Nampi Farseeker :2mana::symg:
Creature - Elf Scout
Explore (Instead of playing a land, you may exile this from your hand. When you do, play with the top card of your card revealed until it's a land card, then put that card into the battlefield.)
3/2
Another try at fixing low land hands. If your starting hand has this and a 1-2 land count, you'll be actually considering it as a good alternative to a mulligan.
Basically, you may almost count a card with Explore as a land. But it's not perfect: you actually need to be about to draw it. On the other hand, it's all of the boost of the land drop you spent + the card you spent, just waiting until your land is transported from 1 turn from the future.
On the ability mechanics, I think it would play well, and I don't think there is any memory issue. Apart from the exiled card (that can 'float' around like a 'Seal of Land'), keeping the top card of your library revealed at all times is a great reminder, considering how invested you'll be on the wait to get the land and stop revealing your draws.
And with multiple explore activations, it's likely the whole game is revolving around hitting those lands (plus, the exiled cards can be positioned around.)
This seems like something that should just be on 1-2 cards tops. It's weird and complicated, as well as uninteractive. As worded it's pretty bad in multiples.
I do kind of like it in general, but there's just no design space to explore. Or at least not enough that this needs a keyword.
Private Mod Note
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Death Vish | High on Crackblade | Ooze the Boss | Long Live the King | Fomori Face Fister
Brunal Legend | Hazezon First | Cirrhosis of the Sliver | Animar Planet | The Joy of Pain-ting
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Creature - Elf Scout
Explore (Instead of playing a land, you may exile this from your hand. When you do, play with the top card of your card revealed until it's a land card, then put that card into the battlefield.)
3/2
Another try at fixing low land hands. If your starting hand has this and a 1-2 land count, you'll be actually considering it as a good alternative to a mulligan.
Basically, you may almost count a card with Explore as a land. But it's not perfect: you actually need to be about to draw it. On the other hand, it's all of the boost of the land drop you spent + the card you spent, just waiting until your land is transported from 1 turn from the future.
On the ability mechanics, I think it would play well, and I don't think there is any memory issue. Apart from the exiled card (that can 'float' around like a 'Seal of Land'), keeping the top card of your library revealed at all times is a great reminder, considering how invested you'll be on the wait to get the land and stop revealing your draws.
And with multiple explore activations, it's likely the whole game is revolving around hitting those lands (plus, the exiled cards can be positioned around.)
I do kind of like it in general, but there's just no design space to explore. Or at least not enough that this needs a keyword.