So...a friend and myself have been working on creating some legends. Here is where we are so far. Thoughts?
Squints, Artist of the Abyss - 3WUB
Legendary Creature - Human Wizard
Flash, shroud
Exile a permanent you control: Draw a card.
Exile two permanents you control: Exile target spell.
Exile three permanents you control: Exile target permanent. WUUB: You may cast a card exiled with Squints, Artist of the Abyss without paying its mana cost.
1/3
Tzenesh, the Manipulator - 1UBG
Legendary Creature - Human Wizard
Flash, Shroud 1: Put target face-up exiled card into it's owner's graveyard. UT: Each player puts the top five cards of his or her library into his or her graveyard. B, Exile five cards from your graveyard: Exile target permanent. G, Exile five cards from your graveyard: Search your library for a land card and put that card onto the battlefield tapped. Then shuffle your library.
3/4
Farelm, the Fecundator - GGGGGG
Legendary Creature - Treefolk Shaman
Farelm, the Fecundator can't be countered.
Trample, Annihilator 1 Chroma — Whenever a creature is sacrificed, you may reveal the top X cards of your library, where X is the number of green mana symbols in the mana cost of the sacrificed creature. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
6/6
Squints - Weird first name. Shroud has been replaced with hexproof nowadays, and flash and shroud on this are unnecessary. The exile abilities plus the cast-from-exile one make an interesting, if complicated, package by themselves.
Tzenesh - Flash and shroud again? Again, they're unnecessary, as is the Pull from Eternity ability. This has way too much internal synergy, and the black and green activated abilities are both insanely strong and need to cost more.
Farelm - Why uncounterability and annihilator? The latter is an Eldrazi-exclusive ability. Why is green caring about sacrifices specifically instead of the creature dying? Why does it count the green mana symbols on your opponents' creatures - since that makes it more of a green hoser (especially since the annihilator means they're forced to sacrifice more often)?
Squints - Weird first name. Shroud has been replaced with hexproof nowadays, and flash and shroud on this are unnecessary. The exile abilities plus the cast-from-exile one make an interesting, if complicated, package by themselves.
Tzenesh - Flash and shroud again? Again, they're unnecessary, as is the Pull from Eternity ability. This has way too much internal synergy, and the black and green activated abilities are both insanely strong and need to cost more.
Farelm - Why uncounterability and annihilator? The latter is an Eldrazi-exclusive ability. Why is green caring about sacrifices specifically instead of the creature dying? Why does it count the green mana symbols on your opponents' creatures - since that makes it more of a green hoser (especially since the annihilator means they're forced to sacrifice more often)?
Thanks for the reply. I get hung up on Flash and Shroud sometimes.
Squints - Which direction would you go with this? I am obsessed with the Exile zone...not sure why but I am. The goal with this card was to use tempo as a resource. It starts off overly strong but evens out with the loss of tempo.
Tzenesh - Again...which direction would you take this? Should the card not have the internal synergy? What cost would you recommend?
Farelm - Annihilator was a last minute idea that I thought had a cute interaction with the rest of the card. I based the card off Genesis Wave. I originally had dying instead of creatures being sacrificed...but that seemed to easy to achieve and probably made things a little too powerful. I found the only restriction was to move to it being sacrificed.
Squints, Artist of the Abyss - 3WUB
Legendary Creature - Human Wizard
Flash, shroud
Exile a permanent you control: Draw a card.
Exile two permanents you control: Exile target spell.
Exile three permanents you control: Exile target permanent.
WUUB: You may cast a card exiled with Squints, Artist of the Abyss without paying its mana cost.
1/3
Tzenesh, the Manipulator - 1UBG
Legendary Creature - Human Wizard
Flash, Shroud
1: Put target face-up exiled card into it's owner's graveyard.
UT: Each player puts the top five cards of his or her library into his or her graveyard.
B, Exile five cards from your graveyard: Exile target permanent.
G, Exile five cards from your graveyard: Search your library for a land card and put that card onto the battlefield tapped. Then shuffle your library.
3/4
Farelm, the Fecundator - GGGGGG
Legendary Creature - Treefolk Shaman
Farelm, the Fecundator can't be countered.
Trample, Annihilator 1
Chroma — Whenever a creature is sacrificed, you may reveal the top X cards of your library, where X is the number of green mana symbols in the mana cost of the sacrificed creature. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
6/6
[EDH] Ob Nixilis the Fallen
Squints - Weird first name. Shroud has been replaced with hexproof nowadays, and flash and shroud on this are unnecessary. The exile abilities plus the cast-from-exile one make an interesting, if complicated, package by themselves.
Tzenesh - Flash and shroud again? Again, they're unnecessary, as is the Pull from Eternity ability. This has way too much internal synergy, and the black and green activated abilities are both insanely strong and need to cost more.
Farelm - Why uncounterability and annihilator? The latter is an Eldrazi-exclusive ability. Why is green caring about sacrifices specifically instead of the creature dying? Why does it count the green mana symbols on your opponents' creatures - since that makes it more of a green hoser (especially since the annihilator means they're forced to sacrifice more often)?
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Squints - Which direction would you go with this? I am obsessed with the Exile zone...not sure why but I am. The goal with this card was to use tempo as a resource. It starts off overly strong but evens out with the loss of tempo.
Tzenesh - Again...which direction would you take this? Should the card not have the internal synergy? What cost would you recommend?
Farelm - Annihilator was a last minute idea that I thought had a cute interaction with the rest of the card. I based the card off Genesis Wave. I originally had dying instead of creatures being sacrificed...but that seemed to easy to achieve and probably made things a little too powerful. I found the only restriction was to move to it being sacrificed.
[EDH] Ob Nixilis the Fallen