Way too strong like ludicrously. For starters "If ~ would be removed from the battlefield for any reason, [ANY EFFECT]" should never appear on a card. One you play it (for free?!? Why does this cost 0) there is no card in Magic that can remove it. That is just poor design, not to mention what happens when you clone this card.
Cruelty2RRBB
Creature - Elemental Incarnation (M)
Whenever a source deals damage put that many pain counters on ~.
When ~ dies, it deals damage equal to the number of pain counters on it, to each creature and player.
5/5
at first i thought, "you would sac the other" but then realized, "oh crap, game lock".
The whole point was to make it so your opponents are the ones who would pump it and force you to be unable to interact with him directly. (Otherwise it is a mass bounce deck.)
Cruelty seems like a cool design, but I think it may need to be reworked. It seems like it could often end up leading to a draw by dealing enough damage with its death trigger to take out both players. I think maybe just getting 1 counter any time a source deals damage would work a bit better.
---
Legion RecruitmentRW Enchantment
Creature tokens you control get +1/+1 and have haste. 1RW: Put a 1/1 red and white goblin solder creature token onto the battlefield.
Reminds of of Mobilization with an Intangible Virtue tacked on but instead of making 1/1 vigilant soldiers, this makes 2/2 hasty soldiers. It's a good card, maybe a bit aggressively costed but good.
Mental Reminder1U
Instant (U)
Counter target spell. That spell's controller draws X cards where X is that spell's converted mana cost.
Blackbird Pie seems pretty legit. its simple, and it feeds off of death. I would however suggest changing the mana cost to be 1BBB or 2BB (even 3B would make sense. Basically I just feel that BBB is too good. After all there is a green Naturalize that gets you a creature, and that is 4 mana. This card gets you many flyers with deathtouch. (As you would probably wait until they have at leas a 3/3 on the feild.)
Body Of Kalthor
4GGG
Legendary creature- Hydra
When ~ enters the battlefeild put a 3/2 green creature token onto the battlefeild named Head of kalthor with "When this creature dies put two tokens that are a copy of Head of Kalthor onto the battlefield."
~ gets +0/+1 for each Head of Kalthor on the battlefield
Wen ~ dies, saraficce all head of kalthor tokens you control
0/4
This card needs a delay between when the token dies and two new ones are put into play or else its a one-card infinite loop with any kind of sacrifice outlet. Also the way it's worded when the body dies, so do the heads but then they just make 2 more heads, ad infinitum. Here's how I would design it.
Kalthor, the Hydra4GGG
Legendary Creature - Hydra
When ~ enters the battlefield put a 3/2 Green Head creature token with "When this creature dies, at the beginning of the next end step put two copies of it onto the battlefield."
When ~ leaves the battlefield, exile all Heads.
0/4
Might need some kind of protection at 7 mana.
Haunting Sins2WB
Sorcery (R)
Exile all cards from target player's graveyard, creatures that player controls get -X/-X where X is the number of cards exiled this way.
Haunting Sins is far too cheap for what will often be a one-sided board wipe. If it gave all creatures -X/-X it would be fine, otherwise it needs to cost a bunch more.
---
Impulsive Instinct1R Enchantment RR, Discard a card: Exile the top two cards of your library. Until end of turn, you may play cards exiled this way. Activate this ability only during your turn.
This card doesn't make sense. Not in the good "un-set" confusing "doesn't make sense". It literally doesn't make sense. What does it mean to eat something? For the ultimate, how can gaining control of something not end at the end of the game? Do you start with it on your side of the battlefield? Because that would be incredibly unfun, it pretty much hands you the next game. Even with all the nonsensical stuff aside, there's a reason Ass Whuppin' explicitly requires that the permanent be silver-bordered. The point is to constrain the effect to nearby un-set games.
Wardshaper Savant2WW Creature – Human Wizard {R}
~ enters the battlefield with a ward counter on it.
If this creature would be destroyed and it has a ward counter on it, remove a ward counter from it and remove all damage marked on it instead. Then, tap it and remove it from combat.
At the beginning of your upkeep, if ~ doesn't have a ward counter on it, put a ward counter on it.
2/2
So, it regenerates once per turn for free. Why not just put it in regeneration's colours and actually call it regenerate? Honestly, this is almost exactly like "T: Regenerate ~" effect, with tacked on vigilance. Only real difference is it can't do it first turn. So if you want to make it white, why not make it white/green and actually make it "T: Regenerate ~"?
You might also be able to shave one off of the mana cost too.
Yawgmoth's Inheritance Trust B
Enchantment
If you would draw a card, add a card from your graveyard to your hand instead.
If a card would be put into your graveyard from anywhere, exile that card instead.
Hmm, that type of effect is very powerful but I think the drawback balances it out. In fact this card is probably unplayable, but I guess that's better then it being Yawg's will part 2.
Plows to CountersharesWU
Instant (U)
Counter target spell. It's controller gains life equal to its converted mana cost.
A little bit board wipe, a little bit flicker. Even though you have time counters to help with memory issues, that's still potentially a lot of permanents to be shoved to the side of the table each with a different number of counters to keep track of every upkeep. I feel like it's a little too complicated to be fun for that reason, but that aside I would still put it at 6 mana at least for the power of etb effects.
AbstainWU Instant
You can't be the target of spells and abilities until end of turn.
You can't cast spells until end of turn.
A little bit board wipe, a little bit flicker. Even though you have time counters to help with memory issues, that's still potentially a lot of permanents to be shoved to the side of the table each with a different number of counters to keep track of every upkeep. I feel like it's a little too complicated to be fun for that reason, but that aside I would still put it at 6 mana at least for the power of etb effects.
AbstainWU Instant
You can't be the target of spells and abilities until end of turn.
You can't cast spells until end of turn.
Hmm that is a little weird. I guess it would save you from spells like Fireball for a million. Not really blue focused though. W/G would make more sense.
Orb of Denial
4
Artifact
When ~ enters the battlefield choose a color.
Looks fine, Slapping Bump in the Night and Healing Salve on one card for their combined mana cost isn't going to be breaking any formats any time soon. Still it's a decent uncommon.
Tolovar, Outlaw-in-Hiding3RG
Legendary Creature - Human Werewolf (M)
Hexproof
Other Werewolves and Wolves you control have hexproof.
At the beginning of each upkeep, if no spells were cast last turn, transform ~.
3/3
\\
Tolovar, Aspect of Savagery
Legendary Creature - Werewolf (M)
[Color Indicator: (R/G)]
Trample
Whenever a werewolf you control deals combat damage to a player, put that many 2/2 Green wolf tokens onto the battlefield.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform ~.
7/7
Looks fine, Slapping Bump in the Night and Healing Salve on one card for their combined mana cost isn't going to be breaking any formats any time soon. Still it's a decent uncommon.
Tolovar, Outlaw-in-Hiding3RG
Legendary Creature - Human Werewolf (M)
Hexproof
Other Werewolves and Wolves you control have hexproof.
At the beginning of each upkeep, if no spells were cast last turn, transform ~.
3/3
\\
Tolovar, Aspect of Savagery
Legendary Creature - Werewolf (M)
[Color Indicator: (R/G)]
Trample
Whenever a werewolf you control deals combat damage to a player, put that many 2/2 Green wolf tokens onto the battlefield.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform ~.
7/7
A legendary Werewolf, nice, and he seems balanced. The only issue i have with Transform is unsleeving and resleeving your cards. But that is not important. It seems EDH werewolf tribal will now finally be a thing.
Misleading Tutor
3B
Instant (M)
Search target opponent's Library for a card. they shuffle their library and then put the chosen card on top of it.
Oh, i like this. It's sufficiently evil for Black, and yet, it's still a tutor.
The Dross
Legendary Land Creature - Swamp Horror (MR)
Flying, deathtouch
1/1
Yea i was thinking of making it 1B instead, but i realize that may be TOO good. I also specified opponents, mainly because you us it to mess them up when they tutor.
I like the land, We need legendary versions of Dryad Arbor. Awesome general incoming.
Land of Chaos.
Land (M)
T: add One mana of any color to your mana pool. Deal one damage to target player. That player then adds one mana of teh same color to thier mana pool and may repeat the process.
I don't like this land, because the land doesn't have a mana ability (any ability which targets can't be a mana ability) and is just plain weird in what it does.
Why not just:
: Choose an opponent. You and that opponent each add one mana of the color of your choice to their mana pools.
I want to propose an alternative form of the above tutor from a couple posts up.
Shape the Future2UB
Sorcery (R)
For each player, search that player's library for a card, then that player shuffles his or her library and puts the chosen card on top.
Private Mod Note
():
Rollback Post to RevisionRollBack
Former Level 2 Judge (Retired / Renounced)
Went to a new shop from a friend's recommendation, DQ'ed for willful violation of CR 100.6b.
I don't like this land, because the land doesn't have a mana ability (any ability which targets can't be a mana ability) and is just plain weird in what it does.
Why not just:
: Choose an opponent. You and that opponent each add one mana of the color of your choice to their mana pools.
I want to propose an alternative form of the above tutor from a couple posts up.
Shape the Future2UB
Sorcery (R)
For each player, search that player's library for a card, then that player shuffles his or her library and puts the chosen card on top.
For all tutors, instants put the card on top and sorceries put the card in hand. So Shape would have to be an instant for it to be worth while.
Secondly, it is too amazing since you also target yourself. ruin their draws while fixing your own.
Just because that holds true for most tutors so far doesn't mean it's a set-in-stone rule. Making it a sorcery could be considered the drawback for its power. You screw over the next draw for everyone else, but in a vacuum your opponents have a chance to disrupt you back before you get your tutored card.
Chelonian Marketback3GG Creature - Turtle T, sacrifice a land: Put three +1/+1 counters on ~. T, remove a counter from ~: Put a 0/2 blue Turtle creature token onto the battlefield. T, tap two other untapped creatures you control: Return target land from your graveyard to your hand.
(1/6)
Just because that holds true for most tutors so far doesn't mean it's a set-in-stone rule. Making it a sorcery could be considered the drawback for its power. You screw over the next draw for everyone else, but in a vacuum your opponents have a chance to disrupt you back before you get your tutored card.
Chelonian Marketback3GG Creature - Turtle T, sacrifice a land: Put three +1/+1 counters on ~. T, remove a counter from ~: Put a 0/2 blue Turtle creature token onto the battlefield. T, tap two other untapped creatures you control: Return target land from your graveyard to your hand.
(1/6)
this guy better be a common or at the very most an uncommon, he seems far too slow to be versatile.
Wall of Wind
2GG
Creature - Wall
Defender
So long as you are the defending player, Creatures with Flying can be blocked as though they did not have flying.
0/4
Is there a particular reason you avoided "Creatures you control have reach" or a wording similar to Gravity Well? Either of those possibilities seem simpler to me. The basic idea is perfectly fine. Green hates on flyers constantly. I think this could be cheaper, in fact, since green gets a 0/4 with a bonus at 1G, like Wall of Blossoms or Overgrown Battlement. This bonus isn't that huge, so I think it could be fine at a better value.
Book of Hands(U/P)(U/P)
Artifact Creature — Equipment Golem (U)
As long as ~ is attached to a creature, ~ isn't a creature.
Whenever ~ or equipped creature is put into the graveyard from the battlefield, draw a card.
Equip (U/P)
1/1
Is there a particular reason you avoided "Creatures you control have reach" or a wording similar to Gravity Well? Either of those possibilities seem simpler to me. The basic idea is perfectly fine. Green hates on flyers constantly. I think this could be cheaper, in fact, since green gets a 0/4 with a bonus at 1G, like Wall of Blossoms or Overgrown Battlement. This bonus isn't that huge, so I think it could be fine at a better value.
Book of Hands(U/P)(U/P)
Artifact Creature — Equipment Golem (U)
As long as ~ is attached to a creature, ~ isn't a creature.
Whenever ~ or equipped creature is put into the graveyard from the battlefield, draw a card.
Equip (U/P)
1/1
Well i was going more for "Strong winds" by making it a wall of wind. and thus making it tough for flyer to stay airborn. So let me redo it.
Wall of Wind
1G
Defender
Whenever a creature with flying attacks you, It loses Flying until end of turn.
0/4
i dunno i just find 1G to bee too cheap but it may also be due to my meta playing a lot of flying creatures (Meta in EDH not other formats) If i played other formats maybe I would see it as a fair price.
as for your, i dunno, i have an issue with the blue. otherwise its fine.
Wall of Wind looks fine. 0/4 for 1G is fair and losing flying is definitely green as seen in Gravity Well. If you're worried about it being too strong, you could always just make the effect symmetrical.
The Chronexus9
Legendary Artifact (M)
At the beginning of your post-combat main phase, choose one -
After this phase, there is an additional draw step.
After this phase, this is an additional untap step.
After this phase, there is an additional combat phase. Untap all creatures you control.
The Planar Artifact thing is an interesting idea. Not really sure what to think about it but I'm sure there are applications. As for that card I think 4 mana is a little too good. I would probably make it 5 mana.
Outlandish BehaviorB
Sorcery (U)
Target player reveals their hand. You chose a land card from it. That player discards that card. If the land is non-basic, then that player loses 1 life.
The Planar Artifact thing is an interesting idea. Not really sure what to think about it but I'm sure there are applications. As for that card I think 4 mana is a little too good. I would probably make it 5 mana.
Outlandish BehaviorB
Sorcery (U)
Target player reveals their hand. You chose a land card from it. That player discards that card. If the land is non-basic, then that player loses 1 life.
Private Mod Note
():
Rollback Post to RevisionRollBack
Current Decks:
Modern UBR Grixis Control U Merfolk
Pauper U Mono U Delver
Ancestral Visions is freed
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at first i thought, "you would sac the other" but then realized, "oh crap, game lock".
The whole point was to make it so your opponents are the ones who would pump it and force you to be unable to interact with him directly. (Otherwise it is a mass bounce deck.)
i need to redefine his ability.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
---
Legion Recruitment RW
Enchantment
Creature tokens you control get +1/+1 and have haste.
1RW: Put a 1/1 red and white goblin solder creature token onto the battlefield.
Mental Reminder 1U
Instant (U)
Counter target spell. That spell's controller draws X cards where X is that spell's converted mana cost.
Body Of Kalthor
4GGG
Legendary creature- Hydra
When ~ enters the battlefeild put a 3/2 green creature token onto the battlefeild named Head of kalthor with "When this creature dies put two tokens that are a copy of Head of Kalthor onto the battlefield."
~ gets +0/+1 for each Head of Kalthor on the battlefield
Wen ~ dies, saraficce all head of kalthor tokens you control
0/4
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Kalthor, the Hydra 4GGG
Legendary Creature - Hydra
When ~ enters the battlefield put a 3/2 Green Head creature token with "When this creature dies, at the beginning of the next end step put two copies of it onto the battlefield."
When ~ leaves the battlefield, exile all Heads.
0/4
Might need some kind of protection at 7 mana.
Haunting Sins 2WB
Sorcery (R)
Exile all cards from target player's graveyard, creatures that player controls get -X/-X where X is the number of cards exiled this way.
---
Impulsive Instinct 1R
Enchantment
RR, Discard a card: Exile the top two cards of your library. Until end of turn, you may play cards exiled this way. Activate this ability only during your turn.
Avian Seeker UU
Creature - Bird (U)
Flying, Flash
When Avian Seeker attacks, scry 1.
2/3
Modern
UBR Grixis Control
U Merfolk
Pauper
U Mono U Delver
Ancestral Visions is freed
Wardshaper Savant 2WW
Creature – Human Wizard {R}
~ enters the battlefield with a ward counter on it.
If this creature would be destroyed and it has a ward counter on it, remove a ward counter from it and remove all damage marked on it instead. Then, tap it and remove it from combat.
At the beginning of your upkeep, if ~ doesn't have a ward counter on it, put a ward counter on it.
2/2
Like:
Wardshaper Savant 2GW
Creature - Human
WizardShamanVigilance
T: Regenerate ~.
2/2
You might also be able to shave one off of the mana cost too.
Yawgmoth's Inheritance Trust B
Enchantment
If you would draw a card, add a card from your graveyard to your hand instead.
If a card would be put into your graveyard from anywhere, exile that card instead.
Plows to Countershares WU
Instant (U)
Counter target spell. It's controller gains life equal to its converted mana cost.
Modern
UBR Grixis Control
U Merfolk
Pauper
U Mono U Delver
Ancestral Visions is freed
Abstain WU
Instant
You can't be the target of spells and abilities until end of turn.
You can't cast spells until end of turn.
Hmm that is a little weird. I guess it would save you from spells like Fireball for a million. Not really blue focused though. W/G would make more sense.
Orb of Denial
4
Artifact
When ~ enters the battlefield choose a color.
3T: Counter target spell of the chosen color.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Force Clash WB
Sorcery (U)
Target player loses 3 life, and you gain 3 life.
Meant to be a more balanced version of Lightning Helix.
Modern
UBR Grixis Control
U Merfolk
Pauper
U Mono U Delver
Ancestral Visions is freed
Tolovar, Outlaw-in-Hiding 3RG
Legendary Creature - Human Werewolf (M)
Hexproof
Other Werewolves and Wolves you control have hexproof.
At the beginning of each upkeep, if no spells were cast last turn, transform ~.
3/3
\\
Tolovar, Aspect of Savagery
Legendary Creature - Werewolf (M)
[Color Indicator: (R/G)]
Trample
Whenever a werewolf you control deals combat damage to a player, put that many 2/2 Green wolf tokens onto the battlefield.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform ~.
7/7
A legendary Werewolf, nice, and he seems balanced. The only issue i have with Transform is unsleeving and resleeving your cards. But that is not important. It seems EDH werewolf tribal will now finally be a thing.
Misleading Tutor
3B
Instant (M)
Search target opponent's Library for a card. they shuffle their library and then put the chosen card on top of it.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Yea i was thinking of making it 1B instead, but i realize that may be TOO good. I also specified opponents, mainly because you us it to mess them up when they tutor.
I like the land, We need legendary versions of Dryad Arbor. Awesome general incoming.
Land of Chaos.
Land (M)
T: add One mana of any color to your mana pool. Deal one damage to target player. That player then adds one mana of teh same color to thier mana pool and may repeat the process.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Why not just:
: Choose an opponent. You and that opponent each add one mana of the color of your choice to their mana pools.
I want to propose an alternative form of the above tutor from a couple posts up.
Shape the Future 2UB
Sorcery (R)
For each player, search that player's library for a card, then that player shuffles his or her library and puts the chosen card on top.
Went to a new shop from a friend's recommendation, DQ'ed for willful violation of CR 100.6b.
Have played duals? I have PucaPoints for them!
(Credit to DarkNightCavalier)
$tandard: Too poor.
Modern:
- GW Birthing Pod(?)
Legacy:
- UWR Delver
For all tutors, instants put the card on top and sorceries put the card in hand. So Shape would have to be an instant for it to be worth while.
Secondly, it is too amazing since you also target yourself. ruin their draws while fixing your own.
((I got nothing for a new card))
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Chelonian Marketback 3GG
Creature - Turtle
T, sacrifice a land: Put three +1/+1 counters on ~.
T, remove a counter from ~: Put a 0/2 blue Turtle creature token onto the battlefield.
T, tap two other untapped creatures you control: Return target land from your graveyard to your hand.
(1/6)
this guy better be a common or at the very most an uncommon, he seems far too slow to be versatile.
Wall of Wind
2GG
Creature - Wall
Defender
So long as you are the defending player, Creatures with Flying can be blocked as though they did not have flying.
0/4
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Book of Hands (U/P)(U/P)
Artifact Creature — Equipment Golem (U)
As long as ~ is attached to a creature, ~ isn't a creature.
Whenever ~ or equipped creature is put into the graveyard from the battlefield, draw a card.
Equip (U/P)
1/1
Well i was going more for "Strong winds" by making it a wall of wind. and thus making it tough for flyer to stay airborn. So let me redo it.
Wall of Wind
1G
Defender
Whenever a creature with flying attacks you, It loses Flying until end of turn.
0/4
i dunno i just find 1G to bee too cheap but it may also be due to my meta playing a lot of flying creatures (Meta in EDH not other formats) If i played other formats maybe I would see it as a fair price.
as for your, i dunno, i have an issue with the blue. otherwise its fine.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
The Chronexus 9
Legendary Artifact (M)
At the beginning of your post-combat main phase, choose one -
Outlandish Behavior B
Sorcery (U)
Target player reveals their hand. You chose a land card from it. That player discards that card. If the land is non-basic, then that player loses 1 life.
Modern
UBR Grixis Control
U Merfolk
Pauper
U Mono U Delver
Ancestral Visions is freed
Outlandish Behavior B
Sorcery (U)
Target player reveals their hand. You chose a land card from it. That player discards that card. If the land is non-basic, then that player loses 1 life.
Modern
UBR Grixis Control
U Merfolk
Pauper
U Mono U Delver
Ancestral Visions is freed