That's a really cool Creature/Kill Spell. I wish I thought of it.
Even though the attacking creatures only condition on a kill spell supposed to be White, I can see this as a Mono Black card.
Infinite Foresight7UUU
Sorcrey
Look at the cards in your library then put those cards back in any order.
Put Infinite Foresight onto the battlefield transformed.
_______________________________________________________________
Fortold Futures
Enchantment
Draw an additional card during your draw step.
If you would shuffle your library, you may look at the cards in it and put those cards back in any order instead.
A win condition that allows you to get your other win conditions, because waiting for the others is annoying.
Hmmmm.... I think it would be better for the transformation to be triggered/created by something else instead of as part of its resolution; Startled Awake isn't so quick to transform, although then again, it has the advantage of being repeatable evasive card. Otherwise, seems ok for something so expensive. A little bit like Omniscience, except that it doesn't make you cast stuffs for free.
Next
Purring Nuisance3B
Creature - Cat (M)
At the beginning of each upkeep, put a 1/1 black Cat creature token onto the battlefield unless a player has cast two or more spell last turn.
Sacrifice nine Cats: Each opponent puts all cards in his or her library onto his or her graveyard. Very few people appreciate the murmuring of cats.
1/1
Aqua Times5U
Enchantment (M)
When Aqua Times enters the battlefield, return all other permanents to their owners' hands.
Whenever an opponent ends his or her turn, if its not his or her extra turn, that player takes an extra turn.
Very cool card! I think that its toughness should be lowered a little, as you're already be going to be gaining a ridiculous amount of life.
Thought Chamber UUX
Thought Chamber enters with X charge counters on it.
At the beginning of your upkeep, remove a charge counter from the Thought Chamber.
You may cast an instant or sorcery card with a converted mana less than the amount of charge counters on Thought Chamber from your hand or graveyard.
T: Draw a card
EDIT
Thought Chamber UUUX
Artifact
Thought Chamber enters with X charge counters on it.
At the beginning of your upkeep, remove a charge counter from the Thought Chamber.
You may cast an instant or sorcery card with a converted mana less than the amount of charge counters on Thought Chamber from your hand or graveyard.
T U:Draw a card
Hmmm.... may need additional cost on the loyalty-giving ability, but otherwise probably ok, if super narrow.
Next
Paranoiac Dreaming2BR
Sorcery (R)
Target player discards his or her hand and draws cards equal to the lowest converted mana cost among nonland cards discarded this way. It is often the smallest things that make people worry the most.
Useful if you have one expensive nonland card in hand, or if you are sure your opponent have one cheap card among the many expensives. Successfully hitting a player who has only lands is also lethal. What say you?
Paranoiac Dreaming2BR
Sorcery (R)
Target player discards his or her hand and draws cards equal to the lowest converted mana cost among nonland cards discarded this way. It is often the smallest things that make people worry the most.
Useful if you have one expensive nonland card in hand, or if you are sure your opponent have one cheap card among the many expensives. Successfully hitting a player who has only lands is also lethal. What say you?
At four mana, I could see this being pretty useful in the right situations. I think this card is at just the right mana cost for the effect.
Forcemark of PowerGG Enchantment - Aura {C}
Enchant creature
Whenever ~ becomes attached to a creature, untap that creature.
Enchanted creature gets +2/+0.
Impart 1G(If this Aura stops enchanting a legal creature, you may pay 1G to attach it to another creature instead of putting it into your graveyard.)
Impart is a mechanic that appears on Auras and Equipment. On Auras, it serves to mitigate the effects of being two-for-one'd. On Equipment, it serves as a slightly cheaper method of re-equipping an Equipment onto a creature.
Private Mod Note
():
Rollback Post to RevisionRollBack
How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
I like this card a lot. For some reason, the words Octagon Octolock made me laugh. Overall, it seems pretty balanced, and exiling 8 cards? Amazing!
Emblem of War 4
Artifact
R1: Target creature gains haste and first strike until end of turn.
W1: Target creature gains vigilance and +0/+1 until end of turn.
B1: Target creature gains deathtouch until end of turn.
Deathtouch doesn't really fit, but I like deathtouch better than trample so
I like this card a lot. For some reason, the words Octagon Octolock made me laugh. Overall, it seems pretty balanced, and exiling 8 cards? Amazing!
Emblem of War 4
Artifact 1R: Target creature gains haste and first strike until end of turn. 1W: Target creature gains vigilance and +0/+1 until end of turn. 1B: Target creature gains deathtouch until end of turn.
Deathtouch doesn't really fit, but I like deathtouch better than trample so
What about:
Emblem of War 4
Legendary Artifact (R) RR: Target creature gains haste and intimidate until end of turn. WW: Target creature gains vigilance and first strike until end of turn. BB: Target creature gains lifelink and deathtouch until end of turn.
It's a little more expensive and harder to turn on, but the effects are better, IMO.
My card:
Teysa's TitheXWB
Sorcery (MR)
Target opponent discards X cards. You gain X life. "The arbitration deadline has passed. So has my desire for your presence."
- Teysa Karlov, Grand Envoy of Erzhov
Giving your opponent a beefier creature for a mana boost. This feels far too risky; If you go first, this is not a major issue, but if you go second, four of this at once and you can Doom Blade etc and still have some spare mana to blow up stuffs. Or just ignore the creature and then use Gemstone Cavern for a first turn 6 mana. Basically an anti-creature Lotus Petal or something, so it's risky.
Next
Arbitrary Shape2UR
Enchantment - Aura (R)
Enchant creature
Enchanted creature has haste.
At the beginning of enchanted creature's controller's upkeep, put enchanted creature at the bottom of its owner's library, then its controller reveals cards from the top of his or her library until he or she reveals a creature card. That player puts the revealed creature card onto the battlefield attached by Arbitrary Shape, then puts the rest of the cards revealed this way at the bottom of his or her library in any order.
Well then, looks like you decided to make a better version of what the last guy did.
Onwards, to my expy upping! This is form one, for form two, see version in Impossible Creature Type Game
Scodrid, Elemental Madness 2RRBU
Legendary Creature - Chimera Elemental
Flash, Flying
Evoke RBU
When Scodrid, Elemental Madness enters the field, target creature you don't control fights another target creature you don't control. RU: Target blocked or blocking creature gets +2/-1 until end of turn.
3/4 Having seemingly appeared as Lorwind was restored, Maralen worried that Scodrid was the warped essence of Shadowmore given form.
Private Mod Note
():
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I love Slivers, Myr, Saprolings and generally any creature type best served by spamming loads of tokens
Cool seeing evoke again, I haven't in a while. I think the tricolor is a bit uneccessary, as that requires you to have a diverse mana pool. Black is a bit iffy with me, but I see why you put it in (madness and all).
Don't know if I can post Planeswalkers, but whatever. And I need to have backstory for how the planeswalker got her spark, but blah, I'm not a genius. Name is Korean for "judge".
Pansa, Azorius High Priest UWW1
Planeswalker
+1: Target creature gains vigilance and lifelink until end of turn.
-2: Put a 2/2 Human Priest creature on the battlefield with "T: Add one mana of any color to your mana pool."
-9: You get an emblem with "All creatures you control have +1/+1 and indestructible."
3
Almost a strict upgrade to one of the more OP early 'Walkers.
And this is actually working up to a 'Walker, so that's going to be fun. There will be an intentionally off color mana boost Sorcery for it, in addition to a transform 'Walker. This is form three, by the way, form two is in another thread.
Scodrid, Avatar of Disharmony 4RRBBUU
Legendary Creature - Chimera Avatar
Flash, Flying, Trample RBU: Gain control of target creature until end of turn. RB: Target creature gets Haste and +2/-1 until end of turn. BU: Target player discards a card RU: You chose the target of target sorcery or instant.
5/8 None in Grixis where it came from, but they could tell Scodrid wasn't anything they had ever encountered, and cared nothing for how things were done.
Oh well, since it's expensive, regardless of massive stat, the abilities may be ok.... On a second thought, Flash is dangerous here, but still, given this guy's massive cost, I think it should be fine. I think.
Next
Churning Intellect1UB
Enchantment (R)
At the beginning of each player's upkeep, that player draws a card.
At the beginning of each player's end step, if that player has a card in his or her hand, that player puts the top six cards of his or her library into his or her graveyard. A genius is always in burden to let the world know about their mind.
Not sure it's ever come up that a manland has a creature type. I like the idea that the manland is already a creature, without having to pay to animate, but I'm afraid it might be too weak: because it is a land, it takes up the slot of your landdrop, and because it is a creature, it has summoning sickness. So, with the added cost of 1BG, this little sucker costs 4 mana. The payoff is great, but if it gets removed, it sets you back alot in tempo. Also, being able to counterspell your opponent's land drop can be a huge tempo blow. If none of these bad things happen, and you get to connect with it the card advantage angle it provides is good though.
Next, a creature that controls the flow into and out of the underworld. You can play it as a 5-drop and immediately shut down gy shennanigans, and later in the game it can keep them shut (for a mana investment).
Keeper of the Eternal Gates2BW
Creature - Spirit
Flying. B: Choose one
This turn, creature cards cannot leave graveyards. Players cannot cast cards from the graveyard.
This turn, if a creature would be put into a graveyard form anywhere, exile it instead.
This turn, if a creature would be put into a graveyard form anywhere, put it in the bottom of it's owner's library instead.
Keeper of the Eternal Gates could easily be Mono White in both flavor and game play if you ask me. As for what it does, it feels weird to me to have so many different grave hate options on one card and Option 4 seems like it may be a better version of Option 1 and when it isn't the other options are better. Oddly enough, Option 1 may be necessary to feel like it's including all grave hate options.
I made this card last night and then felt awkward when I found out today was Earth Day.
Destroy the Unexplored3RR
Sorcery
Search you library for any number of lands and exile them A landscape like none other and all he could see was Lumber, stone, and prey.
So umm... Happy Earth Day? :/
(In an attempt to redeem myself, I'd like to say that when washing my hands I only run the water to get my hand wet and to wash off the soap.)
That's a wonderful way to shut down quite a few deck archetypes. It also can help you if you run a sacrifice heavy deck by getting back the creatures you sacrifice. Although that last option is OP beyond belief...
Edited in for Destroy the Unexplored: I can see at least one trick that would make use of that, turning it into an expensive off color land fetch. Although it's rather crazy to use unless you are getting rid of deck filler in preparation for a deck-out win condition
Onwards, to off color mana boosts!
Scodrid's Epiphany 1RRBU
Sorcery
Madness RBU
Choose one:
. Untap all lands.
. All creatures get +2/-1 until end of turn.
. All players discard all cards in their hand.
. All creatures must attack or block this turn if able.
As he wached this strange being's petty cruelties, Mogis suddenly felt weakened after it used magic he couldn't comprehend.
...... Aside from change untap all lands into untap all creatures or something, everything seems fine enough.... Maybe. It just feels rather all over the place for my taste, but eh.
Next
Andullas Of The Second Council3UU
Legendary Creature - Human Wizard (M)
Whenever an opponent casts a spell, you may counter it. If that spell is countered this way, the next time its controller casts a spell, that player may cast it without paying its mana cost, and that spell cannot be countered by spells or abilities. "Try again."
4/5
Weird ability, but if your opponent just don't have enough spells to cast, or if you have things like Commandeer or Gather Specimen, that opponent is screwed anyway. What do you think?
That's an odd card... And seems to have a high chance of backfiring due to the opponent being able to cast anything for free.
Also, the mana boost is because that sorcery represents the realization that Scodrid is, in fact, a Planeswalker. This is followed by stealing power from Theros gods. The typical Planeswalker stuff comes a little later, represented by the transform Planeswalker part of this card.
Scodrid, God of Disharmony 4RRRBUU
Legendary Enchantment Creature - Chimera God
Flying, Indestructible, Hexproof
Scodrid, God of Disharmony's power is equal to your devotion to red.
Scodrid, God of Disharmony's toughness is equal to your devotion to blue.
Scodrid, God of Disharmony comes into play with a number of loyalty counters equal to your devotion to black.
Scodrid, God of Disharmony isn't a creature if your devotion to blue, red and black is less that 10.
1RBU: Put a loyalty counter on Scodrid, God of Disharmony, then transform Scodrid, God of Disharmony. 2RB: All creatures target player controls get +2/-1 until end of turn. 2UB: Target player discards all cards in their hand. 2RU: You choose the targets of the next 2 sorcery or instant spells cast by another player this turn. 3R: All creatures target player controls must attack this turn if able. 3B: Target creature's controller sacrifices it. 3U: Counter target spell. Heliod did not know where this blasphemer came from, or where Mogis went, but He knew this false god had to be stopped.
Scodrid, God of Disharmony is an example of overloading a design. This is like 4 or 5 cards squeezed into one. Ignoring the fact that all that text could never fit comfortably on a card, this card requires far too much bookkeeping and would likely lead to analysis paralysis.
-----
Propaganda PeddlerUU Creature - Human Rogue
Skulk
When Propaganda Peddler deals combat damage to a player, tap target creature that player controls. That creature doesn’t untap during its controller’s next untap step.
1/2
Propaganda PeddlerUU Creature - Human Rogue
Skulk
When Propaganda Peddler deals combat damage to a player, tap target creature that player controls. That creature doesn’t untap during its controller’s next untap step.
1/2
Seems good. It would probably have to at least be an uncommon. It does its job pretty well at discouraging aggro decks. A very nice and simple design.
Skyfelt WingsU Enchantment - Aura {C}
Enchant creature
Enchanted creature has flying.
Impart 1U(If this Aura stops enchanting a legal creature, you may pay 1G to attach it to another creature instead of putting it into your graveyard.)
Private Mod Note
():
Rollback Post to RevisionRollBack
How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Impart seems to be an odd way of keeping Auras around. Although I think that it should be 1U to cast, otherwise it invalidates Flight.
Lets see... What next... How about a fortress card? Why not make a creature type for it?
Fallback Fortress XX2WWW
Artifact Creature - Fortress
Defender
Champion X creatures.
All damage that would be dealt to you is dealt to Fallback Fortress instead.
All effects that would target you target Fallback Fortress instead. 2: Champion target creature.
Fallback Fortress's toughness is equal to the combined toughness of all Wall and Fortress creatures it has Championed plus 4.
Fallback Fortress's power is equal to the combined power of all creatures it has championed plus 1.
Fallback Fortess has the abilities of all creatures it has Championed.
X+1/X+4
Private Mod Note
():
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I love Slivers, Myr, Saprolings and generally any creature type best served by spamming loads of tokens
Cool dynamics in this card. The wall and defender toughness might be annoying though. Maybe power and toughness is the same?
Groundquake RRRR2
Sorcery
All creatures lose hexproof and indestructible until end of turn.
Destroy all nonland permanents except creatures with flying.
I don't know if losing hexproof from a sorcery card is contradictory, but oh well.
I agree, the five colors is a bit unneccesary. I like this design though. It could make cool tribal decks.
Shadowed Ninja BB1
Intimidate, First Strike, Haste
B: Shadowed Ninja gains +1/+0 until end of turn
2/1 Sometimes it is hard to know whether there are more ninjas or commonfolk in Kamigawa.
Maybe up the casting cost by 2 and this may be fine as is. Or maybe also drop the stat to 1/1, although then again, haste is not really a helpful ability for Shades.
Next
Shard Of Helvault3
Artifact (R)
Whenever an opponent casts a spell, put a charge counter on Shard Of Helvault. T, Remove X charge counters from Shard of Helvault: Exile target nonland permanent with converted mana cost X as long as Shard Of Helvault remains on the battlefield. Even in ruins, the Helvault still contains power that can be harnessed for its original purpose.
First off, you forget the creature type. Second, that thing is crazy strong. Third, I'm making an Emrakul Walker that fits what I was thinking of over in the Planeswalker Game thread.
Edited in for Shard of Helvault: Seems good, especially if combined with Proliferate and Prossesers, as it will give you a lot of Exiled cards to work with.
Emrakul, the Vast Devourer 5WUBRGCCCCC
Planeswalker - Emrakul
Devoid
+X: Put X target cards in exile into their owner's graveyard.
+1: Exile target card.
-3: Put a card in exile into it's owner's graveyard. If it was a creature, put X 1/1 colorless Eldrazi Scion creature tokens onto the battlefield with "Sacrifice this creature: Add C to your mana pool", where X is the card's Converted Mana cost. If it was a land, put a Wast basic land token onto the battlefield tapped. If it was a Sorcery or Instant, Emrakul, the Vast Devourer deals X damage to target creature or player, where X is the card's converted mana cost. If it was an Enchantment, target colorless creature gets +X/+X until end of turn, where X is the card's converted mana cost.
-50: You get an emblem with "Whenever a card is exiled, put X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add C to your mana pool" onto the battlefield, where X is the card's converted mana cost plus one."
{20}
---
Balencing factors: It's crippled without other sources of exile. The ultimate takes a crazy amount of time to ready. It takes 1 of each color of mana, 5 colorless and 5 genaric to get out. And lastly, it WILL draw everything your opponent can hit it with. Thoughts?
Even though the attacking creatures only condition on a kill spell supposed to be White, I can see this as a Mono Black card.
Infinite Foresight 7UUU
Sorcrey
Look at the cards in your library then put those cards back in any order.
Put Infinite Foresight onto the battlefield transformed.
_______________________________________________________________
Fortold Futures
Enchantment
Draw an additional card during your draw step.
If you would shuffle your library, you may look at the cards in it and put those cards back in any order instead.
A win condition that allows you to get your other win conditions, because waiting for the others is annoying.
The
Necromancer (or Noob)
Cat.
Don't ask, I don't know why ether...
Next
Purring Nuisance 3B
Creature - Cat (M)
At the beginning of each upkeep, put a 1/1 black Cat creature token onto the battlefield unless a player has cast two or more spell last turn.
Sacrifice nine Cats: Each opponent puts all cards in his or her library onto his or her graveyard.
Very few people appreciate the murmuring of cats.
1/1
Unnecessarily expensive?
Aqua Times 5U
Enchantment (M)
When Aqua Times enters the battlefield, return all other permanents to their owners' hands.
Whenever an opponent ends his or her turn, if its not his or her extra turn, that player takes an extra turn.
Thought Chamber UUX
Thought Chamber enters with X charge counters on it.
At the beginning of your upkeep, remove a charge counter from the Thought Chamber.
You may cast an instant or sorcery card with a converted mana less than the amount of charge counters on Thought Chamber from your hand or graveyard.
T: Draw a card
EDIT
Thought Chamber UUUX
Artifact
Thought Chamber enters with X charge counters on it.
At the beginning of your upkeep, remove a charge counter from the Thought Chamber.
You may cast an instant or sorcery card with a converted mana less than the amount of charge counters on Thought Chamber from your hand or graveyard.
T U:Draw a card
Next
Paranoiac Dreaming 2BR
Sorcery (R)
Target player discards his or her hand and draws cards equal to the lowest converted mana cost among nonland cards discarded this way.
It is often the smallest things that make people worry the most.
Useful if you have one expensive nonland card in hand, or if you are sure your opponent have one cheap card among the many expensives. Successfully hitting a player who has only lands is also lethal. What say you?
At four mana, I could see this being pretty useful in the right situations. I think this card is at just the right mana cost for the effect.
Forcemark of Power GG
Enchantment - Aura {C}
Enchant creature
Whenever ~ becomes attached to a creature, untap that creature.
Enchanted creature gets +2/+0.
Impart 1G (If this Aura stops enchanting a legal creature, you may pay 1G to attach it to another creature instead of putting it into your graveyard.)
Impart is a mechanic that appears on Auras and Equipment. On Auras, it serves to mitigate the effects of being two-for-one'd. On Equipment, it serves as a slightly cheaper method of re-equipping an Equipment onto a creature.
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Emblem of War 4
Artifact
R1: Target creature gains haste and first strike until end of turn.
W1: Target creature gains vigilance and +0/+1 until end of turn.
B1: Target creature gains deathtouch until end of turn.
Deathtouch doesn't really fit, but I like deathtouch better than trample so
What about:
Emblem of War 4
Legendary Artifact (R)
RR: Target creature gains haste and intimidate until end of turn.
WW: Target creature gains vigilance and first strike until end of turn.
BB: Target creature gains lifelink and deathtouch until end of turn.
It's a little more expensive and harder to turn on, but the effects are better, IMO.
My card:
Teysa's Tithe XWB
Sorcery (MR)
Target opponent discards X cards. You gain X life.
"The arbitration deadline has passed. So has my desire for your presence."
- Teysa Karlov, Grand Envoy of Erzhov
Currently trying to discover the quickest way to get the opponent from 20 to 0.
Next
Arbitrary Shape 2UR
Enchantment - Aura (R)
Enchant creature
Enchanted creature has haste.
At the beginning of enchanted creature's controller's upkeep, put enchanted creature at the bottom of its owner's library, then its controller reveals cards from the top of his or her library until he or she reveals a creature card. That player puts the revealed creature card onto the battlefield attached by Arbitrary Shape, then puts the rest of the cards revealed this way at the bottom of his or her library in any order.
Comments?
Onwards, to my expy upping! This is form one, for form two, see version in Impossible Creature Type Game
Scodrid, Elemental Madness 2RRBU
Legendary Creature - Chimera Elemental
Flash, Flying
Evoke RBU
When Scodrid, Elemental Madness enters the field, target creature you don't control fights another target creature you don't control.
RU: Target blocked or blocking creature gets +2/-1 until end of turn.
3/4
Having seemingly appeared as Lorwind was restored, Maralen worried that Scodrid was the warped essence of Shadowmore given form.
Don't know if I can post Planeswalkers, but whatever. And I need to have backstory for how the planeswalker got her spark, but blah, I'm not a genius. Name is Korean for "judge".
Pansa, Azorius High Priest UWW1
Planeswalker
+1: Target creature gains vigilance and lifelink until end of turn.
-2: Put a 2/2 Human Priest creature on the battlefield with "T: Add one mana of any color to your mana pool."
-9: You get an emblem with "All creatures you control have +1/+1 and indestructible."
3
And this is actually working up to a 'Walker, so that's going to be fun. There will be an intentionally off color mana boost Sorcery for it, in addition to a transform 'Walker. This is form three, by the way, form two is in another thread.
Scodrid, Avatar of Disharmony 4RRBBUU
Legendary Creature - Chimera Avatar
Flash, Flying, Trample
RBU: Gain control of target creature until end of turn.
RB: Target creature gets Haste and +2/-1 until end of turn.
BU: Target player discards a card
RU: You chose the target of target sorcery or instant.
5/8
None in Grixis where it came from, but they could tell Scodrid wasn't anything they had ever encountered, and cared nothing for how things were done.
Next
Churning Intellect 1UB
Enchantment (R)
At the beginning of each player's upkeep, that player draws a card.
At the beginning of each player's end step, if that player has a card in his or her hand, that player puts the top six cards of his or her library into his or her graveyard.
A genius is always in burden to let the world know about their mind.
Comments?
Next, a creature that controls the flow into and out of the underworld. You can play it as a 5-drop and immediately shut down gy shennanigans, and later in the game it can keep them shut (for a mana investment).
Keeper of the Eternal Gates 2BW
Creature - Spirit
Flying.
B: Choose one
I made this card last night and then felt awkward when I found out today was Earth Day.
Destroy the Unexplored 3RR
Sorcery
Search you library for any number of lands and exile them
A landscape like none other and all he could see was Lumber, stone, and prey.
So umm... Happy Earth Day? :/
(In an attempt to redeem myself, I'd like to say that when washing my hands I only run the water to get my hand wet and to wash off the soap.)
The
Necromancer (or Noob)
Cat.
Don't ask, I don't know why ether...
Edited in for Destroy the Unexplored: I can see at least one trick that would make use of that, turning it into an expensive off color land fetch. Although it's rather crazy to use unless you are getting rid of deck filler in preparation for a deck-out win condition
Onwards, to off color mana boosts!
Scodrid's Epiphany 1RRBU
Sorcery
Madness RBU
Choose one:
. Untap all lands.
. All creatures get +2/-1 until end of turn.
. All players discard all cards in their hand.
. All creatures must attack or block this turn if able.
As he wached this strange being's petty cruelties, Mogis suddenly felt weakened after it used magic he couldn't comprehend.
Next
Andullas Of The Second Council 3UU
Legendary Creature - Human Wizard (M)
Whenever an opponent casts a spell, you may counter it. If that spell is countered this way, the next time its controller casts a spell, that player may cast it without paying its mana cost, and that spell cannot be countered by spells or abilities.
"Try again."
4/5
Weird ability, but if your opponent just don't have enough spells to cast, or if you have things like Commandeer or Gather Specimen, that opponent is screwed anyway. What do you think?
Also, the mana boost is because that sorcery represents the realization that Scodrid is, in fact, a Planeswalker. This is followed by stealing power from Theros gods. The typical Planeswalker stuff comes a little later, represented by the transform Planeswalker part of this card.
Scodrid, God of Disharmony 4RRRBUU
Legendary Enchantment Creature - Chimera God
Flying, Indestructible, Hexproof
Scodrid, God of Disharmony's power is equal to your devotion to red.
Scodrid, God of Disharmony's toughness is equal to your devotion to blue.
Scodrid, God of Disharmony comes into play with a number of loyalty counters equal to your devotion to black.
Scodrid, God of Disharmony isn't a creature if your devotion to blue, red and black is less that 10.
1RBU: Put a loyalty counter on Scodrid, God of Disharmony, then transform Scodrid, God of Disharmony.
2RB: All creatures target player controls get +2/-1 until end of turn.
2UB: Target player discards all cards in their hand.
2RU: You choose the targets of the next 2 sorcery or instant spells cast by another player this turn.
3R: All creatures target player controls must attack this turn if able.
3B: Target creature's controller sacrifices it.
3U: Counter target spell.
Heliod did not know where this blasphemer came from, or where Mogis went, but He knew this false god had to be stopped.
Transformed: Scodrid, Traveling Trickster (red/blue/black)
Planeswalker - Scodrid
+2: Remove X loyalty counters, then X target creature attacks this turn if able.
+1: Transform Scodrid, Traveling Trickster.
-1: You chose the targets of the next sorcery or instant cast by another player this turn.
-X: Target player discards X cards.
{3} (just in case you have a way to make it come into play transformed)
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Too many options, isn't it? And has no one guessed who it's an expy of yet?
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Propaganda Peddler UU
Creature - Human Rogue
Skulk
When Propaganda Peddler deals combat damage to a player, tap target creature that player controls. That creature doesn’t untap during its controller’s next untap step.
1/2
Seems good. It would probably have to at least be an uncommon. It does its job pretty well at discouraging aggro decks. A very nice and simple design.
Skyfelt Wings U
Enchantment - Aura {C}
Enchant creature
Enchanted creature has flying.
Impart 1U (If this Aura stops enchanting a legal creature, you may pay 1G to attach it to another creature instead of putting it into your graveyard.)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Lets see... What next... How about a fortress card? Why not make a creature type for it?
Fallback Fortress XX2WWW
Artifact Creature - Fortress
Defender
Champion X creatures.
All damage that would be dealt to you is dealt to Fallback Fortress instead.
All effects that would target you target Fallback Fortress instead.
2: Champion target creature.
Fallback Fortress's toughness is equal to the combined toughness of all Wall and Fortress creatures it has Championed plus 4.
Fallback Fortress's power is equal to the combined power of all creatures it has championed plus 1.
Fallback Fortess has the abilities of all creatures it has Championed.
X+1/X+4
Groundquake RRRR2
Sorcery
All creatures lose hexproof and indestructible until end of turn.
Destroy all nonland permanents except creatures with flying.
I don't know if losing hexproof from a sorcery card is contradictory, but oh well.
Shadowed Ninja BB1
Intimidate, First Strike, Haste
B: Shadowed Ninja gains +1/+0 until end of turn
2/1
Sometimes it is hard to know whether there are more ninjas or commonfolk in Kamigawa.
Yay I figured out how to make mana symbols
Next
Shard Of Helvault 3
Artifact (R)
Whenever an opponent casts a spell, put a charge counter on Shard Of Helvault.
T, Remove X charge counters from Shard of Helvault: Exile target nonland permanent with converted mana cost X as long as Shard Of Helvault remains on the battlefield.
Even in ruins, the Helvault still contains power that can be harnessed for its original purpose.
Comments?
Edited in for Shard of Helvault: Seems good, especially if combined with Proliferate and Prossesers, as it will give you a lot of Exiled cards to work with.
Emrakul, the Vast Devourer 5WUBRGCCCCC
Planeswalker - Emrakul
Devoid
+X: Put X target cards in exile into their owner's graveyard.
+1: Exile target card.
-3: Put a card in exile into it's owner's graveyard. If it was a creature, put X 1/1 colorless Eldrazi Scion creature tokens onto the battlefield with "Sacrifice this creature: Add C to your mana pool", where X is the card's Converted Mana cost. If it was a land, put a Wast basic land token onto the battlefield tapped. If it was a Sorcery or Instant, Emrakul, the Vast Devourer deals X damage to target creature or player, where X is the card's converted mana cost. If it was an Enchantment, target colorless creature gets +X/+X until end of turn, where X is the card's converted mana cost.
-50: You get an emblem with "Whenever a card is exiled, put X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add C to your mana pool" onto the battlefield, where X is the card's converted mana cost plus one."
{20}
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Balencing factors: It's crippled without other sources of exile. The ultimate takes a crazy amount of time to ready. It takes 1 of each color of mana, 5 colorless and 5 genaric to get out. And lastly, it WILL draw everything your opponent can hit it with. Thoughts?