Why the restrictions? Balance, dude. Balance. Take s look at Mirrorpool for a printed land with a copy effect, and that’s just crestures. The de-legendarizTikn is there because why not? Also I only care about card concepts and nothing else. What rarity would this card have? What decks would it go into? Why should I care? It’ll never be put in an official product. I don’t even care about actual flavor half the time. It’s great in official products, awkward for me to look st in fan-generated content. I find it embarrassing to come up with proper names, even. Okay enough of that.
Anyway, I didn’t realize there was a new page thus I didn’t see Khaasta. No critique here because void_nothing already covered the bases here.
??? the Consuming 3BB
Legendary Creature - Horror B or pay 2 life: ??? the Consuming gets +1/+1 until end of turn.
Discard a card or sacrifice a creature: ??? gets +2/+2 until end of turn.
Sacrifice a land or exile 4 cards from your graveyard: ??? gets +3/+3 until end of turn.
2/2
I really don't even know what to say about this one, I really think you should finish creating your idea before posting it. Seems like a cool idea, first ability reminds me of Wall of Blood. Seems like it it could be a really great combo piece with spells like Fling or Rite of Consumption. Of course with things like this you better have a Apostle's Blessing or something like it or a good Path to Exile will take you out along with lands and discards you used to pump this thing.
Livgrad, Keeper of Forest 5GGG
Legendary Creature - Lizard Dragon MR
Livgrad, Keeper of Forest can only be cast using mana from basic lands.
When Livgrad, Keeper of Forest enters the battlefield destroy target noncreature permanent.
Trample, vigilance
1G: Target creature gains flying until the end of turn.
??? the Consuming 3BB
Legendary Creature - Horror B or pay 2 life: ??? the Consuming gets +1/+1 until end of turn.
Discard a card or sacrifice a creature: ??? gets +2/+2 until end of turn.
Sacrifice a land or exile 4 cards from your graveyard: ??? gets +3/+3 until end of turn.
2/2
So...compare to Devouring Swarm, Maw of the Obzedat, Sarcatog, Bloodthrone Vampire, Nantuko Husk, and sorta Demonic Appetite/Oni Possession. I feel like this is a bit too much. Let's say you get this down T4 with some acceleration. On T5, after clearing a path with removal, assuming one other creature, 4 lands, 2 cards in hand, and, say, 1 card in your graveyard, you swing with him, discard 3 cards (+6/+6), tap your last swamp (+1+1), sacrifice four lands (+12/+12), sac a creature (+2/+2), exile at least 4 cards from your graveyard (because of the sacced lands/creature) (+3/+3)...it's already a 26/26 and then you can pour lifeblood into him. I think at minimum you need to remove the "2 life" cost swap the last two abilities (I mean, how hard is it for black to put half their deck in their graveyard, really?). Actually, although I appreciate the "ramp cost for ramp benefit" concept, how cool would it be to make this a global black "don't care what gets sacrificed, I get power" card? Something like:
??? the Consuming 3BB
Legendary Creature - Horror
B: ~ gets +1/+1 until end of turn.
Sacrifice a permanent or discard a card or exile 4 cards from your graveyard: ~ gets +2/+2 until end of turn.
3/3
Livgrad, Keeper of Forest 5GGG
Legendary Creature - Lizard Dragon MR
Livgrad, Keeper of Forest can only be cast using mana from basic lands.
When Livgrad, Keeper of Forest enters the battlefield destroy target noncreature permanent.
Trample, vigilance
1G: Target creature gains flying until the end of turn.
4GG, T: Destroy target creature with flying.
9/12
Similarly, I don't think land destruction is generally acceptable in green's wheelhouse (although I could see it in limited amounts). EDIT: Actually, I guess green gets *some* such as Rain of Thorns, Reap and Sow, etc, but I don't feel like a card called "Keeper of the Forest" should be destroying lands. You could keep the "destroy target noncreature permanent" if you wanted.
I would go with "wurm" rather than "lizard dragon"; almost ALL creatures with the dragon subtype have flying outright, and I think wurm works just as well (despite the art). I like the "can only be cast using mana from basic lands" concept, but I don't know that it really belongs here. I get that you are trying to make a SUPER POWERFUL STOMPY creature and there has to be some drawback, but...I feel like something like this would be much more elegant:
Livgrad, Keeper of the Forest 5GGG
Legendary Creature - Wurm (MR)
When ~ enters the battlefield, destroy target artifact or enchantment.
Trample, vigilance
4GG, T: Destroy target creature with flying.
8/9
I could see that being printed, actually.
I've been a little out of the loop, so go easy on me if I spell out an ability that's since been keyworded or use archaic terminology.
Pick of the Pack 4GG
Sorcery (R)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Search your library for a creature card that shares a creature type with a tapped creature you control and put it onto the battlefield. It enters the battlefield with a +1/+1 counter on it for each tapped creature you control. Shuffle your library.
Well its certainly a riff on Convoke with making the creature-tapping matter. Its somewhat hard to grok both in that the tapping from convoke matters to its ability, and also the three different usages of 'creature' as a noun in a row- a 'creature card', a 'creature type' and a 'tapped creature' all from separate objects. But I think it can be workable with that loopy sentence.
I think my biggest concern here is that for a combo deck built correctly, this is simply an auto-win with some specific creature like tooth and nail, and able to be cast at 2-3 mana rather easily with a few bodies. The extra +1/+1 counters open up even more possibilities to win on the spot. That's the problem with cards that don't restrict the mana cost of the target, because players are always going to build around cheating in an emrakul or blightsteel just something with haste and double strike that wins on the spot. Just casting blisterpod into nest invader alone lets you cheat in emrakul on turn 3, even if you miss a land drop.
Rasputin, Elder Dreamweaver3UW
Legendary Planeswalker - Rasputin (M)
+X: You gain X life. X is the number of loyalty counters on Rasputin less than seven as you activate this ability.
-2: Add CC and draw a card.
0: Until the beginning of your next turn, Rasputin becomes a 4/7 Human Wizard creature with flying and vigilance that's still a planeswalker. (Damage dealt to him also causes him to lose that much loyalty, and he can die from either.).
Loyalty: 7
for comparison, rasputin dreamweaver. I'm not 100% sure that +X ability works as intended (you can't choose the X), but I think that follows templates for cost:effect like in voodoo doll. Its my oddball attempt on a walker with no way to +loyalty, only to 'reset' himself.
I think my biggest concern here is that for a combo deck built correctly, this is simply an auto-win with some specific creature like tooth and nail, and able to be cast at 2-3 mana rather easily with a few bodies. The extra +1/+1 counters open up even more possibilities to win on the spot. That's the problem with cards that don't restrict the mana cost of the target, because players are always going to build around cheating in an emrakul or blightsteel just something with haste and double strike that wins on the spot. Just casting blisterpod into nest invader alone lets you cheat in emrakul on turn 3, even if you miss a land drop.
I wondered, and even upping the cost (even by a lot) doesn't help, does it? I considered specifying that the card found had to also share a color with the tapped creature (which, I believe, would prevent finding any colorless creature cards?), but even that doesn't go very far. Eh, something to work on.
Quote from clan_iraq »
Rasputin, Elder Dreamweaver3UW
Legendary Planeswalker - Rasputin (M)
+X: You gain X life. X is the number of loyalty counters on Rasputin less than seven as you activate this ability.
-2: Add CC and draw a card.
0: Until the beginning of your next turn, Rasputin becomes a 4/7 Human Wizard creature with flying and vigilance that's still a planeswalker. (Damage dealt to him also causes him to lose that much loyalty, and he can die from either.).
Loyalty: 7
for comparison, rasputin dreamweaver. I'm not 100% sure that +X ability works as intended (you can't choose the X), but I think that follows templates for cost:effect like in voodoo doll. Its my oddball attempt on a walker with no way to +loyalty, only to 'reset' himself.
I almost wonder if the first ability should be worded:
0: If there are less than 7 loyalty counters on ~, add loyalty counters to it until it has 7 loyalty counters. For each loyalty counter added this way, gain 1 life.
Wordier, but less self-referential? You might be able to get away with the wording you have. Other than that, it feels balanced and interesting, but not particularly "wowing". I appreciate the historical homage, though. Cool concept.
Let's try the "tapping for Convoke matters" slightly differently:
Conclave's Might 3GG
Instant
Convoke
Untap target creature and put two +1/+1 counters on it; it gains trample until end of turn.
Put a +1/+1 counter on each creature tapped as part of the cost of playing ~.
Conclave’s Might is interesting and powerful, but at the same time it’s power is balanced by the fact that 5 untapped creatures are needed to take full advantage of it. It’s the same CMC as Venerated Loxodon and trades a 4/4 body for instant speed, two more counters and possibly can double as a combat trick removal spell. It’s hard to judge how much power instant speed has here, since it allows players to leave creatures untapped to defend and then pump after blocking is declared, and as a result doesn’t have the trade off the Loxodon does where players need to forgo an two attack steps (theirs and their opponent’s) for the pump. On the other hand it’s totally useless to an empty board, while the Loxodon is always going to give you a 4/4. It’s interesting, but I think it’s good power level wise.
BurglarizeB Instant
Search another player’s library for a card, you may exile it or put that card into their graveyard. Then that player shuffles their library.
(My innitial ideas was an entomb that can grab something out of your teammate’s library in two-headed giant games or your opponent’s library in normal games which is why it says “another player”)
I like it. It's like a mini sadictic sacrament but a bit more versatile. As an instant, it's good for interrupting someone tutoring for something too. Very sneaky. However, I feel like it might need a little more balance of some sort like 'you lose life equal to the converted mana cost of the chosen card'.
Here's a crazy one to think over for whomever wants to share a card next.
Kaos, the Unpredictable - X
Legendary Creature - Shapeshifter
All creatures you control also have Changeling. (This card is every creature type at all times.)
Kaos, the Unpredictable is every color and has protection from each of the colors you have spent at least two mana of to cast it and from its owner.
Kaos’s power is equal to the number of other changelings you control and its toughness is equal to 5 minus the number of colors it has protection from.
X/Y
So, he's a changeling that gives all your other creatures changeling, and I have no idea how ridiculous it could get. The main idea for this card was that I wanted to design a commander that could be built around any tribe or even allow multiple tribes to work with each other at the same time. You could potentially put together any combination of tribal strategies under him.
Protection from its owner is to prevent broken voltron/etc stuff, and I figure the downscaling toughness is a clever way to balance it out, make it easier to kill him with damage of some sort the further out of hand his protection attributes are set. If you cast him with all 5 colors, he'll instantly die unless if you have some kind of anthem or other effect that will immediately raise his toughness in play. If another player happens to copy or steal him from you somehow, well, you can't really defend against him either, so he's absolutely a double-edged sword. So, as I would rather hope, he is unpredictable, as his name would imply. By design, he can be built anywhere between colorless (dunno why you'd do that though) to 5 colors, without forcing you to have mana of every color to cast him. I'm still concerned he may need further balance of some sort, but if I add any more specifics to him, he just becomes too complex and not at all a reasonable card idea.
It almost seems a little wordy, but really it's sweet and simple and would be very powerful in Commander like you said. I like it, Only thing I could say is, having the power of protection from 4 colors for 4 Mana, which isn't too hard to do with a good mana base is pretty damn powerfull. Not saying it's OP but it just is powerful. And tribal is usually balanced but mixing them together might create loop holes, infinites not sure would have to look into it. But of course that would be the point of a card like this anyway, so bravo I think it's a hit.
Lockar, Master of Elusion WGU
Legendary Creature - Raccoon Wizard MR
Flash
When Lockar, Master of Elusion enters the battlefield it gains hexproof until your next turn.
Spells and abilities that don't target this creature, do not effect this creature.
Lockar is interesting, especially the racoon part. I'm not sure why people would target it anyways, unless there is some wierd voltron things going on. So essentially, by itself, it is a forever 2/2. I would suggest having some redirect effects for spells that DO target it, maybe one that can get past shroud and hexproof...
Resolve Violence 4UU
Instant
Split-Second
Only cast Resolve Violence if there are at least 2 spells on the stack
Counter all spells and abilities on the stack, then phase out all permanents.
On your next upkeep, all phased out permanents phase in Alright, I can sense some tension here. Why don't you both cool off and let's talk about this tommorow.
- Evis, Protector of Light
Private Mod Note
():
Rollback Post to RevisionRollBack
Some people call me Deuce. I prefer to be called Deuce
GENERATION 11: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
You didn't read my card right it doesn't have shroud, it has a new ability I call Elude (Spells that "don't" target this creature, "do not" effect this creature. AKA Day of Judgment, Anger of the Gods, Damnation, Cyclonic Rift do not effect this creature. So when this creature has hexproof the only way to kill it pretty much is make the owner sacrifice it.
I recognize that the group target spells do not effect it, and I like that idea! What I was trying to say is that I don't see why people would target it in the first place, its not that important to get rid of. I do like the fact that is has a bunch of protection possibilities.
Elude is also a really good idea, I might use it in some of my own work, if its ok with you
Private Mod Note
():
Rollback Post to RevisionRollBack
Some people call me Deuce. I prefer to be called Deuce
GENERATION 11: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
Lockar, Master of Elusion WGU
Legendary Creature - Raccoon Wizard MR
Flash
When Lockar, Master of Elusion enters the battlefield it gains hexproof until your next turn.
Spells and abilities that don't target this creature, do not effect this creature.
This is nice, but I mostly agree with InfinityDie: beyond a guaranteed surprise blocker, what EtB advantage does this offer over any 3-CMC creature with flash? And yes, you can pump it, but then it still dies to targeted removal (after the first turn it's in play). Why not give this permanent Hexproof? That and/or upping it to a 3/3 I would think would be fine. Don't get me wrong: I see the value of Elude; I just don't think this showcases it very well.
Resolve Violence 4UU
Instant
Split-Second
Only cast Resolve Violence if there are at least 2 spells on the stack
Counter all spells and abilities on the stack, then phase out all permanents.
On your next upkeep, all phased out permanents phase in Alright, I can sense some tension here. Why don't you both cool off and let's talk about this tommorow.
- Evis, Protector of Light
Other than the slight potential to float some extra mana, still manage to have two spells on the stack, and then phase everything out, how is this different from a slightly more powerful, slightly more conditional Time Stop? I could actually see this at 3UU for just a Time Stop with split-second that has to have 2 or more spells on the stack (and I think it'd be more elegant than using phasing, imo). The flavor of the concept is solid, but I think it's needlessly complicated. (I also feel like "resolve violence" sounds like it affects mostly/only combat; I'd suggest "Time Out" for a card name if that wasn't already taken. Maybe "Temporal Sunset" or somesuch?) (Also, also, I couldn't figure out why you had Elvis telling people to calm down... )
My card:
Mind Parse 3UU
Sorcery (R)
Exile the top seven cards of your library. You may put up to 1 artifact card among cards exiled this way into your hand. Then repeat this for creature cards, enchantment cards, instant cards, land cards, and sorcery cards.
This *might* need to cost 4UU, as it has the potential to draw six cards, but I think it will reliably draw 3-4, at the expense of exiling 3-4 cards, so I would price it aggressively at CMC 5.
Why don't you just make it "put one card of every type into your hand" to condense text? As for the card idea itself, I think that the mana cost is fair, with the possibility of 6 cards. I just hate to thtink about those few times when you would hit 7 lands or 7 creatures that all of them you really want or need! I might pitch the cards that would remain in exile to the graveyard instead, to solve those problems. But if you were to do that, 4UU would be more appropriate.
My card:
Wrath of Mod 2WW
Instant (R)
Upload all creatures(to upload a creature, its controller exiles it. It's owner may pay3 to put an uploaded card into their hand at any time they would cast a sorcery)
Short, simple take on Wrath of God designed for a futuristic custom set.
Private Mod Note
():
Rollback Post to RevisionRollBack
Some people call me Deuce. I prefer to be called Deuce
GENERATION 11: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
That's an interesting keyword. There would be a decent amount of tracking involved, but a set involving it would be simplified by people keeping a 'second hand' of uploaded cards. And it would give you an additional pool of cards to interact with like a graveyard does, a good reason to keep the exiles face-up so there is a mechanical difference you could use in design space. But I'd wonder about the pricing, is 3 the right amount? Its prohibitively high for early game, and priced higher than other effects like clues and cycling that clock in at 2. Drawing a card for 3 is still a reasonably fair deal, but if you were uploading from the library it would make it slower than clues, which were already restrained enough they could be printed on a 1-drop like thraben inspector. I'd also wonder whether the sorcery speed requirement is necessary, it turns upload away from interaction.
Blood StockB
Creature - Thrull (C)
When Blood Stock enters or leaves the battlefield, add B.
1/1
Blood Stock: Strictly better Blood Pet (but you obviously know that, based on the homage). I don't know that that's necessarily a bad thing...although there's a slight complication factor that might warrant an uncommon rating rather than common. I was about to say that it should be "...add to your mana pool." but I see that we've done away with that verbiage. Huh, interesting. As for balance, my only real concern is that the right draw gets you 2-3 (very rarely 4) 1/1's T1, and then you can accelerate into 3x or 4x on T2. But Dark Ritual is back to mostly ok status... yeah, ok. Nice homage. Needs ironic flavor text, something about vampires proving useful to someone...
Prismatic Kaleidoscope 1
Artifact (U) 2, : If you control an artifact, add ; if you control a creature, add ; if you control an enchantment, add ; if you control a land, add ; if you have three or more cards in your graveyard, add .
But seriously, I think this is an interesting concept, and with the right hand, can ramp really quickly. Also gives people another reason to play WUBRG, which hardly anyone does anymore. Good job.
My card:
Inconsistent Cannon 2
Artifact (U) t: Choose target player at random, then roll a 6-sided die. Inconsistent Cannon deals that much damage to the chosen player
Private Mod Note
():
Rollback Post to RevisionRollBack
Some people call me Deuce. I prefer to be called Deuce
GENERATION 11: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
Well...and you already control an artifact, so that's , too.
Quote from InfinityDie »
Inconsistent Cannon 2
Artifact (U) t: Choose target player at random, then roll a 6-sided die. Inconsistent Cannon deals that much damage to the chosen player
A good fit for Unstable (a la Feisty Stegosaurus). The random player choice would turn off a lot of players, but otherwise you'd have to cost it a lot higher (and it plays well on the flavor front). Overall, pretty solid. Definitely should be at uncommon.
I feel like this next idea should have been done by now, but I'm not finding anything...maybe because the rules about how other effects (+1/+1 counters, enchantments/equipment, etc.) are too complex?
Pinpoint Mutation XGR
Instant (U)
Target creature's power and toughness each become X until end of turn. Sometimes you need a giant mouse; others you could really use a pocket dragon.
Solid card in my opinion. Of course, reminder text on it may be nescisary if you want it to nullify any counters/equipments and the like. I might add something like "Exile all equipments, Auras, and counters on this creature. At the beginning of the next end step, return those counters and cards returned to the battlefield on/attatched to that creature." Or something similar, I can't streamline cards all too well.
My card:
Duct Tape 1
Artifact [R] t: Regenerate target artifact "A futuristic invention that solves nearly everything. How does our world survive without it?"
-Szarzo, President of Aenyr
I think it has just enough effectivity and flavor to make it work
Private Mod Note
():
Rollback Post to RevisionRollBack
Some people call me Deuce. I prefer to be called Deuce
GENERATION 11: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
Welding Jar sees some niche play as a 0 artifact, but I guess that's mostly to exploit it being a 0 mana artifact for affinity. This duct tape would indeed be some pretty strong stuff, would have a lot of applications and be hard to remove. But its definitely common, not rare.
Wellspring
Land (R) T: Add one mana of any color. Q: Add one mana of any color. Only opponents may activate this ability.
Welding Jar sees some niche play as a 0 artifact, but I guess that's mostly to exploit it being a 0 mana artifact for affinity. This duct tape would indeed be some pretty strong stuff, would have a lot of applications and be hard to remove. But its definitely common, not rare.
I would actually consider it strongly at uncommon. Too strong and too narrow for common, *probably* not strong enough for rare (this, of course, would depend on the environment; a Mirrodin-artifact-heavy environment might well see it at rare).
Quote from clan_iraq »
Wellspring
Land (R) T: Add one mana of any color. Q: Add one mana of any color. Only opponents may activate this ability.
I created a card similar to this once (maybe the exact card? don't remember), and the question that was posed to me was "with more than one opponent, how do you determine which opponent gets priority to use it?" And if it's dependent on the standard player priority system, doesn't it then (potentially) devolve into you and the first opponent to take advantage just tapping and untapping into infinite mana? That said, I really like the concept, but I'm not sure how to ensure that multi-player play is well understood. I *think* it's balanced.
Cemetery Flare 4BB
Sorcery (R)
Each player returns all creature cards from his or her graveyard to play. Until end of turn, each creature returned this way gains "At end of turn, exile this creature unless you sacrifice three other creatures." "Temp help wanted."
Ok, that's terrible flavor text. But on the card...too abuse-able?
I am sorry that I already posted it, but maybe this is the better place for a custom card than an own thread.
Gruul Elemental 2 <- Name still not sure / not fitting for the mechanics. I would like to have something more generic nature based
Creature - Elemental
When Gruul Elemental enters the battlefield,
destroy target artifact if R was spend to cast Gruul Elemental.
When Gruul Elemental enters the battlefield,
destroy target enchantment if G was spend tocast Gruul Elemental.
Evoke (You may cast this spell for its evoke cost.
If you do, it's sacrificed when it enters the battlefield.)
3/2
I was inspired by Ingot Chewer and Fragmentize and the card Wear // Tear Another member in the forum mentioned the card Hull Breach which is very similar. I already changed the 3/3 stats to 3/2 so it is not completely better than Ingot Chewer because it is anyways. But now it dies to Shock in Standard and Thalia, Guardian of Thraben in Modern.
"Affinity is like the Christian religion. You got the old testament and the new. The old one was full of real affinity cards and then the new testament Metalcraft came along. Now with Hardened Scales the new Church of Affinity split up in two, just like the Catholics and Protestants." BRG Living End BRG G Hardened Scales Affinity G
Hi, Mallwan, welcome to the single card critique thread. As per the thread intent, please provide a brief but thoughtful and constructive review of the card posted before yours when you post a card.
As for Gruul Elemental, I think it's mostly fine. I'm inclined to say the evoke cost should be 1 because of the versatility, but then, of course, you get a strictly better Hull Breach...but maybe that's ok. The name is pretty generic, but it works. Remember that it's "spent", not "spend". I wonder if you could get away with wording of "When ~ enters the battlefield, destroy target artifact if was spent to cast ~, and destroy target enchantment if was spent to cast ~."
Reposting to get some feedback:
Cemetery Flare 4BB
Sorcery (R)
Each player returns all creature cards from his or her graveyard to play. Until end of turn, each creature returned this way gains "At end of turn, exile this creature unless you sacrifice three other creatures." "Temp help wanted."
Ok, that's terrible flavor text. But on the card...too abuse-able?
Reminds me of Living Death but you don't have to sacrifice your own creatures. In the end I think it would be fine. Giving the mana cost it looks like a card for commander anyway. That should be fine, giving that it is a multiplayer format and the chances of other players profiting from it is high.
Maybe the wording could be: Until end of turn, each creature returned this way gains "At end of turn, exile this creature unless you sacrificed three other creatures this turn." For the flavor maybe something that refers to short span of (after)life.
Woodland Creeg
Land
Add U to yourmana pool.
Landfall - If you had a land enter the battlefield under your controll this turn, add G to your mana pool instead.
With this one I am pretty much changing the colors from River of Tears but with saying landfall.
"Affinity is like the Christian religion. You got the old testament and the new. The old one was full of real affinity cards and then the new testament Metalcraft came along. Now with Hardened Scales the new Church of Affinity split up in two, just like the Catholics and Protestants." BRG Living End BRG G Hardened Scales Affinity G
I like Waterfall Grove, and even though it’s similar it is not quite the same as River of tears, since the ability of the grove can be triggered by fetchlands and other effects that put lands onto the battlefield without the player “playing” a land which is what the river looks for. It’s a good card, but I do wonder if the replacement effect triggered by the landfall ability plays a little weird with the rules since it is entirely separate from the tap ability (a part of me thinks there must be a reason why river of tears’s replacement effect is written as being a part of it’s tap ability rather than being a separate replacement effect). I’m no rules expert, though.
Mana DrinkerRR Creature - Elemental
Whenever a spell or non-mana producing ability resolves, mana drinker deals X damage to each player, where X equals the amount of mana in that player’s mana pool, then empty all mana pools.
2/2
Hrmm Mana Drinker runs that problematic line of referencing some more jargony parts of magic, which wizards avoids. Like how they try not to print the word 'stack' on a card. They've even moved away from referencing mana pools. And aside from corner cases where you can force feed your opponent mana as they resolve a spell somehow, this is equivalent to letting players pay x to deal X damage to each player as a spell resolves. Resolving a spell being another thing they don't like to reference. So I wonder, is this mechanically different enough to use those terms instead of something like; Mana DrinkerRR
Creature - Elemental
Whenever a player cast a spell or activates a non-mana ability, they may pay X. If they do, Mana Drinker deals X damage to each player.
2/2
The only real difference is you don't empty opponents mana pools as spells/abilities resolve, but I'm not sure how often that would be relevant.
Balancewise it seems like it would escalate too quickly as a way for RDW to go over the top. All it takes is something innocuous like a grim lavamancer on the board to break the symmetry and force through lots of points of damage. Tapping lavamancer on turn 4 and 5 to deal 11 damage to an opponent and 7 to yourself means that it only took chipping in 9 points of attacks/burn to be fatal even when your ground board gets stalled. I think that at a minimum, it should be tied to just spells, not abilities, since there is no shortage of 0-1 mana cost non-mana abilities that can let you go off. And unlike crypt rats, this is repeatable and non-self-limiting.
Farad, Wakemage Adept1UUWB
Creature - Human Wizard (R)
When Farad attacks, exile all other permanents until the end of combat.
4/4
Anyway, I didn’t realize there was a new page thus I didn’t see Khaasta. No critique here because void_nothing already covered the bases here.
??? the Consuming 3BB
Legendary Creature - Horror
B or pay 2 life: ??? the Consuming gets +1/+1 until end of turn.
Discard a card or sacrifice a creature: ??? gets +2/+2 until end of turn.
Sacrifice a land or exile 4 cards from your graveyard: ??? gets +3/+3 until end of turn.
2/2
Shards of awful never
Livgrad, Keeper of Forest 5GGG
Legendary Creature - Lizard Dragon MR
Livgrad, Keeper of Forest can only be cast using mana from basic lands.
When Livgrad, Keeper of Forest enters the battlefield destroy target noncreature permanent.
Trample, vigilance
1G: Target creature gains flying until the end of turn.
4GG, T: Destroy target creature with flying.
9/12
??? the Consuming 3BB
Legendary Creature - Horror
B: ~ gets +1/+1 until end of turn.
Sacrifice a permanent or discard a card or exile 4 cards from your graveyard: ~ gets +2/+2 until end of turn.
3/3
As far as I can tell, there are only a handful of mono-green cards that grant flying: Canopy Dragon, Cocoon, Evolution Charm, Groundling Pouncer, Leaping Lizard, Pixie Queen, Skinshifter and sorta Majestic Myriarch. Of those, only Evolution Charm and Pixie Queen grant flying to other creatures, and those are one-shot/once per turn effects. Green doesn't (and shouldn't) get efficient repeatable flying effects.
Similarly, I don't think land destruction is generally acceptable in green's wheelhouse (although I could see it in limited amounts). EDIT: Actually, I guess green gets *some* such as Rain of Thorns, Reap and Sow, etc, but I don't feel like a card called "Keeper of the Forest" should be destroying lands. You could keep the "destroy target noncreature permanent" if you wanted.
I would go with "wurm" rather than "lizard dragon"; almost ALL creatures with the dragon subtype have flying outright, and I think wurm works just as well (despite the art). I like the "can only be cast using mana from basic lands" concept, but I don't know that it really belongs here. I get that you are trying to make a SUPER POWERFUL STOMPY creature and there has to be some drawback, but...I feel like something like this would be much more elegant:
Livgrad, Keeper of the Forest 5GGG
Legendary Creature - Wurm (MR)
When ~ enters the battlefield, destroy target artifact or enchantment.
Trample, vigilance
4GG, T: Destroy target creature with flying.
8/9
I could see that being printed, actually.
I've been a little out of the loop, so go easy on me if I spell out an ability that's since been keyworded or use archaic terminology.
Pick of the Pack 4GG
Sorcery (R)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Search your library for a creature card that shares a creature type with a tapped creature you control and put it onto the battlefield. It enters the battlefield with a +1/+1 counter on it for each tapped creature you control. Shuffle your library.
I think my biggest concern here is that for a combo deck built correctly, this is simply an auto-win with some specific creature like tooth and nail, and able to be cast at 2-3 mana rather easily with a few bodies. The extra +1/+1 counters open up even more possibilities to win on the spot. That's the problem with cards that don't restrict the mana cost of the target, because players are always going to build around cheating in an emrakul or blightsteel just something with haste and double strike that wins on the spot. Just casting blisterpod into nest invader alone lets you cheat in emrakul on turn 3, even if you miss a land drop.
Rasputin, Elder Dreamweaver 3UW
Legendary Planeswalker - Rasputin (M)
+X: You gain X life. X is the number of loyalty counters on Rasputin less than seven as you activate this ability.
-2: Add CC and draw a card.
0: Until the beginning of your next turn, Rasputin becomes a 4/7 Human Wizard creature with flying and vigilance that's still a planeswalker. (Damage dealt to him also causes him to lose that much loyalty, and he can die from either.).
Loyalty: 7
for comparison, rasputin dreamweaver. I'm not 100% sure that +X ability works as intended (you can't choose the X), but I think that follows templates for cost:effect like in voodoo doll. Its my oddball attempt on a walker with no way to +loyalty, only to 'reset' himself.
I almost wonder if the first ability should be worded:
0: If there are less than 7 loyalty counters on ~, add loyalty counters to it until it has 7 loyalty counters. For each loyalty counter added this way, gain 1 life.
Wordier, but less self-referential? You might be able to get away with the wording you have. Other than that, it feels balanced and interesting, but not particularly "wowing". I appreciate the historical homage, though. Cool concept.
Let's try the "tapping for Convoke matters" slightly differently:
Conclave's Might 3GG
Instant
Convoke
Untap target creature and put two +1/+1 counters on it; it gains trample until end of turn.
Put a +1/+1 counter on each creature tapped as part of the cost of playing ~.
Burglarize B
Instant
Search another player’s library for a card, you may exile it or put that card into their graveyard. Then that player shuffles their library.
(My innitial ideas was an entomb that can grab something out of your teammate’s library in two-headed giant games or your opponent’s library in normal games which is why it says “another player”)
Here's a crazy one to think over for whomever wants to share a card next.
Kaos, the Unpredictable - X
Legendary Creature - Shapeshifter
All creatures you control also have Changeling. (This card is every creature type at all times.)
Kaos, the Unpredictable is every color and has protection from each of the colors you have spent at least two mana of to cast it and from its owner.
Kaos’s power is equal to the number of other changelings you control and its toughness is equal to 5 minus the number of colors it has protection from.
X/Y
So, he's a changeling that gives all your other creatures changeling, and I have no idea how ridiculous it could get. The main idea for this card was that I wanted to design a commander that could be built around any tribe or even allow multiple tribes to work with each other at the same time. You could potentially put together any combination of tribal strategies under him.
Protection from its owner is to prevent broken voltron/etc stuff, and I figure the downscaling toughness is a clever way to balance it out, make it easier to kill him with damage of some sort the further out of hand his protection attributes are set. If you cast him with all 5 colors, he'll instantly die unless if you have some kind of anthem or other effect that will immediately raise his toughness in play. If another player happens to copy or steal him from you somehow, well, you can't really defend against him either, so he's absolutely a double-edged sword. So, as I would rather hope, he is unpredictable, as his name would imply. By design, he can be built anywhere between colorless (dunno why you'd do that though) to 5 colors, without forcing you to have mana of every color to cast him. I'm still concerned he may need further balance of some sort, but if I add any more specifics to him, he just becomes too complex and not at all a reasonable card idea.
Lockar, Master of Elusion WGU
Legendary Creature - Raccoon Wizard MR
Flash
When Lockar, Master of Elusion enters the battlefield it gains hexproof until your next turn.
Spells and abilities that don't target this creature, do not effect this creature.
Resolve Violence 4UU
Instant
Split-Second
Only cast Resolve Violence if there are at least 2 spells on the stack
Counter all spells and abilities on the stack, then phase out all permanents.
On your next upkeep, all phased out permanents phase in
Alright, I can sense some tension here. Why don't you both cool off and let's talk about this tommorow.
- Evis, Protector of Light
Elude is also a really good idea, I might use it in some of my own work, if its ok with you
Other than the slight potential to float some extra mana, still manage to have two spells on the stack, and then phase everything out, how is this different from a slightly more powerful, slightly more conditional Time Stop? I could actually see this at 3UU for just a Time Stop with split-second that has to have 2 or more spells on the stack (and I think it'd be more elegant than using phasing, imo). The flavor of the concept is solid, but I think it's needlessly complicated. (I also feel like "resolve violence" sounds like it affects mostly/only combat; I'd suggest "Time Out" for a card name if that wasn't already taken. Maybe "Temporal Sunset" or somesuch?) (Also, also, I couldn't figure out why you had Elvis telling people to calm down... )
My card:
Mind Parse 3UU
Sorcery (R)
Exile the top seven cards of your library. You may put up to 1 artifact card among cards exiled this way into your hand. Then repeat this for creature cards, enchantment cards, instant cards, land cards, and sorcery cards.
This *might* need to cost 4UU, as it has the potential to draw six cards, but I think it will reliably draw 3-4, at the expense of exiling 3-4 cards, so I would price it aggressively at CMC 5.
My card:
Wrath of Mod 2WW
Instant (R)
Upload all creatures(to upload a creature, its controller exiles it. It's owner may pay3 to put an uploaded card into their hand at any time they would cast a sorcery)
Short, simple take on Wrath of God designed for a futuristic custom set.
Blood Stock B
Creature - Thrull (C)
When Blood Stock enters or leaves the battlefield, add B.
1/1
Prismatic Kaleidoscope 1
Artifact (U)
2, : If you control an artifact, add ; if you control a creature, add ; if you control an enchantment, add ; if you control a land, add ; if you have three or more cards in your graveyard, add .
But seriously, I think this is an interesting concept, and with the right hand, can ramp really quickly. Also gives people another reason to play WUBRG, which hardly anyone does anymore. Good job.
My card:
Inconsistent Cannon 2
Artifact (U)
t: Choose target player at random, then roll a 6-sided die. Inconsistent Cannon deals that much damage to the chosen player
A good fit for Unstable (a la Feisty Stegosaurus). The random player choice would turn off a lot of players, but otherwise you'd have to cost it a lot higher (and it plays well on the flavor front). Overall, pretty solid. Definitely should be at uncommon.
I feel like this next idea should have been done by now, but I'm not finding anything...maybe because the rules about how other effects (+1/+1 counters, enchantments/equipment, etc.) are too complex?
Pinpoint Mutation XGR
Instant (U)
Target creature's power and toughness each become X until end of turn.
Sometimes you need a giant mouse; others you could really use a pocket dragon.
My card:
Duct Tape 1
Artifact [R]
t: Regenerate target artifact
"A futuristic invention that solves nearly everything. How does our world survive without it?"
-Szarzo, President of Aenyr
I think it has just enough effectivity and flavor to make it work
Wellspring
Land (R)
T: Add one mana of any color.
Q: Add one mana of any color. Only opponents may activate this ability.
I created a card similar to this once (maybe the exact card? don't remember), and the question that was posed to me was "with more than one opponent, how do you determine which opponent gets priority to use it?" And if it's dependent on the standard player priority system, doesn't it then (potentially) devolve into you and the first opponent to take advantage just tapping and untapping into infinite mana? That said, I really like the concept, but I'm not sure how to ensure that multi-player play is well understood. I *think* it's balanced.
Cemetery Flare 4BB
Sorcery (R)
Each player returns all creature cards from his or her graveyard to play. Until end of turn, each creature returned this way gains "At end of turn, exile this creature unless you sacrifice three other creatures."
"Temp help wanted."
Ok, that's terrible flavor text. But on the card...too abuse-able?
Gruul Elemental 2 <- Name still not sure / not fitting for the mechanics. I would like to have something more generic nature based
Creature - Elemental
When Gruul Elemental enters the battlefield,
destroy target artifact if R was spend to cast Gruul Elemental.
When Gruul Elemental enters the battlefield,
destroy target enchantment if G was spend tocast Gruul Elemental.
Evoke (You may cast this spell for its evoke cost.
If you do, it's sacrificed when it enters the battlefield.)
3/2
I was inspired by Ingot Chewer and Fragmentize and the card Wear // Tear Another member in the forum mentioned the card Hull Breach which is very similar. I already changed the 3/3 stats to 3/2 so it is not completely better than Ingot Chewer because it is anyways. But now it dies to Shock in Standard and Thalia, Guardian of Thraben in Modern.
BRG Living End BRG
G Hardened Scales Affinity G
As for Gruul Elemental, I think it's mostly fine. I'm inclined to say the evoke cost should be 1 because of the versatility, but then, of course, you get a strictly better Hull Breach...but maybe that's ok. The name is pretty generic, but it works. Remember that it's "spent", not "spend". I wonder if you could get away with wording of "When ~ enters the battlefield, destroy target artifact if was spent to cast ~, and destroy target enchantment if was spent to cast ~."
Reposting to get some feedback:
Cemetery Flare 4BB
Sorcery (R)
Each player returns all creature cards from his or her graveyard to play. Until end of turn, each creature returned this way gains "At end of turn, exile this creature unless you sacrifice three other creatures."
"Temp help wanted."
Ok, that's terrible flavor text. But on the card...too abuse-able?
Maybe the wording could be: Until end of turn, each creature returned this way gains "At end of turn, exile this creature unless you sacrificed three other creatures this turn." For the flavor maybe something that refers to short span of (after)life.
Woodland Creeg
Land
Add U to yourmana pool.
Landfall - If you had a land enter the battlefield under your controll this turn, add G to your mana pool instead.
With this one I am pretty much changing the colors from River of Tears but with saying landfall.
BRG Living End BRG
G Hardened Scales Affinity G
Mana Drinker RR
Creature - Elemental
Whenever a spell or non-mana producing ability resolves, mana drinker deals X damage to each player, where X equals the amount of mana in that player’s mana pool, then empty all mana pools.
2/2
Mana Drinker RR
Creature - Elemental
Whenever a player cast a spell or activates a non-mana ability, they may pay X. If they do, Mana Drinker deals X damage to each player.
2/2
The only real difference is you don't empty opponents mana pools as spells/abilities resolve, but I'm not sure how often that would be relevant.
Balancewise it seems like it would escalate too quickly as a way for RDW to go over the top. All it takes is something innocuous like a grim lavamancer on the board to break the symmetry and force through lots of points of damage. Tapping lavamancer on turn 4 and 5 to deal 11 damage to an opponent and 7 to yourself means that it only took chipping in 9 points of attacks/burn to be fatal even when your ground board gets stalled. I think that at a minimum, it should be tied to just spells, not abilities, since there is no shortage of 0-1 mana cost non-mana abilities that can let you go off. And unlike crypt rats, this is repeatable and non-self-limiting.
Farad, Wakemage Adept 1UUWB
Creature - Human Wizard (R)
When Farad attacks, exile all other permanents until the end of combat.
4/4