Also to mention in standard I run Prime Speaker Bant.
[Needs a Name] 4UG
Enchantment - (U)
Whenever you cast a permanent spell during your opponents turn, draw a card and reveal the drawn card if it shares a type with the target permanent spell then put a copy of the revealed card into the battlefield.
Kruphix, God of Time 3UG
Legendary Enchantment Creature - God (M)
Flash Indestructible
~ isn't a creature if your devotion to blue or green is less than three.
As long as your devotion to blue is more than three, you may cast sorceries and enchantments as if they had flash.
As long as your devotion to green is more than three, all other permanents you control have hexproof.
As long as your devotion to green and blue is more than three, at the beginning of your upkeep search your library for a permanent spell, reveal it and put it in hand that spell has flash for as long as your control ~.
5/5
Beast of Kruphix 3UG
Creature - Beast (U)
Trample Flash
Whenever you cast a permanent spell during your opponents turn put 2 +1/+1 counters on ~.
4/4
Time Lash 1U
Instant - (U)
Return target nonland permanent to it's owners hand that player puts a nonland permanent from the hand to the battlefield with equal or less than the converted mana cost of target card.
Leader of the Pack 1WG
Creature - Lion (U)
Trample
Whenever another creature enters the battlefield under your control put a +1/+1 counter on a target creature you control.
3/3
Meletis Champion 2UW
Creature - Human Soldier (R)
Hexproof
Whenever ~ deals combat damage to a player target player reveals their hand you may choose a nonland card from their hand and gain life equal to its converted mana cost and put a +1/+1 counter on ~.
3/4
Hmmmm...
Interesting...
All I gotta say is, I really like your take on Kruphix and Dual Devotion.
I thought Dual Devotion would be "As long as your combined devotion to ___ and ___ is less than five, ~ isn't a creature." However, I liked how you said "As long as your devotion to ___ OR ___ is less than THREE, ~ isn't a creature" mainly because it makes dual gods SUPER splashable. You don't have to have a strictly blue+green deck to have Kruphix, you can have some blue in there but mainly green, and when you cast Kruphix, you can have a chance to yell out loud "SCREW BLUE, MY DEVOTION TO GREEN IS 3" or something like that.
What I like even more, is how its other abilities reflect directly on your devotion.
I like all these cards, but Kruphix the most. I wouldn't expect other gods to have abilities that are based entirely on devotion like Kruphix.
Private Mod Note
():
Rollback Post to RevisionRollBack
Conspiracy Draftifact 3
Artifact Creature - Construct
Draft Conspiracy Draftifact face up.
Immediately after the draft, you may notice how freakin' screwed you are, as someone just used Lore Seeker to get a pack of Zendikar with a power nine inside.
2/3
Thanks for all the comments on The God of Time I tried to make him playable yet not broken in standard so far the only thing I see that would break him is Bant and that is with a combination of like 4-5 cards first so honestly by that point you would have lost anyway really.
Ham did you like Kruphix?
Private Mod Note
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Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Also to mention in standard I run Prime Speaker Bant.
[Needs a Name] 4UG
Enchantment - (U)
Whenever you cast a permanent spell during your opponents turn, draw a card and reveal the drawn card if it shares a type with the target permanent spell then put a copy of the revealed card into the battlefield.
Kruphix, God of Time 3UG
Legendary Enchantment Creature - God (M)
Flash Indestructible
~ isn't a creature if your devotion to blue or green is less than three.
As long as your devotion to blue is more than three, you may cast sorceries and enchantments as if they had flash.
As long as your devotion to green is more than three, all other permanents you control have hexproof.
As long as your devotion to green and blue is more than three, at the beginning of your upkeep search your library for a permanent spell card, reveal it and put it in your hand. That spell has flash for as long as your control ~.
5/5
Beast of Kruphix 3UG
Creature - Beast (U)
Trample Flash
Whenever you cast a permanent spell during your opponents turn put 2 +1/+1 counters on ~.
4/4
Time Lash 1U
Instant - (U)
Return target nonland permanent to it's owners hand that player puts a nonland permanent from his or her hand to the battlefield with equal or less than the converted mana cost of that card.
Leader of the Pack 1WG
Creature - Lion (U)
Trample
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on a target creature you control.
3/3
Meletis Champion 2UW
Creature - Human Soldier (R)
Hexproof
Whenever ~ deals combat damage to a player, target player reveals their hand. You may choose a nonland card from their hand and gain life equal to its converted mana cost and put a +1/+1 counter on ~.
3/4
All of those are just standardization/grammar, not changing the functionality.
I think he's a bit complicated, to be honest. He has 4 total devotion checks.
Yes as in being the god of time it fits his theme of manipulating time and space to his advantage as long as he has followers to back him and yes he is a bit complex but as a Legendary Mythic Rare god of time I think he has every right to be but what about his power level.
Private Mod Note
():
Rollback Post to RevisionRollBack
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Yes as in being the god of time it fits his theme of manipulating time and space to his advantage as long as he has followers to back him and yes he is a bit complex but as a Legendary Mythic Rare god of time I think he has every right to be but what about his power level.
I think making flashy or hexproof dudes for 3 devo is fine, but the whole needing 3 of blue AND three of green is a lot of burden to put on the player.
[Needs a Name] 4UG
Enchantment - (U)
Whenever you cast a permanent spell during your opponents turn, draw a card and reveal the drawn card if it shares a type with the target permanent spell then put a copy of the revealed card into the battlefield.
"Whenever you cast a permanent spell during an opponent's turn, draw a card. If it shares a card type with target permanent, you may reveal it and put a token that's a copy of the revealed card onto the battlefield."
Rethink the design - it is a high cost card with a very clunky mechanic that does nothing on it's own, and is entirely dependent on cards with flash. Maybe have it give your spells flash, and if the drawn card shares a card type with the spell you cast, put a copy into play.
Kruphix, God of Time 3UG
Legendary Enchantment Creature - God (M)
Flash Indestructible
~ isn't a creature if your devotion to blue or green is less than three.
As long as your devotion to blue is more than three, you may cast sorceries and enchantments as if they had flash.
As long as your devotion to green is more than three, all other permanents you control have hexproof.
As long as your devotion to green and blue is more than three, at the beginning of your upkeep search your library for a permanent spell, reveal it and put it in hand that spell has flash for as long as your control ~.
5/5
"As long as your devotion to blue is three or more, you may cast sorcery and enchantment spells as if they had flash.
As long as your devotion to green is three or more, other permanents you control have hexproof."
Dual devotion is a cool idea, but the third ability is basically unprintable. First, the card is very wordy, and there is probably not room to typeset all those abilities. Second (though this isn't 'unprintable') requiring two devotions at once is again clunky. And third, you cannot assign properties to cards in a hidden zone - you cannot give a specific card in your hand, library, or exiled face-down flash or any similar ability.
Time Lash 1U
Instant - (U)
Return target nonland permanent to it's owners hand that player puts a nonland permanent from the hand to the battlefield with equal or less than the converted mana cost of target card.
"Return target nonland permanent to its owner's hand. That player may put a nonland permanent with converted mana cost equal to or less than that card's converted mana cost from his or her hand onto the battlefield."
Clunky, difficult to format correctly, and it allows the player to put the bounced card back onto the battlefield immediately off the effect that bounced it. Instead, add a timing restriction of 'during an opponents main phase', and instead of the exchange, add an amount of colorless mana to their mana pool equal to the bounced card's converted mana cost. This removes a lot of the complexity, provides an effect similar to the perceived design goal, and allows you to return colored permanents without them immediately returning. This change does not allow you to effectively use it on your own cards, but if that is the objective, it would be cleaner to restrict it to yourself, or simply use preexisting 'blink' mechanics.
Edit: Another way to try and duplicate the functionality you appear to be going for is for them to put a card onto the battlefield, then return the target to it's hand. 'Exile target nonland permanent. It's controller may put a nonland permanent with converted mana cost equal to or less than it onto the battlefield. Then put the exiled card into its owner's hand.' is probably the best way to do so.
Leader of the Pack 1WG
Creature - Lion (U)
Trample
Whenever another creature enters the battlefield under your control put a +1/+1 counter on a target creature you control.
3/3
"Whenever another creature enters the battlefield under your control, you may put a +1/+1 counter on target creature you control."
3/3 trample with that ability for CMC 3 is a bit strong; should probably be weakened a little.
Meletis Champion 2UW
Creature - Human Soldier (R)
Hexproof
Whenever ~ deals combat damage to a player target player reveals their hand you may choose a nonland card from their hand and gain life equal to its converted mana cost and put a +1/+1 counter on ~.
3/4
"Whenever ~ deals combat damage to a player, that player reveals his or her hand. You may choose a nonland card from it. If you do, you gain life equal to it's converted mana cost and put a +1/+1 counter on ~.
[Needs a Name] 4UG
Enchantment - (U)
Whenever you cast a permanent spell during your opponents turn, draw a card and reveal the drawn card if it shares a type with the target permanent spell then put a copy of the revealed card into the battlefield.
Kruphix, God of Time 3UG
Legendary Enchantment Creature - God (M)
Flash Indestructible
~ isn't a creature if your devotion to blue or green is less than three.
As long as your devotion to blue is more than three, you may cast sorceries and enchantments as if they had flash.
As long as your devotion to green is more than three, all other permanents you control have hexproof.
As long as your devotion to green and blue is more than three, at the beginning of your upkeep search your library for a permanent spell, reveal it and put it in hand that spell has flash for as long as your control ~.
5/5
Beast of Kruphix 3UG
Creature - Beast (U)
Trample Flash
Whenever you cast a permanent spell during your opponents turn put 2 +1/+1 counters on ~.
4/4
Time Lash 1U
Instant - (U)
Return target nonland permanent to it's owners hand that player puts a nonland permanent from the hand to the battlefield with equal or less than the converted mana cost of target card.
Leader of the Pack 1WG
Creature - Lion (U)
Trample
Whenever another creature enters the battlefield under your control put a +1/+1 counter on a target creature you control.
3/3
Meletis Champion 2UW
Creature - Human Soldier (R)
Hexproof
Whenever ~ deals combat damage to a player target player reveals their hand you may choose a nonland card from their hand and gain life equal to its converted mana cost and put a +1/+1 counter on ~.
3/4
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
Interesting...
All I gotta say is, I really like your take on Kruphix and Dual Devotion.
I thought Dual Devotion would be "As long as your combined devotion to ___ and ___ is less than five, ~ isn't a creature." However, I liked how you said "As long as your devotion to ___ OR ___ is less than THREE, ~ isn't a creature" mainly because it makes dual gods SUPER splashable. You don't have to have a strictly blue+green deck to have Kruphix, you can have some blue in there but mainly green, and when you cast Kruphix, you can have a chance to yell out loud "SCREW BLUE, MY DEVOTION TO GREEN IS 3" or something like that.
What I like even more, is how its other abilities reflect directly on your devotion.
I like all these cards, but Kruphix the most. I wouldn't expect other gods to have abilities that are based entirely on devotion like Kruphix.
Artifact Creature - Construct
Draft Conspiracy Draftifact face up.
Immediately after the draft, you may notice how freakin' screwed you are, as someone just used Lore Seeker to get a pack of Zendikar with a power nine inside.
2/3
Ham did you like Kruphix?
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
All of those are just standardization/grammar, not changing the functionality.
I think he's a bit complicated, to be honest. He has 4 total devotion checks.
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
I think making flashy or hexproof dudes for 3 devo is fine, but the whole needing 3 of blue AND three of green is a lot of burden to put on the player.
How about like 5 of either?
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
"Whenever you cast a permanent spell during an opponent's turn, draw a card. If it shares a card type with target permanent, you may reveal it and put a token that's a copy of the revealed card onto the battlefield."
Rethink the design - it is a high cost card with a very clunky mechanic that does nothing on it's own, and is entirely dependent on cards with flash. Maybe have it give your spells flash, and if the drawn card shares a card type with the spell you cast, put a copy into play.
"As long as your devotion to blue is three or more, you may cast sorcery and enchantment spells as if they had flash.
As long as your devotion to green is three or more, other permanents you control have hexproof."
Dual devotion is a cool idea, but the third ability is basically unprintable. First, the card is very wordy, and there is probably not room to typeset all those abilities. Second (though this isn't 'unprintable') requiring two devotions at once is again clunky. And third, you cannot assign properties to cards in a hidden zone - you cannot give a specific card in your hand, library, or exiled face-down flash or any similar ability.
"Whenever you cast a permanent spell during an opponents turn, put two +1/+1 counters on ~."
"Return target nonland permanent to its owner's hand. That player may put a nonland permanent with converted mana cost equal to or less than that card's converted mana cost from his or her hand onto the battlefield."
Clunky, difficult to format correctly, and it allows the player to put the bounced card back onto the battlefield immediately off the effect that bounced it. Instead, add a timing restriction of 'during an opponents main phase', and instead of the exchange, add an amount of colorless mana to their mana pool equal to the bounced card's converted mana cost. This removes a lot of the complexity, provides an effect similar to the perceived design goal, and allows you to return colored permanents without them immediately returning. This change does not allow you to effectively use it on your own cards, but if that is the objective, it would be cleaner to restrict it to yourself, or simply use preexisting 'blink' mechanics.
Edit: Another way to try and duplicate the functionality you appear to be going for is for them to put a card onto the battlefield, then return the target to it's hand. 'Exile target nonland permanent. It's controller may put a nonland permanent with converted mana cost equal to or less than it onto the battlefield. Then put the exiled card into its owner's hand.' is probably the best way to do so.
"Whenever another creature enters the battlefield under your control, you may put a +1/+1 counter on target creature you control."
3/3 trample with that ability for CMC 3 is a bit strong; should probably be weakened a little.
"Whenever ~ deals combat damage to a player, that player reveals his or her hand. You may choose a nonland card from it. If you do, you gain life equal to it's converted mana cost and put a +1/+1 counter on ~.
A Dying Wish
To Rise Again
Chainer, Dementia Master
Muldrotha, the Gravetide
Atraxa, Praetors' Voice