Rite of Suppression W
Instant
Players can't draw cards until end of turn.
Unstable SummoningxUG
Instant
Put a creature card from your hand with converted mana cost x or less onto the battlefield.
Ferocious- If you control a creature with power 4 or greater, put a token into play that's a copy of that creature.
Bridge Troll 1GG
Creature- Troll
Outlast G
Whenever you put a +1/+1 counter on ~, untap it.
2/2
I don't think the X tech is necessary. Maybe format based on savage summoning.
Unstable Summoning GU
Instant
The next creature spell you cast this turn can be cast as though it had flash. When it enters the battlefield, if you control a creature with power four or greater, put a token onto the battlefield that is a copy of that creature.
...I delayed the timing on the ferocious ability to make the card more powerful and to closely resemble the original spells functionality.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
- Manite
Bridge troll is stupid good. How about if it's outlast was tap another untapped creature?
Unstable summoning works either way, my version prevents you from getting your creature countered, but your version lets you get creatures with if you played it from your hand. It depends on the set I think for which works best
Unstable summoning works either way, my version prevents you from getting your creature countered, but your version lets you get creatures with if you played it from your hand. It depends on the set I think for which works best
I don't think the counter protection is even remotely relevant when you consider that nearly every counterspell used that counters creatures can also counter your unstable summoning. (I.E essence scatter and friends never see play) The thing I really hate about your X version is that it lets you cheat on mana costs. It lets GU decks cast inferno Titan and that just feels wrong.
Private Mod Note
():
Rollback Post to RevisionRollBack
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
- Manite
If they counter the summoning, You still have a creature you were going to flag in that you can play during your turn.
I don't think there is anything wrong with paying two more and getting to play stuff off color. Both blue and green have ways to cheat stuff into play that they couldn't normally cast.
Instant
Players can't draw cards until end of turn.
Unstable SummoningxUG
Instant
Put a creature card from your hand with converted mana cost x or less onto the battlefield.
Ferocious- If you control a creature with power 4 or greater, put a token into play that's a copy of that creature.
Bridge Troll 1GG
Creature- Troll
Outlast G
Whenever you put a +1/+1 counter on ~, untap it.
2/2
Unstable Summoning also seems pretty cool and balanced.
Bridge Troll, however, is just a Shade with permanent pump. Most shades are 3 mana for a 1/1. This seems just plain ridiculous.
Unstable Summoning GU
Instant
The next creature spell you cast this turn can be cast as though it had flash. When it enters the battlefield, if you control a creature with power four or greater, put a token onto the battlefield that is a copy of that creature.
...I delayed the timing on the ferocious ability to make the card more powerful and to closely resemble the original spells functionality.
- Manite
Unstable summoning works either way, my version prevents you from getting your creature countered, but your version lets you get creatures with if you played it from your hand. It depends on the set I think for which works best
I don't think the counter protection is even remotely relevant when you consider that nearly every counterspell used that counters creatures can also counter your unstable summoning. (I.E essence scatter and friends never see play) The thing I really hate about your X version is that it lets you cheat on mana costs. It lets GU decks cast inferno Titan and that just feels wrong.
- Manite
I don't think there is anything wrong with paying two more and getting to play stuff off color. Both blue and green have ways to cheat stuff into play that they couldn't normally cast.