DrawBearUG
Creature - Mutant Bear
When DrawBear enters the battlefield, draw a card.
2/2
Is this too pushed, or is it acceptable in today's standard?
Its totally fair.
If the set has a need for this card it can easily be done.
In fact many versions of it could exist.
Kinda like:
DrawBear1G
Creature - Mutant Bear
When ~ enters the battlefield, draw a card if you controll an island.
2/2
Kinda sets it up for a green/blue card and still allows non-blue decks to use it as a 2/2 for 1G to make it a more flexible card in Limited which doesnt require a direct green/blue deck.
Same deal comming from blue:
DrawBear1U
Creature - Mutant Bear
When DrawBear enters the battlefield, draw a card.
~ gets +1/+1 if you control a forest.
1/1
Would also work, as its pretty much the blue cantrip guy that actual becomes better in the color combination.
Another approach would be to use Hybrid mana, as the card is actual really part of both colors, not a "combination" per se.
DrawBear(U/G)(U/G)
Creature - Mutant Bear
When DrawBear enters the battlefield, draw a card and put a +1/+1 counter on target creature.
1/1
This might be a little extra aswell. The ability to place a +1/+1 counter freely allows more flexibility, if you dont need the 2/2 body on this, give the counter to another creature, especially flickering this guy becomes much better.
Overall this card is decent enough, but most constructed formats just ask for more right now.
Card has to fit in a specific type of deck or be used in some combo.
Coiling Oracle is a fair card, and you can use it well enough allready, but its also not much pushed.
Probably pushed version of this:
DrawBear(U/G)(U/G)
Creature - Mutant Bear (R)
When ~ enters the battlefield, draw a card.
Discard two cards: Return ~ to your hand.
2/2
This turns it into an efficient creature in itself, and allows constructed specific combo turns with it.
The extra ability would be ment to keep it around and get value out of this card.
Cantrip creatures are good allready, mostly because the creature type further boosts them (be it elf to bounce and replay with tons of mana, or a merfolk).
Drawbear is considerably better than Augur of Bolas, and that was already one of the best two drops in recent history. What are you guys thinking?
It's fine to print it like Baleful Strix, but it's far too good for Standard.
How is this considerable better than Augur of Bolas? The Augur lets you dig three cards deep into your library and ship the chaff to the bottom of your library. All in one color!
Also, the Strix is very powerful, considering it has evasion.
DrawBear is fine. A nice, solid card. I'd be happy to play it.
Glimpse the Future digs three cards deep and lets you ship the chaff, Augur of Bolas does not.
Make no mistake. This card is much better than Augur of Bolas. Drawing a card is better than Augur's ability and a 2/2 body is better than a 1/3. If you are ok with this power level, fine. I'm not saying it's totally unreasonable, but once it gets printed it inflates the power level of two-drops just like the Titans inflated the power level of six-drops.
Glimpse the Future digs three cards deep and lets you ship the chaff, Augur of Bolas does not.
Make no mistake. This card is much better than Augur of Bolas. Drawing a card is better than Augur's ability and a 2/2 body is better than a 1/3. If you are ok with this power level, fine. I'm not saying it's totally unreasonable, but once it gets printed it inflates the power level of two-drops just like the Titans inflated the power level of six-drops.
I think there are two questions you might want to ask yourself going into this: A)How much mana is drawing a card worth? B)How much should +1 card cost? Like how much ought drawing a card cost when it hasn't cost you one?
I really like this discussion because I feel like the people who are comfortable with this card are giving me a lot of leeway against future criticism of pushed effects I make. I guess there is a wave of pretty solid precedence to ride with your conclusion and there isn't anything terrifying about this card but I will keep this in mind next time folks might get up in arms about a card that is pushed and explain to them how this card can be rationalized along the same lines but is probably just better.
Oh another question to ask: C)What sort of deck wants to play a 2/2 for UG?
Anyway a bear doesn't really count as a full card to me because in many an environment it's super easy to make them less relevant, and sometimes you might have to put a little extra thought into how you make sure that card is pulling it's weight as well as the other one it put into your hand.
Draw spells are usually a tempo sink. You lose 3-5 mana and feel like you spent about a turn helping make things work (hopefully you've created a situation where you are compensating for that with exceptionally advantageous 1-1 trades), this thing just isn't a tempo sink. You are developing two resources (board and hand) while making pretty exceptional use of your mana. This card sort of reminds me of how you'd see a lot of affinity players cast thoughtcast and then just immediately have a free 2/2.
Interesting card. Very pushed. I wonder if a 3/3 + draw for 1UG would be strictly worse. I kinda get the impression you all would get up in arms about that though because it's not close enough to a convenient example and people seem to think 3 drops need to be bad.
here's my version:
Gaea's Messenger 2G
Creature -Elf Wizard (U)
When Gaea's Messenger enters the battlefield draw a card. 1UG: Put Gaea's Messenger from your hand into play.
2/2
Take that Phyrexian Rager! You had the misfortune of being a black card!
1/1 :1mana::symg: (Elvish Visionary)
1/1 :2mana::symu: (Council of Advisors, Merchant of Secrets, b/c blue creatures should be somewhat less efficient than green ones)
2/2 :symug::symug::symug: (Wistful Selkie is uncommon, though)
2/2 :3mana::symg: (Striped Bears)
3/3 :3mana::symg::symg: (Kavu Climber, but note that Masked Admirers is a cantripping 3/2 with gravy for less, so I suspect it can be done for :2mana::symg::symg: at common)
I'm still in the camp that a 2/2 cantripping critter would be perfectly legit at :1mana::symg::symu:, and maybe a little pushed, but not necessary overly powerful at :symg::symu:
The card's power level is pushed, but not in an unacceptable manner. This card would probably be a good choice at Uncommon. The clean and simple card proposed by the OP could one day see print.
If, for whatever reason, the card did prove too strong to print, draw 1/discard 1 at the same cost would also be quite reasonable.
At UG, aggro wouldn't play it. Control would play it as a speedbump and it would be GOOD at that. Midrange would definitely play it.
On a power level basis, I'd say it's lower than Burning-Tree Emissary but better than most 2 drops. Could be common or uncommon depending upon what your set needs - common will have the effect of slowing the set down in Limited as other 2/2s (ie most 2 drops) will be much worse as they will trade so poorly with this.
Edit to say I wish this card had been in Gatecrash as a common, solely for the impact on Limited.
This thing is very, very good. Possibly legacy playable(if not probably). With that said, it would be interesting for standard to give incentive to play blue creature decks more often. I'm getting sick of the constant red creatures and burn, green creatures and ramp and white/black swarms of creatures formula. Anything that helps push some wacky u/g aggro control deck is cool with me. I would much rather have seen this than Fleecemane Lion.
DrawBear UG
Creature - Mutant Bear
When DrawBear enters the battlefield, draw a card.
2/2
Is this too pushed, or is it acceptable in today's standard?
Karador EDH
Comments on decks welcome: http://tappedout.net/users/AradonTemplar/
Currently developing Set 1 of 3, 'Shadow': http://forums.mtgsalvation.com/showthread.php?t=436885
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
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Its totally fair.
If the set has a need for this card it can easily be done.
In fact many versions of it could exist.
Kinda like:
DrawBear 1G
Creature - Mutant Bear
When ~ enters the battlefield, draw a card if you controll an island.
2/2
Kinda sets it up for a green/blue card and still allows non-blue decks to use it as a 2/2 for 1G to make it a more flexible card in Limited which doesnt require a direct green/blue deck.
Same deal comming from blue:
DrawBear 1U
Creature - Mutant Bear
When DrawBear enters the battlefield, draw a card.
~ gets +1/+1 if you control a forest.
1/1
Would also work, as its pretty much the blue cantrip guy that actual becomes better in the color combination.
Another approach would be to use Hybrid mana, as the card is actual really part of both colors, not a "combination" per se.
DrawBear (U/G)(U/G)
Creature - Mutant Bear
When DrawBear enters the battlefield, draw a card and put a +1/+1 counter on target creature.
1/1
This might be a little extra aswell. The ability to place a +1/+1 counter freely allows more flexibility, if you dont need the 2/2 body on this, give the counter to another creature, especially flickering this guy becomes much better.
Overall this card is decent enough, but most constructed formats just ask for more right now.
Card has to fit in a specific type of deck or be used in some combo.
Coiling Oracle is a fair card, and you can use it well enough allready, but its also not much pushed.
Probably pushed version of this:
DrawBear (U/G)(U/G)
Creature - Mutant Bear (R)
When ~ enters the battlefield, draw a card.
Discard two cards: Return ~ to your hand.
2/2
This turns it into an efficient creature in itself, and allows constructed specific combo turns with it.
The extra ability would be ment to keep it around and get value out of this card.
Cantrip creatures are good allready, mostly because the creature type further boosts them (be it elf to bounce and replay with tons of mana, or a merfolk).
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
It's fine to print it like Baleful Strix, but it's far too good for Standard.
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
How is this considerable better than Augur of Bolas? The Augur lets you dig three cards deep into your library and ship the chaff to the bottom of your library. All in one color!
Also, the Strix is very powerful, considering it has evasion.
DrawBear is fine. A nice, solid card. I'd be happy to play it.
Mechanic Creator's Contest III- Winner
[Clan Flamingo]
Make no mistake. This card is much better than Augur of Bolas. Drawing a card is better than Augur's ability and a 2/2 body is better than a 1/3. If you are ok with this power level, fine. I'm not saying it's totally unreasonable, but once it gets printed it inflates the power level of two-drops just like the Titans inflated the power level of six-drops.
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
Karador EDH
Comments on decks welcome: http://tappedout.net/users/AradonTemplar/
Currently developing Set 1 of 3, 'Shadow': http://forums.mtgsalvation.com/showthread.php?t=436885
I don't see the problem if Elvish Visionary gets +1/+1 by going from :1mana::symg: to :symg::symu:. Yes, it is a very good common, but so are Zhur-Taa Druid, Deputy of Acquittals, Tithe Drinker and Wojek Halberdiers
A) How much mana is drawing a card worth?
B) How much should +1 card cost? Like how much ought drawing a card cost when it hasn't cost you one?
I really like this discussion because I feel like the people who are comfortable with this card are giving me a lot of leeway against future criticism of pushed effects I make. I guess there is a wave of pretty solid precedence to ride with your conclusion and there isn't anything terrifying about this card but I will keep this in mind next time folks might get up in arms about a card that is pushed and explain to them how this card can be rationalized along the same lines but is probably just better.
Oh another question to ask:
C) What sort of deck wants to play a 2/2 for UG?
Anyway a bear doesn't really count as a full card to me because in many an environment it's super easy to make them less relevant, and sometimes you might have to put a little extra thought into how you make sure that card is pulling it's weight as well as the other one it put into your hand.
Draw spells are usually a tempo sink. You lose 3-5 mana and feel like you spent about a turn helping make things work (hopefully you've created a situation where you are compensating for that with exceptionally advantageous 1-1 trades), this thing just isn't a tempo sink. You are developing two resources (board and hand) while making pretty exceptional use of your mana. This card sort of reminds me of how you'd see a lot of affinity players cast thoughtcast and then just immediately have a free 2/2.
Interesting card. Very pushed. I wonder if a 3/3 + draw for 1UG would be strictly worse. I kinda get the impression you all would get up in arms about that though because it's not close enough to a convenient example and people seem to think 3 drops need to be bad.
here's my version:
Gaea's Messenger 2G
Creature -Elf Wizard (U)
When Gaea's Messenger enters the battlefield draw a card.
1UG: Put Gaea's Messenger from your hand into play.
2/2
Take that Phyrexian Rager! You had the misfortune of being a black card!
Cube talk, design community and much much more!
1/1 :1mana::symg: (Elvish Visionary)
1/1 :2mana::symu: (Council of Advisors, Merchant of Secrets, b/c blue creatures should be somewhat less efficient than green ones)
2/2 :symug::symug::symug: (Wistful Selkie is uncommon, though)
2/2 :3mana::symg: (Striped Bears)
3/3 :3mana::symg::symg: (Kavu Climber, but note that Masked Admirers is a cantripping 3/2 with gravy for less, so I suspect it can be done for :2mana::symg::symg: at common)
Mulldrifter aside (which is probably better compared with Gryff Vanguard or Messenger Falcons), creature cantrips are mostly a common/uncommon thing. At rare, these effects are just bigger: Prime Speaker Zegana, Regal Force, Skullmulcher, Sphinx of Lost Truths (compare that one to Sky-Eel School).
I'm still in the camp that a 2/2 cantripping critter would be perfectly legit at :1mana::symg::symu:, and maybe a little pushed, but not necessary overly powerful at :symg::symu:
If, for whatever reason, the card did prove too strong to print, draw 1/discard 1 at the same cost would also be quite reasonable.
On a power level basis, I'd say it's lower than Burning-Tree Emissary but better than most 2 drops. Could be common or uncommon depending upon what your set needs - common will have the effect of slowing the set down in Limited as other 2/2s (ie most 2 drops) will be much worse as they will trade so poorly with this.
Edit to say I wish this card had been in Gatecrash as a common, solely for the impact on Limited.
techoverrated.