Fortunate RecallU Instant
Kicker R
Draw a card.
If Fortunate Recall was kicked, flip a coin. If you win the flip, return Fortunate Recall to its owner’s hand.
(Common)
This is from a collection of kicker cards I did once. I feel it's a good example of how coin flips can augment a card without being completely all or nothing.
Insight SkipperUR Creature- Weird
Flash
When Insight Skipper enters the battlefield, flip a coin. If you win the flip, draw a card. If you lose the flip, return Insight Skipper to its owner’s hand.
2/2
(Uncommon)
Does the drawback of potentially having to cast this multiple times outweigh the 50% chance for a 2/2 flash, cantrip?
Quyzl, Chrono-Stitcher2UR Legendary Creature – Human Wizard
Exile Quyzl, Chrono-Stitcher: Flip a coin. If you win the flip, take an extra turn after this one. If you lose the flip, return Quyzl to the battlefield under its owner’s control at the beginning of the next end step.
2/2
(Rare or Mythic?)
This is my attempt at dovetailing Stitch in Time with the frenetic ability. Is 4 mana acceptable for an inconsistent Time Warp?
The legendary creature is insane. By law of averages, it is a 4cc spell that gives you an extra turn every 2 turns turns. And you can't even kill it short of using a pithing needle first.
Private Mod Note
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Rollback Post to RevisionRollBack
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
I don't understand your post. You only get an extra turn if you win. You only get it back if you lose. Therefore, when you eventually win, he doesn't come back. You can only get one extra turn out of this guy.
Alternatively, if the creature ability is to complex, how about this for an enchantment?
Quyzl's Studies1UUR Enchantment
At the beginning of your upkeep, flip a coin. If you win the flip, exile Quyzl's Studies and take an extra turn after this one.
Alternatively, if the creature ability is to complex, how about this for an enchantment?
Quyzl's Studies1UUR Enchantment
At the beginning of your upkeep, flip a coin. If you win the flip, exile Quyzl's Studies and take an extra turn after this one.
This is good.
There's no particular reason it has to be an enchantment, but it doesn't feel like a legendary permanent.
Legendary status was to prevent time stretching. Also, I wanted to make a card to represent Quyzl, the Izzet student referenced on the flavor text of Stitch in Time.
The original design for Quyzl looked something like this:
Quyzl, Chrono-Stitcher1UR Legendary Creature- Human Wizard
Shuffle ~ into it's owner's library: Flip a coin. If you win the flip, take an extra turn after this one.
2/1
I liked the idea of this guy vanishing into your library just to reappear again in the future. If the game went long, he would start appearing more frequently.
I think the consensus was that too much library shuffling was a bad thing. Which is unfortunate, cause I like the simplicity and flavor of the ability worded this way. Oh, and people didn't like that it would make a worthless commander.
Any comments on the non-legendary cards in my first post?
Any comments on the non-legendary cards in my first post?
For Quyzl, the coin flip was really just a question of whether you get the extra turn now or get it later. The assumption being that you'd probably get it at some point. Barring timing issues about the extra turns, it still felt like the gulf between winning and losing wasn't so huge.
For the rest of them, it's kind of huge. And that's what makes coin flipping unappealing to lots of players, IMO - there's just too much at stake to risk on a bad flip. When I design coin-flipping cards (not often) my favorite way to do them is to have two effects that are more or less equivalent in power level - you're just leaving the decision up to chance. Sort of like a midpoint between a punisher card and a modal card. So either way you get a desirable effect.
Those are some really good points, Guesswork, thanks for the comments. Are there many coin flip cards with two desirable outcomes? I can only think of odds / ends at the moment. Seems like this idea isn't explored enough. I'll be thinking about it.
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This is from a collection of kicker cards I did once. I feel it's a good example of how coin flips can augment a card without being completely all or nothing.
Does the drawback of potentially having to cast this multiple times outweigh the 50% chance for a 2/2 flash, cantrip?
This is my attempt at dovetailing Stitch in Time with the frenetic ability. Is 4 mana acceptable for an inconsistent Time Warp?
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Quyzl's Studies 1UUR
Enchantment
At the beginning of your upkeep, flip a coin. If you win the flip, exile Quyzl's Studies and take an extra turn after this one.
This is good.
There's no particular reason it has to be an enchantment, but it doesn't feel like a legendary permanent.
Mindslaver
Saffi Eriksdotter
Mangara of Corondor
Venser, Shaper Savant
Also one of my favorite white one drops: Planar Guide
Legendary status was to prevent time stretching. Also, I wanted to make a card to represent Quyzl, the Izzet student referenced on the flavor text of Stitch in Time.
As you will, then.
I liked the idea of this guy vanishing into your library just to reappear again in the future. If the game went long, he would start appearing more frequently.
I think the consensus was that too much library shuffling was a bad thing. Which is unfortunate, cause I like the simplicity and flavor of the ability worded this way. Oh, and people didn't like that it would make a worthless commander.
Any comments on the non-legendary cards in my first post?
For Quyzl, the coin flip was really just a question of whether you get the extra turn now or get it later. The assumption being that you'd probably get it at some point. Barring timing issues about the extra turns, it still felt like the gulf between winning and losing wasn't so huge.
For the rest of them, it's kind of huge. And that's what makes coin flipping unappealing to lots of players, IMO - there's just too much at stake to risk on a bad flip. When I design coin-flipping cards (not often) my favorite way to do them is to have two effects that are more or less equivalent in power level - you're just leaving the decision up to chance. Sort of like a midpoint between a punisher card and a modal card. So either way you get a desirable effect.