Card 1WU
Instant
Counter target noncreature spell. Braveheart - If you control any creature with a +1/+1 counter on it, counter target spell instead.
Card 21WB
Sorcery
Destroy target artifact, enchantment, or creature. Braveheart - If you control any creature with a +1/+1 counter on it, destroy target permanent instead.
Card 3RW
Sorcery
Draw three cards, then discard three cards at random. Braveheart - If you control any creature with a +1/+1 counter on it, draw three cards, then discard three cards instead.
Card 4GW
Sorcery
Target creature gets +3/+3 until end of turn. Braveheart - If you control any creature with a +1/+1 counter on it, put three +1/+1 counters on target creature instead.
Card 53WW
Creature - Angel
Flash, Flying
When ~ enters the battlefield, regenerate target creature. Braveheart - If you control any creature with a +1/+1 counter on it, regenerate all creatures you control instead.
3/4
I think that card is just pidgeon-holed into being a worse lightning helix. how about
Card 3 RW
Instant
~ deals 2 damage to target creature or player, you gain 2 life.
Braveheart - If you control a creature with a +1/+1 counter on it, instead deal 4 damage and gain 4 life.
Private Mod Note
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That's the remarkable thing about life. It's never so bad that it can't get worse
Calvin and Hobbes Cube Tutor
Should be 'If you control a creature with a +1/+1 counter on it.'
Also, it seems a bit simple, even for a supporting mechanic. +1/+1 counter matters is done a lot. Maybe there's some twist on it you could add here?
1 and 2 have targeting issues. The way you've worded them, they have two targets. You can't cast 1 without there being a noncreature spell on the stack, and you can't cast 2 without there being an artifact, creature, or enchantment on the field. You'd need weird Pyroblast wording to allow the spell to always target the more loose restriction regardless of whether or not it could actually be destroyed.
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Instant
Counter target noncreature spell.
Braveheart - If you control any creature with a +1/+1 counter on it, counter target spell instead.
Card 2 1WB
Sorcery
Destroy target artifact, enchantment, or creature.
Braveheart - If you control any creature with a +1/+1 counter on it, destroy target permanent instead.
Card 3 RW
Sorcery
Draw three cards, then discard three cards at random.
Braveheart - If you control any creature with a +1/+1 counter on it, draw three cards, then discard three cards instead.
Card 4 GW
Sorcery
Target creature gets +3/+3 until end of turn.
Braveheart - If you control any creature with a +1/+1 counter on it, put three +1/+1 counters on target creature instead.
Card 5 3WW
Creature - Angel
Flash, Flying
When ~ enters the battlefield, regenerate target creature.
Braveheart - If you control any creature with a +1/+1 counter on it, regenerate all creatures you control instead.
3/4
Card 3 is red/blue if anything, not white.
Braveheart seems like an alright ability I suppose.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Card 3 RW
Instant
~ deals 3 damage to target creature or player.
Braveheart - If you control any creature with a +1/+1 counter on it, you gain 3 life.
Card 3 RW
Instant
~ deals 2 damage to target creature or player, you gain 2 life.
Braveheart - If you control a creature with a +1/+1 counter on it, instead deal 4 damage and gain 4 life.
Calvin and Hobbes
Cube Tutor
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Also, it seems a bit simple, even for a supporting mechanic. +1/+1 counter matters is done a lot. Maybe there's some twist on it you could add here?
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
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I'm here to tell you that all your set mechanics are bad
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