Just a personal avatar planewalker. The kind of 'walker I'd like to be if I was drifting around the multiverse, and also the kind of planeswalker I'd love to play. Looking to make it as balanced and plausible as possible, with the aim to make it a reasonable power level for Standard.
Arbrus of the Eternal Cycle2BG
Planeswalker — Arbrus {M}
+1: Reveal the top 5 cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
-3: Put a 1/1 black and green Worm creature token onto to the battlefield for each land card in your graveyard.
-8: You get an emblem with "Cards in your graveyard can't be exiled" and "You may play cards from your graveyard."
{4}
Lots of knobs and dials on a 'walker but I think this is about where I want him. +1 is very powerful, card advantage and filtering plus GY interaction but doesn't protect him and the Ult is a long ways off. -3 is highly variable, has self-synergy and can be powered up considerably in the right deck. Can't - two turns in a row by design, though. Possible he should cost 5 or have a higher colour commitment since he is good on his own (but potentially fragile depending on how many tokens you can get from the -3). I like the ult as a mega regrowth. Was thinking of Preator's Council but this is cooler and more powerful. The "Can't exile" part might be too weird but I think it works within the rules.
Thoughts on power level or overall design?
Tall figure in dark green robes w/ faded gold trim. Hoooded, with deer antlers. Face either hidden in shadow possibly with just green eyes and bit of chin + brown beard or deer skull mask. Holding a staff similar to the tree on Oath of Druids. Surrounded by old forest, lots of moss/decay/rot but also new growth
Mood: Quiet, contemplative.
Planeswalker — Arbrus {M}
+1: Reveal the top 5 cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
-3: Put a 1/1 black and green Worm creature token onto to the battlefield for each land card in your graveyard.
-8: You get an emblem with "Cards in your graveyard can't be exiled" and "You may play cards from your graveyard."
{4}
Lots of knobs and dials on a 'walker but I think this is about where I want him. +1 is very powerful, card advantage and filtering plus GY interaction but doesn't protect him and the Ult is a long ways off. -3 is highly variable, has self-synergy and can be powered up considerably in the right deck. Can't - two turns in a row by design, though. Possible he should cost 5 or have a higher colour commitment since he is good on his own (but potentially fragile depending on how many tokens you can get from the -3). I like the ult as a mega regrowth. Was thinking of Preator's Council but this is cooler and more powerful. The "Can't exile" part might be too weird but I think it works within the rules.
Thoughts on power level or overall design?
Mood: Quiet, contemplative.
Artist: http://nasuradin.deviantart.com/art/Druid-5378523