Possible LE2 mechanic? It's totally splashy and IT'S THE BEST!
Conjure 4(4: Search your library for this card and reveal it, then shuffle your library and put this card on top of it.)
Comprehensive Conjure Rules:
A player can't conjure unless he or she has a card with conjure in his or her deck.
When a player conjures, that player must find and reveal a card with conjure or he's cheating and loses the game don't argue with the judge the end!
Steps in activating/casting a spell:
1) REVEAL THE CARD/ABILITY FIRST
2) Put it on the stack
3) pay for it.
Conjure, as written, cannot follow that. The reveal is part of it's resolution.
It doesn't work.
Comprehensive Conjure Rules:
A player can't conjure unless he or she has a card with conjure in his or her deck.
When a player conjures, that player must find and reveal a card with conjure or he's cheating and loses the game don't argue with the judge the end!
I have a jester's scepter. I activate it, hitting your library and exiling (face down, so you don't know) your conjure card.
You activate conjure. What happens?
Player A has a mindslaver. Player B has conjure cards, but player A doesn't know how many (or even if he does, it doesn't matter). Player A activates mindslaver and makes player B search... but there aren't any more in the library (let's say player B only has 1 conjure card, and it's already in his hand). What happens? I hope you don't say "player B loses", because that will result in one card combos. Making player A lose doesn't make sense.
Player A activates conjure. In response, player B players surgical extraction (or even millstone or any card capable of removing cards from the library). Whoops?
Actually left me thinking, so here are my conclusions:
- This shouldn't be an activated ability. Can't put on the stack something with no source.
- I hate the -1 card from putting on top. Not only because you are setting up a card that can't be too good (so feel bad about losing your chance of getting a better card.) I hated evaluating when to dredge on limited, it was like "this card is bad... but is it worse than 40% land???"
- So just put it on my hand thank you.
- This begs the question, can this be balanced? I think it can, if you balance the opportunity cost of including a subpar card in your deck. I don't think a standard deck would include a 5BB sorcery 'destroy target creature' with a conjure cost of 2BB. Or maybe a 1-of? Even in limited, a second copy would be a dubious include: a single card in your deck is more likely to be in your opening hand.
So, here is my try:
Death Scheme3BB
Sorcery (U)
Destroy target creature.
Plot 1B (If you revealed this card from your deck before the game, as you cast a creature with the same mana cost as this card, you may pay 1B and search your library for a card named Death Scheme, reveal it, and put it into your hand. Shuffle your library afterwards.)
Let's say an effect has you exile this card from your deck face down, so you don't know it's gone. (Pyxis of Pandemonium) Then you go searching... and lose the game due to cheating?
With this wording, the ability to search is established before the game starts. I also tied it to casting a creature with mana cost 3BB, so Plot equals Kicker... pasted on another card. So you still need 4BBB that turn to play the 'kicker'. This releases some of the pressure from having it be a bad card in your deck.
You can't make this an activated ability. The CR rules entry wouldn't quite work, either. Because you're searching for the card with conjure from your library, you are searching for a card with specific characteristics and so you can always choose to fail to find. Although losing the game can be a part of the CR rules entry, failing to find the card and cheating are not the same.
At the very, very least, you'd have to do something like this:
"Conjure [cost] (Reveal this card from your deck before playing. You may pay [cost] at any time to search your library for this card, reveal it, then shuffle your library and put this card on top of it.)
...and this runs into many more issues that I won't list here unless requested.
Private Mod Note
():
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How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Beyond just the rules issues, I think there is a more glaring problem here: is this ability actually fun?
Private Mod Note
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Known as Inanimate at Goblin Artisans, and TyrRev at /r/custommagic!
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
Steps in activating/casting a spell:
1) REVEAL THE CARD/ABILITY FIRST
2) Put it on the stack
3) pay for it.
How about:
Conjure (At the beginning of your upkeep, you may reveal this card of your library and pay 4. If you do, shuffle your library and put this card on top of it. Otherwise, shuffle your library.)
Conjure (At the beginning of your upkeep, you may reveal this card of your library and pay 4. If you do, shuffle your library and put this card on top of it. Otherwise, shuffle your library.)
Triggered abilities can be countered. Couldn't you pretend to have the card and draw out a trigger? This would still not solve the cap-issue (i. e. even if you do not intentionally lie, how can you know whether the card is in your library to trigger the ability if there is even one card removed from your library face-down? How could your opponent?)
Will your opponent know exactly how many and which cards with conjure are in your library in your first upkeep? Is that information you really want to track for all your games? Will you receive a game loss if you accidentally misrepresent that information after side boarding?
Beyond just the rules issues, I think there is a more glaring problem here: is this ability actually fun?
It could be
Go into detail, please! After all you are talking about a mechanic that allows for more repetitive games primarily.
---
If you want to make this work, you have to change the rules more fundamentally and just create a new special action that any player can use at any time, but that only successfully interacts with cards of a certain kind (e. g. those with the keyword) - just formulate it as a special action rather than an activated or triggered ability.
Ultimately this will mean that any player could always and in any situation can shuffle their library for . It's not a terrible price to pay - unless you want variable conjure costs, because at that point you enter the territory where it will be hard to avoid free shuffling.
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Conjure (At the beginning of your upkeep, you may reveal this card of your library and pay 4. If you do, shuffle your library and put this card on top of it. Otherwise, shuffle your library.)
This version also doesn't work because of this rule:
603.2e If a triggered ability’s trigger condition is met, but the object with that triggered ability is at no time visible to all players, the ability does not trigger.
Triggered abilities also always trigger regardless of whether or not they are optional. You decide on resolution whether or not you want to carry out the action of the trigger. If you have five Conjure cards and somehow it worked within the rules, you would have to announce the 5 triggers and which cards they were triggering from each upkeep. Then there's the obvious problem JuanCu mentioned with things like Pyxis of Pandemonium. What if it leaves your library without you knowing? You also have to give away which ones you've drawn by telling your opponent that certain ones aren't triggering anymore if you draw them.
...any player could always and in any situation can shuffle their library for . It's not a terrible price to pay...
This had crossed my mind. I'm not sure if it's an even remotely realistic proposition though. I guess it is, but the situation would have to be very compelling to implement such a fundamental change. Then again, maybe the ability to shuffle at any time (or at a specific time such as beginning of upkeep) for 4 would actually be a positive introduction to Magic.
This had crossed my mind. I'm not sure if it's an even remotely realistic proposition though. I guess it is, but the situation would have to be very compelling to implement such a fundamental change. Then again, maybe the ability to shuffle at any time (or at a specific time such as beginning of upkeep) for 4 would actually be a positive introduction to Magic.
I don't know whether any deck that has access to infinite mana being able to stack their deck however they like without any other library-manipulation effects is a good idea. I'm in favor of a once-per-turn restriction on the conjuration of any card.
Private Mod Note
():
Rollback Post to RevisionRollBack
How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Here's the best way I can think of to implement it, by letting you tutor it from your sideboard at any time. I originally had you exile it from your deck at the start of the game, but with that version you could play with 20 Conjure cards and a 40-card deck, which wasn't ideal. I could see some neat uses for a mechanic like this.
Conjure COST (If this is outside the game, you may pay COST to put this in your hand instead of drawing a card.)
This made me think of a kind of reverse Wish cycle. Wishes get cards from your sideboard, but what if you could have a card in your sideboard that you could reveal to search for a card out of your deck?
Something like this:
Magnetism - X, reveal CARDNAME: Search your library for a card named Flibbertigibbet, reveal it, and put it on top of your library. Play this ability only if CARDNAME is in your sideboard.)
It obviously has rules concerns (the first of which being provisions to actually allow this ability to be activated from the sideboard.
Of course, magnetism has the ability to search for cards of a different name, but another version could allow the card itself to leave the sideboard if you desire.
Possible LE2 mechanic? It's totally splashy and IT'S THE BEST!
Conjure 4(4: Search your library for this card and reveal it, then shuffle your library and put this card on top of it.)
Comprehensive Conjure Rules:
A player can't conjure unless he or she has a card with conjure in his or her deck.
When a player conjures, that player must find and reveal a card with conjure or he's cheating and loses the game don't argue with the judge the end!
Possible LE2 mechanic? It's totally splashy and IT'S THE BEST!
Conjure 4(4: Search your library for this card and reveal it, then shuffle your library and put this card on top of it.)
Comprehensive Conjure Rules:
A player can't conjure unless he or she has a card with conjure in his or her deck.
When a player conjures, that player must find and reveal a card with conjure or he's cheating and loses the game don't argue with the judge the end!
This made me think of a kind of reverse Wish cycle. Wishes get cards from your sideboard, but what if you could have a card in your sideboard that you could reveal to search for a card out of your deck?
Something like this:
Magnetism - X, reveal CARDNAME: Search your library for a card named Flibbertigibbet, reveal it, and put it on top of your library. Play this ability only if CARDNAME is in your sideboard.)
Sideboard is a hidden zone, and you can't look through it without things like wishes. That is to say, this mechanic suffers from the exact same problems as the original conjure in the first post.
It obviously has rules concerns (the first of which being provisions to actually allow this ability to be activated from the sideboard.
No it doesn't work. The OP tried that. In order to activate an ability, it MUST be revealed first. In other words, it has to be in hand or an non-hidden zone.
In addition to the exact same problems as the original conjure, this mechanic is parasitic. I suppose the parasitism can be adressed by tutoring up cards that aren't specific.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
With a little tweak to the rules of an existing card type:
Shadow Devourer
Conspiracy Creature - Zombie (You may start the game with this conspiracy
face up in the command zone.)
At the beginning of your upkeep, you may search
your library for a card named ~, then shuffle
your library and put that card on top of it.
:symb:, : Exile target card from a graveyard.
2/3
Idea: Conspiracy cards can use their abilities from the command zone, but cannot tap unless they are on the battlefield.
I'm still not exactly certain what kind of card this mechanic wants to go on. "Tutoring is fun!" is not helpful in finding the right place for it and is not even something I'd call universally true. Tutoring here involves shuffling. Shuffling is not exactly fun.
I'd say using the card you need/want is fun. The process of tutoring itself is the work you put into the payoff.
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Legend really is one of the best designers around here and I promise he really does understand the value of elegance and simplicity. However, he also has a great sense of humor and, in one way or a another, he frequently pokes fun at modern design standards thus leading to lulz for those of us who believe we get we here is coming from.
I'm curious, could this be made to work with some sort of variation on Panglacial Wurm's ability?
This was my first thought too.
Conjure [cost] (While you're searching your library, you may pay [cost] and reveal this card from your library. After shuffling, put this card on top of your library. Conjure only once each search.)
Charted Plains Land - Plains (C)
CARDNAME enters the battlefield tapped. (T: Add W to your mana pool.)
Conjure 2 (While you're searching your library, you may pay 2 and reveal this card from your library. After shuffling, put this card on top of your library. Conjure only once each search.)
Conjure [cost] (While you're searching your library, you may pay [cost] and reveal this card from your library. After shuffling, put this card on top of your library. Conjure only once each search.)
Charted Plains Land - Plains (C)
CARDNAME enters the battlefield tapped. (T: Add W to your mana pool.)
Conjure 2 (While you're searching your library, you may pay 2 and reveal this card from your library. After shuffling, put this card on top of your library. Conjure only once each search.)
playing it immediately during search is more exciting. but also probably too spiky. imagine counterspell or bolt coming from nowhere.
Conjure 4 (4: Search your library for this card and reveal it, then shuffle your library and put this card on top of it.)
Comprehensive Conjure Rules:
A player can't conjure unless he or she has a card with conjure in his or her deck.
When a player conjures, that player must find and reveal a card with conjure or he's cheating and loses the game don't argue with the judge the end!
1) REVEAL THE CARD/ABILITY FIRST
2) Put it on the stack
3) pay for it.
Conjure, as written, cannot follow that. The reveal is part of it's resolution.
It doesn't work.
I have a jester's scepter. I activate it, hitting your library and exiling (face down, so you don't know) your conjure card.
You activate conjure. What happens?
Player A has a mindslaver. Player B has conjure cards, but player A doesn't know how many (or even if he does, it doesn't matter). Player A activates mindslaver and makes player B search... but there aren't any more in the library (let's say player B only has 1 conjure card, and it's already in his hand). What happens? I hope you don't say "player B loses", because that will result in one card combos. Making player A lose doesn't make sense.
Player A activates conjure. In response, player B players surgical extraction (or even millstone or any card capable of removing cards from the library). Whoops?
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
- This shouldn't be an activated ability. Can't put on the stack something with no source.
- I hate the -1 card from putting on top. Not only because you are setting up a card that can't be too good (so feel bad about losing your chance of getting a better card.) I hated evaluating when to dredge on limited, it was like "this card is bad... but is it worse than 40% land???"
- So just put it on my hand thank you.
- This begs the question, can this be balanced? I think it can, if you balance the opportunity cost of including a subpar card in your deck. I don't think a standard deck would include a 5BB sorcery 'destroy target creature' with a conjure cost of 2BB. Or maybe a 1-of? Even in limited, a second copy would be a dubious include: a single card in your deck is more likely to be in your opening hand.
So, here is my try:
Death Scheme 3BB
Sorcery (U)
Destroy target creature.
Plot 1B (If you revealed this card from your deck before the game, as you cast a creature with the same mana cost as this card, you may pay 1B and search your library for a card named Death Scheme, reveal it, and put it into your hand. Shuffle your library afterwards.)
Let's say an effect has you exile this card from your deck face down, so you don't know it's gone. (Pyxis of Pandemonium) Then you go searching... and lose the game due to cheating?
With this wording, the ability to search is established before the game starts. I also tied it to casting a creature with mana cost 3BB, so Plot equals Kicker... pasted on another card. So you still need 4BBB that turn to play the 'kicker'. This releases some of the pressure from having it be a bad card in your deck.
At the very, very least, you'd have to do something like this:
"Conjure [cost] (Reveal this card from your deck before playing. You may pay [cost] at any time to search your library for this card, reveal it, then shuffle your library and put this card on top of it.)
...and this runs into many more issues that I won't list here unless requested.
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
How about:
Conjure (At the beginning of your upkeep, you may reveal this card of your library and pay 4. If you do, shuffle your library and put this card on top of it. Otherwise, shuffle your library.)
Does my new version fix those issues? If not, what are they?
It could be
Triggered abilities can be countered. Couldn't you pretend to have the card and draw out a trigger? This would still not solve the cap-issue (i. e. even if you do not intentionally lie, how can you know whether the card is in your library to trigger the ability if there is even one card removed from your library face-down? How could your opponent?)
Will your opponent know exactly how many and which cards with conjure are in your library in your first upkeep? Is that information you really want to track for all your games? Will you receive a game loss if you accidentally misrepresent that information after side boarding?
Go into detail, please! After all you are talking about a mechanic that allows for more repetitive games primarily.
---
If you want to make this work, you have to change the rules more fundamentally and just create a new special action that any player can use at any time, but that only successfully interacts with cards of a certain kind (e. g. those with the keyword) - just formulate it as a special action rather than an activated or triggered ability.
Ultimately this will mean that any player could always and in any situation can shuffle their library for . It's not a terrible price to pay - unless you want variable conjure costs, because at that point you enter the territory where it will be hard to avoid free shuffling.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
603.2e If a triggered ability’s trigger condition is met, but the object with that triggered ability is at no time visible to all players, the ability does not trigger.
Triggered abilities also always trigger regardless of whether or not they are optional. You decide on resolution whether or not you want to carry out the action of the trigger. If you have five Conjure cards and somehow it worked within the rules, you would have to announce the 5 triggers and which cards they were triggering from each upkeep. Then there's the obvious problem JuanCu mentioned with things like Pyxis of Pandemonium. What if it leaves your library without you knowing? You also have to give away which ones you've drawn by telling your opponent that certain ones aren't triggering anymore if you draw them.
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Tutoring is fun!
This had crossed my mind. I'm not sure if it's an even remotely realistic proposition though. I guess it is, but the situation would have to be very compelling to implement such a fundamental change. Then again, maybe the ability to shuffle at any time (or at a specific time such as beginning of upkeep) for 4 would actually be a positive introduction to Magic.
I don't know whether any deck that has access to infinite mana being able to stack their deck however they like without any other library-manipulation effects is a good idea. I'm in favor of a once-per-turn restriction on the conjuration of any card.
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Conjure COST (If this is outside the game, you may pay COST to put this in your hand instead of drawing a card.)
Something like this:
Magnetism - X, reveal CARDNAME: Search your library for a card named Flibbertigibbet, reveal it, and put it on top of your library. Play this ability only if CARDNAME is in your sideboard.)
It obviously has rules concerns (the first of which being provisions to actually allow this ability to be activated from the sideboard.
Of course, magnetism has the ability to search for cards of a different name, but another version could allow the card itself to leave the sideboard if you desire.
"A Plague on All Your Houses!" - Thespian's Stage Pox
Tutoring is using card A to find card B. Those cards tutor itself and it's not the same thing !
Those card completely undermines the fundamentals of the game (randomness). I'm not sure if that's a good thing.
BGU Control
R Aggro
Standard - For Fun
BG Auras
Sounds like an awesome Magic 2050 mechanic to me!
The shade of it all.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sideboard is a hidden zone, and you can't look through it without things like wishes. That is to say, this mechanic suffers from the exact same problems as the original conjure in the first post.
No it doesn't work. The OP tried that. In order to activate an ability, it MUST be revealed first. In other words, it has to be in hand or an non-hidden zone.
In addition to the exact same problems as the original conjure, this mechanic is parasitic. I suppose the parasitism can be adressed by tutoring up cards that aren't specific.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Shadow Devourer
Conspiracy Creature - Zombie
(You may start the game with this conspiracy
face up in the command zone.)
At the beginning of your upkeep, you may search
your library for a card named ~, then shuffle
your library and put that card on top of it.
:symb:, : Exile target card from a graveyard.
2/3
Idea: Conspiracy cards can use their abilities from the command zone, but cannot tap unless they are on the battlefield.
I'm still not exactly certain what kind of card this mechanic wants to go on. "Tutoring is fun!" is not helpful in finding the right place for it and is not even something I'd call universally true. Tutoring here involves shuffling. Shuffling is not exactly fun.
I'd say using the card you need/want is fun. The process of tutoring itself is the work you put into the payoff.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Legend really is one of the best designers around here and I promise he really does understand the value of elegance and simplicity. However, he also has a great sense of humor and, in one way or a another, he frequently pokes fun at modern design standards thus leading to lulz for those of us who believe we get we here is coming from.
This was my first thought too.
Conjure [cost] (While you're searching your library, you may pay [cost] and reveal this card from your library. After shuffling, put this card on top of your library. Conjure only once each search.)
Charted Plains
Land - Plains (C)
CARDNAME enters the battlefield tapped.
(T: Add W to your mana pool.)
Conjure 2 (While you're searching your library, you may pay 2 and reveal this card from your library. After shuffling, put this card on top of your library. Conjure only once each search.)
playing it immediately during search is more exciting. but also probably too spiky. imagine counterspell or bolt coming from nowhere.
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