Sibilance Prong3
Artifact — Equipment [R]
At the beginning of your upkeep, if Sibilance Prong isn’t attached to a creature, you may put a 1/1 Beeble creature token of the color of your choice onto the battlefield, then attach Sibilance Prong to it.
Equipped creature gets +1/+1, has haste, and can't block.
Equip 1
Collapsed Portal
Land [U] T: Add 1 to your mana pool. 5, T: Put a 1/1 Beeble creature token of the color of your choice onto the battlefield, then add one mana of that color to your mana pool. Activate this ability only any time you could cast a sorcery.
These are both meant to be Constructed-viable, so if you think they're not quite there, I'll take suggestions on how to get them there.
EDIT: knocked the activation on Collapsed Portal down from 6 to 5.
EDIT: added "and can't block" to Sibilance Prong. Droppped its equip cost from 2 to 1.
EDIT: 86'd Collapsed Portal
These are both meant to be Constructed-viable, so if you think they're not quite there, I'll take suggestions on how to get them there.
Even with Spectrum, 6 is a lot for a measly sorcery-speed 1/1.
Yeah, that's been my concern.
Hopefully we can all agree that Vitu-Ghazi, the City-Tree is Constructed-relevant in a broad sense. I'm shooting for that mark. So my question was - grant it colorless activation, take away the instant-speed, give it a block-relevant ability (the Beeble mechanic,) and have it grant you a versatile bit of colored mana at the end... well, where does the activation cost have to land?
Deep down, I feel like 4 is too cheap, even if you place a high premium on the instant speed of Vitu-Ghazi. 5? Is that fair? You net the same amount of mana, but you can play Collapsed Portal in any deck, and Collapsed Portal is helping you enable a major block mechanic as well. And then I think, Urza's Factory has shown up in Top 8's before, so a high activation cost isn't necessarily a barrier to play...
Ultimately, I don't know. It'll probably come down to testing. But I'd still love to get some perspectives on it.
I don't think either of these is currently constructed relevant.
Instant speed is very important for the token making lands, and pumping out 2/2s instead of 1/1s is a huge improvement. I think getting the mana back is cute, and that does make a 5 cost kind of sketchy, so I'd start out at 6 with no timing restrictions and see if it needs a boost (I doubt it will).
The harness looks sort of like an improved Goblin Assault/Bitterblossom kind of a deal except that your opponent can just take two (or block with low power guys) to prevent the token. The ability to haste your other guys will rarely be used at an equip cost of two. I'd try 3/1, 2/2, or lose the intervening if and potentially have to add a mana somewhere.
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I primarily play limited, so most of my spoiler season comments view cards through that lens.
Collapsed Portal
Land [U] T: Add 1 to your mana pool. 6, T: Put a 1/1 Beeble creature token of the color of your choice onto the battlefield, then add one mana of that color to your mana pool. Activate this ability only any time you could cast a sorcery.
May I be so bold to suggest adjusting this toward a variant on Springjack Pasture?
[boxCollapsed Portal
Land [U] T: Add 1 to your mana pool. 5, T: Put a 1/1 Beeble creature token of the color of your choice onto the battlefield. Activate this ability only any time you could activate a sorcery.
Sacrifice a Beeble: Add one mana of any of the sacrificed permanents colors to your mana pool.[/box]
I think the sacrifice ability might really change the way people look at the Beebles. It's not strictly better than your version since you do not actually get the mana fix unless you sacrifice the Beeble, but in turn I made the first activation cheaper which leaves you with an identical net investment if you want to keep the token.
Maybe you could even go down to with the sorcery speed.
Sibilance Prong3
Artifact — Equipment [R]
At the beginning of your upkeep, if Sibilance Prong isn’t attached to a creature, you may put a 1/1 Beeble creature token of the color of your choice onto the battlefield, then attach Sibilance Prong to it.
Equipped creature gets +1/+1 and has haste.
Equip 2
This might be Bloodghast good, but I might be wrong.
Sibilance Prong's haste is a trap, and its spectrum is a trap. Its real use is being The Abyss for any non-evasive X/2 creatures your opponent dares to attack with. I'd say it's better than Goblin Assault (doesn't just get eaten by a 2/2 each turn) but worse than Bitterblossom (can't simultaneously be on offense and defense).
Sibilance Prong's haste is a trap, and its spectrum is a trap. Its real use is being The Abyss for any non-evasive X/2 creatures your opponent dares to attack with.
I didn't explicitly conceive of it that way... but now that you put it in those terms, I think it's a big plus!
As previously established, board-sweepers are going to be severely gimped in this meta, so forcing your opponent to red-rover his or her way through your impenetrable Beeble line may be a totally appropriate control strategy.
Come to think of it, I can totally see this card being used in some sort of Aristocrats-style WBR deck. Set up one or two Prongs to brick wall your opponent's attacks, then fling your Beebles into the 'yard using any number of instant-speed activated abilities to get death effects aplenty if good trades aren't forthcoming. You even have a potential one-turn-kill in the form of Omnatog + actually relevant haste.
So what I'm hearing is, more death triggers in WBR colors.
As in, for most of the game "and has haste" doesn't matter because you just keep your 2/2 Beebles on perma-chump duty. However, once your opponent is tapped out/has no blockers/has low enough life, you cast Omnatog, equip it with a Prong, then feed all your Beebles/lands/other creatures to it so you can swing for game with a giant haste dude. Basically a random "oops, I win" combo that you can potentially assemble out of cards that otherwise have utility on their own in this style of deck.
Set 1 of 3 in Dominaria block
Sibilance Prong 3
Artifact — Equipment [R]
At the beginning of your upkeep, if Sibilance Prong isn’t attached to a creature, you may put a 1/1 Beeble creature token of the color of your choice onto the battlefield, then attach Sibilance Prong to it.
Equipped creature gets +1/+1, has haste, and can't block.
Equip 1
Land [U]
T: Add 1 to your mana pool.
5, T: Put a 1/1 Beeble creature token of the color of your choice onto the battlefield, then add one mana of that color to your mana pool. Activate this ability only any time you could cast a sorcery.
These are both meant to be Constructed-viable, so if you think they're not quite there, I'll take suggestions on how to get them there.
EDIT: knocked the activation on Collapsed Portal down from 6 to 5.
EDIT: added "and can't block" to Sibilance Prong. Droppped its equip cost from 2 to 1.
EDIT: 86'd Collapsed Portal
Even with Spectrum, 6 is a lot for a measly sorcery-speed 1/1.
Hopefully we can all agree that Vitu-Ghazi, the City-Tree is Constructed-relevant in a broad sense. I'm shooting for that mark. So my question was - grant it colorless activation, take away the instant-speed, give it a block-relevant ability (the Beeble mechanic,) and have it grant you a versatile bit of colored mana at the end... well, where does the activation cost have to land?
Deep down, I feel like 4 is too cheap, even if you place a high premium on the instant speed of Vitu-Ghazi. 5? Is that fair? You net the same amount of mana, but you can play Collapsed Portal in any deck, and Collapsed Portal is helping you enable a major block mechanic as well. And then I think, Urza's Factory has shown up in Top 8's before, so a high activation cost isn't necessarily a barrier to play...
Ultimately, I don't know. It'll probably come down to testing. But I'd still love to get some perspectives on it.
Instant speed is very important for the token making lands, and pumping out 2/2s instead of 1/1s is a huge improvement. I think getting the mana back is cute, and that does make a 5 cost kind of sketchy, so I'd start out at 6 with no timing restrictions and see if it needs a boost (I doubt it will).
The harness looks sort of like an improved Goblin Assault/Bitterblossom kind of a deal except that your opponent can just take two (or block with low power guys) to prevent the token. The ability to haste your other guys will rarely be used at an equip cost of two. I'd try 3/1, 2/2, or lose the intervening if and potentially have to add a mana somewhere.
Interested in Custom Card Creation.
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A custom version of a third modern masters: MM2019
(filter->rarity to see in set rarity).
May I be so bold to suggest adjusting this toward a variant on Springjack Pasture?
[boxCollapsed Portal
Land [U]
T: Add 1 to your mana pool.
5, T: Put a 1/1 Beeble creature token of the color of your choice onto the battlefield. Activate this ability only any time you could activate a sorcery.
Sacrifice a Beeble: Add one mana of any of the sacrificed permanents colors to your mana pool.[/box]
I think the sacrifice ability might really change the way people look at the Beebles. It's not strictly better than your version since you do not actually get the mana fix unless you sacrifice the Beeble, but in turn I made the first activation cheaper which leaves you with an identical net investment if you want to keep the token.
Maybe you could even go down to with the sorcery speed.
This might be Bloodghast good, but I might be wrong.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
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Precisely.
Although, if you want it to make a splash in legacy you could also make it +3/+1 or +2/+2.
Edit: I don't think you get notified because I'm just editing, but you should check out the Light Speed thread.
Interested in Custom Card Creation.
My Cube:Cardinal Custom Cube
A custom version of a third modern masters: MM2019
(filter->rarity to see in set rarity).
Avatar by Numotflame96 of Maelstrom Graphics
Sig banner thanks to DarkNightCavalier of Heroes of the Plane Studios!
As previously established, board-sweepers are going to be severely gimped in this meta, so forcing your opponent to red-rover his or her way through your impenetrable Beeble line may be a totally appropriate control strategy.
Avatar by Numotflame96 of Maelstrom Graphics
Sig banner thanks to DarkNightCavalier of Heroes of the Plane Studios!
So what I'm hearing is, more death triggers in WBR colors.
As in, for most of the game "and has haste" doesn't matter because you just keep your 2/2 Beebles on perma-chump duty. However, once your opponent is tapped out/has no blockers/has low enough life, you cast Omnatog, equip it with a Prong, then feed all your Beebles/lands/other creatures to it so you can swing for game with a giant haste dude. Basically a random "oops, I win" combo that you can potentially assemble out of cards that otherwise have utility on their own in this style of deck.
Avatar by Numotflame96 of Maelstrom Graphics
Sig banner thanks to DarkNightCavalier of Heroes of the Plane Studios!