I like turtles tortoises. I've done a few WBG tortoises for DCC and Club Flamingo; the idea of conservative, ancestral worshiping tortoises tickles me for whatever reason.
Stigias Initiate1G
Creature - Tortoise (C) Threshold- At the beginning of your upkeep, if you have seven or more cards in your graveyard, put a +1/+1 counter on Stigias Initiate. "May my ancestors never perish."
-Stigias Oath
2/2
Burial Tortiose2B
Creature - Tortoise (C)
Whenever a creature you control dies, you may put the top two cards of your library into your graveyard.
2/3
Stigias Redeemer4W
Creature - Tortoise (C)
Sacrifice Stigias Redeemer: Gain life equal to the toughness of target creature card in your graveyard. (You can't target Stigias Redeemer)
3/5
Stigias Acolyte1BG
Creature - Tortoise (U)
Tortiose spells you cast cost 1 less to cast. Threshold- At the beginning of your upkeep, if you have seven or more cards in your graveyard, you may cast a Tortiose card from your graveyard.
2/2
Ancestral Watcher1(W/B)
Creature - Tortoise Spirit (U)
Sacrifice Ancestral Watcher: Exile your graveyard. Return those cards to your graveyard at the beginning of the next end step. "You shall not defile these sacred grounds that easily."
2/2
Resurgence2WG
Sorcery (U)
Return target creature card from your graveyard to the battlefield. If it's a Tortiose, put a +1/+1 counter on it. Death is but an afternoon nap for the Stigias' elders, a quick rest before another few decades of service.
Ancestral Channeler2BG
Creature - Tortoise (R) T, Sacrifice another creature: Return Ancestral Channeler to its owner's hand, then return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
4/4
Acolyte of PerpetuityWBG
Creature - Tortoise (R)
Cards in your graveyard can't be exiled. T: Shuffle your graveyard into your library. "As it was, as it is, and as it always will be."
4/4
Menios the Ancient2WG
Legendary Creature - Tortoise (M)
Vigilance Threshold - As long as you have seven or more cards in your graveyard, Menios can't leave the battlefield. (It can't die, return to its owner's hand, put into its owner's library, or exiled.) "If the Second and Third Age couldn't knock me off, what made you possibly think that little hex would?"
4/4
Commons - I like your use of threshold and the wedge you fit these tortoises in in general. Tortoises are old, so they are able to see things die, and BGW is the wedge that represents this notion the best.
Ancestral Watcher - It seems like there would be a less "roundabout" way to accomplish the same effect. I just can't tell what.
Stigias Acolyte - Very nice. Wait, can tortoises be acolytes? I'm not sure.
Menios - Something tells me that it should either cost more or be mythic instead. Being unable to leave the battlefield until your graveyard is tampered with is a very very powerful ability, and it allows you to go reckless with this guy since you don't have the fear of it leaving the battlefield.
Acolyte of Perpetuity - "Shuffle your graveyard into your graveyard." Huh?
Private Mod Note
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Rollback Post to RevisionRollBack
How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
1) Tortoises are Turtles.
2) Turtles in Magic have characteristically had toughness greater than power.
3) A new tribal type with toughness>power in BGW would be covering prety similar design space to Lorwyn's Treefolk... but luckily Turtles in Magic have also been mostly blue and a little green so Turtles as we have seen them in Magic have different design space.
Tortoises are not turtles, but even if they are, six turtles (five of them pre-modern) do not constitute a pattern. The Innistrad werewolves have absolutely nothing to do with the two pre-modern werewolves.
Hello reptile enthusiast here to inform you that, in fact, tortoises Are turtles :u ! Turtles are anything in the order Chelonii, which includes superfamily Testudiniae, the tortoises. Same as how even numbers are whole numbers because it's a subgroup of whole numbers.
ANYWAY CARDS
The commons are all quite nice and playable, even if Threshold is kinda retired because of what DashPrague brought up. The tribe's mechanics show up successfully at common, check.
I'm fine with the 4-mana res spell because we've seen it before in Modern with Vigor Mortis. Looks good.
Ancestral Watcher does feel kind of odd. Hexproof to graveyard should be fine in these colors, how about that instead?
Stigias Acolyte is a great lord, and the self-limiting of the Threshold trigger keeps him from being too crazy.
I don't think Acolyte of Perpetuity is doing a thing this tribe wants to be doing. They want things to be IN the graveyard, counter to this guy.
Ancestral Channeler, I don't think fits in these colors either. What about a Seance style effect? That card would be much more playable on legs.
Menios is nutso, he's like a super troll. I suppose there aren't any problems with the wording, if you use a Can't? Looks alright to me.
Hello reptile enthusiast here to inform you that, in fact, tortoises Are turtles :u ! Turtles are anything in the order Chelonii, which includes superfamily Testudiniae, the tortoises. Same as how even numbers are whole numbers because it's a subgroup of whole numbers.
Oh. Well *****.
I don't think Acolyte of Perpetuity is doing a thing this tribe wants to be doing. They want things to be IN the graveyard, counter to this guy.
The last ability is basically trinket text, I just found it a little weird the Acolyte of Perpetuity couldn't prolong the game indefinitely in some way. The first ability is the main effect, protecting the graveyard and all that.
Ancestral Channeler, I don't think fits in these colors either. What about a Seance style effect? That card would be much more playable on legs.
I'm staying away from actually exiling the graveyard cards, both for mechanical reasons (Threshold) and flavor reasons (They respect their ancestors, who may or may not be permanently dead. They wouldn't burn their bones/corpses just for a temporary boost in power). How about Reccuring Nightmare for 4 mana and haste-limited?
turtlestortoises. I've done a few WBG tortoises for DCC and Club Flamingo; the idea of conservative, ancestral worshiping tortoises tickles me for whatever reason.Stigias Initiate 1G
Creature - Tortoise (C)
Threshold- At the beginning of your upkeep, if you have seven or more cards in your graveyard, put a +1/+1 counter on Stigias Initiate.
"May my ancestors never perish."
-Stigias Oath
2/2
Burial Tortiose 2B
Creature - Tortoise (C)
Whenever a creature you control dies, you may put the top two cards of your library into your graveyard.
2/3
Stigias Redeemer 4W
Creature - Tortoise (C)
Sacrifice Stigias Redeemer: Gain life equal to the toughness of target creature card in your graveyard. (You can't target Stigias Redeemer)
3/5
Stigias Acolyte 1BG
Creature - Tortoise (U)
Tortiose spells you cast cost 1 less to cast.
Threshold- At the beginning of your upkeep, if you have seven or more cards in your graveyard, you may cast a Tortiose card from your graveyard.
2/2
Ancestral Watcher 1(W/B)
Creature - Tortoise Spirit (U)
Sacrifice Ancestral Watcher: Exile your graveyard. Return those cards to your graveyard at the beginning of the next end step.
"You shall not defile these sacred grounds that easily."
2/2
Resurgence 2WG
Sorcery (U)
Return target creature card from your graveyard to the battlefield. If it's a Tortiose, put a +1/+1 counter on it.
Death is but an afternoon nap for the Stigias' elders, a quick rest before another few decades of service.
Ancestral Channeler 2BG
Creature - Tortoise (R)
T, Sacrifice another creature: Return Ancestral Channeler to its owner's hand, then return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
4/4
Acolyte of Perpetuity WBG
Creature - Tortoise (R)
Cards in your graveyard can't be exiled.
T: Shuffle your graveyard into your library.
"As it was, as it is, and as it always will be."
4/4
Menios the Ancient 2WG
Legendary Creature - Tortoise (M)
Vigilance
Threshold - As long as you have seven or more cards in your graveyard, Menios can't leave the battlefield. (It can't die, return to its owner's hand, put into its owner's library, or exiled.)
"If the Second and Third Age couldn't knock me off, what made you possibly think that little hex would?"
4/4
Ancestral Watcher - It seems like there would be a less "roundabout" way to accomplish the same effect. I just can't tell what.
Stigias Acolyte - Very nice. Wait, can tortoises be acolytes? I'm not sure.
Menios - Something tells me that it should either cost more or be mythic instead. Being unable to leave the battlefield until your graveyard is tampered with is a very very powerful ability, and it allows you to go reckless with this guy since you don't have the fear of it leaving the battlefield.
Acolyte of Perpetuity - "Shuffle your graveyard into your graveyard." Huh?
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Tortoises can totally be acolytes, why wouldn't they be?
2) Turtles in Magic have characteristically had toughness greater than power.
3) A new tribal type with toughness>power in BGW would be covering prety similar design space to Lorwyn's Treefolk... but luckily Turtles in Magic have also been mostly blue and a little green so Turtles as we have seen them in Magic have different design space.
ANYWAY CARDS
The commons are all quite nice and playable, even if Threshold is kinda retired because of what DashPrague brought up. The tribe's mechanics show up successfully at common, check.
I'm fine with the 4-mana res spell because we've seen it before in Modern with Vigor Mortis. Looks good.
Ancestral Watcher does feel kind of odd. Hexproof to graveyard should be fine in these colors, how about that instead?
Stigias Acolyte is a great lord, and the self-limiting of the Threshold trigger keeps him from being too crazy.
I don't think Acolyte of Perpetuity is doing a thing this tribe wants to be doing. They want things to be IN the graveyard, counter to this guy.
Ancestral Channeler, I don't think fits in these colors either. What about a Seance style effect? That card would be much more playable on legs.
Menios is nutso, he's like a super troll. I suppose there aren't any problems with the wording, if you use a Can't? Looks alright to me.
Oh. Well *****.
The last ability is basically trinket text, I just found it a little weird the Acolyte of Perpetuity couldn't prolong the game indefinitely in some way. The first ability is the main effect, protecting the graveyard and all that.
I'm staying away from actually exiling the graveyard cards, both for mechanical reasons (Threshold) and flavor reasons (They respect their ancestors, who may or may not be permanently dead. They wouldn't burn their bones/corpses just for a temporary boost in power). How about Reccuring Nightmare for 4 mana and haste-limited?
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