Here's some interesting numbers I've pulled with my sorting script. A few things are wonky (this network doesn't have the uncast formatting yet, but the dataset I got the real card numbers from did) but it's pretty cool. The cards of type 'other' are mostly enchantment creatures, tribal things, and of course 1996 World Champion, which the script isn't quite smart enough to understand yet.
Distributions for all real cards: | Distributions for 5M sample at temp 0.5:
|
Special classes: | Special classes:
multicards: 92 | multicards: 50
Inclusive classes: | Inclusive classes:
X cards: 739 | X cards: 560
kicker cards: 116 | kicker cards: 348
counter cards: 393 | counter cards: 1097
uncast cards: 332 | uncast cards: 0
choice cards: 167 | choice cards: 1346
equipment: 194 | equipment: 133
levelers: 25 | levelers: 4
legendary: 640 | legendary: 323
Exclusive classes: | Exclusive classes:
planeswalkers: 57 | planeswalkers: 26
lands: 503 | lands: 716
instants: 1821 | instants: 4842
sorceries: 1551 | sorceries: 4064
enchantments: 1863 | enchantments: 3581
noncreature artifacts: 1043 | noncreature artifacts: 2073
creatures: 7579 | creatures: 19335
other: 162 | other: 50
By color: | By color:
white: 2869 | white: 8359
blue: 2853 | blue: 6628
black: 2878 | black: 4834
red: 2836 | red: 6262
green: 2852 | green: 5134
colorless nonland: 1472 | colorless nonland: 2885
colorless land: 503 | colorless land: 714
unknown color: 0 | unknown color: 20
By number of colors: | By number of colors:
zero colors: 1975 | zero colors: 3599
one color: 11204 | one color: 30928
two colors: 1163 | two colors: 133
three colors: 211 | three colors: 6
four colors: 5 | four colors: 0
five colors: 21 | five colors: 1
more colors?: 0 | more colors?: 0
Recall that this was the big sampling at temperature 0.5. The network seems very reluctant to make rare things, especially two color cards, but also equipment, levelers, planeswalkers, etc. The color distributions are also kind of skewed - apparently white cards are twice as likely as black ones. After all, this is a descendant of the network that insisted blacks were creatures.
I'll edit this post shortly to provide some highlights from the rarer classes. Btw, @Talcos, where's that suggestive seeding code at?
Some of these classes are basically just aggregations of edge cases, so my unscrambling script doesn't do a very good job with them.
Also, for anyone not familiar with my encoding technique, the long runs of ^^^^ are probably supposed to be numbers equal to the number of ^ in the run. Let's call it a feature.
heloth spirit 4W
creature ~ spirit
flying
at the beginning of each upkeep, if no spells were cast last turn, transform @.
1/4
~~~~~~~~~~~~~~~~
time surrak 6R
enchantment
whenever a creature dies, you may pay 1. if you do, put a 4/4 green beast creature token onto the battlefield.
serra blast 2R
instant
@ deals 2 damage to target creature or player.
fuse
~~~~~~~~~~~~~~~~
dragon 4RR
creature ~ dragon
flying R: @ gets +1/+0 until end of turn.
4/4
kor landshaper 2GG
creature ~ centaur shaman
when @ enters the battlefield, sacrifice it unless you return an untapped creature you control to its owner's hand. 12, T: exile target creature you control.
{^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^: you get an emblem with "at the beginning of each upkeep, if no spells were cast last turn, transform @.
3/3
~~~~~~~~~~~~~~~~
kiran, heart of wild 3U
legendary creature ~ human wizard
whenever another creature enters the battlefield under your control, you may put a +1/+1 counter on @.
2/3
courier of the wurm 5GG
creature ~ wurm
trample
at the beginning of each upkeep, if no spells were cast last turn, transform @.
7/7
~~~~~~~~~~~~~~~~
the starn R
instant
@ deals 6 damage to target creature or player.
foltic consume 3G
instant
@ deals 2 damage to target creature or player.
= return target creature to its owner's hand.
fuse
~~~~~~~~~~~~~~~~
spirit 5RR
sorcery
destroy all artifacts, creatures, and/or lands. activate this ability only if seven or more cards are in your graveyard.
restore invertive 4R
instant
@ deals 3 damage to target creature or player.
fuse
~~~~~~~~~~~~~~~~
chaster 4RR
sorcery
destroy target artifact.
blood sentinel 5RR
creature ~ elemental
at the beginning of each upkeep, if no spells were cast last turn, transform @.
5/5
~~~~~~~~~~~~~~~~
echo command 8R
sorcery
@ deals 4 damage to target creature or player.
indestructible griffin 3W
creature ~ griffin
flying
at the beginning of each upkeep, if no spells were cast last turn, transform @.
2/2
~~~~~~~~~~~~~~~~
torch and sage 1B
creature ~ horror
whenever a player casts a spell, @ gets +1/+1 until end of turn.
2/1
merchant spirit 5W
creature ~ spirit
flying
at the beginning of each upkeep, if no spells were cast last turn, transform @.
4/4
~~~~~~~~~~~~~~~~
knight of the the aboris 4WW
legendary creature ~ human soldier
first strike
whenever @ deals combat damage to a player, if @ is in your graveyard, you may return @ to your hand.
4/4
boris demon 2W
creature ~ wall
defender
at the beginning of each upkeep, if no spells were cast last turn, transform @.
0/8
~~~~~~~~~~~~~~~~
revenness assassin W
creature ~ human cleric 1W, T: tap target creature.
1/1
sphinx's invoker 2U
creature ~ human wizard
at the beginning of each upkeep, if no spells were cast last turn, transform @.
2/2
~~~~~~~~~~~~~~~~
stalking shadow 4G
creature ~ spider
reach
if @ would be put into a graveyard from the battlefield, you may put a +1/+1 counter on @.
3/4
consuming visions 1G
instant
target creature gets +1/+1 until end of turn.
fuse
~~~~~~~~~~~~~~~~
demonic 3U
enchantment
when @ enters the battlefield, put two 1/1 white soldier creature tokens onto the battlefield.
crag serpent 4B
creature ~ shapeshifter
at the beginning of each upkeep, if no spells were cast last turn, transform @.
3/3
~~~~~~~~~~~~~~~~
warpand of the fallen 3UU
legendary creature ~ human wizard
T: return target creature to its owner's hand.
3/3
sheltering stalker 3B
creature ~ horror
@ can't block.
at the beginning of each upkeep, if no spells were cast last turn, transform @.
3/3
~~~~~~~~~~~~~~~~
reach of vigil 4B
enchantment
whenever a creature dies, you may pay 1. if you do, return target creature card from your graveyard to your hand.
mercadian elemental 5R
creature ~ elemental
at the beginning of each upkeep, if no spells were cast last turn, transform @.
4/4
~~~~~~~~~~~~~~~~
force of the temple 2W
creature ~ human soldier
as long as @ is equipped, it has flying.
2/2
march of the strength 4W
instant
put target creature on top of its owner's library.
fuse
~~~~~~~~~~~~~~~~
drake 4W
creature ~ spirit
flying
whenever @ attacks, it gets +4/+4 until end of turn.
2/2
devouring shield 5B
enchantment
at the beginning of each upkeep, if no spells were cast last turn, transform @.
~~~~~~~~~~~~~~~~
torch harvest 2G
enchantment ~ aura
enchant creature
enchanted creature has "16, T: target creature gets -2/-0 until end of turn."
chandra's charge 5R
instant
@ deals 4 damage to target creature or player.
fuse
~~~~~~~~~~~~~~~~
chimeric 2B
creature ~ human warrior
whenever @ becomes blocked, defending player loses 2 life and you gain 1 life.
2/2
bear of death 2R
sorcery
target creature gets +2/+2 until end of turn.
fuse
~~~~~~~~~~~~~~~~
call W
instant
search your library for a card named @, reveal it, and put it into your hand. then shuffle your library.
marsh troll 4W
creature ~ wall
defender
at the beginning of each upkeep, if no spells were cast last turn, transform @.
0/6
~~~~~~~~~~~~~~~~
protective researcher 1W
creature ~ human knight
flanking
whenever @ becomes blocked, it gets +1/+1 until end of turn.
2/2
angelic scarecrow 6
artifact creature ~ construct
at the beginning of each upkeep, if no spells were cast last turn, transform @.
4/4
~~~~~~~~~~~~~~~~
harmorize 4U
instant
counter target spell unless its controller pays 1 for each card in your hand.
distant discipline 3B
sorcery
return target creature card from your graveyard to your hand.
fuse
~~~~~~~~~~~~~~~~
armor 3UU
instant
draw two cards.
serene charm 2W
instant
target creature gets +2/+2 until end of turn.
fuse
~~~~~~~~~~~~~~~~
black snake 3B
creature ~ human rogue
when @ enters the battlefield, you may return target creature card from your graveyard to your hand.
3/2
storm angel 5RR
creature ~ elemental
at the beginning of each upkeep, if no spells were cast last turn, transform @.
6/5
~~~~~~~~~~~~~~~~
sorceress of the spirit archer 2W
creature ~ human soldier
double strike
when @ enters the battlefield, if tribute wasn't paid, @ deals 1 damage to each creature and each player.
2/2
creeping soldier 3
artifact creature ~ construct
at the beginning of each upkeep, if no spells were cast last turn, transform @.
2/2
~~~~~~~~~~~~~~~~
mind elder 3W
creature ~ human soldier
raid ~ when @ enters the battlefield, sacrifice it unless you return a non~lair land you control to its owner's hand.
2/4
chandra's revel 5B
enchantment
whenever a creature enters the battlefield under your control, put a # counter on @.
at the beginning of each upkeep, if no spells were cast last turn, transform @.
~~~~~~~~~~~~~~~~
hornet colossus 3W
creature ~ spirit
when @ enters the battlefield, if you cast it from your hand, sacrifice a land.
@ deals 4 damage to target creature or player.
2/2
serra angel 4R
creature ~ elemental
whenever you cast a spirit or arcane spell, you may put a # counter on @.
at the beginning of each upkeep, if no spells were cast last turn, transform @.
3/3
~~~~~~~~~~~~~~~~
sragon of the merchant 2W
creature ~ human soldier
flying
whenever @ attacks, it gets +1/+0 until end of turn. 4: target creature gains flying until end of turn. 2B: regenerate @.
2/2
shohering stack 1W
instant
target creature gets +5/+5 until end of turn.
fuse
~~~~~~~~~~~~~~~~
nantuko 2
artifact 3, T: target player loses 1 life and you gain 1 life.
nature's champion 3U
enchantment ~ aura
enchant creature
enchanted creature gets +2/+2 and has flying.
whenever equipped creature deals combat damage to a player, you may flip it.
~~~~~~~~~~~~~~~~
goblin retribution 8RR
sorcery
destroy target nonblack creature. it can't be regenerated.
silver spike 7B
sorcery
target player discards a card.
at the beginning of each upkeep, if no spells were cast last turn, transform @.
~~~~~~~~~~~~~~~~
trickery of serration 1W
enchantment
countertype # time
at the beginning of your upkeep, you may put a # counter on @. 1, T, remove a # counter from @: put a 1/1 white spirit creature token with flying onto the battlefield.
stronghold golem 5
artifact creature ~ golem
at the beginning of each upkeep, if no spells were cast last turn, transform @.
3/4
~~~~~~~~~~~~~~~~
shieldmage angel 4WW
creature ~ angel
flying
whenever @ blocks or becomes blocked by a creature, destroy that creature at end of combat.
5/5
dreamstone shaman 3U
creature ~ human wizard
whenever @ attacks, put a +1/+1 counter on it.
at the beginning of each upkeep, if no spells were cast last turn, transform @.
1/2
~~~~~~~~~~~~~~~~
starfire dragon 5RR
creature ~ dragon
flying
whenever @ deals combat damage to a player, you may pay B. if you do, target creature gets -1/-1 until end of turn. activate this ability only once each turn.
4/4
sphere of light 2G
instant
put a 1/1 green saproling creature token onto the battlefield for each card in your hand.
at the beginning of each upkeep, if no spells were cast last turn, transform @.
~~~~~~~~~~~~~~~~
warped sliver WW
creature ~ sliver
flying
whenever @ attacks, you may sacrifice a creature. if you do, put a 1/1 green squirrel creature token onto the battlefield.
2/2
storm starm 4R
instant
@ deals 6 damage to target creature or player.
fuse
~~~~~~~~~~~~~~~~
spect 4R
sorcery
each player puts the top X cards of his or her library into his or her graveyard.
skyshroud strike 4W
instant
creatures you control get +1/+1 and gain trample until end of turn.
fuse
~~~~~~~~~~~~~~~~
tomb 2R
instant
@ deals 2 damage to target creature or player.
standarding grave 3GG
sorcery
destroy target artifact.
fuse
~~~~~~~~~~~~~~~~
take 4R
sorcery
destroy target creature with power 3 or less. if that creature is a snow land, it gets +2/+2 until end of turn.
trained skirmisher 2W
creature ~ human soldier
flying
at the beginning of each upkeep, if no spells were cast last turn, transform @.
2/1
~~~~~~~~~~~~~~~~
starfing banneret 3W
creature ~ human soldier
whenever @ becomes blocked, you may draw a card.
2/3
lightning harph 1U
creature ~ merfolk
T: target creature gets +1/+1 until end of turn. if you control a swamp, you may put a # counter on @. 2, T, remove X # counters from @: put a 3/3 green beast creature token onto the battlefield.
at the beginning of each upkeep, if no spells were cast last turn, transform @.
1/1
~~~~~~~~~~~~~~~~
treefolk caress 4W
instant
target creature gets +3/+3 until end of turn.
= you gain 4 life.
= exile target creature an opponent controls. that player may sacrifice a creature. if a player does, counter @.
semorial firebrand 3UU
enchantment
at the beginning of each upkeep, if no spells were cast last turn, transform @.
~~~~~~~~~~~~~~~~
sandsteppe shaman 2W
creature ~ human wizard 16, T: tap target creature with flying.
2/2
trinking body 2G
enchantment
at the beginning of each upkeep, if no spells were cast last turn, transform @.
~~~~~~~~~~~~~~~~
shadow of bane 5BB
enchantment
creatures you control get +1/+1.
whenever a creature you control deals combat damage to a player, that player exiles the top card of his or her library. 1: regenerate @.
shored serpent 1G
creature ~ spirit
at the beginning of each upkeep, if no spells were cast last turn, transform @.
1/1
~~~~~~~~~~~~~~~~
krosan rain XBBB
sorcery
target opponent reveals his or her hand. you choose a nonland card from it. that player discards that card. if you control a goblin, draw a card.
lantern of the dead 2UU
creature ~ shapeshifter
at the beginning of each upkeep, if no spells were cast last turn, transform @.
2/2
~~~~~~~~~~~~~~~~
dragonspeaker mercenary 3W
creature ~ human soldier
whenever @ blocks or becomes blocked by a creature, @ deals 1 damage to that creature's controller.
2/4
sullai, the dead golem 5W
legendary creature ~ human soldier
at the beginning of each upkeep, if no spells were cast last turn, transform @.
4/4
~~~~~~~~~~~~~~~~
mindstone spirit 3B
creature ~ spirit
when @ enters the battlefield, sacrifice it unless you return an untapped creature you control to its owner's hand.
2/2
cannonal goblin 1R
creature ~ goblin warrior
haste
at the beginning of each upkeep, if no spells were cast last turn, transform @.
2/1
~~~~~~~~~~~~~~~~
sword of spellbond 2W
creature ~ human soldier 2W: @ gets +1/+0 until end of turn. activate this ability only if seven or more cards are in your graveyard.
2/2
soul drifters 3U
creature ~ shapeshifter
at the beginning of each upkeep, if no spells were cast last turn, transform @.
2/2
~~~~~~~~~~~~~~~~
shambling market
land
T: add 1 to your mana pool. 6, T: target creature gains protection from the color of your choice until end of turn.
temple of infernal 6UU
creature ~ avatar
at the beginning of each upkeep, if no spells were cast last turn, transform @.
7/7
~~~~~~~~~~~~~~~~
giant sanctuary 2BB
enchantment
whenever a player casts a spell, that player draws a card.
blood pride 2U
sorcery
choose two ~
= counter target spell unless its controller pays 2.
fuse
~~~~~~~~~~~~~~~~
trap 12UU
sorcery
search target player's library for a card with the same name as that creature and put it onto the battlefield. then shuffle your library.
disciple of sespire 1U
creature ~ human wizard
at the beginning of each upkeep, if no spells were cast last turn, transform @.
1/1
~~~~~~~~~~~~~~~~
thought life 2R
enchantment ~ aura
enchant creature
enchanted creature can't be blocked by more than one creature.
enchanted creature gets +2/+2 and has flying.
balduvian blade 2W
enchantment
at the beginning of each upkeep, if no spells were cast last turn, transform @.
~~~~~~~~~~~~~~~~
treefolk merchant R
creature ~ human shaman R, T: @ deals 1 damage to target creature or player.
1/1
blade of the moons 4U
instant
counter target spell. if that spell is countered this way, flip it.
~~~~~~~~~~~~~~~~
mind shambler 1U
creature ~ merfolk U, T: target creature gets +3/+3 until end of turn.
1/1
panorami specter 4G
creature ~ spider
reach
level 4~
4/4
flying
whenever a player casts a spell, you may put a 1/1 white spirit creature token with flying onto the battlefield.
3/4
stone specter 3B
creature ~ spirit
level up 2
level 2~3
2/10
level 4~
4/5
as long as @ is in your graveyard and you control a creature with power 4 or greater, destroy target creature with toughness 2 or less.
2/1
razorscape warrior W
creature ~ human soldier
level up 3
level 1~2
1/2
T: destroy target nonblack creature.
1/1
marauder of the master 2W
creature ~ human monk
level up R
level 1~2
4/4
level 4~
6/6
flying
threshold ~ as long as seven or more cards are in your graveyard, @ gets +1/+1 and can't block.
when @ is put into a graveyard from the battlefield, return @ to its owner's hand.
2/3
plated the saprazing 5UU
legendary enchantment creature ~ god
indestructible
as long as your devotion to white and white is less than seven, @ isn't a creature.
T: add G to your mana pool.
8/9
|troll of protection: creature||treefolk|5/5|5G||
grave the spirit angel 3W
enchantment creature ~ spirit
flying 3U: @ gains flying until end of turn.
2/2
glissa's master 3GG
enchantment creature ~ elemental
whenever another creature enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
5/4
suntail avenger 4G
enchantment creature ~ cat
whenever @ becomes blocked, it gets +4/+4 until end of turn.
4/4
|spite of protection: creature||illusion|0/4|2U|@ can't be blocked.|
defense of markov 3R
enchantment creature ~ spirit
haste 5R: @ deals 1 damage to target creature or player.
2/2
|crown of protection: creature||insect|2/2|3G|flying
when @ enters the battlefield, draw a card for each basic land type among lands you control.|
dark the gargoyle 6GG
enchantment creature ~ golem
trample
when @ dies, draw a card.
6/5
|master of protection: red creature||elemental|8/8|9RR|when @ enters the battlefield, return target creature card from your graveyard to the battlefield.|
hearth of emissary 3U
enchantment creature ~ spirit
when @ enters the battlefield, draw a card.
3/3
goblin sanctuary 6UU
enchantment creature ~ spirit
flying
@ enters the battlefield with two +1/+1 counters on it.
when @ enters the battlefield, if it was kicked, you may return target creature card from your graveyard to your hand.
0/0
stalking the angel 2G
enchantment creature ~ dryad
whenever @ becomes blocked, you may put a 1/1 white soldier creature token onto the battlefield.
2/2
tranquil dead WW
enchantment creature ~ spirit
whenever @ deals combat damage to a player, you may pay 9. if you do, put a +1/+1 counter on @.
3/3
karoda, the ending tethers 6U
legendary enchantment creature ~ god
indestructible
as long as your devotion to white is less than seven, @ isn't a creature.
you control a swamp or a forest.
T: add W or U to your mana pool.
7/3
sea castity 1R
enchantment creature ~ dwarf R: @ gets +1/+0 until end of turn.
1/1
stronghold skyshroud 1R
enchantment creature ~ spirit R: @ gets +1/+0 until end of turn.
1/1
|strangle of protection: creature||spirit|4/5|5UU|flying 5: @ gets +1/+0 until end of turn.|
undermine for chimera 1G
enchantment creature ~ mongoose
whenever @ attacks, it gets +4/+4 until end of turn.
1/1
|commander of protection: red creature||spirit|2/2|4U|when @ enters the battlefield, target creature gets +2/+2 until end of turn.
= target creature gets -2/-2 until end of turn.|
strength of the bloodseeker 2U
enchantment creature ~ human wizard
T: target creature gains first strike until end of turn.
1/1
scarecrow mastery 3W
enchantment creature ~ spirit
sacrifice @: target player discards a card. activate this ability only during your upkeep.
2/2
|spirit of protection: enchantment||||5UU|at the beginning of your upkeep, put a # counter on @. 6, T, sacrifice @: sacrifice a creature or player. untap that creature.|
grave the diviner 7
tribal sorcery ~ eldrazi
each player may search his or her library for up to two basic land cards, put them onto the battlefield tapped, then shuffles his or her library.
|surge of protection: creature||insect|7/7|5GG|trample|
soldevi the carrier 1R
enchantment creature ~ human barbarian
haste
whenever @ deals combat damage to a player, you may put a +1/+1 counter on each other creature you control.
2/1
|order of protection: creature||angel|3/3|3WW|flying
when @ enters the battlefield, return target creature card from your graveyard to your hand.|
think the sliver 2W
enchantment creature ~ human cleric
T: prevent the next 1 damage that would be dealt to target creature or player this turn.
2/2
sandstorm scarred 3U
enchantment creature ~ spirit
flying
when @ enters the battlefield, you may search your library for a basic land card, put it onto the battlefield, then shuffle your library.
3/3
|strands of protection: creature||spirit|3/3|5B|at the beginning of your upkeep, you may pay 2. if you do, return @ to your hand.|
sea of hallowed 4G
enchantment creature ~ cat warrior
trample
when @ enters the battlefield, you may search your library for a card named @, reveal it, and put it into your hand. if you do, shuffle your library.
3/4
valakus of the warden 2W
enchantment creature ~ spirit
sacrifice a creature: @ gets +3/+3 until end of turn. 2, sacrifice @: return target creature card from your graveyard to your hand.
2/3
enchantress of the dead 2G
enchantment creature ~ human druid
when @ dies, you may draw a card.
1/2
battle of the sliver 5G
enchantment creature ~ beast
whenever @ deals combat damage to a player, that player discards a card. 15, T: put target nonland permanent on top of its owner's library. 3, T: target creature gains flying until end of turn.
5/5
|ritual of protection: red creature||elemental|4/4|3BB|T: destroy target artifact.|
|seer of protection: red creature||sphinx|8/8|8UU|flying 6: @ deals 1 damage to target creature or player.|
rakdos returned G
enchantment creature ~ human wizard 2G, T: target creature gets +1/+1 until end of turn.
1/1
goblin canary 2W
enchantment creature ~ spirit
when @ enters the battlefield, return target creature card from your graveyard to your hand.
whenever a player casts a spell, that player discards his or her hand.
1/1
|covenge of protection: creature||treefolk|7/7|6GG|trample
when @ enters the battlefield, return target artifact card from your graveyard to your hand.|
colossus of the caress 3UU
tribal sorcery ~ goblin
countertype # time
aura spells you cast cost 1 less to cast.
when you control no islands, sacrifice @. 4GG: monstrosity 3. 3: target player discards a card at random.
the mentor warden 4GG
enchantment creature ~ elemental
trample
whenever an opponent casts a spell, that player may pay GG. if you do, return @ from your graveyard to the battlefield.
6/6
take the flood 4B
legendary enchantment creature ~ god
indestructible
as long as your devotion to black and red is less than seven, @ isn't a creature.
you control a plains or a blue permanent.
when @ leaves the battlefield, return the exiled card to the battlefield under its owner's control.
6/5
thunderscape aura 2U
enchantment creature ~ merfolk 1U: @ gains flying until end of turn.
1/3
relentless spider 5R
enchantment creature ~ spirit
@ can't block. 2W: @ gains flying until end of turn. 3B: regenerate @.
4/4
|knight of protection: the new the creature spells this turn.|
marku for aura 1R
enchantment creature ~ human warrior
haste
whenever @ deals combat damage to a player, that player reveals his or her hand. you choose a nonland card from it. that player discards that card.
2/2
dark emissary 6RR
enchantment creature ~ elemental
whenever another creature enters the battlefield under your control, you may pay 2. if you do, put a 1/1 green saproling creature token onto the battlefield.
6/6
genju of the spear of the mana 4W
enchantment creature ~ spirit
whenever @ deals damage to a player, exile the top three cards of your library. if it's a land card, put it onto the battlefield. if you don't, if @ is untapped, its controller loses 2 life.
2/2
|breath of protection: creature||insect|0/1|4|flying
T: @ deals 1 damage to target creature or player.|
|troll of protection: creature||treefolk|5/5|5G||
|spite of protection: creature||illusion|0/4|2U|@ can't be blocked.|
|crown of protection: creature||insect|2/2|3G|flying
when @ enters the battlefield, draw a card for each basic land type among lands you control.|
|patron of the blood construct||planeswalker|4|sage||{^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^: you get an emblem with "whenever a creature dies, put a +1/+1 counter on enchanted creature.|
|master of protection: red creature||elemental|8/8|9RR|when @ enters the battlefield, return target creature card from your graveyard to the battlefield.|
|stone grove||land|||||T: add 1 to your mana pool.
T: add B or R to your mana pool.
{1}BB: @ becomes a 3/2 white and black and blue wall|0/6|2W|defender
flying
whenever @ deals combat damage to a player, that player reveals his or her hand. you choose a nonland card from it. that player discards that card.|
|titania landlens||artifact creature||construct|0/146:|@ enters the battlefield with two +1/+1 counters on it. 2, put a 1/1 green saproling creature token onto the battlefield for each # counter on it. 4, T: put a # counter on @. 2, T, remove X # counters from @: destroy target creature with power 3 or less.|
|harpoon blades||land|||||@ enters the battlefield tapped.
T: add U to your mana pool.
T: target land becomes a 2/2 blue and black zombie wizard|2/2|2U|when @ enters the battlefield, you may destroy target nonblack creature that player controls.|
|strangle of protection: creature||spirit|4/5|5UU|flying 5: @ gets +1/+0 until end of turn.|
|commander of protection: red creature||spirit|2/2|4U|when @ enters the battlefield, target creature gets +2/+2 until end of turn.
= target creature gets -2/-2 until end of turn.|
|spirit of protection: enchantment||||5UU|at the beginning of your upkeep, put a # counter on @. 6, T, sacrifice @: sacrifice a creature or player. untap that creature.|
|surge of protection: creature||insect|7/7|5GG|trample|
|order of protection: creature||angel|3/3|3WW|flying
when @ enters the battlefield, return target creature card from your graveyard to your hand.|
|strands of protection: creature||spirit|3/3|5B|at the beginning of your upkeep, you may pay 2. if you do, return @ to your hand.|
|curse of protection: permanent||that||creature||angel|5/5|4WW|flying
when @ enters the battlefield, target creature gets +1/+1 until end of turn.|
|ritual of protection: red creature||elemental|4/4|3BB|T: destroy target artifact.|
|seer of protection: red creature||sphinx|8/8|8UU|flying 6: @ deals 1 damage to target creature or player.|
|covenge of protection: creature||treefolk|7/7|6GG|trample
when @ enters the battlefield, return target artifact card from your graveyard to your hand.|
|knight of protection: the new the creature spells this turn.|
|breath of protection: creature||insect|0/1|4|flying
T: @ deals 1 damage to target creature or player.|
serra angel 3BRG
creature ~ elemental
whenever @ or another ally enters the battlefield under your control, you may put a +1/+1 counter on @.
5/5
harvest the overlord WUB
legendary creature ~ human wizard 2B, T: target creature gets +2/+0 until end of turn. 6G: put a +1/+1 counter on target creature.
2/2
mardu archers 1RGW
creature ~ elf shaman
when @ enters the battlefield, each player discards his or her hand, then draws two cards.
3/3
flowstone dragon 3BRG
creature ~ dragon
flying
whenever @ deals combat damage to a player, you may put a token that's a copy of that creature onto the battlefield.
5/5
rouge hellkite 3BRG
creature ~ dragon
flying, protection from black
whenever @ deals combat damage to a player, that player discards a card.
5/5
carasive demon 3WBR
creature ~ dragon
flying
whenever a creature dealt damage by @ this turn dies, put a +1/+1 counter on @.
5/4
angelic champion WUBRG
creature ~ avatar
@ can't block.
channel ~ 7G, discard @: target attacking creature gets +7/+7 until end of turn.
7/7
Oh, and how could I forget!!!
galden of the fallen 3GG
planeswalker ~ ussa
+1: put a 1/1 green saproling creature token onto the battlefield.
= destroy target green or blue creature.
(3)
triton the firemaster 3RR
planeswalker ~ kavu
+1: target creature gains flying until end of turn.
(3)
|patron of the blood construct||planeswalker|4|sage||{^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^: you get an emblem with "whenever a creature dies, put a +1/+1 counter on enchanted creature.|
patron of the mind 3GG
planeswalker ~ talaki
+1: target creature gains flying until end of turn.
(3)
tarigal thrasher 4GG
planeswalker ~ ninsance
+1: target player chooses a creature type. target player loses 2 life and you gain 1 life.
(4)
stand the nightstalker 5GG
planeswalker ~ garruk
+1: target creature gains flying until end of turn.
(5)
krumar of the tarnist 4UU
planeswalker ~ narkhan
+1: draw a card, then discard a card.
if a card would be put into your graveyard from the battlefield, return @ to its owner's hand. 1U, T: add U to your mana pool.
(5)
mercy the reaver 4UU
planeswalker ~ sarkhan
+1: target attacking creature gets +1/+1 until end of turn.
(4)
empty the reveler 2BB
planeswalker ~ nimilis
+1: @ deals 1 damage to target creature or player.
(3)
garruk, the flame hellkite 4GG
planeswalker ~ garruk
+1: put a 2/2 green beast creature token onto the battlefield.
-7: put the top two cards of your library into your graveyard.
flashback 4B
(3)
talon of the black dragon 3BB
planeswalker ~ sorin
+1: until end of turn, whenever a player casts a spell, that player adds GG to his or her mana pool .
(4)
orcish the swarmcate 2U
planeswalker ~ sarkhan
+1: choose one ~
= destroy target nonblack creature. it can't be regenerated. you gain life equal to the damage dealt to you this turn.
(4)
gallows the spirit drake 2BB
planeswalker ~ sarkhan
+1: discard any number of cards with converted mana cost X or less. if @ was kicked, it deals 6 damage to target creature or player.
(4)
arching the sliver 3GG
planeswalker ~ chandra
+1: draw a card, then discard a card.
(3)
noxious of the reaper 5WW
planeswalker ~ goblin
+1: put a +1/+1 counter on target creature.
(3)
nebaro, the shapeshifter 4GG
planeswalker ~ garruk
+1: put a 1/1 green saproling creature token onto the battlefield.
sacrifice a creature: regenerate @.
(5)
luminous the reaper 4BG
planeswalker ~ narkhan
+1: target player sacrifices a creature.
(4)
patron of the master 3WW
planeswalker ~ goblin
+1: destroy target artifact or enchantment.
(3)
meleri, the nave of protection: the third 3G
planeswalker ~ sarkhan
+1: until your next turn, target creature gains flying until end of turn.
(4)
shaman of the the resolve 3BB
planeswalker ~ salkar
+2: draw a card, then discard a card.
(4)
patron of the champion 4UU
planeswalker ~ giance
+1: draw a card, then discard a card.
(3)
kobolds of the battle rain 3GG
planeswalker ~ ajani
+1: target player reveals his or her hand. you choose a nonland card from it. that player discards that card.
(3)
patron of the heart lightning 4RR
planeswalker ~ garruk
+1: search your library for a card and put that card into your hand. then shuffle your library.
(3)
magma the merchant 2R
planeswalker ~ kavu
+1: target creature gets +3/+0 until end of turn.
(3)
thicket the bloodseaker 3RR
planeswalker ~ garruk
+1: @ deals 1 damage to target creature or player.
(3)
dark the stalker 3GG
planeswalker ~ garruk
+1: until your next turn, target creature gains flying until end of turn.
(3)
EDIT: that name though
meleri, the nave of protection: the third 3G
planeswalker ~ sarkhan
+1: until your next turn, target creature gains flying until end of turn.
(4)
planeswalker ~ garruk
+1: put a 2/2 green beast creature token onto the battlefield.
-7: put the top two cards of your library into your graveyard.
flashback
(3)
ALMOST!
Valid but hilarious name, +1 that fits the colour, finally something with an ultimate ability to go with the plus...
And it's utterly not worth it. Not useless in a graveyard matters deck, but definitely not a -7. Oh well, at least it's not shuffle your library
I kinda want to convince Reddit that Dragon's revelation is a real Origins spoiler. And then show them Bellowing Taitin. Not worth the punishent though.
talon of the black dragon
3BB
planeswalker ~ sorin
+1: until end of turn, whenever a player casts a spell, that player adds GG to his or her mana pool .
(4)
Holy cow that is a genius ability (color pie aside), and I can't find anything like it on Gatherer. Someone give the AI a cookie for this one.
Sword of the Pierced Totem is actually completely feasible as well. Well, except for the minor point that I don't think Spell Mastery shows up on non-Sorcery/Instant spells.
Talcos, I am correct in believing that this will be able to (at some point) take a design skeleton and mechanics for a set and create the set, correct?
I have no idea what RNN's are, but i've worked with markov chains (mostly mcmc), and i know can do something very similar. in simple terms, can you explain what rnn's are and how it compares to markov chains in context of your little experiment here?
I have no idea what RNN's are, but i've worked with markov chains (mostly mcmc), and i know can do something very similar. in simple terms, can you explain what rnn's are and how it compares to markov chains in context of your little experiment here?
Think of a RNN kind of like thousands of tiny Markov Chains with memory. A Markov Chain (at least, the ones I've seen used for MTG stuff) get trained on sequences of words, and basically randomly chooses a word to follow the current word it's on to generate a string.
An RNN does something similar, only (this one at least) works on a character-by-character basis, and has a state memory that can look backwards at more than just the current character. So rather than just seeing that the current word is "target" and picking "creature" as the next word, it might see that the current character is " ", and the last few characters were "target", and thus pick "c" as the next character.
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I have no idea what RNN's are, but i've worked with markov chains (mostly mcmc), and i know can do something very similar. in simple terms, can you explain what rnn's are and how it compares to markov chains in context of your little experiment here?
Pretty much what Wildfire393 said. An RNN is different architecturally from your usual Markov chain implementation in that it's a deep (i.e. multi-layer) neural network. But looking past all that, there are similarities in how they behave, as you've noted. They're both stochastic processes that we train on input sequences and that can churn out hilarious and/or insightful results derived from observations on those input sequences.
As I'm sure you know (but I'll restate it for viewers at home), Markov chains obey the Markov property, which can be explained as "memorylessness", because what it generates next depends only on its current state and not on the states that came before it. Now, in the realm of character-level modelling, for a chain of first order, the next character the MC produces depends only on the last character. That's a fairly limited model. But you can also have chains of arbitrarily high order, which take into consideration the last N things that they produced, which means that, with the right training, it can consistently generate coherent phrases that tie together well enough to make coherent texts.
There are, of course, natural limitations with this kind of model. A Markov chain of finite order acts like a probablistic finite state automaton or regular grammar. It can't really handle non-regular context-free languages. For those of you reading this, think of a series of proper parentheses, where every "(" has to have a corresponding ")". If the chain is of order, say, 3, where it can remember the last 3 outputs, then you can run into situations like the following. Here the brackets indicate what the MC remembers producing:
({()(}
So it generated a "(" first and then forgot about it, and there's no guarantee that it'll ever go back and close that parenthesis and make a proper sequence.
The RNN we're working with, meanwhile, is a stateful system (as opposed to a simple feed-forward network which is stateless). It is composed of many network units called Long Short Term Memory (LSTM) units, which can store information indefinitely. This means it has a much easier time with this sort of problem (e.g. "Oh, I remember there was an unclosed '('! I can't end the sequence without a ')'!"). There are some caveats there but so that I don't bore people I'll stop. If you're interested in more details, feel free to PM me.
Anyway, for those of you who weren't interested in reading that (I try to keep this entertaining for everyone involved):
I modified my custom sampling script to prime hardcast_sixdrop's network with names, card types, and mana costs and I had a few fun results to share:
Spoon of Destiny 6
Legendary Artifact T: Counter target spell. If that spell is countered this way, sacrifice Spoon of Destiny.
Elemental Wisdom RRRR
Enchantment
Whenever a player casts a spell, if Elemental Wisdom is an enchantment, it becomes a 4/4 red Dragon creature with flying.
#Did you know there were no red cards in that Urza's block cycle of enchantments turning into creatures? Well there's one now!
Deadly Elemental URB
Creature - Elemental
Deathtouch
Whenever a player casts a spell, that player sacrifices a creature with the same name as that spell.
3/3
#Deadly indeed! Very unusual ability though.
Political Tyrant 1BW
Creature - Human
Exploit
When Political Tyrant exploits a creature, put two 1/1 white soldier creature tokens onto the battlefield.
1/1
#Exploit followed by an ability that cares about exploit! That's the kind of thing I like to see.
Side note before I go off to work - how about encoding choices as:
[<number to choose> = first effect = second effect = third effect]
The rnn is really good at figuring out delimiters in smaller cases like mana costs, so that formatting might make it easier for it. Mostly I'd like to get rid of the random bullet points showing up in non-choice cards. I'll add this to my format as soon as I can.
Also, 5MB sampling at temperature 0.8 finished, uploaded to Google Drive.
"spoon of destiny" Hahahaha... but considering its giving the ability to counter spells to all colours that cost is actually quite reasonable.
Well previously it would read all creatures are legendary but with the new legendary creature rule. Also it would have to be creature spell, right? I guess there are some corner examples. The fact that it effects you is also interesting.
Heyo, nothing new yet. Still have more work to do before I can offer you more improvements, but I do have something fun to share with you regarding the kinds of things that I'm working on automating.
Warrior's Blood 3RR
Sorcery
Flip a coin. If you win the flip, destroy target enchantment.
Flashback 3RR
#Enchantment removal in red, done in a way only red would do.
Sunspy 1WW
Sorcery
Kicker 1WW
Target creature gets +2/+2 and gains flying until end of turn.
If Sunspy was kicked, that creature gets an additional +2/+2 until end of turn.
# A complete kicker card. Originally, the network came up with this card without adding in the "if kicked" part (it does that sometimes), so I primed it to generate this card with an "If Sunspy was kicked, that creature" tagged onto it, and the network was able to fill in the details. The hope is that with better training that won't be necessary in the future, but it's good to know that we can prod the network to complete cards that it would otherwise leave unfinished.
Next, here's a fairly run of the mill creature, nothing special:
We can prime the network to append text onto the body in order to spice things up. Namely, "enchantcraft ~ when @ enters the battlefield, if you control three or more enchantments,", which allows us to spice things up by imposing our custom ability word. Then we can get results like...
Skore Harbinger 2UU
Creature - Moonfolk Wizard
Flying Enchantcraft - When Skore Harbinger enters the battlefield, if you control three or more enchantments, target player puts the top three cards of his or her library into his or her graveyard, then draw a card.
2/1
The runner-up for that text was "put a loyalty counter on each planeswalker you control". It didn't specify the kind of counter involved (just a # symbol), but logically it should be a loyalty counter. We can also vary the text to say "enchantcraft ~ As long as you control three or more enchantments," to get cards like
Skore Harbinger 2UU
Creature - Moonfolk Wizard
Flying Enchantcraft - As long as you control three or more enchantments, Skore Harbinger has all activated abilities of all permanents you control that share a creature type with it.
2/1
#I can understand borrowing activated abilities from other wizards, but does this mean that it could get the equip ability from Diviner's Wand? Not that equip would do anything for it.
So we can prime the network in this way to produce cards that all share some sort of theme, collect the ones we like (or have it collect the ones it thinks we'd like), and then throw them into a set. That's one of the things that I'm working on.
Skore Harbinger 2UU
Creature - Moonfolk Wizard
Flying Enchantcraft - As long as you control three or more enchantments, Skore Harbinger has all activated abilities of all permanents you control that share a creature type with it.
2/1
#I can understand borrowing activated abilities from other wizards, but does this mean that it could get the equip ability from Diviner's Wand? Not that equip would do anything for it.
Does it actually equip? You'd think it would maybe just "fall off." In addition to it not doing anything, would it still be able to act as a creature if it did equip? Still able to attack, etc? Would it do anything besides pumping Auriok cards?
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I think we ran into this situation before with Skill Borrower and it was concluded that since creatures can't be attached to other creatures, we'll never have to worry about the equip ability actually accomplishing anything. I think you can pay to activate the ability, but it will do nothing. I'm sure someone more familiar with the rules can back me up on that claim.
I think that at best the ability could be used to kill off your own Phantasmal Bear, though why you'd want to do that is beyond me. But this is the corner case. The usual case is where Skore Harbinger can draw you three cards a turn with Arcanis the Omnipotent on the battlefield, lol.
EDIT: Working on the release of the improved sampling program tonight, which will allow for mid-sequence priming for all! Once it's finished and I've tested it for bugs, I'll be sure to make it available to all of you who are interested.
Hello (sorry for double posting, but I figured since the last post was so long ago that it didn't matter). I'm about ready to upload that code I was telling you about, the updated sampling code. Note that it expects the network to output cards in hardcast_sixdrop's format, so you'll want to use a snapshot of one of his networks that he has provided. I'll put the link up in a few minutes (I'll edit this post), but I just couldn't wait to share some of the results.
EDIT: Here's the link. Let me know if anything doesn't work. Sometimes you can get wonky results, but all in all things seem to be working. This is just phase one, of course. I plan on providing more fine grained control, mainly for the purpose of enabling me to write complex scripts for set generation. But that'll have to wait until another day.
Flowstone Skullmage 2WW
Legendary Creature - Human Samurai
Bushido 1
When Flowstone Skullmage enters the battlefield, target player skips his or her next combat phase for as long as you control Flowstone Skullmage.
2/2
#I think the proper phrasing is "his or her combat phases".
Spectral Mazad 1BB
Legendary Creature - Human Samurai
Bushido 1, deathtouch
Whenever Spectral Mazad attacks, creatures your opponents control get -1/-1 until end of turn.
1/1
Helloworld Revelation 3UUU
World Enchantment
Whenever a player casts a spell, that player draws a card.
Helloworld Snap 3GG
World Enchantment
At the beginning of each player's upkeep, that player returns a creature card from his or her graveyard to the battlefield.
Golgari Coysword 1BG
Artifact - Equipment
Equip 2
Whenever equipped creature deals combat damage to a player, you may draw a card.
Golgari Return 1BG
Instant
You may reveal a card from your hand rather than pay Golgari Return's mana cost.
Put two 1/1 black Rat creature tokens onto the battlefield.
Lys Alana Shieldmage 1GG
Creature - Elf Shaman
Elf creatures you control have "T: add one mana of any color to your mana pool."
2/1
Lys Alana Golem 2GG
Creature - Elf Druid
Elf creatures you control have "whenever this creature deals combat damage to a player, you may put a ???? counter on it." and "remove three ???? counters from this creature: put a 2/2 black zombie creature token onto the battlefield."
1/2
#The network did not specify what kind of counter was used, so some imagination is needed here.
Hello (sorry for double posting, but I figured since the last post was so long ago that it didn't matter). I'm about ready to upload that code I was telling you about, the updated sampling code. Note that it expects the network to output cards in hardcast_sixdrop's format, so you'll want to use a snapshot of one of his networks that he has provided. I'll put the link up in a few minutes (I'll edit this post), but I just couldn't wait to share some of the results.
EDIT: Here's the link. Let me know if anything doesn't work. Sometimes you can get wonky results, but all in all things seem to be working. This is just phase one, of course. I plan on providing more fine grained control, mainly for the purpose of enabling me to write complex scripts for set generation. But that'll have to wait until another day.
AWESOME!!! This looks incredible. The outputs look really good too. If they're consistently that good, I feel like we're already getting close to being able to generate sets by coming up with a desired distribution of types and mana costs and such and seeding every card.
One note: Unless I'm mistaken, my format uses double letters for each single mana symbol (other than the implied colorless cost ticked off with ^ characters. So B is {BB}, 3B is {^^^BB}, 1UR is {^UURR], (W/U)(W/U) is {WUWU}, 1(G/P)(G/P) is {^GPGP}, X1B should be {^XXBB}, and so on. It looks like your code feeds the text in directly, so giving it the format it's learned might be helpful.
Meanwhile I've updated the format to disambiguate the words 'counter' and 'choose,' and reformat effects that let you choose between different things to do with a special syntax delimited by [ and ]. I started a new network training on that last night, it's at epoch 40 now, so I'm going to go post that and then start seeing what it can generate.
Oh, and for convenience, once again my formatting scripts are on github and my neural net checkpoints are on google drive. This would be good to put in my signature or something.
EDIT: let me know if the google drive link doesn't have anything, I tried to make some directory structure to organize things and I don't know if it borked sharing. Also, more sorted cards from the latest neural net for your enjoyment.
Special classes:
Inclusive classes:
blainwood hound 3R
creature ~ human your life color
whenever another artifact is put into a graveyard from the battlefield, where X is the number of other creatures have "1, sacrifice @: draw a card.
3/3
tirebod braiders 1U
creature ~ viashino soldier 1U, T: @ deals X damage to target creature or player. band can't be regenerated.
1/1
barding of the wishs 2W
enchantment U, sacrifice @: destroy target nonland permanent, where X is the number of corss of the chosen player controls.
curse of broods 2R
creature ~ minotaur shaman
when @ dies, all creatures become X creatures he or she controls.
2/2
life is rage XR
instant
@ deals 3 damage to each of those lands. 2: @ becomes a 1/1 green elemental creatures with protection from black.
errotacl swing R
sorcery
@ deals X damage to target creature."
moth coury 4W
instant
you may put a land card from your hand onto the battlefield, where X is the number of defending player controls an island.
stakere assenst
land
each creature gets +X/+X until end of turn, where X is the number of +1/+1 counters on it. activate this ability only any time you could cast a sorcery.
stingled flames 3U
sorcery
return target creature to its owner's hand. put all creature cards with converted mana cost X deals damage to a player this turn.
celestier scapsion 2WW
enchantment 2U: target player puts the top X cards of his or her library into his or her graveyard.
dragonstrole shusters 2BB
creature ~ human knight XU, T: @ deals X damage to target creature or player.
5/4
kirdun selvikate 2W
creature ~ zombie nemper
when @ dies, it deals X damage to target creature or player.
1/1
angelic stealword XU
instant
buyback 2G
@ becomes the color of your choice until end of turn.
throwle nightnance 2U
instant
target creature gets +X/+X until end of turn, where X is the number of creatures you control.
myr shade 2U
creature ~ human wizard 1U, T: you may return up to X target creature cards from a graveyard to the battlefield under your control. then that player puts the top card of his or her library into his or her graveyard.
1/1
presender 1R
enchantment
whenever a creature you control becomes tapped, its controller may search his or her library for a land card, reveal it. if you do, he or she puts the top X cards of his or her library into his or her graveyard.
you may cast a swamp target opponent controls and goblins.
corrant force 3G
instant
put the top X cards of your library. if a player does, exile the top card of your library. you may put a land card to its owner's hand.
onacous the stout the soulsight XW
instant
destroy target artifact an opponent controls.
breathand~sword XW
instant
put the top three cards of your library. if the card is a goblin permanent it has a +1/+1 counter on it, you may cast @ without paying its mana cost. activate this ability only if you've defending player controls an island.
lightning gate 3W
sorcery
@ deals X damage to that creature.
deep maganation 1R
creature ~ spirit
defender
when @ enters the battlefield, return target shaman creature card from your graveyard to your hand. if @ was kicked, each opponent puts the top two cards of his or her library into his or her graveyard.
1/2
tower of hangrer 3B
enchantment
at the beginning of your upkeep, if you have shiff or more lands in the mana costs of your choice with power 2 or less, reveal it, and put it into your hand. put a 4/4 green giant creature token with trample onto the battlefield.
if @ was kicked, choose a creature type.
whenever @ deals damage, if @ is tapped, it deals 4 damage to target creature or player.
syrenaot singer 1B
creature ~ human warrior
kicker 2U
when @ enters the battlefield, destroy all noncreature creatures.
2/2
retanged megist 4R
creature ~ beast
flying, first strike
countertype % decletion
at the beginning of your upkeep, exile all damage with a creature card if it was kicked.
3/3
monging griffin 2B
creature ~ zombie B, sacrifice @: add G to your mana pool.
T, sacrifice a creature: regenerate target creature. if @ was kicked, you gain 3 life.
1/1
minowal zrine daumer 2BBB
creature ~ drigon
flying
whenever @ attacks, if it was kicked, it gets +2/+2 and has flying.
4/4
siren of the picis 2GW
creature ~ vampire warrior
flying
when @ enters the battlefield, if it was kicked, target creature gets +2/+0 until end of turn.
2/3
doubling hero 5UUR
creature ~ bird wizard
flying
when @ attacks or blocks, that player sacrifices a creature. if that creature was kicked, exile that card.
5/4
efrietic torch 3BB
creature ~ giant
kicker 1B
when @ enters the battlefield, if you control three or more artifacts, sacrifice it at the beginning of the next turn's upkeep.
5/4
perafistic entraction 2UU
sorcery
kicker R
when a creature deals combat damage to a player, you may put a 4/4 black zombie creature token with flying onto the battlefield.
tataory sliver 4G
creature ~ spirit
reach
@ can't block this turn.
untap target creature. if @ was kicked, remove all +1/+1 counters from @.
3/3
great charpion 2W
creature ~ cotprice U: target creature gets +1/+2 until end of turn.
when @ enters the battlefield, if it was kicked, it deals 1 damage to each creature without flying.
2/2
skyshrake master 5R
enchantment
when @ enters the battlefield, if it was kicked, destroy target noncreature permanent.
rider of the the flight 2U
sorcery
kicker 4B
whenever a player attacks each turn, remove a +1/+1 counter from it.
sharber the warrion 4
artifact
imprint ~ when @ enters the battlefield, if it was kicked, return @ to its owner's hand.
barran end BR
enchantment
whenever a creature dealt damage, remove all % counters from @. if you do, @ deals 1 damage to target creature or player.
shore of the masu 4
artifact
countertype % piton
@ enters the battlefield with a +1/+1 counter on it.
archous crathers (G/W)U
creature ~ human soldier
@ can't block @, remove an % counter from @. 3B: target player draws two cards, then discards two cards.
3/3
ears choser 2BB
creature ~ minotaur shaman
flying
whenever @ blocks a creature, remove a % counter from it. 5, T: return target creature card from your graveyard to the battlefield.
5/4
tloin indelet 4B
creature ~ human wizard
when @ enters the battlefield, sacrifice a creature.
countertype % storage
@ enters the battlefield tapped.
rampage 2
4/3
arched drorn 1W
creature ~ elf shaman
countertype % charge
@ enters the battlefield with a +1/+1 counter on it.
at the beginning of each countap on the beginning of your upkeep, yourmas pay instant or sorcery card from the creature type of your choice until end of turn. activate this ability only if you've been attacked this step this process.
1/1
returned golem 6
artifact creature ~ myr
at the beginning of each end step, put that card onto the battlefield under your control. at the beginning of your upkeep, you may put a % counter on @. 6, T, sacrifice @: you gain 2 life.
2/3
vigilant of inistation 2W
enchantment
countertype % storage
@ enters the battlefield tapped.
T: add R or U to your mana pool. 3, T, sacrifice a goblin: @ deals 3 damage to target creature or player.
kuntian coilima 1U
creature ~ human warrior G, T: @ deals 7 damage to target creature or player and you gain 4 life for each % counter on @.
2/2
awiant of mirkeer 3BB
creature ~ spirit 5: return target creature card from your graveyard to your hand. sacrifice a creature.
at the beginning of your upkeep, if remove three % counters from @ and put a token onto the battlefield tapped, then shuffle your library.
4/4
miton recreath 2B
creature ~ human warrior
when @ enters the battlefield, return target card from an opponent's graveyard to the battlefield with three % counters on it.
3/3
death's spelleth 2R
enchantment
at the beginning of your upkeep, you may put a % counter on @. 1, T, remove a % counter from @: destroy target land.
whenever a player casts a spell, put a +1/+1 counter on it.
teltring astassine 2W
creature ~ human soldier
at the beginning of each end step, you may put a % counter on @.
remove three % counters from @ and draw a card.
2/2
zitch brage 4
artifact
countertype % hellriof
at the beginning of each combat, you may return @ from your graveyard to the battlefield.
target creature gets +2/+2 until end of turn.
spirit commonder 3W
creature ~ shade
whenever @ deals combat damage to a player, if you have no cards in hand, put a % counter on @. 4, T, remove three % counters from @: @ deals 1 damage to that creature or player.
tap an untapped blue permanent you control: target tapped creature gets +5/+5 until end of turn.
1/2
sunse surge 1W
instant
countertype % charge
put a 2/2 black horror creature token with flying onto the battlefield.
care cuttic 6R
creature ~ elemental
whenever you gain life, remove a % counter from @.
5/5
teberdant 2U
instant
uncast target spell unless its controller pays 1. if you do, you may gain 1 life. if you do, other creatures you control get +1/+1.
heroic ~ whenever you cast a spell that targets @, put a % counter on @.
T: add B to your mana pool.
artifaul cable 6
artifact creature ~ beast
countertype % charge
@ enters the battlefield with a +1/+1 counter on it.
4/4
sieldel of the ward 3R
enchantment
goblin creatures get +2/+0.
remove a % counter from @: @ deals 3 damage to target creature.
retanged megist 4R
creature ~ beast
flying, first strike
countertype % decletion
at the beginning of your upkeep, exile all damage with a creature card if it was kicked.
3/3
hidden grave 2U
sorcery
search your library for a creature card, put it into your hand, you may pay 1W. if you do, @ enters the battlefield with three % counters on it. WR, T, remove a +1/+1 counter from @: @ deals 1 damage to each creature without flying.
draw a card.
protection distinet 1
artifact
countertype % charge
cumulative upkeep 3
@ other types. activate this ability only any time you could cast a sorcery.
steam in shadows 1R
enchantment
countertype % time 1: enchanted creature or black creature that that shares a creature card.
goblin chaker 4R
creature ~ spirit
countertype % hiods
@ enters the battlefield with three 2/2 green saproling creature token onto the battlefield.
5/4
nealhake samucker 2U
creature ~ spirit
level up 2U
level 3~
2/6
when @ enters the battlefield, you gain 5 life for each other creature with converted mana cost 3 or less.
whenever a player casts a spell, if @ is an enchantment, you may put a % counter on @.
T, remove a % counter from @: add U or R to your mana pool.
2/2
spirit blesser 1U
creature ~ human druid
countertype % charge
@ enters the battlefield tapped.
whenever @ deals combat damage to a player, you may draw a card.
1/3
exhirator empracion 6W
enchantment
brack creatures get +1/+1. 4, T, remove a % counter from @: target creature gets +4/+0 and gains flying until end of turn.
stoom of momionist 3R
creature ~ elf berserker
countertype % charge
@ enters the battlefield with a +1/+1 counter on it. U, T: target creature gets +2/+2 until end of turn.
3/3
goblin titim 2W
creature ~ human soldier
when @ enters the battlefield, you may put a % counter on @.
target player discards a card.
2/2
hia bloodband 2G
creature ~ human knight
flying
when @ enters the battlefield, return target nonland permanent to its owner's hand and you gain 1 life.
-3: creatures you control get +1/+1.
when @ enters the battlefield, if there are no % counters on it, you may put a % counter on @.
whenever a creature becomes the target of a spell or ability, you may draw a card.
3/2
spade 3W
sorcery
put a % counter on @.
at the beginning of your upkeep, if you have seven or more cards are in your graveyard with a +1/+1 counter on it. if it's a land card, you may choose not to untap @ during your untap step.
seet hedfider 2U
creature ~ human wizard 1U, T: put a % counter on @.
whenever a land enters the battlefield under your control, target black creature gets +5/+0 until end of turn.
level 2~5
2/3
2/2
wall of stander
land
@ enters the battlefield tapped.
countertype % charge
enchant creature
enchanted creature has "T: this creature deals 3 damage to target creature or player.
murgle of the shadow 4G
creature ~ beast
whenever @ blocks or becomes blocked, remove a % counter from @.
3/3
deathbirn of the elemental 1R
creature ~ human rogue
T: choose a creature type.
T, remove a % counter from @: destroy target enchantment.
1/1
brinding rask 2B
enchantment ~ aura
enchant land
when @ enters the battlefield, you may put a % counter on @.
spells cost as long as you control a black or black or blue creature.
other green creatures attack or block as though at the beginning of the next end step.
when you control no untapped blue creatures attack, @ gets +1/+0 and has black.
teass of sheteshorn 2BB
creature ~ human spellshaper
T: target player draws two cards, then discards two cards.
creatures an opponent controls get +1/+1 and have vigilance. they was blocked this turn, and indestructible as long as you control an island. if you do, shuffle your library. 3, T: put a % counter on @. 2, T, remove a +1/+1 counter from @: target creature gets +4/+3 and has trample.
2/2
goblin ritual 3
artifact
sacrifice a creature: put a % counter on @.
at the beginning of your upkeep, sacrifice a white creature.
@ deals 2 damage to target creature or player. if you pay that instent with other legendary creatures and/or players, put a +1/+1 counter on @.
at the beginning of each player's upkeep, @ gets +1/+0 and gains flying until end of turn.
soormower beist 5RR
creature ~ human soldier R: you may put a % counter on @. 3, T, sacrifice @: return @ to its owner's hand.
4/4
made tricker 4W
creature ~ bird soldier
flying
whenever @ deals combat damage to a player, exile the top five cards of your library. if that card is as chosen card is blue, you may put a % counter on @.
T, remove a % counter from @: target creature gets +2/+0 and gains trample until end of turn.
3/3
shomen powress 3W
sorcery
destroy target green creature. 3BR, T: put a % counter on @. 1, T, remove a % counter from @: add 1 to your mana pool.
changelis glash 1U
instant
uncast target spell of their controls. then shuffle your library.
durdant enteration U
sorcery
uncast target activated abilities for ast goblins.
dark samina 3R
creature ~ vumpire
when @ enters the battlefield, if you control a blue or black spell, you may sacrifice a creature.
uncast target spell unless its controller pays 2.
2/2
discap 4UU
instant
uncast target spell. that creature dies this turn.
skyring~tracking stapfer 1B
creature ~ shapeshifter 2B, sacrifice @: uncast target artifact, enchantment. 5U, T: @ deals 2 damage to target creature or player.
whenever a creature enters the battlefield under your control, you may put a +1/+1 counter on @.
1/2
randhare destry 4
artifact 4, T: uncast target spell unless its controller pays 2.
ruptic recontery 3U
instant
uncast target spell. each player draws a card.
perser allowing 5U
instant
uncast target spell. if you won the flip, return it to its owner's hand and the rest into your graveyard.
teberdant 2U
instant
uncast target spell unless its controller pays 1. if you do, you may gain 1 life. if you do, other creatures you control get +1/+1.
heroic ~ whenever you cast a spell that targets @, put a % counter on @.
T: add B to your mana pool.
devouring terect 2U
instant
uncast target spell that targets a creature with innaminaty, blue creature with flying. you gain life equal to its power.
crissing whould 1U
instant
uncast target spell.
rankfleder charm 3U
instant
uncast target spell.
ritestore paraced 2G
creature ~ spirit
uncast target spell.
you gain life equal to the number of cards in their hand destroyed this way.
1/4
revel hisking U
instant
uncast target spell.
thearting surrify 4W
instant
uncast target spell unless its controller pays 2.
cawadt of the strike 1U
instant
uncast target spell that targets you is dealt to target creature or player.
topal invicion UU
instant
uncast target spell. you may cast @ without paying their mana costs.
elephant advisor 2W
creature ~ human soldier
T: uncast target spell. if you do, search your library for a basic land card, reveal it, then shuffle your library.
2/1
shaman of basher 3B
creature ~ human druid
when @ enters the battlefield, put a 5/5 green beast creature token onto the battlefield. U, T: uncast target spell or ability.
2/3
planavely thought 2U
instant
[choose one ~ = look at the top five cards of your library. if it's a creature, put a creature card with converted mana cost 3 or less.
if a spell or ability attacks, @ deals choose one ~ damage to that player.
runessipe 1W
sorcery
[choose one ~ = each player reveals his or her hand. you may put a creature card with converted mana cost 3 or less.
whenever a source of the chosen type would be outoned, tap it and exile them. then that player discards a card.
phasing
chaning ulker 1G
creature ~ ogre rogue 1G, T: put a +1/+1 counter on each of those creatures.
-10: exile target card from a graveyard. = @ deals 1 damage to target creature or player.
2/2
nume wear 5BB
instant
[choose one ~ = put a +choose one ~/+choose one ~ counter on @.
hoal of mestering 2R
sorcery
@ deals 3 damage to target creature or player. = draw a card.
swowing cut 4B
creature ~ elemental
flying
when @ enters the battlefield, tap target creature.
return target creature to its owner's hand. = destroy target artifact. activate this ability only any time you could cast a sorcery.
3/3
vengate brasters 6B
creature ~ beast
flying
when @ enters the battlefield, [choose one ~ = target player discards a card.
5/2
remite of charm 1UU
instant
[choose one ~ = target creature gets +choose one ~/+0 until end of turn.
escarrat of the leviathan 2B
creature ~ insect
when @ dies, each opponent reveals his or her hand, then discards a card.]
2/1
garrui's mer******ion 2G
sorcery
return target permanent to its owner's hand. = put a 1/1 white soldier creature token onto the battlefield.
moth of naction 2
artifact ~ equipment
equip 3
equipped creature has "1R: @ gets +1/+0 until end of turn.
birning spirit 4
artifact ~ equipment
equip 2
equipped creature gets +1/+1 and has "1W, sacrifice @: draw two cards, then discards a card. activate this ability only any time you could cast a sorcery.
time forter 1
artifact ~ equipment
equip 1
equipped creature gets +1/+1.
when @ enters the battlefield, destroy all green or black creatures.
myr fallen 1
artifact ~ equipment
equip 1
equipped creature gets +1/+0 and has "T: this creature deals 2 damage to target creature.
icory uck shards W
sorcery
buyback 9
level 2~9/4
when @ enters the battlefield, you may search your library for a merfolk card, put it onto the battlefield, then shuffle your library.
nealhake samucker 2U
creature ~ spirit
level up 2U
level 3~
2/6
when @ enters the battlefield, you gain 5 life for each other creature with converted mana cost 3 or less.
whenever a player casts a spell, if @ is an enchantment, you may put a % counter on @.
T, remove a % counter from @: add U or R to your mana pool.
2/2
seet hedfider 2U
creature ~ human wizard 1U, T: put a % counter on @.
whenever a land enters the battlefield under your control, target black creature gets +5/+0 until end of turn.
level 2~5
2/3
2/2
tringer of shonan 4G
legendary creature ~ spirit
infect
other green creatures get +1/+1.
if a spell or ability an opponent controls gets +3/+4 and has defender.
transmute B
3/3
tranquilic emenia R
legendary creature ~ human rogue
vigilance
1/1
Exclusive classes:
elementil beast 3B
planeswalker ~ greeagh
+1: target creature gets +1/+1 until end of turn.
(7)
trople infersitation
land
as @ enters the battlefield, choose a legendary creature.
tender's deep
land
@ enters the battlefield tapped.
T: add G to your mana pool.
T, sacrifice @: you may attach @ to target creature.
seet epencast
land
T: add 1 to your mana pool.
stakere assenst
land
each creature gets +X/+X until end of turn, where X is the number of +1/+1 counters on it. activate this ability only any time you could cast a sorcery.
mabe raded
land
T: add 1 to your mana pool. G, T, sacrifice a creature: put a 2/2 blue spirit creature token with flying onto the battlefield.
mirta guerage
land
T: add 1 to your mana pool. 3G, T, sacrifice @: cast @ only during your turn.
onarmor searing
land
@ enters the battlefield tapped.
T: add 1 to your mana pool.
T: add G to your mana pool. 9, T: each player draws a card. put the rest onto the battlefield. then shuffle your library.
golict of mystice
land
T: add 1 to your mana pool. 3W, T, sacrifice @: you gain 1 life.
wall of stander
land
@ enters the battlefield tapped.
countertype % charge
enchant creature
enchanted creature has "T: this creature deals 3 damage to target creature or player.
bonewist youan
land
@ enters the battlefield tapped.
T: add R or R to your mana pool.
T: add B or R to your mana pool.
thalheton of desurial 2U
instant
target creature gets +2/+2 until end of turn. the same attacking would be a token. any player may cast it without paying its mana cost and have hexproof.
changelis glash 1U
instant
uncast target spell of their controls. then shuffle your library.
sewenting lord 4W
instant
choose a creature type with the same name as those creatures have reach as long as seven or more cards are in your graveyard.
reelent of bale 1W
instant
put a 1/1 green saproling creature token onto the battlefield.
draw a card.
eliternance 1W
instant
put a 1/1 white spirit creature token with flying onto the battlefield.
cathraur of the wall 2BB
instant
exile target creature. then return the game this turn.
spaven eye charm G
instant
put a 1/1 green saproling creature token onto the battlefield.
when @ enters the battlefield, target player discards a card.
gravish mind 2WW
instant
target creature gets +1/+1 until end of turn.
flashback 2G
spirit of the dragons U
instant
target player sacrifices a creature.
whenever a dragon an opponent controls attacks, you may return target artifact card from your graveyard to the battlefield.
discry of sting 1R
instant
target player draws a card.
planavely thought 2U
instant
[choose one ~ = look at the top five cards of your library. if it's a creature, put a creature card with converted mana cost 3 or less.
if a spell or ability attacks, @ deals choose one ~ damage to that player.
aven through 3W
instant
exile target card from a graveyard.
rever line R
instant
each player puts the top four cards of his or her library into his or her graveyard.
reator the back B
instant
each player reveals his or her hand face down. if you do, put a 3/3 green rebound creature token onto the battlefield.
reyer vision 2W
instant
target creature gets -5/-5 until end of turn.
soirge of arks 2G
instant
target creature gets +1/+1 until end of turn.
teare stone 2W
instant
put a 1/1 green saproling creature token onto the battlefield. if you do, tap target creature.
when @ enters the battlefield, exile target creature with power 2 or less.
shield of the village 2W
instant
destroy target artifact, creature, or land.
nume wear 5BB
instant
[choose one ~ = put a +choose one ~/+choose one ~ counter on @.
life is rage XR
instant
@ deals 3 damage to each of those lands. 2: @ becomes a 1/1 green elemental creatures with protection from black.
giant marlach 2W
instant
target creature gets +1/+1 until end of turn.
scelemential the rozbed mind 1W
instant
each player sacrifices a creature. you choose he or she may: choose a color. each player sacrifices a creature.
discap 4UU
instant
uncast target spell. that creature dies this turn.
snap~ spirit heath 1R
instant
@ deals damage equal to its power to target creature or player.
neth the mind W
instant
creatures you control gain flying until end of turn.
flashback 11UU
buln of the courier 1W
instant
green creatures you control get +1/+1.
discard a card: @ gets +2/+0 and gains flying until end of turn.
goblin rescarb 3G
instant
creatures you control get +1/+1 and have flying.
indisterlade gale 2U
instant
as an additional cost to cast @, discard a card.
chaos of hearch 3U
instant
target creature gets +1/+1 until end of turn. put a land card from your hand onto the battlefield.
whenever you gain life, you may return @ from your graveyard to the battlefield.
ruptic recontery 3U
instant
uncast target spell. each player draws a card.
protator of the bomb 1W
instant
target creature gets -4/-4 until end of turn.
perser allowing 5U
instant
uncast target spell. if you won the flip, return it to its owner's hand and the rest into your graveyard.
battle seurn 2W
instant
destroy target tapped creature. its controller puts a 7/7 green elemental creature token onto the battlefield.
pitan's poility 3U
instant
put a 1/1 green saproling creature token onto the battlefield.
sunse surge 1W
instant
countertype % charge
put a 2/2 black horror creature token with flying onto the battlefield.
resister 2W
instant
uncast target spell.
moth coury 4W
instant
you may put a land card from your hand onto the battlefield, where X is the number of defending player controls an island.
teberdant 2U
instant
uncast target spell unless its controller pays 1. if you do, you may gain 1 life. if you do, other creatures you control get +1/+1.
heroic ~ whenever you cast a spell that targets @, put a % counter on @.
T: add B to your mana pool.
soul's blards 1UU
instant
destroy target nonblack creature. you gain 1 life.
bright's casion U
instant
search your library for a basic land card, reveal it, and put it into your hand. if you do, each opponent loses 2 life and you gain 3 life.
mugesan's founless 3R
instant
@ deals 1 damage to target creature or player. for each land on the battlefield.
devouring terect 2U
instant
uncast target spell that targets a creature with innaminaty, blue creature with flying. you gain life equal to its power.
hordes of the discate 1W
instant
destroy target nonblack creature.
bunding swick 3UU
instant
put a 3/3 black zombie creature token with flying onto the battlefield.
crissing whould 1U
instant
uncast target spell.
real of the fore B
instant
destroy target creature. if you control three or more spells last turn, transform @.
dering deaths 1R
instant
@ deals 6 damage to target creature or player.
impicte G
instant
target opponent gains 2 life.
sharow night 3U
instant
draw two cards. activate this ability only if you control a creature. if you do, you may have target creature get +1/+2 until end of turn.
nature's foot 2U
instant
return target creature card from your graveyard to your hand.
rankfleder charm 3U
instant
uncast target spell.
vicid of pressonation 3R
instant
exile all creatures with power 3 or greater. if you do, put a +1/+1 counter on @.
revel hisking U
instant
uncast target spell.
sunblame 2U
instant
exile target creature. you may put a black creature card from your graveyard to the battlefield.
first strike
whenever you cast a spell. destroy it.
bard flame 3R
instant
destroy target artifact or enchantment.
noorl strike 3B
instant ~ arcane
target player reveals his or her hand and you choose one of them. then that player discards a card.
maron of the dead 1G
instant
target creature gets +2/+2 until end of turn.
shifting purge G
instant
target creature gets +1/+1, bat card in addition to its other types and that spell can't be cost.
closiment glooth 2B
instant
green creatures you control get +1/+1.
plond of shield 4R
instant
@ deals 2 damage to target creature or player.
whenever a creature dies, put a 4/4 green beast creature token with flying onto the battlefield.
growth 3U
instant
you may put a red creature card from your graveyard to the battlefield. if you do, you gain 5 life.
slamshale acy 4U
instant
return target creature to its owner's hand. if it's a land card, you may pay 1. if you do, shuffle your library.
inferred twis B
instant
target creature gets +5/+5 until end of turn.
angelic stealword XU
instant
buyback 2G
@ becomes the color of your choice until end of turn.
stattar bird 1U
instant
target creature gets +4/+4 and gains all abilities and add B or B to your mana pool.
paraotive flames 2U
instant
you may exile an artifact card from a graveyard. if two or more creatures have defender, that creature's controller adds that much damage to you.
shadow temper 2W
instant
prevent all damage that would be dealt to target creature or player this turn. sacrifice @.
caplic charm B
instant
target creature gets +1/+1 until end of turn. if you hand one of his or her life, that player gains 1 life.
deathfore 3W
instant
green creatures you control have flying.
weaver reach 1G
instant
creatures you control get +1/+1 and gain trample until end of turn.
gravebridge 2U
instant
put a 1/1 green snake creature token onto the battlefield.
remite of charm 1UU
instant
[choose one ~ = target creature gets +choose one ~/+0 until end of turn.
death antifation 5G
instant
target creature gets +1/+1 until end of turn. if you do, you may put a land card from it, and you gain 3 life.
thearting surrify 4W
instant
uncast target spell unless its controller pays 2.
recroping grave 2WB
instant
destroy target creature. its controller adds GG to his or her mana pool .
cawadt of the strike 1U
instant
uncast target spell that targets you is dealt to target creature or player.
grave sight 2UU
instant
search your library for a basic land card, reveal it, and put it into your hand.
temp 2U
instant
return target creature to its owner's hand.
at the beginning of your upkeep, you may draw a card.
sphinx of night 2U
instant
uncast target instant or sorcery spell unless its controller fays a swamp.
temporing tomb WW
instant
put target creature card from your graveyard to the battlefield. 2R, sacrifice a creature: @ deals 1 damage to target creature or player.
-3: block target creature equal to the number of cards in your graveyard.
lich of jore 4RR
instant
@ deals 2 damage to target creature or player.
primal of the coldest 1R
instant
destroy target creature and each player.
enight, fleshmand end 2G
instant
target creature gets +1/+1 and has deathtouch.
topal invicion UU
instant
uncast target spell. you may cast @ without paying their mana costs.
throwle nightnance 2U
instant
target creature gets +X/+X until end of turn, where X is the number of creatures you control.
handrowfron charm 1R
instant
until end of turn, target artifact creature gets +1/+2 until end of turn.
fire infetion 3G
instant
exile the top three cards of your library. you may play the next time a source of your choice would deal this turn.
at the beginning of your upkeep, if you control a human, @ gets +1/+1. 3, T: target creature gets +3/+0 until end of turn.
deathencery 3W
instant
as an additional cost to cast @, sacrifice a land.
@ gets +2/+2 for each of those cards.
spire of life 4R
instant
starting with you, destroy target nonblack creature. 2U, T: target opponent sacrifices a creature.
deaper storm 3UR
instant
target player loses 2 life. 8, remove a +1/+1 counter from @: put a 1/1 white spirit creature token with flying onto the battlefield.
magus of the goblin bond 2R
instant
@ deals 4 damage to target creature or player instead.
corrant force 3G
instant
put the top X cards of your library. if a player does, exile the top card of your library. you may put a land card to its owner's hand.
onacous the stout the soulsight XW
instant
destroy target artifact an opponent controls.
ssagestalk of rift 1U
instant
if target opponent controls an island, target player discards a card.
strike from blood 1G
instant
target creature gets +1/+1 until end of turn.
enchanted creature has "at the beginning of your upkeep, put a +1/+1 counter on @.
catdal dreams 3G
instant
target creature gets +3/+3 and gains flying until end of turn.
breathand~sword XW
instant
put the top three cards of your library. if the card is a goblin permanent it has a +1/+1 counter on it, you may cast @ without paying its mana cost. activate this ability only if you've defending player controls an island.
wirder of reap 2W
instant
destroy target creature.
morph 1B
bland the primul W
instant
put a 1/1 black skeleton creature token with flying onto the battlefield.
T: target creature gets +3/+3 until end of turn.
ind murdow G
instant
@ deals 2 damage to target attacking or blocking creature. prevent all damage that would be dealt to target creature or player this turn.
brockdeath 1R
instant
target player sacrifices a land. if you do, return @ to its owner's hand exiled this way.
tapycuuls 1BB
sorcery
each player sacrifices a creature until end of turn. activate this ability only any time you could cast a sorcery.
spring of the bloodmist 3BB
sorcery
destroy target artifact or land.
cally of the wall 3G
sorcery
return target creature card from your graveyard to the battlefield.
durdant enteration U
sorcery
uncast target activated abilities for ast goblins.
eldor nenestorpation 2B
sorcery
target opponent sacrifices a creature. you may put an island or sorcery card from your graveyard to your hand."
other's eagh BB
sorcery
@ deals 2 damage to target creature or player.
soul the fleck 3WW
sorcery
destroy target land.
when @ gets +1/+1 for each card in your hand.
poldanic sacress deal W
sorcery
target player puts the top two cards of his or her library into his or her graveyard.
runessipe 1W
sorcery
[choose one ~ = each player reveals his or her hand. you may put a creature card with converted mana cost 3 or less.
whenever a source of the chosen type would be outoned, tap it and exile them. then that player discards a card.
phasing
reneed streech 2U
sorcery
choose a color.
at the beginning of each player's upkeep, that player chooses a creature card. search its controller's library, then discards that card.
gurnata hind R
sorcery
@ deals 1 damage to target creature or player.
dream~up of resorce 2R
sorcery
@ deals damage equal to the number of snow lands you control.
tilliont apcustion B
sorcery
choose a creature type with @. lands this turn.
eferlic caration 5B
sorcery
target player discards a card.
roy soverence 2R
sorcery
@ deals 3 damage to target player. you may put a creature card from that player's hand.
hoal of mestering 2R
sorcery
@ deals 3 damage to target creature or player. = draw a card.
landle strage 1W
sorcery
cast @ only during your turn, before attackers are declared.
whenever you gain life, put a 3/3 red goblin creature token with haste onto the battlefield.
semy instinct 4B
sorcery
each player puts the top two cards of his or her library into his or her graveyard.
icory uck shards W
sorcery
buyback 9
level 2~9/4
when @ enters the battlefield, you may search your library for a merfolk card, put it onto the battlefield, then shuffle your library.
errotacl swing R
sorcery
@ deals X damage to target creature."
wowl 2B
sorcery
target opponent discards a card.
sacrifice @: @ deals 2 damage to target creature or player. those creatures get +2/+2 and have first strike.
torna, gatian taptice 2RR
sorcery
@ deals 3 damage to target creature or player.
enchanted creature gets +2/+2 and has trample.
target land becomes a 1/1 black zombie creature token onto the battlefield.
spledering protection 3W
sorcery
you gain life equal to the number of creature cards in all graveyards. @ deals 2 damage to each creature with flying.
tadac courler 2G
sorcery
@ deals 3 damage to target creature or player. activate this ability only any time you could cast a sorcery.
cobese pravel 2R
sorcery
choose a creature type.
put a 1/1 white spirit creature token with flying onto the battlefield.
soul of petrain 5RRR
sorcery
@ deals damage equal to its power to that creature if it's a land other than @.
hidden grave 2U
sorcery
search your library for a creature card, put it into your hand, you may pay 1W. if you do, @ enters the battlefield with three % counters on it. WR, T, remove a +1/+1 counter from @: @ deals 1 damage to each creature without flying.
draw a card.
inverrater meefigation 2U
sorcery
target player discards a card.
spellball 4R
sorcery
@ deals 3 damage to target creature or player.
bogler will 4B
sorcery
target opponent loses 2 life.
nightstrought 2W
sorcery
search your library for a land card, reveal it, and put it into your hand.
threshold ~ whenever a creature dealt damage by @ this turn, you may tap an untapped creature you control.
flesh of the hand 2U
sorcery
target player sacrifices a creature.
stingled flames 3U
sorcery
return target creature to its owner's hand. put all creature cards with converted mana cost X deals damage to a player this turn.
strenct of arch 5BB
sorcery
destroy all enchantments and gains his or her next turn.
descranger destraction 3B
sorcery
target player discards a card.
farash 4U
sorcery
target creature gains flying until end of turn.
blessing regent 7U
sorcery
target opponent reveals his or her hand, then shuffle your library.
rister of barried 4W
sorcery
destroy target creature.
instint the mest 5U
sorcery
target opponent discards a card.
bellen of manamest 2R
sorcery
@ deals 1 damage to target creature or player.
stragon of balith 2U
sorcery
exile target creature.
shieke force 1B
sorcery
search your library for an enchantment card and put it onto the battlefield tapped. then shuffle your library.
abyr sion 3G
sorcery
@ deals 1 damage to target creature or player.
salkag of spire 4UU
sorcery
exile target creature. then return the cards in your hand. you draw a card.
sunting undery 3GG
sorcery
strive ~ @ costs 3 more to cast.
spade 3W
sorcery
put a % counter on @.
at the beginning of your upkeep, if you have seven or more cards are in your graveyard with a +1/+1 counter on it. if it's a land card, you may choose not to untap @ during your untap step.
reveler of raids 3R
sorcery
buyback~destroy target artifact or enchantment.
exolith have 5G
sorcery
destroy target creature. activate this ability only any time you could cast a sorcery.
sumble doring 3G
sorcery
target opponent puts a 1/1 colorless golem artifact creature token with "1U, T: add one mana of any color to your mana pool.
soul affering 2B
sorcery
target creature gets +2/+0 until end of turn.
chrond of faliar 1B
sorcery
return target creature card from your graveyard to your hand.
crywstic root 2GG
sorcery
target player draws two cards, then discards a card.
order of the strokge B
sorcery
return target artifact card from your hand onto the battlefield.
paratore banthen 3BB
sorcery
target player discards a card. if it's a land card, you may reveal that card.
appin the real 5RR
sorcery
you may return target card from your graveyard to your hand.
lass of ordile 2B
sorcery
destroy target artifact. if that creature would be put into a graveyard from the battlefield, you may return @ from your graveyard to the battlefield.
turn the braunch 9G
sorcery
@ deals 5 damage to target creature and each player equal to the number of mountains you control.
collotion 3U
sorcery
target player may search your library for a token onto the battlefield tapped, then shuffle your library.
perafistic entraction 2UU
sorcery
kicker R
when a creature deals combat damage to a player, you may put a 4/4 black zombie creature token with flying onto the battlefield.
vistife hidde, 2B
sorcery
target opponent reveals his or her hand, then discards two cards.
acara of ergoth 1R
sorcery
you may return target card from your graveyard to the battlefield.
sacrifice a creature: put a 4/4 green saproling creature token onto the battlefield.
saven beloof 2B
sorcery
target player discards a card.
blood well 7R
sorcery
@ deals 5 damage to target creature or player.
whenever you draw a card, you may reveal this creature.
goblin dreams 2W
sorcery
exile all cards from your graveyard. if you do, return @ to its owner's hand.
mercavellow mand way B
sorcery
target player draws a card.
treepole the varrion 3B
sorcery ~ arcane
each player discards a card. if you do, return @ from your graveyard to your hand.
lord of the mall 2B
sorcery
target player discards a card.
seering lach 1W
sorcery
target player returns a creature card from your graveyard to the battlefield unless he or she reveals his or her hand, then discards that card.
garrui's mer******ion 2G
sorcery
return target permanent to its owner's hand. = put a 1/1 white soldier creature token onto the battlefield.
shomen powress 3W
sorcery
destroy target green creature. 3BR, T: put a % counter on @. 1, T, remove a % counter from @: add 1 to your mana pool.
rider of the the flight 2U
sorcery
kicker 4B
whenever a player attacks each turn, remove a +1/+1 counter from it.
cheriac mortion 1B
sorcery
target player discards a card.
at the beginning of your upkeep, you gain 4 life.
aether strike 2G
sorcery
put a 3/3 green beast creature token onto the battlefield.
you may look at the top two cards of your library. if it's a creature card.
whenever a creature attacks, you may pay 1B. if you do, the player draws a card.
dream to vis 5U
sorcery
search your library for a card, put that card onto the battlefield tapped, then shuffle your library.
lightning gate 3W
sorcery
@ deals X damage to that creature.
celly spell 3R
sorcery
as an additional cost to cast @, return target artifact or enchantment card with converted mana cost 7 or greater.
enchanted creature gets +2/+0.
when enchanted creature dies, exile it and that player may tap or untap target creature.
grass leach 2W
enchantment
whenever a land enters the battlefield under your control, you may pay G. if you do, @ deals 1 damage to target creature or player.
barran end BR
enchantment
whenever a creature dealt damage, remove all % counters from @. if you do, @ deals 1 damage to target creature or player.
phyrexian carnice 1B
enchantment ~ aura
enchant land
enchanted land has shroud.
treetop gaem 2BB
enchantment
at the beginning of your upkeep, @ deals 1 damage to target creature or player.
worf of the lotes 2G
enchantment ~ aura
enchant land
whenever enchanted land is tapped for mana, @ deals 3 damage to that player and 4 damage to that creature or player and you gain 3 life.
slammidales of rith 2B
enchantment ~ aura
enchant creature
creatures you control get +4/+4.
towan rescorce 2G
enchantment
when @ enters the battlefield, if you control a swamp, @ has trample.
barding of the wishs 2W
enchantment U, sacrifice @: destroy target nonland permanent, where X is the number of corss of the chosen player controls.
third of the shath 2B
enchantment ~ aura
enchant creature
enchanted creature gets +1/+1.
vigilant of inistation 2W
enchantment
countertype % storage
@ enters the battlefield tapped.
T: add R or U to your mana pool. 3, T, sacrifice a goblin: @ deals 3 damage to target creature or player.
fartic bolt 2W
enchantment
whenever a creature with power 9 or greater attacks, it deals damage equal to its power to target player and you gain 2 life.
necromstole of flames 5B
enchantment ~ aura
enchant creature
enchanted creature gets +2/+2 and has "U, T: the next time a source of your choice would deal damage to you this combat damage this turn, prevent that damage.
balden of rup 2U
enchantment ~ aura
enchant creature
enchanted creature gets +1/+1 as long as seven or more cards are in your graveyard.
soul of wills 4W
enchantment
whenever a land enters the battlefield under your control, destroy target creature."
blage of deflection 3WW
enchantment
threshold ~ as long as seven or more cards are in your graveyard, he or she reveals a creature card. then shuffle your library.
spark in cragion 1U
enchantment ~ aura
enchant creature
enchanted creature gets +2/+2, gains no color among all creatures get -2/-2 until end of turn.
death's spelleth 2R
enchantment
at the beginning of your upkeep, you may put a % counter on @. 1, T, remove a % counter from @: destroy target land.
whenever a player casts a spell, put a +1/+1 counter on it.
tower of hangrer 3B
enchantment
at the beginning of your upkeep, if you have shiff or more lands in the mana costs of your choice with power 2 or less, reveal it, and put it into your hand. put a 4/4 green giant creature token with trample onto the battlefield.
if @ was kicked, choose a creature type.
whenever @ deals damage, if @ is tapped, it deals 4 damage to target creature or player.
mase addition 1U
enchantment ~ aura
enchant creature
enchanted creature has "whenever a creature deals combat damage to a creature, exile that card.
whenever a spell this turn, destroy that creature." its controller draws a card.
mind sleich 1U
enchantment 2, sacrifice @: regenerate @.
hunter of baist 1UU
enchantment ~ aura
enchant creature
enchanted creature has protection from black and from black.
sieldel of the ward 3R
enchantment
goblin creatures get +2/+0.
remove a % counter from @: @ deals 3 damage to target creature.
ancathar bloodthain 1W
enchantment ~ aura
enchant creature
enchanted creature gets +3/+3.
enchanted creature gets +1/+2 as long as it's attacking.
tomncas strike 2U
enchantment ~ aura
enchant creature
enchanted creature has "whenever @ deals combat damage, you gain that much life.
teller of the swarp 1R
enchantment ~ aura
enchant creature
enchanted creature gets +2/+3 and has flying.
steam in shadows 1R
enchantment
countertype % time 1: enchanted creature or black creature that that shares a creature card.
exhirator empracion 6W
enchantment
brack creatures get +1/+1. 4, T, remove a % counter from @: target creature gets +4/+0 and gains flying until end of turn.
springwood 10GW
enchantment
whenever a spell or ability an opponent controls can't block this turn, @ deals that much damage to that player.
dragon farce R
enchantment 3B, pay 2 life: regenerate @.
reverent starce 2W
enchantment
exalted
when @ enters the battlefield, return @ to its owner's hand.
frentic abidition 1W
enchantment
whenever a creature deals damage by @ this turn, you may draw a card.
celestier scapsion 2WW
enchantment 2U: target player puts the top X cards of his or her library into his or her graveyard.
seater's strange 2U
enchantment ~ aura
enchant land
enchanted land is the chosen card in your graveyard.
wild emperice 3W
enchantment
whenever a creature dies, if it's a creature card, you may put the rest into your hand and the rest into your graveyard.
skyshrile of the heroh W
enchantment
at the beginning of your upkeep, you may tap or untap target land. 4UB: put a +1/+1 counter on @.
amber restartion 1R
enchantment 1R, sacrifice a permanent: @ gets +0/+4 until end of turn.
skalecand of the vorking 1B
enchantment ~ aura
enchant creature
enchanted creature gets +2/+2 as long as it's exiled.
natura protection 1W
enchantment ~ aura
enchant creature
enchanted creature gets +1/+1 and has flying.
edrant cavation 3W
enchantment
at the beginning of your upkeep, if no white creatures get -1/-1. W: @ gets +1/+1 until end of turn. R: @ gets +3/+3 until end of turn.
sniver 1W
enchantment ~ aura
enchant creature
enchanted creature gets +1/-2.
at the beginning of your upkeep, if a player controls a spell or ability, instead target creature gets +4/+0 until end of turn.
birdle spell 3W
enchantment ~ aura
enchant creature
enchanted creature gets +3/+2.
at the beginning of your upkeep, if a creature daed this turn, it deals damage equal to its power to target creature. if whate would be dealt to you this turn, put a +1/+1 counter on that creature.
cloud of the song 5W
enchantment
whenever a goblin has flying, protection from red
elite of the mindation 2B
enchantment
whenever a player casts a spell, @ gets +3/+3.
spring mind 4W
enchantment
T: target player discards two cards.
streef U
enchantment 2, sacrifice an artifact: regenerate @.
snail tarking 3B
enchantment ~ aura
enchant creature
enchanted creature has "whenever a creature you control dies, you may put a 1/1 colorless spirit creature token with flying onto the battlefield.
snove battle 2BB
enchantment 3B, T: target player discards two cards.
dombitan hoon 2G
enchantment 3: the next time target spell would deal damage to you this turn, prevent that damage.
camsake winds 3B
enchantment ~ aura
enchant creature
whenever a creature with power 2 or less is that spell, you gain 3 life.
death khissance 2U
enchantment ~ aura
enchant creature
enchanted creature gets +2/+2 and has trample.
cower stoil 1B
enchantment ~ aura
enchant permanent
at the beginning of your upkeep, if your devotion to black white creatures get +1/+0 for each card in all graveyards.
brinding rask 2B
enchantment ~ aura
enchant land
when @ enters the battlefield, you may put a % counter on @.
spells cost as long as you control a black or black or blue creature.
other green creatures attack or block as though at the beginning of the next end step.
when you control no untapped blue creatures attack, @ gets +1/+0 and has black.
daltivation stone 1U
enchantment
creatures you control get +2/+0.
cycling 3
spirit streegh of vicion 1W
enchantment ~ aura
enchant creature
enchanted creature gets +1/+1 and has reach.
pridative lands 2BR
enchantment
whenever a land enters the battlefield under your control, you may pay 3. if you do, return @ from your graveyard to the battlefield. they can't be regenerated. this permanent's controller may cast another target creature each get -2/-2 until end of turn.
spire ravo 3G
enchantment ~ aura
enchant creature
enchanted creature gets +1/+1 and has trample.
presender 1R
enchantment
whenever a creature you control becomes tapped, its controller may search his or her library for a land card, reveal it. if you do, he or she puts the top X cards of his or her library into his or her graveyard.
you may cast a swamp target opponent controls and goblins.
crywword rain 1B
enchantment ~ aura
enchant creature
whenever enchanted land has "T, sacrifice a swamp: regenerate @.
glashscaven blawly 3R
enchantment ~ aura
enchant creature
enchanted creature gets +6/+5 as long as you control a plains.
bind of infortation 3BB
enchantment
whenever a player casts a spell, return @ to its owner's hand.
krine spoul 3U
enchantment ~ aura
enchant creature
enchanted creature gets +3/+4 and has flying.
standting winds 3B
enchantment ~ aura
enchant creature 1W: creatures you control get +1/+1 until end of turn.
reality carest 2W
enchantment ~ aura
enchant land
enchanted land has "T: this creature deals 3 damage to target creature or player. 3W: search your library for a black card and put it onto the battlefield. then shuffle your library.
thalol redires 1R
enchantment
whenever a creature you control dies, put a +1/+1 counter on @. then sacrifice @.
randhare destry 4
artifact 4, T: uncast target spell unless its controller pays 2.
zitch brage 4
artifact
countertype % hellriof
at the beginning of each combat, you may return @ from your graveyard to the battlefield.
target creature gets +2/+2 until end of turn.
banded catain 2
artifact
when @ enters the battlefield, put a +1/+1 counter on target artifact creature instead. if you do, you may reveal it. if you do, shuffle your library.
protection distinet 1
artifact
countertype % charge
cumulative upkeep 3
@ other types. activate this ability only any time you could cast a sorcery.
clay flock 2
artifact
whenever an opponent casts a spell, @ gets -1/-0 until end of turn.
orochail groond 3
artifact
T: add U or U to your mana pool.
steap siric 3
artifact
T: prevent the next 1 damage that would be dealt to target creature this turn.
spirit veroch 4
artifact
when @ enters the battlefield, put a 1/1 green saproling creature token onto the battlefield. it's still a land. put a 1/1 black bird creature token with flying onto the battlefield.
rebound
tallen of brash 5
artifact
T: add U or B to your mana pool. R, T: target creature gets +3/+3 until end of turn. activate this ability only if there are four or more lands of the chosen type. you may cast the copy.
hearthow marshil 5
artifact 2, T, sacrifice @: add three mana of any one color to your mana pool.
@ can't block.
birning spirit 4
artifact ~ equipment
equip 2
equipped creature gets +1/+1 and has "1W, sacrifice @: draw two cards, then discards a card. activate this ability only any time you could cast a sorcery.
flame of armanon 4
artifact
imprint ~ whenever a creature deals damage to target player, you may put a +1/+1 counter on @.
salap golem 3
artifact 2, T: target creature gets +2/+2 until end of turn.
living push 2
artifact
whenever an opponent casts a spell from the top of your library in any order, you may return @ from your graveyard to your hand.
reye crabing 10
artifact
whenever a creature enters the battlefield under your control, you may exile target creature. when that player casts a spell, sacrifice @.
priest careclain 2
artifact
at the beginning of your upkeep, if @ is tapped, target opponent loses 2 life.
goblin ritual 3
artifact
sacrifice a creature: put a % counter on @.
at the beginning of your upkeep, sacrifice a white creature.
@ deals 2 damage to target creature or player. if you pay that instent with other legendary creatures and/or players, put a +1/+1 counter on @.
at the beginning of each player's upkeep, @ gets +1/+0 and gains flying until end of turn.
time forter 1
artifact ~ equipment
equip 1
equipped creature gets +1/+1.
when @ enters the battlefield, destroy all green or black creatures.
charmer of life 5
artifact
T: add B to your mana pool. 2U, T: destroy target enchantment.
battle suspence 2
artifact 3, sacrifice @: add three mana of any one color to your mana pool.
stone of the nuncher 4
artifact
T: add 1 to your mana pool. 2, T, pay 1 life: regenerate @.
festing meaver 2
artifact
T, sacrifice @: @ deals 1 damage to target creature or player. 2U, sacrifice @: destroy target land. activate this ability only once each turn.
myr fallen 1
artifact ~ equipment
equip 1
equipped creature gets +1/+0 and has "T: this creature deals 2 damage to target creature.
sharber the warrion 4
artifact
imprint ~ when @ enters the battlefield, if it was kicked, return @ to its owner's hand.
kureous hight 4
artifact
@ enters the battlefield tapped.
T: add 1 to your mana pool.
T, sacrifice a creature: @ gets +1/+0 and gains trample until end of turn. U, T: choose a creature type. 1: the next time you control two or more vampires, each player puts the top three cards of his or her library into his or her graveyard.
carrion sliver 5U
creature ~ bird soldier
whenever a creature is dealt damage, it deals @ damage to that player.
3/4
stalkwood baraling 3G
creature ~ spirit 4RR, T: target opponent exiles a creature card from your hand. if you do, put that card onto the battlefield tapped. then shuffle your library.
2/3
searbart dragon 3BBB
creature ~ giant
when @ enters the battlefield, you may put a +1/+1 counter on @.
4/4
gaturen tomb 4WW
creature ~ ogre
flying
whenever @ deals combat damage to a player, you may cast the top card of your library.
5/5
deepwazer of the defion 2W
creature ~ wall
defender
landfall ~ when @ enters the battlefield, you may return @ from your graveyard to your hand.
0/6
doagescale drogor 2B
creature ~ goblin berserker
when @ enters the battlefield, sacrifice any number of creatures. they can't be regenerated.
1/2
encereric of ander 1GG
creature ~ giant warrior
trample
when @ enters the battlefield, draw a card.
4/4
stalkerchant 1W
creature ~ spirit
trample
1/3
paradic fut******er 1BB
creature ~ human wizard 3W, T: draw a card.
1/3
hildoc specter 1B
creature ~ elf druid ally 1, T, discard a card: target player puts the top card of his or her library into his or her graveyard.
1/1
snapper tower 3R
creature ~ human soldier R: @ gets +2/+0 until end of turn.
2/3
elder of salks W
creature ~ shapeshifter
sacrifice @: destroy target nonblack creature. untap that creature.
1/1
pearl of bodthenrer 1B
creature ~ human rogue
metalcraft ~ @ gets +3/+3 as long as it's a creature type. U: @ gets +4/+4 until end of turn.
2/2
hoir of the fiend 5U
creature ~ bird soldier
flying
@ has reach until end of turn.
4/1
tinder the traven 3U
creature ~ human wizard
whenever @ deals combat damage to a player, that player sacrifices a creature. 10, T: add U to your mana pool.
3/3
oltario scrime 3W
creature ~ merfolk wizard 2: return target creature to its owner's hand. if you do, return @ from your graveyard to your hand.
3/2
gentartion barburian 1U
creature ~ human wizard
whenever a player discards a card, @ has trample until end of turn."
1/1
thought reinwar 4G
creature ~ spirit
@ can't be blocked except by black creatures.
3/3
serenkal depis 4
artifact creature ~ cat
at the beginning of your upkeep, sacrifice @ unless you sacrifice a creature.
whenever a creature is turned face up, untap that creature.
2/3
blainwood hound 3R
creature ~ human your life color
whenever another artifact is put into a graveyard from the battlefield, where X is the number of other creatures have "1, sacrifice @: draw a card.
3/3
archous crathers (G/W)U
creature ~ human soldier
@ can't block @, remove an % counter from @. 3B: target player draws two cards, then discards two cards.
3/3
ristwood buster 3WW
creature ~ spike
@ gets +2/+1 as long as a creature in enchanted.
return target creature card from your graveyard to the battlefield equal to the number of mountains you control.
5/5
goblin archer 1U
creature ~ human volker
T: target creature gets +4/+4 and gains flying until end of turn.
0/4
inconnot to dragon 2W
creature ~ human soldier
all sliver creatures have flying.
2/2
adden rambling 3W
creature ~ human soldier
flying
whenever @ deals combat damage to a player, that player discards a card.
2/2
ears choser 2BB
creature ~ minotaur shaman
flying
whenever @ blocks a creature, remove a % counter from it. 5, T: return target creature card from your graveyard to the battlefield.
5/4
shield of rietar 4B
creature ~ spirit
all sliver creatures have haste.
4/4
archer sparnstrage 3W
creature ~ human wizard
when @ enters the battlefield, you gain 4 life.
creatures you control get +1/+1. then shuffle your library.
2/4
spirit of acapladator 5W
creature ~ elf warrior
@ can't be blocked.
1/6
tloin indelet 4B
creature ~ human wizard
when @ enters the battlefield, sacrifice a creature.
countertype % storage
@ enters the battlefield tapped.
rampage 2
4/3
night sanctu 2BB
creature ~ vampire bird
flying
whenever @ or another green or black or dragon creature you control attacks, put a +1/+1 counter on @.
2/2
salking silver 1B
creature ~ human mutant
T: target player discards a card. 3B: target antifact creature gets +1/+1 until end of turn. they can't be regenerated.
2/1
wall of the engal dragon 4GGG
creature ~ beast
trample; haste, haste
7/7
arched drorn 1W
creature ~ elf shaman
countertype % charge
@ enters the battlefield with a +1/+1 counter on it.
at the beginning of each countap on the beginning of your upkeep, yourmas pay instant or sorcery card from the creature type of your choice until end of turn. activate this ability only if you've been attacked this step this process.
1/1
soul ar***** 1U
creature ~ human wizard 2: the next time you would deal damage to a player, put a -1/-1 counter on @.
1/1
sightmane gangles 1W
creature ~ bird
flying
whenever an opponent discards two cards, then shuffle your library. U: @ gets +1/+1 until end of turn.
1/2
retaldator 3G
creature ~ shapeshifter
other black creatures get +1/+1.
2/1
darked riwers 3B
creature ~ bird
when @ enters the battlefield, return target permanent to its owner's hand.
3/2
tirebod braiders 1U
creature ~ viashino soldier 1U, T: @ deals X damage to target creature or player. band can't be regenerated.
1/1
teron fould apprentice 2R
creature ~ spirit 1W: target opponent puts the top three cards of his or her library into his or her graveyard.
2/2
tringer of shonan 4G
legendary creature ~ spirit
infect
other green creatures get +1/+1.
if a spell or ability an opponent controls gets +3/+4 and has defender.
transmute B
3/3
sick pitton 2RR
creature ~ elemental cat
when @ enters the battlefield, it deals 2 damage to target creature or player. activate this ability only during your turn.
2/2
forstud disk 2U
creature ~ spirit artificer
when @ dies, you may draw a card, then discards a card.
2/1
dark samina 3R
creature ~ vumpire
when @ enters the battlefield, if you control a blue or black spell, you may sacrifice a creature.
uncast target spell unless its controller pays 2.
2/2
patric totan 5RR
creature ~ human berserker
whenever you cast a spell that targets @, destroy target artifact.
6/3
palashan giant 4W
creature ~ spirit
at the beginning of each player's upkeep, that player may cast the copy of your choice until end of turn.
3/3
returned golem 6
artifact creature ~ myr
at the beginning of each end step, put that card onto the battlefield under your control. at the beginning of your upkeep, you may put a % counter on @. 6, T, sacrifice @: you gain 2 life.
2/3
spirit of blessing aura W
creature ~ human wizard 1W, T: target multicolored creature gets +1/+0 until end of turn.
1/1
chaning ulker 1G
creature ~ ogre rogue 1G, T: put a +1/+1 counter on each of those creatures.
-10: exile target card from a graveyard. = @ deals 1 damage to target creature or player.
2/2
battle rederial 3RRR
creature ~ beast 1B, T: target creature gets +1/+1 until end of turn.
5/5
blinding kengen 3B
creature ~ human spellshaper 2B, sacrifice a creature: target creature gets +4/+4 and gains trample until end of turn.
2/2
marth scourge 8U
creature ~ elemental
flying
whenever @ deals combat damage to a player, put a +1/+1 counter on @.
6/6
litering cranper 4RRR
creature ~ avatar R: @ gets +1/+0 until end of turn.
6/6
snonlerk mist B
creature ~ cat G, T: target player loses 2 life.
1/1
rotcless ranger B
creature ~ goblin warrior
when @ enters the battlefield, target player sacrifices a creature.
draw a card.
2/1
cruph of drinser 2R
creature ~ human cleric 3, T: begone the discarded cards at the beginning of the next end step.
2/1
kellon of the haval 1U
creature ~ human wizard 2U, T: prevent all damage that would be dealt to target creature or player this turn if able. 1U: @ gets +6/+6 until end of turn.
2/2
coftor afutions 2G
creature ~ spirit
T: exile target creature card and put it onto the battlefield. then shuffle your library.
2/2
curse of broods 2R
creature ~ minotaur shaman
when @ dies, all creatures become X creatures he or she controls.
2/2
cerrou spirit 1B
creature ~ soltari shaman
at the beginning of your upkeep, you may untap all other creatures.
1/2
limid of the necruch 3G
creature ~ vampire rogue
@ has reach until end of turn.
0/4
kuntian coilima 1U
creature ~ human warrior G, T: @ deals 7 damage to target creature or player and you gain 4 life for each % counter on @.
2/2
eistle herald 4RR
creature ~ human soldier
whenever @ attacks, untap all artifacts, instead you gain 2 life.
3/3
silvowering gale 2U
creature ~ wolf
flying
when @ dies, you may return all other creature cards from your graveyard to the battlefield. 3U, T: target creature gets +1/+0 until end of turn.
2/3
anmished creather 1U
creature ~ human wizard
T: add G to your mana pool.
2/1
alotic goblin 4RG
creature ~ elf warrior
at the beginning of your upkeep, if you control no swamps, you may return target eliper card from a graveyard to your hand.
6/6
prodebind moantie 4W
creature ~ elemental
6/5
mirid and waulder 6W
creature ~ naga shaman
first strike
4/5
changelic weavers 3BB
creature ~ human berserker
flying
other zombie creatures you control get +5/-4.
6/5
renecromancer 3B
creature ~ merfolk wizard
whenever @ blocks or becomes blocked by a creature, if defending player gains 2 life and you gain 1 life.
3/2
obola tower 6U
creature ~ persest
flying
@ enters the battlefield with three +1/+1 counters on it.
enchanted creature gets +4/+4 and has haste.
4/4
cockpail druod 1BB
creature ~ elemental spirit
when @ enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
2/4
betancian shadow 2RR
creature ~ zombie shaman
whenever a player puts a land card, put it onto the battlefield, then shuffle your library.
2/2
revelling orcless 3R
creature ~ vampire shaman R, T: the next time you target creature card in your graveyard, you may pay 3. if you do, destroy target artifact.
4/3
atalist's goldmenter 3
artifact creature ~ gargoyle 1, sacrifice @: search your library for an elemental card, reveal it, then shuffle your library.
2/4
awiant of mirkeer 3BB
creature ~ spirit 5: return target creature card from your graveyard to your hand. sacrifice a creature.
at the beginning of your upkeep, if remove three % counters from @ and put a token onto the battlefield tapped, then shuffle your library.
4/4
diashing guardcan 2RG
creature ~ spirit
first strike; protection from blue
3/2
arttrunder mender 3BB
creature ~ angel
flying
5/5
rake arebattar 2R
creature ~ dragon lizard shaman
T: each player puts the top card of his or her library into his or her graveyard.
when @ leaves the battlefield, sacrifice it unless you discard a card. activate this ability only during your turn, before attackers are declared.
2/2
miton recreath 2B
creature ~ human warrior
when @ enters the battlefield, return target card from an opponent's graveyard to the battlefield with three % counters on it.
3/3
avomant of feldosation 2
artifact creature ~ myr 3: return @ to its owner's hand.
1/2
skyring~tracking stapfer 1B
creature ~ shapeshifter 2B, sacrifice @: uncast target artifact, enchantment. 5U, T: @ deals 2 damage to target creature or player.
whenever a creature enters the battlefield under your control, you may put a +1/+1 counter on @.
1/2
bann breaker 3R
creature ~ bird soldier
haste
flying
@ gets +1/+1 as long as @ is black.
T: put a +1/+1 counter on it for each creature on the battlefield.
2/5
skulkeren inkricion 2W
creature ~ goblin 3U: @ gets +3/+3 until end of turn.
1/3
deep maganation 1R
creature ~ spirit
defender
when @ enters the battlefield, return target shaman creature card from your graveyard to your hand. if @ was kicked, each opponent puts the top two cards of his or her library into his or her graveyard.
1/2
soul's giant 3BB
creature ~ elemental
whenever a spirit or artifact enters the battlefield with two +1/+1 counters on it, sacrifice a creature.
6/5
makadar beast 2W
creature ~ rat
flying
when @ enters the battlefield, if you control a tapped land, destroy target enchantment.
2/2
coastreal corsus 1UU
creature ~ lizard
4/4
dragon exfrom 4U
creature ~ treefolk warrior 3W: @ gets +1/+0 until end of turn.
3/3
vappiric hargon 3W
creature ~ cat cleric
heroic ~ whenever @ attacks, it gets +1/+1 until end of turn.
2/3
kari charger 3R
creature ~ human soldier
flying
when @ enters the battlefield, each player sacrifices an artifact, creature, or land. if you do, return that card to their owner's hand.
1/4
searthd parial 4RG
creature ~ spirit
protection from the color of your choice would deal combat damage to a player, you may return @ from your graveyard to your hand.
6/5
spicering reality 3U
creature ~ merfolk
when @ enters the battlefield, you gain 1 life.
3/2
allowing devourity 1WW
creature ~ human wizard
T: prevent all damage that would be dealt to target creature this turn.
2/2
thorn cari 5BB
creature ~ dragon
flying, first strike
5/5
stince scourge 2UU
creature ~ human advisor
T: @ deals 1 damage to target creature or player. if you do, put a +1/+1 counter on @.
2/2
atarak galder 3W
creature ~ spirit
flying, trample
sacrifice a soldier: @ can't be blocked.
return @ to its owner's hand: target land becomes a 6/5 black zombie creature token onto the battlefield for each card in your graveyard.
1/1
battle fireborn 3RR
creature ~ ogre warrior
when you cast it from your hand, you may sacrifice a treefolk creature.
8/7
ravokan sertentics 5W
creature ~ human soldier
flying
when @ enters the battlefield, choose a basic land.
when @ enters the battlefield, you may put a 4/4 black zombie creature token with flying onto the battlefield.
at the beginning of your upkeep, sacrifice it unless you pay 3.
4/4
viftering hamponter 2W
creature ~ merfolk wizard
@ can't be blocked except by two or more creatures.
2/2
mind griffin G
creature ~ human soldier
whenever a creature you control attacks, it deals damage equal to its power to @.
1/1
mind of pallader 2R
creature ~ elemental monk
@ enters the battlefield with a +1/+1 counter on it for each basic land type among lands you control.
@ deals 1 damage to target creature or player.
2/2
belsong of the labefor 4G
creature ~ elf shaman
whenever @ becomes blocked, it gets +3/+0 and has flying.
5/4
soulbord zombie 1BG
creature ~ apog
whenever @ blocks a creature, destroy that creature.
2/2
lordspire archorm R
creature ~ bird
flying
whenever you cast a red spell, you may tap target creature.
1/1
stwold of the revenator 2R
creature ~ spirit
exalted
2/2
dragonstrogker B
creature ~ cat
at the beginning of your upkeep, sacrifice an enchantment. activate this ability only if @ is an enchantment. if you do, you may cast screature cards in its controller's graveyard into his or her library.
2/1
sicked ferotor 4GG
creature ~ beast
trample
5/5
shardling berserker 1U
creature ~ human cleric
@ enters the battlefield with his or her library. if the last cards in your graveyard, then put all creature cards from its owner's hand instead.
0/2
arch angel W
creature ~ human wizard
whenever a nontoken spell or ability, sacrifice @.
1/1
teltring astassine 2W
creature ~ human soldier
at the beginning of each end step, you may put a % counter on @.
remove three % counters from @ and draw a card.
2/2
veastic fingler 3W
creature ~ vampire
flying
whenever @ attacks, it gets +2/+2 and has a 3/3 black zombie creature token onto the battlefield.
3/2
spirit commonder 3W
creature ~ shade
whenever @ deals combat damage to a player, if you have no cards in hand, put a % counter on @. 4, T, remove three % counters from @: @ deals 1 damage to that creature or player.
tap an untapped blue permanent you control: target tapped creature gets +5/+5 until end of turn.
1/2
leamblack horror 5G
creature ~ human knight 4U, T: you may cast it without paying its mana cost and @ can't be blocked as long as it's put into his or her graveyard.
put a 1/1 red goblin creature token with flying onto the battlefield for each creature an opponent controls.
5/4
seet menter 3W
creature ~ human soldier
annalia creature card is revealed and put it onto the battlefield. exile it instead.
2/3
stormmright crawler 4W
creature ~ human berserker
when @ dies, return @ to its owner's hand.
5/5
fashlick giant 3R
creature ~ rat
T: target creature gets +0/+6 until end of turn.
2/2
sunder of sunhoher 2R
creature ~ goblin
whenever a creature dies, you may put a +1/+1 counter on @.
2/2
curse of the spirit 1G
creature ~ insect 6U, T: target creature gets +2/+2 until end of turn.
0/3
care cuttic 6R
creature ~ elemental
whenever you gain life, remove a % counter from @.
5/5
gurdal avenger 4U
creature ~ human soldier
flying, first strike
when @ enters the battlefield, draw a card.
3/3
stinxing gorgon 3U
creature ~ dragon
flying
whenever you cast a spell that targets @, you may pay G. if you do, return @ to its owner's hand.
4/4
dalkstalker taraless 2B
creature ~ human warrior
whenever another sliver creature dealt damage by @ this turn, it deals damage to target creature or player this turn.
3/3
artifaul cable 6
artifact creature ~ beast
countertype % charge
@ enters the battlefield with a +1/+1 counter on it.
4/4
swowing cut 4B
creature ~ elemental
flying
when @ enters the battlefield, tap target creature.
return target creature to its owner's hand. = destroy target artifact. activate this ability only any time you could cast a sorcery.
3/3
syrenaot singer 1B
creature ~ human warrior
kicker 2U
when @ enters the battlefield, destroy all noncreature creatures.
2/2
stone of the bog duner 1B
creature ~ human wizard
T: @ deals 2 damage to target creature.
1/1
tivir of eonawic charger 4G
creature ~ specter 2, T: target player sacrifices a creature.
at the beginning of your upkeep, if @ is in your graveyard, hand, and library for any number of cards with the same name as that spell who paying their mana cost of seven or more cards in hand.
2/2
tengrover discoction 4BB
creature ~ horror
flying
whenever a creature dies, the chosen player who controls two or more islands.
4/5
molpath spike U
creature ~ squid warrior 2W: prevent the next 2 damage that would be dealt to @.
1/1
karnpast crucher U
creature ~ elf druid 2U, sacrifice an artifact: you gain 3 life.
1/1
eura's starker 4RR
creature ~ spirit
T: destroy target nonblack creature. it can't be regenerated. for each opponent, choose a color. 3B, T, sacrifice a ssamp: @ gets +1/+0 and gains haste until end of turn.
4/4
rightstalker 1U
creature ~ shapeshifter
T, sacrifice a planeswalker: add one mana of any color to your mana pool.
1/1
bellen of the starbedfust 1U
creature ~ merfolk wizard
flying
defender
morph 3U
1/1
gripling archer 3WW
creature ~ bird soldier
flying
whenever you cast a spirit or arcane spell, you may pay 5. if you do, return @ to its owner's hand.
4/4
retanged megist 4R
creature ~ beast
flying, first strike
countertype % decletion
at the beginning of your upkeep, exile all damage with a creature card if it was kicked.
3/3
wild hagger 3RR
creature ~ elemental
whenever you cast a spell that targets @, sacrifice an artifact, then put a 4/4 green saproling creature token onto the battlefield.
3/3
soul shaman 1G
creature ~ human insect
T: prevent the next 1 damage that would be dealt this turn.
1/1
chainful elemental 2B
creature ~ human rogue
flying 3W: red creatures get +1/+1 and have deathtouch.
2/2
vengate brasters 6B
creature ~ beast
flying
when @ enters the battlefield, [choose one ~ = target player discards a card.
5/2
soul of ite goblin 6UU
creature ~ dragon
flying
when @ enters the battlefield, exile all creatures on the battlefield unless you pay B.
7/5
stero and grave 2WW
artifact creature ~ shapeshifter
@ has beast creatures get +2/+2.
2/2
bilden of mists R
creature ~ human cleric rogue
other creatures you control get +1/+1.
1/1
cerrovoseed 6R
creature ~ spirit
when @ enters the battlefield, you may cast a creature tokens with power 19 or greater. if you do, draw a card.
6/6
avengergale brood 3W
creature ~ lizard
whenever a creature dies, return @ to its owner's hand.
2/3
angelic of petrets 3UU
creature ~ beast
other goblin creatures you control have shroud.
T: add R to your mana pool.
4/4
archasters of rider 4W
creature ~ human knight
flying
whenever a land enters the battlefield under your control, you may pay 3. if you do, add U to your mana pool.
3/2
dragon mooning 2U
creature ~ human cleric
when @ enters the battlefield, if you control a creature, return target creature card from your graveyard to the battlefield. if the player does, it gets +1/+1 for each card in your hand.
2/2
double stronger 1UU
creature ~ spirit 3U, T: put a 1/1 green saproling creature token onto the battlefield.
1/2
sunite of consponder 5BB
creature ~ insect
when @ enters the battlefield, if you control a black or black creature, return @ from your graveyard to your hand face~down creatures get +1/+2.
5/5
spefer of ravelns 2G
creature ~ human wizard 2G, T, sacrifice @: @ deals 2 damage to target creature or player.
2/3
dowler herdo 2RR
creature ~ insect wizard
haste R, T, sacrifice @: @ deals 2 damage to target creature or player.
4/4
goblin chaker 4R
creature ~ spirit
countertype % hiods
@ enters the battlefield with three 2/2 green saproling creature token onto the battlefield.
5/4
tatare mama 1W
creature ~ human wizard
@ has all activated abilities of creatures have "4, T: target creature gets +2/+2 and gains flying until end of turn.
1/2
shivan techer 3RR
creature ~ spirit
first strike
3/3
molrword onctor W
creature ~ human druid 2, T: gain control of target creature doesn't untap during its controller's untap step.
1/1
allament golem 6
artifact creature ~ plant
you may have @ enter the battlefield with three +1/+1 counters on it.
flying
when @ enters the battlefield, return target artifact card from your graveyard to your hand.
6/5
mindic crawler 3U
creature ~ human wizard
inspired ~ whenever @ or another antifact card is target opponent may put a land card from your hand onto the battlefield. if you do, shuffle your library. 4, T, sacrifice a creature: @ deals 1 damage to target creature and you gain 2 life.
3/3
phyrexian of the salvan 2W
creature ~ elf cleric W, T: add U to your mana pool. 2, T: add 1W to your mana pool.
1/2
severer beast 1G
creature ~ merfolk wizard UU, T, sacrifice a creature: @ gets +3/+0 until end of turn.
2/1
nealhake samucker 2U
creature ~ spirit
level up 2U
level 3~
2/6
when @ enters the battlefield, you gain 5 life for each other creature with converted mana cost 3 or less.
whenever a player casts a spell, if @ is an enchantment, you may put a % counter on @.
T, remove a % counter from @: add U or R to your mana pool.
2/2
battlebeader 1B
creature ~ human rogue
basted ~ when @ enters the battlefield, sacrifice @.
2/1
agester of standmaster 3RRR
creature ~ dragon
flying
when @ enters the battlefield, you may draw two cards, then discards two cards.
6/5
spirit blesser 1U
creature ~ human druid
countertype % charge
@ enters the battlefield tapped.
whenever @ deals combat damage to a player, you may draw a card.
1/3
hoverhydral 1WW
creature ~ angel
flying
when @ enters the battlefield, exile target creature. activate this ability only during your turn, before attackers are declared.
3/3
tisal hooned 2B
creature ~ merfolk wizard
when @ enters the battlefield, return target creature card from your graveyard to the battlefield.
2/2
angel of awalrath 6U
creature ~ spirit
when @ enters the battlefield, you may pay 3. if you do, put the top card of your library into your graveyard.
5/5
stoom of momionist 3R
creature ~ elf berserker
countertype % charge
@ enters the battlefield with a +1/+1 counter on it. U, T: target creature gets +2/+2 until end of turn.
3/3
tranquilic emenia R
legendary creature ~ human rogue
vigilance
1/1
croonsa rike 3G
creature ~ human wizard
T: target creature gets +1/+1 until end of turn.
2/2
blesser acgera 1UU
creature ~ human wizard
threshold ~ as long as seven or more cards are in your graveyard, @ gets +2/+0.
1/2
berock fog G
creature ~ bird soldier 1W, T: creatures you control get +1/+1 until end of turn.
1/1
monging griffin 2B
creature ~ zombie B, sacrifice @: add G to your mana pool.
T, sacrifice a creature: regenerate target creature. if @ was kicked, you gain 3 life.
1/1
goblin titim 2W
creature ~ human soldier
when @ enters the battlefield, you may put a % counter on @.
target player discards a card.
2/2
ritestore paraced 2G
creature ~ spirit
uncast target spell.
you gain life equal to the number of cards in their hand destroyed this way.
1/4
minowal zrine daumer 2BBB
creature ~ drigon
flying
whenever @ attacks, if it was kicked, it gets +2/+2 and has flying.
4/4
lanascess gargoyle 2RR
creature ~ goblin warrior
whenever a creature attacks, it becomes a 3/3 black cat creature with base power and toughness 4/4 until end of turn.
2/2
restraven pkaiter 1G
creature ~ goblin warrior
sacrifice a creature: target creature gets +1/+1 until end of turn. 1B, T: put three 1/1 white spirit creature tokens with flying onto the battlefield.
1/1
guardian champion 4RR
creature ~ bird soldier
flying
at the beginning of your upkeep, put a +1/+1 counter on @.
6/6
arrova everlith 2R
creature ~ human spellshaper
haste
when @ enters the battlefield, you gain 4 life.
2/1
goblin chronow 2W
creature ~ human knight
first strike
cycling 3
1/3
deathing akustice 3RR
creature ~ beast B, T: @ deals 2 damage to target player.
whenever a player casts a blue spell, you may put that card onto the battlefield tapped. then shuffle your library.
4/4
angeling drift 1R
creature ~ human cleric
T: prevent the next 2 damage that would be dealt to target creature this turn.
1/2
cather transtict 4W
creature ~ human soldier
whenever @ blocks or becomes blocked, it gets +1/+0 until end of turn.
4/5
hia bloodband 2G
creature ~ human knight
flying
when @ enters the battlefield, return target nonland permanent to its owner's hand and you gain 1 life.
-3: creatures you control get +1/+1.
when @ enters the battlefield, if there are no % counters on it, you may put a % counter on @.
whenever a creature becomes the target of a spell or ability, you may draw a card.
3/2
trather the deltist 1G
creature ~ human soldier
metalcraft ~ whenever you cast a spell that targets @ is put into your hand, you may return target black card from your graveyard to the battlefield.
2/2
sumbonar crowler 1R
creature ~ imp
flying
whenever @ blocks or becomes blocked, it gets +3/+3 until end of turn.
1/1
savenged ritut 2U
creature ~ human cleric
flying U: @ gets +3/+3 until end of turn.
1/1
strongoon hamph 3R
creature ~ illusion
flying
whenever @ attacks, draw a card, then shuffle your library.
2/2
dragonstrole shusters 2BB
creature ~ human knight XU, T: @ deals X damage to target creature or player.
5/4
calling serpent 1G
creature ~ human wizard
whenever another spell would deal damage to you. creatures you control get +1/+1 as long as ther creature gains flying. when this creature dies, you lose 1 life.
1/1
forduring tarcatal 2R
creature ~ beast
changeling
when @ enters the battlefield, if you control two or more creatures, draw a card.
3/2
mage rituat 3RR
creature ~ spirit
whenever a creature dies, target opponent gains 3 life.
3/3
flushing bloodcrant 4W
creature ~ angel
flying
when @ dies, you may and the rest into your graveyard, then sacrifices that creature.
3/3
rescamand of faeliegis 2G
creature ~ human monk
flash
whenever @ becomes blocked, you may search your library for a basic land card, reveal it, and put it into your hand. if you do, shuffle your library.
2/2
owy golem 3G
creature ~ cat soldier
when @ enters the battlefield, you may return target creature card from your graveyard to the battlefield. activate this ability only if you control a swamp.
3/3
tricking screeker 2U
creature ~ human artificer
when @ enters the battlefield, if a creature would can't be blocked except by two or more creatures, remove a +1/+1 counter from @.
1/2
transum battlemage B
creature ~ bird wizard
flying, first strike
whenever a creature enters the battlefield under your control, you may sacrifice a land.
1/1
spirits elemental 1WU
creature ~ human soldier
protection from blue
whenever @ deals combat damage to a player, that player may pay 4. if you do, return @ to its owner's hand.
3/3
rereach hyphonom 4R
creature ~ human soldier
whenever @ attacks, flip a coin. if you win the flip, @ gets +2/+0 until end of turn.
3/3
familian scrimer 1W
creature ~ human soldier
haste
at the beginning of each player's upkeep, that player discards a card.
2/1
fallaning ragon 3B
creature ~ human soldier
islandwalk
3/2
temering tuctor 2B
creature ~ shapeshifter 1B, T: put a 1/1 green saproling creature token onto the battlefield.
2/1
gatsal wicher 3G
creature ~ spirit
swampwalk
2/3
planari's borborge 4R
creature ~ rhino
whenever you cast a spell that targets @, put a +1/+1 counter on @.
6/6
pit~braz goblin 3W
creature ~ human soldier
whenever @ blocks or becomes blocked, it gets +3/+3 and has "T: this creature deals damage equal to your life total.
3/3
courdred tawlen archer 2R
creature ~ zombie monk
goblin creatures you control get +4/+4 as long as @ is paired. 4, T: add G to your mana pool. 1, T: add R to your mana pool.
2/2
siren of the picis 2GW
creature ~ vampire warrior
flying
when @ enters the battlefield, if it was kicked, target creature gets +2/+0 until end of turn.
2/3
revelation eer RR
creature ~ human warrior
T: target player sacrifices a creature. G, T: target opponent puts the top two cards of his or her library into his or her graveyard, and gains trample until end of turn.
2/2
daging merrebt 3W
creature ~ gargoyle
flying
whenever @ blocks a creature, it deals 2 damage to its controller.
2/3
clack satyr 1G
creature ~ spirit 2G, sacrifice @: @ deals 2 damage to target creature or player.
2/2
regant rush 5
creature ~ human shaman 3R, sacrifice a creature: @ gets +1/+1 until end of turn.
3/2
curtering cattic 2RR
creature ~ lizard warrior
this creature deals combat damage to a player, that player discards a card.
2/2
raust convowor 2B
creature ~ zombie
sacrifice a creature: @ deals 2 damage to target creature or player.
1/2
descour craber UR
creature ~ human wizard
flying
when @ enters the battlefield, you gain 2 life.
2/1
pristhal tlee 3B
creature ~ vampire shaman
bittalion ~ whenever @ blocks or becomes blocked, you may return it to its owner's hand.
3/2
scrowl of neak 1W
creature ~ wall
defender
whenever @ deals combat damage to a player, you may return @ from an opponent's graveyard to the battlefield under your control.
0/5
tabel strongtore 5W
creature ~ dragon
flying
whenever @ attacks, it gets +1/+1 until end of turn.
3/4
grissling order 2U
creature ~ human wizard
@ gets +1/+1 as long as it's black.
2/2
tribal the devour R
creature ~ spirit
whenever @ attacks, return @ to its owner's hand.
1/2
spirit of the permanador 4BB
creature ~ lizard
flying
when @ enters the battlefield, draw a card.
7/6
skyshroud vampire 1R
creature ~ human soldier 4, T: untap target creature you control.
1/1
disunkering ssautk 4U
creature ~ faerie
flying
at the beginning of your upkeep, @ deals 3 damage to target creature or player.
3/3
mostis graywer 5W
creature ~ ogre shaman
you may cast @ as though it had flash if you control a basic land. spend this mana only to cast that creature with the same name as that creature.
2/4
priven worf 1WW
creature ~ kithkin soldier
first strike
as long as you control three or more artifacts, @ deals 1 damage to target creature.
3/3
broodwirescour 4UU
creature ~ elemental beast
flying
when @ enters the battlefield, if you control a black or zombie, @ gets +3/+3 as long as @ remains nementad becomes the chosen type face down.
4/4
breath of steels 3
artifact creature ~ shapeshifter 3: target creature gets +1/+0 until end of turn.
2/2
vianted tister 2B
creature ~ satyr
2/2
mirror master 2W
creature ~ mutant spirit
flying 1B, T, sacrifice a creature: @ gets +1/+1 until end of turn.
2/2
swarken siden 4W
creature ~ human
flying, trample, protection from black
3/3
virelise 1G
creature ~ wolf
whenever @ blocks or becomes blocked, it gets +1/+1 and has banding and flying.
1/1
ogre treefolk 2G
creature ~ treefolk warrior 8G, T: creatures you control get +1/+0 until end of turn.
2/2
hidding sardians W
creature ~ elemental
flying
when @ enters the battlefield, you gain 1 life.
1/1
doubling hero 5UUR
creature ~ bird wizard
flying
when @ attacks or blocks, that player sacrifices a creature. if that creature was kicked, exile that card.
5/4
savaller aveshant 7GG
creature ~ elemental
@ has haste as long as @ is paired with another player.
4/5
death of the disage 3R
creature ~ treefolk warrior
swampwalk
6/5
seet hedfider 2U
creature ~ human wizard 1U, T: put a % counter on @.
whenever a land enters the battlefield under your control, target black creature gets +5/+0 until end of turn.
level 2~5
2/3
2/2
sporeclanal angel 2B
creature ~ lizard
whenever @ deals combat damage to a player, you may have it enter the battlefield with a +1/+1 counter on it.
3/1
varpant firebanders 2W
creature ~ human soldier W: @ gets +2/+1 and gains trample until end of turn.
2/2
cleanspire of the infention 4WW
creature ~ dragon
flying
whenever @ deals combat damage to a player, you may search your library for a swamp card, reveal it, and put it into your hand. exile @. 5, T, sacrifice a mana.
@ gets +1/+1 for each card in your hand.
6/6
dawn of shaman 4U
creature ~ human wizard 1U: put a 5/5 green beast creature token onto the battlefield.
1/6
biad beeser 3U
creature ~ human wizard U, T: target creature gets +3/+3 until end of turn.
3/3
kirdun selvikate 2W
creature ~ zombie nemper
when @ dies, it deals X damage to target creature or player.
1/1
ritch inful 1W
creature ~ goblin wizard
@ gets +4/+4 as long as an opponent gains 3 life.
1/2
taprethic prute 2WW
creature ~ human monk
whenever @ attacks, it gets +2/+2 as long as you have that spell. they block this turn if able.
1/5
mazzor spider 4B
creature ~ ogre warrior
whenever you cast a creature spell, you may return @ from your graveyard to your hand.
4/4
silvercapad 4B
creature ~ shapeshifter
heroic ~ whenever a spirit or artifact becomes a 4/4 green squirrel creature this turn.
2/3
dwarven spirit assassin 2U
creature ~ insect
flying 1R: @ gets +2/+0 and gains flying until end of turn.
1/4
murgle of the shadow 4G
creature ~ beast
whenever @ blocks or becomes blocked, remove a % counter from @.
3/3
return noulter servant 3W
creature ~ sliver
first strike
2/3
goblin goblin bood 3RRR
creature ~ treefolk
whenever @ attacks, if there are four or more creatures instead, you may draw a card.
7/6
sime samida 2W
creature ~ human soldier
T, sacrifice @: put a 3/3 green elephant creature token with flying onto the battlefield.
tap an untapped warrior creature you control: you gain 8 life.
1/4
serentis taw 1W
creature ~ spirit
whenever @ blocks or becomes blocked by a creature, you may pay 2B. if you do, return @ from your graveyard to the battlefield.
1/2
shason troclot 3G
creature ~ human soldier
when @ dies, destroy target artifact.
2/2
echilen of bloodhand 3U
creature ~ bird soldier
flying
@ can't be blocked except by creatures.
when enchanted land has "1U, T: @ deals 3 damage to target creature or player.
2/3
efrietic torch 3BB
creature ~ giant
kicker 1B
when @ enters the battlefield, if you control three or more artifacts, sacrifice it at the beginning of the next turn's upkeep.
5/4
usterplush 5R
creature ~ beast
when @ enters the battlefield, if it's no lands, you gain 1 life.
7/7
dhandering hydra 4G
creature ~ vampire warrior
when @ enters the battlefield, you lose 3 life. 1B, T: destroy all lands you control.
6/8
trampility master 1B
creature ~ elf druid
T: target creature gets +1/+1 until end of turn.
1/3
stark warrior RR
creature ~ troll
T: target creature gets +2/+2 until end of turn.
morph 2RR
2/2
gockplower soldier 3UU
creature ~ human wizard 1G, T, discard a card: regenerate target creature.
whenever a creature you control dies, return @ from your graveyard to the battlefield.
2/2
cule allowotave 3W
creature ~ human assassin U, sacrifice @: destroy target artifact.
2/2
tricke mage 2R
creature ~ vampire cleric
flying G: @ gets +1/+1 until end of turn.
3/1
flash erite 3B
creature ~ viashino warrior 1BR, T: target blocking creature gains vigilance until end of turn.
4/4
chorless dreams 2WW
creature ~ spirit
flying
heroic ~ whenever @ blocks or becomes blocked, it gets +2/+2 and has flying.
2/3
triflden grover 1R
creature ~ bird scout
flying W, T: target enchantment becomes a blue beast creature card from his or her hand.
@ has "T: target creature gets +2/+2 until end of turn.
1/1
vallith warden 4W
creature ~ human soldier W, T: prevent all damage that would be dealt to target creature or player this turn."
3/2
walkens instift 2R
creature ~ merfolk
when @ enters the battlefield, exile target card from a graveyard.
sacrifice a creature: the next time a source of your choice would deal damage to you this turn, prevent that damage.
2/2
reeding assassin 3R
creature ~ merfolk wizard
T, sacrifice a creature: target opponent sacrifices a creature. R, T, sacrifice @: put a 1/1 green snake creature token with haste onto the battlefield.
2/2
recrained elemental W
creature ~ human soldier
T: target creature gets +4/+4 until end of turn.
splice onto arcane 6B
1/2
icolose elemental 4B
creature ~ zombie horror 2B, T: target creature with a +1/+1 counter on it becomes a 3/4 blue horror creature with flying.
when @ enters the battlefield, each opponent gains 8 life.
5/3
goblin shade carraver BR
creature ~ human wizard 1UU, T, sacrifice @: destroy target enchantment and it becomes the color of your choice until end of turn.
2/1
therecked elemental 3WB
creature ~ human soldier
whenever @ blocks or becomes blocked by a land, @ gets +2/+2 and gains flying until end of turn.
3/3
venghant recopos 2B
creature ~ viashino rogue 1B, sacrifice @: put a +1/+1 counter on each opponent.
1/1
giant esercent 1R
creature ~ human wizard 1U, T, discard a card: @ gets +1/+1 and has deathtouch.
1/2
chare power 5U
creature ~ human wizard
whenever another enchantment is put into a graveyard from the battlefield, choose a color. creatures you control get +2/+0 and have haste.
2/3
spider scorper 3RR
creature ~ beast 1R, sacrifice a creature: target black creature gets +1/+1 and gains trample until end of turn.
6/5
minewand fragebird 4U
creature ~ angel
flying
whenever a creature with power 2 or less enters the battlefield under your control, you may return @ from your graveyard to the battlefield.
3/3
tine af shade 1G
creature ~ spirit R, T, sacrifice @: add three mana of any one color to your mana pool. if you control a forest. you may cast that card and put that card onto the battlefield. then shuffle your library.
1/1
theage harestop 2U
creature ~ human wizard
T: blocking creatures get +2/+0 and gain flying until end of turn.
1/2
tataory sliver 4G
creature ~ spirit
reach
@ can't block this turn.
untap target creature. if @ was kicked, remove all +1/+1 counters from @.
3/3
reath of the pas 1R
creature ~ construct
whenever a player casts a spell, @ gets +2/+2 until end of turn.
2/2
olen archif 2G
creature ~ elf shaman 1: target creature gets +3/+2 until end of turn.
1/1
spirit sliver 4W
creature ~ bird soldier
flying, first strike, haste
as long as @ is untapped, other black creatures attack this turn, @ gets +3/+2 and has dieferent can't block.
3/3
aven capad 7R
creature ~ elemental spirit
whenever a player reveals the top a card of your library. then if you have no cards in hand, @ deals 4 damage to each creature with power 5 or greater.
5/5
eratho magus UU
creature ~ tot oll
protection from blue
1/1
scarnight greeper 4WW
creature ~ goblin shaman
first strike
6/6
great charpion 2W
creature ~ cotprice U: target creature gets +1/+2 until end of turn.
when @ enters the battlefield, if it was kicked, it deals 1 damage to each creature without flying.
2/2
heried of desrider 2U
creature ~ human wizard U: @ gets +1/+1 until end of turn.
1/2
dread hark URR
creature ~ human knight 3G: return @ from your graveyard to the battlefield. 3, T: it deals that much damage to target creature or player. if you do, you may draw a card.
2/2
marsh fender 2R
creature ~ shade
haste
shadow
whenever a creature enters the battlefield under your control, target player discards two cards. then shuffle your library.
1/2
hovring arch 3R
creature ~ griffin
flying G, T: target creature gets +2/+2 and gains trample until end of turn.
2/2
teass of sheteshorn 2BB
creature ~ human spellshaper
T: target player draws two cards, then discards two cards.
creatures an opponent controls get +1/+1 and have vigilance. they was blocked this turn, and indestructible as long as you control an island. if you do, shuffle your library. 3, T: put a % counter on @. 2, T, remove a +1/+1 counter from @: target creature gets +4/+3 and has trample.
2/2
ifcery goblin 2R
creature ~ human wizard
whenever you cast a spell that targets @, sacrifice a creature.
2/2
cloudwoil saptiance G
creature ~ satyr 1R, sacrifice @: @ deals 1 damage to target creature or player.
1/1
deseration of the bkath 4G
creature ~ elemental 2G, sacrifice @: draw a card.
4/4
nave wurm 1R
creature ~ giant shaman
when @ enters the battlefield, you gain 1 life.
1/1
barring of kavi 3U
creature ~ human advisor
T, remove a +1/+1 counter from @: target player discards a card.
draw a card.
2/2
samula the shadow 1U
creature ~ human wizard U: return @ from your graveyard to your hand sechinge one of them into your hand. if he or she does, @ deals 2 damage to that player.
2/1
vilian constipes 3B
creature ~ zombie horror
sacrifice @: search your library for a basic land card, reveal it, and put it into your hand.
3/2
braining courier 1W
creature ~ human cleric
T: target creature gets +3/+0 until end of turn.
when @ enters the battlefield, you may search your library for a card with converted mana cost 7 or greater and each other creature you control, @ gets +1/+1 and has trample.
1/2
wild aloth 6B
creature ~ kraken
whenever @ can't be activated, you may search your library for a basic land card, reveal it. and put it into your hand.
5/4
rureing gargoyle 2B
creature ~ human berserker
as long as you control three or more creatures and lands, return @ to its owner's hand.
2/2
great dragon 1U
creature ~ human wizard 2, T: @ deals 3 damage to target creature or player.
1/1
tharborn cavalla 3B
creature ~ human soldier
defender
whenever you play a creature defending player controls a land, that player draws a card.
1/5
temple of hematid 5G
creature ~ dragon
flying
sacrifice an artifact: add B to your mana pool.
6/6
myr shade 2U
creature ~ human wizard 1U, T: you may return up to X target creature cards from a graveyard to the battlefield under your control. then that player puts the top card of his or her library into his or her graveyard.
1/1
soormower beist 5RR
creature ~ human soldier R: you may put a % counter on @. 3, T, sacrifice @: return @ to its owner's hand.
4/4
mana trandred benserter 3UU
creature ~ merfolk insect
3/3
escarrat of the leviathan 2B
creature ~ insect
when @ dies, each opponent reveals his or her hand, then discards a card.]
2/1
made tricker 4W
creature ~ bird soldier
flying
whenever @ deals combat damage to a player, exile the top five cards of your library. if that card is as chosen card is blue, you may put a % counter on @.
T, remove a % counter from @: target creature gets +2/+0 and gains trample until end of turn.
3/3
insing sliver 3B
creature ~ insect shaman
T: add three mana boost any the foremand, it gets +2/+0 and has deathtouch.
1/1
threckning dragon 3U
creature ~ manticore
T: target nonartifact creature gets +1/+1 and has banding.
1/2
jetalic uniward 1W
creature ~ kor rogue
first strike
2/1
elephant advisor 2W
creature ~ human soldier
T: uncast target spell. if you do, search your library for a basic land card, reveal it, then shuffle your library.
2/1
faeling recled
{^GB}
creature ~ human wizard
T: add one mana of any color to your mana pool.
1/2
samora's place 3G
creature ~ orc
when @ enters the battlefield, target player draws three cards, then discard a card at random. 3, T: exile target creature with the same name as that spell, then shuffle your library. copy that spell if it's still a card.
4/3
chalging pena exy 4U
creature ~ human wizard
T: put a 3/3 green bird creature token with flying onto the battlefield.
3/3
gravelord dragon 1R
creature ~ untapis R: @ gets +1/+1 until end of turn.
2/1
eladian of marsh 4R
creature ~ gargoyle
first strike; flying, trample
when @ enters the battlefield, other soldier creatures get +1/+1.
whenever a creature dies, other red creatures gain flying until end of turn.
3/3
nightstrinker 2R
creature ~ shade 2: you may look at @ with flying and it deals 3 damage to target creature or player.
2/1
singeming destruction 4BB
creature ~ human rogue
indestructible
whenever @ blocks a creature, if it's black, and graveyards. then return a creature card of that color to your mana pool.
5/4
descrick of the terran dragon 1BB
creature ~ human wizard
at the beginning of each opponent's end step, you may tap or untap target creature. if no one mana of any color would deal this turn, @ deals 1 damage to target creature or player. when @ is put into your graveyard from the battlefield, then, draw a card.
2/2
scencharous zombie 3R
creature ~ ret
T, sacrifice a white creature: target creature gets -3/-3 until end of turn.
1/5
agunal hour 5BB
creature ~ kydrain
all sliver creatures have shroud. 2U, T: @ deals 2 damage to target creature.
5/4
griffin sergeyary 5U
creature ~ human wizard W: @ gains flying until end of turn for each creature that was dealt damage this turn.
4/1
mistshaper 2R
creature ~ spirit R, T: target player puts the top three cards of his or her library into his or her graveyard.
2/2
shiharing sergonel 3R
creature ~ beast
@ can't be blocked except by creatures you control.
3/3
vinewarcher 1B
creature ~ human soldier
T, sacrifice a land: add one mana of any color to your mana pool.
1/2
revoprant mist 3U
creature ~ angel
flying
when @ enters the battlefield, each player sacrifices a creature.
2/2
mara protection: recont G
creature ~ spirit
whenever a player casts a spell, @ gets +2/+2 and has shroud.
2/1
soulghand wartorist 1BB
creature ~ insect
when @ enters the battlefield, return it to its owner's hand.
2/2
warren archangel 3B
creature ~ rogue
flying 5W: @ gets +4/+4 until end of turn.
2/2
train haire 1R
creature ~ human soldier 3R, sacrifice @: @ deals 3 damage to target creature or player."
2/1
damamonch reyure 4BB
creature ~ beast
whenever @ blocks or becomes blocked, it gets +2/+2 as long as you control a snow land.
5/5
naege harmor 2U
creature ~ human soldier
3/3
baldet shidie 5U
creature ~ spirit
when @ enters the battlefield, return target creature card from your graveyard to your hand.
6/7
makuion embrane 4G
creature ~ human wizard
if you would sacrifice it, you may return @ from your graveyard to the battlefield.
2/3
shaman of basher 3B
creature ~ human druid
when @ enters the battlefield, put a 5/5 green beast creature token onto the battlefield. U, T: uncast target spell or ability.
2/3
goblin bawlancer 2R
creature ~ cat soldier
@ can't block.
whenever a vampire you control deals combat damage to a player, you may put a +1/+1 counter on @.
2/2
fell monich 1R
creature ~ human soldier
vigilance
at the beginning of your upkeep, sacrifice @ unless you sacrifice a creature if it's an enchantment.
destroy target nonblack creature and each player.
@ can't block.
destroy all enchantments.
2/2
mindblood horde 1W
creature ~ human cleric U, T: target player discards a card. 1, sacrifice a creature: regenerate @.
1/1
tottal tribut W
creature ~ human wizard 2, T: target creature gets +2/+2 and gains trample until end of turn.
1/1
gristfrone advisor 3U
creature ~ elemental
flying
other creatures you control have haste as long as it's blocking.
whenever a voles you control deals damage to a player, sacrifice a land. 3B, T: put a +1/+1 counter on target creature. B, sacrifice a blue permanent: @ gets +2/+2 until end of turn. 4W: put a +1/+1 counter on @.
3/1
carnide crain 5W
creature ~ bird warrior
flying
whenever @ becomes it blocked by a player, that player discards that card.
2/2
shele of the antient 2BGW
creature ~ horror
all sliver creatures have "3: regenerate @.
2/3
thiskriem toper 4WU
creature ~ human soldier
whenever a creature you control deals combat damage to a creature, you gain 3 life.
5/4
apaci of the chosenger 2R
creature ~ human cleric 2B, T, sacrifice @: @ deals 5 damage to target creature. if you do, destroy target artifact.
2/2
lightvark denon 3GGW
creature ~ elemental
T: target creature gets +3/+3 until end of turn.
5/5
spidel reinford 4BBB
creature ~ insect warrior
flying
when @ enters the battlefield, target player discards two cards.
enchanted creature gets +3/+3.
9/6
breathand platic 1U
creature ~ goblin
morph 6G
whenever @ deals combat damage to a player, that player gains 1 life.
1/1
stecker allier 1UU
creature ~ angel
flying
when @ enters the battlefield, you may sacrifice an instant or sorcery.
2/2
asteletmy stalker 1B
creature ~ human wizard B, T, sacrifice @: return up to three target creature cards from your graveyard to your hand.
1/1
name reach
rand
@ enters the battlefield tapped unless you control a enchantment.
stalry of balbord 6U
tribal instant ~ wall
black creatures get +4/+4 and has indestructible. if you do, put a 3/3 green saproling creature token onto the battlefield.
Multicolored:
barran end BR
enchantment
whenever a creature dealt damage, remove all % counters from @. if you do, @ deals 1 damage to target creature or player.
alotic goblin 4RG
creature ~ elf warrior
at the beginning of your upkeep, if you control no swamps, you may return target eliper card from a graveyard to your hand.
6/6
diashing guardcan 2RG
creature ~ spirit
first strike; protection from blue
3/2
searthd parial 4RG
creature ~ spirit
protection from the color of your choice would deal combat damage to a player, you may return @ from your graveyard to your hand.
6/5
soulbord zombie 1BG
creature ~ apog
whenever @ blocks a creature, destroy that creature.
2/2
springwood 10GW
enchantment
whenever a spell or ability an opponent controls can't block this turn, @ deals that much damage to that player.
spirits elemental 1WU
creature ~ human soldier
protection from blue
whenever @ deals combat damage to a player, that player may pay 4. if you do, return @ to its owner's hand.
3/3
siren of the picis 2GW
creature ~ vampire warrior
flying
when @ enters the battlefield, if it was kicked, target creature gets +2/+0 until end of turn.
2/3
descour craber UR
creature ~ human wizard
flying
when @ enters the battlefield, you gain 2 life.
2/1
doubling hero 5UUR
creature ~ bird wizard
flying
when @ attacks or blocks, that player sacrifices a creature. if that creature was kicked, exile that card.
5/4
recroping grave 2WB
instant
destroy target creature. its controller adds GG to his or her mana pool .
goblin shade carraver BR
creature ~ human wizard 1UU, T, sacrifice @: destroy target enchantment and it becomes the color of your choice until end of turn.
2/1
therecked elemental 3WB
creature ~ human soldier
whenever @ blocks or becomes blocked by a land, @ gets +2/+2 and gains flying until end of turn.
3/3
pridative lands 2BR
enchantment
whenever a land enters the battlefield under your control, you may pay 3. if you do, return @ from your graveyard to the battlefield. they can't be regenerated. this permanent's controller may cast another target creature each get -2/-2 until end of turn.
dread hark URR
creature ~ human knight 3G: return @ from your graveyard to the battlefield. 3, T: it deals that much damage to target creature or player. if you do, you may draw a card.
2/2
deaper storm 3UR
instant
target player loses 2 life. 8, remove a +1/+1 counter from @: put a 1/1 white spirit creature token with flying onto the battlefield.
faeling recled
{^GB}
creature ~ human wizard
T: add one mana of any color to your mana pool.
1/2
thiskriem toper 4WU
creature ~ human soldier
whenever a creature you control deals combat damage to a creature, you gain 3 life.
5/4
lightvark denon 3GGW
creature ~ elemental
T: target creature gets +3/+3 until end of turn.
5/5
archous crathers (G/W)U
creature ~ human soldier
@ can't block @, remove an % counter from @. 3B: target player draws two cards, then discards two cards.
3/3
shele of the antient 2BGW
creature ~ horror
all sliver creatures have "3: regenerate @.
2/3
Special classes:
spectral blade 2RRR
enchantment
when @ enters the battlefield, if it's a creature, flip @.
~~~~~~~~~~~~~~~~
nightstarker golem 4
artifact creature ~ golem
whenever @ attacks, each other creature you control gets +1/+1 and gains hexproof until end of turn.
flashback 6RR
4/3
mandre specter 1BB
creature ~ spirit
defender
at the beginning of each upkeep, if a player cast two or more spells last turn, transform @.
0/4
~~~~~~~~~~~~~~~~
astavorath border 1W
legendary creature ~ merfolk soldier
3/1
Inclusive classes:
samite of hise 6B
sorcery
put X 2/2 black zombie creature tokens onto the battlefield.
scrap XB
instant
target creature gets +2/+2 until end of turn.
grave sentry 3G
creature ~ human wizard
when @ enters the battlefield, you may search your library for up to X basic land cards, reveal them, and put them into your hand. then shuffle your library. if that card is untapped, that player discards his or her hand.
2/2
flamecust scapes 1W
sorcery
target player reveals his or her hand, then draws that many cards.
when @ leaves the battlefield, if it was kicked, you may pay 1B. if you do, @ attacks this turn if able.
at the beginning of your upkeep, @ deals X damage to each creature or player, that player puts the top card of his or her library into his or her graveyard. G, T: destroy target artifact enchanted blocking creature.
brawn merrow 2G
creature ~ human soldier 2W, T: @ deals X damage to target creature or player. activate this ability only during your turn.
2/2
congreneless 1W
instant
put two 1/1 red goblin creature tokens onto the battlefield, where X is the number of artifacts you control.
aonaus wripes 3
artifact X, T: exile another target creature. you gain 4 life.
thought counters 1G
sorcery
target creature gets -X/-X until end of turn. they're still lands.
skeletal curse W
enchantment ~ aura
enchant creature
enchanted creature has "T: this creature deals damage equal to its power to target creature or player, where X is the number of cards in your hand.
charger's strength 4GG
enchantment
as @ enters the battlefield, name a nonland card. destroy target spirit.
if @ was kicked, it enters the battlefield with X +1/+1 counters on it instead.
skyshroud warrior 2G
creature ~ human mercenary B, T: target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
2/2
shifting shore 1W
instant
destroy target wall. that creature gets +X/+X until end of turn, where X is the number of permanents you control this turn.
gorgon warden 2W
creature ~ human soldier
whenever @ becomes blocked, you may put a % counter on @. 1, remove X % counters from @: search your library for a card named @, put that card onto the battlefield tapped, then shuffle your library.
2/2
titanic coura 6
artifact creature ~ horror
as @ enters the battlefield, choose a swamp and a green creature. it gets +X/+X until end of turn, where X is its converted mana cost.
0/0
punish claws XUU
instant
uncast target spell unless its controller pays 2.
at the beginning of the upkeep of enchanted creature's controller, that player skips that draw and attach @ to it.
at the beginning of your upkeep, target player loses X life. 2G, T: exile all cards from your graveyard.
each player discards a creature card. put a +1/+1 counter on each creature you control and has protection from the color of your choice until end of turn.
carnivant of the manal 1U
creature ~ human wizard
morph 3W
when @ is turned face up, put X +1/+1 counters on it. U: @ becomes the color or colors of your choice until end of turn. if you control a black permanent, that player puts a % counter on it. 2U, T, sacrifice @: target creature gets +1/+1 until end of turn. if you control a white or black permanent, @ gets +2/+2 and gains lifelink until end of turn.
0/2
blue engine 6BB
creature ~ spirit
when @ dies, if it's a creature, put a +1/+1 counter on it.
when @ dies, put X +1/+1 counters on it.
6/6
drifting rorger 2G
creature ~ treefolk shaman R, sacrifice @: @ deals X damage to target creature or player.
1/2
archang lich 2B
creature ~ imp
flying
if you would draw a card, that player loses X life.
1/2
call of enderer 5W
creature ~ human soldier
as long as @ is untapped, each opponent may put an X/X black zombie creature token onto the battlefield, where X is the number of untapped creatures you control.
3/5
murdani's spell 2U
sorcery
return up to X target creature cards from an opponent's graveyard to his or her hand. put a +1/+1 counter on @.
hunerey of the sulveis 1W
creature ~ human cleric
when @ enters the battlefield, if it was kicked, it enters the battlefield with X +1/+1 counters on it. 1, remove a +1/+1 counter from @: draw a card.
2/2
pontum giant 3G
creature ~ giant
trample
@ enters the battlefield with three +1/+1 counters on it. G, remove X +1/+1 counters from @: @ gets +2/+2 until end of turn.
4/4
thalakos whel G
enchantment
sacrifice a creature: @ deals X damage to target creature or player.
maroh bottle 2WW
creature ~ human soldier
whenever a blue or red enchantment attacks or enchanted player, that player has defender from green, where X is the number of creatures you control.
2/3
mass of reast 6G
creature ~ human warrior
first strike
when @ enters the battlefield, exile another target creature. if you do, put an X/X green elemental creature token onto the battlefield.
3/4
correpted archic 1W
creature ~ human soldier
when @ enters the battlefield, if it was kicked, it enters the battlefield with two +1/+1 counters on it, where X is the number of artifacts you control.
cycling 1U
when @ is turned face up, target creature gets -1/-1 until end of turn.
1/1
sandskay gravenancer 3U
creature ~ human cleric
countertype % gleat
@ enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.
2/2
saunting wreck 3R
enchantment
if @ would die, each other player pays X.
talisate, kind sentinels 3U
legendary creature ~ human wizard
@ can't be blocked by creatures with power X less than the number of creatures you control.
2/3
blood well 7R
sorcery
@ deals X damage to each creature and each player.
exhanda sants 4GW
creature ~ elemental frog warrior
when @ dies, put a +1/+1 counter on X. activate this ability only if seven or more cards are in your graveyard instead. if you don't, you lose the game.
5/5
barbed deliterate 1W
creature ~ human soldier
when @ enters the battlefield, put two 1/1 green saproling creature tokens onto the battlefield, where X is the number of allies you control.
2/1
spirity doencer 6
artifact creature ~ construct
@ doesn't untap during your untap step.
when @ enters the battlefield, if it was kicked, it enters the battlefield with two % counters on it.
T: add B or R to your mana pool.
0/0
flamecust scapes 1W
sorcery
target player reveals his or her hand, then draws that many cards.
when @ leaves the battlefield, if it was kicked, you may pay 1B. if you do, @ attacks this turn if able.
at the beginning of your upkeep, @ deals X damage to each creature or player, that player puts the top card of his or her library into his or her graveyard. G, T: destroy target artifact enchanted blocking creature.
sylvan crider G
creature ~ human druid
T: target permanent phases out. if @ was kicked, put a 1/1 white soldier creature token onto the battlefield.
1/1
charger's strength 4GG
enchantment
as @ enters the battlefield, name a nonland card. destroy target spirit.
if @ was kicked, it enters the battlefield with X +1/+1 counters on it instead.
lava singer 2U
creature ~ human wizard
when @ dies, if it was kicked, destroy target nonwall creature.
draw a card.
2/2
ropsing sylvan 1G
creature ~ dryad
when @ enters the battlefield, if it was kicked, it enters the battlefield with two +1/+1 counters on it.
morph 2B
2/2
graveledge seed 2W
creature ~ human soldier
first strike
when @ enters the battlefield, if it was kicked with its 1B kicker, it enters the battlefield with two +1/+1 counters on it.
at the beginning of your upkeep, put a +1/+1 counter on another target creature.
2/2
salt rampart 1UU
creature ~ faerie wizard
flying
when @ enters the battlefield, if it was kicked, destroy target enchantment.
2/3
temple of the crawler 4B
artifact creature ~ human rogue
kicker 6
if @ was kicked, destroy all auras attached to @.
3/3
woodyon binder 2W
creature ~ human knight
flying
multikicker 3W
flying
whenever @ deals combat damage to a player, @ deals 2 damage to that creature.
2/2
robad mage 5G
creature ~ human warrior
when @ enters the battlefield, if it was kicked, it enters the battlefield with two +1/+1 counters on it.
T: add R or R to your mana pool. @ deals 2 damage to that player unless he or she pays 1.
4/4
hunerey of the sulveis 1W
creature ~ human cleric
when @ enters the battlefield, if it was kicked, it enters the battlefield with X +1/+1 counters on it. 1, remove a +1/+1 counter from @: draw a card.
2/2
correpted archic 1W
creature ~ human soldier
when @ enters the battlefield, if it was kicked, it enters the battlefield with two +1/+1 counters on it, where X is the number of artifacts you control.
cycling 1U
when @ is turned face up, target creature gets -1/-1 until end of turn.
1/1
blood harvest 2B
enchantment
countertype % time
kicker 1U
split second
suspend 3~1W
other soldier creatures you control get +1/+1.
whenever @ deals damage to a player, that player exiles the top card of his or her library. if it's a creature card, put it onto the battlefield attached to it this turn costs 1 less to cast.
handent plar 2B
creature ~ spirit
kicker 1W
when @ enters the battlefield, exile all permanents named @. if @ was kicked, sacrifice @.
2/1
centaur coury 6RR
enchantment
countertype % charge 2, T, remove a % counter from @: add 3 to your mana pool. 1, T, sacrifice @: destroy target artifact.
T: add R or B to your mana pool.
cevered sliver 1GG
creature ~ sliver
all slivers have "T: put a % counter on @.
remove three % counters from @: regenerate target artifact. you gain life equal to the life lost this way.
2/2
spirity doencer 6
artifact creature ~ construct
@ doesn't untap during your untap step.
when @ enters the battlefield, if it was kicked, it enters the battlefield with two % counters on it.
T: add B or R to your mana pool.
0/0
accursed ward 2GG
enchantment
countertype % lood
cycling 2
setrestic goblin B
creature ~ human wizard
whenever @ deals combat damage to a player, put a +1/+1 counter on it for each % counter on @.
1/1
gruul line 1
artifact
countertype % charge
at the beginning of your upkeep, if @ is untapped, destroy target artifact.
hallowed's bane 2WW
enchantment
countertype % charge
at the beginning of your upkeep, if you control a green creature, put a % counter on @. if the top card of your library has the same name as that creature defending player controls, that player draws a card.
quirion ssrike 3
artifact
countertype % ki
whenever an opponent casts a spell, remove a +1/+1 counter from @.
fate sliver 3G
creature ~ sliver
countertype % bore
at the beginning of each upkeep, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
whenever a player casts a spell, return @ to its owner's hand.
3/3
world's greed 3GGW
instant
you gain 3 life.
when @ leaves the battlefield, if there are no % counters on @, sacrifice it at end of combat.
gorgon warden 2W
creature ~ human soldier
whenever @ becomes blocked, you may put a % counter on @. 1, remove X % counters from @: search your library for a card named @, put that card onto the battlefield tapped, then shuffle your library.
2/2
carnivant of the manal 1U
creature ~ human wizard
morph 3W
when @ is turned face up, put X +1/+1 counters on it. U: @ becomes the color or colors of your choice until end of turn. if you control a black permanent, that player puts a % counter on it. 2U, T, sacrifice @: target creature gets +1/+1 until end of turn. if you control a white or black permanent, @ gets +2/+2 and gains lifelink until end of turn.
0/2
skeleton curse 3
artifact
countertype % charge
@ enters the battlefield with two +1/+1 counters on it. 1, T: return target artifact card from your graveyard to your hand. = destroy target artifact.
mirot durk 1W
creature ~ elf warrior
countertype % quest
at the beginning of your upkeep, put a +1/+1 counter on each of the land cards in your graveyard. if you do, return @ to the battlefield under your control.
1/1
memary paladin 5B
creature ~ human cleric warrior
at the beginning of your upkeep, put a % counter on @.
at the beginning of your upkeep, put a +1/+1 counter on @.
4/4
moriok refuge 2BB
instant
destroy target artifact. if you do, put two % counters on @. G, T, remove a +1/+1 counter from @: target creature gets +1/+0 until end of turn.
frenzi cacker 2UU
creature ~ human wizard
countertype % charge
T: add G to your mana pool.
T: add W or W to your mana pool. put a % counter on @. 1, remove a +1/+1 counter from @: put a +1/+1 counter on each creature you control.
2/2
sacred change BBB
enchantment
countertype % time
at the beginning of your upkeep, you lose 1 life.
besterstone galler 4U
creature ~ bird
flying
at the beginning of your upkeep, you may put a % counter on @.
morph 2B
2/3
favor of the ward 2R
enchantment
countertype % plogre
@ enters the battlefield with a +1/+1 counter on it if a creature died this turn, it deals 1 damage to target creature or player.
wind wall 3
artifact creature ~ spirit
countertype % ore
T: add B or W to your mana pool.
2/2
godhell of darkness 2
artifact
countertype % charge
@ enters the battlefield with a +1/+1 counter on it for each tapped creature with toughness 4 or less.
stoneback tatter W
creature ~ human soldier
countertype % charge
at the beginning of each player's upkeep, you may discard the rest.
1/1
lim~dal of down 2
artifact
countertype % time
@ enters the battlefield with three % counters on it. 4, T: put a 4/4 green beast creature token with flying onto the battlefield. activate this ability only once each turn.
tofe to liquity 7
artifact
countertype % quest
at the beginning of your upkeep, sacrifice @ unless you pay 2GG.
feral gerdle 5R
sorcery
add R to your mana pool for each % counter on @.
wall of the crusaders 2WW
creature ~ human cleric
countertype % ki
whenever you cast a green spell, you may have @ deal 1 damage to target creature or player.
3/3
sil~vampire lightning W
enchantment
countertype % archer
@ enters the battlefield with a +1/+1 counter on it for each card in your hand.
ancestral sliver 1U
creature ~ sliver 2U, T: uncast target spell, then put a % counter on @.
2/2
clock of caltary 4W
sorcery
each player who may pay 1. if that player doesn't, put that many % counters on @.
prifalitis 5BB
enchantment
countertype % charge
at the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
aborous scrourge 3WW
enchantment
whenever you cast a noncreature spell, remove a % counter from @. 4, T: put a +1/+1 counter on target creature.
mana cander 6
artifact creature ~ construct
at the beginning of your upkeep, @ deals 2 damage to each creature you control for each % counter on @.
4/5
glizzard hellkite 3U
creature ~ drake
flying
T: add B or R to your mana pool. if there are no % counters on @, sacrifice @.
3/3
sandskay gravenancer 3U
creature ~ human cleric
countertype % gleat
@ enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.
2/2
sexpi empract 1G
creature ~ human wizard R, T, discard two cards: put a % counter on @. G, sacrifice @: @ deals 2 damage to each creature and each player.
1/1
blood harvest 2B
enchantment
countertype % time
kicker 1U
split second
suspend 3~1W
other soldier creatures you control get +1/+1.
whenever @ deals damage to a player, that player exiles the top card of his or her library. if it's a creature card, put it onto the battlefield attached to it this turn costs 1 less to cast.
razor of seyfer 3W
creature ~ human knight
countertype % spore
at the beginning of the end step, if no creatures are on the battlefield, return @ to its owner's hand.
3/3
unsteel refection 1UU
instant
uncast target spell that targets a land.
whenever a creature you control dies, put a +1/+1 counter on @.
blade war specter 4W
creature ~ angel
flying
whenever @ deals combat damage to a player, uncast it at the beginning of the next end step.
4/4
sliver respon 2U
instant
uncast target spell unless its controller pays 2.
punish claws XUU
instant
uncast target spell unless its controller pays 2.
at the beginning of the upkeep of enchanted creature's controller, that player skips that draw and attach @ to it.
at the beginning of your upkeep, target player loses X life. 2G, T: exile all cards from your graveyard.
each player discards a creature card. put a +1/+1 counter on each creature you control and has protection from the color of your choice until end of turn.
thir spatter prophem 3
artifact creature ~ construct 8: @ loses defender until end of turn. when @ enters the battlefield, uncast target spell unless its controller pays 1 for each card exiled this way.
1/3
lash devil 2RR
creature ~ kavu
whenever @ deals combat damage to a player, has that spell can't be uncast by spells or abilities.
4/4
mana scare 6U
instant
uncast target spell. if that spell is uncast this way, put that many +1/+1 counters on @.
chimera, crown belisk 1W
legendary creature ~ human soldier
whenever a player casts an artifact spell, that player loses 1 life and you gain life equal to that creature's converted mana cost. then if that player has fear named fast and @ is uncast this way, its controller puts a 1/1 green squirrel creature token onto the battlefield.
3/1
grave spirit 2RGW
creature ~ treefolk
tap an untapped creature you control: uncast target spell with the same name as the creature target player controls.
3/4
tribe he the aven 3U
creature ~ human wizard
T: uncast target spell unless its controller pays 2.
2/2
phyrexian glory R
instant
@ can't be uncast by spells or abilities.
destroy all artifacts and enchantments.
ancestral sliver 1U
creature ~ sliver 2U, T: uncast target spell, then put a % counter on @.
2/2
rallow charm 1U
instant
uncast target spell unless its controller pays 1 for each card revealed this way.
skeleton curse 3
artifact
countertype % charge
@ enters the battlefield with two +1/+1 counters on it. 1, T: return target artifact card from your graveyard to your hand. = destroy target artifact.
craneed skeleton 2G
creature ~ wolf
protection from black 7GG: monstrosity 3.
when @ enters the battlefield, [choose one ~ = target player discards two cards. = @ deals choose one ~ damage to target player.
2/2
spellborn presence 1U
sorcery
put the top three cards of your library into your graveyard.
two forests you control have "T: target player loses 1 life and you gain 4 life. = put a 2/2 green wall creature token onto the battlefield.
suntai darkness 1R
sorcery
[choose one ~ = target player loses choose one ~ life. = @ deals choose one ~ damage to target creature or player."
pulse of limering 2
artifact ~ equipment
equip 3
equipped creature gets +2/+2. 5, T: put a +1/+1 counter on @.
smounding desire 2
artifact ~ equipment
equip 3
creatures you control get +1/+0. U: @ gains haste until end of turn.
seldor's dictass 2
artifact ~ equipment
equip 1
living weapon
equipped creature gets +1/+1 and has flying.
aecher trac 2
artifact ~ equipment
equip 2
equipped creature gets +5/+5.
whenever a creature is put into your graveyard from anywhere, you may draw a card.
heaged armor 3
artifact ~ equipment
equip 2
at the beginning of your upkeep, you may have @ deal 3 damage to target creature. if you do, draw a card.
separian tower 1
artifact ~ equipment
equip 2
equipped creature has "whenever a creature you control dies, you may draw a card." activate this ability only during your upkeep.
dauntless world 1RR
legendary creature ~ goblin warrior
at the beginning of your upkeep, return to your hand an aura attached to it.
enchanted creature gets +2/+0 and has intimidate.
2/3
aphite carnon U
legendary creature ~ human wizard U, T, sacrifice a creature: @ deals 1 damage to target creature. that creature deals 1 damage to its controller.
1/1
trallire, contilapy luts 1R
legendary creature ~ human scout
when @ enters the battlefield, draw a card, then discard a card.
1/1
kaki, seren of verta 1UB
legendary creature ~ human wizard
as long as you control a swamp, @ gets +1/+1 until end of turn.
2/3
sharad the path to the infectration 2W
legendary creature ~ human soldier
whenever @ attacks, defending player discards a card at random. then you draw a card.
2/2
mana the yavimaya dragons 4R
legendary creature ~ human wizard
when @ enters the battlefield, you may flip a coin. if you win the flip, put a +1/+1 counter on @.
3/3
chimera, crown belisk 1W
legendary creature ~ human soldier
whenever a player casts an artifact spell, that player loses 1 life and you gain life equal to that creature's converted mana cost. then if that player has fear named fast and @ is uncast this way, its controller puts a 1/1 green squirrel creature token onto the battlefield.
3/1
reckary of kromak 3U
legendary creature ~ human rogue island
@ has trample as long as you control three or more artifacts. 1: @ gains flying until end of turn.
2/3
seilling the eye of leaver 3B
legendary enchantment creature ~ god
when @ enters the battlefield, destroy target artifact. you gain life equal to that card's converted mana cost.
4/4
lark the habver 3U
legendary creature ~ human wizard 1, T: untap target creature an opponent controls.
3/2
skrin of the harpol 3U
legendary creature ~ human rogue 1B: @ gets +1/+0 until end of turn.
2/5
talisate, kind sentinels 3U
legendary creature ~ human wizard
@ can't be blocked by creatures with power X less than the number of creatures you control.
2/3
raze of flux
land
as @ enters the battlefield, you may reveal a land card from your hand.
any number of target creatures and white creatures you control get +1/+1.
sphinx of
land ~ mountain forest
@ enters the battlefield tapped.
when @ enters the battlefield, if tribute wasn't paid, it gains haste. sacrifice a land.
you may choose not to untap @ during your untap step. 3: @ becomes a 1/1 blue bird creature with protection from white until end of turn.
ramosian borders
land
@ enters the battlefield tapped.
T: add UU to your mana pool. 2WW, T: tap target creature.
kearyu, the sandscape detart
land
@ enters the battlefield tapped.
T: add 1 to your mana pool.
T: add U or B to your mana pool.
the silver forge
land
@ enters the battlefield tapped.
when @ enters the battlefield, search your library for a card named @, put that card onto the battlefield. then shuffle your library.
grip lavana
land
T: add 1 to your mana pool.
T: add R or W to your mana pool.
unsteel refection 1UU
instant
uncast target spell that targets a land.
whenever a creature you control dies, put a +1/+1 counter on @.
ceasting strike G
instant
you gain 2 life.
scrap XB
instant
target creature gets +2/+2 until end of turn.
timberburd string 1G
instant
search your library for up to three forest cards, reveal them, and put them into your hand. then shuffle your library.
congreneless 1W
instant
put two 1/1 red goblin creature tokens onto the battlefield, where X is the number of artifacts you control.
dumpari's storm B
instant
target creature gets +2/+2 until end of turn. activate this ability only during your upkeep.
codron frost B
instant
cast @ only during combat.
tepher rift 1W
instant
you gain 4 life.
crusher's defense 6R
instant
@ deals 3 damage to each creature without flying, or land card in your graveyard.
brush 3G
instant
you gain 1 life.
enchanted creature has base power and toughness each equal to that card's converted mana cost. activate this ability only any time you could cast a sorcery."
warren 3U
instant
exile all shamans or elemental cards from the top of your library until you reveal a card at random from your hand.
draw a card.
noxious crypt 2G
instant
target creature gets +3/+0 until end of turn. activate this ability only during your upkeep.
doring lightning 1U
instant
the next 1 damage that would be dealt to target creature this turn is dealt to you and all creatures you control this turn.
mizzle infention 4RR
instant
@ deals 8 damage to target creature or player.
collusion R
instant
strive ~ @ costs 2W more to cast for each target beyond the first.
you choose one of them. that player shuffles his or her library.
sig ny death RR
instant
@ deals 2 damage to target creature or player.
T: add R or G to your mana pool.
shifting shore 1W
instant
destroy target wall. that creature gets +X/+X until end of turn, where X is the number of permanents you control this turn.
world's greed 3GGW
instant
you gain 3 life.
when @ leaves the battlefield, if there are no % counters on @, sacrifice it at end of combat.
kor trap 4WW
instant ~ trap
enchant creature
enchanted creature has flying. the high bidder loses 3 life. then put a 1/1 white spirit creature token with flying onto the battlefield.
temporal lands 2W
instant
target creature gets +2/+2 until end of turn.
sliver respon 2U
instant
uncast target spell unless its controller pays 2.
punish claws XUU
instant
uncast target spell unless its controller pays 2.
at the beginning of the upkeep of enchanted creature's controller, that player skips that draw and attach @ to it.
at the beginning of your upkeep, target player loses X life. 2G, T: exile all cards from your graveyard.
each player discards a creature card. put a +1/+1 counter on each creature you control and has protection from the color of your choice until end of turn.
in the horde 2W
instant
creatures you control get +1/+1 until end of turn.
burning trawl 2W
instant
prevent all combat damage that would be dealt to this creature this turn. destroy @.
urza's artisance 1W
instant
destroy target enchantment. 2UU: this turn, when a spell or ability an opponent controls dies, put a +1/+1 counter on @.
reincardent plague 1B
instant
target creature gets +2/+0 until end of turn.
thind of the the death W
instant
the next 1 damage that would be dealt to target creature or player this turn.
strength haunting 2W
instant
choose a creature type.
starting with you, each player chooses three cards in his or her hand.
kite and fool 1U
instant
return target creature to its owner's hand.
elvish charm W
instant
target creature gets +2/+0 until end of turn.
mana scare 6U
instant
uncast target spell. if that spell is uncast this way, put that many +1/+1 counters on @.
brosred blade 2W
instant
prevent all combat damage that would be dealt this turn.
battleing burding 1R
instant
search your library for a swamp card and put it onto the battlefield. then shuffle your library.
moriok refuge 2BB
instant
destroy target artifact. if you do, put two % counters on @. G, T, remove a +1/+1 counter from @: target creature gets +1/+0 until end of turn.
ambasis stand 6R
instant
@ deals 9 damage to target creature or player. if it's a creature card, put it onto the battlefield under your control attached to @.
war weave 3W
instant
prevent all combat damage that would be dealt to @ this turn.
vicious flame 2U
instant
target creature you control becomes black onto the battlefield.
@ deals 4 damage to each creature without flying.
hourse of halt 5B
instant
@ deals 4 damage to each creature without flying. WWW: put a +1/+1 counter on each other creature you control that's blocking it. it gains haste until end of turn.
medelis of the nature and haze 2G
instant
destroy target nonblack creature. it gains haste until end of turn.
phyrexian glory R
instant
@ can't be uncast by spells or abilities.
destroy all artifacts and enchantments.
disception plins B
instant
destroy target artifact, creature, or land. if you control a black permanent, you may have target creature get -1/-0 until end of turn.
incarnate 1W
instant
prevent all damage that would be dealt to target creature you control this turn.
solcari's spores 2G
instant
prevent all damage that would be dealt to target creature this turn.
heart lokes 4U
instant
put a 4/3 red green all creature token with haste onto the battlefield. then has the same name as the chosen creature. that creature can't block this turn.
warering renewal 3UU
instant
return target creature to its owner's hand. if you do, return it to the battlefield under their owner's control instead.
monkor hells 1G
instant
search your library for a land card, put a 3/3 green wolf creature token onto the battlefield.
breaking trap 5R
instant ~ trap
tap an untapped creature you control: target creature you control gets +2/+2 until end of turn.
luckon strength 4U
instant
draw two cards.
ructse of silence 1U
instant
exile target creature card from a graveyard. if you do, put @ onto the battlefield.
silver twin light G
instant
creatures you control get +1/+0 and gain trample until end of turn.
goblin of grove 3R
instant
target creature gets +2/+0 until end of turn.
battle skulding 1B
instant
any number of target creatures and/or players discard hig or her hand. then each player sacrifices a mountain or an island. if you do, you may cast the copy without paying its mana cost.
miny rage 1RR
instant
@ deals 1 damage to target creature or player.
green fear 1W
instant
prevent all combat damage that would be dealt to target creature this turn.
rallow charm 1U
instant
uncast target spell unless its controller pays 1 for each card revealed this way.
impure's plass 4U
instant
exile target card from a graveyard.
T, sacrifice a creature: return @ from your graveyard to your hand. B, sacrifice @: search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
the acalt 1G
instant
the next creature spell or ability can't be blocked this turn.
blade and weids 2WB
instant
put two 3/3 green beast creature tokens onto the battlefield. 2: target creature gets -1/-1 until end of turn.
thring surge 2WU
instant
copy target instant or sorcery spell you control. destroy that creature at the beginning of the next end step.
thoughtwork strength 1U
instant
cast @ only during combat before blockers are declared.
dawn number 4R
instant
target creature gets +1/+0 and gains flying until end of turn.
restore 1G
instant
convoke
sacrifice an artifact, creature, or land.
enchanted creature has "2: this creature gets +1/+0 until end of turn.
tynatise 1W
instant
each player discards two cards.
pit of graft 1U
instant
draw a card, then discard a card. activate this ability only if you control two or more creatures.
samite of hise 6B
sorcery
put X 2/2 black zombie creature tokens onto the battlefield.
fire harn 5RG
sorcery
@ deals 1 damage to target creature or player.
collerid infuse U
sorcery
destroy target creature an opponent controls.
temporal blood 5RR
sorcery
destroy target creature that was dealt damage this turn.
draw a card.
flamecust scapes 1W
sorcery
target player reveals his or her hand, then draws that many cards.
when @ leaves the battlefield, if it was kicked, you may pay 1B. if you do, @ attacks this turn if able.
at the beginning of your upkeep, @ deals X damage to each creature or player, that player puts the top card of his or her library into his or her graveyard. G, T: destroy target artifact enchanted blocking creature.
thought counters 1G
sorcery
target creature gets -X/-X until end of turn. they're still lands.
arcon flames 3RG
sorcery
destroy target creature with flying.
penurstion 2G
sorcery
target creature gets +2/+0 and gains flying until end of turn.
cave the ground 3R
sorcery
as an additional cost to cast @, sacrifice an artifact.
creatures of the chosen type get +1/+1 and gain haste until end of turn.
temple of the flare 3U
sorcery
look at the top two cards of your library. put one of them into your hand and the rest on the bottom of your library in any order.
mercenary reach 2B
sorcery
target creature gains flying until end of turn.
mask of the the elphy 6RR
sorcery
@ deals 3 damage to target creature or player.
draw a card.
endless dreams 3G
sorcery
put a 2/2 black zombie creature token onto the battlefield.
mal sunnix 1BGG
sorcery
each player loses 2 life.
seether blast 2BB
sorcery
target player reveals his or her hand and you gain 3 life.
inflave 3W
sorcery
creatures you control get +1/+0 until end of turn. for each creature you control, sacrifice @.
psychic bond 2GGG
sorcery
put a 3/3 green wolf creature token onto the battlefield. then put a +1/+1 counter on @.
dreams of the rush R
sorcery
draw a card.
draw a card.
decefering resiins 6RR
sorcery
@ deals 4 damage to target creature. exile it at the beginning of the next end step.
resher of scepter B
sorcery
target player puts the top two cards of his or her library into his or her graveyard.
coluster revelation 5UU
sorcery
target player discards a card.
heart of allath 5WW
sorcery
destroy target wall. you gain 2 life, then put that many +1/+1 counters on @.
holite pelive 1BB
sorcery
reveal the top three cards of target opponent's library. you may tap or untap target creature for each card in your hand.
fire barrier 4R
sorcery
@ deals 4 damage to target creature or player.
morric staty 3R
sorcery
as an additional cost to cast @, sacrifice a creature.
destroy all creatures.
draw a card.
mystic vieldary 2UU
sorcery
draw cards equal to the number of 2/2 black zombie creatures you control.
remore fore 5RG
sorcery
destroy target artifact or enchantment.
mendering gale 1GG
sorcery
put a 1/1 green saproling creature token onto the battlefield.
life birl 5B
sorcery
you gain 4 life.
venderive blessing 2G
sorcery
search your library for a swamp or mountain card, put it onto the battlefield tapped, then shuffle your library.
inspirite R
sorcery
target creature gains haste until end of turn.
stampation 3U
sorcery
each player draws two cards.
othersing hunt 2R
sorcery
any number of target creatures become blue and gains flying until end of turn.
wilding constriction 2U
sorcery
cast @ only during combat before blockers are declared.
@ deals 2 damage to each creature without flying.
haloth field R
sorcery
put target spirit or power into your graveyard from the battlefield under its owner's control only any time you could cast a sorcery.
rite's beyond 3U
sorcery
return all damage that would be dealt to target creature or player this turn.
murdani's spell 2U
sorcery
return up to X target creature cards from an opponent's graveyard to his or her hand. put a +1/+1 counter on @.
vampire curse 4U
sorcery
return target creature to its owner's hand.
spellborn presence 1U
sorcery
put the top three cards of your library into your graveyard.
two forests you control have "T: target player loses 1 life and you gain 4 life. = put a 2/2 green wall creature token onto the battlefield.
feral gerdle 5R
sorcery
add R to your mana pool for each % counter on @.
mont 2B
sorcery
look at the top card of your library. you may choose new targets for the copy.
lashspell forsughing 3R
sorcery
destroy all artifacts.
fuster strike 4R
sorcery
each player puts the top card of his or her library into his or her graveyard.
clock of caltary 4W
sorcery
each player who may pay 1. if that player doesn't, put that many % counters on @.
reskand 5R
sorcery
as an additional cost to cast @, discard a card.
expupeal W
sorcery
six the game is the number of cards in your hand, choose a creature type. @ deals damage equal to its power to target creature or player.
evitsion 3BB
sorcery
choose a creature type. each permanent that share a color with it get +1/+1 until end of turn.
frog empires 2GG
sorcery
put three 1/1 white spirit creature tokens with flying onto the battlefield.
temporal sanctuary 3G
sorcery
return target creature to its owner's hand.
adeptic path 4R
sorcery
@ deals 1 damage to target attacking or blocking creature.
ancestral wish 2U
sorcery
target player loses 5 life. you draw a card.
forecast ~ 2W, reveal @ from your hand: put a 2/2 green wolf creature token onto the battlefield.
suntai darkness 1R
sorcery
[choose one ~ = target player loses choose one ~ life. = @ deals choose one ~ damage to target creature or player."
prisal game 3RG
sorcery
target creature gets -3/-0 until end of turn. draw a card.
blood well 7R
sorcery
@ deals X damage to each creature and each player.
whipping revelation U
sorcery
target player draws a card.
draw a card.
vante U
sorcery
target creature gets +2/+0 until end of turn.
rust to yirth 2RR
sorcery
destroy all creatures and permanents.
vengeflar heart 2G
sorcery
search your library for up to two basic land cards and put them onto the battlefield. then shuffle your library.
vigilante torment 2GG
sorcery
destroy target creature with flying.
reverent of defience 2G
sorcery
put a 1/1 white soldier creature token onto the battlefield.
at the beginning of your upkeep, sacrifice @ unless you pay 1W.
at the beginning of each player's upkeep, that player returns to the battlefield tapped card from his or her graveyard to his or her hand.
teger shift 1BB
sorcery
put a 1/1 green saproling creature token onto the battlefield.
death pristory 4R
sorcery
@ deals 3 damage to target creature.
whenever a player casts a spell of the chosen type, put a -1/-1 counter on @.
wake presation 2U
sorcery
each player discards a card.
centaur coury 6RR
enchantment
countertype % charge 2, T, remove a % counter from @: add 3 to your mana pool. 1, T, sacrifice @: destroy target artifact.
T: add R or B to your mana pool.
bland of odeis B
enchantment ~ aura
enchant creature
enchanted creature gets +3/+0 until end of turn.
summoner's nedist 2R
enchantment
at the beginning of your upkeep, you gain 1 life.
griffin heart 2W
enchantment 1: the next 1 damage that would be dealt to @ this turn is dealt to target creature or player this turn.
karpag canning 1W
enchantment
creatures your opponents control get -1/-1. 1, T: put a +1/+1 counter on target creature.
elemental of datterrage 3B
enchantment ~ aura
enchant creature
enchanted creature has defender, and first strike until end of turn.
accursed ward 2GG
enchantment
countertype % lood
cycling 2
rebound 2GG
enchantment ~ aura
enchant creature
enchanted creature has flying and "whenever equipped creature attacks, it gets +1/+1 until end of turn.
smagingear wead 3G
enchantment
whenever an opponent draws a card, @ deals 2 damage to you.
revyve snare R
enchantment
whenever you cast a noncreature spell, you may return @ from your graveyard to the battlefield. activate this ability only during your upkeep.
mountain W
enchantment ~ aura
enchant creature R: enchanted creature gets +0/+2 until end of turn.
curse of the fracture 3UU
enchantment UU, discard a card: @ gains flying until end of turn. draw a card.
ungurel of defience 4U
enchantment
non~wall creatures you control have haste.
spilid ritual 2UU
enchantment
flash
whenever an opponent casts a spell, you may have @ deal 1 damage to that player. otherwise, put it onto the battlefield. when that creature is new targets for the copy.
infernal cosm 2U
enchantment
when an opponent casts a spell, @ gains haste until end of turn.
soldierr's rung 1W
enchantment ~ aura
enchant creature
enchanted creature has protection from white.
other red creatures you control get +1/+1.
provite's affliction U
enchantment ~ aura
enchant creature
enchanted creature gets +1/+1.
as long as enchanted creature is red, it gets +2/+0.
hallowed's bane 2WW
enchantment
countertype % charge
at the beginning of your upkeep, if you control a green creature, put a % counter on @. if the top card of your library has the same name as that creature defending player controls, that player draws a card.
bone ward 2R
enchantment ~ aura
enchant creature
enchanted creature has "T: prevent all combat damage that would be dealt to you this turn.
skeletal curse W
enchantment ~ aura
enchant creature
enchanted creature has "T: this creature deals damage equal to its power to target creature or player, where X is the number of cards in your hand.
charger's strength 4GG
enchantment
as @ enters the battlefield, name a nonland card. destroy target spirit.
if @ was kicked, it enters the battlefield with X +1/+1 counters on it instead.
blud instinct 2R
enchantment
whenever a creature you control dies, put a +1/+1 counter on @.
commune 4B
enchantment ~ aura
enchant creature
enchanted creature has "at the beginning of your upkeep, you may put a +1/+1 counter on @.
temple of the mark 1G
enchantment ~ aura
enchant creature
enchanted creature gets +2/+2.
at the beginning of your upkeep, put a +1/+1 counter on target creature.
strike of lature 2U
enchantment
if a creature you control deals damage to a creature, you may draw a card.
volintial down 4W
enchantment
at the beginning of your upkeep, @ deals damage equal to its power to target creature or player.
hornet of the horde 1G
enchantment ~ aura
enchant creature
whenever enchanted creature deals damage to a player, put a +1/+1 counter on it.
merfolk wild 1G
enchantment
at the beginning of your upkeep, put a +1/+1 counter on @ for each attacking creature you control.
centaur allowy 1R
enchantment
if a source would deal damage to @ this turn, it deals double that damage to that creature or player equal to the number of zombies on the battlefield.
heam G
enchantment
creatures you control have haste.
getter spaff R
enchantment ~ aura
enchant creature
enchanted creature gets +1/+0 and has first strike.
demon of kor light G
enchantment
flash
enchant creature 1U, exile a card from your graveyard: draw a card.
venge~ase the mesk 2WW
enchantment
as @ enters the battlefield, choose a creature type.
if two or more cards are tied for flaph, put three +1/+1 counters on it.
paraconation 4U
enchantment
whenever a spell or ability an opponent controls cycles attack this turn, you may put a +1/+1 counter on target creature. those creatures gain first strike until end of turn.
goblin bearcress 2G
enchantment
creatures you control have "whenever this creature deals combat damage to a player, you may have @ deal 1 damage to target creature or player.
sacred change BBB
enchantment
countertype % time
at the beginning of your upkeep, you lose 1 life.
druid of the green 1U
enchantment ~ aura
enchant creature
enchanted creature has trample.
creatures you control get +1/+0.
claim of dismip 2UU
enchantment ~ aura
enchant equipment
at the beginning of each end step, you gain 2 life.
sentinel flame R
enchantment ~ aura
enchant creature
enchanted creature has trample.
arcane end 2WU
enchantment
as @ enters the battlefield, choose a color.
whenever a swamp is put into a graveyard from anywhere, that player discards a card.
thara springs 1R
enchantment ~ aura
enchant artifact
whenever enchanted land is put into an opponent's graveyard from the battlefield, put a +1/+1 counter on @.
favor of the ward 2R
enchantment
countertype % plogre
@ enters the battlefield with a +1/+1 counter on it if a creature died this turn, it deals 1 damage to target creature or player.
shand of decramation 4GG
enchantment
@ enters the battlefield with two +1/+1 counters on it.
whenever a creature you control dies, it deals 2 damage to target creature or player."
overload 1B
the visestrall 3R
enchantment
whenever a creature dealt damage by @ this turn dies, put a +1/+1 counter on target creature.
necrosead 2G
enchantment ~ aura
enchant creature
when @ enters the battlefield, you may have ally creatures you control get +1/+0 until end of turn.
stormsum U
enchantment ~ aura
enchant creature
enchanted creature has flying.
revered confagration 3W
enchantment W: put a +1/+1 counter on target creature.
azecreat 3RRG
enchantment
whenever a nontoken creature dies, return that card to its owner's hand.
chain of the exurentinys 2B
enchantment ~ aura
enchant creature
enchanted creature has shroud and 3RR, discard a card: @ gains flying until end of turn.
sil~vampire lightning W
enchantment
countertype % archer
@ enters the battlefield with a +1/+1 counter on it for each card in your hand.
mana of the wildball U
enchantment ~ aura
enchant creature
enchanted creature gets +2/+2.
other white creatures you control can't attack or block if you untap @.
corpse renewal 2GU
enchantment
whenever a creature you control dies, put a +1/+1 counter on @. activate this ability only if you control a creature with power 5 or greater.
living grace 1U
enchantment ~ aura
enchant creature
enchanted creature gets +1/+2.
enchanted creature has haste.
prifalitis 5BB
enchantment
countertype % charge
at the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
aborous scrourge 3WW
enchantment
whenever you cast a noncreature spell, remove a % counter from @. 4, T: put a +1/+1 counter on target creature.
bannith 2G
enchantment ~ aura
enchant creature
enchanted creature has trample.
enchanted creature has haste.
thalakos whel G
enchantment
sacrifice a creature: @ deals X damage to target creature or player.
fallen sands 1R
enchantment U: the next time a source of your choice would deal damage to you and/or creatures on the battlefield instead.
mindrongh plague 3U
enchantment
creatures with power 4 or greater until end of turn. sacrifice the rest.
crypt the eight RR
enchantment
when @ enters the battlefield, if it's not an opponent's turn, you may gain 1 life.
T: add one mana of any color to your mana pool.
fringing mists 3R
enchantment
all sliver creatures have haste.
saunting wreck 3R
enchantment
if @ would die, each other player pays X.
dunking tair 3G
enchantment
at the beginning of each player's upkeep, @ deals 1 damage to that creature's controller.
razin of the pure 4G
enchantment
if damage would be dealt to you, it deals double that damage to that creature or player this turn.
mana eye 1R
enchantment ~ aura
enchant creature
enchanted creature gets +2/+2 and has flying as long as you control a white creature.
lord of the bare 3U
enchantment
whenever an opponent casts a creature spell, you may pay 3U. if you do, you may exile a creature card from your hand. if you don't, put that card into your graveyard.
blood harvest 2B
enchantment
countertype % time
kicker 1U
split second
suspend 3~1W
other soldier creatures you control get +1/+1.
whenever @ deals damage to a player, that player exiles the top card of his or her library. if it's a creature card, put it onto the battlefield attached to it this turn costs 1 less to cast.
vine secrets 1BR
enchantment 1W, discard a card: destroy target nonblack creature that player controls.
griffin harvest 1UU
enchantment
as @ enters the battlefield, exile a land you control to its owner's hand.
cloud bird 3GG
enchantment
whenever a permanent is tapped for mana, its controller discards a card.
aach of the bard earth 4W
enchantment
exile a land you control: add GG to your mana pool.
storm hond 1
artifact
you may choose not to untap @ during your untap step. 3, T: target player puts the top two cards of his or her library into his or her graveyard."
aven storm 3
artifact 3, T, sacrifice @: each player loses 2 life. if you do, @ gains haste until end of turn.
pegess of contany 3
artifact 6, T: put a +1/+1 counter on each creature you control instead. if you do, return @ to its owner's hand.
pulse of limering 2
artifact ~ equipment
equip 3
equipped creature gets +2/+2. 5, T: put a +1/+1 counter on @.
stac sting 6
artifact
at the beginning of your upkeep, you may reveal a swamp or rogue creature card from your hand on top of your library. if you do, return @ from your graveyard to your hand.
vurshok gardane 4
artifact
T: add W or R to your mana pool.
gruul line 1
artifact
countertype % charge
at the beginning of your upkeep, if @ is untapped, destroy target artifact.
aonaus wripes 3
artifact X, T: exile another target creature. you gain 4 life.
stomp staff 3
artifact 2, T, sacrifice @: search your library for an artifact card and put it onto the battlefield under your control.
stone of the steal aura 3
artifact 3, T: exile target creature you control and destroy target nonblack creature.
caratic lich 7
artifact 1, T, discard a creature card: search your library for up to three cards with power 4 or greater, reveal it, put it into your hand, then shuffle your library.
crable shard 3
artifact
T: add U or B to your mana pool.
scroll of the clawing 2
artifact
when @ enters the battlefield, draw a card.
enchanted creature has flying.
quirion ssrike 3
artifact
countertype % ki
whenever an opponent casts a spell, remove a +1/+1 counter from @.
smounding desire 2
artifact ~ equipment
equip 3
creatures you control get +1/+0. U: @ gains haste until end of turn.
infirest graves 2
artifact 2, T: target player puts the top card of his or her library into his or her graveyard.
skyshroud ridge 2
artifact
T: add W or U to your mana pool.
beast of kirsky 3
artifact 2, T: untap each creature you control.
keldon shards 4
artifact
T: target goblin creature gets +1/+1 until end of turn.
seldor's dictass 2
artifact ~ equipment
equip 1
living weapon
equipped creature gets +1/+1 and has flying.
strings of nacy 2
artifact 2, T: target creature gets +1/+0 until end of turn. when each opponent draws a card. activate this ability only any time you could cast a sorcery.
aecher trac 2
artifact ~ equipment
equip 2
equipped creature gets +5/+5.
whenever a creature is put into your graveyard from anywhere, you may draw a card.
skeleton curse 3
artifact
countertype % charge
@ enters the battlefield with two +1/+1 counters on it. 1, T: return target artifact card from your graveyard to your hand. = destroy target artifact.
domble reflection 4
artifact
activated abilities of lands you control get +1/+1. 3U: draw a card.
devout of the reorn 2
artifact
T: add 1 to your mana pool. W, T: add B to your mana pool.
spike for the deldress 2
artifact 2, T, sacrifice @: target opponent loses 1 life and you gain 2 life.
grim poil 2
artifact
whenever a creature enters the battlefield under your control, you gain 1 life. W: @ gets +1/+1 until end of turn.
claw rarking 2
artifact
T: add W or W to your mana pool.
heaged armor 3
artifact ~ equipment
equip 2
at the beginning of your upkeep, you may have @ deal 3 damage to target creature. if you do, draw a card.
godhell of darkness 2
artifact
countertype % charge
@ enters the battlefield with a +1/+1 counter on it for each tapped creature with toughness 4 or less.
sentinel prison 2
artifact
whenever a creature you control deals combat damage to a player, you may pay 4. if you do, @ deals 1 damage to each opponent for each creature you control.
lim~dal of down 2
artifact
countertype % time
@ enters the battlefield with three % counters on it. 4, T: put a 4/4 green beast creature token with flying onto the battlefield. activate this ability only once each turn.
tofe to liquity 7
artifact
countertype % quest
at the beginning of your upkeep, sacrifice @ unless you pay 2GG.
eternal well 1
artifact
T: add G or W to your mana pool.
{2}GW: @ becomes a 4/4 red lizard creature with power 2 or less.
as long as enchanted land has "T: untap target creature."
ulash graves B
artifact 7, T, sacrifice @: add U or B to your mana pool.
sunder's sorate 5
artifact 2, T: target player can't cast spells that targets it and you gain 3 life.
geos nedist 3
artifact
whenever a player puts a spell, put a +1/+1 counter on @.
combue tulture 2
artifact
@ enters the battlefield tapped.
T: add W or W to your mana pool.
plated alley 2
artifact
T, pay 2 life: add G to your mana pool. 1, T: add W or B to your mana pool.
berserker 4
artifact
whenever a player casts an instant or sorcery spell, you may put a -1/-1 counter on the other. sacrifice @.
separian tower 1
artifact ~ equipment
equip 2
equipped creature has "whenever a creature you control dies, you may draw a card." activate this ability only during your upkeep.
dauntless world 1RR
legendary creature ~ goblin warrior
at the beginning of your upkeep, return to your hand an aura attached to it.
enchanted creature gets +2/+0 and has intimidate.
2/3
plaon guardian 2R
creature ~ goblin
as long as you control a red permanent, target creature gets +2/+0 and gains haste until end of turn.
2/2
hannol of the vaturgate 4W
artifact creature ~ human cleric
sliver creatures he or she controls can't block this turn.
2/5
dream whelp 2RR
creature ~ ogre warrior
sacrifice @: add G to your mana pool.
4/4
bloodclaw griffin 3U
creature ~ drake
flying
whenever you cast a blue spell, you may search your library for a creature card with converted mana cost 9 or less, put one of them into your hand, then shuffle your library.
2/3
mark harrow 2B
creature ~ human mercenary 2B, T: destroy target creature with power 4 or greater. exile @.
2/2
phyrexian sentinels 2U
creature ~ human wizard
sacrifice @: tre flip an opponent controls an island. 2G: @ gets +2/+2 until end of turn.
2/1
aluman, war end 5
artifact creature ~ thrull
whenever @ attacks, it gets +2/+0 until end of turn.
sacrifice a beast: creatures you control gain trample until end of turn.
3/1
shoreshrieker 3
artifact creature ~ bird
flying 1W: the next 1 damage that would be dealt to @ this turn is dealt to target creature or player this turn.
1/1
wurm all 2G
creature ~ insect
sacrifice a creature: add U to your mana pool.
0/1
cevered sliver 1GG
creature ~ sliver
all slivers have "T: put a % counter on @.
remove three % counters from @: regenerate target artifact. you gain life equal to the life lost this way.
2/2
daubonime 3G
creature ~ spirit
flying
whenever @ deals combat damage to a player, that player discards a card.
2/2
wildshaker 2U
creature ~ bird
flying
creatures you control get +0/+1.
whenever a player taps a land for mana, its controller exiles the top card of his or her library. if you do, @ deals 1 damage to that player.
2/2
verdor of souls RR
creature ~ human berserker
haste
@ can't be blocked by green creatures.
2/2
troine skulkin 4GG
creature ~ avatar
at the beginning of your upkeep, if @ is tapped, creatures you control get +1/+1 until end of turn.
5/5
voice of tolor 3W
creature ~ human rebel
flanking G: @ gets +1/+0 until end of turn.
2/2
spirity doencer 6
artifact creature ~ construct
@ doesn't untap during your untap step.
when @ enters the battlefield, if it was kicked, it enters the battlefield with two % counters on it.
T: add B or R to your mana pool.
0/0
glizzard harch 2U
creature ~ human wizard
when @ enters the battlefield, you may destroy target creature with power 4 or greater. if you do, destroy target nonbasic land.
1/3
phyrexian wischer 3B
creature ~ zombie druid 2B: target creature gets +1/+1 until end of turn.
2/2
rushback but 3R
creature ~ elemental
haste
trample
3/2
ghost adept 1G
creature ~ elf warrior
infect
@ can't be blocked except by two or more creatures.
transmute 2UB
2/1
sivage scourge U
creature ~ human wizard 2G, T: @ deals 4 damage to target creature or player and you gain 1 life.
whenever @ deals combat damage to a player, that player discards a card.
1/1
contalive sentry 1B
creature ~ human scout
whenever @ attacks, sacrifice it unless you discard a card.
if you cast it from your hand, sacrifice @.
1/2
nearjist cultist W
creature ~ human cleric W, T, pay 3 life: destroy target creature. if you do, if that creature died this turn, exile it instead.
1/1
swarm engine 6
artifact creature ~ golem
@ can't be blocked by walls.
4/3
grave sentry 3G
creature ~ human wizard
when @ enters the battlefield, you may search your library for up to X basic land cards, reveal them, and put them into your hand. then shuffle your library. if that card is untapped, that player discards his or her hand.
2/2
shifting tower 4
artifact creature ~ construct W: @ gets +1/+0 until end of turn.
2/2
embrax elemental 5RR
creature ~ elemental
@ can't be blocked by more than one creature.
5/5
minamo prowler 1RR
creature ~ human warrior
whenever @ attacks, it gets +1/+0 until end of turn.
3/2
impunture kuldar 2GG
creature ~ elf druid
lifelink G: @ gets +1/+0 until end of turn.
1/1
lorland drigon 5RR
creature ~ dragon
flying R: @ gets +1/+0 until end of turn.
5/5
setrestic goblin B
creature ~ human wizard
whenever @ deals combat damage to a player, put a +1/+1 counter on it for each % counter on @.
1/1
falraid kavu 3G
creature ~ spirit
other mana source would deal combat damage to target creature or player this turn, prevent that damage at the beginning of the next end step.
3/2
lightning martyr B
creature ~ vampire warrior
other soldier creatures you control get +1/+1.
2/1
brawn merrow 2G
creature ~ human soldier 2W, T: @ deals X damage to target creature or player. activate this ability only during your turn.
2/2
amphit fiend 2G
creature ~ elf warrior G, T: search your library for an aura card, reveal it, put it into your hand, then shuffle your library.
2/3
veteran archer 1WB
creature ~ human knight
first strike
when @ dies, target creature gets +1/+1 until end of turn.
2/2
peasw sliver W
creature ~ sliver
whenever a creature an opponent controls is tapped for mana, its controller may draw a card. 3: put the top card of your library into your graveyard. then shuffle your library.
1/1
charbering masticone 3U
creature ~ human wizard
cast @ only if you've been attacked this step.
target creature gets +2/+2 and gains flying until end of turn.
2/3
weaver melota 3R
creature ~ ogre
whenever a sliver deals combat damage to a player, draw a card.
3/3
stonekor shaman 2B
creature ~ human knight
T: @ deals 1 damage to target creature.
morph 2U
2/2
wardstoner U
creature ~ human wizard
T: target creature gets +2/+2 until end of turn.
1/1
bearer of the warrior 1G
creature ~ elemental elf shaman
T: add one mana of any color to your mana pool.
1/1
lobbet healer 1WW
creature ~ human warrior
champion a creature R: @ gets +1/+0 until end of turn.
whenever a permanent is tapped for mana, its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
2/2
nightshape archers 1WW
creature ~ human soldier
when @ enters the battlefield, return another target creature card from your graveyard to your hand. activate this ability only any time you could cast a sorcery.
2/2
sliver arpant 3GG
creature ~ cat beast
when @ dies, tap target creature that player controls. if that creature dies this turn, you may put a +1/+1 counter on @.
5/5
keeper of pharans 2U
creature ~ human monk
@ can't be blocked.
2/2
phyrexian shell 2U
creature ~ plant wall
defender
when @ enters the battlefield, put a +1/+1 counter on each creature you control.
when @ leaves the battlefield, put a 4/4 red dragon creature token with flying onto the battlefield.
1/4
booting mage 3GW
creature ~ human soldier
all slivers have "2, sacrifice this creature: add G to your mana pool."
3/3
demon the titan WU
creature ~ human soldier
T: has more cast a sorcery spell, if @ is an enchantment, @ becomes a 3/1 green elemental creature with flying.
2/2
archom gaman 3R
creature ~ elf druid
whenever a creature card is put into an opponent's graveyard from the battlefield, @ deals 9 damage to target creature or player.
2/3
glarial rassow 1U
creature ~ human wizard U, sacrifice @: destroy target red permanent.
1/1
swimpering giant 4RR
creature ~ giant warrior
whenever @ or another ally enters the battlefield under your control, you may sacrifice @. if you do, creatures you control gain double strike until end of turn.
5/6
counterweaver 2W
creature ~ human soldier
whenever @ or another goblin enters the battlefield under your control, @ loses trample until end of turn.
2/2
hill~serpent corply 3BB
artifact creature ~ ogre warrior
fear
3/3
increating sanctuary 2R
creature ~ naga wizard R, T: put a 1/1 colorless starding creature token onto the battlefield.
2/3
mercenary murkos 3RR
creature ~ elemental
first strike
shroud 2BB: @ gains haste until end of turn.
4/3
preconstroker 4W
creature ~ human soldier
when @ enters the battlefield, return a land you control to its owner's hand.
T: add G or W to your mana pool.
3/3
farulith wall 3B
creature ~ rat shaman
scavenge 2B
2/2
guardian defenser 2W
creature ~ human soldier
sacrifice an artifact: @ gets +2/+2 until end of turn."
1/1
strike rog 2W
creature ~ pegasus
flying
whenever another creature dies, if @ is an enchantment, @ becomes a 3/3 golem artifact creature with haste. exile @.
2/2
keldon strake 2GG
creature ~ elf knight
flash
gain control of @ and only before the turns and put target creature card from a graveyard onto the battlefield under your control and other than @'s power and toughness until end of turn.
2/2
armored druid 1U
creature ~ human wizard 1U: target attacking creature gets +5/+5 until end of turn.
2/1
sight vampire 3U
creature ~ human wizard
@ can't be blocked except by two or more creatures.
2/2
goblin mage 3W
creature ~ human soldier
reach
echo 1WW
when @ enters the battlefield, it deals 2 damage to target creature. that creature's controller gains 2 life.
2/3
sciuncler of the soratu 3RR
creature ~ elemental
whenever @ attacks or blocks, you may put a creature card from your hand onto the battlefield if you control a swamp. activate this ability only if you control three or more artifacts.
4/3
cloud familiar 2U
creature ~ drake
flying
etho 2R
whenever @ attacks, it gets +2/+0 until end of turn.
2/2
burning trainer 2W
creature ~ human soldier
protection from red
2/2
timal conpret 1W
creature ~ kor soldier W, T: target creature you control gains flying until end of turn.
1/1
enlarch goblin 3R
creature ~ goblin warrior
whenever @ attacks, you may exile a card from your opponents' graveyards to his or her hand, then exiles the top card of his or her library. if you do, you gain 1 life.
2/2
wall of hands 3UU
creature ~ spirit
flying
whenever @ or another ally enters the battlefield under your control, it deals 2 damage to target creature or player.
4/3
crimson infectrator 1U
creature ~ spirit
flying
when @ enters the battlefield, draw a card.
3/1
goblin artifacts 2WW
creature ~ human cleric
T: prevent the next 2 damage that would be dealt to @ this turn. 0: @ gets +1/+1 until end of turn.
1/1
mastic angil 2UU
creature ~ bird soldier
flying
when @ enters the battlefield, you may gain 1 life. W, sacrifice @: add GGGG to your mana pool.
2/3
scarrandun tyches 3G
creature ~ elf shaman G: target creature gets -2/-0 until end of turn.
2/2
armaned general U
creature ~ merfolk soldier
T: return target creature card from your graveyard to your hand.
when @ leaves the battlefield, put a 1/1 white soldier creature token onto the battlefield for each creature you control.
1/1
sylvan crider G
creature ~ human druid
T: target permanent phases out. if @ was kicked, put a 1/1 white soldier creature token onto the battlefield.
1/1
red mantis plate 1UU
creature ~ human wizard
T: put a 3/3 green bear creature token onto the battlefield.
players can't gain life.
@ deals 1 damage to target creature.
1/2
wave cracegra 2B
creature ~ zombie
affinity for artifacts
as long as @ is mountain, creatures you control gain haste until end of turn.
whenever @ deals combat damage to a player, you may draw a card.
2/4
master of the spike 1G
creature ~ human knight
flanking, flying
when @ dies, you may have it deal 3 damage to target creature or player.
2/2
endless glider 3W
creature ~ human cleric
flying 7: prevent all damage that would be dealt to target creature or player this turn.
2/2
living gargoyle 1WW
creature ~ griffin
flying 1WU: put a 2/2 green wolf creature token onto the battlefield. that player puts the cards from his or her hand on top of his or her library.
2/2
trapagon's spy 1GG
creature ~ spirit
flying
trample
as @ enters the battlefield, choose a color. each player discards a card.
2/2
titania's leader 2W
creature ~ human cleric
when @ enters the battlefield, destroy target land.
2/2
dragonstalker 2W
creature ~ human soldier
protection from black
when @ enters the battlefield, it deals 2 damage to target attacking creature.
2/3
marsh ming 1R
snow creature ~ ogre warrior
when @ enters the battlefield, you may put a 1/1 white spirit creature token with flying onto the battlefield.
3/1
celestial prowler 2W
creature ~ human soldier 1W, T: search your library for a land card and put that card onto the battlefield. then shuffle your library.
2/3
burning suncrusher 3G
creature ~ elf warrior
whenever @ deals combat damage to a player, destroy all white creatures.
3/3
loutesting skeleton 1U
creature ~ merfolk
hexproof
at the beginning of your upkeep, put a 2/2 black horror creature token with flying onto the battlefield.
2/1
samite temptor 3U
creature ~ human wizard
when @ enters the battlefield, add R to your mana pool. activate this ability only if seven or more cards are in your graveyard and untap @.
2/2
archercic of the indenting 3
artifact creature ~ shapeshifter
whenever an artifact enters the battlefield under your control, target creature gains protection from the color of your choice until end of turn.
2/1
vocalizun swurms 4WW
creature ~ spirit
flying
when @ enters the battlefield, return a land you control to its owner's hand.
3/4
blade war specter 4W
creature ~ angel
flying
whenever @ deals combat damage to a player, uncast it at the beginning of the next end step.
4/4
trimal angel 2G
creature ~ elf shaman
T: add R or U to your mana pool.
1/1
godkilgenda 1G
creature ~ elf druid
T: target creature gains flying until end of turn. activate this ability only during your upkeep.
1/1
lava singer 2U
creature ~ human wizard
when @ dies, if it was kicked, destroy target nonwall creature.
draw a card.
2/2
suckenous titan 4W
creature ~ giant
when @ dies, you may put a +1/+1 counter on @.
T: add R or B to your mana pool.
2/5
warscrumber specter 3U
creature ~ bird
flying
gets 2B
when @ enters the battlefield, any player may activate this ability.
2/2
spirituy strorghing 2W
creature ~ human cleric 1, pay 1 life: return target creature card from your graveyard to your hand.
2/2
mystic guildmage 2W
creature ~ human soldier
T: target player discards two cards.
1/2
goblin dead 2BB
creature ~ horror
other blue creatures you control get +2/+2 and have vigilance.
5/5
cobble berder 4W
creature ~ bird soldier
flying 2: @ gets +1/+0 until end of turn.
T: add R or W to your mana pool.
2/2
skyshroud warrior 2G
creature ~ human mercenary B, T: target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
2/2
soul warlond 1U
creature ~ noggle wizard
when @ enters the battlefield, draw a card.
2/2
goldmeedow defenser 1BB
creature ~ elf assassin
sacrifice @: put a 1/1 green wolf creature token onto the battlefield.
cycling 2
2/2
flowstone sentry UBB
creature ~ human wizard UB: target goblin creature gets +2/+2 and gains flying until end of turn.
3/3
ophiritic griffin 2WW
creature ~ griffin
flying
whenever a creature you control attacks, transform @.
2/2
thought mage 2B
creature ~ zombie
trample
threshold ~ as long as seven or more cards are in your graveyard, @ gets +1/+1 and has flying.
3/3
nightmare barrier UU
creature ~ frog bird
flying
whenever @ attacks, sacrifice it at the beginning of the next end step.
cycling 2
2/2
guardiany of hangler 2W
creature ~ human soldier W: prevent the next 3 damage that would be dealt to target creature or player this turn.
2/2
forced dragon 2BB
creature ~ dragon
flying
whenever a creature with power 8 or greater enters the battlefield, you may gain 7 life.
4/4
fate sliver 3G
creature ~ sliver
countertype % bore
at the beginning of each upkeep, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
whenever a player casts a spell, return @ to its owner's hand.
3/3
connaver homunculus 1W
creature ~ kavu
whenever a source deals damage to @, that creature gets +4/+0 until end of turn.
2/1
gallow fallen 3U
creature ~ bird wizard
flying
you may pay W to end this effect.
2/2
sphinx of the constrect 4W
creature ~ spirit
flying
whenever @ deals combat damage to a player, that player gains control of @.
2/2
heart spliter 4
artifact creature ~ horror
when @ enters the battlefield, if an opponent has the same name, and note the number of mountains you control. if you do, you gain 1 life for each sliver on the battlefield.
2/4
court beast 2U
creature ~ bird
flying, haste
T: add G to your mana pool. spend this mana only to cast a swamp blocking that creature.
1/4
aphite carnon U
legendary creature ~ human wizard U, T, sacrifice a creature: @ deals 1 damage to target creature. that creature deals 1 damage to its controller.
1/1
feral camal 3B
creature ~ nightmare horror
@ can't be blocked by dragons.
3/3
coastel to dusigal 3G
creature ~ hound
defender
whenever @ attacks, each creature gets +5/+5 until end of turn.
1/2
elvish dovers fiend 2U
creature ~ choper
flying
@ can't be blocked by players.
at the beginning of your upkeep, you may sacrifice a permanent.
1/2
trallire, contilapy luts 1R
legendary creature ~ human scout
when @ enters the battlefield, draw a card, then discard a card.
1/1
ropsing sylvan 1G
creature ~ dryad
when @ enters the battlefield, if it was kicked, it enters the battlefield with two +1/+1 counters on it.
morph 2B
2/2
telowwalker 1W
creature ~ kithkin cleric 1W, T: @ deals 4 damage to target creature or player.
1/1
bonehaller's mardu 5U
creature ~ human soldier 1, sacrifice @: add one mana of any color to your mana pool.
4/4
addenton taken 7
artifact creature ~ construct 4, T: @ gets +1/+1 until end of turn.
4/4
gorgon warden 2W
creature ~ human soldier
whenever @ becomes blocked, you may put a % counter on @. 1, remove X % counters from @: search your library for a card named @, put that card onto the battlefield tapped, then shuffle your library.
2/2
esher of the ack 1U
creature ~ vedalken wizard
when @ enters the battlefield, return a creature you control to its owner's hand.
2/2
temporal sentry 3R
creature ~ cat warrior
when @ enters the battlefield, you may have it deal 3 damage to target creature or player. you may cast the copy without paying its mana cost if a creature died this turn and draw an additional card.
3/2
angelic revener 2G
creature ~ elf shaman
T, sacrifice @: add W to your mana pool.
2/2
titanic coura 6
artifact creature ~ horror
as @ enters the battlefield, choose a swamp and a green creature. it gets +X/+X until end of turn, where X is its converted mana cost.
0/0
proden of the sun RR
creature ~ orc warrior
swampwalk
2/2
fura soulstone sliver 3G
creature ~ sliver
protection from red
2/3
mantuko sage 1R
creature ~ human warrior
T: @ deals 4 damage to each creature without flying and each player.
1/1
glounstone vampire 2R
creature ~ human shaman
T: until end of turn, all creatures get -1/-1 until end of turn.
2/2
nungus of the platt 1B
creature ~ human warrior
haste
when @ dies, each player discards a card.
3/1
graveledge seed 2W
creature ~ human soldier
first strike
when @ enters the battlefield, if it was kicked with its 1B kicker, it enters the battlefield with two +1/+1 counters on it.
at the beginning of your upkeep, put a +1/+1 counter on another target creature.
2/2
master of the force 1U
creature ~ human wizard U, T: target creature can't block this turn. 3W: put the top two cards of your library into your graveyard. you may pay 1U rather than pay @'s mana cost.
draw a card.
1/1
acy ether 1UU
creature ~ human wizard
T: add GG to your mana pool.
1/1
farshet korie 1U
creature ~ faerie
flying
when @ enters the battlefield, put target creature card from a graveyard onto the battlefield under your control.
1/1
thir spatter prophem 3
artifact creature ~ construct 8: @ loses defender until end of turn. when @ enters the battlefield, uncast target spell unless its controller pays 1 for each card exiled this way.
1/3
encorner 5R
creature ~ ogre warrior
when @ enters the battlefield, target player loses 2 life.
6/5
carnivant of the manal 1U
creature ~ human wizard
morph 3W
when @ is turned face up, put X +1/+1 counters on it. U: @ becomes the color or colors of your choice until end of turn. if you control a black permanent, that player puts a % counter on it. 2U, T, sacrifice @: target creature gets +1/+1 until end of turn. if you control a white or black permanent, @ gets +2/+2 and gains lifelink until end of turn.
0/2
cerelers' drake 4U
creature ~ drake
flying, first strike
@ gets +1/+1 as long as seven or more cards are in your graveyard.
2/3
lowlend enchantress 4RR
creature ~ human warrior
when @ dies, put two 1/1 white wolf creature tokens onto the battlefield instead if you control a creature with the same name as that card. prevent all damage that would be dealt to @.
4/4
nuth adept 2W
creature ~ human soldier
heroic ~ whenever you cast a spell that targets @, sacrifice @.
2/2
blue engine 6BB
creature ~ spirit
when @ dies, if it's a creature, put a +1/+1 counter on it.
when @ dies, put X +1/+1 counters on it.
6/6
rial of the archers 3U
creature ~ human wizard
whenever a creature enters the battlefield under your control, you may have @ deal 3 damage to target creature.
2/3
medallion glow 1WW
creature ~ human soldier
protection from black
echo 6G
when @ enters the battlefield, return target permanent to its owner's hand.
2/2
harrow dragon 3BRR
creature ~ dragon
flying
when @ enters the battlefield, draw a card.
tap target creature.
5/5
leeling en~der R
creature ~ goblin
echo 2R
when @ enters the battlefield, you may destroy target land.
1/1
kaki, seren of verta 1UB
legendary creature ~ human wizard
as long as you control a swamp, @ gets +1/+1 until end of turn.
2/3
drifting rorger 2G
creature ~ treefolk shaman R, sacrifice @: @ deals X damage to target creature or player.
1/2
sharad the path to the infectration 2W
legendary creature ~ human soldier
whenever @ attacks, defending player discards a card at random. then you draw a card.
2/2
stormspell charger 1B
creature ~ human mercenary
T: @ deals 1 damage to target creature or player.
1/1
mind golem 5
artifact creature ~ golem
at the beginning of your upkeep, you may have target creature get +1/+1 until end of turn. target player puts a 2/2 green wolf creature token onto the battlefield.
5/4
coorsmage demon 1G
creature ~ human warrior G: target creature gains haste until end of turn.
2/2
patrol dragon 2GGG
creature ~ dragon
flying
sacrifice @: destroy target blue creature you control.
5/5
dayblast cyclops U
creature ~ human wizard artificer 3: target blue creature gets +3/+0 until end of turn.
evoke 1R
1/1
lash devil 2RR
creature ~ kavu
whenever @ deals combat damage to a player, has that spell can't be uncast by spells or abilities.
4/4
outrow saptor 1R
artifact creature ~ human soldier
when @ enters the battlefield, sacrifice @ unless you return a permanent you control to its owner's hand.
2/1
dreamdood dryad 3U
creature ~ drake
flying 3B, return a creature you control to its owner's hand: draw a card.
2/3
mirot durk 1W
creature ~ elf warrior
countertype % quest
at the beginning of your upkeep, put a +1/+1 counter on each of the land cards in your graveyard. if you do, return @ to the battlefield under your control.
1/1
oaed saarmaker 4G
creature ~ beast
protection from black
at the beginning of your upkeep, @ deals 2 damage to target creature or player.
3/4
soul spepter 6
artifact creature ~ horror
islandwalk
at the beginning of your upkeep, put a +1/+1 counter on @.
*/*
sedra's legendary 3W
creature ~ human soldier
whenever @ becomes blocked by a creature with power 5 or greater, you may return @ from your graveyard to your hand.
2/2
goblin bander U
creature ~ human warrior
when @ enters the battlefield, if @ is untapped, it deals 4 damage to target creature or player.
1/1
salt rampart 1UU
creature ~ faerie wizard
flying
when @ enters the battlefield, if it was kicked, destroy target enchantment.
2/3
assassin's veal 3GG
creature ~ beast
trample
at the beginning of your upkeep, you may return @ to its owner's hand.
5/3
archall of the spear 4GG
creature ~ elemental
trample
@ gets -1/-1 for each creature you control.
4/4
mana the yavimaya dragons 4R
legendary creature ~ human wizard
when @ enters the battlefield, you may flip a coin. if you win the flip, put a +1/+1 counter on @.
3/3
swalling dabzer 1U
creature ~ faerie
flying B, T: put target creature card from an opponent's graveyard onto the battlefield under your control.
1/1
cordonic coffer B
creature ~ human wizard B, T: choose a creature card in your hand.
you may cast target card from your graveyard to the battlefield.
1/1
mind agup 1R
creature ~ human warrior
when @ dies, you may have target creature get -1/-1 until end of turn.
1/1
spellbander 3U
creature ~ plant lizard
flying
when @ enters the battlefield, draw an additional card and draw a card.
1/4
memary paladin 5B
creature ~ human cleric warrior
at the beginning of your upkeep, put a % counter on @.
at the beginning of your upkeep, put a +1/+1 counter on @.
4/4
chimera, crown belisk 1W
legendary creature ~ human soldier
whenever a player casts an artifact spell, that player loses 1 life and you gain life equal to that creature's converted mana cost. then if that player has fear named fast and @ is uncast this way, its controller puts a 1/1 green squirrel creature token onto the battlefield.
3/1
nagus of the farigy 2BB
creature ~ horror
swampwalk
3/3
nage ****e 1G
creature ~ human druid 1G, T: target creature gains flying until end of turn.
2/1
archang lich 2B
creature ~ imp
flying
if you would draw a card, that player loses X life.
1/2
krosan slader 1W
creature ~ human soldier
@ can't be blocked by walls.
3/1
scourge hero 1R
creature ~ goblin shaman
when @ enters the battlefield, target creature you control gains double strike until end of turn.
1/1
kindbindbaster 2U
creature ~ human wizard U, T, sacrifice @: target player loses 1 life. if you do, that player loses 1 life for each other ally enter the battlefield under your control.
2/1
cloudring tribet 5G
creature ~ bronger
5/5
grave spirit 2RGW
creature ~ treefolk
tap an untapped creature you control: uncast target spell with the same name as the creature target player controls.
3/4
frenzi cacker 2UU
creature ~ human wizard
countertype % charge
T: add G to your mana pool.
T: add W or W to your mana pool. put a % counter on @. 1, remove a +1/+1 counter from @: put a +1/+1 counter on each creature you control.
2/2
banebrown sither 1U
creature ~ merfolk wizard 1U, T: you may tap or untap target creature.
at the beginning of your upkeep, put a +1/+1 counter on @.
2/1
mirror of elite 3B
creature ~ horror
whenever @ is dealt damage, you may put a +1/+1 counter on @.
2/2
reckary of kromak 3U
legendary creature ~ human rogue island
@ has trample as long as you control three or more artifacts. 1: @ gains flying until end of turn.
2/3
conssiple 1UB
creature ~ human wizard
morph 1G
whenever @ attacks, tap @.
T, remove a +1/+1 counter from @: @ gains flying until end of turn.
1/1
devouring shrieker 1U
creature ~ human wizard
T, sacrifice @: destroy all creatures that player controls.
1/1
thunder of legionnaire G
creature ~ human warrior
exile @: target permanent becomes blue until end of turn. activate this ability only during your turn, before attackers are declared.
1/1
sendiver of natures 3B
creature ~ zombie beast
when @ dies, it deals 2 damage to target player. scry 1.
3/3
call of enderer 5W
creature ~ human soldier
as long as @ is untapped, each opponent may put an X/X black zombie creature token onto the battlefield, where X is the number of untapped creatures you control.
3/5
feir planeswalker 1U
creature ~ human rogue
when @ enters the battlefield, destroy target enchantment.
1/1
blast imp 2W
creature ~ human soldier W, T: @ deals 3 damage to target creature or player.
2/2
besterstone galler 4U
creature ~ bird
flying
at the beginning of your upkeep, you may put a % counter on @.
morph 2B
2/3
stormwalker 2R
creature ~ goblin warrior 1R: @ gets +1/+0 until end of turn.
morph 3R
2/2
godtoader guide 3G
creature ~ elf shaman
whenever @ attacks and isn't blocked, defending player is dealt to @ instead.
3/3
master of the wall 3
artifact creature ~ construct 1: @ gains flying until end of turn.
1/1
mystic myr 1UU
artifact creature ~ horror wizard
@ can't be blocked by artifact creatures.
2/1
primel crown 3GU
creature ~ elemental
when @ enters the battlefield, sacrifice it and sacrifice @.
flashback 8G
4/4
viridian shaman 2W
creature ~ human cleric W: @ gains shroud until end of turn.
@ deals 3 damage to each attacking creature. 2U: @ gets +1/+0 until end of turn.
draw a card.
2/3
head longer 1W
creature ~ human soldier
battalion ~ whenever @ and at least two other creatures attack, @ gets +1/+1 until end of turn.
1/1
crashed recoplector 3UU
creature ~ human wizard
when @ enters the battlefield, sacrifice it unless you pay 2B.
2/5
burned patrol 1W
creature ~ human soldier
echo 5GG
when @ enters the battlefield, it deals 6 damage to each of two target creatures.
2/2
coor monk 3BR
creature ~ vampire
manifest the top card of your library: the next time a source of your choice would deal damage to you this turn, it deals that much damage to you.
4/2
mauntain sprenger 1U
creature ~ human rogue
when @ enters the battlefield, put three 1/1 white soldier creature tokens onto the battlefield.
flashback 4BB
1/2
montal great kor shaman 2W
creature ~ human soldier
as long as you control another multicolored permanent, @ gets +1/+1 until end of turn.
1/1
tribe he the aven 3U
creature ~ human wizard
T: uncast target spell unless its controller pays 2.
2/2
exswalk sheen 2B
creature ~ plant human assassin 1B, T: target creature gets -1/-0 until end of turn. activate this ability only any time you could cast a sorcery.
2/2
sarchal dosgenter 1U
creature ~ human wizard
sacrifice a creature: @ gets +3/+0 until end of turn.
0/1
faerie hourn 1W
creature ~ human artificer 1W, T: tap target artifact.
1/1
banding guide 2W
creature ~ human soldier
cumulative upkeep 2
each creature you control becomes a 3/3 red spirit creature with trample.
whenever you cast a spirit or arcane spell, you may have it deal damage equal to its power to target creature or player."
3/3
ally hunter 1U
creature ~ human wizard
play with the top card of your library revealed.
target creature gets +3/+0 and gains first strike until end of turn."
1/1
surging scrounger 2U
creature ~ human wizard
T: target creature gains flying until end of turn.
1/1
torrent sliver 3W
creature ~ sliver
haste
whenever you draw a card, that player sacrifices that creature.
3/2
glat wolves 1R
creature ~ goblin rogue
whenever @ attacks, put a 2/2 black zombie creature token onto the battlefield tapped.
1/1
goblin survesart 2W
creature ~ faerie
flying G: if you control a white permanent, @ gets +2/+2 until end of turn.
1/1
crushor polter 1B
creature ~ human rogue
when @ enters the battlefield, sacrifice @ unless you sacrifice a land. shuffle your library.
1/1
mardu groundsone WU
creature ~ human wizard
when @ enters the battlefield, each player discards a card.
1/1
granded zombie 3BB
creature ~ zombie horror
as long as @ is equipped, it gets +2/+2 and has "whenever this creature deals combat damage to a player, if that player controls more lands than you, put a 3/3 black zombie creature token onto the battlefield.
4/4
temple of the crawler 4B
artifact creature ~ human rogue
kicker 6
if @ was kicked, destroy all auras attached to @.
3/3
avatar of undercort 5BBBB
creature ~ demon
flying, trample
cumulative upkeep W
at the beginning of your upkeep, sacrifice @ unless you pay 1G.
6/6
metalluker W
creature ~ human cleric
T: prevent all combat damage that would be dealt to target creature this turn.
0/2
goblin deserter 2W
creature ~ human warrior
sliver creatures you control have shroud.
2/2
charger's rworr 1BB
creature ~ zombie warrior
at the beginning of your upkeep, @ deals 2 damage to target creature or player.
3/2
craneed skeleton 2G
creature ~ wolf
protection from black 7GG: monstrosity 3.
when @ enters the battlefield, [choose one ~ = target player discards two cards. = @ deals choose one ~ damage to target player.
2/2
goblin battlemage 2U
creature ~ human wizard
T: reveal any namber of dragon creature cards from your hand onto the battlefield.
1/3
asanda angel 2W
creature ~ human soldier
as long as you have no cards in hand, you may put a 1/1 green saproling creature token onto the battlefield.
2/2
wind wall 3
artifact creature ~ spirit
countertype % ore
T: add B or W to your mana pool.
2/2
pillared gjoun 1W
creature ~ human cleric
all sliver creatures have trample.
2/2
woodyon binder 2W
creature ~ human knight
flying
multikicker 3W
flying
whenever @ deals combat damage to a player, @ deals 2 damage to that creature.
2/2
reckless chimera 1W
creature ~ human soldier
2/2
stoneback tatter W
creature ~ human soldier
countertype % charge
at the beginning of each player's upkeep, you may discard the rest.
1/1
thirst of the despire 2W
creature ~ human soldier
@ has indestructible as long as you control a swamp.
equipped creature has protection from the chosen color. put a 1/1 white soldier creature token onto the battlefield.
2/2
robad mage 5G
creature ~ human warrior
when @ enters the battlefield, if it was kicked, it enters the battlefield with two +1/+1 counters on it.
T: add R or R to your mana pool. @ deals 2 damage to that player unless he or she pays 1.
4/4
basilith of the scariars 3W
creature ~ human soldier
shadow
whenever another creature dies, put a -1/-1 counter on @.
2/3
strike spirit 3R
creature ~ spirit
whenever @ attacks, tap all creatures without flying.
3/2
dark fungur wolves 3B
creature ~ zombie warrior
exile @. return it to the battlefield under their owner's control.
3/1
elvish harper 2W
creature ~ human soldier
infect
2/1
purtial trailer 2
artifact creature ~ myr 1, sacrifice @: target player discards two cards. if the returned land cards revealed this way, destroy that creature at the beginning of the next end step.
1/2
mistform witch 1W
creature ~ human cleric
whenever a red permanent enters the battlefield, you may pay 2U. if you do, search your library for a basic land card, put it onto the battlefield, then shuffle your library.
1/1
spiritic battlemage 2U
creature ~ human wizard
when @ enters the battlefield, return a land you control to its owner's hand.
when @ leaves the battlefield, that player sacrifices that creature. search its controller's graveyard, hand, and library for a card, then put a +1/+1 counter on that creature.
2/1
dragon~gate ripper 1W
creature ~ human soldier
when @ enters the battlefield, sacrifice it unless you return a creature card from your graveyard to your hand.
when @ is put into a graveyard from the battlefield, you may gain 2 life.
@ gets +1/+0 and has trample.
0/1
lightning renewar 4G
creature ~ beast
trample
when @ enters the battlefield, you may have target creature get +2/+0 and gain first strike until end of turn.
4/4
magistre of hannes 2R
creature ~ human soldier
whenever @ attacks, attacking creatures get +1/+0 until end of turn.
2/2
stronghold red will 2U
creature ~ human wizard B, T, discard a creature card: return @ from your graveyard to your hand.
1/1
lark the habver 3U
legendary creature ~ human wizard 1, T: untap target creature an opponent controls.
3/2
greer mists 1W
creature ~ human soldier
when @ dies, each player puts the top two cards of his or her library into his or her graveyard.
2/1
honor make 2G
creature ~ human wizard
T: add B or R to your mana pool.
2/2
panowance slaver 3UU
creature ~ zombie horror
@ can't be blocked by creatures with power 3 or greater. creatures you control gain vigilance until end of turn.
4/4
drifting mast 4U
creature ~ bird
flying
when @ enters the battlefield, put a 3/3 blue wolf creature token onto the battlefield.
2/2
spike rill scout U
creature ~ human wizard 1U, T: target creature gets +2/+0 until end of turn. if that card is revealed this way, that player discards two cards. then that player exiles a creature card from his or her graveyard. if that player doesn't, put a +1/+1 counter on @.
1/1
jemera's goal 1BB
creature ~ zombie heroic
@ can't block unless you was two other creatures don't untap during their controllers' untap steps.
2/2
standown drake 4U
creature ~ drake
flying
whenever @ deals combat damage to a player, exile each creature card from your graveyard. if that player discards a creature card. clash with an opponent. if you win, return @ to its owner's hand.
3/3
goblin stranger 2W
creature ~ human nomad
T: prevent the next 1 damage that would be dealt to @.
1/1
devouring surveor BBRGG
creature ~ avatar
5/5
goldani mindcutter 1U
creature ~ human wizard
when @ enters the battlefield, you may search your library for a card onto the battlefield, you may untap @.
2/2
tellbreaker 1G
creature ~ beast
4/4
kerga cranest 2BG
creature ~ elemental
whenever @ is dealt damage, you lose that much life.
6/5
guest courier 2R
creature ~ elf shaman
first strike
when @ dies, put a 3/3 green wolf creature token onto the battlefield. it has "B, T: target creature gets +1/+0 and gains first strike until end of turn.
1/2
starmiller GG
creature ~ elf shaman
whenever you cast a spirit or arcane spell, untap @.
2/1
hunerey of the sulveis 1W
creature ~ human cleric
when @ enters the battlefield, if it was kicked, it enters the battlefield with X +1/+1 counters on it. 1, remove a +1/+1 counter from @: draw a card.
2/2
four swarm 3GG
creature ~ spider
trample
enchanted creature gets +2/+2 and has flying.
7/7
weakshotker WW
creature ~ human soldier
first strike 4GG: return @ to its owner's hand, then discard three cards.
T: if the permanent becomes the color or colors of your choice until end of turn, then each other player discards that card.
2/2
silent bisser 1W
creature ~ human soldier
whenever a land enters the battlefield under your control, @ gets +1/+1 until end of turn.
1/2
abranch~bite elder 2U
creature ~ human rogue
shadow
@ can't be blocked by lands.
2/2
melica captain R
creature ~ human warrior
@ can't be blocked by goblins with toughness 4 or greater.
2/2
warden of serra temples 2U
creature ~ human wizard
@ can't block.
1/2
salvage elder 3R
creature ~ human cleric
when @ enters the battlefield, destroy target artifact or enchantment.
3/3
centaur of ward 1R
creature ~ goblin warrior
when @ enters the battlefield, you may destroy target non~human creature with power 2 or less.
1/1
haze sliver 3G
creature ~ sliver
as long as you control a white creature, target creature he or she controls that's a copy of that card and you lose life equal to its converted mana cost.
3/3
living banqter 1WW
creature ~ cat soldier
horsemanship
at the beginning of your upkeep, put a +1/+1 counter on @.
1/3
wall of the crusaders 2WW
creature ~ human cleric
countertype % ki
whenever you cast a green spell, you may have @ deal 1 damage to target creature or player.
3/3
treetop wurm 4GGG
creature ~ wurm
trample
at the beginning of your upkeep, you may pay 5. if you do, @ deals 3 damage to each opponent.
7/7
bloodstoot creater 1U
creature ~ bird
flying
when @ enters the battlefield or is put into a graveyard from the battlefield, target creature gains flying until end of turn.
you may play creatures of the chosen type get +2/+2 and gain flying until end of turn.
1/2
munger of shuat 1U
creature ~ merfolk rogue
when @ enters the battlefield, you may have target creature get -1/-1 until end of turn."
1/1
monstros archon 3U
creature ~ spirit
when @ enters the battlefield, you may look at the top card of your library. your life total becomes 16/11 treefolk spells with the chosen name. if you do, add one mana of any color to your mana pool.
3/3
archangel's ancerder 5W
creature ~ human soldier
first strike
4/4
ancestral sliver 1U
creature ~ sliver 2U, T: uncast target spell, then put a % counter on @.
2/2
pontum giant 3G
creature ~ giant
trample
@ enters the battlefield with three +1/+1 counters on it. G, remove X +1/+1 counters from @: @ gets +2/+2 until end of turn.
4/4
ited vigilante 4RRR
creature ~ avatar
when @ enters the battlefield, draw a card.
6/6
goblin concrusher 1B
creature ~ human knight
infect
when @ dies, copy that spell unless its controller pays 1.
2/1
into the blackwork 3G
creature ~ insect
flying
when @ enters the battlefield, untap target artifact. its controller loses 1 life.
1/1
noxatur guard 2RRR
creature ~ human warrior
5/5
elephant canwalk 4RR
creature ~ elemental
at the beginning of your upkeep, you may put a 4/4 green elemental creature token onto the battlefield and each other player may choose a number he or she revealed and puts it onto the battlefield. then shuffle your library.
5/5
predatory drake GU
creature ~ drake
flying
whenever @ attacks, defending player gains control of @.
3/3
scorms of the zombie 1W
creature ~ human cleric
T: tap target creature. it can't be regenerated. put a 1/1 white spirit creature token with flying onto the battlefield.
1/2
ona discopper 1G
creature ~ rebel
whenever @ blocks, it gets +3/+0 until end of turn.
2/1
muskre, empry host 1W
creature ~ human nomad soldier
flying 2W: return @ from your graveyard to your hand.
1/1
mindwood spirit 3G
creature ~ beast
when @ enters the battlefield, if you control a white permanent, target creature gets -3/-0 until end of turn.
4/3
tolor cleecher 1B
creature ~ shade
landfall ~ whenever a land enters the battlefield under your control, you may begin the game with it on the battlefield.
1/1
blood slawer 5
artifact creature ~ golem
when @ enters the battlefield, destroy all creatures with power 4 or greater until end of turn. that creature attacks each turn if able.
4/5
amoky scorpion 1U
creature ~ bird wizard
flying U, T: target player sacrifices a creature. @ deals 1 damage to each creature.
1/1
strength of omen's shrieker 2U
creature ~ zombie wizard
@ enters the battlefield with a +1/+1 counter on it for each other creature you control and all creatures you control."
2/2
maroh bottle 2WW
creature ~ human soldier
whenever a blue or red enchantment attacks or enchanted player, that player has defender from green, where X is the number of creatures you control.
2/3
blood spawn 1R
creature ~ vampire
@ doesn't untap during your untap step. 8, T: search your library for a creature card and put that card onto the battlefield. then shuffle your library.
1/1
kathru landers 3W
creature ~ human soldier
persist
2/5
commander grove 1GG
creature ~ beast
when @ dies, put a 2/2 black zombie creature token onto the battlefield. they gain flying until end of turn.
2/2
mortor of the elemental G
creature ~ cat warrior
trample
as @ enters the battlefield, choose a color.
enchanted creature has "3, T: put a 3/3 colorless golem artifact creature token onto the battlefield.
2/1
fleet of the reager U
creature ~ human wizard
T, sacrifice a goblin: exile each creature card from your graveyard.
@ deals damage equal to the number of artifacts you control to their owner's hand.
2/1
moment of velespine 4WW
creature ~ avatar
first strike
when @ enters the battlefield, return target creature to its owner's hand. any player may activate this ability but only during your hand this turn.
4/5
halchen aggression 2B
creature ~ goblin wizard
whenever @ attacks, target creature gets +1/+1 until end of turn. if shatoly with the draft a card, draw a card.
2/2
scarden courier 1U
creature ~ human monk
T: target legendary creature gets +1/+0 until end of turn.
2/3
darkness recruit 3W
creature ~ human knight
flying, vigilance
whenever @ attacks and isn't become instant or sorcery spell, you may have @ deal 2 damage to target creature or player. activate this ability only during your upkeep.
2/2
franty crocodile 6
artifact creature ~ myr
when @ dies, put a +1/+1 counter on @.
if a creature dealt damage by @ this turn dies, you gain 1 life for each forest you control.
3/4
mind slancher 3U
creature ~ spirit
flying W: @ gets +1/+0 until end of turn.
4/4
crashblust raiders WW
creature ~ human soldier
protection from black
2/2
infernal sphinx W
creature ~ human soldier B, T: you may put a creature card from your hand rather than pay @'s mana cost.
@ enters the battlefield tapped.
T: add 1 to your mana pool.
T: add G or U to your mana pool.
1/2
defensed invoker 1U
creature ~ chopder
flying
whenever you cast a elemental spell, you may return @ from your graveyard to your hand.
1/1
razor of the steel horror 2W
creature ~ human soldier 1W: @ gets +3/+0 until end of turn.
2/2
mana cander 6
artifact creature ~ construct
at the beginning of your upkeep, @ deals 2 damage to each creature you control for each % counter on @.
4/5
vedalken carrion W
creature ~ human cleric 2: @ gets +1/+0 until end of turn.
1/1
heart of the illusionary 1WU
creature ~ human knight
flash
protection from the color of your choice until end of turn.
2/2
rakish hyplotist 3G
creature ~ elf warrior
syar with other white creatures get +2/+1.
as long as enchanted creature is white or becomes blocked, it gets +1/+1 until end of turn.
3/3
mass of reast 6G
creature ~ human warrior
first strike
when @ enters the battlefield, exile another target creature. if you do, put an X/X green elemental creature token onto the battlefield.
3/4
correpted archic 1W
creature ~ human soldier
when @ enters the battlefield, if it was kicked, it enters the battlefield with two +1/+1 counters on it, where X is the number of artifacts you control.
cycling 1U
when @ is turned face up, target creature gets -1/-1 until end of turn.
1/1
aven warmorker 1U
creature ~ illusion
2/2
tinder dream 3
artifact creature ~ scarecrow
whenever another creature dies, draw a card.
2/2
born skydragon 4G
creature ~ drake
flying
when @ enters the battlefield, if you control two or more blue creatures, put a +1/+1 counter on target creature.
4/4
grave carrace 1UU
creature ~ human wizard
@ can't be blocked except by creatures with power 5 or greater.
evoke W
2/2
idherrefer hunter GW
creature ~ human soldier
defender, flying
when @ enters the battlefield, you gain 3 life.
2/2
skrin of the harpol 3U
legendary creature ~ human rogue 1B: @ gets +1/+0 until end of turn.
2/5
glizzard hellkite 3U
creature ~ drake
flying
T: add B or R to your mana pool. if there are no % counters on @, sacrifice @.
3/3
sandskay gravenancer 3U
creature ~ human cleric
countertype % gleat
@ enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.
2/2
wall of the warren 2R
creature ~ fox advisor
whenever @ attacks, it gets +1/+1 until end of turn.
1/4
golem sliver 3U
creature ~ sliver
sacrifice an artifact: @ gets +0/+3 until end of turn.
2/2
sexpi empract 1G
creature ~ human wizard R, T, discard two cards: put a % counter on @. G, sacrifice @: @ deals 2 damage to each creature and each player.
1/1
talisate, kind sentinels 3U
legendary creature ~ human wizard
@ can't be blocked by creatures with power X less than the number of creatures you control.
2/3
arch of lore 4G
creature ~ spirit
bloodthirst 1
when @ dies, you may gain 1 life.
4/4
sage of elemental 1W
creature ~ human warrior
lifelink
whenever @ attacks, each player sacrifices two permanents.
1/3
tower breaker 3GGG
creature ~ beast
trample
at the beginning of your upkeep, you may put a 4/3 red elemental creature token onto the battlefield.
5/5
grave warson 2RR
creature ~ cat warrior
@ can't be blocked by white creatures.
at the beginning of your upkeep, you may pay 1. if you do, put a 3/3 colorless golem artifact creature token onto the battlefield.
4/3
ghostly caremaster 2W
creature ~ human cleric 4, T: put a 3/3 colorless golem artifact creature token onto the battlefield.
2/2
spike tramp 2B
creature ~ goblin warrior
when @ enters the battlefield, put a 3/3 white knight creature token onto the battlefield.
3/1
markid trow 4G
creature ~ ooze
6/4
molten haster 1U
creature ~ bird wizard
flying
whenever @ attacks, it gets +2/+0 until end of turn.
1/1
consim binder 1RRR
creature ~ lizard
sacrifice @: add RG to your mana pool.
6/5
ogre elemental 5R
creature ~ elemental
cast @ only if you've been attacked this step.
flip a coin. if you win the flip, destroy target artifact.
4/4
hatched monk 1B
creature ~ human wizard 1U, T: target creature loses protection from the color of your choice until end of turn.
1/1
arcbound of the wolf 1R
creature ~ elemental 2G: @ gains fear until end of turn.
1/2
conclave warrior 2U
creature ~ merfolk soldier
protection from red
sacrifice @: @ deals 4 damage to target creature or player.
1/2
raid of the centaur G
creature ~ elf shaman
T: add one mana of any color to your mana pool.
1/1
master's ceptall W
creature ~ human cleric 3: target creature gets +2/+2 until end of turn.
1/1
verdant brader W
creature ~ human soldier
whenever a creature you control dies, target player puts the top two cards of his or her library into his or her graveyard.
-5: put a +1/+1 counter on target creature.
1/1
phyrexian calere cyclops 3U
creature ~ human wizard
soulbond
as long as @ is paired with another creature, destroy all creatures.
2/2
indiver battlecone 2
artifact creature ~ construct G: @ gets +1/+0 until end of turn.
1/2
screeching elemental 5G
creature ~ elemental
whenever another creature is put into your graveyard from the battlefield, you may draw a card.
5/5
keldon kathrid 1WWW
creature ~ wall
defender 2R: @ gains haste until end of turn. 1, return a non~spirit creature you control to its owner's hand: target player puts the top two cards of his or her library into his or her graveyard. 1G: regenerate @.
1/6
exhanda sants 4GW
creature ~ elemental frog warrior
when @ dies, put a +1/+1 counter on X. activate this ability only if seven or more cards are in your graveyard instead. if you don't, you lose the game.
5/5
magus of the wild 3U
creature ~ human artificer
whenever a player casts a spell, that player discards three cards.
2/3
spellboggart battlemage 3R
creature ~ human soldier
whenever another creature enters the battlefield, you may draw a card.
2/1
kilrancan victory 4BB
creature ~ vampire
flying
sacrifice a swamp: target player puts target creature card from among them and put it into your hand. shuffle your library.
4/4
primal imp 2W
creature ~ angel
flying
when @ enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield. then shuffle your library.
2/2
repetatory of the brackhall 2G
creature ~ snake
bloodrush ~ 1G, discard @: target creature gains flying and lifelink until end of turn.
2/1
glay sphinx 3R
creature ~ spirit
whenever @ attacks, you may discard two cards.
3/3
kami of the construct 2W
creature ~ human soldier
bestow 4G
when @ enters the battlefield, target opponent reveals his or her hand. you choose a non~wall creature card from it. that player discards that card.
2/2
bear shrieker 3U
creature ~ spirit
flying
whenever a creature you control becomes blocked, it gets +2/+2 until end of turn.
2/2
barbed deliterate 1W
creature ~ human soldier
when @ enters the battlefield, put two 1/1 green saproling creature tokens onto the battlefield, where X is the number of allies you control.
2/1
wall of knowledge 1WW
creature ~ wall
defender, flying
whenever @ deals combat damage to a player, put a 1/1 green saproling creature token onto the battlefield.
1/4
brazed libilator 3W
creature ~ human knight
flanking
when @ enters the battlefield, return up to three target creature cards from your graveyard to your hand.
2/2
graveved to minatie 7R
creature ~ giant
@ can't be blocked by creatures with power 1 or less.
5/5
skilling hero 3B
creature ~ zombie
at the beginning of each player's upkeep, that player sacrifices a creature at the beginning of the next cleanup step.
enchant creature
you control enchanted creature.
2/2
kera's scout W
creature ~ human soldier 2: @ gains flying until end of turn.
1/1
stampion sphere R
creature ~ goblin mercenary 1R, T, sacrifice a creature: @ deals damage to target creature or player equal to the number of creature cards in its controller's graveyard.
1/1
vedalken eldist 2R
creature ~ human warrior
double strike R, sacrifice @: destroy target artifact. that creature's controller discards a card.
2/3
dediecless collass 3B
creature ~ human wizard 3, T, discard a card: target shapeshifter creature gets +3/+3 until end of turn.
2/2
comper momator 1GG
creature ~ centaur shaman
sacrifice @: put a +1/+1 counter on @. 2, T, remove a +1/+1 counter from @: target creature gains double strike until end of turn.
2/2
pain commander 4BB
creature ~ elemental
@ can't be blocked by walls.
tap an untapped creature you control: put two 1/1 black horror creature tokens with flying onto the battlefield.
5/5
collorator 3G
creature ~ centaur archer G, T: add WW to your mana pool. draw a card.
2/2
charge griffin 1UU
creature ~ drake
flying
when @ enters the battlefield, you may sacrifice a black creature unless he or she pays 2.
other knight creatures you control get +1/+1.
flashback 2R
2/2
chancelic mane 3U
creature ~ human wizard
flash
flying
when @ enters the battlefield, exile target nonland permanent.
1/2
piled rakes 1WW
creature ~ human knight
first strike
whenever @ attacks and isn't blocked, defending player gains 14 life.
2/2
scarpheld singer 3W
creature ~ human soldier
at the beginning of your upkeep, sacrifice @ unless you sacrifice a creature.
exile the top card of target player's library. then exile a card from your graveyard. put a +1/+1 counter on @.
2/2
rampa titan 1RW
creature ~ goblin warrior
rather than pay @'s mana cost.
spend only permanents are players and put the cards in your hand each player reveals the top card of his or her library. if the player controls a creature, put a +1/+1 counter on it. B: regenerate @.
1/2
scaraben golem 3
artifact creature ~ golem 3B, T: put two 1/1 white spirit creature tokens with flying onto the battlefield.
3/3
withen of the manaleuder 1W
creature ~ human soldier W, T: tap target creature. it can't be regenerated.
1/1
solaming daunting lence 2
artifact creature ~ thopter (R/P), T: target creature gets +1/+1 until end of turn.
0/1
sleeperwood poison 6G
creature ~ elemental
whenever @ deals combat damage to a player, that player loses 1 life.
5/5
paralled bloodhade 3GG
creature ~ ape
whenever you cast a creature spell, target creature gains haste until end of turn.
4/4
tree spirit 3R
creature ~ goblin warrior
sacrifice @: destroy all creatures.
2/2
aven preaver B
creature ~ zombie
cumulative upkeep~prevent all combat damage that would be dealt by enchanted creature.
1/2
handent plar 2B
creature ~ spirit
kicker 1W
when @ enters the battlefield, exile all permanents named @. if @ was kicked, sacrifice @.
2/1
mandle searcher 3R
creature ~ beast
when @ enters the battlefield, you may exile all creature cards from your graveyard. 8, T: draw a card.
4/4
slaneraecher R
creature ~ goblin
sacrifice @: @ gets +2/+0 until end of turn.
1/1
razor of seyfer 3W
creature ~ human knight
countertype % spore
at the beginning of the end step, if no creatures are on the battlefield, return @ to its owner's hand.
3/3
cloudscape stronghade 1U
creature ~ merfolk rogue
sacrifice @: add GG to your mana pool.
1/2
pride assessin 3U
creature ~ human wizard 3U, discard a card: @ gets +2/+0 until end of turn.
3/2
horred kavu 4RR
creature ~ plant cat
raid ~ when @ enters the battlefield, you may exile target creature card from a graveyard. you gain 6 life.
4/4
past the pild venter B
creature ~ human warrior
T: @ deals 1 damage to each creature without flying and each player.
when @ leaves the battlefield, it deals 3 damage to that player.
1/1
horned demon 4BB
creature ~ vampire
flying
@ gets +2/+2 as long as you control a blue permanent.
3/8
arrow catcher 2U
creature ~ human cleric 3U: @ gets +1/+1 until end of turn.
2/1
greater abandant 1W
creature ~ human cleric
whenever @ becomes blocked, defending player puts that many cards from the top of his or her library into his or her graveyard.
1/1
steelslash wall 2U
creature ~ illusion
flying
morph 2U
when @ is turned face up, put a 2/2 black zombie creature token onto the battlefield.
1/2
shield of contiver 1W
creature ~ human soldier
vigilance
2/1
weight of the oversers 4W
creature ~ spirit
flying, hexproof 1R: @ gets +1/+0 until end of turn.
rebound
3/2
broden drake 1U
creature ~ drake
flying
@ can't block.
you control enchanted creature.
when @ leaves the battlefield, sacrifice it unless you return a permanent you control to its owner's hand.
1/2
odika gnower 2W
creature ~ human soldier
when @ dies, tap target creature blocking @.
2/3
sunker stead 1UU
creature ~ human wizard 1U, T: target creature gets -5/-0 until end of turn.
2/2
unfitcher 1UR
creature ~ human wizard 1U: exile @. if you do, put the top two cards of your library into your hand. sacrifice @. you may choose new targets for the copy.
2/2
thunder of the patalima 2RRR
enchantment creature ~ giant
when @ dies, you may search your library for a dragon creature card, reveal it, and put it into your hand. then shuffle your library.
5/6
seilling the eye of leaver 3B
legendary enchantment creature ~ god
when @ enters the battlefield, destroy target artifact. you gain life equal to that card's converted mana cost.
4/4
Multicolored:
fire harn 5RG
sorcery
@ deals 1 damage to target creature or player.
veteran archer 1WB
creature ~ human knight
first strike
when @ dies, target creature gets +1/+1 until end of turn.
2/2
booting mage 3GW
creature ~ human soldier
all slivers have "2, sacrifice this creature: add G to your mana pool."
3/3
demon the titan WU
creature ~ human soldier
T: has more cast a sorcery spell, if @ is an enchantment, @ becomes a 3/1 green elemental creature with flying.
2/2
arcon flames 3RG
sorcery
destroy target creature with flying.
flowstone sentry UBB
creature ~ human wizard UB: target goblin creature gets +2/+2 and gains flying until end of turn.
3/3
mal sunnix 1BGG
sorcery
each player loses 2 life.
world's greed 3GGW
instant
you gain 3 life.
when @ leaves the battlefield, if there are no % counters on @, sacrifice it at end of combat.
harrow dragon 3BRR
creature ~ dragon
flying
when @ enters the battlefield, draw a card.
tap target creature.
5/5
kaki, seren of verta 1UB
legendary creature ~ human wizard
as long as you control a swamp, @ gets +1/+1 until end of turn.
2/3
remore fore 5RG
sorcery
destroy target artifact or enchantment.
conssiple 1UB
creature ~ human wizard
morph 1G
whenever @ attacks, tap @.
T, remove a +1/+1 counter from @: @ gains flying until end of turn.
1/1
primel crown 3GU
creature ~ elemental
when @ enters the battlefield, sacrifice it and sacrifice @.
flashback 8G
4/4
coor monk 3BR
creature ~ vampire
manifest the top card of your library: the next time a source of your choice would deal damage to you this turn, it deals that much damage to you.
4/2
arcane end 2WU
enchantment
as @ enters the battlefield, choose a color.
whenever a swamp is put into a graveyard from anywhere, that player discards a card.
mardu groundsone WU
creature ~ human wizard
when @ enters the battlefield, each player discards a card.
1/1
kerga cranest 2BG
creature ~ elemental
whenever @ is dealt damage, you lose that much life.
6/5
azecreat 3RRG
enchantment
whenever a nontoken creature dies, return that card to its owner's hand.
corpse renewal 2GU
enchantment
whenever a creature you control dies, put a +1/+1 counter on @. activate this ability only if you control a creature with power 5 or greater.
predatory drake GU
creature ~ drake
flying
whenever @ attacks, defending player gains control of @.
3/3
heart of the illusionary 1WU
creature ~ human knight
flash
protection from the color of your choice until end of turn.
2/2
prisal game 3RG
sorcery
target creature gets -3/-0 until end of turn. draw a card.
idherrefer hunter GW
creature ~ human soldier
defender, flying
when @ enters the battlefield, you gain 3 life.
2/2
blade and weids 2WB
instant
put two 3/3 green beast creature tokens onto the battlefield. 2: target creature gets -1/-1 until end of turn.
thring surge 2WU
instant
copy target instant or sorcery spell you control. destroy that creature at the beginning of the next end step.
exhanda sants 4GW
creature ~ elemental frog warrior
when @ dies, put a +1/+1 counter on X. activate this ability only if seven or more cards are in your graveyard instead. if you don't, you lose the game.
5/5
vine secrets 1BR
enchantment 1W, discard a card: destroy target nonblack creature that player controls.
rampa titan 1RW
creature ~ goblin warrior
rather than pay @'s mana cost.
spend only permanents are players and put the cards in your hand each player reveals the top card of his or her library. if the player controls a creature, put a +1/+1 counter on it. B: regenerate @.
1/2
unfitcher 1UR
creature ~ human wizard 1U: exile @. if you do, put the top two cards of your library into your hand. sacrifice @. you may choose new targets for the copy.
2/2
grave spirit 2RGW
creature ~ treefolk
tap an untapped creature you control: uncast target spell with the same name as the creature target player controls.
3/4
Double posting because I hit the character limit. Turns out its only 300k per post.
Special classes:
Inclusive classes:
hellkyte 2W
instant
prevent all damage that would be dealt to target creature this turn.
level 3~
5/6 2UU, T: look at the top four cards of your library, where X is the number of nonland cards revealed this way onto the battlefield tapped. then shuffle your library.
shadow in golden
land
@ enters the battlefield tapped.
when @ enters the battlefield, put a +1/+1 counter on @. = uncast target spell with converted mana cost X or less.
sage of paradise 1UU
creature ~ merfolk soldier
heroic ~ whenever you cast a spell that targets @, put a % counter on @.
whenever you cast a spirit or arcane spell, you may search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. then shuffle your library.
2/2
rain of fire 4BB
instant
creatures you control gain trample and get +X/+0 until end of turn, where X is the number of lands you control.
essence temple 1
artifact
countertype % elite
@ enters the battlefield with X % counters on it. 4WW, T: target creature gains shroud until end of turn. 3U: @ can't attack or block unless you control a plains.
distorting mist 1G
instant
target creature gets -1/-0 until end of turn. X, T: return target creature to its owner's hand.
rumber of flowstone 4
artifact 2, T: target player puts the top X cards of his or her library into his or her graveyard.
lambor construct 5
artifact 1, T: exile target card from a graveyard.
whenever @ deals combat damage to a player, return target creature card with converted mana cost X or less to its owner's hand.
cursed the medide 1G
instant
[choose one ~ = target soldier creature gets +2/+2 until end of turn.
when @ enters the battlefield, if it was kicked, it enters the battlefield with X +choose one ~/+choose one ~ counters on it. 3, T, remove X % counters from @: @ deals 2 damage to target creature or player. activate this ability only once each turn.
commander to the mester 1B
creature ~ human cleric
T: target player puts the top X cards of his or her library into his or her graveyard.
1/1
wirewood tribute 1R
instant
@ deals X damage to target creature or player, where X is 43/9.
mightstone 3
artifact
T, sacrifice @: @ deals X damage to each creature and each player.
seamy 4R
instant
@ deals X damage to target creature. put a 1/1 white spirit creature token with flying onto the battlefield for each % counter on @.
knight of the thief shrick 2U
creature ~ human wizard 1U: target creature gets +X/+0 until end of turn.
2/2
singe RR
instant
@ deals X damage to target creature or player. activate this ability only during your turn.
diskits U
instant
each player puts X 1/1 colorless wolf creature tokens onto the battlefield.
hunter shift 2W
instant
you gain X life.
cycling 2
concay the black 2WU
sorcery
draw X cards.
mefathin incarnation 2G
enchantment
at the beginning of each player's upkeep, that player puts X 1/1 white spirit creature tokens with flying onto the battlefield.
thoughtshrieker battle 4
artifact 3, T: target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
rimebrawn spring 2W
instant
buyback 3
target creature gets +X/+X until end of turn.
chimeric thapsist B
creature ~ human warrior X: return target artifact card from your graveyard to your hand.
1/1
rage mana
land
@ enters the battlefield tapped.
T: add G, G, or G to your mana pool.
{2}R, T: target creature gets +X/+0 until end of turn, where X is the number of cards in your hand.
stormstalker invoker W
creature ~ human monk
first strike
whenever a creature you control dies, you may instead put the top two cards of your library into your graveyard. you may return @ from your graveyard to the battlefield. shuffle @ into its owner's library.
when @ enters the battlefield, if it was kicked, it enters the battlefield with X +1/+1 counters on it. G, remove a % counter from @: target creature can't block this turn.
1/1
sakura's verdent 5
artifact XX, T: tap up to two target creatures.
earth 1R
sorcery
as an additional cost to cast @, exile X creature cards from your graveyard.
each player may pay X, where X is the total converted mana cost of that permanent.
whenever a player casts a creature spell, if @ is an enchantment, @ becomes a 3/3 ape creature. if no creatures are on the battlefield, destroy that creature at end of combat.
shore the light 2U
sorcery
as an additional cost to cast @, sacrifice X lands.
draw two cards.
cranial devilition XR
sorcery ~ arcane
@ deals X damage to each creature with flying and each player and you gain 1 life.
roughraw mage 2U
creature ~ merfolk rogue
flying 1, remove X % counters from a creature you control: @ deals 1 damage to target creature or player.
1/1
reap the gate 2U
instant
target creature gets +X/+X until end of turn, where X is the number of attacking creatures.
kazula's wispes R
instant
as an additional cost to cast @, exile X creature cards from a graveyard.
each player may put that card until all cards in his or her hand, then sacrifices a nontoken creature. 2B, T: draw a card.
infirite of stand 2RR
enchantment
unleash
whenever a player casts a red spell, that player loses 1 life and you gain X life, where X is that creature's power.
pure of pain 1B
instant
as an additional cost to cast @, discard X cards, then draw that many cards.
tannom's spirit 2GG
creature ~ treefolk
countertype % spore
at the beginning of your upkeep, you may put a % counter on @. 1, remove X % counters from @: gain control of target creature with power 4 or greater until end of turn. that creature gains haste until end of turn.
3/6
eedles of essarch XB
sorcery
target player skips all combat phases of his or her next combat phase.
charge for embrace 3R
sorcery
@ deals X damage to target player.
archon of incursion 3BG
creature ~ efreet
fear
when @ enters the battlefield, put the top X cards of your library into your graveyard, where X is the number of clerics on the battlefield.
4/4
voice of puraition 3WW
creature ~ avatar
when @ dies, target player loses X life.
3/3
stone dryad 3U
creature ~ drake
flying 2, return a land you control to its owner's hand: uncast target spell with converted mana cost X from your graveyard.
2/2
carnivoral 2RGW
creature ~ elemental
when @ enters the battlefield, if it was kicked with its R kicker, it enters the battlefield with X +1/+1 counters on it. 1G, remove a -1/-1 counter from @: put a +1/+1 counter on @. R, remove a +1/+1 counter from @: uncast target spell.
4/4
hydromorph dragon 5G
creature ~ dragon
flying, trample, haste
at the beginning of your upkeep, @ deals combat damage to you this turn, where X is the number of cards in your hand.
3/3
buolate 1UU
instant
tap X target creatures and/or players.
obles of frogting 1B
instant
target creature gets +X/+0 until end of turn.
nimbos barrier 1U
creature ~ merfolk
whenever you cast an instant or sorcery spell, you may pay 1. if you do, target creature gets -X/-X until end of turn, where X is the number of % counters on @.
1/2
rekeery of the hunt 6B
sorcery
choose a creature type. target player draws X cards, where X is the total amount of mana paid this way.
reap 1G
instant
target creature gets +X/+0 until end of turn, where X is the number of cards in your hand.
transmute 2U
soulsnot 4
artifact ~ equipment
equip 1
equipped creature has trample.
when @ enters the battlefield, if it was kicked, it enters the battlefield with a % counter on it if you cast it from your hand.
target creature gets +2/+2 and gains flying until end of turn. activate this ability only if @ is in a graveyard.
-3: you gain 4 life.
fuse
cursed the medide 1G
instant
[choose one ~ = target soldier creature gets +2/+2 until end of turn.
when @ enters the battlefield, if it was kicked, it enters the battlefield with X +choose one ~/+choose one ~ counters on it. 3, T, remove X % counters from @: @ deals 2 damage to target creature or player. activate this ability only once each turn.
marsh token 1R
creature ~ elemental shaman
kicker 4
trample
champion a green creature
when @ enters the battlefield, return target artifact to its owner's hand.
2/1
resounding wind 2U
instant
choose a creature type.
when @ enters the battlefield, if it was kicked, destroy all other artifacts.
sandstalker warriors BR
creature ~ human wizard
kicker 4
@ gets +3/+3 for each card in your hand.
2/2
base hunter 1W
creature ~ human soldier
kicker 1R
when @ enters the battlefield, exile target land.
1/3
dragonstorm 2U
enchantment ~ aura
enchant creature
when @ enters the battlefield, if it was kicked, destroy target land.
catcher 4RR
creature ~ hound
haste G: @ gets +1/+0 until end of turn. if @ was kicked, it enters the battlefield with a % counter on it.
persist
4/4
disawnis of redemption 1R
creature ~ goblin shaman
when @ enters the battlefield, if it was kicked, target creature loses all abilities and becomes a 5/5 goblin creature until end of turn.
1/1
stormstalker invoker W
creature ~ human monk
first strike
whenever a creature you control dies, you may instead put the top two cards of your library into your graveyard. you may return @ from your graveyard to the battlefield. shuffle @ into its owner's library.
when @ enters the battlefield, if it was kicked, it enters the battlefield with X +1/+1 counters on it. G, remove a % counter from @: target creature can't block this turn.
1/1
simic break 2R
enchantment ~ aura
enchant creature
at the beginning of your upkeep, if you control a swamp, you may return target creature to its owner's hand. if @ was kicked, that creature gets +3/+3 until end of turn.
tramperting breaker 1BB
creature ~ vampire
flying
when @ enters the battlefield, if it was kicked, it deals 6 damage to each creature.
3/1
skyshroud angel 1R
creature ~ orc warrior
echo 2U
when @ enters the battlefield, if it was kicked, you may pay 1 and return a creature card you own from your graveyard to his or her hand.
2/2
carnivoral 2RGW
creature ~ elemental
when @ enters the battlefield, if it was kicked with its R kicker, it enters the battlefield with X +1/+1 counters on it. 1G, remove a -1/-1 counter from @: put a +1/+1 counter on @. R, remove a +1/+1 counter from @: uncast target spell.
4/4
colossus champion 2R
creature ~ human swamp
you may choose not to untap @ during your untap step.
countertype % beast
whenever a creature you control dies, if it was kicked, it deals 3 damage to target creature.
2/1
raceader 3G
creature ~ human druid
when @ enters the battlefield, if it was kicked, it deals 1 damage to target creature or player.
draw a card.
2/3
sage of paradise 1UU
creature ~ merfolk soldier
heroic ~ whenever you cast a spell that targets @, put a % counter on @.
whenever you cast a spirit or arcane spell, you may search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. then shuffle your library.
2/2
soulsnot 4
artifact ~ equipment
equip 1
equipped creature has trample.
when @ enters the battlefield, if it was kicked, it enters the battlefield with a % counter on it if you cast it from your hand.
target creature gets +2/+2 and gains flying until end of turn. activate this ability only if @ is in a graveyard.
-3: you gain 4 life.
fuse
ogre storm 1G
enchantment
at the beginning of your upkeep, put a % counter on each creature on the battlefield.
essence temple 1
artifact
countertype % elite
@ enters the battlefield with X % counters on it. 4WW, T: target creature gains shroud until end of turn. 3U: @ can't attack or block unless you control a plains.
sigiled stronghold 2
artifact
whenever a player casts a spell, you gain 1 life for each % counter on @.
cursed the medide 1G
instant
[choose one ~ = target soldier creature gets +2/+2 until end of turn.
when @ enters the battlefield, if it was kicked, it enters the battlefield with X +choose one ~/+choose one ~ counters on it. 3, T, remove X % counters from @: @ deals 2 damage to target creature or player. activate this ability only once each turn.
hand of agony 2U
creature ~ human wizard
countertype % skire
at the beginning of your upkeep, you may put a % counter on @.
T, remove any number of % counters from @: put a 1/1 white spirit creature token with flying onto the battlefield.
+1: return target artifact card from your graveyard to your hand.
1/1
forcower pipinist 1GG
creature ~ elf warrior
countertype % verse
if @ would die, exile it instead.
2/2
seamy 4R
instant
@ deals X damage to target creature. put a 1/1 white spirit creature token with flying onto the battlefield for each % counter on @.
ghost soldiers 4G
creature ~ beast
whenever @ deals combat damage to a player, if @ has a % counter on it, put it onto the battlefield. if it's a creature card, you may reveal it and put it into your hand.
3/3
puppet bell assassin 2WU
creature ~ human wizard WU, T: tap target creature. it can't be regenerated. if that creature has two or more % counters on it, you may sacrifice it, then put that card onto the battlefield under your control.
3/3
lurking elite drake 3U
creature ~ drake
flying
whenever @ deals combat damage to a player, put a +1/+1 counter on it.
-2: remove all % counters from each creature you control.
whenever a creature you control dies, put a +1/+1 counter on each creature you control.
3/3
border of the last
land
T: add 1 to your mana pool. 2, T, sacrifice @: draw a card. if you do, remove a % counter from @. 2B, T, sacrifice @: destroy target permanent.
soul shield 3
artifact
countertype % charge 2, T: put a % counter on target creature with flying without flying.
T: draw a card, then discard a card.
whenever @ deals combat damage to a player, you may have it deal 2 damage to target creature or player.
soul crypt 7
artifact
countertype % time
when @ enters the battlefield, you may return target land you control to its owner's hand. = target creature gets -3/-0 until end of turn. = target creature gains flying until end of turn.
vickory retricution 5BB
sorcery
countertype % devotion
enchant creature
at the beginning of your upkeep, you may put a % counter on @.
sacrifice @: prevent all damage a source of your choice would deal this turn.
knight of pile hurgy 1WW
creature ~ human cleric
whenever @ deals combat damage to a player, you may put a +1/+1 counter on @. when you reveal a swamp or swamp card from your graveyard, you may put a % counter on @.
remove three % counters from @: put a +1/+1 counter on each permanent you control if it's white.
2/2
catcher 4RR
creature ~ hound
haste G: @ gets +1/+0 until end of turn. if @ was kicked, it enters the battlefield with a % counter on it.
persist
4/4
aura tutor 6UB
sorcery
countertype % time
trample
whenever an opponent casts a spell, @ deals 3 damage to that player.
stormstalker invoker W
creature ~ human monk
first strike
whenever a creature you control dies, you may instead put the top two cards of your library into your graveyard. you may return @ from your graveyard to the battlefield. shuffle @ into its owner's library.
when @ enters the battlefield, if it was kicked, it enters the battlefield with X +1/+1 counters on it. G, remove a % counter from @: target creature can't block this turn.
1/1
knight of the consigh 3GG
creature ~ spirit
countertype % time
@ enters the battlefield with three +1/+1 counters on it.
remove a +1/+1 counter from @: add G to your mana pool.
4/4
boonflame 4W
instant
exile all cards from all graveyards.
remove all % counters from target creature onto a second target creature. if you do, that creature gets +2/+2 until end of turn.
roughraw mage 2U
creature ~ merfolk rogue
flying 1, remove X % counters from a creature you control: @ deals 1 damage to target creature or player.
1/1
tannom's spirit 2GG
creature ~ treefolk
countertype % spore
at the beginning of your upkeep, you may put a % counter on @. 1, remove X % counters from @: gain control of target creature with power 4 or greater until end of turn. that creature gains haste until end of turn.
3/6
elven nimbus BB
creature ~ zombie knight
at the beginning of your upkeep, you may put a % counter on @.
T, remove three % counters from @: put a token that's a copy of the other card into your hand. then shuffle your library.
2/2
witch shaman 1WW
creature ~ human soldier
vigilance
at the beginning of your upkeep, you may put a % counter on @.
remove three % counters from @: add B to your mana pool and you gain 1 life.
2/3
colossus champion 2R
creature ~ human swamp
you may choose not to untap @ during your untap step.
countertype % beast
whenever a creature you control dies, if it was kicked, it deals 3 damage to target creature.
2/1
denizen shaman W
creature ~ human cleric
soulbond
as long as @ is paired with another creature, each of those creatures has "T: target player discards a card for each % counter on @.
1/1
whipkine petriartion 4
artifact
countertype % charge
T: add 2 to your mana pool.
T: add B or G to your mana pool.
nimbos barrier 1U
creature ~ merfolk
whenever you cast an instant or sorcery spell, you may pay 1. if you do, target creature gets -X/-X until end of turn, where X is the number of % counters on @.
1/2
lava strike 1U
instant
uncast target spell. its controller loses 1 life.
shadow in golden
land
@ enters the battlefield tapped.
when @ enters the battlefield, put a +1/+1 counter on @. = uncast target spell with converted mana cost X or less.
tormented rite 2UU
instant
uncast target spell. put a +1/+1 counter on each of them.
depamation 2UU
instant
uncast target spell. its controller may search his or her library for a creature card, reveal it, and put it into your hand. if you do, shuffle your library.
ore ranger 1R
creature ~ human shaman R, T: uncast target spell unless its controller pays 1.
flashback 3WW
2/2
alchemost charge U
instant
uncast target spell that targets a spell or ability.
hornet outlander 1U
creature ~ merfolk rogue 1U, T: have target creature gets +1/+1 until end of turn.
uncast target spell.
1/1
lava mind 1U
instant
uncast target spell unless its controller pays 4.
putpit rift 1U
instant
uncast target spell. its controller puts the top two cards of his or her library into his or her graveyard.
morduros's harvest U
instant
uncast target spell. its controller loses 2 life.
devout of freetic 1U
instant
uncast target spell unless its controller pays 2.
dawn of sands 2UUU
instant
uncast target spell unless its controller pays 4.
T: prevent the next 1 damage that would be dealt to target creature this turn.
whenever you cast a spirit or arcane spell, target creature gains double strike until end of turn.
assassin's harment 1U
instant
uncast target instant spell. its controller loses 1 life.
eye of the forces 4U
instant
uncast target spell.
enchanted creature has "T: put a 1/1 blue bird soldier creature token with haste onto the battlefield.
stone dryad 3U
creature ~ drake
flying 2, return a land you control to its owner's hand: uncast target spell with converted mana cost X from your graveyard.
2/2
carnivoral 2RGW
creature ~ elemental
when @ enters the battlefield, if it was kicked with its R kicker, it enters the battlefield with X +1/+1 counters on it. 1G, remove a -1/-1 counter from @: put a +1/+1 counter on @. R, remove a +1/+1 counter from @: uncast target spell.
4/4
vision 3U
instant
uncast target spell unless its controller pays 1.
almers' spirit 1U
instant
uncast target spell unless its controller pays 2.
shadow in golden
land
@ enters the battlefield tapped.
when @ enters the battlefield, put a +1/+1 counter on @. = uncast target spell with converted mana cost X or less.
strampire land 7B
sorcery
[choose one ~ = target creature gets -2/-2 until end of turn.
draw a card.
cursed the medide 1G
instant
[choose one ~ = target soldier creature gets +2/+2 until end of turn.
when @ enters the battlefield, if it was kicked, it enters the battlefield with X +choose one ~/+choose one ~ counters on it. 3, T, remove X % counters from @: @ deals 2 damage to target creature or player. activate this ability only once each turn.
silverone charm 1U
instant
[choose one ~
= target creature gets +2/+2 until end of turn.
= target creature gets +choose one ~/+0 and gains flying until end of turn.]
entwine 5R
blade of the reefond 1U
enchantment ~ aura
enchant land
enchanted land has "T: prevent the next 1 damage that would be dealt to target creature this turn. = destroy target land.]
spike winds 1G
sorcery
[choose one ~ = return target artifact card with converted mana cost choose one ~ or less from your graveyard to the battlefield.
draw a card.
soul crypt 7
artifact
countertype % time
when @ enters the battlefield, you may return target land you control to its owner's hand. = target creature gets -3/-0 until end of turn. = target creature gains flying until end of turn.
bowder call 2B
instant
[choose one ~
= target creature gets -2/-2 until end of turn.
= target creature gets +2/+0 and gains first strike until end of turn.]
errant blindfall 6B
instant
[choose one ~ = destroy target artifact. 1U, remove a +choose one ~/+choose one ~ counter from @: put a +choose one ~/+choose one ~ counter on another target artifact or enchantment.
sandstone sliver 3G
creature ~ sliver
all slivers have "T, sacrifice a creature: destroy target creature with flying.]
2/2
nightstalker's machine 4
artifact ~ equipment
equip 4
whenever equipped creature attacks, each player puts the top three cards of his or her library into his or her graveyard."
soulsnot 4
artifact ~ equipment
equip 1
equipped creature has trample.
when @ enters the battlefield, if it was kicked, it enters the battlefield with a % counter on it if you cast it from your hand.
target creature gets +2/+2 and gains flying until end of turn. activate this ability only if @ is in a graveyard.
-3: you gain 4 life.
fuse
sphinx of phyrexian 3
artifact ~ equipment
equip 2
equipped creature gets +2/+2 and has flying.
crypt crows 1
artifact ~ equipment
equip 4
equipped creature gets +1/+1 and has indestructible."
yeth of spires 2
artifact ~ equipment
equip 3
equipped creature gets +2/+2.
whenever a creature enters the battlefield under your control, you may put a +1/+1 counter on @. activate this ability only any time you could cast a sorcery.
senblast engine 2
artifact ~ equipment
equip 3
whenever equipped creature attacks, it deals 2 damage to target creature or player."
aura lich
0
artifact ~ equipment
equip 1
equipped creature has "T: this creature deals 2 damage to target creature or player."
penison of the unseen 2
legendary artifact ~ equipment
equip 1
equipped creature gets +1/+1 and has first strike.
hellkyte 2W
instant
prevent all damage that would be dealt to target creature this turn.
level 3~
5/6 2UU, T: look at the top four cards of your library, where X is the number of nonland cards revealed this way onto the battlefield tapped. then shuffle your library.
gift, bird suncap 7B
legendary creature ~ spirit
when @ enters the battlefield, choose a color.
all samurai creatures have exalted.
6/3
thaliko, drakecount cutter 3UB
legendary creature ~ human wizard
sacrifice a creature: @ gets +1/+0 until end of turn. B, T: look at the top card of target player's library. if it's a land card, put it onto the battlefield. put the rest into your graveyard.
4/3
kongmist, the prisenty 8WW
legendary creature ~ angel
flying
when @ enters the battlefield, return target artifact card from your graveyard to your hand.
10/10
dreamstone centaurs 3UU
legendary creature ~ human wizard
other green creatures you control get +1/+1. U, discard a card: destroy target artifact. it can't be regenerated.
2/2
akroma, golem of nurturer 3BB
legendary creature ~ demon spirit
when @ enters the battlefield, draw a card.
5/4
manta, the flames 2UU
legendary creature ~ human wizard
when @ enters the battlefield, you may exile target creature card from a graveyard.
you may pay W to end this effect.
enchanted creature gets +2/+2 and has "3, T: exile target creature an opponent controls.
1/2
marale, martyrs' eether 1U
legendary creature ~ human wizard
T: you may tap or untap target creature.
1/2
jerada, the yout cathar 3WW
legendary creature ~ human cleric W, T: @ deals 1 damage to target creature or player. 2B: @ gets +1/+1 until end of turn.
3/3
penison of the unseen 2
legendary artifact ~ equipment
equip 1
equipped creature gets +1/+1 and has first strike.
temple of the dead 5G
legendary creature ~ elemental warrior
7/4
pitchrider the skywatch 3WW
legendary creature ~ human soldier
whenever @ deals combat damage to a player, if you control a white permanent, draw a card.
3/5
Exclusive classes:
barringer, the cleaver 2WU
planeswalker ~ navini
+2: exile target card from a graveyard. its owner shuffles his or her library. then if that player has more cards in hand than each opponent, you may search your library for a card and put that card onto the battlefield. then shuffle your library.
(4)
gritis the barbing the arsist 2BB
planeswalker ~ tarch
+1: destroy target creature. its controller puts a 1/1 white knight creature token with flying onto the battlefield instead.
(3)
garard, phyrexian spell 3RR
planeswalker ~ black
+1: put a 1/1 green saproling creature token onto the battlefield.
fateful hour ~ as long as you control three or more artifacts, it gets +2/+2 and basic landwalk of the chosen type in addition to their other types. this effect continues with the least converted mana cost is 2.
(6)
shadow in golden
land
@ enters the battlefield tapped.
when @ enters the battlefield, put a +1/+1 counter on @. = uncast target spell with converted mana cost X or less.
temple of enting
land
T: add 1 to your mana pool. 2, T: add U to your mana pool.
{2}BR: @ becomes a 3/3 black spirit creature and loses all creature types until end of turn.
uncatting crag
land
@ enters the battlefield tapped.
when @ enters the battlefield, return a blue or black creature you control to its owner's hand.
T: add WB to your mana pool. @ deals 1 damage to you.
footant low
land
@ enters the battlefield tapped.
T: add B or R to your mana pool.
ranked shadows
land
T: add 1 to your mana pool.
T: add R or G to your mana pool.
border of the last
land
T: add 1 to your mana pool. 2, T, sacrifice @: draw a card. if you do, remove a % counter from @. 2B, T, sacrifice @: destroy target permanent.
bone the inkes
land ~ swamp forest
as @ enters the battlefield, you may sacrifice two cards. target opponent may put a 3/3 green beast creature token onto the battlefield. they have "sacrifice this creature: add B to your mana pool."
flowstone pallade
land
@ enters the battlefield tapped.
T: add W or U to your mana pool.
{2}UU: @ becomes a 3/3 red elemental creature with flying, first strike, and as long as you control a green creature.
rage mana
land
@ enters the battlefield tapped.
T: add G, G, or G to your mana pool.
{2}R, T: target creature gets +X/+0 until end of turn, where X is the number of cards in your hand.
trown of the dead
land
T, pay 1 life, sacrifice @: search your library for a creature card, reveal it, and put it into your hand. then shuffle your library.
temple of signos
land
T: add 1 to your mana pool. 3, T: put a 1/1 white spirit creature token with flying onto the battlefield.
rogue silver
land ~ locus
T: add 1 to your mana pool. 3G, T: choose target black creature. you gain 2 life.
fulyad solandia
land
@ enters the battlefield tapped.
T: add W or B to your mana pool.
gate the exharla
land
@ enters the battlefield tapped.
T: add W or B to your mana pool.
syndic catacombs
land
T: add 1 to your mana pool.
T, sacrifice @: destroy target creature.
leafen calcion
land
@ enters the battlefield tapped.
T: add G to your mana pool.
T, sacrifice @: add two mana of any one color to your mana pool.
plague 2R
instant
destroy target artifact.
enchanted creature gets +2/+2 and has flying.
basilick 1W
instant
target creature gets +4/+4 until end of turn.
draw a card at the beginning of the next turn's upkeep.
hellkyte 2W
instant
prevent all damage that would be dealt to target creature this turn.
level 3~
5/6 2UU, T: look at the top four cards of your library, where X is the number of nonland cards revealed this way onto the battlefield tapped. then shuffle your library.
armored strike 1W
instant
prevent the next 5 damage that would be dealt to target creature or player this turn.
draw a card.
wistmorm 1W
instant
target player reveals his or her hand and discards that card. if you control a red permanent, sacrifice @.
shrieking glare 2W
instant
destroy target land.
fatemage from the charge 3U
instant
search your library for up to two basic land cards and put them onto the battlefield. then shuffle your library.
rebound 2U
instant
search your library for a basic land card and put it onto the battlefield. then shuffle your library.
palace 1U
instant
exile target card from a graveyard. target opponent reveals his or her hand. you choose a card from it. search that player's graveyard, hand, and library for any number of cards with that name and exile them. then that player shuffles his or her library.
revival volation 2R
instant
@ deals 6 damage to target player.
lava strike 1U
instant
uncast target spell. its controller loses 1 life.
peacl 1WW
instant
exile target permanent.
rain of fire 4BB
instant
creatures you control gain trample and get +X/+0 until end of turn, where X is the number of lands you control.
perrexsive 1G
instant
target creature gets +3/+0 until end of turn. you gain 5 life.
distorting mist 1G
instant
target creature gets -1/-0 until end of turn. X, T: return target creature to its owner's hand.
pillar attack 2U
instant
tap all lands.
tormented rite 2UU
instant
uncast target spell. put a +1/+1 counter on each of them.
cursed the medide 1G
instant
[choose one ~ = target soldier creature gets +2/+2 until end of turn.
when @ enters the battlefield, if it was kicked, it enters the battlefield with X +choose one ~/+choose one ~ counters on it. 3, T, remove X % counters from @: @ deals 2 damage to target creature or player. activate this ability only once each turn.
depamation 2UU
instant
uncast target spell. its controller may search his or her library for a creature card, reveal it, and put it into your hand. if you do, shuffle your library.
retribution 2WW
instant
put a 3/3 green beast creature token onto the battlefield.
sacrifice @: add 1 to your mana pool.
woodstorm 1W
instant
destroy target artifact or enchantment.
wirewood tribute 1R
instant
@ deals X damage to target creature or player, where X is 43/9.
spangerous grasp G
instant
target player becomes the creature type of your choice until end of turn.
alchemost charge U
instant
uncast target spell that targets a spell or ability.
silverone charm 1U
instant
[choose one ~
= target creature gets +2/+2 until end of turn.
= target creature gets +choose one ~/+0 and gains flying until end of turn.]
entwine 5R
resounding wind 2U
instant
choose a creature type.
when @ enters the battlefield, if it was kicked, destroy all other artifacts.
seamy 4R
instant
@ deals X damage to target creature. put a 1/1 white spirit creature token with flying onto the battlefield for each % counter on @.
hydromorph trap 3R
instant ~ trap
if a spell or ability an opponent controls causes you to discard @, put it onto the battlefield. that creature deals damage equal to its power to that creature.
lava mind 1U
instant
uncast target spell unless its controller pays 4.
singe RR
instant
@ deals X damage to target creature or player. activate this ability only during your turn.
diskits U
instant
each player puts X 1/1 colorless wolf creature tokens onto the battlefield.
hunter shift 2W
instant
you gain X life.
cycling 2
annihilation 2R
instant
target creature gets +7/+7 until end of turn.
spell netter 3WW
instant
convoke
destroy target artifact or enchantment or enchantment.
putpit rift 1U
instant
uncast target spell. its controller puts the top two cards of his or her library into his or her graveyard.
deboust RR
instant
@ deals 1 damage to each creature without flying.
morduros's harvest U
instant
uncast target spell. its controller loses 2 life.
devout of freetic 1U
instant
uncast target spell unless its controller pays 2.
force rot 2R
instant
destroy target artifact.
anthen tray G
instant
destroy target land.
rimebrawn spring 2W
instant
buyback 3
target creature gets +X/+X until end of turn.
dawn of sands 2UUU
instant
uncast target spell unless its controller pays 4.
T: prevent the next 1 damage that would be dealt to target creature this turn.
whenever you cast a spirit or arcane spell, target creature gains double strike until end of turn.
diswald ordy G
instant
add B to your mana pool.
pay 4 life: return @ to its owner's hand.
dream's rash 2G
instant
target creature can't be blocked this turn. destroy it. it can't be regenerated.
greven 2
secast the fethers R
instant
as an additional cost to cast @, you may pay 1B rather than pay @'s mana cost.
choose two target creatures your opponents control. you lose 1 life for each creature it devoured.
kerenoth trap 2U
instant ~ trap
draw four cards, then discard enchanted creature or put them from your graveyard.
executioner's crusade W
instant
as an additional cost to cast @, sacrifice two artifacts. target creature gets -1/-1 until end of turn.
indentinel haven 2G
instant
prevent the next 2 damage that would be dealt to target creature or player this turn and you gain 5 life.
ferroval restoration 2R
instant
@ deals 4 damage to each creature with flying.
perrochants 1R
instant
@ deals 2 damage to target creature or player.
affering bokden 3G
instant
prevent all combat damage that would be dealt to and dealt by target enchantment this turn.
light of the blade 4U
instant
activated abilities of blue creatures become blocked.
raso fire RR
instant
as an additional cost to cast @, sacrifice a land.
you gain 3 life.
boonflame 4W
instant
exile all cards from all graveyards.
remove all % counters from target creature onto a second target creature. if you do, that creature gets +2/+2 until end of turn.
reap the gate 2U
instant
target creature gets +X/+X until end of turn, where X is the number of attacking creatures.
kazula's wispes R
instant
as an additional cost to cast @, exile X creature cards from a graveyard.
each player may put that card until all cards in his or her hand, then sacrifices a nontoken creature. 2B, T: draw a card.
song of the griffin W
instant
exile target creature and each other creature that's attacking you.
bowder call 2B
instant
[choose one ~
= target creature gets -2/-2 until end of turn.
= target creature gets +2/+0 and gains first strike until end of turn.]
lengan shifting 3W
instant
prevent all damage that forest by an additional spiret this turn.
pure of pain 1B
instant
as an additional cost to cast @, discard X cards, then draw that many cards.
ring of the ephere 6G
instant
choose target creature you control and gain control of all creatures you control, and loses 3 life.
lightning spring 2U
instant
choose target nonland permanent and target creature. it gains haste until end of turn.
mind birth 3U
instant
discard a card. if you do, target creature gains flying until end of turn.
osk lightning 2U
instant
target creature gains first strike until end of turn.
traveling well 2B
instant
target player discards two cards.
assassin's harment 1U
instant
uncast target instant spell. its controller loses 1 life.
eye of the forces 4U
instant
uncast target spell.
enchanted creature has "T: put a 1/1 blue bird soldier creature token with haste onto the battlefield.
mantis cavation 2WW
instant
you gain 2 life for each zombie you control.
steel strike
0
instant
sacrifice @: destroy target creature. it can't be regenerated. you may put a creature card from your hand onto the battlefield tapped.
sadule's charm 2U
instant
gain control of target creature until end of turn. untap that creature. it gains haste until end of turn.
deathsabil 1W
instant
target player can't cast spells this turn for each basic land type among lands you control.
opal trap 3U
instant ~ trap
if an opponent had a land enter the battlefield under your control, that creature's controller loses 1 life.
buolate 1UU
instant
tap X target creatures and/or players.
obles of frogting 1B
instant
target creature gets +X/+0 until end of turn.
vision 3U
instant
uncast target spell unless its controller pays 1.
errant blindfall 6B
instant
[choose one ~ = destroy target artifact. 1U, remove a +choose one ~/+choose one ~ counter from @: put a +choose one ~/+choose one ~ counter on another target artifact or enchantment.
looded strike 2B
instant
as an additional cost to cast @, sacrifice a creature.
@ deals 1 damage to target creature or player.
temporal temple G
instant
put a 1/1 green snake creature token onto the battlefield.
spiritmeric growth 2UU
instant
choose target attacking or blocking creature.
reap 1G
instant
target creature gets +X/+0 until end of turn, where X is the number of cards in your hand.
transmute 2U
deconvisation 2W
instant
target creature gets +1/+1 until end of turn for each creature card in your graveyard.
whenever you cast a blue spell, you may draw a card.
almers' spirit 1U
instant
uncast target spell unless its controller pays 2.
away seed R
instant
@ deals 1 damage to target creature or player.
extortion 2W
instant
prevent all damage that would be dealt to target creature this turn.
cogal's power 1U
instant
look at the top two cards of your library, then put them back in any order.
adept 5U
sorcery
return all equipment to cast this turn.
acid the host 3UU
sorcery
draw a card for each other attacking creature.
hyndion of you 1RR
sorcery
@ deals 2 damage to target creature or player.
put a +1/+1 counter on each other warrior creature you control.
each player sacrifices an artifact or creature.
warlen's weech 3B
sorcery
destroy target artifact or enchantment.
last cappain 6WW
sorcery
you may return a green creature you control to its owner's hand and you gain 3 life.
plating ground 1B
sorcery
look at target opponent's hand, then draw a card.
flumswing volley 5RR
sorcery
@ deals 3 damage to target creature. it can't be regenerated.
irongoot minds 3UU
sorcery
return your hand all creature cards in your graveyard that were put there from the battlefield this turn. R: @ gets +1/+0 until end of turn.
three village 3R
sorcery
return target creature card from your graveyard to the battlefield.
ghoulcharge 5B
sorcery
destroy target land.
sacrifice @: you gain life equal to the sacrificed creature's power.
strampire land 7B
sorcery
[choose one ~ = target creature gets -2/-2 until end of turn.
draw a card.
phyrexian peaping 2R
sorcery
target opponent reveals his or her hand and you choose a land card. the player draws four cards.
shadowborn time 2G
sorcery
search your library for up to two warrior cards and put them onto the battlefield. then shuffle your library.
diseze strick 3GG
sorcery
put a 2/2 green wolf creature token onto the battlefield.
soul strike G
sorcery
as an additional cost to cast @, return a land you control to their owner's hand. @ deals 6 damage to target creature or player.
lich flow URG
sorcery
search your library for a creature card with power 3 or greater, destroy that creature. it can't be regenerated. its controller loses 3 life.
shattering temporress 1G
sorcery
return target land card from your graveyard to your hand.
wyllion feeding 2G
sorcery
search your library for a land card, reveal it, and put it into your hand. then shuffle your library.
shifting shop 3R
sorcery
draw four cards.
shard revenent 2U
sorcery
for each artifact, enchantment, or land that was dealt damage this turn by defending player controls an island.
morph 1B
when @ is turned face up, put a 3/3 green wolf creature token onto the battlefield.
forecast ~ 2B, discard @: target attacking creature gets +2/+0 until end of turn.
orzhov gale 2U
sorcery
tap up to three target creatures. those creatures can't block this turn.
infernal mastery 4BB
sorcery
choose target creature or player and you gain 4 life.
captivate 3WU
sorcery
draw three cards.
surge of the research B
sorcery
target player discards a card.
at the beginning of your upkeep, you may sacrifice a creature. if you do, put a 3/3 green beast creature token onto the battlefield.
volcanic convergence 1UU
sorcery
each player exiles the top card of his or her library.
spike winds 1G
sorcery
[choose one ~ = return target artifact card with converted mana cost choose one ~ or less from your graveyard to the battlefield.
draw a card.
progenition 5WW
sorcery
put two 1/1 green saproling creature tokens onto the battlefield. activate this ability only if creatures you control have total power 9 or greater.
evoke 2U
tirelop's rage 5B
sorcery
discard all cards. choose a creature type. target player draws three cards at the beginning of the next turn's upkeep.
sighter's scream 5W
sorcery
destroy target creature with toughness 2 or less.
secrets of fire BBB
sorcery
target opponent loses 1 life. you gain 5 life.
concay the black 2WU
sorcery
draw X cards.
stalking stalking 7BB
sorcery
as an additional cost to cast @, sacrifice a creature.
destroy all creatures.
uncanted dreams 2WW
sorcery
destroy target enchantment. its controller loses 2 life.
mark of the clay 4B
sorcery
you may exile a blue card from your hand. you gain 1 life for each mountain you control and target permanent by replacing all instances of one color word.
draw a card.
swordwater stard 5B
sorcery
target opponent chooses a card in your hand. then that player discards all artifact cards with that name.
mind attack 3U
sorcery
take an extra turn after this one. if the creature target attacking creature is a blue or red creature, destroy that creature with the highest converted mana cost among creatures he or she controls.
frost benediction 4R
sorcery
as an additional cost to cast @, if you control a creature with power 4 or greater, it gets +1/+1 until end of turn.
decree of infection 2GG
sorcery
return target nonland permanent you own to their owners' hands.
wild fracture 2WW
sorcery
target player discards a card at random.
micheet of fire B
sorcery
until end of turn, creatures you control get +2/+2 until end of turn.
draw a card.
poweredge panaceation 1RR
sorcery
@ deals 3 damage to target creature or player.
vickory retricution 5BB
sorcery
countertype % devotion
enchant creature
at the beginning of your upkeep, you may put a % counter on @.
sacrifice @: prevent all damage a source of your choice would deal this turn.
feral to the command 1W
sorcery
destroy target artifact and all lands.
temple of the goblin dain 3UU
sorcery
look at the top five cards of your library. you may reveal a creature card from among them and put it into your hand. put the rest on the bottom of your library in any order.
grand recovery 2U
sorcery
return target creature to its owner's hand.
aether blow 2G
sorcery
destroy target land. its controller sacrifices it at end of combat.
trive instincts 3BG
sorcery
as an additional cost to cast @, exile a creature card from your graveyard.
@ can't be blocked except by creatures with flying.
puge cackling 4B
sorcery
target player exiles the top card of his or her library.
vial of vision 2R
sorcery
choose two target creatures or enchanted creature.
tidal plow 6BB
sorcery
target player discards a card. activate this ability only any time you could cast a sorcery.
harnest sands W
sorcery
target creature gets -1/-1 until end of turn.
aura tutor 6UB
sorcery
countertype % time
trample
whenever an opponent casts a spell, @ deals 3 damage to that player.
circle of spell 2G
sorcery
put target artifact or enchantment on the bottom of its owner's library.
fard in fither 3R
sorcery
target player discards two cards. then each player who has defending player controls an island.
deep water 2G
sorcery
exile target creature target player controls. that permanent's controller draws a card.
deraroe's darkdeate 4R
sorcery
exile target permanent with the least power. it can't be regenerated.
draw a card.
cloak of visions 6R
sorcery
choose target creature or player. if that creature is shades, it gets +1/+1 until end of turn.
earth 1R
sorcery
as an additional cost to cast @, exile X creature cards from your graveyard.
each player may pay X, where X is the total converted mana cost of that permanent.
whenever a player casts a creature spell, if @ is an enchantment, @ becomes a 3/3 ape creature. if no creatures are on the battlefield, destroy that creature at end of combat.
shore the light 2U
sorcery
as an additional cost to cast @, sacrifice X lands.
draw two cards.
cranial devilition XR
sorcery ~ arcane
@ deals X damage to each creature with flying and each player and you gain 1 life.
sliver gust 1U
sorcery
draw a card.
flashback 3GG
inkesser's scrour 4WW
sorcery
return up to two target creature cards from your graveyard to your hand.
unearth 2G
mark of the forge 4U
sorcery
you may exile a creature card from your hand or pay 3.
fire instinct 1U
sorcery
until end of turn, target creature with a +1/+1 counter on it gains flying until end of turn.
grim defiance 3B
sorcery
destroy target nonblack creature. it can't be regenerated.
dawning soul 5BB
sorcery
destroy all permanents except for artifacts, creatures, and lands that share a creature type with it.
aralex gambit R
sorcery
@ deals 1 damage to target creature or player.
flashback 8BB
bell power R
sorcery
@ deals 2 damage divided as you choose among. target opponent reveals his or her hand and discards a land card.
storming fire 4G
sorcery
target creature gains flying until end of turn.
draw a card.
coven of the bottle 6U
sorcery
delve
@ deals 1 damage to target creature or player.
cabal hunt 1B
sorcery
target player discards a card.
viashino pentivation 7G
sorcery
draw cards equal to the number of green creatures target player controls.
metapurmor decree 4G
sorcery
search your library for a card and exile it. if you do, put a +1/+1 counter on target creature.
nature primals 7W
sorcery
target player sacrifices an artifact.
spectral return 4U
sorcery
search your library for an elemental card, reveal it, and put it into your hand. if you do, shuffle your library. activate this ability only if you control a creature with power 4 or greater.
tap two untapped wizards you control: @ deals 2 damage to target creature or player.
foul canbrain 4U
sorcery
put the top two cards of your library into your graveyard. then draw a card for each +1/+1 counter on @.
whenever a player casts a spell, you may draw a card.
eedles of essarch XB
sorcery
target player skips all combat phases of his or her next combat phase.
charge for embrace 3R
sorcery
@ deals X damage to target player.
cunning sky 1G
sorcery
strive ~ @ costs 1B more to cast for each target beyond the first.
choose target creature you control and target creature other than @ doesn't untap during its controller's untap step for as long as @ remains tapped.
reprincion 2B
sorcery
return target card from your graveyard to your hand unless you pay 1 for each attacking creature you control.
river instincts 1BB
sorcery
@ deals 3 damage to target creature or player.
chaos the obless 5B
sorcery
@ deals 2 damage to each creature without flying.
sacrifice a creature: draw a card.
bedlagfate 2R
sorcery
@ deals 3 damage to target creature. at the beginning of the next end step, if it's a land card, you may put it into that player's graveyard.
rekeery of the hunt 6B
sorcery
choose a creature type. target player draws X cards, where X is the total amount of mana paid this way.
mogg skinness 2UU
sorcery
return target creature card from your graveyard to the battlefield. exile them at the beginning of the next end step.
mana voice 3W
sorcery
return target creature card from your graveyard to your hand.
twisted high wings 2GG
enchantment ~ aura
enchant creature
enchanted creature gets +3/+3 and has trample.
whenever @ deals combat damage to a player, you may return target creature card from your graveyard to the battlefield.
well of the pits W
enchantment ~ aura
enchant creature
whenever enchanted creature becomes tapped, its controller loses 2 life.
mana kon's forguard 2WW
enchantment
when an opponent casts a noncreature spell, put a +1/+1 counter on it.
kaervek bonds 7BBB
enchantment
whenever a creature you control dies, you may pay 1. if you do, put two 1/1 red goblin creature tokens with haste onto the battlefield. activate this ability only once each turn.
glory of rescorce 1G
enchantment
each other dragon creature you control has "T: target creature gets +5/-5 until end of turn."
silter strike 2G
enchantment
whenever a creature dies, you may tap target creature.
ogre storm 1G
enchantment
at the beginning of your upkeep, put a % counter on each creature on the battlefield.
fobter W
enchantment ~ aura
enchant creature
enchanted creature gets +1/+0 and has flying.
bear's regenia 1UU
enchantment
creatures you control have "whenever you draw a card, you may pay 0 rather than pay @'s mana cost.
@ enters the battlefield tapped.
T, sacrifice @: target creature gets +2/+2 and gains first strike until end of turn.
whosterless false 4W
enchantment
if a player would draw a card, that player may pay 2 life. if he or she does, untap those creatures. for each card less than or equal to the number of basic land types among lands you control.
forschen embrace WWW
enchantment ~ aura
enchant creature
enchanted creature has "whenever this creature deals combat damage to a player, exile the top card of your library face down. you may return a black creature you control to its owner's hand."
fageform 4BB
enchantment
players can't cast spells unless you sacrifice a creature.
target opponent reveals his or her hand. you choose an instant or sorcery card from it. that player discards those cards.
necroporpest 2WW
enchantment ~ aura
enchant creature
enchanted creature gets +2/+2 and has flying and trample.
greed 1U
enchantment ~ aura
enchant creature
enchanted creature gets +1/+1 and has flying.
pegasus grove 1W
enchantment ~ aura
enchant creature
enchanted creature gets +2/+0 and is green.
shivan wood 3U
enchantment
when @ enters the battlefield, untap target artifact.
spinning morgle 2B
enchantment
at the beginning of your upkeep, if you have 7 or less life, you may return @ from your graveyard to the battlefield.
scavenger's force 1W
enchantment W, tap two untapped zombies you control: put a 3/3 green beast creature token onto the battlefield. if you control two or more gates, destroy that creature if it's blue.
trade wings U
enchantment ~ aura
enchant creature
enchanted creature gets +3/+3 and has vigilance.
cycling 2
dark mind U
enchantment ~ aura
enchant creature
enchanted creature gets +3/+3.
as long as there creatures that opponent cast three or more spells last turn, transform @.
reclusive plague 1W
enchantment ~ aura
you may cast @ as though it had flash. if you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next end step.
duedering realm G
enchantment ~ aura
enchant creature
as long as enchanted creature is green, it gets +1/+1 and has protection from the chosen color.
blade of the reefond 1U
enchantment ~ aura
enchant land
enchanted land has "T: prevent the next 1 damage that would be dealt to target creature this turn. = destroy target land.]
war raid 1G
enchantment
whenever a creature you control dies, you may return target sorcery card from your graveyard to your hand.
land silence 1G
enchantment
sacrifice a creature: put a 2/2 black zombie creature token onto the battlefield.
ferocious ~ if you control a swamp, you may have target player lose 1 life. then that player shuffles his or her library.
when you control no islands, sacrifice @.
restore to dragon 3U
enchantment ~ aura
enchant creature
enchanted creature has "T: this permanent deals 1 damage to target creature or player."
at the beginning of each player's upkeep, @ deals 2 damage to that player. its controller discards a card.
disabor's shield 2BB
enchantment
at the beginning of your upkeep, @ deals 2 damage to you. 1, sacrifice @: destroy target creature with flying.
renewal shield 3U
enchantment ~ aura
enchant enchantment
at the beginning of each player's upkeep, that player other than @'s power and toughness until end of turn.
degathing rakdos 1R
enchantment
whenever a creature enters the battlefield under your control, @ gets +2/+2 until end of turn.
act of ghists 3RR
enchantment ~ aura
enchant creature
enchanted creature has "whenever this creature deals combat damage to a player, you may pay 1. if you do, you gain 1 life."
caravan mists 3BR
enchantment
whenever a player casts a spell, you may return it to the battlefield under your control.
mefathin incarnation 2G
enchantment
at the beginning of each player's upkeep, that player puts X 1/1 white spirit creature tokens with flying onto the battlefield.
mark of killing 1G
enchantment ~ aura
enchant creature
enchanted creature gets +1/+2 and has vigilance. 1BB, sacrifice a creature: regenerate @.
spiteful bearing 1R
enchantment ~ aura
enchant creature
enchanted creature can't attack or block.
whenever a permanent is turned face up, if its converted mana cost has protection from artifacts, and its activated abilities can't be activated.
scatekeller of the samaga 4W
enchantment ~ aura
enchant creature
when @ enters the battlefield, put a +1/+1 counter on each creature you control and target nonland permanent that player controls.
darksteel wave 3UU
enchantment
at the beginning of your upkeep, put a +1/+1 counter on @.
selesnya cradle 1W
enchantment
when an opponent casts a spell, that player loses 3 life.
splinter of the tattery 4B
enchantment
whenever another creature dies, each player puts the top card of his or her library into his or her graveyard.
howler reflection 1RR
enchantment ~ aura
enchant creature
enchanted creature gets +3/+3.
at the beginning of each player's upkeep, if that player has 10 or less life, if @ is an enchantment, @ becomes a 3/3 black zombie creature until end of turn.
dragonstorm 2U
enchantment ~ aura
enchant creature
when @ enters the battlefield, if it was kicked, destroy target land.
dragon runes 2BB
enchantment
whenever a player casts a blue spell, you may have target player sacrifice a creature. put two +1/+1 counters on @.
temple of defension 4GU
enchantment ~ aura
enchant creature
enchanted creature gets +2/+3.
enchanted creature has flying.
bellowing dreams 3WU
enchantment ~ aura
enchant creature
enchanted creature gets +3/+3.
if a spell or ability an opponent controls causes you to discard a card, you may pay 1. if you do, you gain 3 life.
goblin favor 1G
enchantment ~ aura
enchant creature
enchanted creature gets +2/+2, has flying, or and attacking creatures and/or players.
at the beginning of the upkeep of enchanted land's controller, @ deals 1 damage to that creature.
hellkite line U
enchantment ~ aura
enchant creature you control
when @ enters the battlefield, draw a card for each attacking creature.
chimeric ordisary 4B
enchantment
at the beginning of your upkeep, put a 1/1 white soldier creature token onto the battlefield.
narfulobit BRG
enchantment 4: reveal the top four cards of your library. put one of them into your hand and the rest on the bottom of your library in any order.
pirm 2G
enchantment ~ aura
enchant creature
enchanted creature gets +1/+1.
when enchanted creature attacks, put a 1/1 white spirit creature token with flying onto the battlefield. they have "sacrifice this creature: add 1 to your mana pool."
encondery infintary 2U
enchantment ~ aura
enchant creature
enchanted creature gets +2/+2.
as long as enchanted creature is black, it gets +3/+3 and has haste.
briarshot might 3WW
enchantment
at the beginning of each player's upkeep, that player reveals cards from the top of his or her library until he or she reveals a nonland card. that player gains control of it.
desacty of lava R
enchantment ~ aura
enchant creature
enchanted creature gets +2/+2 and has haste.
simic break 2R
enchantment ~ aura
enchant creature
at the beginning of your upkeep, if you control a swamp, you may return target creature to its owner's hand. if @ was kicked, that creature gets +3/+3 until end of turn.
dabor watch W
enchantment ~ aura
enchant land
when @ enters the battlefield, each player loses 1 life.
death~canner's langer 2G
enchantment ~ aura
enchant creature
when @ enters the battlefield, any player may sacrifice three lands.
greater conscience 1W
enchantment
when @ enters the battlefield, scry 2.
krage ward 1W
enchantment ~ aura
enchant land
enchanted land is a 7/7 red elemental creature with "whenever this creature becomes blocked, you may put a 4/4 white angel creature token with flying onto the battlefield at the beginning of the next end step."
infirite of stand 2RR
enchantment
unleash
whenever a player casts a red spell, that player loses 1 life and you gain X life, where X is that creature's power.
briber thoughts 1BR
enchantment
T: you may put a land card from your hand onto the battlefield. if you do, @ gets +2/+2 until end of turn.
mercurial trap 2G
enchantment ~ aura
enchant creature
at the beginning of your upkeep, you may look at the top card of your library face down.
when @ is put into a graveyard from anywhere, sacrifice it.
deflection 2B
enchantment ~ aura
enchant creature you control
whenever enchanted creature deals damage, you gain that much life.
fire circle 3W
enchantment ~ aura
enchant creature
enchanted creature gets +1/+1.
estance 1GG
enchantment
if a source would deal damage to a creature or player, it deals that much damage rather than the player's hand.
in the lond 2U
enchantment ~ aura
enchant creature
enchanted creature gets -1/-1.
burdsling 1U
enchantment ~ aura
enchant creature
whenever enchanted creature attacks, return that card to the battlefield under your control. then that player shuffles his or her library.
honor graves G
enchantment
when @ enters the battlefield, you gain 1 life for each green creature you control. until end of turn, @ becomes a copy of that creature. if it's a creature, remove all +1/+1 counters from it at end of combat.
insight 1W
enchantment ~ aura
blue spells you cast cost 1 less to cast.
enchanted creature gets +1/+1 for each card that player has defending player instead.
trampeting might 3BB
enchantment
whenever a player casts a spell, that player discards a card for each of the that card.
frantic supcharity 1U
enchantment
when @ enters the battlefield, return a red or white creature you control to its owner's hand.
@ deals 3 damage to target creature or player. activate this ability only any time you could cast a sorcery.
windswater 2B
enchantment 1B, sacrifice a creature: you gain 1 life for each other enchantment you control.
tethering divinity 1BB
enchantment
whenever a creature enters the battlefield under your control, you may destroy target creature with flying.
mind bied U
enchantment ~ aura
enchant creature
enchanted creature gets +3/+3.
when enchanted creature dies, its controller may pay 2. if he or she doesn't, draw cards.
black thought 1W
enchantment
at the beginning of your upkeep, you may exile a creature card from your graveyard.
destroy target artifact or enchantment. if that creature is a forest, it gains haste until end of turn.
shadowborn chain 1U
enchantment
cumulative upkeep 1
@ enters the battlefield with two +1/+1 counters on it.
at the beginning of your upkeep, put a 2/2 green wolf creature token onto the battlefield.
embol slapery 2W
enchantment
whenever a creature becomes blocked, you may put a 1/1 green saproling creature token onto the battlefield.
rakdos artifact 2U
enchantment
when @ enters the battlefield, put a 1/1 green saproling creature token onto the battlefield. if you do, @ assigns no combat damage this turn.
snow lands you control have "T: add G to your mana pool."
devout revavers 1W
enchantment 1: the next time a black source of your choice would deal damage to you this turn, prevent that damage.
stone of armor 1
artifact
T: add B to your mana pool.
marric obits 3
artifact
@ enters the battlefield tapped.
T: add U or B to your mana pool.
cyclopean sheep 3
artifact
at the beginning of your upkeep, sacrifice @ unless you pay UU.
dragon molder 2
artifact 2, T: target creature gains flying until end of turn.
nightstalker's machine 4
artifact ~ equipment
equip 4
whenever equipped creature attacks, each player puts the top three cards of his or her library into his or her graveyard."
soulsnot 4
artifact ~ equipment
equip 1
equipped creature has trample.
when @ enters the battlefield, if it was kicked, it enters the battlefield with a % counter on it if you cast it from your hand.
target creature gets +2/+2 and gains flying until end of turn. activate this ability only if @ is in a graveyard.
-3: you gain 4 life.
fuse
sphinx of phyrexian 3
artifact ~ equipment
equip 2
equipped creature gets +2/+2 and has flying.
essence temple 1
artifact
countertype % elite
@ enters the battlefield with X % counters on it. 4WW, T: target creature gains shroud until end of turn. 3U: @ can't attack or block unless you control a plains.
copper mask 5
artifact 1: the next time a source of your choice would deal damage to you this turn, prevent that damage.
rumber of flowstone 4
artifact 2, T: target player puts the top X cards of his or her library into his or her graveyard.
crypt crows 1
artifact ~ equipment
equip 4
equipped creature gets +1/+1 and has indestructible."
sigiled stronghold 2
artifact
whenever a player casts a spell, you gain 1 life for each % counter on @.
lambor construct 5
artifact 1, T: exile target card from a graveyard.
whenever @ deals combat damage to a player, return target creature card with converted mana cost X or less to its owner's hand.
predator any 6
artifact
T: add U or B to your mana pool. GG: @ becomes a 4/4 red drigon artifact creature with flying until end of turn.
mightstone 3
artifact
T, sacrifice @: @ deals X damage to each creature and each player.
pentalstack scroll 4
artifact 2, T: put a token that's a copy of target nonland permanent and target nonland permanent on the bottom of its owner's library.
phantom flames 3
artifact
T: add G or W to your mana pool.
{1}B: @ becomes a 2/1 blue and black cat creature token with haste onto the battlefield.
city of testros
0
artifact ~ equipment
equip 2
equipped creature gets +1/+0 and has flying. 2: destroy target permanent.
scourge of pupfet 1
artifact ~ equipment
equip 2
equipped creature has shroud as long as its controller controls an island.
dosa barrier 1
artifact
T: add 1 to your mana pool. 6, T: target creature gets +3/+0 and gains first strike until end of turn.
soul shield 3
artifact
countertype % charge 2, T: put a % counter on target creature with flying without flying.
T: draw a card, then discard a card.
whenever @ deals combat damage to a player, you may have it deal 2 damage to target creature or player.
kailara's obilition 2
artifact
at the beginning of your upkeep, if you have no cards in hand, you may put a +1/+1 counter on @.
thoughtshrieker battle 4
artifact 3, T: target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
burst of orzhova 4
artifact 3, T: put target artifact or enchantment on elif instant or sorcery card from your hand into your library.
soul crypt 7
artifact
countertype % time
when @ enters the battlefield, you may return target land you control to its owner's hand. = target creature gets -3/-0 until end of turn. = target creature gains flying until end of turn.
death sky page 3
artifact
at the beginning of your upkeep, you may pay 1. if you do, target creature gets +1/+1 until end of turn.
spellblade 2
artifact 2, T, sacrifice a creature: @ deals 6 damage to target player.
war singe 7
artifact
as @ enters the battlefield, choose a color.
choose target creature you control.
enchanted creature gets +4/+4, has first strike, vigilance, trample, and can't attack you or a planeswalker you control.
flesh dream 3
artifact
T: add 1 to your mana pool. 1, T: add G to your mana pool.
T: add G or W to your mana pool. if this ability has more cards in hand than each player, that player loses 6 life.
falgensteel verdict 4
artifact 3: @ becomes a 4/4 white and blue barbarian creature with trample until end of turn. it's still a land.
yeth of spires 2
artifact ~ equipment
equip 3
equipped creature gets +2/+2.
whenever a creature enters the battlefield under your control, you may put a +1/+1 counter on @. activate this ability only any time you could cast a sorcery.
echoes of predator 4
artifact 1, T: you may put a creature card from your hand onto the battlefield. when @ leaves the battlefield, untap it.
sakura's verdent 5
artifact XX, T: tap up to two target creatures.
lullay signet 3
artifact 1, T: draw a card, then discard a card.
senblast engine 2
artifact ~ equipment
equip 3
whenever equipped creature attacks, it deals 2 damage to target creature or player."
fortune pride 5
artifact
T: add B or G to your mana pool.
artificer's mirror 1
artifact 8, T: tap target creature.
aura lich
0
artifact ~ equipment
equip 1
equipped creature has "T: this creature deals 2 damage to target creature or player."
penison of the unseen 2
legendary artifact ~ equipment
equip 1
equipped creature gets +1/+1 and has first strike.
marbur paradise 2
artifact
whenever you cast a creature spell, you may pay 2. if you do, draw a card.
predatory aptyrict 4
artifact 4, T: target creature gains flying until end of turn. untap that creature. it gains haste until end of turn.
frowtother sunsnip 6
artifact
whenever a creature with power 1 or less attacks you, @ deals 1 damage to target creature or player.
gryvoupi 5
artifact 1, T: target creature gets +2/+0 until end of turn.
rage quarl 5
artifact
T: add U to your mana pool. RB: @ becomes a 4/4 red and white minion creature until end of turn.
revelsting tike 4
artifact 1, T: target creature gets +2/+2 until end of turn.
mattar's transkear 2
artifact
when @ enters the battlefield, you may tap or untap target creature.
whipkine petriartion 4
artifact
countertype % charge
T: add 2 to your mana pool.
T: add B or G to your mana pool.
tower of spores 3
artifact
T: add W or U to your mana pool.
spanric scalecums 2
artifact
T: prevent the next 1 damage that would be dealt to target creature or player this turn. R: regenerate @.
latchling balliance 3
artifact
T: add G or W to your mana pool.
force to dragon 5
artifact
whenever a player casts a spell, you may return @ from your graveyard to your hand.
merfolk shellband 4RR
creature ~ dragon
flying
whenever @ attacks, it deals 2 damage to target creature or player.
5/5
gift, bird suncap 7B
legendary creature ~ spirit
when @ enters the battlefield, choose a color.
all samurai creatures have exalted.
6/3
master apprentice 2U
creature ~ merfolk shaman
when @ enters the battlefield, you may gain 2 life.
unearth 2B
2/2
the of roor dragon 5RR
creature ~ dragon
flying
when @ enters the battlefield, it deals 4 damage to target creature or player.
4/4
agent of swall 1G
creature ~ spirit
flying
whenever @ is dealt damage, each opponent gains control of @.
1/1
zealous crocodile 2W
creature ~ human soldier
2/3
mercadian pride 3W
creature ~ human rogue
flying
when @ dies, each player puts the top two cards of his or her library into his or her graveyard.
4/1
thaliko, drakecount cutter 3UB
legendary creature ~ human wizard
sacrifice a creature: @ gets +1/+0 until end of turn. B, T: look at the top card of target player's library. if it's a land card, put it onto the battlefield. put the rest into your graveyard.
4/3
stalking ooze 3BB
creature ~ insect
whenever you cast a blue or black spell, @ gets +2/+0 until end of turn.
4/3
terra elemental 1W
creature ~ elemental 6WW, T: @ deals 1 damage to target creature or player.
whenever @ attacks, it deals 1 damage to target creature or player.
1/3
grave mage 2U
creature ~ merfolk rogue
flying
whenever a creature you control deals combat damage to a player, you may untap target creature.
1/2
kavu haskere 1W
creature ~ human nomad warrior
vigilance
2/1
soltari eblock 2U
creature ~ human wizard
whenever @ attacks, it gets +1/+1 until end of turn.
1/2
corrupted mage 1G
creature ~ elf shaman
whenever @ becomes blocked, it gets +2/+2 until end of turn. activate this ability only any time you could cast a sorcery.
2/2
disciple of ignet 1B
creature ~ human rogue
deathtouch
2/1
boras dancer 2W
creature ~ human warrior
vigilance
1/4
blisterstalker 4G
creature ~ beast R: @ gets +1/+0 until end of turn.
4/4
sage of paradise 1UU
creature ~ merfolk soldier
heroic ~ whenever you cast a spell that targets @, put a % counter on @.
whenever you cast a spirit or arcane spell, you may search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. then shuffle your library.
2/2
tormented avenger 1U
creature ~ merfolk
1/2
sheltered captain 2W
creature ~ human monk
2/4
stampede petrumancer 1W
creature ~ human soldier
T: target attacking or blocking creature gets +3/+3 until end of turn.
2/1
smidegore ription R
creature ~ human wizard 2U, T, sacrifice @: destroy up to four target noncreature artifacts.
1/1
traveling mauler 3B
creature ~ goblin
whenever @ blocks or becomes blocked by a creature, it gets +7/-7 until end of turn.
2/2
refective berserker 1W
creature ~ human cleric
morph 3W
when @ is turned face up, you may exile target creature it gains first strike and lifelink.
1/2
kiteshaper 4WW
creature ~ angel
flying
whenever @ deals combat damage to a player, you may pay 1R. if you do, put a 1/1 green saproling creature token onto the battlefield.
5/5
undeathmaster 1WW
creature ~ human soldier
first strike R: @ gets +1/+0 until end of turn.
2/3
viashino baneous 1G
creature ~ human artificer 1G, T, sacrifice any number of creatures: return @ from your graveyard to your hand.
1/1
soul of fortoge WW
creature ~ human monk
morph 5W
when @ is turned face up, each player draws a card at the beginning of the next turn's upkeep.
2/2
scaregerer 1R
creature ~ human island
haste
at the beginning of your upkeep, if you control three or more artifacts, @ gets +2/+2 until end of turn.
2/1
commander to the mester 1B
creature ~ human cleric
T: target player puts the top X cards of his or her library into his or her graveyard.
1/1
skyshroud goblin R
creature ~ goblin shaman 1R, T: target creature gets +1/+0 and gains shroud until end of turn.
1/1
declouman warden W
creature ~ human soldier
tap an untapped creature you control: @ gets +2/+2 and gains flying until end of turn.
1/2
loxodon gedimanter 1WWW
creature ~ human knight
flying 1R: @ gets +1/+0 until end of turn.
2/2
shrouder warding 2G
creature ~ elf druid U, T: @ deals 1 damage to target creature.
2/2
metriter of lich 3R
creature ~ human shaman
haste
undying
1/1
ore ranger 1R
creature ~ human shaman R, T: uncast target spell unless its controller pays 1.
flashback 3WW
2/2
kongmist, the prisenty 8WW
legendary creature ~ angel
flying
when @ enters the battlefield, return target artifact card from your graveyard to your hand.
10/10
olred best 3U
creature ~ merfolk wizard 2U, T: draw a card for each creature you control. 1: @ gets +1/+0 until end of turn. activate this ability only any time you could cast a sorcery.
2/2
echoing horror 3BG
creature ~ elemental
when @ enters the battlefield, put a 3/3 green beast creature token onto the battlefield. until end of turn, target attacking creature gets -3/-3 until end of turn.
3/3
tide and drake 4U
creature ~ drake
flying
whenever a creature blocks or becomes blocked, it gets +1/+1 until end of turn.
3/4
valiant lilianant 2BB
creature ~ zombie assassin
metalcraft ~ when @ enters the battlefield, each player sacrifices two creatures at random.
3/2
vickory beasts 4R
creature ~ human warrior G: @ gains haste until end of turn.
5/2
hand of agony 2U
creature ~ human wizard
countertype % skire
at the beginning of your upkeep, you may put a % counter on @.
T, remove any number of % counters from @: put a 1/1 white spirit creature token with flying onto the battlefield.
+1: return target artifact card from your graveyard to your hand.
1/1
chower of grust 2W
creature ~ human cleric
as long as you have 8 or less life, @ deals 4 damage to target creature or player.
1/4
avacyn of setrass 2U
creature ~ human wizard
flying
at the beginning of your upkeep, sacrifice @ unless you pay UU.
2/1
bloodscale spirit 3BB
creature ~ elemental
sacrifice @: return target creature card from your graveyard to your hand.
5/3
forcower pipinist 1GG
creature ~ elf warrior
countertype % verse
if @ would die, exile it instead.
2/2
netterrider swarm 2G
creature ~ ooze
trample
whenever @ deals combat damage to a player, destroy all sorcery.
2/2
circlecave mantor 1G
creature ~ human soldier 3, T: gain control of target creature until end of turn.
1/2
semered knight W
creature ~ human soldier
when @ enters the battlefield, reveal the top card of your library. you may put it onto the battlefield under your control attached to that creature.
1/1
rapongorger 5RR
creature ~ elemental
whenever @ is dealt damage, you gain that much life.
6/5
balvave horror 1WB
creature ~ human wizard
at the beginning of each player's upkeep, @ deals 4 damage to that creature.
1/1
warrior enchantress 6RR
creature ~ human wizard
first strike
whenever @ deals combat damage to a player, you may draw a card.
5/3
shadowbird shuman 3B
creature ~ vampire
flying
when @ enters the battlefield, you may search your library for up to three forest cards and put them onto the battlefield. then shuffle your library.
2/1
mob battlemage 2W
creature ~ human soldier
you may choose not to untap @ during your untap step. 2, discard a card: @ gets +2/+2 until end of turn.
1/2
destructive scalecragon 2U
creature ~ human wizard
whenever @ attacks or blocks, put a 1/1 white spirit creature token with flying onto the battlefield.
1/4
aven fallender 3B
creature ~ human assassin
T, sacrifice @: destroy target artifact or enchantment.
0/3
rugged servant 1G
creature ~ faerie
flying
whenever you cast a noncreature spell, @ deals 1 damage to target creature or player.
1/1
death centaur 2W
creature ~ human soldier
flash
sacrifice @: destroy target permanent.
2/1
marsh token 1R
creature ~ elemental shaman
kicker 4
trample
champion a green creature
when @ enters the battlefield, return target artifact to its owner's hand.
2/1
flamengus constrictor 2GG
creature ~ centaur shaman
whenever @ or another ally enters the battlefield under your control, you may put a +1/+1 counter on @.
3/3
skittering dragon 5R
creature ~ dragon
flying
@ can't be blocked by creatures with flying.
3/3
shambling demon 2BBB
creature ~ demon
flying
at the beginning of your upkeep, you may pay 2W. if you do, you may put a creature card from your hand onto the battlefield.
9/10
monastery monk 1W
creature ~ human wizard 2W, T: put a 1/1 white spirit creature token with flying onto the battlefield.
1/1
lunting errant 1R
creature ~ goblin
echo 1R
when @ enters the battlefield, target player reveals his or her hand. you choose one of them.
2/1
dreamstone centaurs 3UU
legendary creature ~ human wizard
other green creatures you control get +1/+1. U, discard a card: destroy target artifact. it can't be regenerated.
2/2
icon~afarith 3WW
creature ~ human rebel
double strike
haste
whenever @ deals combat damage to a player, each player loses 2 life.
4/4
velalken geist U
creature ~ spirit
1/1
tidebooth courier 1R
creature ~ goblin scout
sacrifice an artifact: @ gets +2/+2 until end of turn.
1/1
goblin sky drinker 1U
creature ~ merfolk
when @ enters the battlefield, sacrifice it unless you return an untapped creature you control to its owner's hand.
1/1
rone elite 2W
creature ~ human soldier
defender
at the beginning of your upkeep, you may have @ become a 2/2 creature with flying.
1/4
temporal barbarian 1B
creature ~ human soldier 1, T: @ deals 1 damage to each creature with flying.
1/1
goblin skyshroud 1GGW
creature ~ shapeshifter 2GWU: target player discards a card.
3/3
arc thallid 1U
creature ~ human monk
T: draw a card.
1/1
jecking warden WW
creature ~ human soldier
when @ enters the battlefield, exile all creature cards from all graveyards.
2/1
mandru's ascendant 3U
creature ~ human wizard
T: add R to your mana pool.
1/1
hornet outlander 1U
creature ~ merfolk rogue 1U, T: have target creature gets +1/+1 until end of turn.
uncast target spell.
1/1
river golem 5
artifact creature ~ golem
whenever @ deals combat damage to a player, that player reveals his or her hand and discards that card.
2/3
temporal efreet 4R
creature ~ efreet
discard a card: @ gets +3/+3 until end of turn.
2/2
knight of the thief shrick 2U
creature ~ human wizard 1U: target creature gets +X/+0 until end of turn.
2/2
wildroth goblin B
creature ~ goblin shaman B, sacrifice @: target creature gets -2/-2 until end of turn.
1/1
cagalic greet 3
artifact creature ~ myr
flying
@ gets +3/+3 as long as you control a blue permanent.
retrace
2/2
ghastly guide 4W
creature ~ human wizard
whenever you cast a multicolored spell, @ gains shroud until end of turn.
2/2
thran disciple 1W
creature ~ human soldier
domain ~ whenever @ attacks, it gets +2/+2 until end of turn.
1/1
goblin riptor RR
creature ~ goblin shaman R: target black creature gets +1/+1 until end of turn.
2/1
stalking merfolk 1R
creature ~ goblin warrior
when @ enters the battlefield, you may destroy target creature if it's white.
1/1
enderring barbarian 2R
creature ~ goblin berserker
whenever @ attacks, it gets +1/+0 until end of turn.
2/2
order of the crawler 4WW
creature ~ cat knight
vigilance
echo 1G
5/4
skarrgan soulsmith 3W
creature ~ human wizard
T: prevent the next 4 damage that would be dealt to you this turn.
2/2
sacred reaper 2G
creature ~ elf
flying
when @ enters the battlefield, target player loses 1 life. you gain life equal to the damage prevented this way.
2/2
battleflack dead 3R
creature ~ goblin shaman
whenever a creature you control attacks, you may gain 2 life.
2/2
barrenfalk himigrand 5U
creature ~ human wizard 1U, T: tap target artifact or enchantment.
4/4
monistar of the martyrs 3BB
creature ~ horror
@'s power and toughness are each equal to the number of lands you control.
*/*
amaru invoker 1U
creature ~ merfolk wizard
whenever you cast a spirit or arcane spell, you may put a +1/+1 counter on @.
1/1
whirlous knight 1U
creature ~ human wizard
whenever @ becomes blocked, you may have @ deal 5 damage to target attacking or blocking creature.
1/1
krosan viper 3WW
creature ~ human soldier
vigilance
whenever @ deals combat damage to a player, you may destroy target artifact, creature, or land.
2/5
amous cricker 2R
creature ~ human shaman
first strike
when @ enters the battlefield, return a creature you control to its owner's hand.
2/1
blood sliver 3BB
creature ~ sliver
all sliver creatures have indestructible.
4/4
ruth to adist 6
artifact creature ~ scarecrow 3: @ gains first strike until end of turn.
3/3
crazed guard 1U
creature ~ human spellshaper 2U, T, discard a card: return target creature card from your graveyard to the battlefield.
1/1
pirace of kor ess 1UU
creature ~ human wizard
play with the top card of your library revealed.
prevent all damage that would be dealt to target creature or player this turn.
2/2
urborg giant 3R
creature ~ giant
haste
3/3
ghost soldiers 4G
creature ~ beast
whenever @ deals combat damage to a player, if @ has a % counter on it, put it onto the battlefield. if it's a creature card, you may reveal it and put it into your hand.
3/3
coelite of the skirs 1W
creature ~ kithkin
shadow
whenever @ deals combat damage to a player, put a +1/+1 counter on it.
1/1
guild corpse 1R
creature ~ goblin
whenever a creature with flying attacks, it gets +1/+0 until end of turn.
1/1
hellkite hunter 3R
creature ~ human monk
reach
when @ enters the battlefield, target creature gets +3/+0 until end of turn.
3/3
ogre skyhorn GW
creature ~ human soldier
vegilack forestwalk
whenever @ deals combat damage to a player, you may pay 1. if you do, you may put a land card from your hand onto the battlefield. you lose 1 life.
2/1
puppet bell assassin 2WU
creature ~ human wizard WU, T: tap target creature. it can't be regenerated. if that creature has two or more % counters on it, you may sacrifice it, then put that card onto the battlefield under your control.
3/3
lurking elite drake 3U
creature ~ drake
flying
whenever @ deals combat damage to a player, put a +1/+1 counter on it.
-2: remove all % counters from each creature you control.
whenever a creature you control dies, put a +1/+1 counter on each creature you control.
3/3
centaur hero R
creature ~ goblin
@ can't block.
as long as @ is untapped, you may put a +1/+1 counter on @.
remove two +1/+1 counters from @: target player discards two cards.
1/1
sarkhan of the master 2B
creature ~ rat shaman
sacrifice @: put a 2/2 green wolf creature token onto the battlefield.
2/2
ordeal of the devils 6UU
creature ~ djinn soldier
flying 1: @ gains flying until end of turn.
3/8
destructive rider G
creature ~ elf archer
sacrifice @: @ deals 1 damage to target creature or player. 3, T: draw a card, then discard a card.
1/2
scourge of sentinel 2U
creature ~ human wizard
T: untap target land.
2/1
sandstalker warriors BR
creature ~ human wizard
kicker 4
@ gets +3/+3 for each card in your hand.
2/2
scourge of monitor G
creature ~ dryad
swampwalk
1/1
bitter familiar 2B
creature ~ beast
whenever @ blocks, it gains indestructible until end of turn.
4/1
gempost general G
creature ~ human warrior 3G, T: target creature gains indestructible until end of turn.
1/1
yewwood hound 4B
creature ~ harpy shaman
play with the top card of your library revealed.
as long as the top card of your library is a creature card, put it onto the battlefield. if you do, shuffle your library.
4/1
luminous warrior 1U
creature ~ cephalid
when @ dies, return target creature to its owner's hand.
1/1
runeborn master 2W
creature ~ human soldier W, T: target creature gets +1/+1 until end of turn.
2/3
tolor of explorer BB
creature ~ human barbarian warrior 2B: put a 1/1 green saproling creature token onto the battlefield.
2/2
tunneled orcish 4GG
creature ~ ogre warrior
if a blue creature would enter the battlefield, exile @. then that player discards two cards.
5/5
guardians' hellkite 5B
creature ~ dragon
flying
ferocious ~ if you have no cards in hand, sacrifice @.
4/4
base hunter 1W
creature ~ human soldier
kicker 1R
when @ enters the battlefield, exile target land.
1/3
sphinx of aborithic 1W
creature ~ spirit
defender 3, T: add B to your mana pool for each black creature you control.
0/3
skeleton currenter W
creature ~ cat monk
@ gets +1/+1 as long as you control a swamp.
1/1
magus of the suns 2G
creature ~ cat druid
T: add G to your mana pool.
2/2
soul of the icolitis 4W
creature ~ human soldier W: @ gets +1/+0 until end of turn.
3/3
etherian strofgers 1U
creature ~ human scout
@ can't be blocked.
whenever @ blocks or becomes blocked, defending player gains 3 life for each black creature that player controls.
1/1
skyshroud spitting 2UBR
creature ~ spirit 1, sacrifice @: destroy target artifact or enchantment. B, sacrifice a creature: @ deals 1 damage to target creature.
3/5
planar troll 1W
creature ~ wall
defender 3, T, sacrifice @: search your library for a basic land card, reveal that card, and put it into your hand. then shuffle your library.
0/3
walking dragon 5RR
creature ~ dragon
flying
whenever @ attacks, it deals 1 damage to target creature or player.
4/4
lifeboggers WW
creature ~ human knight
when @ enters the battlefield, put a 3/3 green beast creature token onto the battlefield.
2/2
death's goblin B
creature ~ goblin shaman
T: return target spell that targets @, exile the top card of target player's library. if it's a nonland card, that player draws three cards.
0/1
counterspirit 3BB
creature ~ elemental
at the beginning of each player's upkeep, that player may sacrifice three lands have fear.
whenever @ deals combat damage to a player, put a 4/4 green elephant creature token onto the battlefield.
5/4
lugging dragon 4WW
creature ~ dragon
flying
when @ enters the battlefield, put a 1/1 white soldier creature token onto the battlefield. 2: target creature becomes the color or colors of your choice until end of turn.
3/3
lowland battlemage 3G
creature ~ human warrior
shroud
@ can't be blocked except by two or more creatures.
3/4
skyshroud knight 2GW
creature ~ human monk
when @ enters the battlefield, draw a card.
3/2
surminer 1W
creature ~ fox samurai
defender 2, sacrifice a land: @ deals 1 damage to target creature or player.
2/2
heartchimer agard 2WW
creature ~ human monk
when @ enters the battlefield, you may return target merfolk card from your graveyard to your hand.
2/1
death skirmisher 2W
creature ~ human soldier
whenever @ becomes the target of a spell or ability, sacrifice it.
2/2
pitchguard cavalier 3W
creature ~ human cleric
T: target creature gets +3/+1 until end of turn.
2/3
glees of krosan witch 3G
creature ~ human wizard
when @ enters the battlefield, target creature gets -1/-1 until end of turn.
2/2
dragon garrion 2WU
creature ~ human wizard
as long as you control a black or red permanent, @ gains indestructible until end of turn.
2/3
world patrol 1UU
creature ~ human soldier
flying
2/1
grave villane 2WW
creature ~ angel
flying
whenever @ deals damage to a player, you may draw a card.
2/2
terror of starkack 1U
creature ~ human artificer
@ can't be blocked.
draw a card.
2/1
oembal caretaker 2W
creature ~ human samurai
whenever @ becomes blocked by a creature, destroy that creature at end of combat.
2/2
barrispal swarm 3W
creature ~ spirit
flying
when @ enters the battlefield, creatures you control get +1/+1 and gain flying until end of turn.
2/4
evangel infernation W
creature ~ human soldier 1: destroy target artifact or enchantment.
1/1
temporal imp U
creature ~ ooze
1/1
trap elf 3GW
creature ~ elemental warrior
sacrifice a swamp: @ gains flying until end of turn.
5/5
thalakos ancestor 1W
creature ~ human rogue 1W: the next time a source of your choice would deal damage to you this turn, prevent that damage.
2/1
knight of pile hurgy 1WW
creature ~ human cleric
whenever @ deals combat damage to a player, you may put a +1/+1 counter on @. when you reveal a swamp or swamp card from your graveyard, you may put a % counter on @.
remove three % counters from @: put a +1/+1 counter on each permanent you control if it's white.
2/2
fistfring erge B
creature ~ insect
when @ enters the battlefield, you gain 4 life.
each player draws three cards, then discards a card at random. if you do, draw a card.
1/1
wall of scourge 4G
creature ~ beast G, sacrifice @: add one mana of any color to your mana pool.
3/5
game of fallen 1W
creature ~ bird soldier
flying 1, sacrifice a land: draw a card.
1/1
trade aads 1WW
creature ~ human soldier
first strike
whenever @ blocks a creature without flying, it becomes a 5/5 blue and black kavu creature with haste until end of turn.
2/3
warning skyraider U
creature ~ merfolk rogue U, T: target creature gets +3/+0 and gains shroud until end of turn.
1/1
manta, the flames 2UU
legendary creature ~ human wizard
when @ enters the battlefield, you may exile target creature card from a graveyard.
you may pay W to end this effect.
enchanted creature gets +2/+2 and has "3, T: exile target creature an opponent controls.
1/2
magmatral golem 7
artifact creature ~ golem 3: @ gets +1/+1 until end of turn.
3/4
convilisic mage 1W
creature ~ human cleric
flanking
when @ enters the battlefield, you may tap target creature.
1/3
soulsmape 3U
creature ~ faerie
flying
whenever @ deals combat damage to a player, put a +1/+1 counter on it.
2/2
undying invoker W
creature ~ human cleric
whenever @ becomes blocked, you may search your library for a land card, reveal that card, and put it into your hand. if you do, shuffle your library.
1/1
serene warden 3W
creature ~ human cleric
whenever @ becomes blocked, it gets -2/-2 until end of turn.
1/4
sacred vanguard 1B
creature ~ human wizard
T: add one mana of any color to your mana pool.
0/2
crosswimver W
creature ~ elemental spirit
flying W: @ gets +1/+0 until end of turn.
1/1
glory of archon 1BR
creature ~ horror
@ can't be blocked.
3/2
mogg chanceling 1G
creature ~ insect
flying
when @ enters the battlefield, sacrifice it unless you sacrifice a land. if that card is a creature card this way, you gain 8 life.
1/1
goblin murcher 2B
creature ~ bird soldier
flying, vigilance 1W: @ gains flying until end of turn. otherwise, it gets +1/+0 until end of turn. if a creature would deal combat damage to you, prevent 2 of that damage.
1/1
soulstalker WU
creature ~ human soldier
other beast creatures you control get +1/+1.
whenever you cast a noncreature spell, you may pay 1. if you do, @ gains haste until end of turn.
2/2
challenic augur 3R
creature ~ human berserker
mountainwalk
2/2
purcious fears 5R
creature ~ yeti
when @ enters the battlefield, destroy target enchantment unless its controller pays 2.
4/4
call to channeler 2W
creature ~ human advisor 1W, T: target creature gets +2/+2 and gains vigilance until end of turn.
1/1
urabong 1W
creature ~ bird
flying 1: @ gets +1/+0 until end of turn.
1/1
river treefolk 2U
creature ~ spirit
flying
whenever @ deals combat damage to a player, you may put a 3/3 green beast creature token onto the battlefield.
2/3
dawning witch 1B
creature ~ human minion
T, sacrifice a goblin: creatures you control gain lifelink until end of turn.
1/1
deathmy three 3R
creature ~ human wizard 2, T: target player discards a card.
1/1
river dragon 5RR
creature ~ dragon
flying R: @ gets +1/-1 until end of turn.
-7: destroy target land. its controller puts a 2/3 green spider creature token onto the battlefield.
7/7
crypt sentinels 1W
creature ~ human monk
when @ enters the battlefield, target player loses 1 life and you gain 1 life.
1/1
nightmare arcunist 2W
creature ~ bird soldier
flying
@ gets +3/+3 as long as you control a black or green creature.
T: add R or G to your mana pool.
2/1
disawnis of redemption 1R
creature ~ goblin shaman
when @ enters the battlefield, if it was kicked, target creature loses all abilities and becomes a 5/5 goblin creature until end of turn.
1/1
marale, martyrs' eether 1U
legendary creature ~ human wizard
T: you may tap or untap target creature.
1/2
force of fallen UB
creature ~ merfolk
protection from red G: regenerate @.
1/2
flesh of peanciver 2W
creature ~ human soldier
T: target blocking creature gets +2/+2 until end of turn.
overload 3BB
1/1
sea familiar G
creature ~ elemental shaman
whenever @ blocks a creature, it gets +2/+2 until end of turn.
1/1
dread vampire 2G
creature ~ cat druid
T, sacrifice @: @ deals 3 damage to target creature or player.
2/2
magus of the wilds 2U
creature ~ merfolk
T: destroy target creature for as long as you control @.
1/1
phyrexian angel 4WW
creature ~ angel
flying
whenever @ deals combat damage to a player, if you control a swamp, you may draw a card.
4/4
stormstalker invoker W
creature ~ human monk
first strike
whenever a creature you control dies, you may instead put the top two cards of your library into your graveyard. you may return @ from your graveyard to the battlefield. shuffle @ into its owner's library.
when @ enters the battlefield, if it was kicked, it enters the battlefield with X +1/+1 counters on it. G, remove a % counter from @: target creature can't block this turn.
1/1
knight of the consigh 3GG
creature ~ spirit
countertype % time
@ enters the battlefield with three +1/+1 counters on it.
remove a +1/+1 counter from @: add G to your mana pool.
4/4
order of the boles 1RR
creature ~ centaur shaman 1G: regenerate @.
3/3
trallic beor 2U
creature ~ wizard
hexproof
2/1
assault warrior 1W
creature ~ kithkin soldier
T: target creature gets +0/+3 until end of turn. 1: @ deals 1 damage to each creature without flying.
1/2
screamancer 1W
creature ~ human cleric 1W, T: you may put a green creature card from your hand onto the battlefield. activate this ability only any time you could cast a sorcery.
1/1
sheltered got G
creature ~ snake
at the beginning of your upkeep, if you control no untapped lands, you may return @ from your graveyard to your hand.
1/1
inepker force 5RRR
creature ~ elemental
shroud
7/7
death courier 3R
creature ~ human knight
@'s power and toughness are each equal to the number of your opponents or a permanent you control.
*/*
sigiled shapeshifter 2GW
creature ~ elemental
soulbond
as long as it's your turn, you may pay 2R. if you do, search your library for a mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. then shuffle your library.
4/4
bone nael 3B
creature ~ spirit
when @ enters the battlefield, sacrifice it unless you return a land you control to its owner's hand.
0/1
drifting war oftanchass 4WW
creature ~ angel
flying, first strike, vigilance
when @ enters the battlefield, target player puts the top two cards of his or her library into his or her graveyard.
when @ leaves the battlefield, if it's on the battlefield, exile that creature.
4/4
ember brawler 1BB
creature ~ vampire
flying
when @ dies, you may search your library for a shaman card and put that card into your hand. put the rest on the bottom of your library in any order.
1/1
homing warrior 1WWBB
creature ~ angel
flying, protection from white
5/5
heal~canter's champion 2W
creature ~ spirit
at the beginning of your upkeep, if @ is tapped, it deals damage equal to the number of 2/1 green beast creature tokens that dragon.
at the beginning of your upkeep, destroy the exiled card at the beginning of the next turn's upkeep.
2/3
shore's bracer W
creature ~ human cleric
T: exile target permanent you control. if @ is an enchantment, @ becomes a 3/3 black zombie creature and that creature attacks it doesn't untap during its controller's untap step.
1/1
wive soul treefolk 1B
creature ~ insect
when @ enters the battlefield, put the top ten cards of your library into your graveyard.
2/1
atagua prophet 4W
creature ~ human soldier
2/6
aegis of the heart 1U
creature ~ human wizard
T: put a 2/2 green wolf creature token onto the battlefield.
draw a card.
1/2
lull tylog 5GG
creature ~ beast
srample
when @ enters the battlefield, you gain 1 life.
6/6
prismatic zombie R
creature ~ goblin rogue
@ has indestructible as long as it's your turn.
at the beginning of your upkeep, you may return @ to its owner's hand.
1/1
killer totem 1WW
creature ~ kithkin soldier scout
all creatures able to block @ do so.
2/1
jerada, the yout cathar 3WW
legendary creature ~ human cleric W, T: @ deals 1 damage to target creature or player. 2B: @ gets +1/+1 until end of turn.
3/3
sakys minion 3GW
creature ~ elemental
vigilance
whenever @ blocks or becomes blocked by a creature, that creature doesn't untap during its controller's next untap step.
3/5
explosive vampire 2G
creature ~ elf scout
whenever you cast a blue spell, remove a +1/+1 counter from target creature it's attacking.
2/2
sarcomancer 1W
creature ~ human wizard 1W, T: target player loses 2 life and you gain 6 life.
1/2
woodform weaver 2G
creature ~ beast
trample
6/6
shambling spider 2G
creature ~ spider
protection from black 2WW: put a 1/1 white spirit creature token with flying onto the battlefield.
T: @ deals 3 damage to target creature or player.
*/3
tife force 2RR
creature ~ elemental
@'s power and toughness are each equal to the number of cards in target opponent's hand.
*/*
bellowing silverspint 2R
creature ~ lizard warrior
@ has flying as long as you control a black creature.
whenever you cast a noncreature spell, @ gets +1/+0 until end of turn.
3/2
liquiben chaker W
creature ~ human soldier
first strike
whenever @ attacks, it deals 3 damage to target creature or player. 1R, T: another target white creature you control gains flying until end of turn. if damage is prevented this way, @ deals 1 damage to each creature and each player.
1/1
swarm golem 6
artifact creature ~ golem
echo 3G
when @ enters the battlefield, you gain 3 life.
6/6
roughraw mage 2U
creature ~ merfolk rogue
flying 1, remove X % counters from a creature you control: @ deals 1 damage to target creature or player.
1/1
azure giant 4GG
creature ~ giant
5/5
penumbra windbrander 1U
creature ~ merfolk wizard 2U, T, sacrifice @: search your library for a plains card and put it onto the battlefield. then shuffle your library.
1/2
bloodstone dragon 2WWW
creature ~ dragon
flying
{^^^^^^^^^^^^^^^: put two 1/1 green saproling creature tokens onto the battlefield instead.
3/3
kor ambusher 1BB
creature ~ human artificer B: regenerate @.
2/2
rackcaptain 1B
creature ~ zombie B, sacrifice @: return target creature to its owner's hand.
1/1
tramperting breaker 1BB
creature ~ vampire
flying
when @ enters the battlefield, if it was kicked, it deals 6 damage to each creature.
3/1
thoughtspell ly
grave 3B
creature ~ human wizard 3B, T: choose target permanent that player controls that shares a card type with it. if a card put this way draws this way, the player puts it into his or her hand.
2/3
altar of the keepers 1R
creature ~ elemental warrior
whenever you cast a spirit or arcane spell, you may put a +1/+1 counter on @.
2/2
wa disciple 3U
creature ~ human wizard
when @ enters the battlefield, you may search your library for a nonland card and put it onto the battlefield. then shuffle your library.
1/4
master of the ogre 2G
creature ~ elt
whenever @ becomes the target of a spell or ability, sacrifice it.
2/3
wooden apprentice 3G
creature ~ human druid
reach
exalted
3/2
orzhov familiar 1W
creature ~ wall
defender
when a creature enters the battlefield under your control, you may pay 1WW. if you do, put a +1/+1 counter on it.
0/2
war spirit 1WW
creature ~ spirit
3/4
tannom's spirit 2GG
creature ~ treefolk
countertype % spore
at the beginning of your upkeep, you may put a % counter on @. 1, remove X % counters from @: gain control of target creature with power 4 or greater until end of turn. that creature gains haste until end of turn.
3/6
goblin offering W
creature ~ human monk
when @ enters the battlefield, destroy all creatures with power 1 or less.
2/1
bark minotaur B
creature ~ goblin shaman
whenever @ deals combat damage to a player, you may return target nonland permanent to its owner's hand.
1/1
nighthorne witch 1W
creature ~ human wizard 3, T: put a 3/3 green beast creature token onto the battlefield. it has "sacrifice this creature: add 1 to your mana pool."
2/2
elven nimbus BB
creature ~ zombie knight
at the beginning of your upkeep, you may put a % counter on @.
T, remove three % counters from @: put a token that's a copy of the other card into your hand. then shuffle your library.
2/2
magma sage 2WW
creature ~ human soldier
flying
at the beginning of your upkeep, put a 1/1 green saproling creature token onto the battlefield.
1/2
skyshroud angel 1R
creature ~ orc warrior
echo 2U
when @ enters the battlefield, if it was kicked, you may pay 1 and return a creature card you own from your graveyard to his or her hand.
2/2
blisterspitter 4
artifact creature ~ construct
whenever @ becomes blocked, you may pay 5. if you do, return that card to the battlefield under your control.
3/1
feral skeleton 5U
creature ~ beast
flying
when @ enters the battlefield, draw a card.
5/5
enchanter of the chant W
creature ~ human monk
vigilance
T: blocking creatures you control get +1/+1 until end of turn.
2/1
stonecloaker 4RRR
creature ~ dragon
flying
whenever @ deals combat damage to a player, you may search your library for a creature card, reveal it, and put it into your hand. then shuffle your library. G: @ gains flying until end of turn.
7/7
bombarc splicer 1W
creature ~ human soldier
whenever @ blocks or becomes blocked by a non~wall creature, destroy the other creature at end of combat. if that creature is white or blue permanents, @ deals damage to that player equal to the number of mountains you control.
2/1
ranger's pefter 2W
creature ~ human knight W, T: target creature gains "B, T: tap target creature."
2/2
ghostflinker 3W
creature ~ kithkin wizard 1: choose a color. @ gains reach until end of turn.
2/1
archon of incursion 3BG
creature ~ efreet
fear
when @ enters the battlefield, put the top X cards of your library into your graveyard, where X is the number of clerics on the battlefield.
4/4
darkwatch elder W
creature ~ human soldier
megamorph 4R
when @ is turned face up, return target creature card from your graveyard to your hand.
2/1
consecraty siren 2G
creature ~ scarecrow
whenever @ deals combat damage to a player, you may untap it.
2/2
saku giant 2RR
creature ~ giant
haste
@ mose combat damage that would be dealt to @ by enchanted creatures.
4/2
gybling reveler 1GG
creature ~ crocodile (R/G), sacrifice an enchantment: @ gets +2/+0 until end of turn.
3/3
voice of puraition 3WW
creature ~ avatar
when @ dies, target player loses X life.
3/3
wall of flate 1B
creature ~ insect
whenever you draw a card, you may pay 2G. if you do, @ deals 1 damage to target player.
1/1
elvish herald 1U
creature ~ human artificer 2U, T: target player reveals his or her hand, you choose a creature card from it and exile that card.
1/1
ancient soldier 1W
creature ~ bird
flying
@ can't be blocked by creatures with flying.
1/2
stone dryad 3U
creature ~ drake
flying 2, return a land you control to its owner's hand: uncast target spell with converted mana cost X from your graveyard.
2/2
otherbeast infernation 2G
creature ~ snake
whenever another creature enters the battlefield under your control, you may pay G. if you do, untap @.
T: destroy target artifact if it's red.
cycling 2
2/3
carnivoral 2RGW
creature ~ elemental
when @ enters the battlefield, if it was kicked with its R kicker, it enters the battlefield with X +1/+1 counters on it. 1G, remove a -1/-1 counter from @: put a +1/+1 counter on @. R, remove a +1/+1 counter from @: uncast target spell.
4/4
locus's chosen 1B
creature ~ vampire
flying
when @ enters the battlefield, sacrifice it unless you return an untapped soldier creature you control to its owner's hand.
1/1
brighthouse skyscreecher 3R
creature ~ goblin shaman
haste
whenever @ blocks a creature, destroy that creature at end of combat.
2/2
hydromorph dragon 5G
creature ~ dragon
flying, trample, haste
at the beginning of your upkeep, @ deals combat damage to you this turn, where X is the number of cards in your hand.
3/3
hellraiter 3W
creature ~ bird
flying
whenever @ deals combat damage to a player, put a +1/+1 counter on it.
2/2
healer of the watar 3W
creature ~ human soldier
3/4
omun 1U
creature ~ plant wall
defender
0/5
sensory's wumbas 1U
creature ~ faerie
flying
if a source would deal damage to @, prevent that damage. draw a card.
1/1
mogg tunnider 1W
creature ~ human monk
T: target artifact creature gains flying until end of turn.
1/1
giraon's reaper 1B
creature ~ elemental
whenever @ becomes the target of a spell or ability, sacrifice it and remove it from combat.
5/2
crusher of the mora 7WW
creature ~ spirit
flying
when @ enters the battlefield, each opponent loses 2 life and you gain 4 life.
6/6
casthed drake 4U
creature ~ drake
flying
whenever @ becomes blocked, you may gain 13 life.
2/3
wall of wurm 6GGG
creature ~ wurm
trample, indestructible
when @ enters the battlefield, untap up to four target artifacts.
11/9
groancester 2U
creature ~ merfolk rogue 3U, T: return target creature card from your graveyard to the battlefield tapped.
2/2
barbarian dauthom 1RR
creature ~ goblin
whenever @ or another ally enters the battlefield under your control, you may search your library for up to two basic land cards and put them onto the battlefield. then shuffle your library.
2/1
changeling torturer 2GW
creature ~ human monk
shroud
3/3
witch shaman 1WW
creature ~ human soldier
vigilance
at the beginning of your upkeep, you may put a % counter on @.
remove three % counters from @: add B to your mana pool and you gain 1 life.
2/3
hive rats 1B
creature ~ bat
flying
whenever @ becomes blocked, it gets +2/+0 and gains trample until end of turn.
1/1
colossus champion 2R
creature ~ human swamp
you may choose not to untap @ during your untap step.
countertype % beast
whenever a creature you control dies, if it was kicked, it deals 3 damage to target creature.
2/1
constropting pilgram 1R
creature ~ human warrior R: @ gets +1/+0 until end of turn.
1/1
denizen shaman W
creature ~ human cleric
soulbond
as long as @ is paired with another creature, each of those creatures has "T: target player discards a card for each % counter on @.
1/1
fire hunter 3W
creature ~ human soldier
whenever @ becomes blocked, it gets +2/+0 until end of turn.
2/3
dream's archer 1W
creature ~ human soldier
heroic ~ whenever you cast a spell that targets @, put a 4/4 green wurm creature token onto the battlefield.
2/2
nimbos barrier 1U
creature ~ merfolk
whenever you cast an instant or sorcery spell, you may pay 1. if you do, target creature gets -X/-X until end of turn, where X is the number of % counters on @.
1/2
caraven starker 1BB
creature ~ human wizard
whenever @ deals combat damage to a player, you may draw a card.
1/1
murderous warren 3G
creature ~ beast 2G: @ gets +1/+1 until end of turn.
4/3
ironlord dead 4B
creature ~ zombie 8U: @ can't be blocked.
3/4
arcbourd grunt 2R
creature ~ goblin warrior
@ can't attack unless defending player controls an island.
3/1
skyshroud kavu 5GG
creature ~ beast
trample
when @ enters the battlefield, search your library for a card named @, reveal it, and put it into your hand. then shuffle your library.
6/7
silver~headt spirit 2RR
creature ~ lizard
whenever @ attacks, you may exile target creature.
3/2
feladian marhor 1R
creature ~ cat warrior
first strike
whenever @ attacks or blocks, sacrifice it unless you discard a card.
remove a -1/-1 counter from @: @ gets +2/+0 until end of turn. activate this ability only any time you could cast a sorcery.
2/2
defuition elemental 1R
creature ~ elemental
T: @ deals 1 damage to target player.
1/1
galrowsaller 1B
creature ~ zombie elf
at the beginning of your upkeep, you may put target creature card from a graveyard onto the battlefield under your control. it gains haste until end of turn.
1/1
fungal skarbing 3G
creature ~ beast
4/4
shambling mystic 2G
creature ~ human monk
when @ enters the battlefield, add W to your mana pool.
3/3
sandstone sliver 3G
creature ~ sliver
all slivers have "T, sacrifice a creature: destroy target creature with flying.]
2/2
steambringer shaman W
creature ~ human cleric
protection from red
1/1
arcane soldee 4
artifact creature ~ construct
whenever @ deals combat damage to a player, if @ is untapped, sacrifice a creature.
2/3
vedalken eidolon 1WW
creature ~ spirit
flying
at the beginning of your upkeep, sacrifice @ unless you return a sorcery card exiled with @ to the battlefield under your control. if you do, shuffle your library.
1/1
hero of akphar 2W
creature ~ human artificer
T: add GG to your mana pool.
2/2
aven diminar fate 2B
creature ~ human wizard
when @ enters the battlefield, target creature gets +0/+1 until end of turn. activate this ability only if you control three or more artifacts.
2/2
bloodrider mercalation 2W
creature ~ human scout
flying
@ can't attack or block.
2/2
temple of the dead 5G
legendary creature ~ elemental warrior
7/4
pitchrider the skywatch 3WW
legendary creature ~ human soldier
whenever @ deals combat damage to a player, if you control a white permanent, draw a card.
3/5
spirituem serpent 3UU
creature ~ serpent
flying R: @ gets +1/+0 until end of turn.
5/2
wandering thrull 2R
creature ~ boar goblin 3R: target creature gets -4/-0 until end of turn.
3/2
goblin wolf 1G
creature ~ wolf
forestwalk
2/2
loxodon serpent 4UU
creature ~ serpent 2U, T: target opponent exiles a card from his or her hand. you may cast the copy without paying its mana cost.
5/5
sabrejas mindlebron 2W
creature ~ human knight
first strike
deathtouch
2/1
spell force 2BB
creature ~ imp
flying, haste 3B: put a 0/1 green wolf creature token onto the battlefield. it has "sacrifice this creature: add 1 to your mana pool."
2/2
broodmark of the champion 4R
creature ~ elemental warrior
first strike
morph 3GG
3/3
sus tale 2
artifact creature ~ lizard
1/2
viridian golem 3
artifact creature ~ golem
whenever @ attacks, defending player discards a card.
2/2
vangarrid sliver 3U
creature ~ sliver
all sliver creatures have haste.
2/2
hund edge 1G
creature ~ dryad
when @ enters the battlefield, you may search your library for a creature card with converted mana cost 5 or less and put it onto the battlefield. then shuffle your library.
2/1
pintaton charger 1WW
creature ~ human cleric W, T: prevent the next 1 damage that would be dealt to @ this turn is dealt to @ instead.
megamorph 3W
2/2
pergiling serpent 6U
creature ~ serpent 2U: put a 2/2 black zombie creature token onto the battlefield.
5/5
spinal wurm 3GG
creature ~ wurm
6/6
marauding krosan 1WW
creature ~ human knight
first strike
whenever @ blocks or becomes blocked, regenerate it.
suspend 3~1U
2/3
raceader 3G
creature ~ human druid
when @ enters the battlefield, if it was kicked, it deals 1 damage to target creature or player.
draw a card.
2/3
hyllowed striker 1W
creature ~ human soldier scout
flying
1/2
grave myr soul U
creature ~ vedalken wizard
T: return target card from your graveyard to the battlefield.
1/1
heaved mage 1U
creature ~ merfolk rogue
when @ enters the battlefield, you may pay 2G. if you do, search your library for a basic land card, reveal that card, and put it into your hand. then shuffle your library.
1/2
alabaster drake 2UU
creature ~ drake
flying
when @ enters the battlefield, you may draw a card.
3/3
thran angel 3WW
creature ~ angel
flying
when @ dies, it deals 5 damage to target creature or player.
3/3
skirk disnomancer 1G
creature ~ elf druid
T: add W to your mana pool.
1/2
fire thrull 5U
creature ~ spirit
flying
whenever @ deals damage to a creature, that creature's controller may pay 3. if he or she doesn't, you gain 2 life.
4/4
magus of the beast 1B
creature ~ human assassin 3B, T: target opponent gains 2 life.
1/2
infectious angel 3WW
creature ~ angel
flying
whenever you cast a spirit or arcane spell, you may pay 3. if you do, return @ to your hand.
3/3
wake of the kavu 5G
creature ~ treefolk shaman
when @ enters the battlefield, return target artifact or enchantment card from your graveyard to the battlefield.
4/5
seer's plant 3W
tribal instant ~ kithkin
sacrifice a creature. @ deals 5 damage to target creature or player.
lightning blood 2G
tribal instant ~ treefolk
search your library for a legendary card and exile it. you gain 1 life for each creature you control.
cycling 2
warped wall 2U
enchantment creature ~ shapeshifter U: @ gets +1/-1 until end of turn.
2/1
Multicolored:
thaliko, drakecount cutter 3UB
legendary creature ~ human wizard
sacrifice a creature: @ gets +1/+0 until end of turn. B, T: look at the top card of target player's library. if it's a land card, put it onto the battlefield. put the rest into your graveyard.
4/3
echoing horror 3BG
creature ~ elemental
when @ enters the battlefield, put a 3/3 green beast creature token onto the battlefield. until end of turn, target attacking creature gets -3/-3 until end of turn.
3/3
balvave horror 1WB
creature ~ human wizard
at the beginning of each player's upkeep, @ deals 4 damage to that creature.
1/1
captivate 3WU
sorcery
draw three cards.
barringer, the cleaver 2WU
planeswalker ~ navini
+2: exile target card from a graveyard. its owner shuffles his or her library. then if that player has more cards in hand than each opponent, you may search your library for a card and put that card onto the battlefield. then shuffle your library.
(4)
goblin skyshroud 1GGW
creature ~ shapeshifter 2GWU: target player discards a card.
3/3
ogre skyhorn GW
creature ~ human soldier
vegilack forestwalk
whenever @ deals combat damage to a player, you may pay 1. if you do, you may put a land card from your hand onto the battlefield. you lose 1 life.
2/1
concay the black 2WU
sorcery
draw X cards.
puppet bell assassin 2WU
creature ~ human wizard WU, T: tap target creature. it can't be regenerated. if that creature has two or more % counters on it, you may sacrifice it, then put that card onto the battlefield under your control.
3/3
caravan mists 3BR
enchantment
whenever a player casts a spell, you may return it to the battlefield under your control.
sandstalker warriors BR
creature ~ human wizard
kicker 4
@ gets +3/+3 for each card in your hand.
2/2
skyshroud knight 2GW
creature ~ human monk
when @ enters the battlefield, draw a card.
3/2
dragon garrion 2WU
creature ~ human wizard
as long as you control a black or red permanent, @ gains indestructible until end of turn.
2/3
temple of defension 4GU
enchantment ~ aura
enchant creature
enchanted creature gets +2/+3.
enchanted creature has flying.
bellowing dreams 3WU
enchantment ~ aura
enchant creature
enchanted creature gets +3/+3.
if a spell or ability an opponent controls causes you to discard a card, you may pay 1. if you do, you gain 3 life.
trap elf 3GW
creature ~ elemental warrior
sacrifice a swamp: @ gains flying until end of turn.
5/5
trive instincts 3BG
sorcery
as an additional cost to cast @, exile a creature card from your graveyard.
@ can't be blocked except by creatures with flying.
glory of archon 1BR
creature ~ horror
@ can't be blocked.
3/2
soulstalker WU
creature ~ human soldier
other beast creatures you control get +1/+1.
whenever you cast a noncreature spell, you may pay 1. if you do, @ gains haste until end of turn.
2/2
force of fallen UB
creature ~ merfolk
protection from red G: regenerate @.
1/2
aura tutor 6UB
sorcery
countertype % time
trample
whenever an opponent casts a spell, @ deals 3 damage to that player.
sigiled shapeshifter 2GW
creature ~ elemental
soulbond
as long as it's your turn, you may pay 2R. if you do, search your library for a mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. then shuffle your library.
4/4
homing warrior 1WWBB
creature ~ angel
flying, protection from white
5/5
sakys minion 3GW
creature ~ elemental
vigilance
whenever @ blocks or becomes blocked by a creature, that creature doesn't untap during its controller's next untap step.
3/5
briber thoughts 1BR
enchantment
T: you may put a land card from your hand onto the battlefield. if you do, @ gets +2/+2 until end of turn.
archon of incursion 3BG
creature ~ efreet
fear
when @ enters the battlefield, put the top X cards of your library into your graveyard, where X is the number of clerics on the battlefield.
4/4
changeling torturer 2GW
creature ~ human monk
shroud
3/3
lich flow URG
sorcery
search your library for a creature card with power 3 or greater, destroy that creature. it can't be regenerated. its controller loses 3 life.
skyshroud spitting 2UBR
creature ~ spirit 1, sacrifice @: destroy target artifact or enchantment. B, sacrifice a creature: @ deals 1 damage to target creature.
3/5
narfulobit BRG
enchantment 4: reveal the top four cards of your library. put one of them into your hand and the rest on the bottom of your library in any order.
carnivoral 2RGW
creature ~ elemental
when @ enters the battlefield, if it was kicked with its R kicker, it enters the battlefield with X +1/+1 counters on it. 1G, remove a -1/-1 counter from @: put a +1/+1 counter on @. R, remove a +1/+1 counter from @: uncast target spell.
4/4
Hmmm, it still seems to have a lot of issues with counters, X, kicker, and choosing things. Not that it has that many examples to go on.
agent of swall 1G
creature ~ spirit
flying
whenever @ is dealt damage, each opponent gains control of @.
1/1
That's an interesting effect... wonder how the rules would cope?
So, here's a thought - if we can prime the network with text at certain points, perhaps we can "remind" it of certain things it's already done (formatting the input file similarly, of course)? And more generally, if we have something that's 100% correlated but distributed throughout the card data - like, if it's a green card, have a "color reminder" field with a "G" that shows up at the end of the card - I think that will strongly train it to remember what color the card is for the duration of the card-writing.
Double
Hmmm, it still seems to have a lot of issues with counters, X, kicker, and choosing things. Not that it has that many examples to go on.
I had better luck when I trained on just one card type, like creatures. Having fewer cards to go on increases consistency. However, it also limits our options.
Fortunately, the decision that the network has to make is context-free. If you say "kicker", you have to say "kicked". If you say "X", you either have to use or define it. Just like in my earlier example about proper parentheses. The algorithms we're using are very capable of producing what we really want. It's all in the training. Right now we're throwing the whole set of Magic cards at it, with some features getting less representation than they need for the network to learn what's important about them. That's something I'm working on fixing.
For example, if I prime the body text with "kicker {mana cost}" followed by "when this enters the battlefield, if", it will produce an "if kicked" clause 80.95% of the time with the version of the network that I'm using (literally, I took a sample and counted). The remaining 19.05% of cards are filled with stuff like "if its tribute wasn't paid", because that's structurally similar to kicker, and a couple others like "if you control two or more snow permanents", that sort of thing.
I get this sort of behavior over and over with our most recent networks. From what you see in that dump that hardcast_sixdrop posted, I know it seems chaotic, but the network knows a ton more than its letting on. We just have to get it so that it can produce decent results without us having to remind it about stuff. I am 100% confident that with the right tweaking and training, the difference will be like night and day. That's not to say that the network will always produce good cards (it has no idea what "good" really means since it has never even played the game), but it will generate cards that are always internally consistent.
------------
By the way, there may or may not be an error in that script I sent you. I'm seeing some mana costs getting clipped off, it's possible that there's an off-by-one error in the priming:
-bodytext "protection from"
|stonewood vampire||creature||human wizard|&^^/&^^|protection from red|
and without it, with the same settings, I get
|stonewood vampire||creature||human wizard|&^^/&^^|{^^^UU}|{UU}, T: target player reveals a card at random from his or her hand. @ deals &^^ damage to each creature and each player.|
I'll have to look into that later. Sorry about that! It's a relatively easy fix though. I might have missed the problem because if I primed it to produce both the mana cost and then the body text, I wouldn't have seen the issue.
EDIT: Okay, I think I found the problem. Here's a card generated by the network without any special priming or other tricks:
|weeverstalker|legendary|creature||human barbarian|&^^^^/&^^^^|{^^^RR}|{^^^^}: @ deals &^ damage to target creature with flying and each player.|
There are two bars after "creature". For some reason I thought there would only be one. That pushed everything on the right of the subtype off by one. I made a fix to the version of the script on Google Drive, should work now.
Talcos: A very small point that I don't expect the NN to grasp, but every Soratami (Moonfolk) printed with the type (i.e., other than Tamiyo) has an ability that bounces land to your hand. It seems odd that they don't have them now.
Also, could you have the network make cards with the following ability?
Delusion X - When ~ enters the battlefield, gain X life. When ~ leaves the battlefield, lose X life.
Talcos: A very small point that I don't expect the NN to grasp, but every Soratami (Moonfolk) printed with the type (i.e., other than Tamiyo) has an ability that bounces land to your hand. It seems odd that they don't have them now.
The problem is that I'd be more concerned if they did have that ability consistently. There are very few Moonfolk in magic (14, by my count). If the network always produced Moonfolk creatures with abilities of that form despite the small number of Moonfolk in existence, then I'd be worried about overfitting.
I can say that NN-generated Moonfolk are likely to have be blue and have flying, just as NN-generated samurai are disproportionately likely to have the bushido ability. And if I were to prime the network with the body text "Return a" as part of a cost of an ability, I suspect that "land" would follow more often than not. It's not that that piece of information is necessarily outside the network's knowledge, just that it's discounted in favor of maintaining flexibility.
Also, could you have the network make cards with the following ability?
Delusion X - When ~ enters the battlefield, gain X life. When ~ leaves the battlefield, lose X life.
For specific values of X, I can already do that with my current script. Some modification would be needed if I wanted to turn over the choice of the number to the network so that I could guarantee that the value of X is the same all three times.
Or were you asking me to actually do it? In which case, here you go. Priming it to incorporate Delusion usually results in cards that want to spend your life, that keeping coming back to your hand or the battlefield, or that reward you somehow when they die or you when you sacrifice them:
Indicrent Courier 1U
Creature - Human Wizard
Delusion 3 - When Indicrent Courier enters the battlefield, gain 3 life. When Indicrent Courier leaves the battlefield, lose 3 life. T: Each player draws a card and you lose 1 life.
2/1
Reality Drown 2BB
Enchantment
Delusion 5 - When Reality Drown enters the battlefield, gain 5 life. When Reality Drown leaves the battlefield, lose 5 life.
Whenever a creature enters the battlefield, its controller loses 1 life.
Urza's Raisance 1BB
Enchantment - Aura
Enchant creature
Delusion 3 - When Urza's Raisance enters the battlefield, gain 3 life. When Urza's Raisance leaves the battlefield, lose 3 life. T, pay 1 life: add BB to your mana pool.
Regunes 3RR
Legendary Creature - Dragon
Delusion 6 - When Regunes enters the battlefield, gain 6 life. When Regunes leaves the battlefield, lose 6 life.
When Regunes leaves the battlefield, return it card to the battlefield under its owner's control at the beginning of the next end step.
5/5
#I think since I primed it at the start with delusion I overwrote the flying ability it would have otherwise had. Whoops.
Seeker of the Guildpact 1U
Creature - Human Rogue
Delusion 4 - When Seeker of the Guildpact enters the battlefield, gain 4 life. When Seeker of the Guildpact leaves the battlefield, lose 4 life.
Whenever a player casts a spell, that player loses 1 life.
1/1
Stone Reaches 1W
Creature - Human Advisor
Delusion 4 - When Stone Reaches enters the battlefield, gain 4 life. When Stone Reaches leaves the battlefield, lose 4 life. BB,T: Exile Stone Reaches and target creature an opponent controls.
1/1
#I'm sure the mana cost could be bumped up on this one.
And so on.
EDIT: I will say that there were a few hilariously bad ones that I left out, with text like "at the beginning of each player's upkeep, that player may pay 1. if that player does, he or she loses 2 life. Soulshift 3". But there's clearly something of a theme going on, more often than not.
Rather interesting that the two Helloworld enchantments have fitting effects for their name... kind of eerie.
Spooky, no?
EDIT: Based on advice that someone made many days ago, I'm rerunning the training process but I've added padding after each card so training happens on one card at a time, rather than, say, 1.75 cards (which may be contributing to some of the network's confusion).
I like how Delusion only really showed up in UBR (with one White card with a Black outlier). Is this representative, or did you cherrypick?
Now, another question. Can the NN be used for hole-filling? Let's say that you have a set made (with the NN or not), and you have a certain low number of holes in the set. Could you take your NN, feed it your set, and have it hole-fill for you?
Hiya! Just wanted to pop in to talk a little bit about the interpretation of posted results so far. It's kind of hard to track what's going on, considering so many data sets are coming in from so many varied parameters, but one thing I'm noticing is across the board, there is a very large focus on technically correct magic cards, or the outlandish hilarious ones.
One specific example from early in the thread (no way I'm digging all the way back through the thread to relocate it) laughed at the creature type Treefolf, which struck me as odd. It is hilarious, I will grant, but I find that it is indicative that the program might actually be learning some meaningful associations that are otherwise being overlooked in the search for correctness. It's hard for me to prove, considering I only have access to the final results, but specifically if you look at the sentence structure across all the duds that were printed, or all the weird words, patterns form. Like Treefolf.
Treefolk that stops being Treefolf along the way and becomes wolf. This is all just guesswork, but it makes a lot of sense, and if true, the two actually can be linked through lorwyn, where they were both common creature types. Is it possible that the system started the word Treefolf, forgot what it was doing, referenced the last letter of the word, and was influenced by the fact that treefolk were common in lorwyn, thought, "Huh. Lorwyn. Last letter was o, so the creature type is likely wolf"?
If this information were available to the system, it might be indicative of associations that we aren't valuing highly, but still represent learning.
After all, a teacher wants you to show your work, because yes results matter in a results oriented world, but comprehension (measured by showing work) is much more indicative of true learning, and improves your overall results in the long run when your learned reasoning is applied.
Clearly, data sets are improving without special attention to this, but if I am right, encouraging these types of smart mistakes, if that's what they are might actually be beneficial in the long run. Have some funny names in the short term to develop higher order associations over time.
I like how Delusion only really showed up in UBR (with one White card with a Black outlier). Is this representative, or did you cherrypick?
Now, another question. Can the NN be used for hole-filling? Let's say that you have a set made (with the NN or not), and you have a certain low number of holes in the set. Could you take your NN, feed it your set, and have it hole-fill for you?
It just so happened that the best cards in the sample that I took were in those colors. The colors are determined prior to the body text. For example, it thinks its coming up with a monogreen creature, and then I throw Delusion in there and it has to figure out how to make that work. There were a few green creatures there, but they mostly did pumping effects (unrelated to the delusion ability). So I made an executive decision to filter those from the results that I showed you. However, the majority of cards actually did look like those, even if sometimes they came out half-baked. By putting the delusion text in there, we filled the NN's head with ideas about life gain, life loss, and things entering and leaving the battlefield, and those concepts soaked into the rest of the body text. Whereas before Indicrent Courier might have just had each player draw a card (following in the footsteps of creatures like Thought Courier or Lore Broker), the network now felt the compulsion to add a life loss effect in there.
Now, another question. Can the NN be used for hole-filling? Let's say that you have a set made (with the NN or not), and you have a certain low number of holes in the set. Could you take your NN, feed it your set, and have it hole-fill for you?
Oh absolutely. I demonstrated this a few posts ago. I gave the NN stuff from the new set, like Renown and Spell Mastery, and it was able to conjure up cards using those mechanics. Of course, you may need to tweak the cards here and there, but it can definitely give you a starting point for ideas.
EDIT: For very precise hole-filling, you can restrict the types, mana cost, etc. so that it has to generate cards while following the restrictions you set forth.
Recall that this was the big sampling at temperature 0.5. The network seems very reluctant to make rare things, especially two color cards, but also equipment, levelers, planeswalkers, etc. The color distributions are also kind of skewed - apparently white cards are twice as likely as black ones. After all, this is a descendant of the network that insisted blacks were creatures.
I'll edit this post shortly to provide some highlights from the rarer classes. Btw, @Talcos, where's that suggestive seeding code at?
Some of these classes are basically just aggregations of edge cases, so my unscrambling script doesn't do a very good job with them.
Also, for anyone not familiar with my encoding technique, the long runs of ^^^^ are probably supposed to be numbers equal to the number of ^ in the run. Let's call it a feature.
heloth spirit
4W
creature ~ spirit
flying
at the beginning of each upkeep, if no spells were cast last turn, transform @.
1/4
~~~~~~~~~~~~~~~~
time surrak
6R
enchantment
whenever a creature dies, you may pay 1. if you do, put a 4/4 green beast creature token onto the battlefield.
serra blast
2R
instant
@ deals 2 damage to target creature or player.
fuse
~~~~~~~~~~~~~~~~
dragon
4RR
creature ~ dragon
flying
R: @ gets +1/+0 until end of turn.
4/4
kor landshaper
2GG
creature ~ centaur shaman
when @ enters the battlefield, sacrifice it unless you return an untapped creature you control to its owner's hand.
12, T: exile target creature you control.
{^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^: you get an emblem with "at the beginning of each upkeep, if no spells were cast last turn, transform @.
3/3
~~~~~~~~~~~~~~~~
kiran, heart of wild
3U
legendary creature ~ human wizard
whenever another creature enters the battlefield under your control, you may put a +1/+1 counter on @.
2/3
courier of the wurm
5GG
creature ~ wurm
trample
at the beginning of each upkeep, if no spells were cast last turn, transform @.
7/7
~~~~~~~~~~~~~~~~
the starn
R
instant
@ deals 6 damage to target creature or player.
foltic consume
3G
instant
@ deals 2 damage to target creature or player.
= return target creature to its owner's hand.
fuse
~~~~~~~~~~~~~~~~
spirit
5RR
sorcery
destroy all artifacts, creatures, and/or lands. activate this ability only if seven or more cards are in your graveyard.
restore invertive
4R
instant
@ deals 3 damage to target creature or player.
fuse
~~~~~~~~~~~~~~~~
chaster
4RR
sorcery
destroy target artifact.
blood sentinel
5RR
creature ~ elemental
at the beginning of each upkeep, if no spells were cast last turn, transform @.
5/5
~~~~~~~~~~~~~~~~
echo command
8R
sorcery
@ deals 4 damage to target creature or player.
indestructible griffin
3W
creature ~ griffin
flying
at the beginning of each upkeep, if no spells were cast last turn, transform @.
2/2
~~~~~~~~~~~~~~~~
torch and sage
1B
creature ~ horror
whenever a player casts a spell, @ gets +1/+1 until end of turn.
2/1
merchant spirit
5W
creature ~ spirit
flying
at the beginning of each upkeep, if no spells were cast last turn, transform @.
4/4
~~~~~~~~~~~~~~~~
knight of the the aboris
4WW
legendary creature ~ human soldier
first strike
whenever @ deals combat damage to a player, if @ is in your graveyard, you may return @ to your hand.
4/4
boris demon
2W
creature ~ wall
defender
at the beginning of each upkeep, if no spells were cast last turn, transform @.
0/8
~~~~~~~~~~~~~~~~
revenness assassin
W
creature ~ human cleric
1W, T: tap target creature.
1/1
sphinx's invoker
2U
creature ~ human wizard
at the beginning of each upkeep, if no spells were cast last turn, transform @.
2/2
~~~~~~~~~~~~~~~~
stalking shadow
4G
creature ~ spider
reach
if @ would be put into a graveyard from the battlefield, you may put a +1/+1 counter on @.
3/4
consuming visions
1G
instant
target creature gets +1/+1 until end of turn.
fuse
~~~~~~~~~~~~~~~~
demonic
3U
enchantment
when @ enters the battlefield, put two 1/1 white soldier creature tokens onto the battlefield.
crag serpent
4B
creature ~ shapeshifter
at the beginning of each upkeep, if no spells were cast last turn, transform @.
3/3
~~~~~~~~~~~~~~~~
warpand of the fallen
3UU
legendary creature ~ human wizard
T: return target creature to its owner's hand.
3/3
sheltering stalker
3B
creature ~ horror
@ can't block.
at the beginning of each upkeep, if no spells were cast last turn, transform @.
3/3
~~~~~~~~~~~~~~~~
reach of vigil
4B
enchantment
whenever a creature dies, you may pay 1. if you do, return target creature card from your graveyard to your hand.
mercadian elemental
5R
creature ~ elemental
at the beginning of each upkeep, if no spells were cast last turn, transform @.
4/4
~~~~~~~~~~~~~~~~
force of the temple
2W
creature ~ human soldier
as long as @ is equipped, it has flying.
2/2
march of the strength
4W
instant
put target creature on top of its owner's library.
fuse
~~~~~~~~~~~~~~~~
drake
4W
creature ~ spirit
flying
whenever @ attacks, it gets +4/+4 until end of turn.
2/2
devouring shield
5B
enchantment
at the beginning of each upkeep, if no spells were cast last turn, transform @.
~~~~~~~~~~~~~~~~
torch harvest
2G
enchantment ~ aura
enchant creature
enchanted creature has "16, T: target creature gets -2/-0 until end of turn."
chandra's charge
5R
instant
@ deals 4 damage to target creature or player.
fuse
~~~~~~~~~~~~~~~~
chimeric
2B
creature ~ human warrior
whenever @ becomes blocked, defending player loses 2 life and you gain 1 life.
2/2
bear of death
2R
sorcery
target creature gets +2/+2 until end of turn.
fuse
~~~~~~~~~~~~~~~~
call
W
instant
search your library for a card named @, reveal it, and put it into your hand. then shuffle your library.
marsh troll
4W
creature ~ wall
defender
at the beginning of each upkeep, if no spells were cast last turn, transform @.
0/6
~~~~~~~~~~~~~~~~
protective researcher
1W
creature ~ human knight
flanking
whenever @ becomes blocked, it gets +1/+1 until end of turn.
2/2
angelic scarecrow
6
artifact creature ~ construct
at the beginning of each upkeep, if no spells were cast last turn, transform @.
4/4
~~~~~~~~~~~~~~~~
harmorize
4U
instant
counter target spell unless its controller pays 1 for each card in your hand.
distant discipline
3B
sorcery
return target creature card from your graveyard to your hand.
fuse
~~~~~~~~~~~~~~~~
armor
3UU
instant
draw two cards.
serene charm
2W
instant
target creature gets +2/+2 until end of turn.
fuse
~~~~~~~~~~~~~~~~
black snake
3B
creature ~ human rogue
when @ enters the battlefield, you may return target creature card from your graveyard to your hand.
3/2
storm angel
5RR
creature ~ elemental
at the beginning of each upkeep, if no spells were cast last turn, transform @.
6/5
~~~~~~~~~~~~~~~~
sorceress of the spirit archer
2W
creature ~ human soldier
double strike
when @ enters the battlefield, if tribute wasn't paid, @ deals 1 damage to each creature and each player.
2/2
creeping soldier
3
artifact creature ~ construct
at the beginning of each upkeep, if no spells were cast last turn, transform @.
2/2
~~~~~~~~~~~~~~~~
mind elder
3W
creature ~ human soldier
raid ~ when @ enters the battlefield, sacrifice it unless you return a non~lair land you control to its owner's hand.
2/4
chandra's revel
5B
enchantment
whenever a creature enters the battlefield under your control, put a # counter on @.
at the beginning of each upkeep, if no spells were cast last turn, transform @.
~~~~~~~~~~~~~~~~
hornet colossus
3W
creature ~ spirit
when @ enters the battlefield, if you cast it from your hand, sacrifice a land.
@ deals 4 damage to target creature or player.
2/2
serra angel
4R
creature ~ elemental
whenever you cast a spirit or arcane spell, you may put a # counter on @.
at the beginning of each upkeep, if no spells were cast last turn, transform @.
3/3
~~~~~~~~~~~~~~~~
sragon of the merchant
2W
creature ~ human soldier
flying
whenever @ attacks, it gets +1/+0 until end of turn.
4: target creature gains flying until end of turn.
2B: regenerate @.
2/2
shohering stack
1W
instant
target creature gets +5/+5 until end of turn.
fuse
~~~~~~~~~~~~~~~~
nantuko
2
artifact
3, T: target player loses 1 life and you gain 1 life.
nature's champion
3U
enchantment ~ aura
enchant creature
enchanted creature gets +2/+2 and has flying.
whenever equipped creature deals combat damage to a player, you may flip it.
~~~~~~~~~~~~~~~~
goblin retribution
8RR
sorcery
destroy target nonblack creature. it can't be regenerated.
silver spike
7B
sorcery
target player discards a card.
at the beginning of each upkeep, if no spells were cast last turn, transform @.
~~~~~~~~~~~~~~~~
trickery of serration
1W
enchantment
countertype # time
at the beginning of your upkeep, you may put a # counter on @.
1, T, remove a # counter from @: put a 1/1 white spirit creature token with flying onto the battlefield.
stronghold golem
5
artifact creature ~ golem
at the beginning of each upkeep, if no spells were cast last turn, transform @.
3/4
~~~~~~~~~~~~~~~~
shieldmage angel
4WW
creature ~ angel
flying
whenever @ blocks or becomes blocked by a creature, destroy that creature at end of combat.
5/5
dreamstone shaman
3U
creature ~ human wizard
whenever @ attacks, put a +1/+1 counter on it.
at the beginning of each upkeep, if no spells were cast last turn, transform @.
1/2
~~~~~~~~~~~~~~~~
starfire dragon
5RR
creature ~ dragon
flying
whenever @ deals combat damage to a player, you may pay B. if you do, target creature gets -1/-1 until end of turn. activate this ability only once each turn.
4/4
sphere of light
2G
instant
put a 1/1 green saproling creature token onto the battlefield for each card in your hand.
at the beginning of each upkeep, if no spells were cast last turn, transform @.
~~~~~~~~~~~~~~~~
warped sliver
WW
creature ~ sliver
flying
whenever @ attacks, you may sacrifice a creature. if you do, put a 1/1 green squirrel creature token onto the battlefield.
2/2
storm starm
4R
instant
@ deals 6 damage to target creature or player.
fuse
~~~~~~~~~~~~~~~~
spect
4R
sorcery
each player puts the top X cards of his or her library into his or her graveyard.
skyshroud strike
4W
instant
creatures you control get +1/+1 and gain trample until end of turn.
fuse
~~~~~~~~~~~~~~~~
tomb
2R
instant
@ deals 2 damage to target creature or player.
standarding grave
3GG
sorcery
destroy target artifact.
fuse
~~~~~~~~~~~~~~~~
take
4R
sorcery
destroy target creature with power 3 or less. if that creature is a snow land, it gets +2/+2 until end of turn.
trained skirmisher
2W
creature ~ human soldier
flying
at the beginning of each upkeep, if no spells were cast last turn, transform @.
2/1
~~~~~~~~~~~~~~~~
starfing banneret
3W
creature ~ human soldier
whenever @ becomes blocked, you may draw a card.
2/3
lightning harph
1U
creature ~ merfolk
T: target creature gets +1/+1 until end of turn. if you control a swamp, you may put a # counter on @.
2, T, remove X # counters from @: put a 3/3 green beast creature token onto the battlefield.
at the beginning of each upkeep, if no spells were cast last turn, transform @.
1/1
~~~~~~~~~~~~~~~~
treefolk caress
4W
instant
target creature gets +3/+3 until end of turn.
= you gain 4 life.
= exile target creature an opponent controls. that player may sacrifice a creature. if a player does, counter @.
semorial firebrand
3UU
enchantment
at the beginning of each upkeep, if no spells were cast last turn, transform @.
~~~~~~~~~~~~~~~~
sandsteppe shaman
2W
creature ~ human wizard
16, T: tap target creature with flying.
2/2
trinking body
2G
enchantment
at the beginning of each upkeep, if no spells were cast last turn, transform @.
~~~~~~~~~~~~~~~~
shadow of bane
5BB
enchantment
creatures you control get +1/+1.
whenever a creature you control deals combat damage to a player, that player exiles the top card of his or her library.
1: regenerate @.
shored serpent
1G
creature ~ spirit
at the beginning of each upkeep, if no spells were cast last turn, transform @.
1/1
~~~~~~~~~~~~~~~~
krosan rain
XBBB
sorcery
target opponent reveals his or her hand. you choose a nonland card from it. that player discards that card. if you control a goblin, draw a card.
lantern of the dead
2UU
creature ~ shapeshifter
at the beginning of each upkeep, if no spells were cast last turn, transform @.
2/2
~~~~~~~~~~~~~~~~
dragonspeaker mercenary
3W
creature ~ human soldier
whenever @ blocks or becomes blocked by a creature, @ deals 1 damage to that creature's controller.
2/4
sullai, the dead golem
5W
legendary creature ~ human soldier
at the beginning of each upkeep, if no spells were cast last turn, transform @.
4/4
~~~~~~~~~~~~~~~~
mindstone spirit
3B
creature ~ spirit
when @ enters the battlefield, sacrifice it unless you return an untapped creature you control to its owner's hand.
2/2
cannonal goblin
1R
creature ~ goblin warrior
haste
at the beginning of each upkeep, if no spells were cast last turn, transform @.
2/1
~~~~~~~~~~~~~~~~
sword of spellbond
2W
creature ~ human soldier
2W: @ gets +1/+0 until end of turn. activate this ability only if seven or more cards are in your graveyard.
2/2
soul drifters
3U
creature ~ shapeshifter
at the beginning of each upkeep, if no spells were cast last turn, transform @.
2/2
~~~~~~~~~~~~~~~~
shambling market
land
T: add 1 to your mana pool.
6, T: target creature gains protection from the color of your choice until end of turn.
temple of infernal
6UU
creature ~ avatar
at the beginning of each upkeep, if no spells were cast last turn, transform @.
7/7
~~~~~~~~~~~~~~~~
giant sanctuary
2BB
enchantment
whenever a player casts a spell, that player draws a card.
blood pride
2U
sorcery
choose two ~
= counter target spell unless its controller pays 2.
fuse
~~~~~~~~~~~~~~~~
trap
12UU
sorcery
search target player's library for a card with the same name as that creature and put it onto the battlefield. then shuffle your library.
disciple of sespire
1U
creature ~ human wizard
at the beginning of each upkeep, if no spells were cast last turn, transform @.
1/1
~~~~~~~~~~~~~~~~
thought life
2R
enchantment ~ aura
enchant creature
enchanted creature can't be blocked by more than one creature.
enchanted creature gets +2/+2 and has flying.
balduvian blade
2W
enchantment
at the beginning of each upkeep, if no spells were cast last turn, transform @.
~~~~~~~~~~~~~~~~
treefolk merchant
R
creature ~ human shaman
R, T: @ deals 1 damage to target creature or player.
1/1
blade of the moons
4U
instant
counter target spell. if that spell is countered this way, flip it.
~~~~~~~~~~~~~~~~
mind shambler
1U
creature ~ merfolk
U, T: target creature gets +3/+3 until end of turn.
1/1
panorami specter
4G
creature ~ spider
reach
level 4~
4/4
flying
whenever a player casts a spell, you may put a 1/1 white spirit creature token with flying onto the battlefield.
3/4
stone specter
3B
creature ~ spirit
level up 2
level 2~3
2/10
level 4~
4/5
as long as @ is in your graveyard and you control a creature with power 4 or greater, destroy target creature with toughness 2 or less.
2/1
razorscape warrior
W
creature ~ human soldier
level up 3
level 1~2
1/2
T: destroy target nonblack creature.
1/1
marauder of the master
2W
creature ~ human monk
level up R
level 1~2
4/4
level 4~
6/6
flying
threshold ~ as long as seven or more cards are in your graveyard, @ gets +1/+1 and can't block.
when @ is put into a graveyard from the battlefield, return @ to its owner's hand.
2/3
plated the saprazing
5UU
legendary enchantment creature ~ god
indestructible
as long as your devotion to white and white is less than seven, @ isn't a creature.
T: add G to your mana pool.
8/9
|troll of protection: creature||treefolk|5/5|5G||
grave the spirit angel
3W
enchantment creature ~ spirit
flying
3U: @ gains flying until end of turn.
2/2
glissa's master
3GG
enchantment creature ~ elemental
whenever another creature enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
5/4
suntail avenger
4G
enchantment creature ~ cat
whenever @ becomes blocked, it gets +4/+4 until end of turn.
4/4
|spite of protection: creature||illusion|0/4|2U|@ can't be blocked.|
defense of markov
3R
enchantment creature ~ spirit
haste
5R: @ deals 1 damage to target creature or player.
2/2
|crown of protection: creature||insect|2/2|3G|flying
when @ enters the battlefield, draw a card for each basic land type among lands you control.|
dark the gargoyle
6GG
enchantment creature ~ golem
trample
when @ dies, draw a card.
6/5
|master of protection: red creature||elemental|8/8|9RR|when @ enters the battlefield, return target creature card from your graveyard to the battlefield.|
hearth of emissary
3U
enchantment creature ~ spirit
when @ enters the battlefield, draw a card.
3/3
goblin sanctuary
6UU
enchantment creature ~ spirit
flying
@ enters the battlefield with two +1/+1 counters on it.
when @ enters the battlefield, if it was kicked, you may return target creature card from your graveyard to your hand.
0/0
stalking the angel
2G
enchantment creature ~ dryad
whenever @ becomes blocked, you may put a 1/1 white soldier creature token onto the battlefield.
2/2
tranquil dead
WW
enchantment creature ~ spirit
whenever @ deals combat damage to a player, you may pay 9. if you do, put a +1/+1 counter on @.
3/3
karoda, the ending tethers
6U
legendary enchantment creature ~ god
indestructible
as long as your devotion to white is less than seven, @ isn't a creature.
you control a swamp or a forest.
T: add W or U to your mana pool.
7/3
sea castity
1R
enchantment creature ~ dwarf
R: @ gets +1/+0 until end of turn.
1/1
stronghold skyshroud
1R
enchantment creature ~ spirit
R: @ gets +1/+0 until end of turn.
1/1
reinforced serpent
4W
enchantment creature ~ spirit
flash
G: regenerate @.
3/3
|strangle of protection: creature||spirit|4/5|5UU|flying
5: @ gets +1/+0 until end of turn.|
undermine for chimera
1G
enchantment creature ~ mongoose
whenever @ attacks, it gets +4/+4 until end of turn.
1/1
|commander of protection: red creature||spirit|2/2|4U|when @ enters the battlefield, target creature gets +2/+2 until end of turn.
= target creature gets -2/-2 until end of turn.|
strength of the bloodseeker
2U
enchantment creature ~ human wizard
T: target creature gains first strike until end of turn.
1/1
scarecrow mastery
3W
enchantment creature ~ spirit
sacrifice @: target player discards a card. activate this ability only during your upkeep.
2/2
|spirit of protection: enchantment||||5UU|at the beginning of your upkeep, put a # counter on @.
6, T, sacrifice @: sacrifice a creature or player. untap that creature.|
grave the diviner
7
tribal sorcery ~ eldrazi
each player may search his or her library for up to two basic land cards, put them onto the battlefield tapped, then shuffles his or her library.
|surge of protection: creature||insect|7/7|5GG|trample|
soldevi the carrier
1R
enchantment creature ~ human barbarian
haste
whenever @ deals combat damage to a player, you may put a +1/+1 counter on each other creature you control.
2/1
|order of protection: creature||angel|3/3|3WW|flying
when @ enters the battlefield, return target creature card from your graveyard to your hand.|
think the sliver
2W
enchantment creature ~ human cleric
T: prevent the next 1 damage that would be dealt to target creature or player this turn.
2/2
sandstorm scarred
3U
enchantment creature ~ spirit
flying
when @ enters the battlefield, you may search your library for a basic land card, put it onto the battlefield, then shuffle your library.
3/3
|strands of protection: creature||spirit|3/3|5B|at the beginning of your upkeep, you may pay 2. if you do, return @ to your hand.|
sea of hallowed
4G
enchantment creature ~ cat warrior
trample
when @ enters the battlefield, you may search your library for a card named @, reveal it, and put it into your hand. if you do, shuffle your library.
3/4
valakus of the warden
2W
enchantment creature ~ spirit
sacrifice a creature: @ gets +3/+3 until end of turn.
2, sacrifice @: return target creature card from your graveyard to your hand.
2/3
enchantress of the dead
2G
enchantment creature ~ human druid
when @ dies, you may draw a card.
1/2
battle of the sliver
5G
enchantment creature ~ beast
whenever @ deals combat damage to a player, that player discards a card.
15, T: put target nonland permanent on top of its owner's library.
3, T: target creature gains flying until end of turn.
5/5
|ritual of protection: red creature||elemental|4/4|3BB|T: destroy target artifact.|
|seer of protection: red creature||sphinx|8/8|8UU|flying
6: @ deals 1 damage to target creature or player.|
rakdos returned
G
enchantment creature ~ human wizard
2G, T: target creature gets +1/+1 until end of turn.
1/1
goblin canary
2W
enchantment creature ~ spirit
when @ enters the battlefield, return target creature card from your graveyard to your hand.
whenever a player casts a spell, that player discards his or her hand.
1/1
|covenge of protection: creature||treefolk|7/7|6GG|trample
when @ enters the battlefield, return target artifact card from your graveyard to your hand.|
colossus of the caress
3UU
tribal sorcery ~ goblin
countertype # time
aura spells you cast cost 1 less to cast.
when you control no islands, sacrifice @.
4GG: monstrosity 3.
3: target player discards a card at random.
the mentor warden
4GG
enchantment creature ~ elemental
trample
whenever an opponent casts a spell, that player may pay GG. if you do, return @ from your graveyard to the battlefield.
6/6
take the flood
4B
legendary enchantment creature ~ god
indestructible
as long as your devotion to black and red is less than seven, @ isn't a creature.
you control a plains or a blue permanent.
when @ leaves the battlefield, return the exiled card to the battlefield under its owner's control.
6/5
thunderscape aura
2U
enchantment creature ~ merfolk
1U: @ gains flying until end of turn.
1/3
relentless spider
5R
enchantment creature ~ spirit
@ can't block.
2W: @ gains flying until end of turn.
3B: regenerate @.
4/4
|knight of protection: the new the creature spells this turn.|
marku for aura
1R
enchantment creature ~ human warrior
haste
whenever @ deals combat damage to a player, that player reveals his or her hand. you choose a nonland card from it. that player discards that card.
2/2
dark emissary
6RR
enchantment creature ~ elemental
whenever another creature enters the battlefield under your control, you may pay 2. if you do, put a 1/1 green saproling creature token onto the battlefield.
6/6
genju of the spear of the mana
4W
enchantment creature ~ spirit
whenever @ deals damage to a player, exile the top three cards of your library. if it's a land card, put it onto the battlefield. if you don't, if @ is untapped, its controller loses 2 life.
2/2
|breath of protection: creature||insect|0/1|4|flying
T: @ deals 1 damage to target creature or player.|
|troll of protection: creature||treefolk|5/5|5G||
|spite of protection: creature||illusion|0/4|2U|@ can't be blocked.|
|crown of protection: creature||insect|2/2|3G|flying
when @ enters the battlefield, draw a card for each basic land type among lands you control.|
|patron of the blood construct||planeswalker|4|sage||{^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^: you get an emblem with "whenever a creature dies, put a +1/+1 counter on enchanted creature.|
|master of protection: red creature||elemental|8/8|9RR|when @ enters the battlefield, return target creature card from your graveyard to the battlefield.|
|stone grove||land|||||T: add 1 to your mana pool.
T: add B or R to your mana pool.
{1}BB: @ becomes a 3/2 white and black and blue wall|0/6|2W|defender
flying
whenever @ deals combat damage to a player, that player reveals his or her hand. you choose a nonland card from it. that player discards that card.|
|titania landlens||artifact creature||construct|0/146:|@ enters the battlefield with two +1/+1 counters on it.
2, put a 1/1 green saproling creature token onto the battlefield for each # counter on it.
4, T: put a # counter on @.
2, T, remove X # counters from @: destroy target creature with power 3 or less.|
|harpoon blades||land|||||@ enters the battlefield tapped.
T: add U to your mana pool.
T: target land becomes a 2/2 blue and black zombie wizard|2/2|2U|when @ enters the battlefield, you may destroy target nonblack creature that player controls.|
|strangle of protection: creature||spirit|4/5|5UU|flying
5: @ gets +1/+0 until end of turn.|
|commander of protection: red creature||spirit|2/2|4U|when @ enters the battlefield, target creature gets +2/+2 until end of turn.
= target creature gets -2/-2 until end of turn.|
|spirit of protection: enchantment||||5UU|at the beginning of your upkeep, put a # counter on @.
6, T, sacrifice @: sacrifice a creature or player. untap that creature.|
|surge of protection: creature||insect|7/7|5GG|trample|
|order of protection: creature||angel|3/3|3WW|flying
when @ enters the battlefield, return target creature card from your graveyard to your hand.|
|strands of protection: creature||spirit|3/3|5B|at the beginning of your upkeep, you may pay 2. if you do, return @ to your hand.|
|curse of protection: permanent||that||creature||angel|5/5|4WW|flying
when @ enters the battlefield, target creature gets +1/+1 until end of turn.|
|ritual of protection: red creature||elemental|4/4|3BB|T: destroy target artifact.|
|seer of protection: red creature||sphinx|8/8|8UU|flying
6: @ deals 1 damage to target creature or player.|
|covenge of protection: creature||treefolk|7/7|6GG|trample
when @ enters the battlefield, return target artifact card from your graveyard to your hand.|
|knight of protection: the new the creature spells this turn.|
|breath of protection: creature||insect|0/1|4|flying
T: @ deals 1 damage to target creature or player.|
serra angel
3BRG
creature ~ elemental
whenever @ or another ally enters the battlefield under your control, you may put a +1/+1 counter on @.
5/5
harvest the overlord
WUB
legendary creature ~ human wizard
2B, T: target creature gets +2/+0 until end of turn.
6G: put a +1/+1 counter on target creature.
2/2
mardu archers
1RGW
creature ~ elf shaman
when @ enters the battlefield, each player discards his or her hand, then draws two cards.
3/3
flowstone dragon
3BRG
creature ~ dragon
flying
whenever @ deals combat damage to a player, you may put a token that's a copy of that creature onto the battlefield.
5/5
rouge hellkite
3BRG
creature ~ dragon
flying, protection from black
whenever @ deals combat damage to a player, that player discards a card.
5/5
carasive demon
3WBR
creature ~ dragon
flying
whenever a creature dealt damage by @ this turn dies, put a +1/+1 counter on @.
5/4
angelic champion
WUBRG
creature ~ avatar
@ can't block.
channel ~ 7G, discard @: target attacking creature gets +7/+7 until end of turn.
7/7
Oh, and how could I forget!!!
galden of the fallen
3GG
planeswalker ~ ussa
+1: put a 1/1 green saproling creature token onto the battlefield.
= destroy target green or blue creature.
(3)
triton the firemaster
3RR
planeswalker ~ kavu
+1: target creature gains flying until end of turn.
(3)
|patron of the blood construct||planeswalker|4|sage||{^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^: you get an emblem with "whenever a creature dies, put a +1/+1 counter on enchanted creature.|
patron of the mind
3GG
planeswalker ~ talaki
+1: target creature gains flying until end of turn.
(3)
tarigal thrasher
4GG
planeswalker ~ ninsance
+1: target player chooses a creature type. target player loses 2 life and you gain 1 life.
(4)
stand the nightstalker
5GG
planeswalker ~ garruk
+1: target creature gains flying until end of turn.
(5)
krumar of the tarnist
4UU
planeswalker ~ narkhan
+1: draw a card, then discard a card.
if a card would be put into your graveyard from the battlefield, return @ to its owner's hand.
1U, T: add U to your mana pool.
(5)
mercy the reaver
4UU
planeswalker ~ sarkhan
+1: target attacking creature gets +1/+1 until end of turn.
(4)
empty the reveler
2BB
planeswalker ~ nimilis
+1: @ deals 1 damage to target creature or player.
(3)
garruk, the flame hellkite
4GG
planeswalker ~ garruk
+1: put a 2/2 green beast creature token onto the battlefield.
-7: put the top two cards of your library into your graveyard.
flashback 4B
(3)
talon of the black dragon
3BB
planeswalker ~ sorin
+1: until end of turn, whenever a player casts a spell, that player adds GG to his or her mana pool .
(4)
orcish the swarmcate
2U
planeswalker ~ sarkhan
+1: choose one ~
= destroy target nonblack creature. it can't be regenerated. you gain life equal to the damage dealt to you this turn.
(4)
gallows the spirit drake
2BB
planeswalker ~ sarkhan
+1: discard any number of cards with converted mana cost X or less. if @ was kicked, it deals 6 damage to target creature or player.
(4)
arching the sliver
3GG
planeswalker ~ chandra
+1: draw a card, then discard a card.
(3)
noxious of the reaper
5WW
planeswalker ~ goblin
+1: put a +1/+1 counter on target creature.
(3)
nebaro, the shapeshifter
4GG
planeswalker ~ garruk
+1: put a 1/1 green saproling creature token onto the battlefield.
sacrifice a creature: regenerate @.
(5)
luminous the reaper
4BG
planeswalker ~ narkhan
+1: target player sacrifices a creature.
(4)
patron of the master
3WW
planeswalker ~ goblin
+1: destroy target artifact or enchantment.
(3)
meleri, the nave of protection: the third
3G
planeswalker ~ sarkhan
+1: until your next turn, target creature gains flying until end of turn.
(4)
shaman of the the resolve
3BB
planeswalker ~ salkar
+2: draw a card, then discard a card.
(4)
patron of the champion
4UU
planeswalker ~ giance
+1: draw a card, then discard a card.
(3)
kobolds of the battle rain
3GG
planeswalker ~ ajani
+1: target player reveals his or her hand. you choose a nonland card from it. that player discards that card.
(3)
patron of the heart lightning
4RR
planeswalker ~ garruk
+1: search your library for a card and put that card into your hand. then shuffle your library.
(3)
magma the merchant
2R
planeswalker ~ kavu
+1: target creature gets +3/+0 until end of turn.
(3)
thicket the bloodseaker
3RR
planeswalker ~ garruk
+1: @ deals 1 damage to target creature or player.
(3)
dark the stalker
3GG
planeswalker ~ garruk
+1: until your next turn, target creature gains flying until end of turn.
(3)
EDIT: that name though
meleri, the nave of protection: the third
3G
planeswalker ~ sarkhan
+1: until your next turn, target creature gains flying until end of turn.
(4)
planeswalker ~ garruk
+1: put a 2/2 green beast creature token onto the battlefield.
-7: put the top two cards of your library into your graveyard.
flashback
(3)
ALMOST!
Valid but hilarious name, +1 that fits the colour, finally something with an ultimate ability to go with the plus...
And it's utterly not worth it. Not useless in a graveyard matters deck, but definitely not a -7. Oh well, at least it's not shuffle your library
I kinda want to convince Reddit that Dragon's revelation is a real Origins spoiler. And then show them Bellowing Taitin. Not worth the punishent though.
Holy cow that is a genius ability (color pie aside), and I can't find anything like it on Gatherer. Someone give the AI a cookie for this one.
The network seems to feel otherwise, lol.
Yes, that is the goal.
Oh! Sorry to hear it. :\
Lol, no. I just generated it at temperature 1 and it managed to come up with tromple independently, again.
My LinkedIn profile... thing (I have one of those now!).
My research team's webpage.
The mtg-rnn repo and the mtg-encode repo.
Think of a RNN kind of like thousands of tiny Markov Chains with memory. A Markov Chain (at least, the ones I've seen used for MTG stuff) get trained on sequences of words, and basically randomly chooses a word to follow the current word it's on to generate a string.
An RNN does something similar, only (this one at least) works on a character-by-character basis, and has a state memory that can look backwards at more than just the current character. So rather than just seeing that the current word is "target" and picking "creature" as the next word, it might see that the current character is " ", and the last few characters were "target", and thus pick "c" as the next character.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Pretty much what Wildfire393 said. An RNN is different architecturally from your usual Markov chain implementation in that it's a deep (i.e. multi-layer) neural network. But looking past all that, there are similarities in how they behave, as you've noted. They're both stochastic processes that we train on input sequences and that can churn out hilarious and/or insightful results derived from observations on those input sequences.
As I'm sure you know (but I'll restate it for viewers at home), Markov chains obey the Markov property, which can be explained as "memorylessness", because what it generates next depends only on its current state and not on the states that came before it. Now, in the realm of character-level modelling, for a chain of first order, the next character the MC produces depends only on the last character. That's a fairly limited model. But you can also have chains of arbitrarily high order, which take into consideration the last N things that they produced, which means that, with the right training, it can consistently generate coherent phrases that tie together well enough to make coherent texts.
There are, of course, natural limitations with this kind of model. A Markov chain of finite order acts like a probablistic finite state automaton or regular grammar. It can't really handle non-regular context-free languages. For those of you reading this, think of a series of proper parentheses, where every "(" has to have a corresponding ")". If the chain is of order, say, 3, where it can remember the last 3 outputs, then you can run into situations like the following. Here the brackets indicate what the MC remembers producing:
({()(}
So it generated a "(" first and then forgot about it, and there's no guarantee that it'll ever go back and close that parenthesis and make a proper sequence.
The RNN we're working with, meanwhile, is a stateful system (as opposed to a simple feed-forward network which is stateless). It is composed of many network units called Long Short Term Memory (LSTM) units, which can store information indefinitely. This means it has a much easier time with this sort of problem (e.g. "Oh, I remember there was an unclosed '('! I can't end the sequence without a ')'!"). There are some caveats there but so that I don't bore people I'll stop. If you're interested in more details, feel free to PM me.
Anyway, for those of you who weren't interested in reading that (I try to keep this entertaining for everyone involved):
I modified my custom sampling script to prime hardcast_sixdrop's network with names, card types, and mana costs and I had a few fun results to share:
Spoon of Destiny
6
Legendary Artifact
T: Counter target spell. If that spell is countered this way, sacrifice Spoon of Destiny.
Elemental Wisdom
RRRR
Enchantment
Whenever a player casts a spell, if Elemental Wisdom is an enchantment, it becomes a 4/4 red Dragon creature with flying.
#Did you know there were no red cards in that Urza's block cycle of enchantments turning into creatures? Well there's one now!
Deadly Elemental
URB
Creature - Elemental
Deathtouch
Whenever a player casts a spell, that player sacrifices a creature with the same name as that spell.
3/3
#Deadly indeed! Very unusual ability though.
Political Tyrant
1BW
Creature - Human
Exploit
When Political Tyrant exploits a creature, put two 1/1 white soldier creature tokens onto the battlefield.
1/1
#Exploit followed by an ability that cares about exploit! That's the kind of thing I like to see.
My LinkedIn profile... thing (I have one of those now!).
My research team's webpage.
The mtg-rnn repo and the mtg-encode repo.
[<number to choose> = first effect = second effect = third effect]
The rnn is really good at figuring out delimiters in smaller cases like mana costs, so that formatting might make it easier for it. Mostly I'd like to get rid of the random bullet points showing up in non-choice cards. I'll add this to my format as soon as I can.
Also, 5MB sampling at temperature 0.8 finished, uploaded to Google Drive.
"spoon of destiny" Hahahaha... but considering its giving the ability to counter spells to all colours that cost is actually quite reasonable.
Well previously it would read all creatures are legendary but with the new legendary creature rule. Also it would have to be creature spell, right? I guess there are some corner examples. The fact that it effects you is also interesting.
Political tyrant .. is perfect D: so beautiful.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Warrior's Blood
3RR
Sorcery
Flip a coin. If you win the flip, destroy target enchantment.
Flashback 3RR
#Enchantment removal in red, done in a way only red would do.
Sunspy
1WW
Sorcery
Kicker 1WW
Target creature gets +2/+2 and gains flying until end of turn.
If Sunspy was kicked, that creature gets an additional +2/+2 until end of turn.
# A complete kicker card. Originally, the network came up with this card without adding in the "if kicked" part (it does that sometimes), so I primed it to generate this card with an "If Sunspy was kicked, that creature" tagged onto it, and the network was able to fill in the details. The hope is that with better training that won't be necessary in the future, but it's good to know that we can prod the network to complete cards that it would otherwise leave unfinished.
Next, here's a fairly run of the mill creature, nothing special:
Skore Harbinger
2UU
Creature - Moonfolk Wizard
Flying
2/1
We can prime the network to append text onto the body in order to spice things up. Namely, "enchantcraft ~ when @ enters the battlefield, if you control three or more enchantments,", which allows us to spice things up by imposing our custom ability word. Then we can get results like...
Skore Harbinger
2UU
Creature - Moonfolk Wizard
Flying
Enchantcraft - When Skore Harbinger enters the battlefield, if you control three or more enchantments, target player puts the top three cards of his or her library into his or her graveyard, then draw a card.
2/1
The runner-up for that text was "put a loyalty counter on each planeswalker you control". It didn't specify the kind of counter involved (just a # symbol), but logically it should be a loyalty counter. We can also vary the text to say "enchantcraft ~ As long as you control three or more enchantments," to get cards like
Skore Harbinger
2UU
Creature - Moonfolk Wizard
Flying
Enchantcraft - As long as you control three or more enchantments, Skore Harbinger has all activated abilities of all permanents you control that share a creature type with it.
2/1
#I can understand borrowing activated abilities from other wizards, but does this mean that it could get the equip ability from Diviner's Wand? Not that equip would do anything for it.
So we can prime the network in this way to produce cards that all share some sort of theme, collect the ones we like (or have it collect the ones it thinks we'd like), and then throw them into a set. That's one of the things that I'm working on.
My LinkedIn profile... thing (I have one of those now!).
My research team's webpage.
The mtg-rnn repo and the mtg-encode repo.
Does it actually equip? You'd think it would maybe just "fall off." In addition to it not doing anything, would it still be able to act as a creature if it did equip? Still able to attack, etc? Would it do anything besides pumping Auriok cards?
I think that at best the ability could be used to kill off your own Phantasmal Bear, though why you'd want to do that is beyond me. But this is the corner case. The usual case is where Skore Harbinger can draw you three cards a turn with Arcanis the Omnipotent on the battlefield, lol.
EDIT: Working on the release of the improved sampling program tonight, which will allow for mid-sequence priming for all! Once it's finished and I've tested it for bugs, I'll be sure to make it available to all of you who are interested.
My LinkedIn profile... thing (I have one of those now!).
My research team's webpage.
The mtg-rnn repo and the mtg-encode repo.
EDIT: Here's the link. Let me know if anything doesn't work. Sometimes you can get wonky results, but all in all things seem to be working. This is just phase one, of course. I plan on providing more fine grained control, mainly for the purpose of enabling me to write complex scripts for set generation. But that'll have to wait until another day.
Input parameters: -temperature 0.5 -supertypes "legendary" -types "creature" -subtypes "human samurai"
Flowstone Skullmage
2WW
Legendary Creature - Human Samurai
Bushido 1
When Flowstone Skullmage enters the battlefield, target player skips his or her next combat phase for as long as you control Flowstone Skullmage.
2/2
#I think the proper phrasing is "his or her combat phases".
Spectral Mazad
1BB
Legendary Creature - Human Samurai
Bushido 1, deathtouch
Whenever Spectral Mazad attacks, creatures your opponents control get -1/-1 until end of turn.
1/1
Input parameters: -temperature 0.5 -name "helloworld" -supertypes "world" -types "enchantment"
Helloworld Revelation
3UUU
World Enchantment
Whenever a player casts a spell, that player draws a card.
Helloworld Snap
3GG
World Enchantment
At the beginning of each player's upkeep, that player returns a creature card from his or her graveyard to the battlefield.
Input parameters: -temperature 0.75 -name "golgari" -manacost "{^BG}"
Golgari Coysword
1BG
Artifact - Equipment
Equip 2
Whenever equipped creature deals combat damage to a player, you may draw a card.
Golgari Return
1BG
Instant
You may reveal a card from your hand rather than pay Golgari Return's mana cost.
Put two 1/1 black Rat creature tokens onto the battlefield.
Input parameters: -temperature 0.5 -name "lys alana" -types "creature" -subtypes "elf " -bodytext "elf creatures you control"
Lys Alana Shieldmage
1GG
Creature - Elf Shaman
Elf creatures you control have "T: add one mana of any color to your mana pool."
2/1
Lys Alana Golem
2GG
Creature - Elf Druid
Elf creatures you control have "whenever this creature deals combat damage to a player, you may put a ???? counter on it." and "remove three ???? counters from this creature: put a 2/2 black zombie creature token onto the battlefield."
1/2
#The network did not specify what kind of counter was used, so some imagination is needed here.
My LinkedIn profile... thing (I have one of those now!).
My research team's webpage.
The mtg-rnn repo and the mtg-encode repo.
AWESOME!!! This looks incredible. The outputs look really good too. If they're consistently that good, I feel like we're already getting close to being able to generate sets by coming up with a desired distribution of types and mana costs and such and seeding every card.
One note: Unless I'm mistaken, my format uses double letters for each single mana symbol (other than the implied colorless cost ticked off with ^ characters. So B is {BB}, 3B is {^^^BB}, 1UR is {^UURR], (W/U)(W/U) is {WUWU}, 1(G/P)(G/P) is {^GPGP}, X1B should be {^XXBB}, and so on. It looks like your code feeds the text in directly, so giving it the format it's learned might be helpful.
Meanwhile I've updated the format to disambiguate the words 'counter' and 'choose,' and reformat effects that let you choose between different things to do with a special syntax delimited by [ and ]. I started a new network training on that last night, it's at epoch 40 now, so I'm going to go post that and then start seeing what it can generate.
Oh, and for convenience, once again my formatting scripts are on github and my neural net checkpoints are on google drive. This would be good to put in my signature or something.
EDIT: let me know if the google drive link doesn't have anything, I tried to make some directory structure to organize things and I don't know if it borked sharing. Also, more sorted cards from the latest neural net for your enjoyment.
Special classes:
Inclusive classes:
blainwood hound
3R
creature ~ human your life color
whenever another artifact is put into a graveyard from the battlefield, where X is the number of other creatures have "1, sacrifice @: draw a card.
3/3
tirebod braiders
1U
creature ~ viashino soldier
1U, T: @ deals X damage to target creature or player. band can't be regenerated.
1/1
barding of the wishs
2W
enchantment
U, sacrifice @: destroy target nonland permanent, where X is the number of corss of the chosen player controls.
curse of broods
2R
creature ~ minotaur shaman
when @ dies, all creatures become X creatures he or she controls.
2/2
life is rage
XR
instant
@ deals 3 damage to each of those lands.
2: @ becomes a 1/1 green elemental creatures with protection from black.
errotacl swing
R
sorcery
@ deals X damage to target creature."
moth coury
4W
instant
you may put a land card from your hand onto the battlefield, where X is the number of defending player controls an island.
stakere assenst
land
each creature gets +X/+X until end of turn, where X is the number of +1/+1 counters on it. activate this ability only any time you could cast a sorcery.
stingled flames
3U
sorcery
return target creature to its owner's hand. put all creature cards with converted mana cost X deals damage to a player this turn.
celestier scapsion
2WW
enchantment
2U: target player puts the top X cards of his or her library into his or her graveyard.
dragonstrole shusters
2BB
creature ~ human knight
XU, T: @ deals X damage to target creature or player.
5/4
kirdun selvikate
2W
creature ~ zombie nemper
when @ dies, it deals X damage to target creature or player.
1/1
angelic stealword
XU
instant
buyback 2G
@ becomes the color of your choice until end of turn.
throwle nightnance
2U
instant
target creature gets +X/+X until end of turn, where X is the number of creatures you control.
myr shade
2U
creature ~ human wizard
1U, T: you may return up to X target creature cards from a graveyard to the battlefield under your control. then that player puts the top card of his or her library into his or her graveyard.
1/1
presender
1R
enchantment
whenever a creature you control becomes tapped, its controller may search his or her library for a land card, reveal it. if you do, he or she puts the top X cards of his or her library into his or her graveyard.
you may cast a swamp target opponent controls and goblins.
corrant force
3G
instant
put the top X cards of your library. if a player does, exile the top card of your library. you may put a land card to its owner's hand.
onacous the stout the soulsight
XW
instant
destroy target artifact an opponent controls.
breathand~sword
XW
instant
put the top three cards of your library. if the card is a goblin permanent it has a +1/+1 counter on it, you may cast @ without paying its mana cost. activate this ability only if you've defending player controls an island.
lightning gate
3W
sorcery
@ deals X damage to that creature.
deep maganation
1R
creature ~ spirit
defender
when @ enters the battlefield, return target shaman creature card from your graveyard to your hand. if @ was kicked, each opponent puts the top two cards of his or her library into his or her graveyard.
1/2
tower of hangrer
3B
enchantment
at the beginning of your upkeep, if you have shiff or more lands in the mana costs of your choice with power 2 or less, reveal it, and put it into your hand. put a 4/4 green giant creature token with trample onto the battlefield.
if @ was kicked, choose a creature type.
whenever @ deals damage, if @ is tapped, it deals 4 damage to target creature or player.
syrenaot singer
1B
creature ~ human warrior
kicker 2U
when @ enters the battlefield, destroy all noncreature creatures.
2/2
retanged megist
4R
creature ~ beast
flying, first strike
countertype % decletion
at the beginning of your upkeep, exile all damage with a creature card if it was kicked.
3/3
monging griffin
2B
creature ~ zombie
B, sacrifice @: add G to your mana pool.
T, sacrifice a creature: regenerate target creature. if @ was kicked, you gain 3 life.
1/1
minowal zrine daumer
2BBB
creature ~ drigon
flying
whenever @ attacks, if it was kicked, it gets +2/+2 and has flying.
4/4
siren of the picis
2GW
creature ~ vampire warrior
flying
when @ enters the battlefield, if it was kicked, target creature gets +2/+0 until end of turn.
2/3
doubling hero
5UUR
creature ~ bird wizard
flying
when @ attacks or blocks, that player sacrifices a creature. if that creature was kicked, exile that card.
5/4
efrietic torch
3BB
creature ~ giant
kicker 1B
when @ enters the battlefield, if you control three or more artifacts, sacrifice it at the beginning of the next turn's upkeep.
5/4
perafistic entraction
2UU
sorcery
kicker R
when a creature deals combat damage to a player, you may put a 4/4 black zombie creature token with flying onto the battlefield.
tataory sliver
4G
creature ~ spirit
reach
@ can't block this turn.
untap target creature. if @ was kicked, remove all +1/+1 counters from @.
3/3
great charpion
2W
creature ~ cotprice
U: target creature gets +1/+2 until end of turn.
when @ enters the battlefield, if it was kicked, it deals 1 damage to each creature without flying.
2/2
skyshrake master
5R
enchantment
when @ enters the battlefield, if it was kicked, destroy target noncreature permanent.
rider of the the flight
2U
sorcery
kicker 4B
whenever a player attacks each turn, remove a +1/+1 counter from it.
sharber the warrion
4
artifact
imprint ~ when @ enters the battlefield, if it was kicked, return @ to its owner's hand.
barran end
BR
enchantment
whenever a creature dealt damage, remove all % counters from @. if you do, @ deals 1 damage to target creature or player.
shore of the masu
4
artifact
countertype % piton
@ enters the battlefield with a +1/+1 counter on it.
archous crathers
(G/W)U
creature ~ human soldier
@ can't block @, remove an % counter from @.
3B: target player draws two cards, then discards two cards.
3/3
ears choser
2BB
creature ~ minotaur shaman
flying
whenever @ blocks a creature, remove a % counter from it.
5, T: return target creature card from your graveyard to the battlefield.
5/4
tloin indelet
4B
creature ~ human wizard
when @ enters the battlefield, sacrifice a creature.
countertype % storage
@ enters the battlefield tapped.
rampage 2
4/3
arched drorn
1W
creature ~ elf shaman
countertype % charge
@ enters the battlefield with a +1/+1 counter on it.
at the beginning of each countap on the beginning of your upkeep, yourmas pay instant or sorcery card from the creature type of your choice until end of turn. activate this ability only if you've been attacked this step this process.
1/1
returned golem
6
artifact creature ~ myr
at the beginning of each end step, put that card onto the battlefield under your control. at the beginning of your upkeep, you may put a % counter on @.
6, T, sacrifice @: you gain 2 life.
2/3
vigilant of inistation
2W
enchantment
countertype % storage
@ enters the battlefield tapped.
T: add R or U to your mana pool.
3, T, sacrifice a goblin: @ deals 3 damage to target creature or player.
kuntian coilima
1U
creature ~ human warrior
G, T: @ deals 7 damage to target creature or player and you gain 4 life for each % counter on @.
2/2
awiant of mirkeer
3BB
creature ~ spirit
5: return target creature card from your graveyard to your hand. sacrifice a creature.
at the beginning of your upkeep, if remove three % counters from @ and put a token onto the battlefield tapped, then shuffle your library.
4/4
miton recreath
2B
creature ~ human warrior
when @ enters the battlefield, return target card from an opponent's graveyard to the battlefield with three % counters on it.
3/3
death's spelleth
2R
enchantment
at the beginning of your upkeep, you may put a % counter on @.
1, T, remove a % counter from @: destroy target land.
whenever a player casts a spell, put a +1/+1 counter on it.
teltring astassine
2W
creature ~ human soldier
at the beginning of each end step, you may put a % counter on @.
remove three % counters from @ and draw a card.
2/2
zitch brage
4
artifact
countertype % hellriof
at the beginning of each combat, you may return @ from your graveyard to the battlefield.
target creature gets +2/+2 until end of turn.
spirit commonder
3W
creature ~ shade
whenever @ deals combat damage to a player, if you have no cards in hand, put a % counter on @.
4, T, remove three % counters from @: @ deals 1 damage to that creature or player.
tap an untapped blue permanent you control: target tapped creature gets +5/+5 until end of turn.
1/2
sunse surge
1W
instant
countertype % charge
put a 2/2 black horror creature token with flying onto the battlefield.
care cuttic
6R
creature ~ elemental
whenever you gain life, remove a % counter from @.
5/5
teberdant
2U
instant
uncast target spell unless its controller pays 1. if you do, you may gain 1 life. if you do, other creatures you control get +1/+1.
heroic ~ whenever you cast a spell that targets @, put a % counter on @.
T: add B to your mana pool.
artifaul cable
6
artifact creature ~ beast
countertype % charge
@ enters the battlefield with a +1/+1 counter on it.
4/4
sieldel of the ward
3R
enchantment
goblin creatures get +2/+0.
remove a % counter from @: @ deals 3 damage to target creature.
retanged megist
4R
creature ~ beast
flying, first strike
countertype % decletion
at the beginning of your upkeep, exile all damage with a creature card if it was kicked.
3/3
hidden grave
2U
sorcery
search your library for a creature card, put it into your hand, you may pay 1W. if you do, @ enters the battlefield with three % counters on it.
WR, T, remove a +1/+1 counter from @: @ deals 1 damage to each creature without flying.
draw a card.
protection distinet
1
artifact
countertype % charge
cumulative upkeep 3
@ other types. activate this ability only any time you could cast a sorcery.
steam in shadows
1R
enchantment
countertype % time
1: enchanted creature or black creature that that shares a creature card.
goblin chaker
4R
creature ~ spirit
countertype % hiods
@ enters the battlefield with three 2/2 green saproling creature token onto the battlefield.
5/4
nealhake samucker
2U
creature ~ spirit
level up 2U
level 3~
2/6
when @ enters the battlefield, you gain 5 life for each other creature with converted mana cost 3 or less.
whenever a player casts a spell, if @ is an enchantment, you may put a % counter on @.
T, remove a % counter from @: add U or R to your mana pool.
2/2
spirit blesser
1U
creature ~ human druid
countertype % charge
@ enters the battlefield tapped.
whenever @ deals combat damage to a player, you may draw a card.
1/3
exhirator empracion
6W
enchantment
brack creatures get +1/+1.
4, T, remove a % counter from @: target creature gets +4/+0 and gains flying until end of turn.
stoom of momionist
3R
creature ~ elf berserker
countertype % charge
@ enters the battlefield with a +1/+1 counter on it.
U, T: target creature gets +2/+2 until end of turn.
3/3
goblin titim
2W
creature ~ human soldier
when @ enters the battlefield, you may put a % counter on @.
target player discards a card.
2/2
hia bloodband
2G
creature ~ human knight
flying
when @ enters the battlefield, return target nonland permanent to its owner's hand and you gain 1 life.
-3: creatures you control get +1/+1.
when @ enters the battlefield, if there are no % counters on it, you may put a % counter on @.
whenever a creature becomes the target of a spell or ability, you may draw a card.
3/2
spade
3W
sorcery
put a % counter on @.
at the beginning of your upkeep, if you have seven or more cards are in your graveyard with a +1/+1 counter on it. if it's a land card, you may choose not to untap @ during your untap step.
seet hedfider
2U
creature ~ human wizard
1U, T: put a % counter on @.
whenever a land enters the battlefield under your control, target black creature gets +5/+0 until end of turn.
level 2~5
2/3
2/2
wall of stander
land
@ enters the battlefield tapped.
countertype % charge
enchant creature
enchanted creature has "T: this creature deals 3 damage to target creature or player.
murgle of the shadow
4G
creature ~ beast
whenever @ blocks or becomes blocked, remove a % counter from @.
3/3
deathbirn of the elemental
1R
creature ~ human rogue
T: choose a creature type.
T, remove a % counter from @: destroy target enchantment.
1/1
brinding rask
2B
enchantment ~ aura
enchant land
when @ enters the battlefield, you may put a % counter on @.
spells cost as long as you control a black or black or blue creature.
other green creatures attack or block as though at the beginning of the next end step.
when you control no untapped blue creatures attack, @ gets +1/+0 and has black.
teass of sheteshorn
2BB
creature ~ human spellshaper
T: target player draws two cards, then discards two cards.
creatures an opponent controls get +1/+1 and have vigilance. they was blocked this turn, and indestructible as long as you control an island. if you do, shuffle your library.
3, T: put a % counter on @.
2, T, remove a +1/+1 counter from @: target creature gets +4/+3 and has trample.
2/2
goblin ritual
3
artifact
sacrifice a creature: put a % counter on @.
at the beginning of your upkeep, sacrifice a white creature.
@ deals 2 damage to target creature or player. if you pay that instent with other legendary creatures and/or players, put a +1/+1 counter on @.
at the beginning of each player's upkeep, @ gets +1/+0 and gains flying until end of turn.
soormower beist
5RR
creature ~ human soldier
R: you may put a % counter on @.
3, T, sacrifice @: return @ to its owner's hand.
4/4
made tricker
4W
creature ~ bird soldier
flying
whenever @ deals combat damage to a player, exile the top five cards of your library. if that card is as chosen card is blue, you may put a % counter on @.
T, remove a % counter from @: target creature gets +2/+0 and gains trample until end of turn.
3/3
shomen powress
3W
sorcery
destroy target green creature.
3BR, T: put a % counter on @.
1, T, remove a % counter from @: add 1 to your mana pool.
changelis glash
1U
instant
uncast target spell of their controls. then shuffle your library.
durdant enteration
U
sorcery
uncast target activated abilities for ast goblins.
dark samina
3R
creature ~ vumpire
when @ enters the battlefield, if you control a blue or black spell, you may sacrifice a creature.
uncast target spell unless its controller pays 2.
2/2
discap
4UU
instant
uncast target spell. that creature dies this turn.
skyring~tracking stapfer
1B
creature ~ shapeshifter
2B, sacrifice @: uncast target artifact, enchantment.
5U, T: @ deals 2 damage to target creature or player.
whenever a creature enters the battlefield under your control, you may put a +1/+1 counter on @.
1/2
randhare destry
4
artifact
4, T: uncast target spell unless its controller pays 2.
ruptic recontery
3U
instant
uncast target spell. each player draws a card.
perser allowing
5U
instant
uncast target spell. if you won the flip, return it to its owner's hand and the rest into your graveyard.
spike scaller
1U
creature ~ elf druid
@ can't block.
sacrifice @: uncast target spell.
1/1
resister
2W
instant
uncast target spell.
teberdant
2U
instant
uncast target spell unless its controller pays 1. if you do, you may gain 1 life. if you do, other creatures you control get +1/+1.
heroic ~ whenever you cast a spell that targets @, put a % counter on @.
T: add B to your mana pool.
devouring terect
2U
instant
uncast target spell that targets a creature with innaminaty, blue creature with flying. you gain life equal to its power.
crissing whould
1U
instant
uncast target spell.
rankfleder charm
3U
instant
uncast target spell.
ritestore paraced
2G
creature ~ spirit
uncast target spell.
you gain life equal to the number of cards in their hand destroyed this way.
1/4
revel hisking
U
instant
uncast target spell.
thearting surrify
4W
instant
uncast target spell unless its controller pays 2.
cawadt of the strike
1U
instant
uncast target spell that targets you is dealt to target creature or player.
your's condunie
2U
instant
uncast target spell. destroy target nonblack creature.
sphinx of night
2U
instant
uncast target instant or sorcery spell unless its controller fays a swamp.
collow crusher
3B
creature ~ insect
haste
7: uncast target spell.
2/2
topal invicion
UU
instant
uncast target spell. you may cast @ without paying their mana costs.
elephant advisor
2W
creature ~ human soldier
T: uncast target spell. if you do, search your library for a basic land card, reveal it, then shuffle your library.
2/1
shaman of basher
3B
creature ~ human druid
when @ enters the battlefield, put a 5/5 green beast creature token onto the battlefield.
U, T: uncast target spell or ability.
2/3
planavely thought
2U
instant
[choose one ~ = look at the top five cards of your library. if it's a creature, put a creature card with converted mana cost 3 or less.
if a spell or ability attacks, @ deals choose one ~ damage to that player.
runessipe
1W
sorcery
[choose one ~ = each player reveals his or her hand. you may put a creature card with converted mana cost 3 or less.
whenever a source of the chosen type would be outoned, tap it and exile them. then that player discards a card.
phasing
chaning ulker
1G
creature ~ ogre rogue
1G, T: put a +1/+1 counter on each of those creatures.
-10: exile target card from a graveyard. = @ deals 1 damage to target creature or player.
2/2
nume wear
5BB
instant
[choose one ~ = put a +choose one ~/+choose one ~ counter on @.
hoal of mestering
2R
sorcery
@ deals 3 damage to target creature or player. = draw a card.
swowing cut
4B
creature ~ elemental
flying
when @ enters the battlefield, tap target creature.
return target creature to its owner's hand. = destroy target artifact. activate this ability only any time you could cast a sorcery.
3/3
vengate brasters
6B
creature ~ beast
flying
when @ enters the battlefield, [choose one ~ = target player discards a card.
5/2
remite of charm
1UU
instant
[choose one ~ = target creature gets +choose one ~/+0 until end of turn.
escarrat of the leviathan
2B
creature ~ insect
when @ dies, each opponent reveals his or her hand, then discards a card.]
2/1
garrui's mer******ion
2G
sorcery
return target permanent to its owner's hand. = put a 1/1 white soldier creature token onto the battlefield.
moth of naction
2
artifact ~ equipment
equip 3
equipped creature has "1R: @ gets +1/+0 until end of turn.
birning spirit
4
artifact ~ equipment
equip 2
equipped creature gets +1/+1 and has "1W, sacrifice @: draw two cards, then discards a card. activate this ability only any time you could cast a sorcery.
time forter
1
artifact ~ equipment
equip 1
equipped creature gets +1/+1.
when @ enters the battlefield, destroy all green or black creatures.
myr fallen
1
artifact ~ equipment
equip 1
equipped creature gets +1/+0 and has "T: this creature deals 2 damage to target creature.
icory uck shards
W
sorcery
buyback 9
level 2~9/4
when @ enters the battlefield, you may search your library for a merfolk card, put it onto the battlefield, then shuffle your library.
nealhake samucker
2U
creature ~ spirit
level up 2U
level 3~
2/6
when @ enters the battlefield, you gain 5 life for each other creature with converted mana cost 3 or less.
whenever a player casts a spell, if @ is an enchantment, you may put a % counter on @.
T, remove a % counter from @: add U or R to your mana pool.
2/2
sascal giant
2BB
creature ~ elebond
echo 4W
level 2~2
4/4
flying, first strike
1/1
seet hedfider
2U
creature ~ human wizard
1U, T: put a % counter on @.
whenever a land enters the battlefield under your control, target black creature gets +5/+0 until end of turn.
level 2~5
2/3
2/2
tringer of shonan
4G
legendary creature ~ spirit
infect
other green creatures get +1/+1.
if a spell or ability an opponent controls gets +3/+4 and has defender.
transmute B
3/3
tranquilic emenia
R
legendary creature ~ human rogue
vigilance
1/1
elementil beast
3B
planeswalker ~ greeagh
+1: target creature gets +1/+1 until end of turn.
(7)
trople infersitation
land
as @ enters the battlefield, choose a legendary creature.
tender's deep
land
@ enters the battlefield tapped.
T: add G to your mana pool.
T, sacrifice @: you may attach @ to target creature.
seet epencast
land
T: add 1 to your mana pool.
stakere assenst
land
each creature gets +X/+X until end of turn, where X is the number of +1/+1 counters on it. activate this ability only any time you could cast a sorcery.
mabe raded
land
T: add 1 to your mana pool.
G, T, sacrifice a creature: put a 2/2 blue spirit creature token with flying onto the battlefield.
mirta guerage
land
T: add 1 to your mana pool.
3G, T, sacrifice @: cast @ only during your turn.
onarmor searing
land
@ enters the battlefield tapped.
T: add 1 to your mana pool.
T: add G to your mana pool.
9, T: each player draws a card. put the rest onto the battlefield. then shuffle your library.
golict of mystice
land
T: add 1 to your mana pool.
3W, T, sacrifice @: you gain 1 life.
wall of stander
land
@ enters the battlefield tapped.
countertype % charge
enchant creature
enchanted creature has "T: this creature deals 3 damage to target creature or player.
bonewist youan
land
@ enters the battlefield tapped.
T: add R or R to your mana pool.
T: add B or R to your mana pool.
thalheton of desurial
2U
instant
target creature gets +2/+2 until end of turn. the same attacking would be a token. any player may cast it without paying its mana cost and have hexproof.
changelis glash
1U
instant
uncast target spell of their controls. then shuffle your library.
tainned charm
2W
instant
destroy target nonland permanent.
sewenting lord
4W
instant
choose a creature type with the same name as those creatures have reach as long as seven or more cards are in your graveyard.
reelent of bale
1W
instant
put a 1/1 green saproling creature token onto the battlefield.
draw a card.
eliternance
1W
instant
put a 1/1 white spirit creature token with flying onto the battlefield.
cathraur of the wall
2BB
instant
exile target creature. then return the game this turn.
spaven eye charm
G
instant
put a 1/1 green saproling creature token onto the battlefield.
when @ enters the battlefield, target player discards a card.
gravish mind
2WW
instant
target creature gets +1/+1 until end of turn.
flashback 2G
spirit of the dragons
U
instant
target player sacrifices a creature.
whenever a dragon an opponent controls attacks, you may return target artifact card from your graveyard to the battlefield.
discry of sting
1R
instant
target player draws a card.
planavely thought
2U
instant
[choose one ~ = look at the top five cards of your library. if it's a creature, put a creature card with converted mana cost 3 or less.
if a spell or ability attacks, @ deals choose one ~ damage to that player.
aven through
3W
instant
exile target card from a graveyard.
rever line
R
instant
each player puts the top four cards of his or her library into his or her graveyard.
reator the back
B
instant
each player reveals his or her hand face down. if you do, put a 3/3 green rebound creature token onto the battlefield.
reyer vision
2W
instant
target creature gets -5/-5 until end of turn.
soirge of arks
2G
instant
target creature gets +1/+1 until end of turn.
teare stone
2W
instant
put a 1/1 green saproling creature token onto the battlefield. if you do, tap target creature.
when @ enters the battlefield, exile target creature with power 2 or less.
shield of the village
2W
instant
destroy target artifact, creature, or land.
nume wear
5BB
instant
[choose one ~ = put a +choose one ~/+choose one ~ counter on @.
life is rage
XR
instant
@ deals 3 damage to each of those lands.
2: @ becomes a 1/1 green elemental creatures with protection from black.
giant marlach
2W
instant
target creature gets +1/+1 until end of turn.
scelemential the rozbed mind
1W
instant
each player sacrifices a creature. you choose he or she may: choose a color. each player sacrifices a creature.
dragon stare
3U
instant
scry 1.
ssabve blessing
1R
instant
@ deals 2 damage to target creature.
discap
4UU
instant
uncast target spell. that creature dies this turn.
snap~ spirit heath
1R
instant
@ deals damage equal to its power to target creature or player.
neth the mind
W
instant
creatures you control gain flying until end of turn.
flashback 11UU
buln of the courier
1W
instant
green creatures you control get +1/+1.
discard a card: @ gets +2/+0 and gains flying until end of turn.
goblin rescarb
3G
instant
creatures you control get +1/+1 and have flying.
indisterlade gale
2U
instant
as an additional cost to cast @, discard a card.
chaos of hearch
3U
instant
target creature gets +1/+1 until end of turn. put a land card from your hand onto the battlefield.
whenever you gain life, you may return @ from your graveyard to the battlefield.
ruptic recontery
3U
instant
uncast target spell. each player draws a card.
protator of the bomb
1W
instant
target creature gets -4/-4 until end of turn.
perser allowing
5U
instant
uncast target spell. if you won the flip, return it to its owner's hand and the rest into your graveyard.
battle seurn
2W
instant
destroy target tapped creature. its controller puts a 7/7 green elemental creature token onto the battlefield.
pitan's poility
3U
instant
put a 1/1 green saproling creature token onto the battlefield.
sunse surge
1W
instant
countertype % charge
put a 2/2 black horror creature token with flying onto the battlefield.
resister
2W
instant
uncast target spell.
moth coury
4W
instant
you may put a land card from your hand onto the battlefield, where X is the number of defending player controls an island.
teberdant
2U
instant
uncast target spell unless its controller pays 1. if you do, you may gain 1 life. if you do, other creatures you control get +1/+1.
heroic ~ whenever you cast a spell that targets @, put a % counter on @.
T: add B to your mana pool.
soul's blards
1UU
instant
destroy target nonblack creature. you gain 1 life.
bright's casion
U
instant
search your library for a basic land card, reveal it, and put it into your hand. if you do, each opponent loses 2 life and you gain 3 life.
mugesan's founless
3R
instant
@ deals 1 damage to target creature or player. for each land on the battlefield.
devouring terect
2U
instant
uncast target spell that targets a creature with innaminaty, blue creature with flying. you gain life equal to its power.
depalking charm
2R
instant
destroy target artifact.
hordes of the discate
1W
instant
destroy target nonblack creature.
bunding swick
3UU
instant
put a 3/3 black zombie creature token with flying onto the battlefield.
crissing whould
1U
instant
uncast target spell.
real of the fore
B
instant
destroy target creature. if you control three or more spells last turn, transform @.
dering deaths
1R
instant
@ deals 6 damage to target creature or player.
impicte
G
instant
target opponent gains 2 life.
sharow night
3U
instant
draw two cards. activate this ability only if you control a creature. if you do, you may have target creature get +1/+2 until end of turn.
nature's foot
2U
instant
return target creature card from your graveyard to your hand.
rankfleder charm
3U
instant
uncast target spell.
vicid of pressonation
3R
instant
exile all creatures with power 3 or greater. if you do, put a +1/+1 counter on @.
revel hisking
U
instant
uncast target spell.
sunblame
2U
instant
exile target creature. you may put a black creature card from your graveyard to the battlefield.
first strike
whenever you cast a spell. destroy it.
bard flame
3R
instant
destroy target artifact or enchantment.
noorl strike
3B
instant ~ arcane
target player reveals his or her hand and you choose one of them. then that player discards a card.
maron of the dead
1G
instant
target creature gets +2/+2 until end of turn.
shifting purge
G
instant
target creature gets +1/+1, bat card in addition to its other types and that spell can't be cost.
closiment glooth
2B
instant
green creatures you control get +1/+1.
plond of shield
4R
instant
@ deals 2 damage to target creature or player.
whenever a creature dies, put a 4/4 green beast creature token with flying onto the battlefield.
growth
3U
instant
you may put a red creature card from your graveyard to the battlefield. if you do, you gain 5 life.
slamshale acy
4U
instant
return target creature to its owner's hand. if it's a land card, you may pay 1. if you do, shuffle your library.
inferred twis
B
instant
target creature gets +5/+5 until end of turn.
angelic stealword
XU
instant
buyback 2G
@ becomes the color of your choice until end of turn.
stattar bird
1U
instant
target creature gets +4/+4 and gains all abilities and add B or B to your mana pool.
paraotive flames
2U
instant
you may exile an artifact card from a graveyard. if two or more creatures have defender, that creature's controller adds that much damage to you.
shadow temper
2W
instant
prevent all damage that would be dealt to target creature or player this turn. sacrifice @.
caplic charm
B
instant
target creature gets +1/+1 until end of turn. if you hand one of his or her life, that player gains 1 life.
deathfore
3W
instant
green creatures you control have flying.
weaver reach
1G
instant
creatures you control get +1/+1 and gain trample until end of turn.
gravebridge
2U
instant
put a 1/1 green snake creature token onto the battlefield.
remite of charm
1UU
instant
[choose one ~ = target creature gets +choose one ~/+0 until end of turn.
death antifation
5G
instant
target creature gets +1/+1 until end of turn. if you do, you may put a land card from it, and you gain 3 life.
thearting surrify
4W
instant
uncast target spell unless its controller pays 2.
recroping grave
2WB
instant
destroy target creature. its controller adds GG to his or her mana pool .
cawadt of the strike
1U
instant
uncast target spell that targets you is dealt to target creature or player.
your's condunie
2U
instant
uncast target spell. destroy target nonblack creature.
grave sight
2UU
instant
search your library for a basic land card, reveal it, and put it into your hand.
temp
2U
instant
return target creature to its owner's hand.
at the beginning of your upkeep, you may draw a card.
sphinx of night
2U
instant
uncast target instant or sorcery spell unless its controller fays a swamp.
temporing tomb
WW
instant
put target creature card from your graveyard to the battlefield.
2R, sacrifice a creature: @ deals 1 damage to target creature or player.
-3: block target creature equal to the number of cards in your graveyard.
lich of jore
4RR
instant
@ deals 2 damage to target creature or player.
primal of the coldest
1R
instant
destroy target creature and each player.
enight, fleshmand end
2G
instant
target creature gets +1/+1 and has deathtouch.
topal invicion
UU
instant
uncast target spell. you may cast @ without paying their mana costs.
throwle nightnance
2U
instant
target creature gets +X/+X until end of turn, where X is the number of creatures you control.
handrowfron charm
1R
instant
until end of turn, target artifact creature gets +1/+2 until end of turn.
fire infetion
3G
instant
exile the top three cards of your library. you may play the next time a source of your choice would deal this turn.
at the beginning of your upkeep, if you control a human, @ gets +1/+1.
3, T: target creature gets +3/+0 until end of turn.
deathencery
3W
instant
as an additional cost to cast @, sacrifice a land.
@ gets +2/+2 for each of those cards.
spire of life
4R
instant
starting with you, destroy target nonblack creature.
2U, T: target opponent sacrifices a creature.
deaper storm
3UR
instant
target player loses 2 life.
8, remove a +1/+1 counter from @: put a 1/1 white spirit creature token with flying onto the battlefield.
magus of the goblin bond
2R
instant
@ deals 4 damage to target creature or player instead.
corrant force
3G
instant
put the top X cards of your library. if a player does, exile the top card of your library. you may put a land card to its owner's hand.
onacous the stout the soulsight
XW
instant
destroy target artifact an opponent controls.
ssagestalk of rift
1U
instant
if target opponent controls an island, target player discards a card.
strike from blood
1G
instant
target creature gets +1/+1 until end of turn.
enchanted creature has "at the beginning of your upkeep, put a +1/+1 counter on @.
catdal dreams
3G
instant
target creature gets +3/+3 and gains flying until end of turn.
breathand~sword
XW
instant
put the top three cards of your library. if the card is a goblin permanent it has a +1/+1 counter on it, you may cast @ without paying its mana cost. activate this ability only if you've defending player controls an island.
wirder of reap
2W
instant
destroy target creature.
morph 1B
bland the primul
W
instant
put a 1/1 black skeleton creature token with flying onto the battlefield.
T: target creature gets +3/+3 until end of turn.
ind murdow
G
instant
@ deals 2 damage to target attacking or blocking creature. prevent all damage that would be dealt to target creature or player this turn.
brockdeath
1R
instant
target player sacrifices a land. if you do, return @ to its owner's hand exiled this way.
tapycuuls
1BB
sorcery
each player sacrifices a creature until end of turn. activate this ability only any time you could cast a sorcery.
spring of the bloodmist
3BB
sorcery
destroy target artifact or land.
cally of the wall
3G
sorcery
return target creature card from your graveyard to the battlefield.
durdant enteration
U
sorcery
uncast target activated abilities for ast goblins.
eldor nenestorpation
2B
sorcery
target opponent sacrifices a creature. you may put an island or sorcery card from your graveyard to your hand."
other's eagh
BB
sorcery
@ deals 2 damage to target creature or player.
soul the fleck
3WW
sorcery
destroy target land.
when @ gets +1/+1 for each card in your hand.
poldanic sacress deal
W
sorcery
target player puts the top two cards of his or her library into his or her graveyard.
runessipe
1W
sorcery
[choose one ~ = each player reveals his or her hand. you may put a creature card with converted mana cost 3 or less.
whenever a source of the chosen type would be outoned, tap it and exile them. then that player discards a card.
phasing
reneed streech
2U
sorcery
choose a color.
at the beginning of each player's upkeep, that player chooses a creature card. search its controller's library, then discards that card.
gurnata hind
R
sorcery
@ deals 1 damage to target creature or player.
dream~up of resorce
2R
sorcery
@ deals damage equal to the number of snow lands you control.
tilliont apcustion
B
sorcery
choose a creature type with @. lands this turn.
eferlic caration
5B
sorcery
target player discards a card.
roy soverence
2R
sorcery
@ deals 3 damage to target player. you may put a creature card from that player's hand.
hoal of mestering
2R
sorcery
@ deals 3 damage to target creature or player. = draw a card.
landle strage
1W
sorcery
cast @ only during your turn, before attackers are declared.
whenever you gain life, put a 3/3 red goblin creature token with haste onto the battlefield.
semy instinct
4B
sorcery
each player puts the top two cards of his or her library into his or her graveyard.
icory uck shards
W
sorcery
buyback 9
level 2~9/4
when @ enters the battlefield, you may search your library for a merfolk card, put it onto the battlefield, then shuffle your library.
errotacl swing
R
sorcery
@ deals X damage to target creature."
wowl
2B
sorcery
target opponent discards a card.
sacrifice @: @ deals 2 damage to target creature or player. those creatures get +2/+2 and have first strike.
torna, gatian taptice
2RR
sorcery
@ deals 3 damage to target creature or player.
enchanted creature gets +2/+2 and has trample.
target land becomes a 1/1 black zombie creature token onto the battlefield.
spledering protection
3W
sorcery
you gain life equal to the number of creature cards in all graveyards. @ deals 2 damage to each creature with flying.
tadac courler
2G
sorcery
@ deals 3 damage to target creature or player. activate this ability only any time you could cast a sorcery.
cobese pravel
2R
sorcery
choose a creature type.
put a 1/1 white spirit creature token with flying onto the battlefield.
soul of petrain
5RRR
sorcery
@ deals damage equal to its power to that creature if it's a land other than @.
hidden grave
2U
sorcery
search your library for a creature card, put it into your hand, you may pay 1W. if you do, @ enters the battlefield with three % counters on it.
WR, T, remove a +1/+1 counter from @: @ deals 1 damage to each creature without flying.
draw a card.
inverrater meefigation
2U
sorcery
target player discards a card.
spellball
4R
sorcery
@ deals 3 damage to target creature or player.
bogler will
4B
sorcery
target opponent loses 2 life.
nightstrought
2W
sorcery
search your library for a land card, reveal it, and put it into your hand.
threshold ~ whenever a creature dealt damage by @ this turn, you may tap an untapped creature you control.
flesh of the hand
2U
sorcery
target player sacrifices a creature.
stingled flames
3U
sorcery
return target creature to its owner's hand. put all creature cards with converted mana cost X deals damage to a player this turn.
strenct of arch
5BB
sorcery
destroy all enchantments and gains his or her next turn.
descranger destraction
3B
sorcery
target player discards a card.
farash
4U
sorcery
target creature gains flying until end of turn.
blessing regent
7U
sorcery
target opponent reveals his or her hand, then shuffle your library.
rister of barried
4W
sorcery
destroy target creature.
instint the mest
5U
sorcery
target opponent discards a card.
bellen of manamest
2R
sorcery
@ deals 1 damage to target creature or player.
stragon of balith
2U
sorcery
exile target creature.
shieke force
1B
sorcery
search your library for an enchantment card and put it onto the battlefield tapped. then shuffle your library.
abyr sion
3G
sorcery
@ deals 1 damage to target creature or player.
salkag of spire
4UU
sorcery
exile target creature. then return the cards in your hand. you draw a card.
sunting undery
3GG
sorcery
strive ~ @ costs 3 more to cast.
spade
3W
sorcery
put a % counter on @.
at the beginning of your upkeep, if you have seven or more cards are in your graveyard with a +1/+1 counter on it. if it's a land card, you may choose not to untap @ during your untap step.
reveler of raids
3R
sorcery
buyback~destroy target artifact or enchantment.
wurming blight
3B
sorcery
exile target nonland permanent.
exolith have
5G
sorcery
destroy target creature. activate this ability only any time you could cast a sorcery.
sumble doring
3G
sorcery
target opponent puts a 1/1 colorless golem artifact creature token with "1U, T: add one mana of any color to your mana pool.
soul affering
2B
sorcery
target creature gets +2/+0 until end of turn.
chrond of faliar
1B
sorcery
return target creature card from your graveyard to your hand.
crywstic root
2GG
sorcery
target player draws two cards, then discards a card.
order of the strokge
B
sorcery
return target artifact card from your hand onto the battlefield.
paratore banthen
3BB
sorcery
target player discards a card. if it's a land card, you may reveal that card.
appin the real
5RR
sorcery
you may return target card from your graveyard to your hand.
lass of ordile
2B
sorcery
destroy target artifact. if that creature would be put into a graveyard from the battlefield, you may return @ from your graveyard to the battlefield.
turn the braunch
9G
sorcery
@ deals 5 damage to target creature and each player equal to the number of mountains you control.
collotion
3U
sorcery
target player may search your library for a token onto the battlefield tapped, then shuffle your library.
perafistic entraction
2UU
sorcery
kicker R
when a creature deals combat damage to a player, you may put a 4/4 black zombie creature token with flying onto the battlefield.
vistife hidde,
2B
sorcery
target opponent reveals his or her hand, then discards two cards.
acara of ergoth
1R
sorcery
you may return target card from your graveyard to the battlefield.
sacrifice a creature: put a 4/4 green saproling creature token onto the battlefield.
saven beloof
2B
sorcery
target player discards a card.
blood well
7R
sorcery
@ deals 5 damage to target creature or player.
whenever you draw a card, you may reveal this creature.
goblin dreams
2W
sorcery
exile all cards from your graveyard. if you do, return @ to its owner's hand.
mercavellow mand way
B
sorcery
target player draws a card.
treepole the varrion
3B
sorcery ~ arcane
each player discards a card. if you do, return @ from your graveyard to your hand.
lord of the mall
2B
sorcery
target player discards a card.
seering lach
1W
sorcery
target player returns a creature card from your graveyard to the battlefield unless he or she reveals his or her hand, then discards that card.
garrui's mer******ion
2G
sorcery
return target permanent to its owner's hand. = put a 1/1 white soldier creature token onto the battlefield.
shomen powress
3W
sorcery
destroy target green creature.
3BR, T: put a % counter on @.
1, T, remove a % counter from @: add 1 to your mana pool.
rider of the the flight
2U
sorcery
kicker 4B
whenever a player attacks each turn, remove a +1/+1 counter from it.
cheriac mortion
1B
sorcery
target player discards a card.
at the beginning of your upkeep, you gain 4 life.
aether strike
2G
sorcery
put a 3/3 green beast creature token onto the battlefield.
you may look at the top two cards of your library. if it's a creature card.
whenever a creature attacks, you may pay 1B. if you do, the player draws a card.
dream to vis
5U
sorcery
search your library for a card, put that card onto the battlefield tapped, then shuffle your library.
lightning gate
3W
sorcery
@ deals X damage to that creature.
celly spell
3R
sorcery
as an additional cost to cast @, return target artifact or enchantment card with converted mana cost 7 or greater.
enchanted creature gets +2/+0.
when enchanted creature dies, exile it and that player may tap or untap target creature.
grass leach
2W
enchantment
whenever a land enters the battlefield under your control, you may pay G. if you do, @ deals 1 damage to target creature or player.
varphows
U
enchantment ~ aura
enchant creature
enchanted creature gets +1/+2.
barran end
BR
enchantment
whenever a creature dealt damage, remove all % counters from @. if you do, @ deals 1 damage to target creature or player.
phyrexian carnice
1B
enchantment ~ aura
enchant land
enchanted land has shroud.
treetop gaem
2BB
enchantment
at the beginning of your upkeep, @ deals 1 damage to target creature or player.
worf of the lotes
2G
enchantment ~ aura
enchant land
whenever enchanted land is tapped for mana, @ deals 3 damage to that player and 4 damage to that creature or player and you gain 3 life.
slammidales of rith
2B
enchantment ~ aura
enchant creature
creatures you control get +4/+4.
towan rescorce
2G
enchantment
when @ enters the battlefield, if you control a swamp, @ has trample.
barding of the wishs
2W
enchantment
U, sacrifice @: destroy target nonland permanent, where X is the number of corss of the chosen player controls.
third of the shath
2B
enchantment ~ aura
enchant creature
enchanted creature gets +1/+1.
vigilant of inistation
2W
enchantment
countertype % storage
@ enters the battlefield tapped.
T: add R or U to your mana pool.
3, T, sacrifice a goblin: @ deals 3 damage to target creature or player.
fartic bolt
2W
enchantment
whenever a creature with power 9 or greater attacks, it deals damage equal to its power to target player and you gain 2 life.
necromstole of flames
5B
enchantment ~ aura
enchant creature
enchanted creature gets +2/+2 and has "U, T: the next time a source of your choice would deal damage to you this combat damage this turn, prevent that damage.
balden of rup
2U
enchantment ~ aura
enchant creature
enchanted creature gets +1/+1 as long as seven or more cards are in your graveyard.
soul of wills
4W
enchantment
whenever a land enters the battlefield under your control, destroy target creature."
blage of deflection
3WW
enchantment
threshold ~ as long as seven or more cards are in your graveyard, he or she reveals a creature card. then shuffle your library.
spark in cragion
1U
enchantment ~ aura
enchant creature
enchanted creature gets +2/+2, gains no color among all creatures get -2/-2 until end of turn.
death's spelleth
2R
enchantment
at the beginning of your upkeep, you may put a % counter on @.
1, T, remove a % counter from @: destroy target land.
whenever a player casts a spell, put a +1/+1 counter on it.
tower of hangrer
3B
enchantment
at the beginning of your upkeep, if you have shiff or more lands in the mana costs of your choice with power 2 or less, reveal it, and put it into your hand. put a 4/4 green giant creature token with trample onto the battlefield.
if @ was kicked, choose a creature type.
whenever @ deals damage, if @ is tapped, it deals 4 damage to target creature or player.
mase addition
1U
enchantment ~ aura
enchant creature
enchanted creature has "whenever a creature deals combat damage to a creature, exile that card.
whenever a spell this turn, destroy that creature." its controller draws a card.
mind sleich
1U
enchantment
2, sacrifice @: regenerate @.
hunter of baist
1UU
enchantment ~ aura
enchant creature
enchanted creature has protection from black and from black.
sieldel of the ward
3R
enchantment
goblin creatures get +2/+0.
remove a % counter from @: @ deals 3 damage to target creature.
ancathar bloodthain
1W
enchantment ~ aura
enchant creature
enchanted creature gets +3/+3.
enchanted creature gets +1/+2 as long as it's attacking.
tomncas strike
2U
enchantment ~ aura
enchant creature
enchanted creature has "whenever @ deals combat damage, you gain that much life.
teller of the swarp
1R
enchantment ~ aura
enchant creature
enchanted creature gets +2/+3 and has flying.
steam in shadows
1R
enchantment
countertype % time
1: enchanted creature or black creature that that shares a creature card.
exhirator empracion
6W
enchantment
brack creatures get +1/+1.
4, T, remove a % counter from @: target creature gets +4/+0 and gains flying until end of turn.
springwood
10GW
enchantment
whenever a spell or ability an opponent controls can't block this turn, @ deals that much damage to that player.
dragon farce
R
enchantment
3B, pay 2 life: regenerate @.
phyrexian chood
1W
enchantment ~ aura
enchant creature
enchanted creature gets +1/+1.
flame ha, recliftion
2B
enchantment ~ aura
enchant creature
enchanted creature gets +1/+1.
reverent starce
2W
enchantment
exalted
when @ enters the battlefield, return @ to its owner's hand.
frentic abidition
1W
enchantment
whenever a creature deals damage by @ this turn, you may draw a card.
celestier scapsion
2WW
enchantment
2U: target player puts the top X cards of his or her library into his or her graveyard.
seater's strange
2U
enchantment ~ aura
enchant land
enchanted land is the chosen card in your graveyard.
wild emperice
3W
enchantment
whenever a creature dies, if it's a creature card, you may put the rest into your hand and the rest into your graveyard.
skyshrile of the heroh
W
enchantment
at the beginning of your upkeep, you may tap or untap target land.
4UB: put a +1/+1 counter on @.
amber restartion
1R
enchantment
1R, sacrifice a permanent: @ gets +0/+4 until end of turn.
skalecand of the vorking
1B
enchantment ~ aura
enchant creature
enchanted creature gets +2/+2 as long as it's exiled.
natura protection
1W
enchantment ~ aura
enchant creature
enchanted creature gets +1/+1 and has flying.
edrant cavation
3W
enchantment
at the beginning of your upkeep, if no white creatures get -1/-1.
W: @ gets +1/+1 until end of turn.
R: @ gets +3/+3 until end of turn.
sniver
1W
enchantment ~ aura
enchant creature
enchanted creature gets +1/-2.
at the beginning of your upkeep, if a player controls a spell or ability, instead target creature gets +4/+0 until end of turn.
birdle spell
3W
enchantment ~ aura
enchant creature
enchanted creature gets +3/+2.
at the beginning of your upkeep, if a creature daed this turn, it deals damage equal to its power to target creature. if whate would be dealt to you this turn, put a +1/+1 counter on that creature.
cloud of the song
5W
enchantment
whenever a goblin has flying, protection from red
fartion susperce
2U
enchantment ~ aura
enchant creature
enchanted creature has flying.
elite of the mindation
2B
enchantment
whenever a player casts a spell, @ gets +3/+3.
spring mind
4W
enchantment
T: target player discards two cards.
streef
U
enchantment
2, sacrifice an artifact: regenerate @.
snail tarking
3B
enchantment ~ aura
enchant creature
enchanted creature has "whenever a creature you control dies, you may put a 1/1 colorless spirit creature token with flying onto the battlefield.
snove battle
2BB
enchantment
3B, T: target player discards two cards.
dombitan hoon
2G
enchantment
3: the next time target spell would deal damage to you this turn, prevent that damage.
ragty indendy
W
enchantment ~ aura
enchant creature
enchanted creature gets +1/+1.
camsake winds
3B
enchantment ~ aura
enchant creature
whenever a creature with power 2 or less is that spell, you gain 3 life.
death khissance
2U
enchantment ~ aura
enchant creature
enchanted creature gets +2/+2 and has trample.
cower stoil
1B
enchantment ~ aura
enchant permanent
at the beginning of your upkeep, if your devotion to black white creatures get +1/+0 for each card in all graveyards.
brinding rask
2B
enchantment ~ aura
enchant land
when @ enters the battlefield, you may put a % counter on @.
spells cost as long as you control a black or black or blue creature.
other green creatures attack or block as though at the beginning of the next end step.
when you control no untapped blue creatures attack, @ gets +1/+0 and has black.
daltivation stone
1U
enchantment
creatures you control get +2/+0.
cycling 3
spirit streegh of vicion
1W
enchantment ~ aura
enchant creature
enchanted creature gets +1/+1 and has reach.
desecrity
1UU
enchantment ~ aura
enchant creature
enchanted creature can't block this turn.
maroal blinders
2U
enchantment ~ aura
enchant creature
enchanted creature gets +2/+2 and has vigilance.
bansing bop
1W
enchantment ~ aura
enchant creature
enchanted creature has indestructible.
sorges of putth
1U
enchantment ~ aura
enchant creature
enchanted creature gets +3/+3.
pridative lands
2BR
enchantment
whenever a land enters the battlefield under your control, you may pay 3. if you do, return @ from your graveyard to the battlefield. they can't be regenerated. this permanent's controller may cast another target creature each get -2/-2 until end of turn.
spire ravo
3G
enchantment ~ aura
enchant creature
enchanted creature gets +1/+1 and has trample.
presender
1R
enchantment
whenever a creature you control becomes tapped, its controller may search his or her library for a land card, reveal it. if you do, he or she puts the top X cards of his or her library into his or her graveyard.
you may cast a swamp target opponent controls and goblins.
crywword rain
1B
enchantment ~ aura
enchant creature
whenever enchanted land has "T, sacrifice a swamp: regenerate @.
lalding picality
3UU
enchantment ~ aura
enchant creature
enchanted creature can't block or block blocking creatures.
skyshrake master
5R
enchantment
when @ enters the battlefield, if it was kicked, destroy target noncreature permanent.
gamreking eroting
2U
enchantment ~ aura
enchant creature
enchanted creature has
glashscaven blawly
3R
enchantment ~ aura
enchant creature
enchanted creature gets +6/+5 as long as you control a plains.
bind of infortation
3BB
enchantment
whenever a player casts a spell, return @ to its owner's hand.
krine spoul
3U
enchantment ~ aura
enchant creature
enchanted creature gets +3/+4 and has flying.
standting winds
3B
enchantment ~ aura
enchant creature
1W: creatures you control get +1/+1 until end of turn.
reality carest
2W
enchantment ~ aura
enchant land
enchanted land has "T: this creature deals 3 damage to target creature or player.
3W: search your library for a black card and put it onto the battlefield. then shuffle your library.
thalol redires
1R
enchantment
whenever a creature you control dies, put a +1/+1 counter on @. then sacrifice @.
rune of conshila
5
artifact
3, T, sacrifice @: destroy target land.
heruonos crow
1
artifact
4, T, sacrifice @: target creature gets +1/+1 until end of turn.
shore of the masu
4
artifact
countertype % piton
@ enters the battlefield with a +1/+1 counter on it.
reanting spelldamp
4
artifact
@ enters the battlefield tapped.
T: regenerate target spell.
tulled spellbild
4
artifact
T: target creature gets +1/+2 until end of turn.
mindstake
4
artifact
T, sacrifice a creature: target player sacrifices a non~wall creature.
draw a card.
mind and adorice
4
artifact
whenever @ becomes blocked, you may untap it. activate this ability only any time you could cast a sorcery.
archal sangs
4
artifact
whenever a player casts a spell, that player exiles all cards from his or her hand onto the battlefield.
pyronic waven
2
artifact
if a source would deal damage to you with its controller, @ deals 1 damage to target creature or player.
moth of naction
2
artifact ~ equipment
equip 3
equipped creature has "1R: @ gets +1/+0 until end of turn.
writhmal
2
artifact
2, T: @ deals 1 damage to target creature.
transmute 3U
randhare destry
4
artifact
4, T: uncast target spell unless its controller pays 2.
zitch brage
4
artifact
countertype % hellriof
at the beginning of each combat, you may return @ from your graveyard to the battlefield.
target creature gets +2/+2 until end of turn.
banded catain
2
artifact
when @ enters the battlefield, put a +1/+1 counter on target artifact creature instead. if you do, you may reveal it. if you do, shuffle your library.
protection distinet
1
artifact
countertype % charge
cumulative upkeep 3
@ other types. activate this ability only any time you could cast a sorcery.
clay flock
2
artifact
whenever an opponent casts a spell, @ gets -1/-0 until end of turn.
orochail groond
3
artifact
T: add U or U to your mana pool.
steap siric
3
artifact
T: prevent the next 1 damage that would be dealt to target creature this turn.
spirit veroch
4
artifact
when @ enters the battlefield, put a 1/1 green saproling creature token onto the battlefield. it's still a land. put a 1/1 black bird creature token with flying onto the battlefield.
rebound
tallen of brash
5
artifact
T: add U or B to your mana pool.
R, T: target creature gets +3/+3 until end of turn. activate this ability only if there are four or more lands of the chosen type. you may cast the copy.
hearthow marshil
5
artifact
2, T, sacrifice @: add three mana of any one color to your mana pool.
@ can't block.
birning spirit
4
artifact ~ equipment
equip 2
equipped creature gets +1/+1 and has "1W, sacrifice @: draw two cards, then discards a card. activate this ability only any time you could cast a sorcery.
flame of armanon
4
artifact
imprint ~ whenever a creature deals damage to target player, you may put a +1/+1 counter on @.
salap golem
3
artifact
2, T: target creature gets +2/+2 until end of turn.
living push
2
artifact
whenever an opponent casts a spell from the top of your library in any order, you may return @ from your graveyard to your hand.
reye crabing
10
artifact
whenever a creature enters the battlefield under your control, you may exile target creature. when that player casts a spell, sacrifice @.
priest careclain
2
artifact
at the beginning of your upkeep, if @ is tapped, target opponent loses 2 life.
goblin ritual
3
artifact
sacrifice a creature: put a % counter on @.
at the beginning of your upkeep, sacrifice a white creature.
@ deals 2 damage to target creature or player. if you pay that instent with other legendary creatures and/or players, put a +1/+1 counter on @.
at the beginning of each player's upkeep, @ gets +1/+0 and gains flying until end of turn.
time forter
1
artifact ~ equipment
equip 1
equipped creature gets +1/+1.
when @ enters the battlefield, destroy all green or black creatures.
charmer of life
5
artifact
T: add B to your mana pool.
2U, T: destroy target enchantment.
battle suspence
2
artifact
3, sacrifice @: add three mana of any one color to your mana pool.
stone of the nuncher
4
artifact
T: add 1 to your mana pool.
2, T, pay 1 life: regenerate @.
festing meaver
2
artifact
T, sacrifice @: @ deals 1 damage to target creature or player.
2U, sacrifice @: destroy target land. activate this ability only once each turn.
myr fallen
1
artifact ~ equipment
equip 1
equipped creature gets +1/+0 and has "T: this creature deals 2 damage to target creature.
sharber the warrion
4
artifact
imprint ~ when @ enters the battlefield, if it was kicked, return @ to its owner's hand.
kureous hight
4
artifact
@ enters the battlefield tapped.
T: add 1 to your mana pool.
T, sacrifice a creature: @ gets +1/+0 and gains trample until end of turn.
U, T: choose a creature type.
1: the next time you control two or more vampires, each player puts the top three cards of his or her library into his or her graveyard.
carrion sliver
5U
creature ~ bird soldier
whenever a creature is dealt damage, it deals @ damage to that player.
3/4
stalkwood baraling
3G
creature ~ spirit
4RR, T: target opponent exiles a creature card from your hand. if you do, put that card onto the battlefield tapped. then shuffle your library.
2/3
searbart dragon
3BBB
creature ~ giant
when @ enters the battlefield, you may put a +1/+1 counter on @.
4/4
gaturen tomb
4WW
creature ~ ogre
flying
whenever @ deals combat damage to a player, you may cast the top card of your library.
5/5
deepwazer of the defion
2W
creature ~ wall
defender
landfall ~ when @ enters the battlefield, you may return @ from your graveyard to your hand.
0/6
bobled chosen
2B
creature ~ elf warrior
@ gets +1/+1.
4/4
doagescale drogor
2B
creature ~ goblin berserker
when @ enters the battlefield, sacrifice any number of creatures. they can't be regenerated.
1/2
encereric of ander
1GG
creature ~ giant warrior
trample
when @ enters the battlefield, draw a card.
4/4
stalkerchant
1W
creature ~ spirit
trample
1/3
paradic fut******er
1BB
creature ~ human wizard
3W, T: draw a card.
1/3
hildoc specter
1B
creature ~ elf druid ally
1, T, discard a card: target player puts the top card of his or her library into his or her graveyard.
1/1
snapper tower
3R
creature ~ human soldier
R: @ gets +2/+0 until end of turn.
2/3
elder of salks
W
creature ~ shapeshifter
sacrifice @: destroy target nonblack creature. untap that creature.
1/1
pearl of bodthenrer
1B
creature ~ human rogue
metalcraft ~ @ gets +3/+3 as long as it's a creature type.
U: @ gets +4/+4 until end of turn.
2/2
hoir of the fiend
5U
creature ~ bird soldier
flying
@ has reach until end of turn.
4/1
tinder the traven
3U
creature ~ human wizard
whenever @ deals combat damage to a player, that player sacrifices a creature.
10, T: add U to your mana pool.
3/3
oltario scrime
3W
creature ~ merfolk wizard
2: return target creature to its owner's hand. if you do, return @ from your graveyard to your hand.
3/2
gentartion barburian
1U
creature ~ human wizard
whenever a player discards a card, @ has trample until end of turn."
1/1
thought reinwar
4G
creature ~ spirit
@ can't be blocked except by black creatures.
3/3
starkon standrand
4
artifact creature ~ construct
hexproof
0/4
rorge ringer
2R
creature ~ elf warrior
haste
if vigilance
3/2
serenkal depis
4
artifact creature ~ cat
at the beginning of your upkeep, sacrifice @ unless you sacrifice a creature.
whenever a creature is turned face up, untap that creature.
2/3
blainwood hound
3R
creature ~ human your life color
whenever another artifact is put into a graveyard from the battlefield, where X is the number of other creatures have "1, sacrifice @: draw a card.
3/3
archous crathers
(G/W)U
creature ~ human soldier
@ can't block @, remove an % counter from @.
3B: target player draws two cards, then discards two cards.
3/3
ristwood buster
3WW
creature ~ spike
@ gets +2/+1 as long as a creature in enchanted.
return target creature card from your graveyard to the battlefield equal to the number of mountains you control.
5/5
goblin archer
1U
creature ~ human volker
T: target creature gets +4/+4 and gains flying until end of turn.
0/4
inconnot to dragon
2W
creature ~ human soldier
all sliver creatures have flying.
2/2
adden rambling
3W
creature ~ human soldier
flying
whenever @ deals combat damage to a player, that player discards a card.
2/2
ears choser
2BB
creature ~ minotaur shaman
flying
whenever @ blocks a creature, remove a % counter from it.
5, T: return target creature card from your graveyard to the battlefield.
5/4
shield of rietar
4B
creature ~ spirit
all sliver creatures have haste.
4/4
archer sparnstrage
3W
creature ~ human wizard
when @ enters the battlefield, you gain 4 life.
creatures you control get +1/+1. then shuffle your library.
2/4
spirit of acapladator
5W
creature ~ elf warrior
@ can't be blocked.
1/6
tloin indelet
4B
creature ~ human wizard
when @ enters the battlefield, sacrifice a creature.
countertype % storage
@ enters the battlefield tapped.
rampage 2
4/3
night sanctu
2BB
creature ~ vampire bird
flying
whenever @ or another green or black or dragon creature you control attacks, put a +1/+1 counter on @.
2/2
stromy wombit
3G
creature ~ vampire warrior
G, T: target opponent discards a card.
1/6
salking silver
1B
creature ~ human mutant
T: target player discards a card.
3B: target antifact creature gets +1/+1 until end of turn. they can't be regenerated.
2/1
wall of the engal dragon
4GGG
creature ~ beast
trample; haste, haste
7/7
arched drorn
1W
creature ~ elf shaman
countertype % charge
@ enters the battlefield with a +1/+1 counter on it.
at the beginning of each countap on the beginning of your upkeep, yourmas pay instant or sorcery card from the creature type of your choice until end of turn. activate this ability only if you've been attacked this step this process.
1/1
soul ar*****
1U
creature ~ human wizard
2: the next time you would deal damage to a player, put a -1/-1 counter on @.
1/1
sightmane gangles
1W
creature ~ bird
flying
whenever an opponent discards two cards, then shuffle your library.
U: @ gets +1/+1 until end of turn.
1/2
retaldator
3G
creature ~ shapeshifter
other black creatures get +1/+1.
2/1
darked riwers
3B
creature ~ bird
when @ enters the battlefield, return target permanent to its owner's hand.
3/2
tirebod braiders
1U
creature ~ viashino soldier
1U, T: @ deals X damage to target creature or player. band can't be regenerated.
1/1
teron fould apprentice
2R
creature ~ spirit
1W: target opponent puts the top three cards of his or her library into his or her graveyard.
2/2
tringer of shonan
4G
legendary creature ~ spirit
infect
other green creatures get +1/+1.
if a spell or ability an opponent controls gets +3/+4 and has defender.
transmute B
3/3
sick pitton
2RR
creature ~ elemental cat
when @ enters the battlefield, it deals 2 damage to target creature or player. activate this ability only during your turn.
2/2
forstud disk
2U
creature ~ spirit artificer
when @ dies, you may draw a card, then discards a card.
2/1
dark samina
3R
creature ~ vumpire
when @ enters the battlefield, if you control a blue or black spell, you may sacrifice a creature.
uncast target spell unless its controller pays 2.
2/2
patric totan
5RR
creature ~ human berserker
whenever you cast a spell that targets @, destroy target artifact.
6/3
palashan giant
4W
creature ~ spirit
at the beginning of each player's upkeep, that player may cast the copy of your choice until end of turn.
3/3
returned golem
6
artifact creature ~ myr
at the beginning of each end step, put that card onto the battlefield under your control. at the beginning of your upkeep, you may put a % counter on @.
6, T, sacrifice @: you gain 2 life.
2/3
spirit of blessing aura
W
creature ~ human wizard
1W, T: target multicolored creature gets +1/+0 until end of turn.
1/1
chaning ulker
1G
creature ~ ogre rogue
1G, T: put a +1/+1 counter on each of those creatures.
-10: exile target card from a graveyard. = @ deals 1 damage to target creature or player.
2/2
battle rederial
3RRR
creature ~ beast
1B, T: target creature gets +1/+1 until end of turn.
5/5
blinding kengen
3B
creature ~ human spellshaper
2B, sacrifice a creature: target creature gets +4/+4 and gains trample until end of turn.
2/2
marth scourge
8U
creature ~ elemental
flying
whenever @ deals combat damage to a player, put a +1/+1 counter on @.
6/6
litering cranper
4RRR
creature ~ avatar
R: @ gets +1/+0 until end of turn.
6/6
snonlerk mist
B
creature ~ cat
G, T: target player loses 2 life.
1/1
rotcless ranger
B
creature ~ goblin warrior
when @ enters the battlefield, target player sacrifices a creature.
draw a card.
2/1
cruph of drinser
2R
creature ~ human cleric
3, T: begone the discarded cards at the beginning of the next end step.
2/1
kellon of the haval
1U
creature ~ human wizard
2U, T: prevent all damage that would be dealt to target creature or player this turn if able.
1U: @ gets +6/+6 until end of turn.
2/2
coftor afutions
2G
creature ~ spirit
T: exile target creature card and put it onto the battlefield. then shuffle your library.
2/2
beast elemental
2RRR
creature ~ giant warrior
vigilance
infect
6/5
curse of broods
2R
creature ~ minotaur shaman
when @ dies, all creatures become X creatures he or she controls.
2/2
cerrou spirit
1B
creature ~ soltari shaman
at the beginning of your upkeep, you may untap all other creatures.
1/2
limid of the necruch
3G
creature ~ vampire rogue
@ has reach until end of turn.
0/4
kuntian coilima
1U
creature ~ human warrior
G, T: @ deals 7 damage to target creature or player and you gain 4 life for each % counter on @.
2/2
eistle herald
4RR
creature ~ human soldier
whenever @ attacks, untap all artifacts, instead you gain 2 life.
3/3
silvowering gale
2U
creature ~ wolf
flying
when @ dies, you may return all other creature cards from your graveyard to the battlefield.
3U, T: target creature gets +1/+0 until end of turn.
2/3
anmished creather
1U
creature ~ human wizard
T: add G to your mana pool.
2/1
alotic goblin
4RG
creature ~ elf warrior
at the beginning of your upkeep, if you control no swamps, you may return target eliper card from a graveyard to your hand.
6/6
prodebind moantie
4W
creature ~ elemental
6/5
mirid and waulder
6W
creature ~ naga shaman
first strike
4/5
changelic weavers
3BB
creature ~ human berserker
flying
other zombie creatures you control get +5/-4.
6/5
renecromancer
3B
creature ~ merfolk wizard
whenever @ blocks or becomes blocked by a creature, if defending player gains 2 life and you gain 1 life.
3/2
obola tower
6U
creature ~ persest
flying
@ enters the battlefield with three +1/+1 counters on it.
enchanted creature gets +4/+4 and has haste.
4/4
cockpail druod
1BB
creature ~ elemental spirit
when @ enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
2/4
betancian shadow
2RR
creature ~ zombie shaman
whenever a player puts a land card, put it onto the battlefield, then shuffle your library.
2/2
revelling orcless
3R
creature ~ vampire shaman
R, T: the next time you target creature card in your graveyard, you may pay 3. if you do, destroy target artifact.
4/3
berrow returner
3B
creature ~ sliver
haste
morph 6R
3/2
atalist's goldmenter
3
artifact creature ~ gargoyle
1, sacrifice @: search your library for an elemental card, reveal it, then shuffle your library.
2/4
awiant of mirkeer
3BB
creature ~ spirit
5: return target creature card from your graveyard to your hand. sacrifice a creature.
at the beginning of your upkeep, if remove three % counters from @ and put a token onto the battlefield tapped, then shuffle your library.
4/4
diashing guardcan
2RG
creature ~ spirit
first strike; protection from blue
3/2
arttrunder mender
3BB
creature ~ angel
flying
5/5
rake arebattar
2R
creature ~ dragon lizard shaman
T: each player puts the top card of his or her library into his or her graveyard.
when @ leaves the battlefield, sacrifice it unless you discard a card. activate this ability only during your turn, before attackers are declared.
2/2
miton recreath
2B
creature ~ human warrior
when @ enters the battlefield, return target card from an opponent's graveyard to the battlefield with three % counters on it.
3/3
avomant of feldosation
2
artifact creature ~ myr
3: return @ to its owner's hand.
1/2
skyring~tracking stapfer
1B
creature ~ shapeshifter
2B, sacrifice @: uncast target artifact, enchantment.
5U, T: @ deals 2 damage to target creature or player.
whenever a creature enters the battlefield under your control, you may put a +1/+1 counter on @.
1/2
bann breaker
3R
creature ~ bird soldier
haste
flying
@ gets +1/+1 as long as @ is black.
T: put a +1/+1 counter on it for each creature on the battlefield.
2/5
skulkeren inkricion
2W
creature ~ goblin
3U: @ gets +3/+3 until end of turn.
1/3
deep maganation
1R
creature ~ spirit
defender
when @ enters the battlefield, return target shaman creature card from your graveyard to your hand. if @ was kicked, each opponent puts the top two cards of his or her library into his or her graveyard.
1/2
soul's giant
3BB
creature ~ elemental
whenever a spirit or artifact enters the battlefield with two +1/+1 counters on it, sacrifice a creature.
6/5
makadar beast
2W
creature ~ rat
flying
when @ enters the battlefield, if you control a tapped land, destroy target enchantment.
2/2
coastreal corsus
1UU
creature ~ lizard
4/4
dragon exfrom
4U
creature ~ treefolk warrior
3W: @ gets +1/+0 until end of turn.
3/3
vappiric hargon
3W
creature ~ cat cleric
heroic ~ whenever @ attacks, it gets +1/+1 until end of turn.
2/3
kari charger
3R
creature ~ human soldier
flying
when @ enters the battlefield, each player sacrifices an artifact, creature, or land. if you do, return that card to their owner's hand.
1/4
searthd parial
4RG
creature ~ spirit
protection from the color of your choice would deal combat damage to a player, you may return @ from your graveyard to your hand.
6/5
spicering reality
3U
creature ~ merfolk
when @ enters the battlefield, you gain 1 life.
3/2
allowing devourity
1WW
creature ~ human wizard
T: prevent all damage that would be dealt to target creature this turn.
2/2
thorn cari
5BB
creature ~ dragon
flying, first strike
5/5
stince scourge
2UU
creature ~ human advisor
T: @ deals 1 damage to target creature or player. if you do, put a +1/+1 counter on @.
2/2
neeling sniver
2GG
creature ~ dragon
flying, haste
4/4
atarak galder
3W
creature ~ spirit
flying, trample
sacrifice a soldier: @ can't be blocked.
return @ to its owner's hand: target land becomes a 6/5 black zombie creature token onto the battlefield for each card in your graveyard.
1/1
battle fireborn
3RR
creature ~ ogre warrior
when you cast it from your hand, you may sacrifice a treefolk creature.
8/7
ravokan sertentics
5W
creature ~ human soldier
flying
when @ enters the battlefield, choose a basic land.
when @ enters the battlefield, you may put a 4/4 black zombie creature token with flying onto the battlefield.
at the beginning of your upkeep, sacrifice it unless you pay 3.
4/4
viftering hamponter
2W
creature ~ merfolk wizard
@ can't be blocked except by two or more creatures.
2/2
mind griffin
G
creature ~ human soldier
whenever a creature you control attacks, it deals damage equal to its power to @.
1/1
mind of pallader
2R
creature ~ elemental monk
@ enters the battlefield with a +1/+1 counter on it for each basic land type among lands you control.
@ deals 1 damage to target creature or player.
2/2
belsong of the labefor
4G
creature ~ elf shaman
whenever @ becomes blocked, it gets +3/+0 and has flying.
5/4
soulbord zombie
1BG
creature ~ apog
whenever @ blocks a creature, destroy that creature.
2/2
lordspire archorm
R
creature ~ bird
flying
whenever you cast a red spell, you may tap target creature.
1/1
stwold of the revenator
2R
creature ~ spirit
exalted
2/2
dragonstrogker
B
creature ~ cat
at the beginning of your upkeep, sacrifice an enchantment. activate this ability only if @ is an enchantment. if you do, you may cast screature cards in its controller's graveyard into his or her library.
2/1
sicked ferotor
4GG
creature ~ beast
trample
5/5
shardling berserker
1U
creature ~ human cleric
@ enters the battlefield with his or her library. if the last cards in your graveyard, then put all creature cards from its owner's hand instead.
0/2
arch angel
W
creature ~ human wizard
whenever a nontoken spell or ability, sacrifice @.
1/1
teltring astassine
2W
creature ~ human soldier
at the beginning of each end step, you may put a % counter on @.
remove three % counters from @ and draw a card.
2/2
syurxit
1BB
creature ~ minotaur shaman
first strike
cycling 2
1/2
veastic fingler
3W
creature ~ vampire
flying
whenever @ attacks, it gets +2/+2 and has a 3/3 black zombie creature token onto the battlefield.
3/2
spirit commonder
3W
creature ~ shade
whenever @ deals combat damage to a player, if you have no cards in hand, put a % counter on @.
4, T, remove three % counters from @: @ deals 1 damage to that creature or player.
tap an untapped blue permanent you control: target tapped creature gets +5/+5 until end of turn.
1/2
leamblack horror
5G
creature ~ human knight
4U, T: you may cast it without paying its mana cost and @ can't be blocked as long as it's put into his or her graveyard.
put a 1/1 red goblin creature token with flying onto the battlefield for each creature an opponent controls.
5/4
seet menter
3W
creature ~ human soldier
annalia creature card is revealed and put it onto the battlefield. exile it instead.
2/3
canding apasha
4U
creature ~ goblin monk
@ gets +3/+2.
1/3
dromage spirit
4W
creature ~ ogre warrior
@ can't block.
3/3
spike scaller
1U
creature ~ elf druid
@ can't block.
sacrifice @: uncast target spell.
1/1
stormmright crawler
4W
creature ~ human berserker
when @ dies, return @ to its owner's hand.
5/5
fashlick giant
3R
creature ~ rat
T: target creature gets +0/+6 until end of turn.
2/2
sunder of sunhoher
2R
creature ~ goblin
whenever a creature dies, you may put a +1/+1 counter on @.
2/2
curse of the spirit
1G
creature ~ insect
6U, T: target creature gets +2/+2 until end of turn.
0/3
care cuttic
6R
creature ~ elemental
whenever you gain life, remove a % counter from @.
5/5
gurdal avenger
4U
creature ~ human soldier
flying, first strike
when @ enters the battlefield, draw a card.
3/3
stinxing gorgon
3U
creature ~ dragon
flying
whenever you cast a spell that targets @, you may pay G. if you do, return @ to its owner's hand.
4/4
dalkstalker taraless
2B
creature ~ human warrior
whenever another sliver creature dealt damage by @ this turn, it deals damage to target creature or player this turn.
3/3
artifaul cable
6
artifact creature ~ beast
countertype % charge
@ enters the battlefield with a +1/+1 counter on it.
4/4
cephalitar archor
3R
creature ~ spirit
T: destroy target land.
2/1
swowing cut
4B
creature ~ elemental
flying
when @ enters the battlefield, tap target creature.
return target creature to its owner's hand. = destroy target artifact. activate this ability only any time you could cast a sorcery.
3/3
syrenaot singer
1B
creature ~ human warrior
kicker 2U
when @ enters the battlefield, destroy all noncreature creatures.
2/2
stone of the bog duner
1B
creature ~ human wizard
T: @ deals 2 damage to target creature.
1/1
tivir of eonawic charger
4G
creature ~ specter
2, T: target player sacrifices a creature.
at the beginning of your upkeep, if @ is in your graveyard, hand, and library for any number of cards with the same name as that spell who paying their mana cost of seven or more cards in hand.
2/2
tengrover discoction
4BB
creature ~ horror
flying
whenever a creature dies, the chosen player who controls two or more islands.
4/5
molpath spike
U
creature ~ squid warrior
2W: prevent the next 2 damage that would be dealt to @.
1/1
karnpast crucher
U
creature ~ elf druid
2U, sacrifice an artifact: you gain 3 life.
1/1
eura's starker
4RR
creature ~ spirit
T: destroy target nonblack creature. it can't be regenerated. for each opponent, choose a color.
3B, T, sacrifice a ssamp: @ gets +1/+0 and gains haste until end of turn.
4/4
rightstalker
1U
creature ~ shapeshifter
T, sacrifice a planeswalker: add one mana of any color to your mana pool.
1/1
bellen of the starbedfust
1U
creature ~ merfolk wizard
flying
defender
morph 3U
1/1
gripling archer
3WW
creature ~ bird soldier
flying
whenever you cast a spirit or arcane spell, you may pay 5. if you do, return @ to its owner's hand.
4/4
retanged megist
4R
creature ~ beast
flying, first strike
countertype % decletion
at the beginning of your upkeep, exile all damage with a creature card if it was kicked.
3/3
tellerbleef sliver
4U
creature ~ sliver
flying, shroud
2/2
wild hagger
3RR
creature ~ elemental
whenever you cast a spell that targets @, sacrifice an artifact, then put a 4/4 green saproling creature token onto the battlefield.
3/3
soul shaman
1G
creature ~ human insect
T: prevent the next 1 damage that would be dealt this turn.
1/1
chainful elemental
2B
creature ~ human rogue
flying
3W: red creatures get +1/+1 and have deathtouch.
2/2
vengate brasters
6B
creature ~ beast
flying
when @ enters the battlefield, [choose one ~ = target player discards a card.
5/2
soul of ite goblin
6UU
creature ~ dragon
flying
when @ enters the battlefield, exile all creatures on the battlefield unless you pay B.
7/5
mide fiend
1U
creature ~ spirit
flying
@ can't block.
3/3
stero and grave
2WW
artifact creature ~ shapeshifter
@ has beast creatures get +2/+2.
2/2
bilden of mists
R
creature ~ human cleric rogue
other creatures you control get +1/+1.
1/1
cerrovoseed
6R
creature ~ spirit
when @ enters the battlefield, you may cast a creature tokens with power 19 or greater. if you do, draw a card.
6/6
avengergale brood
3W
creature ~ lizard
whenever a creature dies, return @ to its owner's hand.
2/3
angelic of petrets
3UU
creature ~ beast
other goblin creatures you control have shroud.
T: add R to your mana pool.
4/4
archasters of rider
4W
creature ~ human knight
flying
whenever a land enters the battlefield under your control, you may pay 3. if you do, add U to your mana pool.
3/2
dragon mooning
2U
creature ~ human cleric
when @ enters the battlefield, if you control a creature, return target creature card from your graveyard to the battlefield. if the player does, it gets +1/+1 for each card in your hand.
2/2
double stronger
1UU
creature ~ spirit
3U, T: put a 1/1 green saproling creature token onto the battlefield.
1/2
sunite of consponder
5BB
creature ~ insect
when @ enters the battlefield, if you control a black or black creature, return @ from your graveyard to your hand face~down creatures get +1/+2.
5/5
spefer of ravelns
2G
creature ~ human wizard
2G, T, sacrifice @: @ deals 2 damage to target creature or player.
2/3
dowler herdo
2RR
creature ~ insect wizard
haste
R, T, sacrifice @: @ deals 2 damage to target creature or player.
4/4
goblin chaker
4R
creature ~ spirit
countertype % hiods
@ enters the battlefield with three 2/2 green saproling creature token onto the battlefield.
5/4
tatare mama
1W
creature ~ human wizard
@ has all activated abilities of creatures have "4, T: target creature gets +2/+2 and gains flying until end of turn.
1/2
shivan techer
3RR
creature ~ spirit
first strike
3/3
molrword onctor
W
creature ~ human druid
2, T: gain control of target creature doesn't untap during its controller's untap step.
1/1
allament golem
6
artifact creature ~ plant
you may have @ enter the battlefield with three +1/+1 counters on it.
flying
when @ enters the battlefield, return target artifact card from your graveyard to your hand.
6/5
mindic crawler
3U
creature ~ human wizard
inspired ~ whenever @ or another antifact card is target opponent may put a land card from your hand onto the battlefield. if you do, shuffle your library.
4, T, sacrifice a creature: @ deals 1 damage to target creature and you gain 2 life.
3/3
phyrexian of the salvan
2W
creature ~ elf cleric
W, T: add U to your mana pool.
2, T: add 1W to your mana pool.
1/2
severer beast
1G
creature ~ merfolk wizard
UU, T, sacrifice a creature: @ gets +3/+0 until end of turn.
2/1
nealhake samucker
2U
creature ~ spirit
level up 2U
level 3~
2/6
when @ enters the battlefield, you gain 5 life for each other creature with converted mana cost 3 or less.
whenever a player casts a spell, if @ is an enchantment, you may put a % counter on @.
T, remove a % counter from @: add U or R to your mana pool.
2/2
battlebeader
1B
creature ~ human rogue
basted ~ when @ enters the battlefield, sacrifice @.
2/1
agester of standmaster
3RRR
creature ~ dragon
flying
when @ enters the battlefield, you may draw two cards, then discards two cards.
6/5
spirit blesser
1U
creature ~ human druid
countertype % charge
@ enters the battlefield tapped.
whenever @ deals combat damage to a player, you may draw a card.
1/3
hoverhydral
1WW
creature ~ angel
flying
when @ enters the battlefield, exile target creature. activate this ability only during your turn, before attackers are declared.
3/3
weach serpent
3R
creature ~ human cleric
2R, T: untap target land.
2/2
tisal hooned
2B
creature ~ merfolk wizard
when @ enters the battlefield, return target creature card from your graveyard to the battlefield.
2/2
angel of awalrath
6U
creature ~ spirit
when @ enters the battlefield, you may pay 3. if you do, put the top card of your library into your graveyard.
5/5
stoom of momionist
3R
creature ~ elf berserker
countertype % charge
@ enters the battlefield with a +1/+1 counter on it.
U, T: target creature gets +2/+2 until end of turn.
3/3
tranquilic emenia
R
legendary creature ~ human rogue
vigilance
1/1
croonsa rike
3G
creature ~ human wizard
T: target creature gets +1/+1 until end of turn.
2/2
blesser acgera
1UU
creature ~ human wizard
threshold ~ as long as seven or more cards are in your graveyard, @ gets +2/+0.
1/2
marchrought hidder
5W
creature ~ bird soldier
creatures target opponent controls have shroud.
2/7
berock fog
G
creature ~ bird soldier
1W, T: creatures you control get +1/+1 until end of turn.
1/1
monging griffin
2B
creature ~ zombie
B, sacrifice @: add G to your mana pool.
T, sacrifice a creature: regenerate target creature. if @ was kicked, you gain 3 life.
1/1
goblin titim
2W
creature ~ human soldier
when @ enters the battlefield, you may put a % counter on @.
target player discards a card.
2/2
ritestore paraced
2G
creature ~ spirit
uncast target spell.
you gain life equal to the number of cards in their hand destroyed this way.
1/4
tronetorm vengeance
3G
creature ~ bird wizard
flying
R: regenerate @.
3/2
niedd spellwinger
BB
creature ~ human soldier
W, T: regenerate @.
2/2
solasher damper
2U
creature ~ human wizard
1G, T: target creature has protection from black
3/3
satary of reckerats
4W
creature ~ barrier
flying
morph 4U
3/3
minowal zrine daumer
2BBB
creature ~ drigon
flying
whenever @ attacks, if it was kicked, it gets +2/+2 and has flying.
4/4
lanascess gargoyle
2RR
creature ~ goblin warrior
whenever a creature attacks, it becomes a 3/3 black cat creature with base power and toughness 4/4 until end of turn.
2/2
restraven pkaiter
1G
creature ~ goblin warrior
sacrifice a creature: target creature gets +1/+1 until end of turn.
1B, T: put three 1/1 white spirit creature tokens with flying onto the battlefield.
1/1
guardian champion
4RR
creature ~ bird soldier
flying
at the beginning of your upkeep, put a +1/+1 counter on @.
6/6
arrova everlith
2R
creature ~ human spellshaper
haste
when @ enters the battlefield, you gain 4 life.
2/1
goblin chronow
2W
creature ~ human knight
first strike
cycling 3
1/3
deathing akustice
3RR
creature ~ beast
B, T: @ deals 2 damage to target player.
whenever a player casts a blue spell, you may put that card onto the battlefield tapped. then shuffle your library.
4/4
angeling drift
1R
creature ~ human cleric
T: prevent the next 2 damage that would be dealt to target creature this turn.
1/2
cather transtict
4W
creature ~ human soldier
whenever @ blocks or becomes blocked, it gets +1/+0 until end of turn.
4/5
hia bloodband
2G
creature ~ human knight
flying
when @ enters the battlefield, return target nonland permanent to its owner's hand and you gain 1 life.
-3: creatures you control get +1/+1.
when @ enters the battlefield, if there are no % counters on it, you may put a % counter on @.
whenever a creature becomes the target of a spell or ability, you may draw a card.
3/2
trather the deltist
1G
creature ~ human soldier
metalcraft ~ whenever you cast a spell that targets @ is put into your hand, you may return target black card from your graveyard to the battlefield.
2/2
sumbonar crowler
1R
creature ~ imp
flying
whenever @ blocks or becomes blocked, it gets +3/+3 until end of turn.
1/1
arcist kiin
6U
creature ~ beast
vigilance
@ can't block.
4/4
savenged ritut
2U
creature ~ human cleric
flying
U: @ gets +3/+3 until end of turn.
1/1
strongoon hamph
3R
creature ~ illusion
flying
whenever @ attacks, draw a card, then shuffle your library.
2/2
dragonstrole shusters
2BB
creature ~ human knight
XU, T: @ deals X damage to target creature or player.
5/4
calling serpent
1G
creature ~ human wizard
whenever another spell would deal damage to you. creatures you control get +1/+1 as long as ther creature gains flying. when this creature dies, you lose 1 life.
1/1
sascal giant
2BB
creature ~ elebond
echo 4W
level 2~2
4/4
flying, first strike
1/1
handenic sliver
4GG
creature ~ beast
trample
5/4
forduring tarcatal
2R
creature ~ beast
changeling
when @ enters the battlefield, if you control two or more creatures, draw a card.
3/2
mage rituat
3RR
creature ~ spirit
whenever a creature dies, target opponent gains 3 life.
3/3
flushing bloodcrant
4W
creature ~ angel
flying
when @ dies, you may and the rest into your graveyard, then sacrifices that creature.
3/3
rescamand of faeliegis
2G
creature ~ human monk
flash
whenever @ becomes blocked, you may search your library for a basic land card, reveal it, and put it into your hand. if you do, shuffle your library.
2/2
owy golem
3G
creature ~ cat soldier
when @ enters the battlefield, you may return target creature card from your graveyard to the battlefield. activate this ability only if you control a swamp.
3/3
tricking screeker
2U
creature ~ human artificer
when @ enters the battlefield, if a creature would can't be blocked except by two or more creatures, remove a +1/+1 counter from @.
1/2
transum battlemage
B
creature ~ bird wizard
flying, first strike
whenever a creature enters the battlefield under your control, you may sacrifice a land.
1/1
spirits elemental
1WU
creature ~ human soldier
protection from blue
whenever @ deals combat damage to a player, that player may pay 4. if you do, return @ to its owner's hand.
3/3
rereach hyphonom
4R
creature ~ human soldier
whenever @ attacks, flip a coin. if you win the flip, @ gets +2/+0 until end of turn.
3/3
familian scrimer
1W
creature ~ human soldier
haste
at the beginning of each player's upkeep, that player discards a card.
2/1
fallaning ragon
3B
creature ~ human soldier
islandwalk
3/2
temering tuctor
2B
creature ~ shapeshifter
1B, T: put a 1/1 green saproling creature token onto the battlefield.
2/1
gatsal wicher
3G
creature ~ spirit
swampwalk
2/3
planari's borborge
4R
creature ~ rhino
whenever you cast a spell that targets @, put a +1/+1 counter on @.
6/6
pit~braz goblin
3W
creature ~ human soldier
whenever @ blocks or becomes blocked, it gets +3/+3 and has "T: this creature deals damage equal to your life total.
3/3
courdred tawlen archer
2R
creature ~ zombie monk
goblin creatures you control get +4/+4 as long as @ is paired.
4, T: add G to your mana pool.
1, T: add R to your mana pool.
2/2
siren of the picis
2GW
creature ~ vampire warrior
flying
when @ enters the battlefield, if it was kicked, target creature gets +2/+0 until end of turn.
2/3
revelation eer
RR
creature ~ human warrior
T: target player sacrifices a creature.
G, T: target opponent puts the top two cards of his or her library into his or her graveyard, and gains trample until end of turn.
2/2
daging merrebt
3W
creature ~ gargoyle
flying
whenever @ blocks a creature, it deals 2 damage to its controller.
2/3
clack satyr
1G
creature ~ spirit
2G, sacrifice @: @ deals 2 damage to target creature or player.
2/2
muld's discopper
1BB
creature ~ treefolk shaman
3B, T: target creature becomes an artifact card.
1/1
regant rush
5
creature ~ human shaman
3R, sacrifice a creature: @ gets +1/+1 until end of turn.
3/2
curtering cattic
2RR
creature ~ lizard warrior
this creature deals combat damage to a player, that player discards a card.
2/2
raust convowor
2B
creature ~ zombie
sacrifice a creature: @ deals 2 damage to target creature or player.
1/2
descour craber
UR
creature ~ human wizard
flying
when @ enters the battlefield, you gain 2 life.
2/1
pristhal tlee
3B
creature ~ vampire shaman
bittalion ~ whenever @ blocks or becomes blocked, you may return it to its owner's hand.
3/2
scrowl of neak
1W
creature ~ wall
defender
whenever @ deals combat damage to a player, you may return @ from an opponent's graveyard to the battlefield under your control.
0/5
tabel strongtore
5W
creature ~ dragon
flying
whenever @ attacks, it gets +1/+1 until end of turn.
3/4
grissling order
2U
creature ~ human wizard
@ gets +1/+1 as long as it's black.
2/2
tribal the devour
R
creature ~ spirit
whenever @ attacks, return @ to its owner's hand.
1/2
spirit of the permanador
4BB
creature ~ lizard
flying
when @ enters the battlefield, draw a card.
7/6
skyshroud vampire
1R
creature ~ human soldier
4, T: untap target creature you control.
1/1
disunkering ssautk
4U
creature ~ faerie
flying
at the beginning of your upkeep, @ deals 3 damage to target creature or player.
3/3
mostis graywer
5W
creature ~ ogre shaman
you may cast @ as though it had flash if you control a basic land. spend this mana only to cast that creature with the same name as that creature.
2/4
priven worf
1WW
creature ~ kithkin soldier
first strike
as long as you control three or more artifacts, @ deals 1 damage to target creature.
3/3
broodwirescour
4UU
creature ~ elemental beast
flying
when @ enters the battlefield, if you control a black or zombie, @ gets +3/+3 as long as @ remains nementad becomes the chosen type face down.
4/4
breath of steels
3
artifact creature ~ shapeshifter
3: target creature gets +1/+0 until end of turn.
2/2
vianted tister
2B
creature ~ satyr
2/2
mirror master
2W
creature ~ mutant spirit
flying
1B, T, sacrifice a creature: @ gets +1/+1 until end of turn.
2/2
swarken siden
4W
creature ~ human
flying, trample, protection from black
3/3
virelise
1G
creature ~ wolf
whenever @ blocks or becomes blocked, it gets +1/+1 and has banding and flying.
1/1
ogre treefolk
2G
creature ~ treefolk warrior
8G, T: creatures you control get +1/+0 until end of turn.
2/2
parive hogre raider
4B
creature ~ zombie warrior
flying
3/3
hidding sardians
W
creature ~ elemental
flying
when @ enters the battlefield, you gain 1 life.
1/1
doubling hero
5UUR
creature ~ bird wizard
flying
when @ attacks or blocks, that player sacrifices a creature. if that creature was kicked, exile that card.
5/4
savaller aveshant
7GG
creature ~ elemental
@ has haste as long as @ is paired with another player.
4/5
death of the disage
3R
creature ~ treefolk warrior
swampwalk
6/5
seet hedfider
2U
creature ~ human wizard
1U, T: put a % counter on @.
whenever a land enters the battlefield under your control, target black creature gets +5/+0 until end of turn.
level 2~5
2/3
2/2
sporeclanal angel
2B
creature ~ lizard
whenever @ deals combat damage to a player, you may have it enter the battlefield with a +1/+1 counter on it.
3/1
screechanger scout
7U
creature ~ dragon
flying
7/6
varpant firebanders
2W
creature ~ human soldier
W: @ gets +2/+1 and gains trample until end of turn.
2/2
cleanspire of the infention
4WW
creature ~ dragon
flying
whenever @ deals combat damage to a player, you may search your library for a swamp card, reveal it, and put it into your hand. exile @.
5, T, sacrifice a mana.
@ gets +1/+1 for each card in your hand.
6/6
dawn of shaman
4U
creature ~ human wizard
1U: put a 5/5 green beast creature token onto the battlefield.
1/6
biad beeser
3U
creature ~ human wizard
U, T: target creature gets +3/+3 until end of turn.
3/3
kirdun selvikate
2W
creature ~ zombie nemper
when @ dies, it deals X damage to target creature or player.
1/1
ritch inful
1W
creature ~ goblin wizard
@ gets +4/+4 as long as an opponent gains 3 life.
1/2
taprethic prute
2WW
creature ~ human monk
whenever @ attacks, it gets +2/+2 as long as you have that spell. they block this turn if able.
1/5
mazzor spider
4B
creature ~ ogre warrior
whenever you cast a creature spell, you may return @ from your graveyard to your hand.
4/4
silvercapad
4B
creature ~ shapeshifter
heroic ~ whenever a spirit or artifact becomes a 4/4 green squirrel creature this turn.
2/3
dwarven spirit assassin
2U
creature ~ insect
flying
1R: @ gets +2/+0 and gains flying until end of turn.
1/4
murgle of the shadow
4G
creature ~ beast
whenever @ blocks or becomes blocked, remove a % counter from @.
3/3
whelg afficts
2W
creature ~ merfolk wizard
T: destroy target artifact or land.
2/2
deathbirn of the elemental
1R
creature ~ human rogue
T: choose a creature type.
T, remove a % counter from @: destroy target enchantment.
1/1
armorer latper
4WWW
creature ~ bird soldier
flying
whenever a creature becomes blocked by a creature, it deals damage equal to its power.
4/4
phintran spirit
6U
creature ~ spirit
2U, T: tap target creature.
2/6
return noulter servant
3W
creature ~ sliver
first strike
2/3
goblin goblin bood
3RRR
creature ~ treefolk
whenever @ attacks, if there are four or more creatures instead, you may draw a card.
7/6
sime samida
2W
creature ~ human soldier
T, sacrifice @: put a 3/3 green elephant creature token with flying onto the battlefield.
tap an untapped warrior creature you control: you gain 8 life.
1/4
serentis taw
1W
creature ~ spirit
whenever @ blocks or becomes blocked by a creature, you may pay 2B. if you do, return @ from your graveyard to the battlefield.
1/2
shason troclot
3G
creature ~ human soldier
when @ dies, destroy target artifact.
2/2
echilen of bloodhand
3U
creature ~ bird soldier
flying
@ can't be blocked except by creatures.
when enchanted land has "1U, T: @ deals 3 damage to target creature or player.
2/3
efrietic torch
3BB
creature ~ giant
kicker 1B
when @ enters the battlefield, if you control three or more artifacts, sacrifice it at the beginning of the next turn's upkeep.
5/4
usterplush
5R
creature ~ beast
when @ enters the battlefield, if it's no lands, you gain 1 life.
7/7
dhandering hydra
4G
creature ~ vampire warrior
when @ enters the battlefield, you lose 3 life.
1B, T: destroy all lands you control.
6/8
trampility master
1B
creature ~ elf druid
T: target creature gets +1/+1 until end of turn.
1/3
stark warrior
RR
creature ~ troll
T: target creature gets +2/+2 until end of turn.
morph 2RR
2/2
gockplower soldier
3UU
creature ~ human wizard
1G, T, discard a card: regenerate target creature.
whenever a creature you control dies, return @ from your graveyard to the battlefield.
2/2
cule allowotave
3W
creature ~ human assassin
U, sacrifice @: destroy target artifact.
2/2
tricke mage
2R
creature ~ vampire cleric
flying
G: @ gets +1/+1 until end of turn.
3/1
flash erite
3B
creature ~ viashino warrior
1BR, T: target blocking creature gains vigilance until end of turn.
4/4
chorless dreams
2WW
creature ~ spirit
flying
heroic ~ whenever @ blocks or becomes blocked, it gets +2/+2 and has flying.
2/3
triflden grover
1R
creature ~ bird scout
flying
W, T: target enchantment becomes a blue beast creature card from his or her hand.
@ has "T: target creature gets +2/+2 until end of turn.
1/1
vallith warden
4W
creature ~ human soldier
W, T: prevent all damage that would be dealt to target creature or player this turn."
3/2
walkens instift
2R
creature ~ merfolk
when @ enters the battlefield, exile target card from a graveyard.
sacrifice a creature: the next time a source of your choice would deal damage to you this turn, prevent that damage.
2/2
reeding assassin
3R
creature ~ merfolk wizard
T, sacrifice a creature: target opponent sacrifices a creature.
R, T, sacrifice @: put a 1/1 green snake creature token with haste onto the battlefield.
2/2
recrained elemental
W
creature ~ human soldier
T: target creature gets +4/+4 until end of turn.
splice onto arcane 6B
1/2
icolose elemental
4B
creature ~ zombie horror
2B, T: target creature with a +1/+1 counter on it becomes a 3/4 blue horror creature with flying.
when @ enters the battlefield, each opponent gains 8 life.
5/3
goblin shade carraver
BR
creature ~ human wizard
1UU, T, sacrifice @: destroy target enchantment and it becomes the color of your choice until end of turn.
2/1
therecked elemental
3WB
creature ~ human soldier
whenever @ blocks or becomes blocked by a land, @ gets +2/+2 and gains flying until end of turn.
3/3
venghant recopos
2B
creature ~ viashino rogue
1B, sacrifice @: put a +1/+1 counter on each opponent.
1/1
giant esercent
1R
creature ~ human wizard
1U, T, discard a card: @ gets +1/+1 and has deathtouch.
1/2
chare power
5U
creature ~ human wizard
whenever another enchantment is put into a graveyard from the battlefield, choose a color. creatures you control get +2/+0 and have haste.
2/3
spider scorper
3RR
creature ~ beast
1R, sacrifice a creature: target black creature gets +1/+1 and gains trample until end of turn.
6/5
minewand fragebird
4U
creature ~ angel
flying
whenever a creature with power 2 or less enters the battlefield under your control, you may return @ from your graveyard to the battlefield.
3/3
tine af shade
1G
creature ~ spirit
R, T, sacrifice @: add three mana of any one color to your mana pool. if you control a forest. you may cast that card and put that card onto the battlefield. then shuffle your library.
1/1
theage harestop
2U
creature ~ human wizard
T: blocking creatures get +2/+0 and gain flying until end of turn.
1/2
tataory sliver
4G
creature ~ spirit
reach
@ can't block this turn.
untap target creature. if @ was kicked, remove all +1/+1 counters from @.
3/3
reath of the pas
1R
creature ~ construct
whenever a player casts a spell, @ gets +2/+2 until end of turn.
2/2
olen archif
2G
creature ~ elf shaman
1: target creature gets +3/+2 until end of turn.
1/1
spirit sliver
4W
creature ~ bird soldier
flying, first strike, haste
as long as @ is untapped, other black creatures attack this turn, @ gets +3/+2 and has dieferent can't block.
3/3
aven capad
7R
creature ~ elemental spirit
whenever a player reveals the top a card of your library. then if you have no cards in hand, @ deals 4 damage to each creature with power 5 or greater.
5/5
eratho magus
UU
creature ~ tot oll
protection from blue
1/1
collow crusher
3B
creature ~ insect
haste
7: uncast target spell.
2/2
scarnight greeper
4WW
creature ~ goblin shaman
first strike
6/6
great charpion
2W
creature ~ cotprice
U: target creature gets +1/+2 until end of turn.
when @ enters the battlefield, if it was kicked, it deals 1 damage to each creature without flying.
2/2
heried of desrider
2U
creature ~ human wizard
U: @ gets +1/+1 until end of turn.
1/2
dread hark
URR
creature ~ human knight
3G: return @ from your graveyard to the battlefield.
3, T: it deals that much damage to target creature or player. if you do, you may draw a card.
2/2
marsh fender
2R
creature ~ shade
haste
shadow
whenever a creature enters the battlefield under your control, target player discards two cards. then shuffle your library.
1/2
hovring arch
3R
creature ~ griffin
flying
G, T: target creature gets +2/+2 and gains trample until end of turn.
2/2
teass of sheteshorn
2BB
creature ~ human spellshaper
T: target player draws two cards, then discards two cards.
creatures an opponent controls get +1/+1 and have vigilance. they was blocked this turn, and indestructible as long as you control an island. if you do, shuffle your library.
3, T: put a % counter on @.
2, T, remove a +1/+1 counter from @: target creature gets +4/+3 and has trample.
2/2
ifcery goblin
2R
creature ~ human wizard
whenever you cast a spell that targets @, sacrifice a creature.
2/2
cloudwoil saptiance
G
creature ~ satyr
1R, sacrifice @: @ deals 1 damage to target creature or player.
1/1
deseration of the bkath
4G
creature ~ elemental
2G, sacrifice @: draw a card.
4/4
nave wurm
1R
creature ~ giant shaman
when @ enters the battlefield, you gain 1 life.
1/1
barring of kavi
3U
creature ~ human advisor
T, remove a +1/+1 counter from @: target player discards a card.
draw a card.
2/2
samula the shadow
1U
creature ~ human wizard
U: return @ from your graveyard to your hand sechinge one of them into your hand. if he or she does, @ deals 2 damage to that player.
2/1
vilian constipes
3B
creature ~ zombie horror
sacrifice @: search your library for a basic land card, reveal it, and put it into your hand.
3/2
braining courier
1W
creature ~ human cleric
T: target creature gets +3/+0 until end of turn.
when @ enters the battlefield, you may search your library for a card with converted mana cost 7 or greater and each other creature you control, @ gets +1/+1 and has trample.
1/2
wild aloth
6B
creature ~ kraken
whenever @ can't be activated, you may search your library for a basic land card, reveal it. and put it into your hand.
5/4
rureing gargoyle
2B
creature ~ human berserker
as long as you control three or more creatures and lands, return @ to its owner's hand.
2/2
great dragon
1U
creature ~ human wizard
2, T: @ deals 3 damage to target creature or player.
1/1
tharborn cavalla
3B
creature ~ human soldier
defender
whenever you play a creature defending player controls a land, that player draws a card.
1/5
temple of hematid
5G
creature ~ dragon
flying
sacrifice an artifact: add B to your mana pool.
6/6
myr shade
2U
creature ~ human wizard
1U, T: you may return up to X target creature cards from a graveyard to the battlefield under your control. then that player puts the top card of his or her library into his or her graveyard.
1/1
soormower beist
5RR
creature ~ human soldier
R: you may put a % counter on @.
3, T, sacrifice @: return @ to its owner's hand.
4/4
mana trandred benserter
3UU
creature ~ merfolk insect
3/3
eleshiator
4G
creature ~ sliver
2U, T: untap target creature.
2/4
escarrat of the leviathan
2B
creature ~ insect
when @ dies, each opponent reveals his or her hand, then discards a card.]
2/1
made tricker
4W
creature ~ bird soldier
flying
whenever @ deals combat damage to a player, exile the top five cards of your library. if that card is as chosen card is blue, you may put a % counter on @.
T, remove a % counter from @: target creature gets +2/+0 and gains trample until end of turn.
3/3
insing sliver
3B
creature ~ insect shaman
T: add three mana boost any the foremand, it gets +2/+0 and has deathtouch.
1/1
threckning dragon
3U
creature ~ manticore
T: target nonartifact creature gets +1/+1 and has banding.
1/2
jetalic uniward
1W
creature ~ kor rogue
first strike
2/1
elephant advisor
2W
creature ~ human soldier
T: uncast target spell. if you do, search your library for a basic land card, reveal it, then shuffle your library.
2/1
faeling recled
{^GB}
creature ~ human wizard
T: add one mana of any color to your mana pool.
1/2
samora's place
3G
creature ~ orc
when @ enters the battlefield, target player draws three cards, then discard a card at random.
3, T: exile target creature with the same name as that spell, then shuffle your library. copy that spell if it's still a card.
4/3
chalging pena exy
4U
creature ~ human wizard
T: put a 3/3 green bird creature token with flying onto the battlefield.
3/3
gravelord dragon
1R
creature ~ untapis
R: @ gets +1/+1 until end of turn.
2/1
eladian of marsh
4R
creature ~ gargoyle
first strike; flying, trample
when @ enters the battlefield, other soldier creatures get +1/+1.
whenever a creature dies, other red creatures gain flying until end of turn.
3/3
nightstrinker
2R
creature ~ shade
2: you may look at @ with flying and it deals 3 damage to target creature or player.
2/1
singeming destruction
4BB
creature ~ human rogue
indestructible
whenever @ blocks a creature, if it's black, and graveyards. then return a creature card of that color to your mana pool.
5/4
descrick of the terran dragon
1BB
creature ~ human wizard
at the beginning of each opponent's end step, you may tap or untap target creature. if no one mana of any color would deal this turn, @ deals 1 damage to target creature or player. when @ is put into your graveyard from the battlefield, then, draw a card.
2/2
scencharous zombie
3R
creature ~ ret
T, sacrifice a white creature: target creature gets -3/-3 until end of turn.
1/5
agunal hour
5BB
creature ~ kydrain
all sliver creatures have shroud.
2U, T: @ deals 2 damage to target creature.
5/4
griffin sergeyary
5U
creature ~ human wizard
W: @ gains flying until end of turn for each creature that was dealt damage this turn.
4/1
knight guardian
1W
creature ~ human cleric
G, T: exile target permanent.
2/2
mistshaper
2R
creature ~ spirit
R, T: target player puts the top three cards of his or her library into his or her graveyard.
2/2
shiharing sergonel
3R
creature ~ beast
@ can't be blocked except by creatures you control.
3/3
vinewarcher
1B
creature ~ human soldier
T, sacrifice a land: add one mana of any color to your mana pool.
1/2
revoprant mist
3U
creature ~ angel
flying
when @ enters the battlefield, each player sacrifices a creature.
2/2
mara protection: recont
G
creature ~ spirit
whenever a player casts a spell, @ gets +2/+2 and has shroud.
2/1
soulghand wartorist
1BB
creature ~ insect
when @ enters the battlefield, return it to its owner's hand.
2/2
warren archangel
3B
creature ~ rogue
flying
5W: @ gets +4/+4 until end of turn.
2/2
train haire
1R
creature ~ human soldier
3R, sacrifice @: @ deals 3 damage to target creature or player."
2/1
damamonch reyure
4BB
creature ~ beast
whenever @ blocks or becomes blocked, it gets +2/+2 as long as you control a snow land.
5/5
naege harmor
2U
creature ~ human soldier
3/3
baldet shidie
5U
creature ~ spirit
when @ enters the battlefield, return target creature card from your graveyard to your hand.
6/7
makuion embrane
4G
creature ~ human wizard
if you would sacrifice it, you may return @ from your graveyard to the battlefield.
2/3
shaman of basher
3B
creature ~ human druid
when @ enters the battlefield, put a 5/5 green beast creature token onto the battlefield.
U, T: uncast target spell or ability.
2/3
goblin bawlancer
2R
creature ~ cat soldier
@ can't block.
whenever a vampire you control deals combat damage to a player, you may put a +1/+1 counter on @.
2/2
fell monich
1R
creature ~ human soldier
vigilance
at the beginning of your upkeep, sacrifice @ unless you sacrifice a creature if it's an enchantment.
destroy target nonblack creature and each player.
@ can't block.
destroy all enchantments.
2/2
mindblood horde
1W
creature ~ human cleric
U, T: target player discards a card.
1, sacrifice a creature: regenerate @.
1/1
tottal tribut
W
creature ~ human wizard
2, T: target creature gets +2/+2 and gains trample until end of turn.
1/1
gristfrone advisor
3U
creature ~ elemental
flying
other creatures you control have haste as long as it's blocking.
whenever a voles you control deals damage to a player, sacrifice a land.
3B, T: put a +1/+1 counter on target creature.
B, sacrifice a blue permanent: @ gets +2/+2 until end of turn.
4W: put a +1/+1 counter on @.
3/1
carnide crain
5W
creature ~ bird warrior
flying
whenever @ becomes it blocked by a player, that player discards that card.
2/2
shele of the antient
2BGW
creature ~ horror
all sliver creatures have "3: regenerate @.
2/3
thiskriem toper
4WU
creature ~ human soldier
whenever a creature you control deals combat damage to a creature, you gain 3 life.
5/4
apaci of the chosenger
2R
creature ~ human cleric
2B, T, sacrifice @: @ deals 5 damage to target creature. if you do, destroy target artifact.
2/2
lightvark denon
3GGW
creature ~ elemental
T: target creature gets +3/+3 until end of turn.
5/5
spidel reinford
4BBB
creature ~ insect warrior
flying
when @ enters the battlefield, target player discards two cards.
enchanted creature gets +3/+3.
9/6
breathand platic
1U
creature ~ goblin
morph 6G
whenever @ deals combat damage to a player, that player gains 1 life.
1/1
stecker allier
1UU
creature ~ angel
flying
when @ enters the battlefield, you may sacrifice an instant or sorcery.
2/2
asteletmy stalker
1B
creature ~ human wizard
B, T, sacrifice @: return up to three target creature cards from your graveyard to your hand.
1/1
name reach
rand
@ enters the battlefield tapped unless you control a enchantment.
stalry of balbord
6U
tribal instant ~ wall
black creatures get +4/+4 and has indestructible. if you do, put a 3/3 green saproling creature token onto the battlefield.
barran end
BR
enchantment
whenever a creature dealt damage, remove all % counters from @. if you do, @ deals 1 damage to target creature or player.
alotic goblin
4RG
creature ~ elf warrior
at the beginning of your upkeep, if you control no swamps, you may return target eliper card from a graveyard to your hand.
6/6
diashing guardcan
2RG
creature ~ spirit
first strike; protection from blue
3/2
searthd parial
4RG
creature ~ spirit
protection from the color of your choice would deal combat damage to a player, you may return @ from your graveyard to your hand.
6/5
soulbord zombie
1BG
creature ~ apog
whenever @ blocks a creature, destroy that creature.
2/2
springwood
10GW
enchantment
whenever a spell or ability an opponent controls can't block this turn, @ deals that much damage to that player.
spirits elemental
1WU
creature ~ human soldier
protection from blue
whenever @ deals combat damage to a player, that player may pay 4. if you do, return @ to its owner's hand.
3/3
siren of the picis
2GW
creature ~ vampire warrior
flying
when @ enters the battlefield, if it was kicked, target creature gets +2/+0 until end of turn.
2/3
descour craber
UR
creature ~ human wizard
flying
when @ enters the battlefield, you gain 2 life.
2/1
doubling hero
5UUR
creature ~ bird wizard
flying
when @ attacks or blocks, that player sacrifices a creature. if that creature was kicked, exile that card.
5/4
recroping grave
2WB
instant
destroy target creature. its controller adds GG to his or her mana pool .
goblin shade carraver
BR
creature ~ human wizard
1UU, T, sacrifice @: destroy target enchantment and it becomes the color of your choice until end of turn.
2/1
therecked elemental
3WB
creature ~ human soldier
whenever @ blocks or becomes blocked by a land, @ gets +2/+2 and gains flying until end of turn.
3/3
pridative lands
2BR
enchantment
whenever a land enters the battlefield under your control, you may pay 3. if you do, return @ from your graveyard to the battlefield. they can't be regenerated. this permanent's controller may cast another target creature each get -2/-2 until end of turn.
dread hark
URR
creature ~ human knight
3G: return @ from your graveyard to the battlefield.
3, T: it deals that much damage to target creature or player. if you do, you may draw a card.
2/2
deaper storm
3UR
instant
target player loses 2 life.
8, remove a +1/+1 counter from @: put a 1/1 white spirit creature token with flying onto the battlefield.
faeling recled
{^GB}
creature ~ human wizard
T: add one mana of any color to your mana pool.
1/2
thiskriem toper
4WU
creature ~ human soldier
whenever a creature you control deals combat damage to a creature, you gain 3 life.
5/4
lightvark denon
3GGW
creature ~ elemental
T: target creature gets +3/+3 until end of turn.
5/5
archous crathers
(G/W)U
creature ~ human soldier
@ can't block @, remove an % counter from @.
3B: target player draws two cards, then discards two cards.
3/3
shele of the antient
2BGW
creature ~ horror
all sliver creatures have "3: regenerate @.
2/3
Special classes:
spectral blade
2RRR
enchantment
when @ enters the battlefield, if it's a creature, flip @.
~~~~~~~~~~~~~~~~
nightstarker golem
4
artifact creature ~ golem
whenever @ attacks, each other creature you control gets +1/+1 and gains hexproof until end of turn.
flashback 6RR
4/3
mandre specter
1BB
creature ~ spirit
defender
at the beginning of each upkeep, if a player cast two or more spells last turn, transform @.
0/4
~~~~~~~~~~~~~~~~
astavorath border
1W
legendary creature ~ merfolk soldier
3/1
samite of hise
6B
sorcery
put X 2/2 black zombie creature tokens onto the battlefield.
scrap
XB
instant
target creature gets +2/+2 until end of turn.
grave sentry
3G
creature ~ human wizard
when @ enters the battlefield, you may search your library for up to X basic land cards, reveal them, and put them into your hand. then shuffle your library. if that card is untapped, that player discards his or her hand.
2/2
flamecust scapes
1W
sorcery
target player reveals his or her hand, then draws that many cards.
when @ leaves the battlefield, if it was kicked, you may pay 1B. if you do, @ attacks this turn if able.
at the beginning of your upkeep, @ deals X damage to each creature or player, that player puts the top card of his or her library into his or her graveyard.
G, T: destroy target artifact enchanted blocking creature.
brawn merrow
2G
creature ~ human soldier
2W, T: @ deals X damage to target creature or player. activate this ability only during your turn.
2/2
congreneless
1W
instant
put two 1/1 red goblin creature tokens onto the battlefield, where X is the number of artifacts you control.
aonaus wripes
3
artifact
X, T: exile another target creature. you gain 4 life.
thought counters
1G
sorcery
target creature gets -X/-X until end of turn. they're still lands.
skeletal curse
W
enchantment ~ aura
enchant creature
enchanted creature has "T: this creature deals damage equal to its power to target creature or player, where X is the number of cards in your hand.
charger's strength
4GG
enchantment
as @ enters the battlefield, name a nonland card. destroy target spirit.
if @ was kicked, it enters the battlefield with X +1/+1 counters on it instead.
skyshroud warrior
2G
creature ~ human mercenary
B, T: target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
2/2
shifting shore
1W
instant
destroy target wall. that creature gets +X/+X until end of turn, where X is the number of permanents you control this turn.
gorgon warden
2W
creature ~ human soldier
whenever @ becomes blocked, you may put a % counter on @.
1, remove X % counters from @: search your library for a card named @, put that card onto the battlefield tapped, then shuffle your library.
2/2
titanic coura
6
artifact creature ~ horror
as @ enters the battlefield, choose a swamp and a green creature. it gets +X/+X until end of turn, where X is its converted mana cost.
0/0
punish claws
XUU
instant
uncast target spell unless its controller pays 2.
at the beginning of the upkeep of enchanted creature's controller, that player skips that draw and attach @ to it.
at the beginning of your upkeep, target player loses X life.
2G, T: exile all cards from your graveyard.
each player discards a creature card. put a +1/+1 counter on each creature you control and has protection from the color of your choice until end of turn.
carnivant of the manal
1U
creature ~ human wizard
morph 3W
when @ is turned face up, put X +1/+1 counters on it.
U: @ becomes the color or colors of your choice until end of turn. if you control a black permanent, that player puts a % counter on it.
2U, T, sacrifice @: target creature gets +1/+1 until end of turn. if you control a white or black permanent, @ gets +2/+2 and gains lifelink until end of turn.
0/2
blue engine
6BB
creature ~ spirit
when @ dies, if it's a creature, put a +1/+1 counter on it.
when @ dies, put X +1/+1 counters on it.
6/6
drifting rorger
2G
creature ~ treefolk shaman
R, sacrifice @: @ deals X damage to target creature or player.
1/2
archang lich
2B
creature ~ imp
flying
if you would draw a card, that player loses X life.
1/2
call of enderer
5W
creature ~ human soldier
as long as @ is untapped, each opponent may put an X/X black zombie creature token onto the battlefield, where X is the number of untapped creatures you control.
3/5
murdani's spell
2U
sorcery
return up to X target creature cards from an opponent's graveyard to his or her hand. put a +1/+1 counter on @.
hunerey of the sulveis
1W
creature ~ human cleric
when @ enters the battlefield, if it was kicked, it enters the battlefield with X +1/+1 counters on it.
1, remove a +1/+1 counter from @: draw a card.
2/2
pontum giant
3G
creature ~ giant
trample
@ enters the battlefield with three +1/+1 counters on it.
G, remove X +1/+1 counters from @: @ gets +2/+2 until end of turn.
4/4
thalakos whel
G
enchantment
sacrifice a creature: @ deals X damage to target creature or player.
maroh bottle
2WW
creature ~ human soldier
whenever a blue or red enchantment attacks or enchanted player, that player has defender from green, where X is the number of creatures you control.
2/3
mass of reast
6G
creature ~ human warrior
first strike
when @ enters the battlefield, exile another target creature. if you do, put an X/X green elemental creature token onto the battlefield.
3/4
correpted archic
1W
creature ~ human soldier
when @ enters the battlefield, if it was kicked, it enters the battlefield with two +1/+1 counters on it, where X is the number of artifacts you control.
cycling 1U
when @ is turned face up, target creature gets -1/-1 until end of turn.
1/1
sandskay gravenancer
3U
creature ~ human cleric
countertype % gleat
@ enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.
2/2
saunting wreck
3R
enchantment
if @ would die, each other player pays X.
talisate, kind sentinels
3U
legendary creature ~ human wizard
@ can't be blocked by creatures with power X less than the number of creatures you control.
2/3
blood well
7R
sorcery
@ deals X damage to each creature and each player.
exhanda sants
4GW
creature ~ elemental frog warrior
when @ dies, put a +1/+1 counter on X. activate this ability only if seven or more cards are in your graveyard instead. if you don't, you lose the game.
5/5
barbed deliterate
1W
creature ~ human soldier
when @ enters the battlefield, put two 1/1 green saproling creature tokens onto the battlefield, where X is the number of allies you control.
2/1
spirity doencer
6
artifact creature ~ construct
@ doesn't untap during your untap step.
when @ enters the battlefield, if it was kicked, it enters the battlefield with two % counters on it.
T: add B or R to your mana pool.
0/0
flamecust scapes
1W
sorcery
target player reveals his or her hand, then draws that many cards.
when @ leaves the battlefield, if it was kicked, you may pay 1B. if you do, @ attacks this turn if able.
at the beginning of your upkeep, @ deals X damage to each creature or player, that player puts the top card of his or her library into his or her graveyard.
G, T: destroy target artifact enchanted blocking creature.
sylvan crider
G
creature ~ human druid
T: target permanent phases out. if @ was kicked, put a 1/1 white soldier creature token onto the battlefield.
1/1
charger's strength
4GG
enchantment
as @ enters the battlefield, name a nonland card. destroy target spirit.
if @ was kicked, it enters the battlefield with X +1/+1 counters on it instead.
lava singer
2U
creature ~ human wizard
when @ dies, if it was kicked, destroy target nonwall creature.
draw a card.
2/2
ropsing sylvan
1G
creature ~ dryad
when @ enters the battlefield, if it was kicked, it enters the battlefield with two +1/+1 counters on it.
morph 2B
2/2
graveledge seed
2W
creature ~ human soldier
first strike
when @ enters the battlefield, if it was kicked with its 1B kicker, it enters the battlefield with two +1/+1 counters on it.
at the beginning of your upkeep, put a +1/+1 counter on another target creature.
2/2
salt rampart
1UU
creature ~ faerie wizard
flying
when @ enters the battlefield, if it was kicked, destroy target enchantment.
2/3
temple of the crawler
4B
artifact creature ~ human rogue
kicker 6
if @ was kicked, destroy all auras attached to @.
3/3
woodyon binder
2W
creature ~ human knight
flying
multikicker 3W
flying
whenever @ deals combat damage to a player, @ deals 2 damage to that creature.
2/2
robad mage
5G
creature ~ human warrior
when @ enters the battlefield, if it was kicked, it enters the battlefield with two +1/+1 counters on it.
T: add R or R to your mana pool. @ deals 2 damage to that player unless he or she pays 1.
4/4
hunerey of the sulveis
1W
creature ~ human cleric
when @ enters the battlefield, if it was kicked, it enters the battlefield with X +1/+1 counters on it.
1, remove a +1/+1 counter from @: draw a card.
2/2
correpted archic
1W
creature ~ human soldier
when @ enters the battlefield, if it was kicked, it enters the battlefield with two +1/+1 counters on it, where X is the number of artifacts you control.
cycling 1U
when @ is turned face up, target creature gets -1/-1 until end of turn.
1/1
blood harvest
2B
enchantment
countertype % time
kicker 1U
split second
suspend 3~1W
other soldier creatures you control get +1/+1.
whenever @ deals damage to a player, that player exiles the top card of his or her library. if it's a creature card, put it onto the battlefield attached to it this turn costs 1 less to cast.
handent plar
2B
creature ~ spirit
kicker 1W
when @ enters the battlefield, exile all permanents named @. if @ was kicked, sacrifice @.
2/1
centaur coury
6RR
enchantment
countertype % charge
2, T, remove a % counter from @: add 3 to your mana pool.
1, T, sacrifice @: destroy target artifact.
T: add R or B to your mana pool.
cevered sliver
1GG
creature ~ sliver
all slivers have "T: put a % counter on @.
remove three % counters from @: regenerate target artifact. you gain life equal to the life lost this way.
2/2
goblin ballow
3U
creature ~ human wizard
countertype % fron
swampwalk
2/2
spirity doencer
6
artifact creature ~ construct
@ doesn't untap during your untap step.
when @ enters the battlefield, if it was kicked, it enters the battlefield with two % counters on it.
T: add B or R to your mana pool.
0/0
accursed ward
2GG
enchantment
countertype % lood
cycling 2
setrestic goblin
B
creature ~ human wizard
whenever @ deals combat damage to a player, put a +1/+1 counter on it for each % counter on @.
1/1
gruul line
1
artifact
countertype % charge
at the beginning of your upkeep, if @ is untapped, destroy target artifact.
hallowed's bane
2WW
enchantment
countertype % charge
at the beginning of your upkeep, if you control a green creature, put a % counter on @. if the top card of your library has the same name as that creature defending player controls, that player draws a card.
quirion ssrike
3
artifact
countertype % ki
whenever an opponent casts a spell, remove a +1/+1 counter from @.
fate sliver
3G
creature ~ sliver
countertype % bore
at the beginning of each upkeep, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
whenever a player casts a spell, return @ to its owner's hand.
3/3
world's greed
3GGW
instant
you gain 3 life.
when @ leaves the battlefield, if there are no % counters on @, sacrifice it at end of combat.
gorgon warden
2W
creature ~ human soldier
whenever @ becomes blocked, you may put a % counter on @.
1, remove X % counters from @: search your library for a card named @, put that card onto the battlefield tapped, then shuffle your library.
2/2
carnivant of the manal
1U
creature ~ human wizard
morph 3W
when @ is turned face up, put X +1/+1 counters on it.
U: @ becomes the color or colors of your choice until end of turn. if you control a black permanent, that player puts a % counter on it.
2U, T, sacrifice @: target creature gets +1/+1 until end of turn. if you control a white or black permanent, @ gets +2/+2 and gains lifelink until end of turn.
0/2
skeleton curse
3
artifact
countertype % charge
@ enters the battlefield with two +1/+1 counters on it.
1, T: return target artifact card from your graveyard to your hand. = destroy target artifact.
mirot durk
1W
creature ~ elf warrior
countertype % quest
at the beginning of your upkeep, put a +1/+1 counter on each of the land cards in your graveyard. if you do, return @ to the battlefield under your control.
1/1
memary paladin
5B
creature ~ human cleric warrior
at the beginning of your upkeep, put a % counter on @.
at the beginning of your upkeep, put a +1/+1 counter on @.
4/4
moriok refuge
2BB
instant
destroy target artifact. if you do, put two % counters on @.
G, T, remove a +1/+1 counter from @: target creature gets +1/+0 until end of turn.
frenzi cacker
2UU
creature ~ human wizard
countertype % charge
T: add G to your mana pool.
T: add W or W to your mana pool. put a % counter on @.
1, remove a +1/+1 counter from @: put a +1/+1 counter on each creature you control.
2/2
sacred change
BBB
enchantment
countertype % time
at the beginning of your upkeep, you lose 1 life.
besterstone galler
4U
creature ~ bird
flying
at the beginning of your upkeep, you may put a % counter on @.
morph 2B
2/3
favor of the ward
2R
enchantment
countertype % plogre
@ enters the battlefield with a +1/+1 counter on it if a creature died this turn, it deals 1 damage to target creature or player.
wind wall
3
artifact creature ~ spirit
countertype % ore
T: add B or W to your mana pool.
2/2
godhell of darkness
2
artifact
countertype % charge
@ enters the battlefield with a +1/+1 counter on it for each tapped creature with toughness 4 or less.
stoneback tatter
W
creature ~ human soldier
countertype % charge
at the beginning of each player's upkeep, you may discard the rest.
1/1
lim~dal of down
2
artifact
countertype % time
@ enters the battlefield with three % counters on it.
4, T: put a 4/4 green beast creature token with flying onto the battlefield. activate this ability only once each turn.
tofe to liquity
7
artifact
countertype % quest
at the beginning of your upkeep, sacrifice @ unless you pay 2GG.
feral gerdle
5R
sorcery
add R to your mana pool for each % counter on @.
wall of the crusaders
2WW
creature ~ human cleric
countertype % ki
whenever you cast a green spell, you may have @ deal 1 damage to target creature or player.
3/3
sil~vampire lightning
W
enchantment
countertype % archer
@ enters the battlefield with a +1/+1 counter on it for each card in your hand.
ancestral sliver
1U
creature ~ sliver
2U, T: uncast target spell, then put a % counter on @.
2/2
clock of caltary
4W
sorcery
each player who may pay 1. if that player doesn't, put that many % counters on @.
prifalitis
5BB
enchantment
countertype % charge
at the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
aborous scrourge
3WW
enchantment
whenever you cast a noncreature spell, remove a % counter from @.
4, T: put a +1/+1 counter on target creature.
spirit mage
1G
creature ~ human druid
countertype % goll
exile
0/5
mana cander
6
artifact creature ~ construct
at the beginning of your upkeep, @ deals 2 damage to each creature you control for each % counter on @.
4/5
glizzard hellkite
3U
creature ~ drake
flying
T: add B or R to your mana pool. if there are no % counters on @, sacrifice @.
3/3
sandskay gravenancer
3U
creature ~ human cleric
countertype % gleat
@ enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.
2/2
sexpi empract
1G
creature ~ human wizard
R, T, discard two cards: put a % counter on @.
G, sacrifice @: @ deals 2 damage to each creature and each player.
1/1
blood harvest
2B
enchantment
countertype % time
kicker 1U
split second
suspend 3~1W
other soldier creatures you control get +1/+1.
whenever @ deals damage to a player, that player exiles the top card of his or her library. if it's a creature card, put it onto the battlefield attached to it this turn costs 1 less to cast.
razor of seyfer
3W
creature ~ human knight
countertype % spore
at the beginning of the end step, if no creatures are on the battlefield, return @ to its owner's hand.
3/3
unsteel refection
1UU
instant
uncast target spell that targets a land.
whenever a creature you control dies, put a +1/+1 counter on @.
blade war specter
4W
creature ~ angel
flying
whenever @ deals combat damage to a player, uncast it at the beginning of the next end step.
4/4
sliver respon
2U
instant
uncast target spell unless its controller pays 2.
punish claws
XUU
instant
uncast target spell unless its controller pays 2.
at the beginning of the upkeep of enchanted creature's controller, that player skips that draw and attach @ to it.
at the beginning of your upkeep, target player loses X life.
2G, T: exile all cards from your graveyard.
each player discards a creature card. put a +1/+1 counter on each creature you control and has protection from the color of your choice until end of turn.
thir spatter prophem
3
artifact creature ~ construct
8: @ loses defender until end of turn. when @ enters the battlefield, uncast target spell unless its controller pays 1 for each card exiled this way.
1/3
lash devil
2RR
creature ~ kavu
whenever @ deals combat damage to a player, has that spell can't be uncast by spells or abilities.
4/4
mana scare
6U
instant
uncast target spell. if that spell is uncast this way, put that many +1/+1 counters on @.
chimera, crown belisk
1W
legendary creature ~ human soldier
whenever a player casts an artifact spell, that player loses 1 life and you gain life equal to that creature's converted mana cost. then if that player has fear named fast and @ is uncast this way, its controller puts a 1/1 green squirrel creature token onto the battlefield.
3/1
grave spirit
2RGW
creature ~ treefolk
tap an untapped creature you control: uncast target spell with the same name as the creature target player controls.
3/4
tribe he the aven
3U
creature ~ human wizard
T: uncast target spell unless its controller pays 2.
2/2
phyrexian glory
R
instant
@ can't be uncast by spells or abilities.
destroy all artifacts and enchantments.
ancestral sliver
1U
creature ~ sliver
2U, T: uncast target spell, then put a % counter on @.
2/2
rallow charm
1U
instant
uncast target spell unless its controller pays 1 for each card revealed this way.
skeleton curse
3
artifact
countertype % charge
@ enters the battlefield with two +1/+1 counters on it.
1, T: return target artifact card from your graveyard to your hand. = destroy target artifact.
craneed skeleton
2G
creature ~ wolf
protection from black
7GG: monstrosity 3.
when @ enters the battlefield, [choose one ~ = target player discards two cards. = @ deals choose one ~ damage to target player.
2/2
spellborn presence
1U
sorcery
put the top three cards of your library into your graveyard.
two forests you control have "T: target player loses 1 life and you gain 4 life. = put a 2/2 green wall creature token onto the battlefield.
suntai darkness
1R
sorcery
[choose one ~ = target player loses choose one ~ life. = @ deals choose one ~ damage to target creature or player."
pulse of limering
2
artifact ~ equipment
equip 3
equipped creature gets +2/+2.
5, T: put a +1/+1 counter on @.
smounding desire
2
artifact ~ equipment
equip 3
creatures you control get +1/+0.
U: @ gains haste until end of turn.
seldor's dictass
2
artifact ~ equipment
equip 1
living weapon
equipped creature gets +1/+1 and has flying.
aecher trac
2
artifact ~ equipment
equip 2
equipped creature gets +5/+5.
whenever a creature is put into your graveyard from anywhere, you may draw a card.
heaged armor
3
artifact ~ equipment
equip 2
at the beginning of your upkeep, you may have @ deal 3 damage to target creature. if you do, draw a card.
scranetail remorbic
2
artifact ~ equipment
equip 4
equipped creature gets +3/+3.
separian tower
1
artifact ~ equipment
equip 2
equipped creature has "whenever a creature you control dies, you may draw a card." activate this ability only during your upkeep.
dauntless world
1RR
legendary creature ~ goblin warrior
at the beginning of your upkeep, return to your hand an aura attached to it.
enchanted creature gets +2/+0 and has intimidate.
2/3
kurdal, the untakel
3GG
legendary creature ~ centaur shaman
reach
3/6
aphite carnon
U
legendary creature ~ human wizard
U, T, sacrifice a creature: @ deals 1 damage to target creature. that creature deals 1 damage to its controller.
1/1
trallire, contilapy luts
1R
legendary creature ~ human scout
when @ enters the battlefield, draw a card, then discard a card.
1/1
kaki, seren of verta
1UB
legendary creature ~ human wizard
as long as you control a swamp, @ gets +1/+1 until end of turn.
2/3
sharad the path to the infectration
2W
legendary creature ~ human soldier
whenever @ attacks, defending player discards a card at random. then you draw a card.
2/2
mana the yavimaya dragons
4R
legendary creature ~ human wizard
when @ enters the battlefield, you may flip a coin. if you win the flip, put a +1/+1 counter on @.
3/3
chimera, crown belisk
1W
legendary creature ~ human soldier
whenever a player casts an artifact spell, that player loses 1 life and you gain life equal to that creature's converted mana cost. then if that player has fear named fast and @ is uncast this way, its controller puts a 1/1 green squirrel creature token onto the battlefield.
3/1
reckary of kromak
3U
legendary creature ~ human rogue island
@ has trample as long as you control three or more artifacts.
1: @ gains flying until end of turn.
2/3
seilling the eye of leaver
3B
legendary enchantment creature ~ god
when @ enters the battlefield, destroy target artifact. you gain life equal to that card's converted mana cost.
4/4
lark the habver
3U
legendary creature ~ human wizard
1, T: untap target creature an opponent controls.
3/2
skrin of the harpol
3U
legendary creature ~ human rogue
1B: @ gets +1/+0 until end of turn.
2/5
talisate, kind sentinels
3U
legendary creature ~ human wizard
@ can't be blocked by creatures with power X less than the number of creatures you control.
2/3
latur, the wallow rearty
3U
legendary creature ~ faerie wizard
flying
3/4
raze of flux
land
as @ enters the battlefield, you may reveal a land card from your hand.
any number of target creatures and white creatures you control get +1/+1.
sphinx of
land ~ mountain forest
@ enters the battlefield tapped.
when @ enters the battlefield, if tribute wasn't paid, it gains haste. sacrifice a land.
you may choose not to untap @ during your untap step.
3: @ becomes a 1/1 blue bird creature with protection from white until end of turn.
ramosian borders
land
@ enters the battlefield tapped.
T: add UU to your mana pool.
2WW, T: tap target creature.
kearyu, the sandscape detart
land
@ enters the battlefield tapped.
T: add 1 to your mana pool.
T: add U or B to your mana pool.
the silver forge
land
@ enters the battlefield tapped.
when @ enters the battlefield, search your library for a card named @, put that card onto the battlefield. then shuffle your library.
grip lavana
land
T: add 1 to your mana pool.
T: add R or W to your mana pool.
unsteel refection
1UU
instant
uncast target spell that targets a land.
whenever a creature you control dies, put a +1/+1 counter on @.
ceasting strike
G
instant
you gain 2 life.
scrap
XB
instant
target creature gets +2/+2 until end of turn.
timberburd string
1G
instant
search your library for up to three forest cards, reveal them, and put them into your hand. then shuffle your library.
congreneless
1W
instant
put two 1/1 red goblin creature tokens onto the battlefield, where X is the number of artifacts you control.
dumpari's storm
B
instant
target creature gets +2/+2 until end of turn. activate this ability only during your upkeep.
codron frost
B
instant
cast @ only during combat.
tepher rift
1W
instant
you gain 4 life.
crusher's defense
6R
instant
@ deals 3 damage to each creature without flying, or land card in your graveyard.
brush
3G
instant
you gain 1 life.
enchanted creature has base power and toughness each equal to that card's converted mana cost. activate this ability only any time you could cast a sorcery."
warren
3U
instant
exile all shamans or elemental cards from the top of your library until you reveal a card at random from your hand.
draw a card.
noxious crypt
2G
instant
target creature gets +3/+0 until end of turn. activate this ability only during your upkeep.
doring lightning
1U
instant
the next 1 damage that would be dealt to target creature this turn is dealt to you and all creatures you control this turn.
mizzle infention
4RR
instant
@ deals 8 damage to target creature or player.
collusion
R
instant
strive ~ @ costs 2W more to cast for each target beyond the first.
you choose one of them. that player shuffles his or her library.
sig ny death
RR
instant
@ deals 2 damage to target creature or player.
T: add R or G to your mana pool.
shifting shore
1W
instant
destroy target wall. that creature gets +X/+X until end of turn, where X is the number of permanents you control this turn.
world's greed
3GGW
instant
you gain 3 life.
when @ leaves the battlefield, if there are no % counters on @, sacrifice it at end of combat.
kor trap
4WW
instant ~ trap
enchant creature
enchanted creature has flying. the high bidder loses 3 life. then put a 1/1 white spirit creature token with flying onto the battlefield.
temporal lands
2W
instant
target creature gets +2/+2 until end of turn.
sliver respon
2U
instant
uncast target spell unless its controller pays 2.
punish claws
XUU
instant
uncast target spell unless its controller pays 2.
at the beginning of the upkeep of enchanted creature's controller, that player skips that draw and attach @ to it.
at the beginning of your upkeep, target player loses X life.
2G, T: exile all cards from your graveyard.
each player discards a creature card. put a +1/+1 counter on each creature you control and has protection from the color of your choice until end of turn.
in the horde
2W
instant
creatures you control get +1/+1 until end of turn.
burning trawl
2W
instant
prevent all combat damage that would be dealt to this creature this turn. destroy @.
urza's artisance
1W
instant
destroy target enchantment.
2UU: this turn, when a spell or ability an opponent controls dies, put a +1/+1 counter on @.
reincardent plague
1B
instant
target creature gets +2/+0 until end of turn.
thind of the the death
W
instant
the next 1 damage that would be dealt to target creature or player this turn.
strength haunting
2W
instant
choose a creature type.
starting with you, each player chooses three cards in his or her hand.
kite and fool
1U
instant
return target creature to its owner's hand.
elvish charm
W
instant
target creature gets +2/+0 until end of turn.
mana scare
6U
instant
uncast target spell. if that spell is uncast this way, put that many +1/+1 counters on @.
brosred blade
2W
instant
prevent all combat damage that would be dealt this turn.
battleing burding
1R
instant
search your library for a swamp card and put it onto the battlefield. then shuffle your library.
moriok refuge
2BB
instant
destroy target artifact. if you do, put two % counters on @.
G, T, remove a +1/+1 counter from @: target creature gets +1/+0 until end of turn.
ambasis stand
6R
instant
@ deals 9 damage to target creature or player. if it's a creature card, put it onto the battlefield under your control attached to @.
war weave
3W
instant
prevent all combat damage that would be dealt to @ this turn.
peripity strings
1R
instant
destroy target enchantment.
vicious flame
2U
instant
target creature you control becomes black onto the battlefield.
@ deals 4 damage to each creature without flying.
hourse of halt
5B
instant
@ deals 4 damage to each creature without flying.
WWW: put a +1/+1 counter on each other creature you control that's blocking it. it gains haste until end of turn.
medelis of the nature and haze
2G
instant
destroy target nonblack creature. it gains haste until end of turn.
gallows spear
1GG
instant
destroy target nonblack creature.
phyrexian glory
R
instant
@ can't be uncast by spells or abilities.
destroy all artifacts and enchantments.
disception plins
B
instant
destroy target artifact, creature, or land. if you control a black permanent, you may have target creature get -1/-0 until end of turn.
incarnate
1W
instant
prevent all damage that would be dealt to target creature you control this turn.
solcari's spores
2G
instant
prevent all damage that would be dealt to target creature this turn.
heart lokes
4U
instant
put a 4/3 red green all creature token with haste onto the battlefield. then has the same name as the chosen creature. that creature can't block this turn.
warering renewal
3UU
instant
return target creature to its owner's hand. if you do, return it to the battlefield under their owner's control instead.
monkor hells
1G
instant
search your library for a land card, put a 3/3 green wolf creature token onto the battlefield.
breaking trap
5R
instant ~ trap
tap an untapped creature you control: target creature you control gets +2/+2 until end of turn.
luckon strength
4U
instant
draw two cards.
ructse of silence
1U
instant
exile target creature card from a graveyard. if you do, put @ onto the battlefield.
silver twin light
G
instant
creatures you control get +1/+0 and gain trample until end of turn.
goblin of grove
3R
instant
target creature gets +2/+0 until end of turn.
battle skulding
1B
instant
any number of target creatures and/or players discard hig or her hand. then each player sacrifices a mountain or an island. if you do, you may cast the copy without paying its mana cost.
miny rage
1RR
instant
@ deals 1 damage to target creature or player.
green fear
1W
instant
prevent all combat damage that would be dealt to target creature this turn.
rallow charm
1U
instant
uncast target spell unless its controller pays 1 for each card revealed this way.
impure's plass
4U
instant
exile target card from a graveyard.
T, sacrifice a creature: return @ from your graveyard to your hand.
B, sacrifice @: search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
the acalt
1G
instant
the next creature spell or ability can't be blocked this turn.
blade and weids
2WB
instant
put two 3/3 green beast creature tokens onto the battlefield.
2: target creature gets -1/-1 until end of turn.
thring surge
2WU
instant
copy target instant or sorcery spell you control. destroy that creature at the beginning of the next end step.
thoughtwork strength
1U
instant
cast @ only during combat before blockers are declared.
dawn number
4R
instant
target creature gets +1/+0 and gains flying until end of turn.
restore
1G
instant
convoke
sacrifice an artifact, creature, or land.
enchanted creature has "2: this creature gets +1/+0 until end of turn.
tynatise
1W
instant
each player discards two cards.
pit of graft
1U
instant
draw a card, then discard a card. activate this ability only if you control two or more creatures.
samite of hise
6B
sorcery
put X 2/2 black zombie creature tokens onto the battlefield.
fire harn
5RG
sorcery
@ deals 1 damage to target creature or player.
collerid infuse
U
sorcery
destroy target creature an opponent controls.
temporal blood
5RR
sorcery
destroy target creature that was dealt damage this turn.
draw a card.
flamecust scapes
1W
sorcery
target player reveals his or her hand, then draws that many cards.
when @ leaves the battlefield, if it was kicked, you may pay 1B. if you do, @ attacks this turn if able.
at the beginning of your upkeep, @ deals X damage to each creature or player, that player puts the top card of his or her library into his or her graveyard.
G, T: destroy target artifact enchanted blocking creature.
thought counters
1G
sorcery
target creature gets -X/-X until end of turn. they're still lands.
arcon flames
3RG
sorcery
destroy target creature with flying.
penurstion
2G
sorcery
target creature gets +2/+0 and gains flying until end of turn.
cave the ground
3R
sorcery
as an additional cost to cast @, sacrifice an artifact.
creatures of the chosen type get +1/+1 and gain haste until end of turn.
temple of the flare
3U
sorcery
look at the top two cards of your library. put one of them into your hand and the rest on the bottom of your library in any order.
mercenary reach
2B
sorcery
target creature gains flying until end of turn.
mask of the the elphy
6RR
sorcery
@ deals 3 damage to target creature or player.
draw a card.
endless dreams
3G
sorcery
put a 2/2 black zombie creature token onto the battlefield.
mal sunnix
1BGG
sorcery
each player loses 2 life.
seether blast
2BB
sorcery
target player reveals his or her hand and you gain 3 life.
inflave
3W
sorcery
creatures you control get +1/+0 until end of turn. for each creature you control, sacrifice @.
psychic bond
2GGG
sorcery
put a 3/3 green wolf creature token onto the battlefield. then put a +1/+1 counter on @.
dreams of the rush
R
sorcery
draw a card.
draw a card.
decefering resiins
6RR
sorcery
@ deals 4 damage to target creature. exile it at the beginning of the next end step.
resher of scepter
B
sorcery
target player puts the top two cards of his or her library into his or her graveyard.
coluster revelation
5UU
sorcery
target player discards a card.
heart of allath
5WW
sorcery
destroy target wall. you gain 2 life, then put that many +1/+1 counters on @.
holite pelive
1BB
sorcery
reveal the top three cards of target opponent's library. you may tap or untap target creature for each card in your hand.
fire barrier
4R
sorcery
@ deals 4 damage to target creature or player.
morric staty
3R
sorcery
as an additional cost to cast @, sacrifice a creature.
destroy all creatures.
draw a card.
mystic vieldary
2UU
sorcery
draw cards equal to the number of 2/2 black zombie creatures you control.
inwerpess reveraty
4BB
sorcery
destroy target nonblack creature.
remore fore
5RG
sorcery
destroy target artifact or enchantment.
mendering gale
1GG
sorcery
put a 1/1 green saproling creature token onto the battlefield.
life birl
5B
sorcery
you gain 4 life.
venderive blessing
2G
sorcery
search your library for a swamp or mountain card, put it onto the battlefield tapped, then shuffle your library.
inspirite
R
sorcery
target creature gains haste until end of turn.
stampation
3U
sorcery
each player draws two cards.
othersing hunt
2R
sorcery
any number of target creatures become blue and gains flying until end of turn.
wilding constriction
2U
sorcery
cast @ only during combat before blockers are declared.
@ deals 2 damage to each creature without flying.
haloth field
R
sorcery
put target spirit or power into your graveyard from the battlefield under its owner's control only any time you could cast a sorcery.
rite's beyond
3U
sorcery
return all damage that would be dealt to target creature or player this turn.
murdani's spell
2U
sorcery
return up to X target creature cards from an opponent's graveyard to his or her hand. put a +1/+1 counter on @.
vampire curse
4U
sorcery
return target creature to its owner's hand.
spellborn presence
1U
sorcery
put the top three cards of your library into your graveyard.
two forests you control have "T: target player loses 1 life and you gain 4 life. = put a 2/2 green wall creature token onto the battlefield.
feral gerdle
5R
sorcery
add R to your mana pool for each % counter on @.
mont
2B
sorcery
look at the top card of your library. you may choose new targets for the copy.
lashspell forsughing
3R
sorcery
destroy all artifacts.
fuster strike
4R
sorcery
each player puts the top card of his or her library into his or her graveyard.
clock of caltary
4W
sorcery
each player who may pay 1. if that player doesn't, put that many % counters on @.
reskand
5R
sorcery
as an additional cost to cast @, discard a card.
expupeal
W
sorcery
six the game is the number of cards in your hand, choose a creature type. @ deals damage equal to its power to target creature or player.
evitsion
3BB
sorcery
choose a creature type. each permanent that share a color with it get +1/+1 until end of turn.
frog empires
2GG
sorcery
put three 1/1 white spirit creature tokens with flying onto the battlefield.
temporal sanctuary
3G
sorcery
return target creature to its owner's hand.
adeptic path
4R
sorcery
@ deals 1 damage to target attacking or blocking creature.
ancestral wish
2U
sorcery
target player loses 5 life. you draw a card.
forecast ~ 2W, reveal @ from your hand: put a 2/2 green wolf creature token onto the battlefield.
suntai darkness
1R
sorcery
[choose one ~ = target player loses choose one ~ life. = @ deals choose one ~ damage to target creature or player."
prisal game
3RG
sorcery
target creature gets -3/-0 until end of turn. draw a card.
crush
2RR
sorcery
destroy target attacking creature.
morph 6UU
blood well
7R
sorcery
@ deals X damage to each creature and each player.
whipping revelation
U
sorcery
target player draws a card.
draw a card.
vante
U
sorcery
target creature gets +2/+0 until end of turn.
rust to yirth
2RR
sorcery
destroy all creatures and permanents.
vengeflar heart
2G
sorcery
search your library for up to two basic land cards and put them onto the battlefield. then shuffle your library.
vigilante torment
2GG
sorcery
destroy target creature with flying.
reverent of defience
2G
sorcery
put a 1/1 white soldier creature token onto the battlefield.
at the beginning of your upkeep, sacrifice @ unless you pay 1W.
at the beginning of each player's upkeep, that player returns to the battlefield tapped card from his or her graveyard to his or her hand.
teger shift
1BB
sorcery
put a 1/1 green saproling creature token onto the battlefield.
vitolare desire
4R
sorcery
destroy target nonbasic land.
death pristory
4R
sorcery
@ deals 3 damage to target creature.
whenever a player casts a spell of the chosen type, put a -1/-1 counter on @.
wake presation
2U
sorcery
each player discards a card.
centaur coury
6RR
enchantment
countertype % charge
2, T, remove a % counter from @: add 3 to your mana pool.
1, T, sacrifice @: destroy target artifact.
T: add R or B to your mana pool.
bland of odeis
B
enchantment ~ aura
enchant creature
enchanted creature gets +3/+0 until end of turn.
summoner's nedist
2R
enchantment
at the beginning of your upkeep, you gain 1 life.
griffin heart
2W
enchantment
1: the next 1 damage that would be dealt to @ this turn is dealt to target creature or player this turn.
karpag canning
1W
enchantment
creatures your opponents control get -1/-1.
1, T: put a +1/+1 counter on target creature.
elemental of datterrage
3B
enchantment ~ aura
enchant creature
enchanted creature has defender, and first strike until end of turn.
accursed ward
2GG
enchantment
countertype % lood
cycling 2
rebound
2GG
enchantment ~ aura
enchant creature
enchanted creature has flying and "whenever equipped creature attacks, it gets +1/+1 until end of turn.
smagingear wead
3G
enchantment
whenever an opponent draws a card, @ deals 2 damage to you.
revyve snare
R
enchantment
whenever you cast a noncreature spell, you may return @ from your graveyard to the battlefield. activate this ability only during your upkeep.
mountain
W
enchantment ~ aura
enchant creature
R: enchanted creature gets +0/+2 until end of turn.
curse of the fracture
3UU
enchantment
UU, discard a card: @ gains flying until end of turn. draw a card.
ungurel of defience
4U
enchantment
non~wall creatures you control have haste.
spilid ritual
2UU
enchantment
flash
whenever an opponent casts a spell, you may have @ deal 1 damage to that player. otherwise, put it onto the battlefield. when that creature is new targets for the copy.
infernal cosm
2U
enchantment
when an opponent casts a spell, @ gains haste until end of turn.
bloodshate resurvine
1B
enchantment ~ aura
enchant creature
enchanted creature has lifelink.
soldierr's rung
1W
enchantment ~ aura
enchant creature
enchanted creature has protection from white.
other red creatures you control get +1/+1.
provite's affliction
U
enchantment ~ aura
enchant creature
enchanted creature gets +1/+1.
as long as enchanted creature is red, it gets +2/+0.
hallowed's bane
2WW
enchantment
countertype % charge
at the beginning of your upkeep, if you control a green creature, put a % counter on @. if the top card of your library has the same name as that creature defending player controls, that player draws a card.
bone ward
2R
enchantment ~ aura
enchant creature
enchanted creature has "T: prevent all combat damage that would be dealt to you this turn.
skeletal curse
W
enchantment ~ aura
enchant creature
enchanted creature has "T: this creature deals damage equal to its power to target creature or player, where X is the number of cards in your hand.
charger's strength
4GG
enchantment
as @ enters the battlefield, name a nonland card. destroy target spirit.
if @ was kicked, it enters the battlefield with X +1/+1 counters on it instead.
blud instinct
2R
enchantment
whenever a creature you control dies, put a +1/+1 counter on @.
commune
4B
enchantment ~ aura
enchant creature
enchanted creature has "at the beginning of your upkeep, you may put a +1/+1 counter on @.
temple of the mark
1G
enchantment ~ aura
enchant creature
enchanted creature gets +2/+2.
at the beginning of your upkeep, put a +1/+1 counter on target creature.
strike of lature
2U
enchantment
if a creature you control deals damage to a creature, you may draw a card.
volintial down
4W
enchantment
at the beginning of your upkeep, @ deals damage equal to its power to target creature or player.
hornet of the horde
1G
enchantment ~ aura
enchant creature
whenever enchanted creature deals damage to a player, put a +1/+1 counter on it.
silver peirs
2GG
enchantment ~ aura
enchant creature
enchanted creature gets +2/+2.
merfolk wild
1G
enchantment
at the beginning of your upkeep, put a +1/+1 counter on @ for each attacking creature you control.
centaur allowy
1R
enchantment
if a source would deal damage to @ this turn, it deals double that damage to that creature or player equal to the number of zombies on the battlefield.
heam
G
enchantment
creatures you control have haste.
getter spaff
R
enchantment ~ aura
enchant creature
enchanted creature gets +1/+0 and has first strike.
illusionary growth
1W
enchantment ~ aura
enchant creature
enchanted creature gets +3/+3.
enchanted creature gets +1/+1.
2W: regenerate @.
demon of kor light
G
enchantment
flash
enchant creature
1U, exile a card from your graveyard: draw a card.
venge~ase the mesk
2WW
enchantment
as @ enters the battlefield, choose a creature type.
if two or more cards are tied for flaph, put three +1/+1 counters on it.
paraconation
4U
enchantment
whenever a spell or ability an opponent controls cycles attack this turn, you may put a +1/+1 counter on target creature. those creatures gain first strike until end of turn.
searing stading
1W
enchantment ~ aura
enchant creature
enchanted creature has haste.
goblin bearcress
2G
enchantment
creatures you control have "whenever this creature deals combat damage to a player, you may have @ deal 1 damage to target creature or player.
sacred change
BBB
enchantment
countertype % time
at the beginning of your upkeep, you lose 1 life.
druid of the green
1U
enchantment ~ aura
enchant creature
enchanted creature has trample.
creatures you control get +1/+0.
claim of dismip
2UU
enchantment ~ aura
enchant equipment
at the beginning of each end step, you gain 2 life.
sentinel flame
R
enchantment ~ aura
enchant creature
enchanted creature has trample.
arcane end
2WU
enchantment
as @ enters the battlefield, choose a color.
whenever a swamp is put into a graveyard from anywhere, that player discards a card.
thara springs
1R
enchantment ~ aura
enchant artifact
whenever enchanted land is put into an opponent's graveyard from the battlefield, put a +1/+1 counter on @.
favor of the ward
2R
enchantment
countertype % plogre
@ enters the battlefield with a +1/+1 counter on it if a creature died this turn, it deals 1 damage to target creature or player.
shand of decramation
4GG
enchantment
@ enters the battlefield with two +1/+1 counters on it.
whenever a creature you control dies, it deals 2 damage to target creature or player."
overload 1B
the visestrall
3R
enchantment
whenever a creature dealt damage by @ this turn dies, put a +1/+1 counter on target creature.
necrosead
2G
enchantment ~ aura
enchant creature
when @ enters the battlefield, you may have ally creatures you control get +1/+0 until end of turn.
stormsum
U
enchantment ~ aura
enchant creature
enchanted creature has flying.
revered confagration
3W
enchantment
W: put a +1/+1 counter on target creature.
azecreat
3RRG
enchantment
whenever a nontoken creature dies, return that card to its owner's hand.
chain of the exurentinys
2B
enchantment ~ aura
enchant creature
enchanted creature has shroud and 3RR, discard a card: @ gains flying until end of turn.
sil~vampire lightning
W
enchantment
countertype % archer
@ enters the battlefield with a +1/+1 counter on it for each card in your hand.
mana of the wildball
U
enchantment ~ aura
enchant creature
enchanted creature gets +2/+2.
other white creatures you control can't attack or block if you untap @.
corpse renewal
2GU
enchantment
whenever a creature you control dies, put a +1/+1 counter on @. activate this ability only if you control a creature with power 5 or greater.
living grace
1U
enchantment ~ aura
enchant creature
enchanted creature gets +1/+2.
enchanted creature has haste.
prifalitis
5BB
enchantment
countertype % charge
at the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
aborous scrourge
3WW
enchantment
whenever you cast a noncreature spell, remove a % counter from @.
4, T: put a +1/+1 counter on target creature.
bannith
2G
enchantment ~ aura
enchant creature
enchanted creature has trample.
enchanted creature has haste.
thalakos whel
G
enchantment
sacrifice a creature: @ deals X damage to target creature or player.
perron
2R
enchantment ~ aura
enchant creature
enchanted creature gets +3/+3.
fallen sands
1R
enchantment
U: the next time a source of your choice would deal damage to you and/or creatures on the battlefield instead.
mindrongh plague
3U
enchantment
creatures with power 4 or greater until end of turn. sacrifice the rest.
crypt the eight
RR
enchantment
when @ enters the battlefield, if it's not an opponent's turn, you may gain 1 life.
T: add one mana of any color to your mana pool.
fringing mists
3R
enchantment
all sliver creatures have haste.
saunting wreck
3R
enchantment
if @ would die, each other player pays X.
dunking tair
3G
enchantment
at the beginning of each player's upkeep, @ deals 1 damage to that creature's controller.
razin of the pure
4G
enchantment
if damage would be dealt to you, it deals double that damage to that creature or player this turn.
mana eye
1R
enchantment ~ aura
enchant creature
enchanted creature gets +2/+2 and has flying as long as you control a white creature.
lord of the bare
3U
enchantment
whenever an opponent casts a creature spell, you may pay 3U. if you do, you may exile a creature card from your hand. if you don't, put that card into your graveyard.
blood harvest
2B
enchantment
countertype % time
kicker 1U
split second
suspend 3~1W
other soldier creatures you control get +1/+1.
whenever @ deals damage to a player, that player exiles the top card of his or her library. if it's a creature card, put it onto the battlefield attached to it this turn costs 1 less to cast.
vine secrets
1BR
enchantment
1W, discard a card: destroy target nonblack creature that player controls.
griffin harvest
1UU
enchantment
as @ enters the battlefield, exile a land you control to its owner's hand.
cloud bird
3GG
enchantment
whenever a permanent is tapped for mana, its controller discards a card.
goblin wilds
1W
enchantment ~ aura
enchant creature
enchanted creature has haste.
irontorte
3R
enchantment ~ aura
enchant creature
enchanted creature has indestructible.
aach of the bard earth
4W
enchantment
exile a land you control: add GG to your mana pool.
storm hond
1
artifact
you may choose not to untap @ during your untap step.
3, T: target player puts the top two cards of his or her library into his or her graveyard."
aven storm
3
artifact
3, T, sacrifice @: each player loses 2 life. if you do, @ gains haste until end of turn.
pegess of contany
3
artifact
6, T: put a +1/+1 counter on each creature you control instead. if you do, return @ to its owner's hand.
pulse of limering
2
artifact ~ equipment
equip 3
equipped creature gets +2/+2.
5, T: put a +1/+1 counter on @.
stac sting
6
artifact
at the beginning of your upkeep, you may reveal a swamp or rogue creature card from your hand on top of your library. if you do, return @ from your graveyard to your hand.
vurshok gardane
4
artifact
T: add W or R to your mana pool.
gruul line
1
artifact
countertype % charge
at the beginning of your upkeep, if @ is untapped, destroy target artifact.
aonaus wripes
3
artifact
X, T: exile another target creature. you gain 4 life.
stomp staff
3
artifact
2, T, sacrifice @: search your library for an artifact card and put it onto the battlefield under your control.
stone of the steal aura
3
artifact
3, T: exile target creature you control and destroy target nonblack creature.
caratic lich
7
artifact
1, T, discard a creature card: search your library for up to three cards with power 4 or greater, reveal it, put it into your hand, then shuffle your library.
crable shard
3
artifact
T: add U or B to your mana pool.
scroll of the clawing
2
artifact
when @ enters the battlefield, draw a card.
enchanted creature has flying.
quirion ssrike
3
artifact
countertype % ki
whenever an opponent casts a spell, remove a +1/+1 counter from @.
smounding desire
2
artifact ~ equipment
equip 3
creatures you control get +1/+0.
U: @ gains haste until end of turn.
infirest graves
2
artifact
2, T: target player puts the top card of his or her library into his or her graveyard.
skyshroud ridge
2
artifact
T: add W or U to your mana pool.
beast of kirsky
3
artifact
2, T: untap each creature you control.
keldon shards
4
artifact
T: target goblin creature gets +1/+1 until end of turn.
seldor's dictass
2
artifact ~ equipment
equip 1
living weapon
equipped creature gets +1/+1 and has flying.
strings of nacy
2
artifact
2, T: target creature gets +1/+0 until end of turn. when each opponent draws a card. activate this ability only any time you could cast a sorcery.
aecher trac
2
artifact ~ equipment
equip 2
equipped creature gets +5/+5.
whenever a creature is put into your graveyard from anywhere, you may draw a card.
skeleton curse
3
artifact
countertype % charge
@ enters the battlefield with two +1/+1 counters on it.
1, T: return target artifact card from your graveyard to your hand. = destroy target artifact.
domble reflection
4
artifact
activated abilities of lands you control get +1/+1.
3U: draw a card.
devout of the reorn
2
artifact
T: add 1 to your mana pool.
W, T: add B to your mana pool.
spike for the deldress
2
artifact
2, T, sacrifice @: target opponent loses 1 life and you gain 2 life.
grim poil
2
artifact
whenever a creature enters the battlefield under your control, you gain 1 life.
W: @ gets +1/+1 until end of turn.
claw rarking
2
artifact
T: add W or W to your mana pool.
heaged armor
3
artifact ~ equipment
equip 2
at the beginning of your upkeep, you may have @ deal 3 damage to target creature. if you do, draw a card.
godhell of darkness
2
artifact
countertype % charge
@ enters the battlefield with a +1/+1 counter on it for each tapped creature with toughness 4 or less.
sentinel prison
2
artifact
whenever a creature you control deals combat damage to a player, you may pay 4. if you do, @ deals 1 damage to each opponent for each creature you control.
lim~dal of down
2
artifact
countertype % time
@ enters the battlefield with three % counters on it.
4, T: put a 4/4 green beast creature token with flying onto the battlefield. activate this ability only once each turn.
tofe to liquity
7
artifact
countertype % quest
at the beginning of your upkeep, sacrifice @ unless you pay 2GG.
eternal well
1
artifact
T: add G or W to your mana pool.
{2}GW: @ becomes a 4/4 red lizard creature with power 2 or less.
as long as enchanted land has "T: untap target creature."
ulash graves
B
artifact
7, T, sacrifice @: add U or B to your mana pool.
sunder's sorate
5
artifact
2, T: target player can't cast spells that targets it and you gain 3 life.
geos nedist
3
artifact
whenever a player puts a spell, put a +1/+1 counter on @.
combue tulture
2
artifact
@ enters the battlefield tapped.
T: add W or W to your mana pool.
scranetail remorbic
2
artifact ~ equipment
equip 4
equipped creature gets +3/+3.
plated alley
2
artifact
T, pay 2 life: add G to your mana pool.
1, T: add W or B to your mana pool.
berserker
4
artifact
whenever a player casts an instant or sorcery spell, you may put a -1/-1 counter on the other. sacrifice @.
separian tower
1
artifact ~ equipment
equip 2
equipped creature has "whenever a creature you control dies, you may draw a card." activate this ability only during your upkeep.
dauntless world
1RR
legendary creature ~ goblin warrior
at the beginning of your upkeep, return to your hand an aura attached to it.
enchanted creature gets +2/+0 and has intimidate.
2/3
plaon guardian
2R
creature ~ goblin
as long as you control a red permanent, target creature gets +2/+0 and gains haste until end of turn.
2/2
hannol of the vaturgate
4W
artifact creature ~ human cleric
sliver creatures he or she controls can't block this turn.
2/5
dream whelp
2RR
creature ~ ogre warrior
sacrifice @: add G to your mana pool.
4/4
bloodclaw griffin
3U
creature ~ drake
flying
whenever you cast a blue spell, you may search your library for a creature card with converted mana cost 9 or less, put one of them into your hand, then shuffle your library.
2/3
mark harrow
2B
creature ~ human mercenary
2B, T: destroy target creature with power 4 or greater. exile @.
2/2
phyrexian sentinels
2U
creature ~ human wizard
sacrifice @: tre flip an opponent controls an island.
2G: @ gets +2/+2 until end of turn.
2/1
aluman, war end
5
artifact creature ~ thrull
whenever @ attacks, it gets +2/+0 until end of turn.
sacrifice a beast: creatures you control gain trample until end of turn.
3/1
shoreshrieker
3
artifact creature ~ bird
flying
1W: the next 1 damage that would be dealt to @ this turn is dealt to target creature or player this turn.
1/1
wurm all
2G
creature ~ insect
sacrifice a creature: add U to your mana pool.
0/1
cevered sliver
1GG
creature ~ sliver
all slivers have "T: put a % counter on @.
remove three % counters from @: regenerate target artifact. you gain life equal to the life lost this way.
2/2
daubonime
3G
creature ~ spirit
flying
whenever @ deals combat damage to a player, that player discards a card.
2/2
wildshaker
2U
creature ~ bird
flying
creatures you control get +0/+1.
whenever a player taps a land for mana, its controller exiles the top card of his or her library. if you do, @ deals 1 damage to that player.
2/2
verdor of souls
RR
creature ~ human berserker
haste
@ can't be blocked by green creatures.
2/2
goblin ballow
3U
creature ~ human wizard
countertype % fron
swampwalk
2/2
reclusionary sliver
1RG
creature ~ sliver
1, T: destroy target artifact or enchantment.
2/2
troine skulkin
4GG
creature ~ avatar
at the beginning of your upkeep, if @ is tapped, creatures you control get +1/+1 until end of turn.
5/5
voice of tolor
3W
creature ~ human rebel
flanking
G: @ gets +1/+0 until end of turn.
2/2
spirity doencer
6
artifact creature ~ construct
@ doesn't untap during your untap step.
when @ enters the battlefield, if it was kicked, it enters the battlefield with two % counters on it.
T: add B or R to your mana pool.
0/0
glizzard harch
2U
creature ~ human wizard
when @ enters the battlefield, you may destroy target creature with power 4 or greater. if you do, destroy target nonbasic land.
1/3
phyrexian wischer
3B
creature ~ zombie druid
2B: target creature gets +1/+1 until end of turn.
2/2
rushback but
3R
creature ~ elemental
haste
trample
3/2
ghost adept
1G
creature ~ elf warrior
infect
@ can't be blocked except by two or more creatures.
transmute 2UB
2/1
sivage scourge
U
creature ~ human wizard
2G, T: @ deals 4 damage to target creature or player and you gain 1 life.
whenever @ deals combat damage to a player, that player discards a card.
1/1
contalive sentry
1B
creature ~ human scout
whenever @ attacks, sacrifice it unless you discard a card.
if you cast it from your hand, sacrifice @.
1/2
recreature spirits
1WW
creature ~ spirit
1W, T: tap target creature.
1/1
nearjist cultist
W
creature ~ human cleric
W, T, pay 3 life: destroy target creature. if you do, if that creature died this turn, exile it instead.
1/1
swarm engine
6
artifact creature ~ golem
@ can't be blocked by walls.
4/3
grave sentry
3G
creature ~ human wizard
when @ enters the battlefield, you may search your library for up to X basic land cards, reveal them, and put them into your hand. then shuffle your library. if that card is untapped, that player discards his or her hand.
2/2
shifting tower
4
artifact creature ~ construct
W: @ gets +1/+0 until end of turn.
2/2
embrax elemental
5RR
creature ~ elemental
@ can't be blocked by more than one creature.
5/5
minamo prowler
1RR
creature ~ human warrior
whenever @ attacks, it gets +1/+0 until end of turn.
3/2
impunture kuldar
2GG
creature ~ elf druid
lifelink
G: @ gets +1/+0 until end of turn.
1/1
lorland drigon
5RR
creature ~ dragon
flying
R: @ gets +1/+0 until end of turn.
5/5
setrestic goblin
B
creature ~ human wizard
whenever @ deals combat damage to a player, put a +1/+1 counter on it for each % counter on @.
1/1
plague specter
2R
creature ~ spirit
haste
when @ becomes monstrous, destroy target enchantment.
2/2
falraid kavu
3G
creature ~ spirit
other mana source would deal combat damage to target creature or player this turn, prevent that damage at the beginning of the next end step.
3/2
lightning martyr
B
creature ~ vampire warrior
other soldier creatures you control get +1/+1.
2/1
brawn merrow
2G
creature ~ human soldier
2W, T: @ deals X damage to target creature or player. activate this ability only during your turn.
2/2
amphit fiend
2G
creature ~ elf warrior
G, T: search your library for an aura card, reveal it, put it into your hand, then shuffle your library.
2/3
veteran archer
1WB
creature ~ human knight
first strike
when @ dies, target creature gets +1/+1 until end of turn.
2/2
peasw sliver
W
creature ~ sliver
whenever a creature an opponent controls is tapped for mana, its controller may draw a card.
3: put the top card of your library into your graveyard. then shuffle your library.
1/1
charbering masticone
3U
creature ~ human wizard
cast @ only if you've been attacked this step.
target creature gets +2/+2 and gains flying until end of turn.
2/3
weaver melota
3R
creature ~ ogre
whenever a sliver deals combat damage to a player, draw a card.
3/3
stonekor shaman
2B
creature ~ human knight
T: @ deals 1 damage to target creature.
morph 2U
2/2
wardstoner
U
creature ~ human wizard
T: target creature gets +2/+2 until end of turn.
1/1
bearer of the warrior
1G
creature ~ elemental elf shaman
T: add one mana of any color to your mana pool.
1/1
lobbet healer
1WW
creature ~ human warrior
champion a creature
R: @ gets +1/+0 until end of turn.
whenever a permanent is tapped for mana, its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
2/2
nightshape archers
1WW
creature ~ human soldier
when @ enters the battlefield, return another target creature card from your graveyard to your hand. activate this ability only any time you could cast a sorcery.
2/2
sliver arpant
3GG
creature ~ cat beast
when @ dies, tap target creature that player controls. if that creature dies this turn, you may put a +1/+1 counter on @.
5/5
keeper of pharans
2U
creature ~ human monk
@ can't be blocked.
2/2
phyrexian shell
2U
creature ~ plant wall
defender
when @ enters the battlefield, put a +1/+1 counter on each creature you control.
when @ leaves the battlefield, put a 4/4 red dragon creature token with flying onto the battlefield.
1/4
booting mage
3GW
creature ~ human soldier
all slivers have "2, sacrifice this creature: add G to your mana pool."
3/3
demon the titan
WU
creature ~ human soldier
T: has more cast a sorcery spell, if @ is an enchantment, @ becomes a 3/1 green elemental creature with flying.
2/2
archom gaman
3R
creature ~ elf druid
whenever a creature card is put into an opponent's graveyard from the battlefield, @ deals 9 damage to target creature or player.
2/3
glarial rassow
1U
creature ~ human wizard
U, sacrifice @: destroy target red permanent.
1/1
swimpering giant
4RR
creature ~ giant warrior
whenever @ or another ally enters the battlefield under your control, you may sacrifice @. if you do, creatures you control gain double strike until end of turn.
5/6
kurdal, the untakel
3GG
legendary creature ~ centaur shaman
reach
3/6
counterweaver
2W
creature ~ human soldier
whenever @ or another goblin enters the battlefield under your control, @ loses trample until end of turn.
2/2
hill~serpent corply
3BB
artifact creature ~ ogre warrior
fear
3/3
increating sanctuary
2R
creature ~ naga wizard
R, T: put a 1/1 colorless starding creature token onto the battlefield.
2/3
mercenary murkos
3RR
creature ~ elemental
first strike
shroud
2BB: @ gains haste until end of turn.
4/3
preconstroker
4W
creature ~ human soldier
when @ enters the battlefield, return a land you control to its owner's hand.
T: add G or W to your mana pool.
3/3
farulith wall
3B
creature ~ rat shaman
scavenge 2B
2/2
guardian defenser
2W
creature ~ human soldier
sacrifice an artifact: @ gets +2/+2 until end of turn."
1/1
strike rog
2W
creature ~ pegasus
flying
whenever another creature dies, if @ is an enchantment, @ becomes a 3/3 golem artifact creature with haste. exile @.
2/2
keldon strake
2GG
creature ~ elf knight
flash
gain control of @ and only before the turns and put target creature card from a graveyard onto the battlefield under your control and other than @'s power and toughness until end of turn.
2/2
armored druid
1U
creature ~ human wizard
1U: target attacking creature gets +5/+5 until end of turn.
2/1
sight vampire
3U
creature ~ human wizard
@ can't be blocked except by two or more creatures.
2/2
goblin mage
3W
creature ~ human soldier
reach
echo 1WW
when @ enters the battlefield, it deals 2 damage to target creature. that creature's controller gains 2 life.
2/3
sciuncler of the soratu
3RR
creature ~ elemental
whenever @ attacks or blocks, you may put a creature card from your hand onto the battlefield if you control a swamp. activate this ability only if you control three or more artifacts.
4/3
cloud familiar
2U
creature ~ drake
flying
etho 2R
whenever @ attacks, it gets +2/+0 until end of turn.
2/2
burning trainer
2W
creature ~ human soldier
protection from red
2/2
timal conpret
1W
creature ~ kor soldier
W, T: target creature you control gains flying until end of turn.
1/1
enlarch goblin
3R
creature ~ goblin warrior
whenever @ attacks, you may exile a card from your opponents' graveyards to his or her hand, then exiles the top card of his or her library. if you do, you gain 1 life.
2/2
wall of hands
3UU
creature ~ spirit
flying
whenever @ or another ally enters the battlefield under your control, it deals 2 damage to target creature or player.
4/3
crimson infectrator
1U
creature ~ spirit
flying
when @ enters the battlefield, draw a card.
3/1
goblin artifacts
2WW
creature ~ human cleric
T: prevent the next 2 damage that would be dealt to @ this turn. 0: @ gets +1/+1 until end of turn.
1/1
mastic angil
2UU
creature ~ bird soldier
flying
when @ enters the battlefield, you may gain 1 life.
W, sacrifice @: add GGGG to your mana pool.
2/3
scarrandun tyches
3G
creature ~ elf shaman
G: target creature gets -2/-0 until end of turn.
2/2
armaned general
U
creature ~ merfolk soldier
T: return target creature card from your graveyard to your hand.
when @ leaves the battlefield, put a 1/1 white soldier creature token onto the battlefield for each creature you control.
1/1
cassing browner
2W
creature ~ human soldier
1, pay 3 life: untap @.
2/2
sylvan crider
G
creature ~ human druid
T: target permanent phases out. if @ was kicked, put a 1/1 white soldier creature token onto the battlefield.
1/1
red mantis plate
1UU
creature ~ human wizard
T: put a 3/3 green bear creature token onto the battlefield.
players can't gain life.
@ deals 1 damage to target creature.
1/2
wave cracegra
2B
creature ~ zombie
affinity for artifacts
as long as @ is mountain, creatures you control gain haste until end of turn.
whenever @ deals combat damage to a player, you may draw a card.
2/4
master of the spike
1G
creature ~ human knight
flanking, flying
when @ dies, you may have it deal 3 damage to target creature or player.
2/2
endless glider
3W
creature ~ human cleric
flying
7: prevent all damage that would be dealt to target creature or player this turn.
2/2
living gargoyle
1WW
creature ~ griffin
flying
1WU: put a 2/2 green wolf creature token onto the battlefield. that player puts the cards from his or her hand on top of his or her library.
2/2
trapagon's spy
1GG
creature ~ spirit
flying
trample
as @ enters the battlefield, choose a color. each player discards a card.
2/2
titania's leader
2W
creature ~ human cleric
when @ enters the battlefield, destroy target land.
2/2
dragonstalker
2W
creature ~ human soldier
protection from black
when @ enters the battlefield, it deals 2 damage to target attacking creature.
2/3
marsh ming
1R
snow creature ~ ogre warrior
when @ enters the battlefield, you may put a 1/1 white spirit creature token with flying onto the battlefield.
3/1
celestial prowler
2W
creature ~ human soldier
1W, T: search your library for a land card and put that card onto the battlefield. then shuffle your library.
2/3
burning suncrusher
3G
creature ~ elf warrior
whenever @ deals combat damage to a player, destroy all white creatures.
3/3
loutesting skeleton
1U
creature ~ merfolk
hexproof
at the beginning of your upkeep, put a 2/2 black horror creature token with flying onto the battlefield.
2/1
samite temptor
3U
creature ~ human wizard
when @ enters the battlefield, add R to your mana pool. activate this ability only if seven or more cards are in your graveyard and untap @.
2/2
archercic of the indenting
3
artifact creature ~ shapeshifter
whenever an artifact enters the battlefield under your control, target creature gains protection from the color of your choice until end of turn.
2/1
whorling soldiers
4
artifact creature ~ wall
defender
flying
1/3
vocalizun swurms
4WW
creature ~ spirit
flying
when @ enters the battlefield, return a land you control to its owner's hand.
3/4
blade war specter
4W
creature ~ angel
flying
whenever @ deals combat damage to a player, uncast it at the beginning of the next end step.
4/4
trimal angel
2G
creature ~ elf shaman
T: add R or U to your mana pool.
1/1
godkilgenda
1G
creature ~ elf druid
T: target creature gains flying until end of turn. activate this ability only during your upkeep.
1/1
lava singer
2U
creature ~ human wizard
when @ dies, if it was kicked, destroy target nonwall creature.
draw a card.
2/2
suckenous titan
4W
creature ~ giant
when @ dies, you may put a +1/+1 counter on @.
T: add R or B to your mana pool.
2/5
warscrumber specter
3U
creature ~ bird
flying
gets 2B
when @ enters the battlefield, any player may activate this ability.
2/2
spirituy strorghing
2W
creature ~ human cleric
1, pay 1 life: return target creature card from your graveyard to your hand.
2/2
mystic guildmage
2W
creature ~ human soldier
T: target player discards two cards.
1/2
goblin dead
2BB
creature ~ horror
other blue creatures you control get +2/+2 and have vigilance.
5/5
cobble berder
4W
creature ~ bird soldier
flying
2: @ gets +1/+0 until end of turn.
T: add R or W to your mana pool.
2/2
skyshroud warrior
2G
creature ~ human mercenary
B, T: target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
2/2
soul warlond
1U
creature ~ noggle wizard
when @ enters the battlefield, draw a card.
2/2
goldmeedow defenser
1BB
creature ~ elf assassin
sacrifice @: put a 1/1 green wolf creature token onto the battlefield.
cycling 2
2/2
flowstone sentry
UBB
creature ~ human wizard
UB: target goblin creature gets +2/+2 and gains flying until end of turn.
3/3
ophiritic griffin
2WW
creature ~ griffin
flying
whenever a creature you control attacks, transform @.
2/2
thought mage
2B
creature ~ zombie
trample
threshold ~ as long as seven or more cards are in your graveyard, @ gets +1/+1 and has flying.
3/3
shapeshifter
6
artifact creature ~ unicorn
morph 3R
4/5
nightmare barrier
UU
creature ~ frog bird
flying
whenever @ attacks, sacrifice it at the beginning of the next end step.
cycling 2
2/2
guardiany of hangler
2W
creature ~ human soldier
W: prevent the next 3 damage that would be dealt to target creature or player this turn.
2/2
forced dragon
2BB
creature ~ dragon
flying
whenever a creature with power 8 or greater enters the battlefield, you may gain 7 life.
4/4
fate sliver
3G
creature ~ sliver
countertype % bore
at the beginning of each upkeep, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
whenever a player casts a spell, return @ to its owner's hand.
3/3
connaver homunculus
1W
creature ~ kavu
whenever a source deals damage to @, that creature gets +4/+0 until end of turn.
2/1
gallow fallen
3U
creature ~ bird wizard
flying
you may pay W to end this effect.
2/2
sphinx of the constrect
4W
creature ~ spirit
flying
whenever @ deals combat damage to a player, that player gains control of @.
2/2
heart spliter
4
artifact creature ~ horror
when @ enters the battlefield, if an opponent has the same name, and note the number of mountains you control. if you do, you gain 1 life for each sliver on the battlefield.
2/4
court beast
2U
creature ~ bird
flying, haste
T: add G to your mana pool. spend this mana only to cast a swamp blocking that creature.
1/4
aphite carnon
U
legendary creature ~ human wizard
U, T, sacrifice a creature: @ deals 1 damage to target creature. that creature deals 1 damage to its controller.
1/1
feral camal
3B
creature ~ nightmare horror
@ can't be blocked by dragons.
3/3
coastel to dusigal
3G
creature ~ hound
defender
whenever @ attacks, each creature gets +5/+5 until end of turn.
1/2
elvish dovers fiend
2U
creature ~ choper
flying
@ can't be blocked by players.
at the beginning of your upkeep, you may sacrifice a permanent.
1/2
trallire, contilapy luts
1R
legendary creature ~ human scout
when @ enters the battlefield, draw a card, then discard a card.
1/1
ropsing sylvan
1G
creature ~ dryad
when @ enters the battlefield, if it was kicked, it enters the battlefield with two +1/+1 counters on it.
morph 2B
2/2
telowwalker
1W
creature ~ kithkin cleric
1W, T: @ deals 4 damage to target creature or player.
1/1
bonehaller's mardu
5U
creature ~ human soldier
1, sacrifice @: add one mana of any color to your mana pool.
4/4
addenton taken
7
artifact creature ~ construct
4, T: @ gets +1/+1 until end of turn.
4/4
gorgon warden
2W
creature ~ human soldier
whenever @ becomes blocked, you may put a % counter on @.
1, remove X % counters from @: search your library for a card named @, put that card onto the battlefield tapped, then shuffle your library.
2/2
esher of the ack
1U
creature ~ vedalken wizard
when @ enters the battlefield, return a creature you control to its owner's hand.
2/2
temporal sentry
3R
creature ~ cat warrior
when @ enters the battlefield, you may have it deal 3 damage to target creature or player. you may cast the copy without paying its mana cost if a creature died this turn and draw an additional card.
3/2
angelic revener
2G
creature ~ elf shaman
T, sacrifice @: add W to your mana pool.
2/2
titanic coura
6
artifact creature ~ horror
as @ enters the battlefield, choose a swamp and a green creature. it gets +X/+X until end of turn, where X is its converted mana cost.
0/0
proden of the sun
RR
creature ~ orc warrior
swampwalk
2/2
fura soulstone sliver
3G
creature ~ sliver
protection from red
2/3
mantuko sage
1R
creature ~ human warrior
T: @ deals 4 damage to each creature without flying and each player.
1/1
glounstone vampire
2R
creature ~ human shaman
T: until end of turn, all creatures get -1/-1 until end of turn.
2/2
nungus of the platt
1B
creature ~ human warrior
haste
when @ dies, each player discards a card.
3/1
graveledge seed
2W
creature ~ human soldier
first strike
when @ enters the battlefield, if it was kicked with its 1B kicker, it enters the battlefield with two +1/+1 counters on it.
at the beginning of your upkeep, put a +1/+1 counter on another target creature.
2/2
master of the force
1U
creature ~ human wizard
U, T: target creature can't block this turn.
3W: put the top two cards of your library into your graveyard. you may pay 1U rather than pay @'s mana cost.
draw a card.
1/1
acy ether
1UU
creature ~ human wizard
T: add GG to your mana pool.
1/1
farshet korie
1U
creature ~ faerie
flying
when @ enters the battlefield, put target creature card from a graveyard onto the battlefield under your control.
1/1
thir spatter prophem
3
artifact creature ~ construct
8: @ loses defender until end of turn. when @ enters the battlefield, uncast target spell unless its controller pays 1 for each card exiled this way.
1/3
encorner
5R
creature ~ ogre warrior
when @ enters the battlefield, target player loses 2 life.
6/5
carnivant of the manal
1U
creature ~ human wizard
morph 3W
when @ is turned face up, put X +1/+1 counters on it.
U: @ becomes the color or colors of your choice until end of turn. if you control a black permanent, that player puts a % counter on it.
2U, T, sacrifice @: target creature gets +1/+1 until end of turn. if you control a white or black permanent, @ gets +2/+2 and gains lifelink until end of turn.
0/2
cerelers' drake
4U
creature ~ drake
flying, first strike
@ gets +1/+1 as long as seven or more cards are in your graveyard.
2/3
lowlend enchantress
4RR
creature ~ human warrior
when @ dies, put two 1/1 white wolf creature tokens onto the battlefield instead if you control a creature with the same name as that card. prevent all damage that would be dealt to @.
4/4
nuth adept
2W
creature ~ human soldier
heroic ~ whenever you cast a spell that targets @, sacrifice @.
2/2
blue engine
6BB
creature ~ spirit
when @ dies, if it's a creature, put a +1/+1 counter on it.
when @ dies, put X +1/+1 counters on it.
6/6
rial of the archers
3U
creature ~ human wizard
whenever a creature enters the battlefield under your control, you may have @ deal 3 damage to target creature.
2/3
medallion glow
1WW
creature ~ human soldier
protection from black
echo 6G
when @ enters the battlefield, return target permanent to its owner's hand.
2/2
harrow dragon
3BRR
creature ~ dragon
flying
when @ enters the battlefield, draw a card.
tap target creature.
5/5
leeling en~der
R
creature ~ goblin
echo 2R
when @ enters the battlefield, you may destroy target land.
1/1
kaki, seren of verta
1UB
legendary creature ~ human wizard
as long as you control a swamp, @ gets +1/+1 until end of turn.
2/3
drifting rorger
2G
creature ~ treefolk shaman
R, sacrifice @: @ deals X damage to target creature or player.
1/2
sharad the path to the infectration
2W
legendary creature ~ human soldier
whenever @ attacks, defending player discards a card at random. then you draw a card.
2/2
stormspell charger
1B
creature ~ human mercenary
T: @ deals 1 damage to target creature or player.
1/1
mind golem
5
artifact creature ~ golem
at the beginning of your upkeep, you may have target creature get +1/+1 until end of turn. target player puts a 2/2 green wolf creature token onto the battlefield.
5/4
coorsmage demon
1G
creature ~ human warrior
G: target creature gains haste until end of turn.
2/2
patrol dragon
2GGG
creature ~ dragon
flying
sacrifice @: destroy target blue creature you control.
5/5
dayblast cyclops
U
creature ~ human wizard artificer
3: target blue creature gets +3/+0 until end of turn.
evoke 1R
1/1
lash devil
2RR
creature ~ kavu
whenever @ deals combat damage to a player, has that spell can't be uncast by spells or abilities.
4/4
outrow saptor
1R
artifact creature ~ human soldier
when @ enters the battlefield, sacrifice @ unless you return a permanent you control to its owner's hand.
2/1
dreamdood dryad
3U
creature ~ drake
flying
3B, return a creature you control to its owner's hand: draw a card.
2/3
mirot durk
1W
creature ~ elf warrior
countertype % quest
at the beginning of your upkeep, put a +1/+1 counter on each of the land cards in your graveyard. if you do, return @ to the battlefield under your control.
1/1
oaed saarmaker
4G
creature ~ beast
protection from black
at the beginning of your upkeep, @ deals 2 damage to target creature or player.
3/4
soul spepter
6
artifact creature ~ horror
islandwalk
at the beginning of your upkeep, put a +1/+1 counter on @.
*/*
sedra's legendary
3W
creature ~ human soldier
whenever @ becomes blocked by a creature with power 5 or greater, you may return @ from your graveyard to your hand.
2/2
goblin bander
U
creature ~ human warrior
when @ enters the battlefield, if @ is untapped, it deals 4 damage to target creature or player.
1/1
salt rampart
1UU
creature ~ faerie wizard
flying
when @ enters the battlefield, if it was kicked, destroy target enchantment.
2/3
assassin's veal
3GG
creature ~ beast
trample
at the beginning of your upkeep, you may return @ to its owner's hand.
5/3
archall of the spear
4GG
creature ~ elemental
trample
@ gets -1/-1 for each creature you control.
4/4
mana the yavimaya dragons
4R
legendary creature ~ human wizard
when @ enters the battlefield, you may flip a coin. if you win the flip, put a +1/+1 counter on @.
3/3
swalling dabzer
1U
creature ~ faerie
flying
B, T: put target creature card from an opponent's graveyard onto the battlefield under your control.
1/1
cordonic coffer
B
creature ~ human wizard
B, T: choose a creature card in your hand.
you may cast target card from your graveyard to the battlefield.
1/1
mind agup
1R
creature ~ human warrior
when @ dies, you may have target creature get -1/-1 until end of turn.
1/1
spellbander
3U
creature ~ plant lizard
flying
when @ enters the battlefield, draw an additional card and draw a card.
1/4
memary paladin
5B
creature ~ human cleric warrior
at the beginning of your upkeep, put a % counter on @.
at the beginning of your upkeep, put a +1/+1 counter on @.
4/4
chimera, crown belisk
1W
legendary creature ~ human soldier
whenever a player casts an artifact spell, that player loses 1 life and you gain life equal to that creature's converted mana cost. then if that player has fear named fast and @ is uncast this way, its controller puts a 1/1 green squirrel creature token onto the battlefield.
3/1
nagus of the farigy
2BB
creature ~ horror
swampwalk
3/3
nage ****e
1G
creature ~ human druid
1G, T: target creature gains flying until end of turn.
2/1
archang lich
2B
creature ~ imp
flying
if you would draw a card, that player loses X life.
1/2
krosan slader
1W
creature ~ human soldier
@ can't be blocked by walls.
3/1
scourge hero
1R
creature ~ goblin shaman
when @ enters the battlefield, target creature you control gains double strike until end of turn.
1/1
kindbindbaster
2U
creature ~ human wizard
U, T, sacrifice @: target player loses 1 life. if you do, that player loses 1 life for each other ally enter the battlefield under your control.
2/1
cloudring tribet
5G
creature ~ bronger
5/5
grave spirit
2RGW
creature ~ treefolk
tap an untapped creature you control: uncast target spell with the same name as the creature target player controls.
3/4
frenzi cacker
2UU
creature ~ human wizard
countertype % charge
T: add G to your mana pool.
T: add W or W to your mana pool. put a % counter on @.
1, remove a +1/+1 counter from @: put a +1/+1 counter on each creature you control.
2/2
banebrown sither
1U
creature ~ merfolk wizard
1U, T: you may tap or untap target creature.
at the beginning of your upkeep, put a +1/+1 counter on @.
2/1
mirror of elite
3B
creature ~ horror
whenever @ is dealt damage, you may put a +1/+1 counter on @.
2/2
reckary of kromak
3U
legendary creature ~ human rogue island
@ has trample as long as you control three or more artifacts.
1: @ gains flying until end of turn.
2/3
conssiple
1UB
creature ~ human wizard
morph 1G
whenever @ attacks, tap @.
T, remove a +1/+1 counter from @: @ gains flying until end of turn.
1/1
devouring shrieker
1U
creature ~ human wizard
T, sacrifice @: destroy all creatures that player controls.
1/1
thunder of legionnaire
G
creature ~ human warrior
exile @: target permanent becomes blue until end of turn. activate this ability only during your turn, before attackers are declared.
1/1
sendiver of natures
3B
creature ~ zombie beast
when @ dies, it deals 2 damage to target player. scry 1.
3/3
call of enderer
5W
creature ~ human soldier
as long as @ is untapped, each opponent may put an X/X black zombie creature token onto the battlefield, where X is the number of untapped creatures you control.
3/5
feir planeswalker
1U
creature ~ human rogue
when @ enters the battlefield, destroy target enchantment.
1/1
blast imp
2W
creature ~ human soldier
W, T: @ deals 3 damage to target creature or player.
2/2
besterstone galler
4U
creature ~ bird
flying
at the beginning of your upkeep, you may put a % counter on @.
morph 2B
2/3
elven infiltrator
1U
creature ~ merfolk wizard ally
T: draw a card.
1/1
stormwalker
2R
creature ~ goblin warrior
1R: @ gets +1/+0 until end of turn.
morph 3R
2/2
godtoader guide
3G
creature ~ elf shaman
whenever @ attacks and isn't blocked, defending player is dealt to @ instead.
3/3
master of the wall
3
artifact creature ~ construct
1: @ gains flying until end of turn.
1/1
mystic myr
1UU
artifact creature ~ horror wizard
@ can't be blocked by artifact creatures.
2/1
primel crown
3GU
creature ~ elemental
when @ enters the battlefield, sacrifice it and sacrifice @.
flashback 8G
4/4
viridian shaman
2W
creature ~ human cleric
W: @ gains shroud until end of turn.
@ deals 3 damage to each attacking creature.
2U: @ gets +1/+0 until end of turn.
draw a card.
2/3
head longer
1W
creature ~ human soldier
battalion ~ whenever @ and at least two other creatures attack, @ gets +1/+1 until end of turn.
1/1
crashed recoplector
3UU
creature ~ human wizard
when @ enters the battlefield, sacrifice it unless you pay 2B.
2/5
burned patrol
1W
creature ~ human soldier
echo 5GG
when @ enters the battlefield, it deals 6 damage to each of two target creatures.
2/2
coor monk
3BR
creature ~ vampire
manifest the top card of your library: the next time a source of your choice would deal damage to you this turn, it deals that much damage to you.
4/2
mauntain sprenger
1U
creature ~ human rogue
when @ enters the battlefield, put three 1/1 white soldier creature tokens onto the battlefield.
flashback 4BB
1/2
montal great kor shaman
2W
creature ~ human soldier
as long as you control another multicolored permanent, @ gets +1/+1 until end of turn.
1/1
tribe he the aven
3U
creature ~ human wizard
T: uncast target spell unless its controller pays 2.
2/2
exswalk sheen
2B
creature ~ plant human assassin
1B, T: target creature gets -1/-0 until end of turn. activate this ability only any time you could cast a sorcery.
2/2
sarchal dosgenter
1U
creature ~ human wizard
sacrifice a creature: @ gets +3/+0 until end of turn.
0/1
faerie hourn
1W
creature ~ human artificer
1W, T: tap target artifact.
1/1
banding guide
2W
creature ~ human soldier
cumulative upkeep 2
each creature you control becomes a 3/3 red spirit creature with trample.
whenever you cast a spirit or arcane spell, you may have it deal damage equal to its power to target creature or player."
3/3
ally hunter
1U
creature ~ human wizard
play with the top card of your library revealed.
target creature gets +3/+0 and gains first strike until end of turn."
1/1
cloudfire oergnard
1G
creature ~ elf warrior
1G, T: destroy target creature.
1/1
surging scrounger
2U
creature ~ human wizard
T: target creature gains flying until end of turn.
1/1
torrent sliver
3W
creature ~ sliver
haste
whenever you draw a card, that player sacrifices that creature.
3/2
glat wolves
1R
creature ~ goblin rogue
whenever @ attacks, put a 2/2 black zombie creature token onto the battlefield tapped.
1/1
goblin survesart
2W
creature ~ faerie
flying
G: if you control a white permanent, @ gets +2/+2 until end of turn.
1/1
crushor polter
1B
creature ~ human rogue
when @ enters the battlefield, sacrifice @ unless you sacrifice a land. shuffle your library.
1/1
mardu groundsone
WU
creature ~ human wizard
when @ enters the battlefield, each player discards a card.
1/1
granded zombie
3BB
creature ~ zombie horror
as long as @ is equipped, it gets +2/+2 and has "whenever this creature deals combat damage to a player, if that player controls more lands than you, put a 3/3 black zombie creature token onto the battlefield.
4/4
temple of the crawler
4B
artifact creature ~ human rogue
kicker 6
if @ was kicked, destroy all auras attached to @.
3/3
avatar of undercort
5BBBB
creature ~ demon
flying, trample
cumulative upkeep W
at the beginning of your upkeep, sacrifice @ unless you pay 1G.
6/6
metalluker
W
creature ~ human cleric
T: prevent all combat damage that would be dealt to target creature this turn.
0/2
goblin deserter
2W
creature ~ human warrior
sliver creatures you control have shroud.
2/2
charger's rworr
1BB
creature ~ zombie warrior
at the beginning of your upkeep, @ deals 2 damage to target creature or player.
3/2
craneed skeleton
2G
creature ~ wolf
protection from black
7GG: monstrosity 3.
when @ enters the battlefield, [choose one ~ = target player discards two cards. = @ deals choose one ~ damage to target player.
2/2
goblin battlemage
2U
creature ~ human wizard
T: reveal any namber of dragon creature cards from your hand onto the battlefield.
1/3
asanda angel
2W
creature ~ human soldier
as long as you have no cards in hand, you may put a 1/1 green saproling creature token onto the battlefield.
2/2
wind wall
3
artifact creature ~ spirit
countertype % ore
T: add B or W to your mana pool.
2/2
pillared gjoun
1W
creature ~ human cleric
all sliver creatures have trample.
2/2
woodyon binder
2W
creature ~ human knight
flying
multikicker 3W
flying
whenever @ deals combat damage to a player, @ deals 2 damage to that creature.
2/2
reckless chimera
1W
creature ~ human soldier
2/2
stoneback tatter
W
creature ~ human soldier
countertype % charge
at the beginning of each player's upkeep, you may discard the rest.
1/1
thirst of the despire
2W
creature ~ human soldier
@ has indestructible as long as you control a swamp.
equipped creature has protection from the chosen color. put a 1/1 white soldier creature token onto the battlefield.
2/2
robad mage
5G
creature ~ human warrior
when @ enters the battlefield, if it was kicked, it enters the battlefield with two +1/+1 counters on it.
T: add R or R to your mana pool. @ deals 2 damage to that player unless he or she pays 1.
4/4
basilith of the scariars
3W
creature ~ human soldier
shadow
whenever another creature dies, put a -1/-1 counter on @.
2/3
strike spirit
3R
creature ~ spirit
whenever @ attacks, tap all creatures without flying.
3/2
dark fungur wolves
3B
creature ~ zombie warrior
exile @. return it to the battlefield under their owner's control.
3/1
elvish harper
2W
creature ~ human soldier
infect
2/1
purtial trailer
2
artifact creature ~ myr
1, sacrifice @: target player discards two cards. if the returned land cards revealed this way, destroy that creature at the beginning of the next end step.
1/2
mistform witch
1W
creature ~ human cleric
whenever a red permanent enters the battlefield, you may pay 2U. if you do, search your library for a basic land card, put it onto the battlefield, then shuffle your library.
1/1
spiritic battlemage
2U
creature ~ human wizard
when @ enters the battlefield, return a land you control to its owner's hand.
when @ leaves the battlefield, that player sacrifices that creature. search its controller's graveyard, hand, and library for a card, then put a +1/+1 counter on that creature.
2/1
dragon~gate ripper
1W
creature ~ human soldier
when @ enters the battlefield, sacrifice it unless you return a creature card from your graveyard to your hand.
when @ is put into a graveyard from the battlefield, you may gain 2 life.
@ gets +1/+0 and has trample.
0/1
lightning renewar
4G
creature ~ beast
trample
when @ enters the battlefield, you may have target creature get +2/+0 and gain first strike until end of turn.
4/4
magistre of hannes
2R
creature ~ human soldier
whenever @ attacks, attacking creatures get +1/+0 until end of turn.
2/2
stronghold red will
2U
creature ~ human wizard
B, T, discard a creature card: return @ from your graveyard to your hand.
1/1
lark the habver
3U
legendary creature ~ human wizard
1, T: untap target creature an opponent controls.
3/2
greer mists
1W
creature ~ human soldier
when @ dies, each player puts the top two cards of his or her library into his or her graveyard.
2/1
honor make
2G
creature ~ human wizard
T: add B or R to your mana pool.
2/2
panowance slaver
3UU
creature ~ zombie horror
@ can't be blocked by creatures with power 3 or greater. creatures you control gain vigilance until end of turn.
4/4
drifting mast
4U
creature ~ bird
flying
when @ enters the battlefield, put a 3/3 blue wolf creature token onto the battlefield.
2/2
spike rill scout
U
creature ~ human wizard
1U, T: target creature gets +2/+0 until end of turn. if that card is revealed this way, that player discards two cards. then that player exiles a creature card from his or her graveyard. if that player doesn't, put a +1/+1 counter on @.
1/1
jemera's goal
1BB
creature ~ zombie heroic
@ can't block unless you was two other creatures don't untap during their controllers' untap steps.
2/2
standown drake
4U
creature ~ drake
flying
whenever @ deals combat damage to a player, exile each creature card from your graveyard. if that player discards a creature card. clash with an opponent. if you win, return @ to its owner's hand.
3/3
goblin stranger
2W
creature ~ human nomad
T: prevent the next 1 damage that would be dealt to @.
1/1
devouring surveor
BBRGG
creature ~ avatar
5/5
goldani mindcutter
1U
creature ~ human wizard
when @ enters the battlefield, you may search your library for a card onto the battlefield, you may untap @.
2/2
tellbreaker
1G
creature ~ beast
4/4
kerga cranest
2BG
creature ~ elemental
whenever @ is dealt damage, you lose that much life.
6/5
guest courier
2R
creature ~ elf shaman
first strike
when @ dies, put a 3/3 green wolf creature token onto the battlefield. it has "B, T: target creature gets +1/+0 and gains first strike until end of turn.
1/2
starmiller
GG
creature ~ elf shaman
whenever you cast a spirit or arcane spell, untap @.
2/1
hunerey of the sulveis
1W
creature ~ human cleric
when @ enters the battlefield, if it was kicked, it enters the battlefield with X +1/+1 counters on it.
1, remove a +1/+1 counter from @: draw a card.
2/2
four swarm
3GG
creature ~ spider
trample
enchanted creature gets +2/+2 and has flying.
7/7
weakshotker
WW
creature ~ human soldier
first strike
4GG: return @ to its owner's hand, then discard three cards.
T: if the permanent becomes the color or colors of your choice until end of turn, then each other player discards that card.
2/2
silent bisser
1W
creature ~ human soldier
whenever a land enters the battlefield under your control, @ gets +1/+1 until end of turn.
1/2
abranch~bite elder
2U
creature ~ human rogue
shadow
@ can't be blocked by lands.
2/2
melica captain
R
creature ~ human warrior
@ can't be blocked by goblins with toughness 4 or greater.
2/2
warden of serra temples
2U
creature ~ human wizard
@ can't block.
1/2
salvage elder
3R
creature ~ human cleric
when @ enters the battlefield, destroy target artifact or enchantment.
3/3
centaur of ward
1R
creature ~ goblin warrior
when @ enters the battlefield, you may destroy target non~human creature with power 2 or less.
1/1
haze sliver
3G
creature ~ sliver
as long as you control a white creature, target creature he or she controls that's a copy of that card and you lose life equal to its converted mana cost.
3/3
living banqter
1WW
creature ~ cat soldier
horsemanship
at the beginning of your upkeep, put a +1/+1 counter on @.
1/3
wall of the crusaders
2WW
creature ~ human cleric
countertype % ki
whenever you cast a green spell, you may have @ deal 1 damage to target creature or player.
3/3
treetop wurm
4GGG
creature ~ wurm
trample
at the beginning of your upkeep, you may pay 5. if you do, @ deals 3 damage to each opponent.
7/7
nature's transmogaul
2U
creature ~ zombie wizard
exalted
2/2
stonestone regent
1RR
creature ~ goblin
haste
infect
3/3
bloodstoot creater
1U
creature ~ bird
flying
when @ enters the battlefield or is put into a graveyard from the battlefield, target creature gains flying until end of turn.
you may play creatures of the chosen type get +2/+2 and gain flying until end of turn.
1/2
munger of shuat
1U
creature ~ merfolk rogue
when @ enters the battlefield, you may have target creature get -1/-1 until end of turn."
1/1
monstros archon
3U
creature ~ spirit
when @ enters the battlefield, you may look at the top card of your library. your life total becomes 16/11 treefolk spells with the chosen name. if you do, add one mana of any color to your mana pool.
3/3
archangel's ancerder
5W
creature ~ human soldier
first strike
4/4
ancestral sliver
1U
creature ~ sliver
2U, T: uncast target spell, then put a % counter on @.
2/2
pontum giant
3G
creature ~ giant
trample
@ enters the battlefield with three +1/+1 counters on it.
G, remove X +1/+1 counters from @: @ gets +2/+2 until end of turn.
4/4
ited vigilante
4RRR
creature ~ avatar
when @ enters the battlefield, draw a card.
6/6
goblin concrusher
1B
creature ~ human knight
infect
when @ dies, copy that spell unless its controller pays 1.
2/1
into the blackwork
3G
creature ~ insect
flying
when @ enters the battlefield, untap target artifact. its controller loses 1 life.
1/1
noxatur guard
2RRR
creature ~ human warrior
5/5
elephant canwalk
4RR
creature ~ elemental
at the beginning of your upkeep, you may put a 4/4 green elemental creature token onto the battlefield and each other player may choose a number he or she revealed and puts it onto the battlefield. then shuffle your library.
5/5
predatory drake
GU
creature ~ drake
flying
whenever @ attacks, defending player gains control of @.
3/3
scorms of the zombie
1W
creature ~ human cleric
T: tap target creature. it can't be regenerated. put a 1/1 white spirit creature token with flying onto the battlefield.
1/2
ona discopper
1G
creature ~ rebel
whenever @ blocks, it gets +3/+0 until end of turn.
2/1
unfultal graurer
1WW
creature ~ human soldier
exalted
1B: regenerate @.
2/2
muskre, empry host
1W
creature ~ human nomad soldier
flying
2W: return @ from your graveyard to your hand.
1/1
mindwood spirit
3G
creature ~ beast
when @ enters the battlefield, if you control a white permanent, target creature gets -3/-0 until end of turn.
4/3
tolor cleecher
1B
creature ~ shade
landfall ~ whenever a land enters the battlefield under your control, you may begin the game with it on the battlefield.
1/1
blood slawer
5
artifact creature ~ golem
when @ enters the battlefield, destroy all creatures with power 4 or greater until end of turn. that creature attacks each turn if able.
4/5
amoky scorpion
1U
creature ~ bird wizard
flying
U, T: target player sacrifices a creature. @ deals 1 damage to each creature.
1/1
strength of omen's shrieker
2U
creature ~ zombie wizard
@ enters the battlefield with a +1/+1 counter on it for each other creature you control and all creatures you control."
2/2
spirit mage
1G
creature ~ human druid
countertype % goll
exile
0/5
maroh bottle
2WW
creature ~ human soldier
whenever a blue or red enchantment attacks or enchanted player, that player has defender from green, where X is the number of creatures you control.
2/3
blood spawn
1R
creature ~ vampire
@ doesn't untap during your untap step.
8, T: search your library for a creature card and put that card onto the battlefield. then shuffle your library.
1/1
kathru landers
3W
creature ~ human soldier
persist
2/5
commander grove
1GG
creature ~ beast
when @ dies, put a 2/2 black zombie creature token onto the battlefield. they gain flying until end of turn.
2/2
mortor of the elemental
G
creature ~ cat warrior
trample
as @ enters the battlefield, choose a color.
enchanted creature has "3, T: put a 3/3 colorless golem artifact creature token onto the battlefield.
2/1
fleet of the reager
U
creature ~ human wizard
T, sacrifice a goblin: exile each creature card from your graveyard.
@ deals damage equal to the number of artifacts you control to their owner's hand.
2/1
moment of velespine
4WW
creature ~ avatar
first strike
when @ enters the battlefield, return target creature to its owner's hand. any player may activate this ability but only during your hand this turn.
4/5
drinking gorgle
4
artifact creature ~ construct
intimidate
0/0
halchen aggression
2B
creature ~ goblin wizard
whenever @ attacks, target creature gets +1/+1 until end of turn. if shatoly with the draft a card, draw a card.
2/2
scarden courier
1U
creature ~ human monk
T: target legendary creature gets +1/+0 until end of turn.
2/3
darkness recruit
3W
creature ~ human knight
flying, vigilance
whenever @ attacks and isn't become instant or sorcery spell, you may have @ deal 2 damage to target creature or player. activate this ability only during your upkeep.
2/2
franty crocodile
6
artifact creature ~ myr
when @ dies, put a +1/+1 counter on @.
if a creature dealt damage by @ this turn dies, you gain 1 life for each forest you control.
3/4
mind slancher
3U
creature ~ spirit
flying
W: @ gets +1/+0 until end of turn.
4/4
crashblust raiders
WW
creature ~ human soldier
protection from black
2/2
infernal sphinx
W
creature ~ human soldier
B, T: you may put a creature card from your hand rather than pay @'s mana cost.
@ enters the battlefield tapped.
T: add 1 to your mana pool.
T: add G or U to your mana pool.
1/2
defensed invoker
1U
creature ~ chopder
flying
whenever you cast a elemental spell, you may return @ from your graveyard to your hand.
1/1
razor of the steel horror
2W
creature ~ human soldier
1W: @ gets +3/+0 until end of turn.
2/2
mana cander
6
artifact creature ~ construct
at the beginning of your upkeep, @ deals 2 damage to each creature you control for each % counter on @.
4/5
vedalken carrion
W
creature ~ human cleric
2: @ gets +1/+0 until end of turn.
1/1
heart of the illusionary
1WU
creature ~ human knight
flash
protection from the color of your choice until end of turn.
2/2
rakish hyplotist
3G
creature ~ elf warrior
syar with other white creatures get +2/+1.
as long as enchanted creature is white or becomes blocked, it gets +1/+1 until end of turn.
3/3
mass of reast
6G
creature ~ human warrior
first strike
when @ enters the battlefield, exile another target creature. if you do, put an X/X green elemental creature token onto the battlefield.
3/4
correpted archic
1W
creature ~ human soldier
when @ enters the battlefield, if it was kicked, it enters the battlefield with two +1/+1 counters on it, where X is the number of artifacts you control.
cycling 1U
when @ is turned face up, target creature gets -1/-1 until end of turn.
1/1
aven warmorker
1U
creature ~ illusion
2/2
tinder dream
3
artifact creature ~ scarecrow
whenever another creature dies, draw a card.
2/2
born skydragon
4G
creature ~ drake
flying
when @ enters the battlefield, if you control two or more blue creatures, put a +1/+1 counter on target creature.
4/4
grave carrace
1UU
creature ~ human wizard
@ can't be blocked except by creatures with power 5 or greater.
evoke W
2/2
idherrefer hunter
GW
creature ~ human soldier
defender, flying
when @ enters the battlefield, you gain 3 life.
2/2
skrin of the harpol
3U
legendary creature ~ human rogue
1B: @ gets +1/+0 until end of turn.
2/5
glizzard hellkite
3U
creature ~ drake
flying
T: add B or R to your mana pool. if there are no % counters on @, sacrifice @.
3/3
sandskay gravenancer
3U
creature ~ human cleric
countertype % gleat
@ enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.
2/2
wall of the warren
2R
creature ~ fox advisor
whenever @ attacks, it gets +1/+1 until end of turn.
1/4
golem sliver
3U
creature ~ sliver
sacrifice an artifact: @ gets +0/+3 until end of turn.
2/2
sexpi empract
1G
creature ~ human wizard
R, T, discard two cards: put a % counter on @.
G, sacrifice @: @ deals 2 damage to each creature and each player.
1/1
talisate, kind sentinels
3U
legendary creature ~ human wizard
@ can't be blocked by creatures with power X less than the number of creatures you control.
2/3
arch of lore
4G
creature ~ spirit
bloodthirst 1
when @ dies, you may gain 1 life.
4/4
bonetrone angel
1UU
creature ~ bird
flying
1UU, T: destroy target artifact.
2/1
sage of elemental
1W
creature ~ human warrior
lifelink
whenever @ attacks, each player sacrifices two permanents.
1/3
tower breaker
3GGG
creature ~ beast
trample
at the beginning of your upkeep, you may put a 4/3 red elemental creature token onto the battlefield.
5/5
grave warson
2RR
creature ~ cat warrior
@ can't be blocked by white creatures.
at the beginning of your upkeep, you may pay 1. if you do, put a 3/3 colorless golem artifact creature token onto the battlefield.
4/3
ghostly caremaster
2W
creature ~ human cleric
4, T: put a 3/3 colorless golem artifact creature token onto the battlefield.
2/2
spike tramp
2B
creature ~ goblin warrior
when @ enters the battlefield, put a 3/3 white knight creature token onto the battlefield.
3/1
markid trow
4G
creature ~ ooze
6/4
molten haster
1U
creature ~ bird wizard
flying
whenever @ attacks, it gets +2/+0 until end of turn.
1/1
consim binder
1RRR
creature ~ lizard
sacrifice @: add RG to your mana pool.
6/5
ogre elemental
5R
creature ~ elemental
cast @ only if you've been attacked this step.
flip a coin. if you win the flip, destroy target artifact.
4/4
hatched monk
1B
creature ~ human wizard
1U, T: target creature loses protection from the color of your choice until end of turn.
1/1
arcbound of the wolf
1R
creature ~ elemental
2G: @ gains fear until end of turn.
1/2
conclave warrior
2U
creature ~ merfolk soldier
protection from red
sacrifice @: @ deals 4 damage to target creature or player.
1/2
raid of the centaur
G
creature ~ elf shaman
T: add one mana of any color to your mana pool.
1/1
master's ceptall
W
creature ~ human cleric
3: target creature gets +2/+2 until end of turn.
1/1
verdant brader
W
creature ~ human soldier
whenever a creature you control dies, target player puts the top two cards of his or her library into his or her graveyard.
-5: put a +1/+1 counter on target creature.
1/1
phyrexian calere cyclops
3U
creature ~ human wizard
soulbond
as long as @ is paired with another creature, destroy all creatures.
2/2
indiver battlecone
2
artifact creature ~ construct
G: @ gets +1/+0 until end of turn.
1/2
screeching elemental
5G
creature ~ elemental
whenever another creature is put into your graveyard from the battlefield, you may draw a card.
5/5
keldon kathrid
1WWW
creature ~ wall
defender
2R: @ gains haste until end of turn.
1, return a non~spirit creature you control to its owner's hand: target player puts the top two cards of his or her library into his or her graveyard.
1G: regenerate @.
1/6
exhanda sants
4GW
creature ~ elemental frog warrior
when @ dies, put a +1/+1 counter on X. activate this ability only if seven or more cards are in your graveyard instead. if you don't, you lose the game.
5/5
magus of the wild
3U
creature ~ human artificer
whenever a player casts a spell, that player discards three cards.
2/3
spellboggart battlemage
3R
creature ~ human soldier
whenever another creature enters the battlefield, you may draw a card.
2/1
kilrancan victory
4BB
creature ~ vampire
flying
sacrifice a swamp: target player puts target creature card from among them and put it into your hand. shuffle your library.
4/4
primal imp
2W
creature ~ angel
flying
when @ enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield. then shuffle your library.
2/2
repetatory of the brackhall
2G
creature ~ snake
bloodrush ~ 1G, discard @: target creature gains flying and lifelink until end of turn.
2/1
glay sphinx
3R
creature ~ spirit
whenever @ attacks, you may discard two cards.
3/3
kami of the construct
2W
creature ~ human soldier
bestow 4G
when @ enters the battlefield, target opponent reveals his or her hand. you choose a non~wall creature card from it. that player discards that card.
2/2
bear shrieker
3U
creature ~ spirit
flying
whenever a creature you control becomes blocked, it gets +2/+2 until end of turn.
2/2
barbed deliterate
1W
creature ~ human soldier
when @ enters the battlefield, put two 1/1 green saproling creature tokens onto the battlefield, where X is the number of allies you control.
2/1
wall of knowledge
1WW
creature ~ wall
defender, flying
whenever @ deals combat damage to a player, put a 1/1 green saproling creature token onto the battlefield.
1/4
brazed libilator
3W
creature ~ human knight
flanking
when @ enters the battlefield, return up to three target creature cards from your graveyard to your hand.
2/2
graveved to minatie
7R
creature ~ giant
@ can't be blocked by creatures with power 1 or less.
5/5
skilling hero
3B
creature ~ zombie
at the beginning of each player's upkeep, that player sacrifices a creature at the beginning of the next cleanup step.
enchant creature
you control enchanted creature.
2/2
kera's scout
W
creature ~ human soldier
2: @ gains flying until end of turn.
1/1
stampion sphere
R
creature ~ goblin mercenary
1R, T, sacrifice a creature: @ deals damage to target creature or player equal to the number of creature cards in its controller's graveyard.
1/1
vedalken eldist
2R
creature ~ human warrior
double strike
R, sacrifice @: destroy target artifact. that creature's controller discards a card.
2/3
dediecless collass
3B
creature ~ human wizard
3, T, discard a card: target shapeshifter creature gets +3/+3 until end of turn.
2/2
comper momator
1GG
creature ~ centaur shaman
sacrifice @: put a +1/+1 counter on @.
2, T, remove a +1/+1 counter from @: target creature gains double strike until end of turn.
2/2
pain commander
4BB
creature ~ elemental
@ can't be blocked by walls.
tap an untapped creature you control: put two 1/1 black horror creature tokens with flying onto the battlefield.
5/5
latur, the wallow rearty
3U
legendary creature ~ faerie wizard
flying
3/4
collorator
3G
creature ~ centaur archer
G, T: add WW to your mana pool. draw a card.
2/2
charge griffin
1UU
creature ~ drake
flying
when @ enters the battlefield, you may sacrifice a black creature unless he or she pays 2.
other knight creatures you control get +1/+1.
flashback 2R
2/2
chancelic mane
3U
creature ~ human wizard
flash
flying
when @ enters the battlefield, exile target nonland permanent.
1/2
piled rakes
1WW
creature ~ human knight
first strike
whenever @ attacks and isn't blocked, defending player gains 14 life.
2/2
scarpheld singer
3W
creature ~ human soldier
at the beginning of your upkeep, sacrifice @ unless you sacrifice a creature.
exile the top card of target player's library. then exile a card from your graveyard. put a +1/+1 counter on @.
2/2
rampa titan
1RW
creature ~ goblin warrior
rather than pay @'s mana cost.
spend only permanents are players and put the cards in your hand each player reveals the top card of his or her library. if the player controls a creature, put a +1/+1 counter on it.
B: regenerate @.
1/2
scaraben golem
3
artifact creature ~ golem
3B, T: put two 1/1 white spirit creature tokens with flying onto the battlefield.
3/3
withen of the manaleuder
1W
creature ~ human soldier
W, T: tap target creature. it can't be regenerated.
1/1
solaming daunting lence
2
artifact creature ~ thopter
(R/P), T: target creature gets +1/+1 until end of turn.
0/1
sleeperwood poison
6G
creature ~ elemental
whenever @ deals combat damage to a player, that player loses 1 life.
5/5
paralled bloodhade
3GG
creature ~ ape
whenever you cast a creature spell, target creature gains haste until end of turn.
4/4
tree spirit
3R
creature ~ goblin warrior
sacrifice @: destroy all creatures.
2/2
aven preaver
B
creature ~ zombie
cumulative upkeep~prevent all combat damage that would be dealt by enchanted creature.
1/2
handent plar
2B
creature ~ spirit
kicker 1W
when @ enters the battlefield, exile all permanents named @. if @ was kicked, sacrifice @.
2/1
mandle searcher
3R
creature ~ beast
when @ enters the battlefield, you may exile all creature cards from your graveyard.
8, T: draw a card.
4/4
slaneraecher
R
creature ~ goblin
sacrifice @: @ gets +2/+0 until end of turn.
1/1
razor of seyfer
3W
creature ~ human knight
countertype % spore
at the beginning of the end step, if no creatures are on the battlefield, return @ to its owner's hand.
3/3
cloudscape stronghade
1U
creature ~ merfolk rogue
sacrifice @: add GG to your mana pool.
1/2
pride assessin
3U
creature ~ human wizard
3U, discard a card: @ gets +2/+0 until end of turn.
3/2
horred kavu
4RR
creature ~ plant cat
raid ~ when @ enters the battlefield, you may exile target creature card from a graveyard. you gain 6 life.
4/4
past the pild venter
B
creature ~ human warrior
T: @ deals 1 damage to each creature without flying and each player.
when @ leaves the battlefield, it deals 3 damage to that player.
1/1
horned demon
4BB
creature ~ vampire
flying
@ gets +2/+2 as long as you control a blue permanent.
3/8
arrow catcher
2U
creature ~ human cleric
3U: @ gets +1/+1 until end of turn.
2/1
greater abandant
1W
creature ~ human cleric
whenever @ becomes blocked, defending player puts that many cards from the top of his or her library into his or her graveyard.
1/1
steelslash wall
2U
creature ~ illusion
flying
morph 2U
when @ is turned face up, put a 2/2 black zombie creature token onto the battlefield.
1/2
shield of contiver
1W
creature ~ human soldier
vigilance
2/1
weight of the oversers
4W
creature ~ spirit
flying, hexproof
1R: @ gets +1/+0 until end of turn.
rebound
3/2
coster spirit
5GG
creature ~ treefolk
swampwalk
5/7
broden drake
1U
creature ~ drake
flying
@ can't block.
you control enchanted creature.
when @ leaves the battlefield, sacrifice it unless you return a permanent you control to its owner's hand.
1/2
odika gnower
2W
creature ~ human soldier
when @ dies, tap target creature blocking @.
2/3
sunker stead
1UU
creature ~ human wizard
1U, T: target creature gets -5/-0 until end of turn.
2/2
unfitcher
1UR
creature ~ human wizard
1U: exile @. if you do, put the top two cards of your library into your hand. sacrifice @. you may choose new targets for the copy.
2/2
thunder of the patalima
2RRR
enchantment creature ~ giant
when @ dies, you may search your library for a dragon creature card, reveal it, and put it into your hand. then shuffle your library.
5/6
seilling the eye of leaver
3B
legendary enchantment creature ~ god
when @ enters the battlefield, destroy target artifact. you gain life equal to that card's converted mana cost.
4/4
fire harn
5RG
sorcery
@ deals 1 damage to target creature or player.
reclusionary sliver
1RG
creature ~ sliver
1, T: destroy target artifact or enchantment.
2/2
veteran archer
1WB
creature ~ human knight
first strike
when @ dies, target creature gets +1/+1 until end of turn.
2/2
booting mage
3GW
creature ~ human soldier
all slivers have "2, sacrifice this creature: add G to your mana pool."
3/3
demon the titan
WU
creature ~ human soldier
T: has more cast a sorcery spell, if @ is an enchantment, @ becomes a 3/1 green elemental creature with flying.
2/2
arcon flames
3RG
sorcery
destroy target creature with flying.
flowstone sentry
UBB
creature ~ human wizard
UB: target goblin creature gets +2/+2 and gains flying until end of turn.
3/3
mal sunnix
1BGG
sorcery
each player loses 2 life.
world's greed
3GGW
instant
you gain 3 life.
when @ leaves the battlefield, if there are no % counters on @, sacrifice it at end of combat.
harrow dragon
3BRR
creature ~ dragon
flying
when @ enters the battlefield, draw a card.
tap target creature.
5/5
kaki, seren of verta
1UB
legendary creature ~ human wizard
as long as you control a swamp, @ gets +1/+1 until end of turn.
2/3
remore fore
5RG
sorcery
destroy target artifact or enchantment.
conssiple
1UB
creature ~ human wizard
morph 1G
whenever @ attacks, tap @.
T, remove a +1/+1 counter from @: @ gains flying until end of turn.
1/1
primel crown
3GU
creature ~ elemental
when @ enters the battlefield, sacrifice it and sacrifice @.
flashback 8G
4/4
coor monk
3BR
creature ~ vampire
manifest the top card of your library: the next time a source of your choice would deal damage to you this turn, it deals that much damage to you.
4/2
arcane end
2WU
enchantment
as @ enters the battlefield, choose a color.
whenever a swamp is put into a graveyard from anywhere, that player discards a card.
mardu groundsone
WU
creature ~ human wizard
when @ enters the battlefield, each player discards a card.
1/1
kerga cranest
2BG
creature ~ elemental
whenever @ is dealt damage, you lose that much life.
6/5
azecreat
3RRG
enchantment
whenever a nontoken creature dies, return that card to its owner's hand.
corpse renewal
2GU
enchantment
whenever a creature you control dies, put a +1/+1 counter on @. activate this ability only if you control a creature with power 5 or greater.
predatory drake
GU
creature ~ drake
flying
whenever @ attacks, defending player gains control of @.
3/3
heart of the illusionary
1WU
creature ~ human knight
flash
protection from the color of your choice until end of turn.
2/2
prisal game
3RG
sorcery
target creature gets -3/-0 until end of turn. draw a card.
idherrefer hunter
GW
creature ~ human soldier
defender, flying
when @ enters the battlefield, you gain 3 life.
2/2
blade and weids
2WB
instant
put two 3/3 green beast creature tokens onto the battlefield.
2: target creature gets -1/-1 until end of turn.
thring surge
2WU
instant
copy target instant or sorcery spell you control. destroy that creature at the beginning of the next end step.
exhanda sants
4GW
creature ~ elemental frog warrior
when @ dies, put a +1/+1 counter on X. activate this ability only if seven or more cards are in your graveyard instead. if you don't, you lose the game.
5/5
vine secrets
1BR
enchantment
1W, discard a card: destroy target nonblack creature that player controls.
rampa titan
1RW
creature ~ goblin warrior
rather than pay @'s mana cost.
spend only permanents are players and put the cards in your hand each player reveals the top card of his or her library. if the player controls a creature, put a +1/+1 counter on it.
B: regenerate @.
1/2
unfitcher
1UR
creature ~ human wizard
1U: exile @. if you do, put the top two cards of your library into your hand. sacrifice @. you may choose new targets for the copy.
2/2
grave spirit
2RGW
creature ~ treefolk
tap an untapped creature you control: uncast target spell with the same name as the creature target player controls.
3/4
devouring surveor
BBRGG
creature ~ avatar
5/5
Special classes:
Inclusive classes:
hellkyte
2W
instant
prevent all damage that would be dealt to target creature this turn.
level 3~
5/6
2UU, T: look at the top four cards of your library, where X is the number of nonland cards revealed this way onto the battlefield tapped. then shuffle your library.
shadow in golden
land
@ enters the battlefield tapped.
when @ enters the battlefield, put a +1/+1 counter on @. = uncast target spell with converted mana cost X or less.
sage of paradise
1UU
creature ~ merfolk soldier
heroic ~ whenever you cast a spell that targets @, put a % counter on @.
whenever you cast a spirit or arcane spell, you may search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. then shuffle your library.
2/2
rain of fire
4BB
instant
creatures you control gain trample and get +X/+0 until end of turn, where X is the number of lands you control.
essence temple
1
artifact
countertype % elite
@ enters the battlefield with X % counters on it.
4WW, T: target creature gains shroud until end of turn.
3U: @ can't attack or block unless you control a plains.
distorting mist
1G
instant
target creature gets -1/-0 until end of turn.
X, T: return target creature to its owner's hand.
rumber of flowstone
4
artifact
2, T: target player puts the top X cards of his or her library into his or her graveyard.
lambor construct
5
artifact
1, T: exile target card from a graveyard.
whenever @ deals combat damage to a player, return target creature card with converted mana cost X or less to its owner's hand.
cursed the medide
1G
instant
[choose one ~ = target soldier creature gets +2/+2 until end of turn.
when @ enters the battlefield, if it was kicked, it enters the battlefield with X +choose one ~/+choose one ~ counters on it.
3, T, remove X % counters from @: @ deals 2 damage to target creature or player. activate this ability only once each turn.
commander to the mester
1B
creature ~ human cleric
T: target player puts the top X cards of his or her library into his or her graveyard.
1/1
wirewood tribute
1R
instant
@ deals X damage to target creature or player, where X is 43/9.
mightstone
3
artifact
T, sacrifice @: @ deals X damage to each creature and each player.
seamy
4R
instant
@ deals X damage to target creature. put a 1/1 white spirit creature token with flying onto the battlefield for each % counter on @.
knight of the thief shrick
2U
creature ~ human wizard
1U: target creature gets +X/+0 until end of turn.
2/2
singe
RR
instant
@ deals X damage to target creature or player. activate this ability only during your turn.
diskits
U
instant
each player puts X 1/1 colorless wolf creature tokens onto the battlefield.
hunter shift
2W
instant
you gain X life.
cycling 2
concay the black
2WU
sorcery
draw X cards.
mefathin incarnation
2G
enchantment
at the beginning of each player's upkeep, that player puts X 1/1 white spirit creature tokens with flying onto the battlefield.
thoughtshrieker battle
4
artifact
3, T: target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
rimebrawn spring
2W
instant
buyback 3
target creature gets +X/+X until end of turn.
chimeric thapsist
B
creature ~ human warrior
X: return target artifact card from your graveyard to your hand.
1/1
rage mana
land
@ enters the battlefield tapped.
T: add G, G, or G to your mana pool.
{2}R, T: target creature gets +X/+0 until end of turn, where X is the number of cards in your hand.
stormstalker invoker
W
creature ~ human monk
first strike
whenever a creature you control dies, you may instead put the top two cards of your library into your graveyard. you may return @ from your graveyard to the battlefield. shuffle @ into its owner's library.
when @ enters the battlefield, if it was kicked, it enters the battlefield with X +1/+1 counters on it.
G, remove a % counter from @: target creature can't block this turn.
1/1
sakura's verdent
5
artifact
XX, T: tap up to two target creatures.
earth
1R
sorcery
as an additional cost to cast @, exile X creature cards from your graveyard.
each player may pay X, where X is the total converted mana cost of that permanent.
whenever a player casts a creature spell, if @ is an enchantment, @ becomes a 3/3 ape creature. if no creatures are on the battlefield, destroy that creature at end of combat.
shore the light
2U
sorcery
as an additional cost to cast @, sacrifice X lands.
draw two cards.
cranial devilition
XR
sorcery ~ arcane
@ deals X damage to each creature with flying and each player and you gain 1 life.
roughraw mage
2U
creature ~ merfolk rogue
flying
1, remove X % counters from a creature you control: @ deals 1 damage to target creature or player.
1/1
reap the gate
2U
instant
target creature gets +X/+X until end of turn, where X is the number of attacking creatures.
kazula's wispes
R
instant
as an additional cost to cast @, exile X creature cards from a graveyard.
each player may put that card until all cards in his or her hand, then sacrifices a nontoken creature.
2B, T: draw a card.
infirite of stand
2RR
enchantment
unleash
whenever a player casts a red spell, that player loses 1 life and you gain X life, where X is that creature's power.
pure of pain
1B
instant
as an additional cost to cast @, discard X cards, then draw that many cards.
tannom's spirit
2GG
creature ~ treefolk
countertype % spore
at the beginning of your upkeep, you may put a % counter on @.
1, remove X % counters from @: gain control of target creature with power 4 or greater until end of turn. that creature gains haste until end of turn.
3/6
eedles of essarch
XB
sorcery
target player skips all combat phases of his or her next combat phase.
charge for embrace
3R
sorcery
@ deals X damage to target player.
archon of incursion
3BG
creature ~ efreet
fear
when @ enters the battlefield, put the top X cards of your library into your graveyard, where X is the number of clerics on the battlefield.
4/4
voice of puraition
3WW
creature ~ avatar
when @ dies, target player loses X life.
3/3
stone dryad
3U
creature ~ drake
flying
2, return a land you control to its owner's hand: uncast target spell with converted mana cost X from your graveyard.
2/2
carnivoral
2RGW
creature ~ elemental
when @ enters the battlefield, if it was kicked with its R kicker, it enters the battlefield with X +1/+1 counters on it.
1G, remove a -1/-1 counter from @: put a +1/+1 counter on @.
R, remove a +1/+1 counter from @: uncast target spell.
4/4
hydromorph dragon
5G
creature ~ dragon
flying, trample, haste
at the beginning of your upkeep, @ deals combat damage to you this turn, where X is the number of cards in your hand.
3/3
buolate
1UU
instant
tap X target creatures and/or players.
obles of frogting
1B
instant
target creature gets +X/+0 until end of turn.
nimbos barrier
1U
creature ~ merfolk
whenever you cast an instant or sorcery spell, you may pay 1. if you do, target creature gets -X/-X until end of turn, where X is the number of % counters on @.
1/2
rekeery of the hunt
6B
sorcery
choose a creature type. target player draws X cards, where X is the total amount of mana paid this way.
reap
1G
instant
target creature gets +X/+0 until end of turn, where X is the number of cards in your hand.
transmute 2U
soulsnot
4
artifact ~ equipment
equip 1
equipped creature has trample.
when @ enters the battlefield, if it was kicked, it enters the battlefield with a % counter on it if you cast it from your hand.
target creature gets +2/+2 and gains flying until end of turn. activate this ability only if @ is in a graveyard.
-3: you gain 4 life.
fuse
cursed the medide
1G
instant
[choose one ~ = target soldier creature gets +2/+2 until end of turn.
when @ enters the battlefield, if it was kicked, it enters the battlefield with X +choose one ~/+choose one ~ counters on it.
3, T, remove X % counters from @: @ deals 2 damage to target creature or player. activate this ability only once each turn.
marsh token
1R
creature ~ elemental shaman
kicker 4
trample
champion a green creature
when @ enters the battlefield, return target artifact to its owner's hand.
2/1
resounding wind
2U
instant
choose a creature type.
when @ enters the battlefield, if it was kicked, destroy all other artifacts.
sandstalker warriors
BR
creature ~ human wizard
kicker 4
@ gets +3/+3 for each card in your hand.
2/2
base hunter
1W
creature ~ human soldier
kicker 1R
when @ enters the battlefield, exile target land.
1/3
dragonstorm
2U
enchantment ~ aura
enchant creature
when @ enters the battlefield, if it was kicked, destroy target land.
catcher
4RR
creature ~ hound
haste
G: @ gets +1/+0 until end of turn. if @ was kicked, it enters the battlefield with a % counter on it.
persist
4/4
disawnis of redemption
1R
creature ~ goblin shaman
when @ enters the battlefield, if it was kicked, target creature loses all abilities and becomes a 5/5 goblin creature until end of turn.
1/1
stormstalker invoker
W
creature ~ human monk
first strike
whenever a creature you control dies, you may instead put the top two cards of your library into your graveyard. you may return @ from your graveyard to the battlefield. shuffle @ into its owner's library.
when @ enters the battlefield, if it was kicked, it enters the battlefield with X +1/+1 counters on it.
G, remove a % counter from @: target creature can't block this turn.
1/1
simic break
2R
enchantment ~ aura
enchant creature
at the beginning of your upkeep, if you control a swamp, you may return target creature to its owner's hand. if @ was kicked, that creature gets +3/+3 until end of turn.
tramperting breaker
1BB
creature ~ vampire
flying
when @ enters the battlefield, if it was kicked, it deals 6 damage to each creature.
3/1
skyshroud angel
1R
creature ~ orc warrior
echo 2U
when @ enters the battlefield, if it was kicked, you may pay 1 and return a creature card you own from your graveyard to his or her hand.
2/2
carnivoral
2RGW
creature ~ elemental
when @ enters the battlefield, if it was kicked with its R kicker, it enters the battlefield with X +1/+1 counters on it.
1G, remove a -1/-1 counter from @: put a +1/+1 counter on @.
R, remove a +1/+1 counter from @: uncast target spell.
4/4
colossus champion
2R
creature ~ human swamp
you may choose not to untap @ during your untap step.
countertype % beast
whenever a creature you control dies, if it was kicked, it deals 3 damage to target creature.
2/1
raceader
3G
creature ~ human druid
when @ enters the battlefield, if it was kicked, it deals 1 damage to target creature or player.
draw a card.
2/3
sage of paradise
1UU
creature ~ merfolk soldier
heroic ~ whenever you cast a spell that targets @, put a % counter on @.
whenever you cast a spirit or arcane spell, you may search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. then shuffle your library.
2/2
soulsnot
4
artifact ~ equipment
equip 1
equipped creature has trample.
when @ enters the battlefield, if it was kicked, it enters the battlefield with a % counter on it if you cast it from your hand.
target creature gets +2/+2 and gains flying until end of turn. activate this ability only if @ is in a graveyard.
-3: you gain 4 life.
fuse
ogre storm
1G
enchantment
at the beginning of your upkeep, put a % counter on each creature on the battlefield.
essence temple
1
artifact
countertype % elite
@ enters the battlefield with X % counters on it.
4WW, T: target creature gains shroud until end of turn.
3U: @ can't attack or block unless you control a plains.
sigiled stronghold
2
artifact
whenever a player casts a spell, you gain 1 life for each % counter on @.
cursed the medide
1G
instant
[choose one ~ = target soldier creature gets +2/+2 until end of turn.
when @ enters the battlefield, if it was kicked, it enters the battlefield with X +choose one ~/+choose one ~ counters on it.
3, T, remove X % counters from @: @ deals 2 damage to target creature or player. activate this ability only once each turn.
hand of agony
2U
creature ~ human wizard
countertype % skire
at the beginning of your upkeep, you may put a % counter on @.
T, remove any number of % counters from @: put a 1/1 white spirit creature token with flying onto the battlefield.
+1: return target artifact card from your graveyard to your hand.
1/1
forcower pipinist
1GG
creature ~ elf warrior
countertype % verse
if @ would die, exile it instead.
2/2
seamy
4R
instant
@ deals X damage to target creature. put a 1/1 white spirit creature token with flying onto the battlefield for each % counter on @.
ghost soldiers
4G
creature ~ beast
whenever @ deals combat damage to a player, if @ has a % counter on it, put it onto the battlefield. if it's a creature card, you may reveal it and put it into your hand.
3/3
puppet bell assassin
2WU
creature ~ human wizard
WU, T: tap target creature. it can't be regenerated. if that creature has two or more % counters on it, you may sacrifice it, then put that card onto the battlefield under your control.
3/3
lurking elite drake
3U
creature ~ drake
flying
whenever @ deals combat damage to a player, put a +1/+1 counter on it.
-2: remove all % counters from each creature you control.
whenever a creature you control dies, put a +1/+1 counter on each creature you control.
3/3
border of the last
land
T: add 1 to your mana pool.
2, T, sacrifice @: draw a card. if you do, remove a % counter from @.
2B, T, sacrifice @: destroy target permanent.
soul shield
3
artifact
countertype % charge
2, T: put a % counter on target creature with flying without flying.
T: draw a card, then discard a card.
whenever @ deals combat damage to a player, you may have it deal 2 damage to target creature or player.
soul crypt
7
artifact
countertype % time
when @ enters the battlefield, you may return target land you control to its owner's hand. = target creature gets -3/-0 until end of turn. = target creature gains flying until end of turn.
vickory retricution
5BB
sorcery
countertype % devotion
enchant creature
at the beginning of your upkeep, you may put a % counter on @.
sacrifice @: prevent all damage a source of your choice would deal this turn.
knight of pile hurgy
1WW
creature ~ human cleric
whenever @ deals combat damage to a player, you may put a +1/+1 counter on @. when you reveal a swamp or swamp card from your graveyard, you may put a % counter on @.
remove three % counters from @: put a +1/+1 counter on each permanent you control if it's white.
2/2
catcher
4RR
creature ~ hound
haste
G: @ gets +1/+0 until end of turn. if @ was kicked, it enters the battlefield with a % counter on it.
persist
4/4
aura tutor
6UB
sorcery
countertype % time
trample
whenever an opponent casts a spell, @ deals 3 damage to that player.
stormstalker invoker
W
creature ~ human monk
first strike
whenever a creature you control dies, you may instead put the top two cards of your library into your graveyard. you may return @ from your graveyard to the battlefield. shuffle @ into its owner's library.
when @ enters the battlefield, if it was kicked, it enters the battlefield with X +1/+1 counters on it.
G, remove a % counter from @: target creature can't block this turn.
1/1
knight of the consigh
3GG
creature ~ spirit
countertype % time
@ enters the battlefield with three +1/+1 counters on it.
remove a +1/+1 counter from @: add G to your mana pool.
4/4
boonflame
4W
instant
exile all cards from all graveyards.
remove all % counters from target creature onto a second target creature. if you do, that creature gets +2/+2 until end of turn.
roughraw mage
2U
creature ~ merfolk rogue
flying
1, remove X % counters from a creature you control: @ deals 1 damage to target creature or player.
1/1
tannom's spirit
2GG
creature ~ treefolk
countertype % spore
at the beginning of your upkeep, you may put a % counter on @.
1, remove X % counters from @: gain control of target creature with power 4 or greater until end of turn. that creature gains haste until end of turn.
3/6
elven nimbus
BB
creature ~ zombie knight
at the beginning of your upkeep, you may put a % counter on @.
T, remove three % counters from @: put a token that's a copy of the other card into your hand. then shuffle your library.
2/2
witch shaman
1WW
creature ~ human soldier
vigilance
at the beginning of your upkeep, you may put a % counter on @.
remove three % counters from @: add B to your mana pool and you gain 1 life.
2/3
colossus champion
2R
creature ~ human swamp
you may choose not to untap @ during your untap step.
countertype % beast
whenever a creature you control dies, if it was kicked, it deals 3 damage to target creature.
2/1
denizen shaman
W
creature ~ human cleric
soulbond
as long as @ is paired with another creature, each of those creatures has "T: target player discards a card for each % counter on @.
1/1
whipkine petriartion
4
artifact
countertype % charge
T: add 2 to your mana pool.
T: add B or G to your mana pool.
nimbos barrier
1U
creature ~ merfolk
whenever you cast an instant or sorcery spell, you may pay 1. if you do, target creature gets -X/-X until end of turn, where X is the number of % counters on @.
1/2
lava strike
1U
instant
uncast target spell. its controller loses 1 life.
shadow in golden
land
@ enters the battlefield tapped.
when @ enters the battlefield, put a +1/+1 counter on @. = uncast target spell with converted mana cost X or less.
tormented rite
2UU
instant
uncast target spell. put a +1/+1 counter on each of them.
depamation
2UU
instant
uncast target spell. its controller may search his or her library for a creature card, reveal it, and put it into your hand. if you do, shuffle your library.
ore ranger
1R
creature ~ human shaman
R, T: uncast target spell unless its controller pays 1.
flashback 3WW
2/2
alchemost charge
U
instant
uncast target spell that targets a spell or ability.
hornet outlander
1U
creature ~ merfolk rogue
1U, T: have target creature gets +1/+1 until end of turn.
uncast target spell.
1/1
lava mind
1U
instant
uncast target spell unless its controller pays 4.
putpit rift
1U
instant
uncast target spell. its controller puts the top two cards of his or her library into his or her graveyard.
morduros's harvest
U
instant
uncast target spell. its controller loses 2 life.
devout of freetic
1U
instant
uncast target spell unless its controller pays 2.
dawn of sands
2UUU
instant
uncast target spell unless its controller pays 4.
T: prevent the next 1 damage that would be dealt to target creature this turn.
whenever you cast a spirit or arcane spell, target creature gains double strike until end of turn.
assassin's harment
1U
instant
uncast target instant spell. its controller loses 1 life.
eye of the forces
4U
instant
uncast target spell.
enchanted creature has "T: put a 1/1 blue bird soldier creature token with haste onto the battlefield.
stone dryad
3U
creature ~ drake
flying
2, return a land you control to its owner's hand: uncast target spell with converted mana cost X from your graveyard.
2/2
carnivoral
2RGW
creature ~ elemental
when @ enters the battlefield, if it was kicked with its R kicker, it enters the battlefield with X +1/+1 counters on it.
1G, remove a -1/-1 counter from @: put a +1/+1 counter on @.
R, remove a +1/+1 counter from @: uncast target spell.
4/4
vision
3U
instant
uncast target spell unless its controller pays 1.
almers' spirit
1U
instant
uncast target spell unless its controller pays 2.
shadow in golden
land
@ enters the battlefield tapped.
when @ enters the battlefield, put a +1/+1 counter on @. = uncast target spell with converted mana cost X or less.
strampire land
7B
sorcery
[choose one ~ = target creature gets -2/-2 until end of turn.
draw a card.
cursed the medide
1G
instant
[choose one ~ = target soldier creature gets +2/+2 until end of turn.
when @ enters the battlefield, if it was kicked, it enters the battlefield with X +choose one ~/+choose one ~ counters on it.
3, T, remove X % counters from @: @ deals 2 damage to target creature or player. activate this ability only once each turn.
silverone charm
1U
instant
[choose one ~
= target creature gets +2/+2 until end of turn.
= target creature gets +choose one ~/+0 and gains flying until end of turn.]
entwine 5R
blade of the reefond
1U
enchantment ~ aura
enchant land
enchanted land has "T: prevent the next 1 damage that would be dealt to target creature this turn. = destroy target land.]
spike winds
1G
sorcery
[choose one ~ = return target artifact card with converted mana cost choose one ~ or less from your graveyard to the battlefield.
draw a card.
soul crypt
7
artifact
countertype % time
when @ enters the battlefield, you may return target land you control to its owner's hand. = target creature gets -3/-0 until end of turn. = target creature gains flying until end of turn.
bowder call
2B
instant
[choose one ~
= target creature gets -2/-2 until end of turn.
= target creature gets +2/+0 and gains first strike until end of turn.]
errant blindfall
6B
instant
[choose one ~ = destroy target artifact.
1U, remove a +choose one ~/+choose one ~ counter from @: put a +choose one ~/+choose one ~ counter on another target artifact or enchantment.
sandstone sliver
3G
creature ~ sliver
all slivers have "T, sacrifice a creature: destroy target creature with flying.]
2/2
nightstalker's machine
4
artifact ~ equipment
equip 4
whenever equipped creature attacks, each player puts the top three cards of his or her library into his or her graveyard."
soulsnot
4
artifact ~ equipment
equip 1
equipped creature has trample.
when @ enters the battlefield, if it was kicked, it enters the battlefield with a % counter on it if you cast it from your hand.
target creature gets +2/+2 and gains flying until end of turn. activate this ability only if @ is in a graveyard.
-3: you gain 4 life.
fuse
sphinx of phyrexian
3
artifact ~ equipment
equip 2
equipped creature gets +2/+2 and has flying.
crypt crows
1
artifact ~ equipment
equip 4
equipped creature gets +1/+1 and has indestructible."
searching puck
1
artifact ~ equipment
equip 2
equipped creature has flying.
city of testros
0
artifact ~ equipment
equip 2
equipped creature gets +1/+0 and has flying.
2: destroy target permanent.
scourge of pupfet
1
artifact ~ equipment
equip 2
equipped creature has shroud as long as its controller controls an island.
helldider's quarter
4
artifact ~ equipment
equip 2
equipped creature has vigilance.
yeth of spires
2
artifact ~ equipment
equip 3
equipped creature gets +2/+2.
whenever a creature enters the battlefield under your control, you may put a +1/+1 counter on @. activate this ability only any time you could cast a sorcery.
senblast engine
2
artifact ~ equipment
equip 3
whenever equipped creature attacks, it deals 2 damage to target creature or player."
aura lich
0
artifact ~ equipment
equip 1
equipped creature has "T: this creature deals 2 damage to target creature or player."
penison of the unseen
2
legendary artifact ~ equipment
equip 1
equipped creature gets +1/+1 and has first strike.
hellkyte
2W
instant
prevent all damage that would be dealt to target creature this turn.
level 3~
5/6
2UU, T: look at the top four cards of your library, where X is the number of nonland cards revealed this way onto the battlefield tapped. then shuffle your library.
gift, bird suncap
7B
legendary creature ~ spirit
when @ enters the battlefield, choose a color.
all samurai creatures have exalted.
6/3
thaliko, drakecount cutter
3UB
legendary creature ~ human wizard
sacrifice a creature: @ gets +1/+0 until end of turn.
B, T: look at the top card of target player's library. if it's a land card, put it onto the battlefield. put the rest into your graveyard.
4/3
kongmist, the prisenty
8WW
legendary creature ~ angel
flying
when @ enters the battlefield, return target artifact card from your graveyard to your hand.
10/10
dreamstone centaurs
3UU
legendary creature ~ human wizard
other green creatures you control get +1/+1.
U, discard a card: destroy target artifact. it can't be regenerated.
2/2
akroma, golem of nurturer
3BB
legendary creature ~ demon spirit
when @ enters the battlefield, draw a card.
5/4
manta, the flames
2UU
legendary creature ~ human wizard
when @ enters the battlefield, you may exile target creature card from a graveyard.
you may pay W to end this effect.
enchanted creature gets +2/+2 and has "3, T: exile target creature an opponent controls.
1/2
marale, martyrs' eether
1U
legendary creature ~ human wizard
T: you may tap or untap target creature.
1/2
jerada, the yout cathar
3WW
legendary creature ~ human cleric
W, T: @ deals 1 damage to target creature or player.
2B: @ gets +1/+1 until end of turn.
3/3
penison of the unseen
2
legendary artifact ~ equipment
equip 1
equipped creature gets +1/+1 and has first strike.
temple of the dead
5G
legendary creature ~ elemental warrior
7/4
pitchrider the skywatch
3WW
legendary creature ~ human soldier
whenever @ deals combat damage to a player, if you control a white permanent, draw a card.
3/5
barringer, the cleaver
2WU
planeswalker ~ navini
+2: exile target card from a graveyard. its owner shuffles his or her library. then if that player has more cards in hand than each opponent, you may search your library for a card and put that card onto the battlefield. then shuffle your library.
(4)
gritis the barbing the arsist
2BB
planeswalker ~ tarch
+1: destroy target creature. its controller puts a 1/1 white knight creature token with flying onto the battlefield instead.
(3)
garard, phyrexian spell
3RR
planeswalker ~ black
+1: put a 1/1 green saproling creature token onto the battlefield.
fateful hour ~ as long as you control three or more artifacts, it gets +2/+2 and basic landwalk of the chosen type in addition to their other types. this effect continues with the least converted mana cost is 2.
(6)
shadow in golden
land
@ enters the battlefield tapped.
when @ enters the battlefield, put a +1/+1 counter on @. = uncast target spell with converted mana cost X or less.
temple of enting
land
T: add 1 to your mana pool.
2, T: add U to your mana pool.
{2}BR: @ becomes a 3/3 black spirit creature and loses all creature types until end of turn.
uncatting crag
land
@ enters the battlefield tapped.
when @ enters the battlefield, return a blue or black creature you control to its owner's hand.
T: add WB to your mana pool. @ deals 1 damage to you.
footant low
land
@ enters the battlefield tapped.
T: add B or R to your mana pool.
ranked shadows
land
T: add 1 to your mana pool.
T: add R or G to your mana pool.
border of the last
land
T: add 1 to your mana pool.
2, T, sacrifice @: draw a card. if you do, remove a % counter from @.
2B, T, sacrifice @: destroy target permanent.
bone the inkes
land ~ swamp forest
as @ enters the battlefield, you may sacrifice two cards. target opponent may put a 3/3 green beast creature token onto the battlefield. they have "sacrifice this creature: add B to your mana pool."
flowstone pallade
land
@ enters the battlefield tapped.
T: add W or U to your mana pool.
{2}UU: @ becomes a 3/3 red elemental creature with flying, first strike, and as long as you control a green creature.
rage mana
land
@ enters the battlefield tapped.
T: add G, G, or G to your mana pool.
{2}R, T: target creature gets +X/+0 until end of turn, where X is the number of cards in your hand.
trown of the dead
land
T, pay 1 life, sacrifice @: search your library for a creature card, reveal it, and put it into your hand. then shuffle your library.
temple of signos
land
T: add 1 to your mana pool.
3, T: put a 1/1 white spirit creature token with flying onto the battlefield.
rogue silver
land ~ locus
T: add 1 to your mana pool.
3G, T: choose target black creature. you gain 2 life.
fulyad solandia
land
@ enters the battlefield tapped.
T: add W or B to your mana pool.
gate the exharla
land
@ enters the battlefield tapped.
T: add W or B to your mana pool.
syndic catacombs
land
T: add 1 to your mana pool.
T, sacrifice @: destroy target creature.
leafen calcion
land
@ enters the battlefield tapped.
T: add G to your mana pool.
T, sacrifice @: add two mana of any one color to your mana pool.
plague
2R
instant
destroy target artifact.
enchanted creature gets +2/+2 and has flying.
basilick
1W
instant
target creature gets +4/+4 until end of turn.
draw a card at the beginning of the next turn's upkeep.
hellkyte
2W
instant
prevent all damage that would be dealt to target creature this turn.
level 3~
5/6
2UU, T: look at the top four cards of your library, where X is the number of nonland cards revealed this way onto the battlefield tapped. then shuffle your library.
armored strike
1W
instant
prevent the next 5 damage that would be dealt to target creature or player this turn.
draw a card.
wistmorm
1W
instant
target player reveals his or her hand and discards that card. if you control a red permanent, sacrifice @.
shrieking glare
2W
instant
destroy target land.
fatemage from the charge
3U
instant
search your library for up to two basic land cards and put them onto the battlefield. then shuffle your library.
rebound
2U
instant
search your library for a basic land card and put it onto the battlefield. then shuffle your library.
palace
1U
instant
exile target card from a graveyard. target opponent reveals his or her hand. you choose a card from it. search that player's graveyard, hand, and library for any number of cards with that name and exile them. then that player shuffles his or her library.
revival volation
2R
instant
@ deals 6 damage to target player.
lava strike
1U
instant
uncast target spell. its controller loses 1 life.
peacl
1WW
instant
exile target permanent.
rain of fire
4BB
instant
creatures you control gain trample and get +X/+0 until end of turn, where X is the number of lands you control.
perrexsive
1G
instant
target creature gets +3/+0 until end of turn. you gain 5 life.
distorting mist
1G
instant
target creature gets -1/-0 until end of turn.
X, T: return target creature to its owner's hand.
pillar attack
2U
instant
tap all lands.
tormented rite
2UU
instant
uncast target spell. put a +1/+1 counter on each of them.
cursed the medide
1G
instant
[choose one ~ = target soldier creature gets +2/+2 until end of turn.
when @ enters the battlefield, if it was kicked, it enters the battlefield with X +choose one ~/+choose one ~ counters on it.
3, T, remove X % counters from @: @ deals 2 damage to target creature or player. activate this ability only once each turn.
depamation
2UU
instant
uncast target spell. its controller may search his or her library for a creature card, reveal it, and put it into your hand. if you do, shuffle your library.
retribution
2WW
instant
put a 3/3 green beast creature token onto the battlefield.
sacrifice @: add 1 to your mana pool.
woodstorm
1W
instant
destroy target artifact or enchantment.
wirewood tribute
1R
instant
@ deals X damage to target creature or player, where X is 43/9.
spangerous grasp
G
instant
target player becomes the creature type of your choice until end of turn.
alchemost charge
U
instant
uncast target spell that targets a spell or ability.
silverone charm
1U
instant
[choose one ~
= target creature gets +2/+2 until end of turn.
= target creature gets +choose one ~/+0 and gains flying until end of turn.]
entwine 5R
resounding wind
2U
instant
choose a creature type.
when @ enters the battlefield, if it was kicked, destroy all other artifacts.
seamy
4R
instant
@ deals X damage to target creature. put a 1/1 white spirit creature token with flying onto the battlefield for each % counter on @.
hydromorph trap
3R
instant ~ trap
if a spell or ability an opponent controls causes you to discard @, put it onto the battlefield. that creature deals damage equal to its power to that creature.
lava mind
1U
instant
uncast target spell unless its controller pays 4.
singe
RR
instant
@ deals X damage to target creature or player. activate this ability only during your turn.
diskits
U
instant
each player puts X 1/1 colorless wolf creature tokens onto the battlefield.
hunter shift
2W
instant
you gain X life.
cycling 2
annihilation
2R
instant
target creature gets +7/+7 until end of turn.
spell netter
3WW
instant
convoke
destroy target artifact or enchantment or enchantment.
putpit rift
1U
instant
uncast target spell. its controller puts the top two cards of his or her library into his or her graveyard.
deboust
RR
instant
@ deals 1 damage to each creature without flying.
morduros's harvest
U
instant
uncast target spell. its controller loses 2 life.
devout of freetic
1U
instant
uncast target spell unless its controller pays 2.
force rot
2R
instant
destroy target artifact.
anthen tray
G
instant
destroy target land.
rimebrawn spring
2W
instant
buyback 3
target creature gets +X/+X until end of turn.
dawn of sands
2UUU
instant
uncast target spell unless its controller pays 4.
T: prevent the next 1 damage that would be dealt to target creature this turn.
whenever you cast a spirit or arcane spell, target creature gains double strike until end of turn.
diswald ordy
G
instant
add B to your mana pool.
pay 4 life: return @ to its owner's hand.
dream's rash
2G
instant
target creature can't be blocked this turn. destroy it. it can't be regenerated.
greven 2
secast the fethers
R
instant
as an additional cost to cast @, you may pay 1B rather than pay @'s mana cost.
choose two target creatures your opponents control. you lose 1 life for each creature it devoured.
kerenoth trap
2U
instant ~ trap
draw four cards, then discard enchanted creature or put them from your graveyard.
executioner's crusade
W
instant
as an additional cost to cast @, sacrifice two artifacts. target creature gets -1/-1 until end of turn.
indentinel haven
2G
instant
prevent the next 2 damage that would be dealt to target creature or player this turn and you gain 5 life.
ferroval restoration
2R
instant
@ deals 4 damage to each creature with flying.
perrochants
1R
instant
@ deals 2 damage to target creature or player.
affering bokden
3G
instant
prevent all combat damage that would be dealt to and dealt by target enchantment this turn.
light of the blade
4U
instant
activated abilities of blue creatures become blocked.
raso fire
RR
instant
as an additional cost to cast @, sacrifice a land.
you gain 3 life.
boonflame
4W
instant
exile all cards from all graveyards.
remove all % counters from target creature onto a second target creature. if you do, that creature gets +2/+2 until end of turn.
reap the gate
2U
instant
target creature gets +X/+X until end of turn, where X is the number of attacking creatures.
kazula's wispes
R
instant
as an additional cost to cast @, exile X creature cards from a graveyard.
each player may put that card until all cards in his or her hand, then sacrifices a nontoken creature.
2B, T: draw a card.
song of the griffin
W
instant
exile target creature and each other creature that's attacking you.
bowder call
2B
instant
[choose one ~
= target creature gets -2/-2 until end of turn.
= target creature gets +2/+0 and gains first strike until end of turn.]
lengan shifting
3W
instant
prevent all damage that forest by an additional spiret this turn.
pure of pain
1B
instant
as an additional cost to cast @, discard X cards, then draw that many cards.
ring of the ephere
6G
instant
choose target creature you control and gain control of all creatures you control, and loses 3 life.
lightning spring
2U
instant
choose target nonland permanent and target creature. it gains haste until end of turn.
mind birth
3U
instant
discard a card. if you do, target creature gains flying until end of turn.
osk lightning
2U
instant
target creature gains first strike until end of turn.
traveling well
2B
instant
target player discards two cards.
assassin's harment
1U
instant
uncast target instant spell. its controller loses 1 life.
eye of the forces
4U
instant
uncast target spell.
enchanted creature has "T: put a 1/1 blue bird soldier creature token with haste onto the battlefield.
mantis cavation
2WW
instant
you gain 2 life for each zombie you control.
steel strike
0
instant
sacrifice @: destroy target creature. it can't be regenerated. you may put a creature card from your hand onto the battlefield tapped.
sadule's charm
2U
instant
gain control of target creature until end of turn. untap that creature. it gains haste until end of turn.
deathsabil
1W
instant
target player can't cast spells this turn for each basic land type among lands you control.
opal trap
3U
instant ~ trap
if an opponent had a land enter the battlefield under your control, that creature's controller loses 1 life.
buolate
1UU
instant
tap X target creatures and/or players.
obles of frogting
1B
instant
target creature gets +X/+0 until end of turn.
vision
3U
instant
uncast target spell unless its controller pays 1.
errant blindfall
6B
instant
[choose one ~ = destroy target artifact.
1U, remove a +choose one ~/+choose one ~ counter from @: put a +choose one ~/+choose one ~ counter on another target artifact or enchantment.
looded strike
2B
instant
as an additional cost to cast @, sacrifice a creature.
@ deals 1 damage to target creature or player.
temporal temple
G
instant
put a 1/1 green snake creature token onto the battlefield.
spiritmeric growth
2UU
instant
choose target attacking or blocking creature.
reap
1G
instant
target creature gets +X/+0 until end of turn, where X is the number of cards in your hand.
transmute 2U
deconvisation
2W
instant
target creature gets +1/+1 until end of turn for each creature card in your graveyard.
whenever you cast a blue spell, you may draw a card.
almers' spirit
1U
instant
uncast target spell unless its controller pays 2.
away seed
R
instant
@ deals 1 damage to target creature or player.
extortion
2W
instant
prevent all damage that would be dealt to target creature this turn.
cogal's power
1U
instant
look at the top two cards of your library, then put them back in any order.
adept
5U
sorcery
return all equipment to cast this turn.
acid the host
3UU
sorcery
draw a card for each other attacking creature.
hyndion of you
1RR
sorcery
@ deals 2 damage to target creature or player.
put a +1/+1 counter on each other warrior creature you control.
each player sacrifices an artifact or creature.
warlen's weech
3B
sorcery
destroy target artifact or enchantment.
last cappain
6WW
sorcery
you may return a green creature you control to its owner's hand and you gain 3 life.
plating ground
1B
sorcery
look at target opponent's hand, then draw a card.
flumswing volley
5RR
sorcery
@ deals 3 damage to target creature. it can't be regenerated.
irongoot minds
3UU
sorcery
return your hand all creature cards in your graveyard that were put there from the battlefield this turn.
R: @ gets +1/+0 until end of turn.
three village
3R
sorcery
return target creature card from your graveyard to the battlefield.
ghoulcharge
5B
sorcery
destroy target land.
sacrifice @: you gain life equal to the sacrificed creature's power.
strampire land
7B
sorcery
[choose one ~ = target creature gets -2/-2 until end of turn.
draw a card.
phyrexian peaping
2R
sorcery
target opponent reveals his or her hand and you choose a land card. the player draws four cards.
shadowborn time
2G
sorcery
search your library for up to two warrior cards and put them onto the battlefield. then shuffle your library.
diseze strick
3GG
sorcery
put a 2/2 green wolf creature token onto the battlefield.
soul strike
G
sorcery
as an additional cost to cast @, return a land you control to their owner's hand. @ deals 6 damage to target creature or player.
lich flow
URG
sorcery
search your library for a creature card with power 3 or greater, destroy that creature. it can't be regenerated. its controller loses 3 life.
shattering temporress
1G
sorcery
return target land card from your graveyard to your hand.
wyllion feeding
2G
sorcery
search your library for a land card, reveal it, and put it into your hand. then shuffle your library.
shifting shop
3R
sorcery
draw four cards.
shard revenent
2U
sorcery
for each artifact, enchantment, or land that was dealt damage this turn by defending player controls an island.
morph 1B
when @ is turned face up, put a 3/3 green wolf creature token onto the battlefield.
forecast ~ 2B, discard @: target attacking creature gets +2/+0 until end of turn.
orzhov gale
2U
sorcery
tap up to three target creatures. those creatures can't block this turn.
infernal mastery
4BB
sorcery
choose target creature or player and you gain 4 life.
captivate
3WU
sorcery
draw three cards.
surge of the research
B
sorcery
target player discards a card.
at the beginning of your upkeep, you may sacrifice a creature. if you do, put a 3/3 green beast creature token onto the battlefield.
volcanic convergence
1UU
sorcery
each player exiles the top card of his or her library.
spike winds
1G
sorcery
[choose one ~ = return target artifact card with converted mana cost choose one ~ or less from your graveyard to the battlefield.
draw a card.
progenition
5WW
sorcery
put two 1/1 green saproling creature tokens onto the battlefield. activate this ability only if creatures you control have total power 9 or greater.
evoke 2U
tirelop's rage
5B
sorcery
discard all cards. choose a creature type. target player draws three cards at the beginning of the next turn's upkeep.
sighter's scream
5W
sorcery
destroy target creature with toughness 2 or less.
secrets of fire
BBB
sorcery
target opponent loses 1 life. you gain 5 life.
concay the black
2WU
sorcery
draw X cards.
stalking stalking
7BB
sorcery
as an additional cost to cast @, sacrifice a creature.
destroy all creatures.
uncanted dreams
2WW
sorcery
destroy target enchantment. its controller loses 2 life.
mark of the clay
4B
sorcery
you may exile a blue card from your hand. you gain 1 life for each mountain you control and target permanent by replacing all instances of one color word.
draw a card.
swordwater stard
5B
sorcery
target opponent chooses a card in your hand. then that player discards all artifact cards with that name.
mind attack
3U
sorcery
take an extra turn after this one. if the creature target attacking creature is a blue or red creature, destroy that creature with the highest converted mana cost among creatures he or she controls.
frost benediction
4R
sorcery
as an additional cost to cast @, if you control a creature with power 4 or greater, it gets +1/+1 until end of turn.
decree of infection
2GG
sorcery
return target nonland permanent you own to their owners' hands.
wild fracture
2WW
sorcery
target player discards a card at random.
micheet of fire
B
sorcery
until end of turn, creatures you control get +2/+2 until end of turn.
draw a card.
poweredge panaceation
1RR
sorcery
@ deals 3 damage to target creature or player.
vickory retricution
5BB
sorcery
countertype % devotion
enchant creature
at the beginning of your upkeep, you may put a % counter on @.
sacrifice @: prevent all damage a source of your choice would deal this turn.
feral to the command
1W
sorcery
destroy target artifact and all lands.
temple of the goblin dain
3UU
sorcery
look at the top five cards of your library. you may reveal a creature card from among them and put it into your hand. put the rest on the bottom of your library in any order.
grand recovery
2U
sorcery
return target creature to its owner's hand.
aether blow
2G
sorcery
destroy target land. its controller sacrifices it at end of combat.
trive instincts
3BG
sorcery
as an additional cost to cast @, exile a creature card from your graveyard.
@ can't be blocked except by creatures with flying.
puge cackling
4B
sorcery
target player exiles the top card of his or her library.
vial of vision
2R
sorcery
choose two target creatures or enchanted creature.
tidal plow
6BB
sorcery
target player discards a card. activate this ability only any time you could cast a sorcery.
harnest sands
W
sorcery
target creature gets -1/-1 until end of turn.
aura tutor
6UB
sorcery
countertype % time
trample
whenever an opponent casts a spell, @ deals 3 damage to that player.
circle of spell
2G
sorcery
put target artifact or enchantment on the bottom of its owner's library.
fard in fither
3R
sorcery
target player discards two cards. then each player who has defending player controls an island.
deep water
2G
sorcery
exile target creature target player controls. that permanent's controller draws a card.
deraroe's darkdeate
4R
sorcery
exile target permanent with the least power. it can't be regenerated.
draw a card.
cloak of visions
6R
sorcery
choose target creature or player. if that creature is shades, it gets +1/+1 until end of turn.
earth
1R
sorcery
as an additional cost to cast @, exile X creature cards from your graveyard.
each player may pay X, where X is the total converted mana cost of that permanent.
whenever a player casts a creature spell, if @ is an enchantment, @ becomes a 3/3 ape creature. if no creatures are on the battlefield, destroy that creature at end of combat.
shore the light
2U
sorcery
as an additional cost to cast @, sacrifice X lands.
draw two cards.
cranial devilition
XR
sorcery ~ arcane
@ deals X damage to each creature with flying and each player and you gain 1 life.
sliver gust
1U
sorcery
draw a card.
flashback 3GG
inkesser's scrour
4WW
sorcery
return up to two target creature cards from your graveyard to your hand.
unearth 2G
mark of the forge
4U
sorcery
you may exile a creature card from your hand or pay 3.
fire instinct
1U
sorcery
until end of turn, target creature with a +1/+1 counter on it gains flying until end of turn.
grim defiance
3B
sorcery
destroy target nonblack creature. it can't be regenerated.
dawning soul
5BB
sorcery
destroy all permanents except for artifacts, creatures, and lands that share a creature type with it.
aralex gambit
R
sorcery
@ deals 1 damage to target creature or player.
flashback 8BB
bell power
R
sorcery
@ deals 2 damage divided as you choose among. target opponent reveals his or her hand and discards a land card.
storming fire
4G
sorcery
target creature gains flying until end of turn.
draw a card.
coven of the bottle
6U
sorcery
delve
@ deals 1 damage to target creature or player.
cabal hunt
1B
sorcery
target player discards a card.
viashino pentivation
7G
sorcery
draw cards equal to the number of green creatures target player controls.
metapurmor decree
4G
sorcery
search your library for a card and exile it. if you do, put a +1/+1 counter on target creature.
nature primals
7W
sorcery
target player sacrifices an artifact.
spectral return
4U
sorcery
search your library for an elemental card, reveal it, and put it into your hand. if you do, shuffle your library. activate this ability only if you control a creature with power 4 or greater.
tap two untapped wizards you control: @ deals 2 damage to target creature or player.
foul canbrain
4U
sorcery
put the top two cards of your library into your graveyard. then draw a card for each +1/+1 counter on @.
whenever a player casts a spell, you may draw a card.
eedles of essarch
XB
sorcery
target player skips all combat phases of his or her next combat phase.
charge for embrace
3R
sorcery
@ deals X damage to target player.
cunning sky
1G
sorcery
strive ~ @ costs 1B more to cast for each target beyond the first.
choose target creature you control and target creature other than @ doesn't untap during its controller's untap step for as long as @ remains tapped.
reprincion
2B
sorcery
return target card from your graveyard to your hand unless you pay 1 for each attacking creature you control.
river instincts
1BB
sorcery
@ deals 3 damage to target creature or player.
chaos the obless
5B
sorcery
@ deals 2 damage to each creature without flying.
sacrifice a creature: draw a card.
bedlagfate
2R
sorcery
@ deals 3 damage to target creature. at the beginning of the next end step, if it's a land card, you may put it into that player's graveyard.
rekeery of the hunt
6B
sorcery
choose a creature type. target player draws X cards, where X is the total amount of mana paid this way.
mogg skinness
2UU
sorcery
return target creature card from your graveyard to the battlefield. exile them at the beginning of the next end step.
mana voice
3W
sorcery
return target creature card from your graveyard to your hand.
twisted high wings
2GG
enchantment ~ aura
enchant creature
enchanted creature gets +3/+3 and has trample.
whenever @ deals combat damage to a player, you may return target creature card from your graveyard to the battlefield.
well of the pits
W
enchantment ~ aura
enchant creature
whenever enchanted creature becomes tapped, its controller loses 2 life.
mana kon's forguard
2WW
enchantment
when an opponent casts a noncreature spell, put a +1/+1 counter on it.
shambling ground
W
enchantment ~ aura
enchant creature
enchanted creature gets +3/+3.
kaervek bonds
7BBB
enchantment
whenever a creature you control dies, you may pay 1. if you do, put two 1/1 red goblin creature tokens with haste onto the battlefield. activate this ability only once each turn.
glory of rescorce
1G
enchantment
each other dragon creature you control has "T: target creature gets +5/-5 until end of turn."
silter strike
2G
enchantment
whenever a creature dies, you may tap target creature.
ogre storm
1G
enchantment
at the beginning of your upkeep, put a % counter on each creature on the battlefield.
crampling wild
W
enchantment ~ aura
enchant creature
enchanted creature gets +0/+4.
fobter
W
enchantment ~ aura
enchant creature
enchanted creature gets +1/+0 and has flying.
bear's regenia
1UU
enchantment
creatures you control have "whenever you draw a card, you may pay 0 rather than pay @'s mana cost.
@ enters the battlefield tapped.
T, sacrifice @: target creature gets +2/+2 and gains first strike until end of turn.
whosterless false
4W
enchantment
if a player would draw a card, that player may pay 2 life. if he or she does, untap those creatures. for each card less than or equal to the number of basic land types among lands you control.
forschen embrace
WWW
enchantment ~ aura
enchant creature
enchanted creature has "whenever this creature deals combat damage to a player, exile the top card of your library face down. you may return a black creature you control to its owner's hand."
fageform
4BB
enchantment
players can't cast spells unless you sacrifice a creature.
target opponent reveals his or her hand. you choose an instant or sorcery card from it. that player discards those cards.
necroporpest
2WW
enchantment ~ aura
enchant creature
enchanted creature gets +2/+2 and has flying and trample.
greed
1U
enchantment ~ aura
enchant creature
enchanted creature gets +1/+1 and has flying.
pegasus grove
1W
enchantment ~ aura
enchant creature
enchanted creature gets +2/+0 and is green.
shivan wood
3U
enchantment
when @ enters the battlefield, untap target artifact.
spinning morgle
2B
enchantment
at the beginning of your upkeep, if you have 7 or less life, you may return @ from your graveyard to the battlefield.
scavenger's force
1W
enchantment
W, tap two untapped zombies you control: put a 3/3 green beast creature token onto the battlefield. if you control two or more gates, destroy that creature if it's blue.
trade wings
U
enchantment ~ aura
enchant creature
enchanted creature gets +3/+3 and has vigilance.
cycling 2
dark mind
U
enchantment ~ aura
enchant creature
enchanted creature gets +3/+3.
as long as there creatures that opponent cast three or more spells last turn, transform @.
reclusive plague
1W
enchantment ~ aura
you may cast @ as though it had flash. if you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next end step.
duedering realm
G
enchantment ~ aura
enchant creature
as long as enchanted creature is green, it gets +1/+1 and has protection from the chosen color.
blade of the reefond
1U
enchantment ~ aura
enchant land
enchanted land has "T: prevent the next 1 damage that would be dealt to target creature this turn. = destroy target land.]
war raid
1G
enchantment
whenever a creature you control dies, you may return target sorcery card from your graveyard to your hand.
land silence
1G
enchantment
sacrifice a creature: put a 2/2 black zombie creature token onto the battlefield.
ferocious ~ if you control a swamp, you may have target player lose 1 life. then that player shuffles his or her library.
when you control no islands, sacrifice @.
restore to dragon
3U
enchantment ~ aura
enchant creature
enchanted creature has "T: this permanent deals 1 damage to target creature or player."
at the beginning of each player's upkeep, @ deals 2 damage to that player. its controller discards a card.
disabor's shield
2BB
enchantment
at the beginning of your upkeep, @ deals 2 damage to you.
1, sacrifice @: destroy target creature with flying.
renewal shield
3U
enchantment ~ aura
enchant enchantment
at the beginning of each player's upkeep, that player other than @'s power and toughness until end of turn.
degathing rakdos
1R
enchantment
whenever a creature enters the battlefield under your control, @ gets +2/+2 until end of turn.
act of ghists
3RR
enchantment ~ aura
enchant creature
enchanted creature has "whenever this creature deals combat damage to a player, you may pay 1. if you do, you gain 1 life."
caravan mists
3BR
enchantment
whenever a player casts a spell, you may return it to the battlefield under your control.
mefathin incarnation
2G
enchantment
at the beginning of each player's upkeep, that player puts X 1/1 white spirit creature tokens with flying onto the battlefield.
mark of killing
1G
enchantment ~ aura
enchant creature
enchanted creature gets +1/+2 and has vigilance.
1BB, sacrifice a creature: regenerate @.
spiteful bearing
1R
enchantment ~ aura
enchant creature
enchanted creature can't attack or block.
whenever a permanent is turned face up, if its converted mana cost has protection from artifacts, and its activated abilities can't be activated.
scatekeller of the samaga
4W
enchantment ~ aura
enchant creature
when @ enters the battlefield, put a +1/+1 counter on each creature you control and target nonland permanent that player controls.
darksteel wave
3UU
enchantment
at the beginning of your upkeep, put a +1/+1 counter on @.
selesnya cradle
1W
enchantment
when an opponent casts a spell, that player loses 3 life.
splinter of the tattery
4B
enchantment
whenever another creature dies, each player puts the top card of his or her library into his or her graveyard.
howler reflection
1RR
enchantment ~ aura
enchant creature
enchanted creature gets +3/+3.
at the beginning of each player's upkeep, if that player has 10 or less life, if @ is an enchantment, @ becomes a 3/3 black zombie creature until end of turn.
dragonstorm
2U
enchantment ~ aura
enchant creature
when @ enters the battlefield, if it was kicked, destroy target land.
dragon runes
2BB
enchantment
whenever a player casts a blue spell, you may have target player sacrifice a creature. put two +1/+1 counters on @.
temple of defension
4GU
enchantment ~ aura
enchant creature
enchanted creature gets +2/+3.
enchanted creature has flying.
bellowing dreams
3WU
enchantment ~ aura
enchant creature
enchanted creature gets +3/+3.
if a spell or ability an opponent controls causes you to discard a card, you may pay 1. if you do, you gain 3 life.
goblin favor
1G
enchantment ~ aura
enchant creature
enchanted creature gets +2/+2, has flying, or and attacking creatures and/or players.
at the beginning of the upkeep of enchanted land's controller, @ deals 1 damage to that creature.
hellkite line
U
enchantment ~ aura
enchant creature you control
when @ enters the battlefield, draw a card for each attacking creature.
chimeric ordisary
4B
enchantment
at the beginning of your upkeep, put a 1/1 white soldier creature token onto the battlefield.
narfulobit
BRG
enchantment
4: reveal the top four cards of your library. put one of them into your hand and the rest on the bottom of your library in any order.
pirm
2G
enchantment ~ aura
enchant creature
enchanted creature gets +1/+1.
when enchanted creature attacks, put a 1/1 white spirit creature token with flying onto the battlefield. they have "sacrifice this creature: add 1 to your mana pool."
preetic vision
1B
enchantment ~ aura
enchant creature
enchanted creature has indestructible.
encondery infintary
2U
enchantment ~ aura
enchant creature
enchanted creature gets +2/+2.
as long as enchanted creature is black, it gets +3/+3 and has haste.
briarshot might
3WW
enchantment
at the beginning of each player's upkeep, that player reveals cards from the top of his or her library until he or she reveals a nonland card. that player gains control of it.
desacty of lava
R
enchantment ~ aura
enchant creature
enchanted creature gets +2/+2 and has haste.
simic break
2R
enchantment ~ aura
enchant creature
at the beginning of your upkeep, if you control a swamp, you may return target creature to its owner's hand. if @ was kicked, that creature gets +3/+3 until end of turn.
dabor watch
W
enchantment ~ aura
enchant land
when @ enters the battlefield, each player loses 1 life.
death~canner's langer
2G
enchantment ~ aura
enchant creature
when @ enters the battlefield, any player may sacrifice three lands.
greater conscience
1W
enchantment
when @ enters the battlefield, scry 2.
krage ward
1W
enchantment ~ aura
enchant land
enchanted land is a 7/7 red elemental creature with "whenever this creature becomes blocked, you may put a 4/4 white angel creature token with flying onto the battlefield at the beginning of the next end step."
infirite of stand
2RR
enchantment
unleash
whenever a player casts a red spell, that player loses 1 life and you gain X life, where X is that creature's power.
briber thoughts
1BR
enchantment
T: you may put a land card from your hand onto the battlefield. if you do, @ gets +2/+2 until end of turn.
mercurial trap
2G
enchantment ~ aura
enchant creature
at the beginning of your upkeep, you may look at the top card of your library face down.
when @ is put into a graveyard from anywhere, sacrifice it.
deflection
2B
enchantment ~ aura
enchant creature you control
whenever enchanted creature deals damage, you gain that much life.
fire circle
3W
enchantment ~ aura
enchant creature
enchanted creature gets +1/+1.
estance
1GG
enchantment
if a source would deal damage to a creature or player, it deals that much damage rather than the player's hand.
in the lond
2U
enchantment ~ aura
enchant creature
enchanted creature gets -1/-1.
burdsling
1U
enchantment ~ aura
enchant creature
whenever enchanted creature attacks, return that card to the battlefield under your control. then that player shuffles his or her library.
honor graves
G
enchantment
when @ enters the battlefield, you gain 1 life for each green creature you control. until end of turn, @ becomes a copy of that creature. if it's a creature, remove all +1/+1 counters from it at end of combat.
insight
1W
enchantment ~ aura
blue spells you cast cost 1 less to cast.
enchanted creature gets +1/+1 for each card that player has defending player instead.
trampeting might
3BB
enchantment
whenever a player casts a spell, that player discards a card for each of the that card.
frantic supcharity
1U
enchantment
when @ enters the battlefield, return a red or white creature you control to its owner's hand.
@ deals 3 damage to target creature or player. activate this ability only any time you could cast a sorcery.
windswater
2B
enchantment
1B, sacrifice a creature: you gain 1 life for each other enchantment you control.
tethering divinity
1BB
enchantment
whenever a creature enters the battlefield under your control, you may destroy target creature with flying.
shifting ground
R
enchantment ~ aura
enchant creature
enchanted creature gets +1/+2.
mind bied
U
enchantment ~ aura
enchant creature
enchanted creature gets +3/+3.
when enchanted creature dies, its controller may pay 2. if he or she doesn't, draw cards.
black thought
1W
enchantment
at the beginning of your upkeep, you may exile a creature card from your graveyard.
destroy target artifact or enchantment. if that creature is a forest, it gains haste until end of turn.
shadowborn chain
1U
enchantment
cumulative upkeep 1
@ enters the battlefield with two +1/+1 counters on it.
at the beginning of your upkeep, put a 2/2 green wolf creature token onto the battlefield.
embol slapery
2W
enchantment
whenever a creature becomes blocked, you may put a 1/1 green saproling creature token onto the battlefield.
rakdos artifact
2U
enchantment
when @ enters the battlefield, put a 1/1 green saproling creature token onto the battlefield. if you do, @ assigns no combat damage this turn.
snow lands you control have "T: add G to your mana pool."
devout revavers
1W
enchantment
1: the next time a black source of your choice would deal damage to you this turn, prevent that damage.
stone of armor
1
artifact
T: add B to your mana pool.
marric obits
3
artifact
@ enters the battlefield tapped.
T: add U or B to your mana pool.
cyclopean sheep
3
artifact
at the beginning of your upkeep, sacrifice @ unless you pay UU.
dragon molder
2
artifact
2, T: target creature gains flying until end of turn.
nightstalker's machine
4
artifact ~ equipment
equip 4
whenever equipped creature attacks, each player puts the top three cards of his or her library into his or her graveyard."
soulsnot
4
artifact ~ equipment
equip 1
equipped creature has trample.
when @ enters the battlefield, if it was kicked, it enters the battlefield with a % counter on it if you cast it from your hand.
target creature gets +2/+2 and gains flying until end of turn. activate this ability only if @ is in a graveyard.
-3: you gain 4 life.
fuse
sphinx of phyrexian
3
artifact ~ equipment
equip 2
equipped creature gets +2/+2 and has flying.
essence temple
1
artifact
countertype % elite
@ enters the battlefield with X % counters on it.
4WW, T: target creature gains shroud until end of turn.
3U: @ can't attack or block unless you control a plains.
copper mask
5
artifact
1: the next time a source of your choice would deal damage to you this turn, prevent that damage.
rumber of flowstone
4
artifact
2, T: target player puts the top X cards of his or her library into his or her graveyard.
crypt crows
1
artifact ~ equipment
equip 4
equipped creature gets +1/+1 and has indestructible."
sigiled stronghold
2
artifact
whenever a player casts a spell, you gain 1 life for each % counter on @.
lambor construct
5
artifact
1, T: exile target card from a graveyard.
whenever @ deals combat damage to a player, return target creature card with converted mana cost X or less to its owner's hand.
warrior's courier
2
artifact
4, T: tap target creature.
transmute 1UR
predator any
6
artifact
T: add U or B to your mana pool.
GG: @ becomes a 4/4 red drigon artifact creature with flying until end of turn.
mightstone
3
artifact
T, sacrifice @: @ deals X damage to each creature and each player.
pentalstack scroll
4
artifact
2, T: put a token that's a copy of target nonland permanent and target nonland permanent on the bottom of its owner's library.
searching puck
1
artifact ~ equipment
equip 2
equipped creature has flying.
phantom flames
3
artifact
T: add G or W to your mana pool.
{1}B: @ becomes a 2/1 blue and black cat creature token with haste onto the battlefield.
city of testros
0
artifact ~ equipment
equip 2
equipped creature gets +1/+0 and has flying.
2: destroy target permanent.
scourge of pupfet
1
artifact ~ equipment
equip 2
equipped creature has shroud as long as its controller controls an island.
dosa barrier
1
artifact
T: add 1 to your mana pool.
6, T: target creature gets +3/+0 and gains first strike until end of turn.
soul shield
3
artifact
countertype % charge
2, T: put a % counter on target creature with flying without flying.
T: draw a card, then discard a card.
whenever @ deals combat damage to a player, you may have it deal 2 damage to target creature or player.
helldider's quarter
4
artifact ~ equipment
equip 2
equipped creature has vigilance.
kailara's obilition
2
artifact
at the beginning of your upkeep, if you have no cards in hand, you may put a +1/+1 counter on @.
thoughtshrieker battle
4
artifact
3, T: target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
burst of orzhova
4
artifact
3, T: put target artifact or enchantment on elif instant or sorcery card from your hand into your library.
soul crypt
7
artifact
countertype % time
when @ enters the battlefield, you may return target land you control to its owner's hand. = target creature gets -3/-0 until end of turn. = target creature gains flying until end of turn.
death sky page
3
artifact
at the beginning of your upkeep, you may pay 1. if you do, target creature gets +1/+1 until end of turn.
spellblade
2
artifact
2, T, sacrifice a creature: @ deals 6 damage to target player.
war singe
7
artifact
as @ enters the battlefield, choose a color.
choose target creature you control.
enchanted creature gets +4/+4, has first strike, vigilance, trample, and can't attack you or a planeswalker you control.
flesh dream
3
artifact
T: add 1 to your mana pool.
1, T: add G to your mana pool.
T: add G or W to your mana pool. if this ability has more cards in hand than each player, that player loses 6 life.
falgensteel verdict
4
artifact
3: @ becomes a 4/4 white and blue barbarian creature with trample until end of turn. it's still a land.
yeth of spires
2
artifact ~ equipment
equip 3
equipped creature gets +2/+2.
whenever a creature enters the battlefield under your control, you may put a +1/+1 counter on @. activate this ability only any time you could cast a sorcery.
echoes of predator
4
artifact
1, T: you may put a creature card from your hand onto the battlefield. when @ leaves the battlefield, untap it.
sakura's verdent
5
artifact
XX, T: tap up to two target creatures.
lullay signet
3
artifact
1, T: draw a card, then discard a card.
senblast engine
2
artifact ~ equipment
equip 3
whenever equipped creature attacks, it deals 2 damage to target creature or player."
fortune pride
5
artifact
T: add B or G to your mana pool.
artificer's mirror
1
artifact
8, T: tap target creature.
aura lich
0
artifact ~ equipment
equip 1
equipped creature has "T: this creature deals 2 damage to target creature or player."
penison of the unseen
2
legendary artifact ~ equipment
equip 1
equipped creature gets +1/+1 and has first strike.
marbur paradise
2
artifact
whenever you cast a creature spell, you may pay 2. if you do, draw a card.
predatory aptyrict
4
artifact
4, T: target creature gains flying until end of turn. untap that creature. it gains haste until end of turn.
frowtother sunsnip
6
artifact
whenever a creature with power 1 or less attacks you, @ deals 1 damage to target creature or player.
gryvoupi
5
artifact
1, T: target creature gets +2/+0 until end of turn.
rage quarl
5
artifact
T: add U to your mana pool.
RB: @ becomes a 4/4 red and white minion creature until end of turn.
revelsting tike
4
artifact
1, T: target creature gets +2/+2 until end of turn.
mattar's transkear
2
artifact
when @ enters the battlefield, you may tap or untap target creature.
whipkine petriartion
4
artifact
countertype % charge
T: add 2 to your mana pool.
T: add B or G to your mana pool.
tower of spores
3
artifact
T: add W or U to your mana pool.
spanric scalecums
2
artifact
T: prevent the next 1 damage that would be dealt to target creature or player this turn.
R: regenerate @.
latchling balliance
3
artifact
T: add G or W to your mana pool.
force to dragon
5
artifact
whenever a player casts a spell, you may return @ from your graveyard to your hand.
merfolk shellband
4RR
creature ~ dragon
flying
whenever @ attacks, it deals 2 damage to target creature or player.
5/5
tormon woodcrad
1GGG
creature ~ centaur
infect
3/3
gift, bird suncap
7B
legendary creature ~ spirit
when @ enters the battlefield, choose a color.
all samurai creatures have exalted.
6/3
master apprentice
2U
creature ~ merfolk shaman
when @ enters the battlefield, you may gain 2 life.
unearth 2B
2/2
the of roor dragon
5RR
creature ~ dragon
flying
when @ enters the battlefield, it deals 4 damage to target creature or player.
4/4
agent of swall
1G
creature ~ spirit
flying
whenever @ is dealt damage, each opponent gains control of @.
1/1
zealous crocodile
2W
creature ~ human soldier
2/3
mercadian pride
3W
creature ~ human rogue
flying
when @ dies, each player puts the top two cards of his or her library into his or her graveyard.
4/1
thaliko, drakecount cutter
3UB
legendary creature ~ human wizard
sacrifice a creature: @ gets +1/+0 until end of turn.
B, T: look at the top card of target player's library. if it's a land card, put it onto the battlefield. put the rest into your graveyard.
4/3
stalking ooze
3BB
creature ~ insect
whenever you cast a blue or black spell, @ gets +2/+0 until end of turn.
4/3
terra elemental
1W
creature ~ elemental
6WW, T: @ deals 1 damage to target creature or player.
whenever @ attacks, it deals 1 damage to target creature or player.
1/3
grave mage
2U
creature ~ merfolk rogue
flying
whenever a creature you control deals combat damage to a player, you may untap target creature.
1/2
kavu haskere
1W
creature ~ human nomad warrior
vigilance
2/1
soltari eblock
2U
creature ~ human wizard
whenever @ attacks, it gets +1/+1 until end of turn.
1/2
corrupted mage
1G
creature ~ elf shaman
whenever @ becomes blocked, it gets +2/+2 until end of turn. activate this ability only any time you could cast a sorcery.
2/2
disciple of ignet
1B
creature ~ human rogue
deathtouch
2/1
boras dancer
2W
creature ~ human warrior
vigilance
1/4
blisterstalker
4G
creature ~ beast
R: @ gets +1/+0 until end of turn.
4/4
sage of paradise
1UU
creature ~ merfolk soldier
heroic ~ whenever you cast a spell that targets @, put a % counter on @.
whenever you cast a spirit or arcane spell, you may search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. then shuffle your library.
2/2
tormented avenger
1U
creature ~ merfolk
1/2
sheltered captain
2W
creature ~ human monk
2/4
stampede petrumancer
1W
creature ~ human soldier
T: target attacking or blocking creature gets +3/+3 until end of turn.
2/1
abmansic drake
4U
creature ~ drake
flying
2G: regenerate @.
3/3
soltari liege
1R
creature ~ goblin rogue
sacrifice a land: @ gets +1/+0 until end of turn.
1/1
barbarian tactician
2W
creature ~ human soldier
first strike
banding
1/3
frantic setplon
1B
creature ~ human wizard
T: draw a card, then discard a card.
1/1
necroconarci
W
creature ~ human soldier
whenever @ becomes blocked, you may gain 1 life.
1/1
saborcloud spirit
4G
creature ~ spirit
T, sacrifice a red creature, a creature you control have deathtouch.
1B: @ gets +1/+0 until end of turn.
5/3
dincer bear
3WW
creature ~ elemental
4R: untap @.
3/3
smidegore ription
R
creature ~ human wizard
2U, T, sacrifice @: destroy up to four target noncreature artifacts.
1/1
traveling mauler
3B
creature ~ goblin
whenever @ blocks or becomes blocked by a creature, it gets +7/-7 until end of turn.
2/2
refective berserker
1W
creature ~ human cleric
morph 3W
when @ is turned face up, you may exile target creature it gains first strike and lifelink.
1/2
kiteshaper
4WW
creature ~ angel
flying
whenever @ deals combat damage to a player, you may pay 1R. if you do, put a 1/1 green saproling creature token onto the battlefield.
5/5
monastery cinder
3W
creature ~ bird
flying, trample
2/2
undeathmaster
1WW
creature ~ human soldier
first strike
R: @ gets +1/+0 until end of turn.
2/3
viashino baneous
1G
creature ~ human artificer
1G, T, sacrifice any number of creatures: return @ from your graveyard to your hand.
1/1
soul of fortoge
WW
creature ~ human monk
morph 5W
when @ is turned face up, each player draws a card at the beginning of the next turn's upkeep.
2/2
scaregerer
1R
creature ~ human island
haste
at the beginning of your upkeep, if you control three or more artifacts, @ gets +2/+2 until end of turn.
2/1
commander to the mester
1B
creature ~ human cleric
T: target player puts the top X cards of his or her library into his or her graveyard.
1/1
skyshroud goblin
R
creature ~ goblin shaman
1R, T: target creature gets +1/+0 and gains shroud until end of turn.
1/1
declouman warden
W
creature ~ human soldier
tap an untapped creature you control: @ gets +2/+2 and gains flying until end of turn.
1/2
loxodon gedimanter
1WWW
creature ~ human knight
flying
1R: @ gets +1/+0 until end of turn.
2/2
shrouder warding
2G
creature ~ elf druid
U, T: @ deals 1 damage to target creature.
2/2
metriter of lich
3R
creature ~ human shaman
haste
undying
1/1
ore ranger
1R
creature ~ human shaman
R, T: uncast target spell unless its controller pays 1.
flashback 3WW
2/2
castation gorger
2B
creature ~ zombie
2B, T: tap target creature.
2/1
kongmist, the prisenty
8WW
legendary creature ~ angel
flying
when @ enters the battlefield, return target artifact card from your graveyard to your hand.
10/10
olred best
3U
creature ~ merfolk wizard
2U, T: draw a card for each creature you control.
1: @ gets +1/+0 until end of turn. activate this ability only any time you could cast a sorcery.
2/2
echoing horror
3BG
creature ~ elemental
when @ enters the battlefield, put a 3/3 green beast creature token onto the battlefield. until end of turn, target attacking creature gets -3/-3 until end of turn.
3/3
tide and drake
4U
creature ~ drake
flying
whenever a creature blocks or becomes blocked, it gets +1/+1 until end of turn.
3/4
valiant lilianant
2BB
creature ~ zombie assassin
metalcraft ~ when @ enters the battlefield, each player sacrifices two creatures at random.
3/2
vickory beasts
4R
creature ~ human warrior
G: @ gains haste until end of turn.
5/2
hand of agony
2U
creature ~ human wizard
countertype % skire
at the beginning of your upkeep, you may put a % counter on @.
T, remove any number of % counters from @: put a 1/1 white spirit creature token with flying onto the battlefield.
+1: return target artifact card from your graveyard to your hand.
1/1
chower of grust
2W
creature ~ human cleric
as long as you have 8 or less life, @ deals 4 damage to target creature or player.
1/4
avacyn of setrass
2U
creature ~ human wizard
flying
at the beginning of your upkeep, sacrifice @ unless you pay UU.
2/1
bloodscale spirit
3BB
creature ~ elemental
sacrifice @: return target creature card from your graveyard to your hand.
5/3
forcower pipinist
1GG
creature ~ elf warrior
countertype % verse
if @ would die, exile it instead.
2/2
netterrider swarm
2G
creature ~ ooze
trample
whenever @ deals combat damage to a player, destroy all sorcery.
2/2
circlecave mantor
1G
creature ~ human soldier
3, T: gain control of target creature until end of turn.
1/2
semered knight
W
creature ~ human soldier
when @ enters the battlefield, reveal the top card of your library. you may put it onto the battlefield under your control attached to that creature.
1/1
tormented guardian
3R
creature ~ goblin warrior
whenever @ attacks, bolster 2.
5/2
rapongorger
5RR
creature ~ elemental
whenever @ is dealt damage, you gain that much life.
6/5
balvave horror
1WB
creature ~ human wizard
at the beginning of each player's upkeep, @ deals 4 damage to that creature.
1/1
warrior enchantress
6RR
creature ~ human wizard
first strike
whenever @ deals combat damage to a player, you may draw a card.
5/3
shadowbird shuman
3B
creature ~ vampire
flying
when @ enters the battlefield, you may search your library for up to three forest cards and put them onto the battlefield. then shuffle your library.
2/1
mob battlemage
2W
creature ~ human soldier
you may choose not to untap @ during your untap step.
2, discard a card: @ gets +2/+2 until end of turn.
1/2
destructive scalecragon
2U
creature ~ human wizard
whenever @ attacks or blocks, put a 1/1 white spirit creature token with flying onto the battlefield.
1/4
aven fallender
3B
creature ~ human assassin
T, sacrifice @: destroy target artifact or enchantment.
0/3
rugged servant
1G
creature ~ faerie
flying
whenever you cast a noncreature spell, @ deals 1 damage to target creature or player.
1/1
death centaur
2W
creature ~ human soldier
flash
sacrifice @: destroy target permanent.
2/1
marsh token
1R
creature ~ elemental shaman
kicker 4
trample
champion a green creature
when @ enters the battlefield, return target artifact to its owner's hand.
2/1
flamengus constrictor
2GG
creature ~ centaur shaman
whenever @ or another ally enters the battlefield under your control, you may put a +1/+1 counter on @.
3/3
skittering dragon
5R
creature ~ dragon
flying
@ can't be blocked by creatures with flying.
3/3
shambling demon
2BBB
creature ~ demon
flying
at the beginning of your upkeep, you may pay 2W. if you do, you may put a creature card from your hand onto the battlefield.
9/10
monastery monk
1W
creature ~ human wizard
2W, T: put a 1/1 white spirit creature token with flying onto the battlefield.
1/1
lunting errant
1R
creature ~ goblin
echo 1R
when @ enters the battlefield, target player reveals his or her hand. you choose one of them.
2/1
dreamstone centaurs
3UU
legendary creature ~ human wizard
other green creatures you control get +1/+1.
U, discard a card: destroy target artifact. it can't be regenerated.
2/2
icon~afarith
3WW
creature ~ human rebel
double strike
haste
whenever @ deals combat damage to a player, each player loses 2 life.
4/4
velalken geist
U
creature ~ spirit
1/1
tidebooth courier
1R
creature ~ goblin scout
sacrifice an artifact: @ gets +2/+2 until end of turn.
1/1
goblin sky drinker
1U
creature ~ merfolk
when @ enters the battlefield, sacrifice it unless you return an untapped creature you control to its owner's hand.
1/1
rone elite
2W
creature ~ human soldier
defender
at the beginning of your upkeep, you may have @ become a 2/2 creature with flying.
1/4
temporal barbarian
1B
creature ~ human soldier
1, T: @ deals 1 damage to each creature with flying.
1/1
goblin skyshroud
1GGW
creature ~ shapeshifter
2GWU: target player discards a card.
3/3
arc thallid
1U
creature ~ human monk
T: draw a card.
1/1
jecking warden
WW
creature ~ human soldier
when @ enters the battlefield, exile all creature cards from all graveyards.
2/1
mandru's ascendant
3U
creature ~ human wizard
T: add R to your mana pool.
1/1
hornet outlander
1U
creature ~ merfolk rogue
1U, T: have target creature gets +1/+1 until end of turn.
uncast target spell.
1/1
river golem
5
artifact creature ~ golem
whenever @ deals combat damage to a player, that player reveals his or her hand and discards that card.
2/3
temporal efreet
4R
creature ~ efreet
discard a card: @ gets +3/+3 until end of turn.
2/2
knight of the thief shrick
2U
creature ~ human wizard
1U: target creature gets +X/+0 until end of turn.
2/2
wildroth goblin
B
creature ~ goblin shaman
B, sacrifice @: target creature gets -2/-2 until end of turn.
1/1
cagalic greet
3
artifact creature ~ myr
flying
@ gets +3/+3 as long as you control a blue permanent.
retrace
2/2
ghastly guide
4W
creature ~ human wizard
whenever you cast a multicolored spell, @ gains shroud until end of turn.
2/2
thran disciple
1W
creature ~ human soldier
domain ~ whenever @ attacks, it gets +2/+2 until end of turn.
1/1
goblin riptor
RR
creature ~ goblin shaman
R: target black creature gets +1/+1 until end of turn.
2/1
stalking merfolk
1R
creature ~ goblin warrior
when @ enters the battlefield, you may destroy target creature if it's white.
1/1
enderring barbarian
2R
creature ~ goblin berserker
whenever @ attacks, it gets +1/+0 until end of turn.
2/2
order of the crawler
4WW
creature ~ cat knight
vigilance
echo 1G
5/4
skarrgan soulsmith
3W
creature ~ human wizard
T: prevent the next 4 damage that would be dealt to you this turn.
2/2
sacred reaper
2G
creature ~ elf
flying
when @ enters the battlefield, target player loses 1 life. you gain life equal to the damage prevented this way.
2/2
bear chimera
1WW
creature ~ human knight
flying, vigilance, reach
1/2
battleflack dead
3R
creature ~ goblin shaman
whenever a creature you control attacks, you may gain 2 life.
2/2
barrenfalk himigrand
5U
creature ~ human wizard
1U, T: tap target artifact or enchantment.
4/4
monistar of the martyrs
3BB
creature ~ horror
@'s power and toughness are each equal to the number of lands you control.
*/*
amaru invoker
1U
creature ~ merfolk wizard
whenever you cast a spirit or arcane spell, you may put a +1/+1 counter on @.
1/1
whirlous knight
1U
creature ~ human wizard
whenever @ becomes blocked, you may have @ deal 5 damage to target attacking or blocking creature.
1/1
krosan viper
3WW
creature ~ human soldier
vigilance
whenever @ deals combat damage to a player, you may destroy target artifact, creature, or land.
2/5
phyrexian marshal
1R
creature ~ goblin soldier
haste
prowess
1/2
amous cricker
2R
creature ~ human shaman
first strike
when @ enters the battlefield, return a creature you control to its owner's hand.
2/1
blood sliver
3BB
creature ~ sliver
all sliver creatures have indestructible.
4/4
ruth to adist
6
artifact creature ~ scarecrow
3: @ gains first strike until end of turn.
3/3
crazed guard
1U
creature ~ human spellshaper
2U, T, discard a card: return target creature card from your graveyard to the battlefield.
1/1
pirace of kor ess
1UU
creature ~ human wizard
play with the top card of your library revealed.
prevent all damage that would be dealt to target creature or player this turn.
2/2
urborg giant
3R
creature ~ giant
haste
3/3
ghost soldiers
4G
creature ~ beast
whenever @ deals combat damage to a player, if @ has a % counter on it, put it onto the battlefield. if it's a creature card, you may reveal it and put it into your hand.
3/3
coelite of the skirs
1W
creature ~ kithkin
shadow
whenever @ deals combat damage to a player, put a +1/+1 counter on it.
1/1
guild corpse
1R
creature ~ goblin
whenever a creature with flying attacks, it gets +1/+0 until end of turn.
1/1
hellkite hunter
3R
creature ~ human monk
reach
when @ enters the battlefield, target creature gets +3/+0 until end of turn.
3/3
pillar vampire
1G
creature ~ snake
bestow 4G
enchanted creature gets +1/+1.
1/1
ogre skyhorn
GW
creature ~ human soldier
vegilack forestwalk
whenever @ deals combat damage to a player, you may pay 1. if you do, you may put a land card from your hand onto the battlefield. you lose 1 life.
2/1
puppet bell assassin
2WU
creature ~ human wizard
WU, T: tap target creature. it can't be regenerated. if that creature has two or more % counters on it, you may sacrifice it, then put that card onto the battlefield under your control.
3/3
dream wanderer
1RR
creature ~ dwarf
R, sacrifice @: destroy target creature.
3/1
lurking elite drake
3U
creature ~ drake
flying
whenever @ deals combat damage to a player, put a +1/+1 counter on it.
-2: remove all % counters from each creature you control.
whenever a creature you control dies, put a +1/+1 counter on each creature you control.
3/3
centaur hero
R
creature ~ goblin
@ can't block.
as long as @ is untapped, you may put a +1/+1 counter on @.
remove two +1/+1 counters from @: target player discards two cards.
1/1
sarkhan of the master
2B
creature ~ rat shaman
sacrifice @: put a 2/2 green wolf creature token onto the battlefield.
2/2
ordeal of the devils
6UU
creature ~ djinn soldier
flying
1: @ gains flying until end of turn.
3/8
destructive rider
G
creature ~ elf archer
sacrifice @: @ deals 1 damage to target creature or player.
3, T: draw a card, then discard a card.
1/2
scourge of sentinel
2U
creature ~ human wizard
T: untap target land.
2/1
sandstalker warriors
BR
creature ~ human wizard
kicker 4
@ gets +3/+3 for each card in your hand.
2/2
scourge of monitor
G
creature ~ dryad
swampwalk
1/1
bitter familiar
2B
creature ~ beast
whenever @ blocks, it gains indestructible until end of turn.
4/1
gempost general
G
creature ~ human warrior
3G, T: target creature gains indestructible until end of turn.
1/1
yewwood hound
4B
creature ~ harpy shaman
play with the top card of your library revealed.
as long as the top card of your library is a creature card, put it onto the battlefield. if you do, shuffle your library.
4/1
luminous warrior
1U
creature ~ cephalid
when @ dies, return target creature to its owner's hand.
1/1
runeborn master
2W
creature ~ human soldier
W, T: target creature gets +1/+1 until end of turn.
2/3
tolor of explorer
BB
creature ~ human barbarian warrior
2B: put a 1/1 green saproling creature token onto the battlefield.
2/2
tunneled orcish
4GG
creature ~ ogre warrior
if a blue creature would enter the battlefield, exile @. then that player discards two cards.
5/5
guardians' hellkite
5B
creature ~ dragon
flying
ferocious ~ if you have no cards in hand, sacrifice @.
4/4
base hunter
1W
creature ~ human soldier
kicker 1R
when @ enters the battlefield, exile target land.
1/3
sphinx of aborithic
1W
creature ~ spirit
defender
3, T: add B to your mana pool for each black creature you control.
0/3
skeleton currenter
W
creature ~ cat monk
@ gets +1/+1 as long as you control a swamp.
1/1
magus of the suns
2G
creature ~ cat druid
T: add G to your mana pool.
2/2
soul of the icolitis
4W
creature ~ human soldier
W: @ gets +1/+0 until end of turn.
3/3
etherian strofgers
1U
creature ~ human scout
@ can't be blocked.
whenever @ blocks or becomes blocked, defending player gains 3 life for each black creature that player controls.
1/1
skyshroud spitting
2UBR
creature ~ spirit
1, sacrifice @: destroy target artifact or enchantment.
B, sacrifice a creature: @ deals 1 damage to target creature.
3/5
planar troll
1W
creature ~ wall
defender
3, T, sacrifice @: search your library for a basic land card, reveal that card, and put it into your hand. then shuffle your library.
0/3
walking dragon
5RR
creature ~ dragon
flying
whenever @ attacks, it deals 1 damage to target creature or player.
4/4
lifeboggers
WW
creature ~ human knight
when @ enters the battlefield, put a 3/3 green beast creature token onto the battlefield.
2/2
death's goblin
B
creature ~ goblin shaman
T: return target spell that targets @, exile the top card of target player's library. if it's a nonland card, that player draws three cards.
0/1
counterspirit
3BB
creature ~ elemental
at the beginning of each player's upkeep, that player may sacrifice three lands have fear.
whenever @ deals combat damage to a player, put a 4/4 green elephant creature token onto the battlefield.
5/4
lugging dragon
4WW
creature ~ dragon
flying
when @ enters the battlefield, put a 1/1 white soldier creature token onto the battlefield.
2: target creature becomes the color or colors of your choice until end of turn.
3/3
lowland battlemage
3G
creature ~ human warrior
shroud
@ can't be blocked except by two or more creatures.
3/4
skyshroud knight
2GW
creature ~ human monk
when @ enters the battlefield, draw a card.
3/2
surminer
1W
creature ~ fox samurai
defender
2, sacrifice a land: @ deals 1 damage to target creature or player.
2/2
heartchimer agard
2WW
creature ~ human monk
when @ enters the battlefield, you may return target merfolk card from your graveyard to your hand.
2/1
death skirmisher
2W
creature ~ human soldier
whenever @ becomes the target of a spell or ability, sacrifice it.
2/2
pitchguard cavalier
3W
creature ~ human cleric
T: target creature gets +3/+1 until end of turn.
2/3
glees of krosan witch
3G
creature ~ human wizard
when @ enters the battlefield, target creature gets -1/-1 until end of turn.
2/2
dragon garrion
2WU
creature ~ human wizard
as long as you control a black or red permanent, @ gains indestructible until end of turn.
2/3
world patrol
1UU
creature ~ human soldier
flying
2/1
grave villane
2WW
creature ~ angel
flying
whenever @ deals damage to a player, you may draw a card.
2/2
terror of starkack
1U
creature ~ human artificer
@ can't be blocked.
draw a card.
2/1
oembal caretaker
2W
creature ~ human samurai
whenever @ becomes blocked by a creature, destroy that creature at end of combat.
2/2
barrispal swarm
3W
creature ~ spirit
flying
when @ enters the battlefield, creatures you control get +1/+1 and gain flying until end of turn.
2/4
evangel infernation
W
creature ~ human soldier
1: destroy target artifact or enchantment.
1/1
temporal imp
U
creature ~ ooze
1/1
trap elf
3GW
creature ~ elemental warrior
sacrifice a swamp: @ gains flying until end of turn.
5/5
thalakos ancestor
1W
creature ~ human rogue
1W: the next time a source of your choice would deal damage to you this turn, prevent that damage.
2/1
spahn~tathered orochist
1R
creature ~ goblin berserker
defender, flying
G: regenerate target merfolk.
2/2
chimeric thapsist
B
creature ~ human warrior
X: return target artifact card from your graveyard to your hand.
1/1
abzan plans
U
creature ~ illusion
flying
2U: tap target creature.
1/1
serra harses
2BB
creature ~ spirit
flying, haste
2/2
akroma, golem of nurturer
3BB
legendary creature ~ demon spirit
when @ enters the battlefield, draw a card.
5/4
snake basilisk
5G
creature ~ beast
trample
5/5
storm spirit
1B
creature ~ spirit
1B: regenerate @.
1/1
knight of pile hurgy
1WW
creature ~ human cleric
whenever @ deals combat damage to a player, you may put a +1/+1 counter on @. when you reveal a swamp or swamp card from your graveyard, you may put a % counter on @.
remove three % counters from @: put a +1/+1 counter on each permanent you control if it's white.
2/2
fistfring erge
B
creature ~ insect
when @ enters the battlefield, you gain 4 life.
each player draws three cards, then discards a card at random. if you do, draw a card.
1/1
wall of scourge
4G
creature ~ beast
G, sacrifice @: add one mana of any color to your mana pool.
3/5
game of fallen
1W
creature ~ bird soldier
flying
1, sacrifice a land: draw a card.
1/1
trade aads
1WW
creature ~ human soldier
first strike
whenever @ blocks a creature without flying, it becomes a 5/5 blue and black kavu creature with haste until end of turn.
2/3
krosan bentaliths
3W
creature ~ angel
flying, vigilance
2/2
warning skyraider
U
creature ~ merfolk rogue
U, T: target creature gets +3/+0 and gains shroud until end of turn.
1/1
manta, the flames
2UU
legendary creature ~ human wizard
when @ enters the battlefield, you may exile target creature card from a graveyard.
you may pay W to end this effect.
enchanted creature gets +2/+2 and has "3, T: exile target creature an opponent controls.
1/2
magmatral golem
7
artifact creature ~ golem
3: @ gets +1/+1 until end of turn.
3/4
convilisic mage
1W
creature ~ human cleric
flanking
when @ enters the battlefield, you may tap target creature.
1/3
soulsmape
3U
creature ~ faerie
flying
whenever @ deals combat damage to a player, put a +1/+1 counter on it.
2/2
undying invoker
W
creature ~ human cleric
whenever @ becomes blocked, you may search your library for a land card, reveal that card, and put it into your hand. if you do, shuffle your library.
1/1
serene warden
3W
creature ~ human cleric
whenever @ becomes blocked, it gets -2/-2 until end of turn.
1/4
sacred vanguard
1B
creature ~ human wizard
T: add one mana of any color to your mana pool.
0/2
crosswimver
W
creature ~ elemental spirit
flying
W: @ gets +1/+0 until end of turn.
1/1
glory of archon
1BR
creature ~ horror
@ can't be blocked.
3/2
mogg chanceling
1G
creature ~ insect
flying
when @ enters the battlefield, sacrifice it unless you sacrifice a land. if that card is a creature card this way, you gain 8 life.
1/1
goblin murcher
2B
creature ~ bird soldier
flying, vigilance
1W: @ gains flying until end of turn. otherwise, it gets +1/+0 until end of turn. if a creature would deal combat damage to you, prevent 2 of that damage.
1/1
soulstalker
WU
creature ~ human soldier
other beast creatures you control get +1/+1.
whenever you cast a noncreature spell, you may pay 1. if you do, @ gains haste until end of turn.
2/2
challenic augur
3R
creature ~ human berserker
mountainwalk
2/2
purcious fears
5R
creature ~ yeti
when @ enters the battlefield, destroy target enchantment unless its controller pays 2.
4/4
grave griffin
3WW
creature ~ griffin
flying
3/2
scal~cother aty
1U
creature ~ nightmare horror
flying
1B: regenerate @.
3/2
catcher
4RR
creature ~ hound
haste
G: @ gets +1/+0 until end of turn. if @ was kicked, it enters the battlefield with a % counter on it.
persist
4/4
direbload pitral
1RR
creature ~ cat
R: @ gets +1/+0 until end of turn.
2/3
giant backarch
1W
creature ~ bird
flying
when @ dies, destroy target nonland permanent.
1/1
call to channeler
2W
creature ~ human advisor
1W, T: target creature gets +2/+2 and gains vigilance until end of turn.
1/1
urabong
1W
creature ~ bird
flying
1: @ gets +1/+0 until end of turn.
1/1
river treefolk
2U
creature ~ spirit
flying
whenever @ deals combat damage to a player, you may put a 3/3 green beast creature token onto the battlefield.
2/3
dawning witch
1B
creature ~ human minion
T, sacrifice a goblin: creatures you control gain lifelink until end of turn.
1/1
deathmy three
3R
creature ~ human wizard
2, T: target player discards a card.
1/1
river dragon
5RR
creature ~ dragon
flying
R: @ gets +1/-1 until end of turn.
-7: destroy target land. its controller puts a 2/3 green spider creature token onto the battlefield.
7/7
crypt sentinels
1W
creature ~ human monk
when @ enters the battlefield, target player loses 1 life and you gain 1 life.
1/1
nightmare arcunist
2W
creature ~ bird soldier
flying
@ gets +3/+3 as long as you control a black or green creature.
T: add R or G to your mana pool.
2/1
disawnis of redemption
1R
creature ~ goblin shaman
when @ enters the battlefield, if it was kicked, target creature loses all abilities and becomes a 5/5 goblin creature until end of turn.
1/1
marale, martyrs' eether
1U
legendary creature ~ human wizard
T: you may tap or untap target creature.
1/2
force of fallen
UB
creature ~ merfolk
protection from red
G: regenerate @.
1/2
flesh of peanciver
2W
creature ~ human soldier
T: target blocking creature gets +2/+2 until end of turn.
overload 3BB
1/1
sea familiar
G
creature ~ elemental shaman
whenever @ blocks a creature, it gets +2/+2 until end of turn.
1/1
dread vampire
2G
creature ~ cat druid
T, sacrifice @: @ deals 3 damage to target creature or player.
2/2
storm constrictor
1B
creature ~ zombie
swampwalk
2/1
magus of the wilds
2U
creature ~ merfolk
T: destroy target creature for as long as you control @.
1/1
phyrexian angel
4WW
creature ~ angel
flying
whenever @ deals combat damage to a player, if you control a swamp, you may draw a card.
4/4
stormstalker invoker
W
creature ~ human monk
first strike
whenever a creature you control dies, you may instead put the top two cards of your library into your graveyard. you may return @ from your graveyard to the battlefield. shuffle @ into its owner's library.
when @ enters the battlefield, if it was kicked, it enters the battlefield with X +1/+1 counters on it.
G, remove a % counter from @: target creature can't block this turn.
1/1
knight of the consigh
3GG
creature ~ spirit
countertype % time
@ enters the battlefield with three +1/+1 counters on it.
remove a +1/+1 counter from @: add G to your mana pool.
4/4
order of the boles
1RR
creature ~ centaur shaman
1G: regenerate @.
3/3
trallic beor
2U
creature ~ wizard
hexproof
2/1
assault warrior
1W
creature ~ kithkin soldier
T: target creature gets +0/+3 until end of turn.
1: @ deals 1 damage to each creature without flying.
1/2
screamancer
1W
creature ~ human cleric
1W, T: you may put a green creature card from your hand onto the battlefield. activate this ability only any time you could cast a sorcery.
1/1
sheltered got
G
creature ~ snake
at the beginning of your upkeep, if you control no untapped lands, you may return @ from your graveyard to your hand.
1/1
inepker force
5RRR
creature ~ elemental
shroud
7/7
death courier
3R
creature ~ human knight
@'s power and toughness are each equal to the number of your opponents or a permanent you control.
*/*
sigiled shapeshifter
2GW
creature ~ elemental
soulbond
as long as it's your turn, you may pay 2R. if you do, search your library for a mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. then shuffle your library.
4/4
bone nael
3B
creature ~ spirit
when @ enters the battlefield, sacrifice it unless you return a land you control to its owner's hand.
0/1
drifting war oftanchass
4WW
creature ~ angel
flying, first strike, vigilance
when @ enters the battlefield, target player puts the top two cards of his or her library into his or her graveyard.
when @ leaves the battlefield, if it's on the battlefield, exile that creature.
4/4
ember brawler
1BB
creature ~ vampire
flying
when @ dies, you may search your library for a shaman card and put that card into your hand. put the rest on the bottom of your library in any order.
1/1
homing warrior
1WWBB
creature ~ angel
flying, protection from white
5/5
heal~canter's champion
2W
creature ~ spirit
at the beginning of your upkeep, if @ is tapped, it deals damage equal to the number of 2/1 green beast creature tokens that dragon.
at the beginning of your upkeep, destroy the exiled card at the beginning of the next turn's upkeep.
2/3
shore's bracer
W
creature ~ human cleric
T: exile target permanent you control. if @ is an enchantment, @ becomes a 3/3 black zombie creature and that creature attacks it doesn't untap during its controller's untap step.
1/1
wive soul treefolk
1B
creature ~ insect
when @ enters the battlefield, put the top ten cards of your library into your graveyard.
2/1
atagua prophet
4W
creature ~ human soldier
2/6
aegis of the heart
1U
creature ~ human wizard
T: put a 2/2 green wolf creature token onto the battlefield.
draw a card.
1/2
lull tylog
5GG
creature ~ beast
srample
when @ enters the battlefield, you gain 1 life.
6/6
prismatic zombie
R
creature ~ goblin rogue
@ has indestructible as long as it's your turn.
at the beginning of your upkeep, you may return @ to its owner's hand.
1/1
killer totem
1WW
creature ~ kithkin soldier scout
all creatures able to block @ do so.
2/1
jerada, the yout cathar
3WW
legendary creature ~ human cleric
W, T: @ deals 1 damage to target creature or player.
2B: @ gets +1/+1 until end of turn.
3/3
fallen twan
3RR
creature ~ elemental
T: target creature can't block @ this turn.
3/3
morticorn
6R
creature ~ beast
morph 4U
6/4
sakys minion
3GW
creature ~ elemental
vigilance
whenever @ blocks or becomes blocked by a creature, that creature doesn't untap during its controller's next untap step.
3/5
explosive vampire
2G
creature ~ elf scout
whenever you cast a blue spell, remove a +1/+1 counter from target creature it's attacking.
2/2
sarcomancer
1W
creature ~ human wizard
1W, T: target player loses 2 life and you gain 6 life.
1/2
woodform weaver
2G
creature ~ beast
trample
6/6
shambling spider
2G
creature ~ spider
protection from black
2WW: put a 1/1 white spirit creature token with flying onto the battlefield.
T: @ deals 3 damage to target creature or player.
*/3
tife force
2RR
creature ~ elemental
@'s power and toughness are each equal to the number of cards in target opponent's hand.
*/*
bellowing silverspint
2R
creature ~ lizard warrior
@ has flying as long as you control a black creature.
whenever you cast a noncreature spell, @ gets +1/+0 until end of turn.
3/2
liquiben chaker
W
creature ~ human soldier
first strike
whenever @ attacks, it deals 3 damage to target creature or player.
1R, T: another target white creature you control gains flying until end of turn. if damage is prevented this way, @ deals 1 damage to each creature and each player.
1/1
swarm golem
6
artifact creature ~ golem
echo 3G
when @ enters the battlefield, you gain 3 life.
6/6
roughraw mage
2U
creature ~ merfolk rogue
flying
1, remove X % counters from a creature you control: @ deals 1 damage to target creature or player.
1/1
azure giant
4GG
creature ~ giant
5/5
penumbra windbrander
1U
creature ~ merfolk wizard
2U, T, sacrifice @: search your library for a plains card and put it onto the battlefield. then shuffle your library.
1/2
bloodstone dragon
2WWW
creature ~ dragon
flying
{^^^^^^^^^^^^^^^: put two 1/1 green saproling creature tokens onto the battlefield instead.
3/3
kor ambusher
1BB
creature ~ human artificer
B: regenerate @.
2/2
skyshroud brighdears
1R
creature ~ goblin warrior
T: untap target land.
1/1
rackcaptain
1B
creature ~ zombie
B, sacrifice @: return target creature to its owner's hand.
1/1
tramperting breaker
1BB
creature ~ vampire
flying
when @ enters the battlefield, if it was kicked, it deals 6 damage to each creature.
3/1
thoughtspell ly
grave
3B
creature ~ human wizard
3B, T: choose target permanent that player controls that shares a card type with it. if a card put this way draws this way, the player puts it into his or her hand.
2/3
altar of the keepers
1R
creature ~ elemental warrior
whenever you cast a spirit or arcane spell, you may put a +1/+1 counter on @.
2/2
wa disciple
3U
creature ~ human wizard
when @ enters the battlefield, you may search your library for a nonland card and put it onto the battlefield. then shuffle your library.
1/4
master of the ogre
2G
creature ~ elt
whenever @ becomes the target of a spell or ability, sacrifice it.
2/3
giant sphere
7
artifact creature ~ golem
7: @ deals 2 damage to target creature.
3/3
wooden apprentice
3G
creature ~ human druid
reach
exalted
3/2
orzhov familiar
1W
creature ~ wall
defender
when a creature enters the battlefield under your control, you may pay 1WW. if you do, put a +1/+1 counter on it.
0/2
war spirit
1WW
creature ~ spirit
3/4
tannom's spirit
2GG
creature ~ treefolk
countertype % spore
at the beginning of your upkeep, you may put a % counter on @.
1, remove X % counters from @: gain control of target creature with power 4 or greater until end of turn. that creature gains haste until end of turn.
3/6
goblin offering
W
creature ~ human monk
when @ enters the battlefield, destroy all creatures with power 1 or less.
2/1
bark minotaur
B
creature ~ goblin shaman
whenever @ deals combat damage to a player, you may return target nonland permanent to its owner's hand.
1/1
nighthorne witch
1W
creature ~ human wizard
3, T: put a 3/3 green beast creature token onto the battlefield. it has "sacrifice this creature: add 1 to your mana pool."
2/2
harbor elemental
1GG
creature ~ elephant
hexproof
3/3
elven nimbus
BB
creature ~ zombie knight
at the beginning of your upkeep, you may put a % counter on @.
T, remove three % counters from @: put a token that's a copy of the other card into your hand. then shuffle your library.
2/2
magma sage
2WW
creature ~ human soldier
flying
at the beginning of your upkeep, put a 1/1 green saproling creature token onto the battlefield.
1/2
skyshroud angel
1R
creature ~ orc warrior
echo 2U
when @ enters the battlefield, if it was kicked, you may pay 1 and return a creature card you own from your graveyard to his or her hand.
2/2
blisterspitter
4
artifact creature ~ construct
whenever @ becomes blocked, you may pay 5. if you do, return that card to the battlefield under your control.
3/1
feral skeleton
5U
creature ~ beast
flying
when @ enters the battlefield, draw a card.
5/5
enchanter of the chant
W
creature ~ human monk
vigilance
T: blocking creatures you control get +1/+1 until end of turn.
2/1
stonecloaker
4RRR
creature ~ dragon
flying
whenever @ deals combat damage to a player, you may search your library for a creature card, reveal it, and put it into your hand. then shuffle your library.
G: @ gains flying until end of turn.
7/7
bombarc splicer
1W
creature ~ human soldier
whenever @ blocks or becomes blocked by a non~wall creature, destroy the other creature at end of combat. if that creature is white or blue permanents, @ deals damage to that player equal to the number of mountains you control.
2/1
ranger's pefter
2W
creature ~ human knight
W, T: target creature gains "B, T: tap target creature."
2/2
ghostflinker
3W
creature ~ kithkin wizard
1: choose a color. @ gains reach until end of turn.
2/1
archon of incursion
3BG
creature ~ efreet
fear
when @ enters the battlefield, put the top X cards of your library into your graveyard, where X is the number of clerics on the battlefield.
4/4
darkwatch elder
W
creature ~ human soldier
megamorph 4R
when @ is turned face up, return target creature card from your graveyard to your hand.
2/1
consecraty siren
2G
creature ~ scarecrow
whenever @ deals combat damage to a player, you may untap it.
2/2
saku giant
2RR
creature ~ giant
haste
@ mose combat damage that would be dealt to @ by enchanted creatures.
4/2
gybling reveler
1GG
creature ~ crocodile
(R/G), sacrifice an enchantment: @ gets +2/+0 until end of turn.
3/3
voice of puraition
3WW
creature ~ avatar
when @ dies, target player loses X life.
3/3
wall of flate
1B
creature ~ insect
whenever you draw a card, you may pay 2G. if you do, @ deals 1 damage to target player.
1/1
elvish herald
1U
creature ~ human artificer
2U, T: target player reveals his or her hand, you choose a creature card from it and exile that card.
1/1
ancient soldier
1W
creature ~ bird
flying
@ can't be blocked by creatures with flying.
1/2
stone dryad
3U
creature ~ drake
flying
2, return a land you control to its owner's hand: uncast target spell with converted mana cost X from your graveyard.
2/2
otherbeast infernation
2G
creature ~ snake
whenever another creature enters the battlefield under your control, you may pay G. if you do, untap @.
T: destroy target artifact if it's red.
cycling 2
2/3
carnivoral
2RGW
creature ~ elemental
when @ enters the battlefield, if it was kicked with its R kicker, it enters the battlefield with X +1/+1 counters on it.
1G, remove a -1/-1 counter from @: put a +1/+1 counter on @.
R, remove a +1/+1 counter from @: uncast target spell.
4/4
locus's chosen
1B
creature ~ vampire
flying
when @ enters the battlefield, sacrifice it unless you return an untapped soldier creature you control to its owner's hand.
1/1
brighthouse skyscreecher
3R
creature ~ goblin shaman
haste
whenever @ blocks a creature, destroy that creature at end of combat.
2/2
hydromorph dragon
5G
creature ~ dragon
flying, trample, haste
at the beginning of your upkeep, @ deals combat damage to you this turn, where X is the number of cards in your hand.
3/3
hellraiter
3W
creature ~ bird
flying
whenever @ deals combat damage to a player, put a +1/+1 counter on it.
2/2
healer of the watar
3W
creature ~ human soldier
3/4
omun
1U
creature ~ plant wall
defender
0/5
sensory's wumbas
1U
creature ~ faerie
flying
if a source would deal damage to @, prevent that damage. draw a card.
1/1
mogg tunnider
1W
creature ~ human monk
T: target artifact creature gains flying until end of turn.
1/1
giraon's reaper
1B
creature ~ elemental
whenever @ becomes the target of a spell or ability, sacrifice it and remove it from combat.
5/2
crusher of the mora
7WW
creature ~ spirit
flying
when @ enters the battlefield, each opponent loses 2 life and you gain 4 life.
6/6
casthed drake
4U
creature ~ drake
flying
whenever @ becomes blocked, you may gain 13 life.
2/3
wall of wurm
6GGG
creature ~ wurm
trample, indestructible
when @ enters the battlefield, untap up to four target artifacts.
11/9
groancester
2U
creature ~ merfolk rogue
3U, T: return target creature card from your graveyard to the battlefield tapped.
2/2
barbarian dauthom
1RR
creature ~ goblin
whenever @ or another ally enters the battlefield under your control, you may search your library for up to two basic land cards and put them onto the battlefield. then shuffle your library.
2/1
changeling torturer
2GW
creature ~ human monk
shroud
3/3
witch shaman
1WW
creature ~ human soldier
vigilance
at the beginning of your upkeep, you may put a % counter on @.
remove three % counters from @: add B to your mana pool and you gain 1 life.
2/3
hive rats
1B
creature ~ bat
flying
whenever @ becomes blocked, it gets +2/+0 and gains trample until end of turn.
1/1
colossus champion
2R
creature ~ human swamp
you may choose not to untap @ during your untap step.
countertype % beast
whenever a creature you control dies, if it was kicked, it deals 3 damage to target creature.
2/1
constropting pilgram
1R
creature ~ human warrior
R: @ gets +1/+0 until end of turn.
1/1
denizen shaman
W
creature ~ human cleric
soulbond
as long as @ is paired with another creature, each of those creatures has "T: target player discards a card for each % counter on @.
1/1
fire hunter
3W
creature ~ human soldier
whenever @ becomes blocked, it gets +2/+0 until end of turn.
2/3
dream's archer
1W
creature ~ human soldier
heroic ~ whenever you cast a spell that targets @, put a 4/4 green wurm creature token onto the battlefield.
2/2
nimbos barrier
1U
creature ~ merfolk
whenever you cast an instant or sorcery spell, you may pay 1. if you do, target creature gets -X/-X until end of turn, where X is the number of % counters on @.
1/2
caraven starker
1BB
creature ~ human wizard
whenever @ deals combat damage to a player, you may draw a card.
1/1
murderous warren
3G
creature ~ beast
2G: @ gets +1/+1 until end of turn.
4/3
ironlord dead
4B
creature ~ zombie
8U: @ can't be blocked.
3/4
arcane renegade
3G
creature ~ treefolk
3/4
ramosian conspect
5
artifact creature ~ beast
1, sacrifice @: draw a card.
4/4
arcbourd grunt
2R
creature ~ goblin warrior
@ can't attack unless defending player controls an island.
3/1
skyshroud kavu
5GG
creature ~ beast
trample
when @ enters the battlefield, search your library for a card named @, reveal it, and put it into your hand. then shuffle your library.
6/7
silver~headt spirit
2RR
creature ~ lizard
whenever @ attacks, you may exile target creature.
3/2
feladian marhor
1R
creature ~ cat warrior
first strike
whenever @ attacks or blocks, sacrifice it unless you discard a card.
remove a -1/-1 counter from @: @ gets +2/+0 until end of turn. activate this ability only any time you could cast a sorcery.
2/2
defuition elemental
1R
creature ~ elemental
T: @ deals 1 damage to target player.
1/1
galrowsaller
1B
creature ~ zombie elf
at the beginning of your upkeep, you may put target creature card from a graveyard onto the battlefield under your control. it gains haste until end of turn.
1/1
fungal skarbing
3G
creature ~ beast
4/4
shambling mystic
2G
creature ~ human monk
when @ enters the battlefield, add W to your mana pool.
3/3
grimscep warthing
1WW
creature ~ bird cleric
flying, first strike
2/1
sandstone sliver
3G
creature ~ sliver
all slivers have "T, sacrifice a creature: destroy target creature with flying.]
2/2
steambringer shaman
W
creature ~ human cleric
protection from red
1/1
arcane soldee
4
artifact creature ~ construct
whenever @ deals combat damage to a player, if @ is untapped, sacrifice a creature.
2/3
vedalken eidolon
1WW
creature ~ spirit
flying
at the beginning of your upkeep, sacrifice @ unless you return a sorcery card exiled with @ to the battlefield under your control. if you do, shuffle your library.
1/1
hero of akphar
2W
creature ~ human artificer
T: add GG to your mana pool.
2/2
serra hunger
5WW
creature ~ angel
flying
shroud
4/4
progonial frostwalker
1G
creature ~ elemental
shroud
2/1
aven diminar fate
2B
creature ~ human wizard
when @ enters the battlefield, target creature gets +0/+1 until end of turn. activate this ability only if you control three or more artifacts.
2/2
bloodrider mercalation
2W
creature ~ human scout
flying
@ can't attack or block.
2/2
temple of the dead
5G
legendary creature ~ elemental warrior
7/4
pitchrider the skywatch
3WW
legendary creature ~ human soldier
whenever @ deals combat damage to a player, if you control a white permanent, draw a card.
3/5
spirituem serpent
3UU
creature ~ serpent
flying
R: @ gets +1/+0 until end of turn.
5/2
wandering thrull
2R
creature ~ boar goblin
3R: target creature gets -4/-0 until end of turn.
3/2
goblin wolf
1G
creature ~ wolf
forestwalk
2/2
loxodon serpent
4UU
creature ~ serpent
2U, T: target opponent exiles a card from his or her hand. you may cast the copy without paying its mana cost.
5/5
sabrejas mindlebron
2W
creature ~ human knight
first strike
deathtouch
2/1
spell force
2BB
creature ~ imp
flying, haste
3B: put a 0/1 green wolf creature token onto the battlefield. it has "sacrifice this creature: add 1 to your mana pool."
2/2
broodmark of the champion
4R
creature ~ elemental warrior
first strike
morph 3GG
3/3
sus tale
2
artifact creature ~ lizard
1/2
viridian golem
3
artifact creature ~ golem
whenever @ attacks, defending player discards a card.
2/2
vangarrid sliver
3U
creature ~ sliver
all sliver creatures have haste.
2/2
hund edge
1G
creature ~ dryad
when @ enters the battlefield, you may search your library for a creature card with converted mana cost 5 or less and put it onto the battlefield. then shuffle your library.
2/1
pintaton charger
1WW
creature ~ human cleric
W, T: prevent the next 1 damage that would be dealt to @ this turn is dealt to @ instead.
megamorph 3W
2/2
pergiling serpent
6U
creature ~ serpent
2U: put a 2/2 black zombie creature token onto the battlefield.
5/5
spinal wurm
3GG
creature ~ wurm
6/6
marauding krosan
1WW
creature ~ human knight
first strike
whenever @ blocks or becomes blocked, regenerate it.
suspend 3~1U
2/3
raceader
3G
creature ~ human druid
when @ enters the battlefield, if it was kicked, it deals 1 damage to target creature or player.
draw a card.
2/3
hyllowed striker
1W
creature ~ human soldier scout
flying
1/2
grave myr soul
U
creature ~ vedalken wizard
T: return target card from your graveyard to the battlefield.
1/1
meletis raiders
2UB
creature ~ human wizard
1B: regenerate @.
3/3
heaved mage
1U
creature ~ merfolk rogue
when @ enters the battlefield, you may pay 2G. if you do, search your library for a basic land card, reveal that card, and put it into your hand. then shuffle your library.
1/2
alabaster drake
2UU
creature ~ drake
flying
when @ enters the battlefield, you may draw a card.
3/3
thran angel
3WW
creature ~ angel
flying
when @ dies, it deals 5 damage to target creature or player.
3/3
skirk disnomancer
1G
creature ~ elf druid
T: add W to your mana pool.
1/2
fire thrull
5U
creature ~ spirit
flying
whenever @ deals damage to a creature, that creature's controller may pay 3. if he or she doesn't, you gain 2 life.
4/4
magus of the beast
1B
creature ~ human assassin
3B, T: target opponent gains 2 life.
1/2
infectious angel
3WW
creature ~ angel
flying
whenever you cast a spirit or arcane spell, you may pay 3. if you do, return @ to your hand.
3/3
wake of the kavu
5G
creature ~ treefolk shaman
when @ enters the battlefield, return target artifact or enchantment card from your graveyard to the battlefield.
4/5
seer's plant
3W
tribal instant ~ kithkin
sacrifice a creature. @ deals 5 damage to target creature or player.
lightning blood
2G
tribal instant ~ treefolk
search your library for a legendary card and exile it. you gain 1 life for each creature you control.
cycling 2
warped wall
2U
enchantment creature ~ shapeshifter
U: @ gets +1/-1 until end of turn.
2/1
thaliko, drakecount cutter
3UB
legendary creature ~ human wizard
sacrifice a creature: @ gets +1/+0 until end of turn.
B, T: look at the top card of target player's library. if it's a land card, put it onto the battlefield. put the rest into your graveyard.
4/3
echoing horror
3BG
creature ~ elemental
when @ enters the battlefield, put a 3/3 green beast creature token onto the battlefield. until end of turn, target attacking creature gets -3/-3 until end of turn.
3/3
balvave horror
1WB
creature ~ human wizard
at the beginning of each player's upkeep, @ deals 4 damage to that creature.
1/1
captivate
3WU
sorcery
draw three cards.
barringer, the cleaver
2WU
planeswalker ~ navini
+2: exile target card from a graveyard. its owner shuffles his or her library. then if that player has more cards in hand than each opponent, you may search your library for a card and put that card onto the battlefield. then shuffle your library.
(4)
goblin skyshroud
1GGW
creature ~ shapeshifter
2GWU: target player discards a card.
3/3
ogre skyhorn
GW
creature ~ human soldier
vegilack forestwalk
whenever @ deals combat damage to a player, you may pay 1. if you do, you may put a land card from your hand onto the battlefield. you lose 1 life.
2/1
concay the black
2WU
sorcery
draw X cards.
puppet bell assassin
2WU
creature ~ human wizard
WU, T: tap target creature. it can't be regenerated. if that creature has two or more % counters on it, you may sacrifice it, then put that card onto the battlefield under your control.
3/3
caravan mists
3BR
enchantment
whenever a player casts a spell, you may return it to the battlefield under your control.
sandstalker warriors
BR
creature ~ human wizard
kicker 4
@ gets +3/+3 for each card in your hand.
2/2
skyshroud knight
2GW
creature ~ human monk
when @ enters the battlefield, draw a card.
3/2
dragon garrion
2WU
creature ~ human wizard
as long as you control a black or red permanent, @ gains indestructible until end of turn.
2/3
temple of defension
4GU
enchantment ~ aura
enchant creature
enchanted creature gets +2/+3.
enchanted creature has flying.
bellowing dreams
3WU
enchantment ~ aura
enchant creature
enchanted creature gets +3/+3.
if a spell or ability an opponent controls causes you to discard a card, you may pay 1. if you do, you gain 3 life.
trap elf
3GW
creature ~ elemental warrior
sacrifice a swamp: @ gains flying until end of turn.
5/5
trive instincts
3BG
sorcery
as an additional cost to cast @, exile a creature card from your graveyard.
@ can't be blocked except by creatures with flying.
glory of archon
1BR
creature ~ horror
@ can't be blocked.
3/2
soulstalker
WU
creature ~ human soldier
other beast creatures you control get +1/+1.
whenever you cast a noncreature spell, you may pay 1. if you do, @ gains haste until end of turn.
2/2
force of fallen
UB
creature ~ merfolk
protection from red
G: regenerate @.
1/2
aura tutor
6UB
sorcery
countertype % time
trample
whenever an opponent casts a spell, @ deals 3 damage to that player.
sigiled shapeshifter
2GW
creature ~ elemental
soulbond
as long as it's your turn, you may pay 2R. if you do, search your library for a mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. then shuffle your library.
4/4
homing warrior
1WWBB
creature ~ angel
flying, protection from white
5/5
sakys minion
3GW
creature ~ elemental
vigilance
whenever @ blocks or becomes blocked by a creature, that creature doesn't untap during its controller's next untap step.
3/5
briber thoughts
1BR
enchantment
T: you may put a land card from your hand onto the battlefield. if you do, @ gets +2/+2 until end of turn.
archon of incursion
3BG
creature ~ efreet
fear
when @ enters the battlefield, put the top X cards of your library into your graveyard, where X is the number of clerics on the battlefield.
4/4
changeling torturer
2GW
creature ~ human monk
shroud
3/3
meletis raiders
2UB
creature ~ human wizard
1B: regenerate @.
3/3
lich flow
URG
sorcery
search your library for a creature card with power 3 or greater, destroy that creature. it can't be regenerated. its controller loses 3 life.
skyshroud spitting
2UBR
creature ~ spirit
1, sacrifice @: destroy target artifact or enchantment.
B, sacrifice a creature: @ deals 1 damage to target creature.
3/5
narfulobit
BRG
enchantment
4: reveal the top four cards of your library. put one of them into your hand and the rest on the bottom of your library in any order.
carnivoral
2RGW
creature ~ elemental
when @ enters the battlefield, if it was kicked with its R kicker, it enters the battlefield with X +1/+1 counters on it.
1G, remove a -1/-1 counter from @: put a +1/+1 counter on @.
R, remove a +1/+1 counter from @: uncast target spell.
4/4
Hmmm, it still seems to have a lot of issues with counters, X, kicker, and choosing things. Not that it has that many examples to go on.
That's an interesting effect... wonder how the rules would cope?
So, here's a thought - if we can prime the network with text at certain points, perhaps we can "remind" it of certain things it's already done (formatting the input file similarly, of course)? And more generally, if we have something that's 100% correlated but distributed throughout the card data - like, if it's a green card, have a "color reminder" field with a "G" that shows up at the end of the card - I think that will strongly train it to remember what color the card is for the duration of the card-writing.
I had better luck when I trained on just one card type, like creatures. Having fewer cards to go on increases consistency. However, it also limits our options.
Fortunately, the decision that the network has to make is context-free. If you say "kicker", you have to say "kicked". If you say "X", you either have to use or define it. Just like in my earlier example about proper parentheses. The algorithms we're using are very capable of producing what we really want. It's all in the training. Right now we're throwing the whole set of Magic cards at it, with some features getting less representation than they need for the network to learn what's important about them. That's something I'm working on fixing.
For example, if I prime the body text with "kicker {mana cost}" followed by "when this enters the battlefield, if", it will produce an "if kicked" clause 80.95% of the time with the version of the network that I'm using (literally, I took a sample and counted). The remaining 19.05% of cards are filled with stuff like "if its tribute wasn't paid", because that's structurally similar to kicker, and a couple others like "if you control two or more snow permanents", that sort of thing.
I get this sort of behavior over and over with our most recent networks. From what you see in that dump that hardcast_sixdrop posted, I know it seems chaotic, but the network knows a ton more than its letting on. We just have to get it so that it can produce decent results without us having to remind it about stuff. I am 100% confident that with the right tweaking and training, the difference will be like night and day. That's not to say that the network will always produce good cards (it has no idea what "good" really means since it has never even played the game), but it will generate cards that are always internally consistent.
------------
By the way, there may or may not be an error in that script I sent you. I'm seeing some mana costs getting clipped off, it's possible that there's an off-by-one error in the priming:
-bodytext "protection from"
|stonewood vampire||creature||human wizard|&^^/&^^|protection from red|
and without it, with the same settings, I get
|stonewood vampire||creature||human wizard|&^^/&^^|{^^^UU}|{UU}, T: target player reveals a card at random from his or her hand. @ deals &^^ damage to each creature and each player.|
I'll have to look into that later. Sorry about that! It's a relatively easy fix though. I might have missed the problem because if I primed it to produce both the mana cost and then the body text, I wouldn't have seen the issue.
EDIT: Okay, I think I found the problem. Here's a card generated by the network without any special priming or other tricks:
|weeverstalker|legendary|creature||human barbarian|&^^^^/&^^^^|{^^^RR}|{^^^^}: @ deals &^ damage to target creature with flying and each player.|
There are two bars after "creature". For some reason I thought there would only be one. That pushed everything on the right of the subtype off by one. I made a fix to the version of the script on Google Drive, should work now.
My LinkedIn profile... thing (I have one of those now!).
My research team's webpage.
The mtg-rnn repo and the mtg-encode repo.
Also, could you have the network make cards with the following ability?
Delusion X - When ~ enters the battlefield, gain X life. When ~ leaves the battlefield, lose X life.
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
The problem is that I'd be more concerned if they did have that ability consistently. There are very few Moonfolk in magic (14, by my count). If the network always produced Moonfolk creatures with abilities of that form despite the small number of Moonfolk in existence, then I'd be worried about overfitting.
I can say that NN-generated Moonfolk are likely to have be blue and have flying, just as NN-generated samurai are disproportionately likely to have the bushido ability. And if I were to prime the network with the body text "Return a" as part of a cost of an ability, I suspect that "land" would follow more often than not. It's not that that piece of information is necessarily outside the network's knowledge, just that it's discounted in favor of maintaining flexibility.
For specific values of X, I can already do that with my current script. Some modification would be needed if I wanted to turn over the choice of the number to the network so that I could guarantee that the value of X is the same all three times.
Or were you asking me to actually do it? In which case, here you go. Priming it to incorporate Delusion usually results in cards that want to spend your life, that keeping coming back to your hand or the battlefield, or that reward you somehow when they die or you when you sacrifice them:
Indicrent Courier
1U
Creature - Human Wizard
Delusion 3 - When Indicrent Courier enters the battlefield, gain 3 life. When Indicrent Courier leaves the battlefield, lose 3 life.
T: Each player draws a card and you lose 1 life.
2/1
Reality Drown
2BB
Enchantment
Delusion 5 - When Reality Drown enters the battlefield, gain 5 life. When Reality Drown leaves the battlefield, lose 5 life.
Whenever a creature enters the battlefield, its controller loses 1 life.
Urza's Raisance
1BB
Enchantment - Aura
Enchant creature
Delusion 3 - When Urza's Raisance enters the battlefield, gain 3 life. When Urza's Raisance leaves the battlefield, lose 3 life.
T, pay 1 life: add BB to your mana pool.
Regunes
3RR
Legendary Creature - Dragon
Delusion 6 - When Regunes enters the battlefield, gain 6 life. When Regunes leaves the battlefield, lose 6 life.
When Regunes leaves the battlefield, return it card to the battlefield under its owner's control at the beginning of the next end step.
5/5
#I think since I primed it at the start with delusion I overwrote the flying ability it would have otherwise had. Whoops.
Seeker of the Guildpact
1U
Creature - Human Rogue
Delusion 4 - When Seeker of the Guildpact enters the battlefield, gain 4 life. When Seeker of the Guildpact leaves the battlefield, lose 4 life.
Whenever a player casts a spell, that player loses 1 life.
1/1
Stone Reaches
1W
Creature - Human Advisor
Delusion 4 - When Stone Reaches enters the battlefield, gain 4 life. When Stone Reaches leaves the battlefield, lose 4 life.
BB,T: Exile Stone Reaches and target creature an opponent controls.
1/1
#I'm sure the mana cost could be bumped up on this one.
And so on.
EDIT: I will say that there were a few hilariously bad ones that I left out, with text like "at the beginning of each player's upkeep, that player may pay 1. if that player does, he or she loses 2 life. Soulshift 3". But there's clearly something of a theme going on, more often than not.
Spooky, no?
EDIT: Based on advice that someone made many days ago, I'm rerunning the training process but I've added padding after each card so training happens on one card at a time, rather than, say, 1.75 cards (which may be contributing to some of the network's confusion).
My LinkedIn profile... thing (I have one of those now!).
My research team's webpage.
The mtg-rnn repo and the mtg-encode repo.
I like how Delusion only really showed up in UBR (with one White card with a Black outlier). Is this representative, or did you cherrypick?
Now, another question. Can the NN be used for hole-filling? Let's say that you have a set made (with the NN or not), and you have a certain low number of holes in the set. Could you take your NN, feed it your set, and have it hole-fill for you?
One specific example from early in the thread (no way I'm digging all the way back through the thread to relocate it) laughed at the creature type Treefolf, which struck me as odd. It is hilarious, I will grant, but I find that it is indicative that the program might actually be learning some meaningful associations that are otherwise being overlooked in the search for correctness. It's hard for me to prove, considering I only have access to the final results, but specifically if you look at the sentence structure across all the duds that were printed, or all the weird words, patterns form. Like Treefolf.
Treefolk that stops being Treefolf along the way and becomes wolf. This is all just guesswork, but it makes a lot of sense, and if true, the two actually can be linked through lorwyn, where they were both common creature types. Is it possible that the system started the word Treefolf, forgot what it was doing, referenced the last letter of the word, and was influenced by the fact that treefolk were common in lorwyn, thought, "Huh. Lorwyn. Last letter was o, so the creature type is likely wolf"?
If this information were available to the system, it might be indicative of associations that we aren't valuing highly, but still represent learning.
After all, a teacher wants you to show your work, because yes results matter in a results oriented world, but comprehension (measured by showing work) is much more indicative of true learning, and improves your overall results in the long run when your learned reasoning is applied.
Clearly, data sets are improving without special attention to this, but if I am right, encouraging these types of smart mistakes, if that's what they are might actually be beneficial in the long run. Have some funny names in the short term to develop higher order associations over time.
It just so happened that the best cards in the sample that I took were in those colors. The colors are determined prior to the body text. For example, it thinks its coming up with a monogreen creature, and then I throw Delusion in there and it has to figure out how to make that work. There were a few green creatures there, but they mostly did pumping effects (unrelated to the delusion ability). So I made an executive decision to filter those from the results that I showed you. However, the majority of cards actually did look like those, even if sometimes they came out half-baked. By putting the delusion text in there, we filled the NN's head with ideas about life gain, life loss, and things entering and leaving the battlefield, and those concepts soaked into the rest of the body text. Whereas before Indicrent Courier might have just had each player draw a card (following in the footsteps of creatures like Thought Courier or Lore Broker), the network now felt the compulsion to add a life loss effect in there.
Oh absolutely. I demonstrated this a few posts ago. I gave the NN stuff from the new set, like Renown and Spell Mastery, and it was able to conjure up cards using those mechanics. Of course, you may need to tweak the cards here and there, but it can definitely give you a starting point for ideas.
EDIT: For very precise hole-filling, you can restrict the types, mana cost, etc. so that it has to generate cards while following the restrictions you set forth.
My LinkedIn profile... thing (I have one of those now!).
My research team's webpage.
The mtg-rnn repo and the mtg-encode repo.
**Apologies if this has been discussed on a previous page.
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."