I've been toying around with a custom set featuring three mechanics: cycling, undying, and a brand new one called spellcraft. I'm trying really hard to keep balancing in mind but I do have a tendency to make pushed cards so if you see anything that's too good (or for that matter unplayable) I'm open to suggestions.
Spellcraft Mechanic
Spellcraft X (You may exile a nonland card with converted mana cost X from your hand rather than pay ~'s mana cost)
X is equal to the spell's converted mana cost.
Reina, Arcane Savant
Reina, Arcane Savant 2UU
Legendary Creature - Human Wizard (M)
You may cast nonland cards as though they had Spellcraft X, where X is equal to their converted mana cost.
2/2
White Lotus
White Lotus 0
Artifact (M)
Whenever you discard a card you may add 1 mana of any color to your mana pool.
Ashwood Titan
Ashwood Titan 4GG
Creature - Beast (R)
Undying
When ~ enters the battlefield, you may have it fight target creature you don't control.
6/5
Polarized Will
Polarized Will 3UU
Instant (U)
Spellcraft 5 (You may exile a nonland card with converted mana cost 5 from your hand rather than pay ~'s mana cost.)
Counter target spell.
Turn to Tree
Turn to Tree 1G
Enchantment - Aura (U)
Enchant creature with flying
Enchanted creature is a colorless Forest land.
Cycling 4GG
When you cycle ~, put a 6/6 green Elemental creature token with reach onto the battlefield.
Grim Deserter
Grim Deserter BB
Creature - Skeleton (U)
~ can't block.
~ gets -1/-1 for each creature blocking it until end of turn.
4/4
Harsh Wastes
Harsh Wastes 1RR
Instant (U)
Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice them at the end of combat.
Cycling 2RR
When you cycle Harsh Wastes, it deals 2 damage to each creature.
Abolish Reality
Abolish Reality 1WW
Sorcery (C)
Spellcraft 3 (You may exile a nonland card with converted mana cost 3 from your hand rather pay ~'s mana cost.)
Exile target artifact of enchantment.
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Spellcraft Mechanic
Spellcraft X (You may exile a nonland card with converted mana cost X from your hand rather than pay ~'s mana cost)
X is equal to the spell's converted mana cost.
Reina, Arcane Savant 2UU
Legendary Creature - Human Wizard (M)
You may cast nonland cards as though they had Spellcraft X, where X is equal to their converted mana cost.
2/2
White Lotus 0
Artifact (M)
Whenever you discard a card you may add 1 mana of any color to your mana pool.
Ashwood Titan 4GG
Creature - Beast (R)
Undying
When ~ enters the battlefield, you may have it fight target creature you don't control.
6/5
Polarized Will 3UU
Instant (U)
Spellcraft 5 (You may exile a nonland card with converted mana cost 5 from your hand rather than pay ~'s mana cost.)
Counter target spell.
Turn to Tree 1G
Enchantment - Aura (U)
Enchant creature with flying
Enchanted creature is a colorless Forest land.
Cycling 4GG
When you cycle ~, put a 6/6 green Elemental creature token with reach onto the battlefield.
Grim Deserter BB
Creature - Skeleton (U)
~ can't block.
~ gets -1/-1 for each creature blocking it until end of turn.
4/4
Harsh Wastes 1RR
Instant (U)
Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice them at the end of combat.
Cycling 2RR
When you cycle Harsh Wastes, it deals 2 damage to each creature.
Abolish Reality 1WW
Sorcery (C)
Spellcraft 3 (You may exile a nonland card with converted mana cost 3 from your hand rather pay ~'s mana cost.)
Exile target artifact of enchantment.