Doesn't seem to be bleeding too much to me, since Avoid Fate exists (as old as it is), green already hates its things being targeted anyway, and eating spells is something green already has a hand in, at least in terms of flavor. I like it, either way.
---
Forgemaster's Craft - 2R Sorcery (R)
Choose any number of Mountains you control. Those Mountains don't untap during your next untap step. Search your library for an artifact card with converted mana cost equal to or less than the number of Mountains chosen this way and put it onto the battlefield. Then shuffle your library.
More scornful egoist support? I suppose thats what happens when you run a CMC matters theme again. The fact you let it open to opponents library's is somewhat tricky, its rarer to see a search effect like this affect any players library. But this would really become a combo card to cheat out a permanent somehow. With the -1 CMC restriction its not likely to be broken, but it makes me wonder what the heck kind of niche the card fills. If it was instant speed so it could be a removal dodge it might be more interesting, but otherwise it seems like a one-off pod that goes backwards. I don't know where you'd fit that in.
Wandering Woods
Land - Forest (U) (T: Add G to your mana pool.)
Wandering Woods enters the battlefield tapped unless you control a forest. T: Target creature you control gains forestwalk until end of turn. T: Target player gains control of target forest you control.
fun with card names, for sure. Also too strong, for sure, whats a better way to nerf it?
Hmmm..... maybe need to come into play tapped unless you control two or more other forests, just to weaken it a bit more considering the versatility of this. Otherwise, spot on.
A variation from my Spell Devour earlier.
Biting Boon1G
Instant (U)
Target creature you control gains hexproof until end of turn. For each spell you don't control targeting that creature, put a +1/+1 counter on that creature. The will of the wild can destroy all unnatural forces trying to threaten it.
I'm not sure if the 2 mana is necessary, but since the Hexproof and spell protection lasts longer than my previous Devour (that one protects only once, then the next kill spell aimed at that creature will hit), I think probably justified. Not to mention the lack of possibility of redirected. Comments?
GG cost might be more appropriate, given the potency of the card. Definitely a power uncommon.
Severance StrikeBG
Instant (u)
Target creature gains deathtouch until end of turn.
Target creature gains, "Whenever this creature deals damage to a player, destroy target permanent that player controls." 'This should deal with anything that gets in your way, and this should deal with anything that doesn't.'
As it stands it's basically a two mana vindicate. Replace permanent with nonland permanent and add +1/+1 (so it has combo power with trample) and it looks good. Also, white and black focus on straight permanent removal while green and black do not (Vindicate, Angel of Despair, Ashen Rider.) Wizards probably doesn't want a potential 2 mana sinkhole as they steered away from land destruction. Games could be too reliant on who goes first with a card like this if they don't have a one mana removal/blocker, which makes games less fun.
Here's a card from one of my blocks I'm working on.
Psychotic Pyromaster 1R
Creature - Human Shaman (R)
Protection from red
Whenever a player plays a spell, Psychotic Pyromaster deals 2 damage to target creature or player chosen at random. "As I walk through the inferno realizing the world has been set on fire, I grinned ear to ear."
2/1
It's hard to judge a card that does random things properly, especially one like this that can either kill your opponent in a spectacular fashion or blow up in your face.
I can just imagine him backfiring on you with every spell that's cast, and grinning maniacally the entire time...
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Imitation Negator - 2 Artifact Creature - Construct (R)
You can't be the target of copies of spells. Imitations may seem sincere, but in truth are anything but.
2/1
Wow..... can be an instant-kill card.... maybe for the both of you Probably needs to cost 5 mana though at instant.
Next
Corrupted Intellect3UB
Instant (R)
Until end of turn, target player reveals each card he or she draws, and whenever he or she draws a card, that player loses life equal to that card's converted mana cost. Every lore has a cost, and even if your sanity can hold it, your blood will not.
Wow..... can be an instant-kill card.... maybe for the both of you Probably needs to cost 5 mana though at instant.
Next
Corrupted Intellect3UB
Instant (R)
Until end of turn, target player reveals each card he or she draws, and whenever he or she draws a card, that player loses life equal to that card's converted mana cost. Every lore has a cost, and if your sanity can hold it, your blood will not.
Comments?
You must really hate Sphinx's Revelation! Haha
It's balanced, very narrow yet powerful and not undercosted. I like it.
Here's another card with a keyword from one of my blocks.
Chaos EfreetRR
Creature - Efreet (R)
Virgo (Spend only mana produced by basic lands to cast this spell.
Haste
Whenever a player shuffles their library, put a +1/+1 counter on Chaos Efreet, and it deals damage to that player equal to the number of +1/+1 counters on it. 2/2
You must really hate Sphinx's Revelation! Haha
It's balanced, very narrow yet powerful and not undercosted. I like it.
Here's another card with a keyword from one of my blocks.
Chaos EfreetRR
Creature - Efreet (R)
Virgo (Spend only mana produced by basic lands to cast this spell.
Haste
Whenever a player shuffles their library, put a +1/+1 counter on Chaos Efreet, and it deals damage to that player equal to the number of +1/+1 counters on it. 2/2
Pretty neat. Definetely modern/legacy playable. Reminds me of Cosi's Trickster.
...
Kersown, Champion of the Arena 1RG
Legendary Creature - Human Berserker [MR]
Haste RGT: ~ Fights target creature. If that creature dies this turn, put a +1/+1 counter on ~.
Whenever ~ becomes blocked, you may pay RG. If you do, it deals damage equal to the number of +1/+1 counters on it to defending player.
3/2
Whaddya think?
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Any reason that isn't 'world enchantment'?
But it seems *way* too powerful for all formats. The non-creature spells can't be cast clause says that aggro decks are utterly unstoppable once this hits the deck. Aggro vs control, it locks out all your opponents cards so he can't cast, makes your own beaters not just immortal but cheating bigger beaters into play. Its a nightmare of a card, at any mana cost. Maybe if it was podding down and not sealing out noncreature spells or letting them be replaced by creatures somehow. Something that would make the game more interactive instead of being a one-card lock.
Impassable Barrier5
Artifact (R)
Whenever a spell or ability is on the stack, all other permanents are treated as if they don't exist.
Impassable Barrier5
Artifact (R)
Whenever a spell or ability is on the stack, all other permanents are treated as if they don't exist.
So, if I understand this right:
- Spells or abilities can't target any permanents besides the Barrier. Or if they can, it won't matter since the target won't exist during resolution.
- Spells like Wrath of God or Edict effects simply won't do anything because the cards don't exist.
- probably other nuances that I'm forgetting
Seems like a brutal card for EDH, particularly if it gets set up alongside Sigarda, Host of Herons and other GW protective cards.
Also, it should probably say "all permanents not named Impassable Barrier". As it stands, controlling two of them is kinda dumb.
Man, this card is hard to critique. My not being a rules guru doesn't help.
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Rootwater Starfish - 1GU Creature - Starfish (R)
Defender T: Rootwater Starfish deals 1 damage to itself.
:symgu:: Regenerate Rootwater Starfish. If Rootwater Starfish regenerates this way, put a token onto the battlefield under your control that's a copy of Rootwater Starfish. "Displaying a masochistic sense of propagation, the starfish cut themselves on rock to increase their numbers. Were they hostile creatures, t'would be a grave threat indeed."
- Field Guide to Flora and Fauna
0/1
There is exactly one card with the printed type Starfish.
Yeah thats more or less the idea behind the barrier. I was trying to think whether it should say "treat as if they don't exist" or use phase out / phase in when spells/abilities are on the stack or not, it was trickier to template that way. But like you say, it would stop all targeted and non-targeted 'effects'- targets would cast, then fizzle, non targets would whiff with no effect. I was thinking maybe it could be legendary to make it harder to stack two.
My only concern not being a guru either is that it would screw with combat, I'm not sure what happens if someone is attacking, and you activate an ability (their creatures stop existing), then it resolves, are they still attacking, does the game 'remember' the exact state of everything?
That starfish is a neat design. I think it forces people to understand the rather tricky regenerate mechanic, in that regeneration only actually occurs when its triggered, but the way the card is templated it makes that easy for people to grok, in the sense of "why else would it hurt itself?". As a comparison to Sprouting Phytohydra, it seems like it might be too cheap for the quadratic number of tokens you'd get for available mana. Especially if you had anything to convert tokens to more mana. Also, it goes pretty nutty with any haste enchantment like concordant crossroads, at which it becomes (G/U): Tapped 0/1 defender token. But honestly, thats not even a very useful combo on its own, meaning it would have to be 3-card to do anything
So overall the power level might be fine. And it would be hilarious for any deck that triggers on its own creatures dying, like grave pact, in that it releases a wave of them any time you want.
Now in terms of hosing aggro, whats a proper cost?
Plague of LocustsBB
Enchantment (R)
Whenever a creature attacks or blocks, it gets -1/-1 until end of turn.
Um..... Maybe 3cc is required, but I'm not sure. This stops token decks from even attacking, and that's going to hurt a lot. Still, it's symmetrical..... hmm, decisions, decisions..... I think 3cc should be good to go, when comparing that Night and the Curse (that one is one-sided 5cc -1/-1)
Next
Hellkite Broodlord3RRR
Creature - Dragon (R)
Flying, haste
Whenever Hellkite Broodlord attacks, it deals 1 damage to each creature without flying for each attacking Dragon creature. When it leads its flight into war, it will burn everything, even those that don't stand in its way.
5/5
Darksteel ExcavatorXX
Artifact Creature - Construct (MR)
Indestructible
Modular - X
At the end of each turn, put the top X cards from your library into your graveyard, then put X cards from your graveyard on the bottom of your library in any order, where X is the number of +1/+1 counters on ~.
0/0
Modular on an indestructible permanent is certainly interesting, I'll give it that. Its overall usefulness increases the more shuffling effects you have, to the point where even if X = 1, it's still a very powerful piece of utility with enough shuffling. And an indestructible 1/1 for 2 is already a bit over the curve, using Darksteel Myr and possibly Predator Ooze for comparison.
Being an artifact creature with a CMC of 0 means it's also very easily tutored and recurred itself.
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Terrace Acolyte - 1G Creature - Human Shaman (R)
Whenever a land would deal damage to you or a creature you control, prevent that damage and put a +1/+1 counter on Terrace Acolyte. 1/1
Terrace Acolyte - 1G Creature - Human Shaman (R)
Whenever a land would deal damage to you or a creature you control, prevent that damage and put a +1/+1 counter on Terrace Acolyte. 1/1
I don't really see when this would be very useful. Lands don't really do too much damage to things to begin with. It's the right rarity, though.
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Feathered PeorinU Creature - Peorin {C}
Flying
~ can block only creatures with flying.
1/1
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[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Whats a peorin? As a card its underpowered, its a functional reprint of cloud sprite/cloud pirates, but wizards has already shown Zephyr Sprite/Flying Men is not even constructed playable despite being strictly better, let alone suntail hawk. Maybe theres some flavor I'm missing out on?
I dunno about terrace acolyte. It seems too strong to me, if it was an opponent source it would be too weak, but seeing as it turns any painland into a source of free +1/+1 counters, its nutty as all hell. It comes down as a 1/1 for 2, the next turn its a 4/4, the turn after that its an 8/8, 13/13, 19/19, all without spending any extra mana, and all the while you've got a base of lands like shivan reef or city of brass or ancient tomb with no drawback. Lord knows it would singlehandedly enable tarnished citadel.
Here, just try to figure out what this card does:
Judges' Headache1UU
Instant (R)
Target spell becomes a copy of Judges' Headache.
If there are any spells on the stack not named Judges' Headache, put Judges' Headache on the bottom of the stack as it resolves.
Why do you have the second ability? It does nothing. The first ability counters any spell that doesn't have a legal target after becoming a copy. If you target a counterspell, it just chains down, and doesn't stop the counter spell. Bump it to four, and add a redirect ability, then it could counter everything without having to contemplate a permanent spell becoming a non-creature spell.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
I ate a lot of magic cards in my day already, so thats one heck of a steal for a 6 power dork. I think you should rework the ability though to make it more potent. Tearing up the card before eating it takes some of the impact out of it- its better to tear a chunk out of a card with your teeth. And make it the top card of your library for good measure. THAT will make people think twice! Maybe force them to eat it face down so they can't just quit the game in response to that topdecked lotus
Anyway, this one will throw you in a loop
Time Traveler0
(Blue) Creature - Wizard (R)
Echo 1U 1U, Put a card from your hand on top of your library: Return Time Traveler to its owner's hand. 1U, Reveal Time Traveler from your hand: Draw a card, then put Time Traveler on top of your library.
2/2
I wonder if the 4 different mana costs could be played with
Tempest TossedGWW
Instant (u)
Put all attacking and blocking creatures on the bottom of their library. You gain 3 life for each creature with flying put on the bottom of a player's library this way.
I really, really like this card. It has two white mana symbols to account for both attacking and blocking creatures, and has a tinge of green to make it care about flying creatures. The only thing I would probably change is to make this a rare rather than an uncommon, since this will probably end in a next-turn win if your opponent decides to be overzealous and attack with all their creatures.
Dreamsong Cheriss1WW Creature - Cheriss {R}
Flying
At the beginning of your upkeep, you gain life equal to your starting life total.
-3/-3
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[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Should probably be a may clause on the second, since otherwise it would need 2 valid targets if you controlled 3. As far as being a restock its prefectly fine, maybe not quite needing double white identity- 1W wouldn't even be all that pushed. It wouldn't even be all that great next to baubles/eggs/etc since second sunrise is only 1 more and far more powerful. And instant.
Lonely Mountain
Land (R) T: Add RR to your mana pool. Spend this mana only if Lonely Mountain is the only land you control.
Ever since mana bursts shifted from black into reds color pie, this is a long time coming. By keeping it from being spent rather than activated with one land, it prevents having 3 mana on turn 2. Mind, it would still work if your other lands sacrificed themselves. Now, given the power of this card, should it have any of these tacked on?
T: Add 1 to your mana pool T: Add 1 to your mana pool, ~ deals 1 damage to you T, sacrifice ~: Search your library for a mountain and put it onto the battlefield tapped T, sacrifice ~: Add R to your mana pool (lets you go RRR on T2, but you'll quickly be down 2 lands)
Lonely Moutain is powerful but I feel like it is not really broken since the types of decks that would use this card(Goblins) would only need this land so..... 3.7/5 and it could be a cycle of them.
Heaven Concealed 4BBB
Sorcery - (M)
Sacrifice half the permanents you control rounded up.
Target Opponent discards their hand and sacrifices all permanents they control.
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Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Definitely not as a straight cycle at least. Its in reds color pie to get fast mana at the expense of long term plans, but other ones would be much less convincing cards. GG for controlling 3 or more creatures, maybe? I don't think they'd work so well.
I'm not much a fan of cards that essentially read "this resolves, I win the game". With your ability to sacrifice lands and keep your beaters/engines while your opponent is on a totally empty board, its nigh impossible to lose once you resolve a spell like that. And the sacrificing permanents, even if it was an additional cost instead of effect, wouldn't be a significant loss here since its almost always going to be lands lost anyway. So even at 4BBB, besides being a rather unfun uninteractive effects, its probably going to be way too strong too. I mean its ten times more crippling than plague wind and a lower cost
RepressB
Sorcery (U)
Target player discards a card. Then you may put a card from that players graveyard on top of his or her library.
Should that be a 'may' or not, and can it target and still nab the same card?
Probably not necessary, as unlike Time Ebb kind of effects, this has no effect to the board, so should be fine. I think this doesn't need change.
Next
Archbiter Svedial3RW
Legendary Creature - Human Advisor (M)
Vigilance
At the beginning of your upkeep, reveal the top card of your library, then destroy each other creature with the same converted mana cost as the revealed card. "Someone must be judged today."
3/3
Nah I like him as is. Like Mageta the Lion, White guys shouldnt blow themselves up. Vigilance seems strange, I feel like he should have an ability to influence the top of your library.
Liliana, Necromancer :2mana::symb::symb:
Planeswalker- Liliana
+1: Search your library for a card and put it into your graveyard. Shuffle your library.
-2: Each player returns a creature card from their graveyard to the battlefield.
-6: Exile each player's graveyard. You may cast those cards with mana of any color for the rest of the game.
{3}
+1 should be at least a -2 or -3
-2 is okay as is
-6 is powerful but not really broken but I will tell you that the +1 will more than likely win you the game since that ability is better than any draw because it grants you the card you need no matter what it is. That is too powerful an ability to get every single turn. D tutor is still pretty good so heck no but I like the theme but if I did a mono black PW it would be something like this.
Cassandra, Mistress of the Blood1BBB
Planeswalker - Cassandra (M)
+2: Target player loses 2 life and you gain 2 life.
-4: Target player loses X life where X equals to the number of life gained this turn.
-8: You get an emblem, "Whenever you gain life or an opponent lose life then triple the number of life gained and life loss."
4
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Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Hmm, Im confused by your comment. It's Entomb not DT. Entomb is better than any card draw? It follows the form of most Planeswalkers of 1 mana spell, two mana spell and an ultimate. Anyways on to your walker.
Cassandra seems a little too good compared to Sorin Markov. I feel like the problem with it is it doesn't do anything to protect itself. The second ability could be, Until the end of your next turn whenever you or another player would gain life, your opponents lose that much life. Its not that much stronger.
I like this counter I made earlier...
Intellect Deluge :symu::symu::symu::symu::symu:
Instant
~ costs less equal to your devotion to blue.
Counter target spell, activated or triggered ability.
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Forgemaster's Craft - 2R
Sorcery (R)
Choose any number of Mountains you control. Those Mountains don't untap during your next untap step. Search your library for an artifact card with converted mana cost equal to or less than the number of Mountains chosen this way and put it onto the battlefield. Then shuffle your library.
I'm not sure how to word this correctly.
Wandering Woods
Land - Forest (U)
(T: Add G to your mana pool.)
Wandering Woods enters the battlefield tapped unless you control a forest.
T: Target creature you control gains forestwalk until end of turn.
T: Target player gains control of target forest you control.
fun with card names, for sure. Also too strong, for sure, whats a better way to nerf it?
A variation from my Spell Devour earlier.
Biting Boon 1G
Instant (U)
Target creature you control gains hexproof until end of turn. For each spell you don't control targeting that creature, put a +1/+1 counter on that creature.
The will of the wild can destroy all unnatural forces trying to threaten it.
I'm not sure if the 2 mana is necessary, but since the Hexproof and spell protection lasts longer than my previous Devour (that one protects only once, then the next kill spell aimed at that creature will hit), I think probably justified. Not to mention the lack of possibility of redirected. Comments?
As it stands it's basically a two mana vindicate. Replace permanent with nonland permanent and add +1/+1 (so it has combo power with trample) and it looks good. Also, white and black focus on straight permanent removal while green and black do not (Vindicate, Angel of Despair, Ashen Rider.) Wizards probably doesn't want a potential 2 mana sinkhole as they steered away from land destruction. Games could be too reliant on who goes first with a card like this if they don't have a one mana removal/blocker, which makes games less fun.
Here's a card from one of my blocks I'm working on.
Psychotic Pyromaster 1R
Creature - Human Shaman (R)
Protection from red
Whenever a player plays a spell, Psychotic Pyromaster deals 2 damage to target creature or player chosen at random.
"As I walk through the inferno realizing the world has been set on fire, I grinned ear to ear."
2/1
I can just imagine him backfiring on you with every spell that's cast, and grinning maniacally the entire time...
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Imitation Negator - 2
Artifact Creature - Construct (R)
You can't be the target of copies of spells.
Imitations may seem sincere, but in truth are anything but.
2/1
Next
Corrupted Intellect 3UB
Instant (R)
Until end of turn, target player reveals each card he or she draws, and whenever he or she draws a card, that player loses life equal to that card's converted mana cost.
Every lore has a cost, and even if your sanity can hold it, your blood will not.
Comments?
You must really hate Sphinx's Revelation! Haha
It's balanced, very narrow yet powerful and not undercosted. I like it.
Here's another card with a keyword from one of my blocks.
Chaos Efreet RR
Creature - Efreet (R)
Virgo (Spend only mana produced by basic lands to cast this spell.
Haste
Whenever a player shuffles their library, put a +1/+1 counter on Chaos Efreet, and it deals damage to that player equal to the number of +1/+1 counters on it.
2/2
Pretty neat. Definetely modern/legacy playable. Reminds me of Cosi's Trickster.
...
Kersown, Champion of the Arena 1RG
Legendary Creature - Human Berserker [MR]
Haste
RGT: ~ Fights target creature. If that creature dies this turn, put a +1/+1 counter on ~.
Whenever ~ becomes blocked, you may pay RG. If you do, it deals damage equal to the number of +1/+1 counters on it to defending player.
3/2
Whaddya think?
Many thanks to user DOLZero for the AMAZING banner and avatar!
Decks
Modern
:izzet:Weird's Paradise [Primer]
URDelverRU
WWeenies! [Primer]W
UWTempered RelicWU
WBTainted SteelBW
Pauper
GStompyG
UDelvin'U
WWeeniesW
RRDWR
Legacy
URDread OrbRU
RUDelver's ServantUR
WDeath & TaxesW
WUGDelver!GUW
GUInfectUG
BUGDelver!GUB
EDH
WUBGainin' Life (feat. Oloro)BUW
But it seems *way* too powerful for all formats. The non-creature spells can't be cast clause says that aggro decks are utterly unstoppable once this hits the deck. Aggro vs control, it locks out all your opponents cards so he can't cast, makes your own beaters not just immortal but cheating bigger beaters into play. Its a nightmare of a card, at any mana cost. Maybe if it was podding down and not sealing out noncreature spells or letting them be replaced by creatures somehow. Something that would make the game more interactive instead of being a one-card lock.
Impassable Barrier 5
Artifact (R)
Whenever a spell or ability is on the stack, all other permanents are treated as if they don't exist.
So, if I understand this right:
- Spells or abilities can't target any permanents besides the Barrier. Or if they can, it won't matter since the target won't exist during resolution.
- Spells like Wrath of God or Edict effects simply won't do anything because the cards don't exist.
- probably other nuances that I'm forgetting
Seems like a brutal card for EDH, particularly if it gets set up alongside Sigarda, Host of Herons and other GW protective cards.
Also, it should probably say "all permanents not named Impassable Barrier". As it stands, controlling two of them is kinda dumb.
Man, this card is hard to critique. My not being a rules guru doesn't help.
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Rootwater Starfish - 1GU
Creature - Starfish (R)
Defender
T: Rootwater Starfish deals 1 damage to itself.
:symgu:: Regenerate Rootwater Starfish. If Rootwater Starfish regenerates this way, put a token onto the battlefield under your control that's a copy of Rootwater Starfish.
"Displaying a masochistic sense of propagation, the starfish cut themselves on rock to increase their numbers. Were they hostile creatures, t'would be a grave threat indeed."
- Field Guide to Flora and Fauna
0/1
There is exactly one card with the printed type Starfish.
My only concern not being a guru either is that it would screw with combat, I'm not sure what happens if someone is attacking, and you activate an ability (their creatures stop existing), then it resolves, are they still attacking, does the game 'remember' the exact state of everything?
That starfish is a neat design. I think it forces people to understand the rather tricky regenerate mechanic, in that regeneration only actually occurs when its triggered, but the way the card is templated it makes that easy for people to grok, in the sense of "why else would it hurt itself?". As a comparison to Sprouting Phytohydra, it seems like it might be too cheap for the quadratic number of tokens you'd get for available mana. Especially if you had anything to convert tokens to more mana. Also, it goes pretty nutty with any haste enchantment like concordant crossroads, at which it becomes (G/U): Tapped 0/1 defender token. But honestly, thats not even a very useful combo on its own, meaning it would have to be 3-card to do anything
So overall the power level might be fine. And it would be hilarious for any deck that triggers on its own creatures dying, like grave pact, in that it releases a wave of them any time you want.
Now in terms of hosing aggro, whats a proper cost?
Plague of Locusts BB
Enchantment (R)
Whenever a creature attacks or blocks, it gets -1/-1 until end of turn.
Can I really sneak that through for BB? Compared to Night of Souls' Betrayal, caltrops and circle of flame. This doesn't kill off mana dorks or stop chump blockers
Next
Hellkite Broodlord 3RRR
Creature - Dragon (R)
Flying, haste
Whenever Hellkite Broodlord attacks, it deals 1 damage to each creature without flying for each attacking Dragon creature.
When it leads its flight into war, it will burn everything, even those that don't stand in its way.
5/5
OP?
Modular on an indestructible permanent is certainly interesting, I'll give it that. Its overall usefulness increases the more shuffling effects you have, to the point where even if X = 1, it's still a very powerful piece of utility with enough shuffling. And an indestructible 1/1 for 2 is already a bit over the curve, using Darksteel Myr and possibly Predator Ooze for comparison.
Being an artifact creature with a CMC of 0 means it's also very easily tutored and recurred itself.
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Terrace Acolyte - 1G
Creature - Human Shaman (R)
Whenever a land would deal damage to you or a creature you control, prevent that damage and put a +1/+1 counter on Terrace Acolyte.
1/1
I don't really see when this would be very useful. Lands don't really do too much damage to things to begin with. It's the right rarity, though.
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Feathered Peorin U
Creature - Peorin {C}
Flying
~ can block only creatures with flying.
1/1
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
I dunno about terrace acolyte. It seems too strong to me, if it was an opponent source it would be too weak, but seeing as it turns any painland into a source of free +1/+1 counters, its nutty as all hell. It comes down as a 1/1 for 2, the next turn its a 4/4, the turn after that its an 8/8, 13/13, 19/19, all without spending any extra mana, and all the while you've got a base of lands like shivan reef or city of brass or ancient tomb with no drawback. Lord knows it would singlehandedly enable tarnished citadel.
Here, just try to figure out what this card does:
Judges' Headache 1UU
Instant (R)
Target spell becomes a copy of Judges' Headache.
If there are any spells on the stack not named Judges' Headache, put Judges' Headache on the bottom of the stack as it resolves.
- To my youngest sister when she was 6.
Anyway, this one will throw you in a loop
Time Traveler 0
(Blue) Creature - Wizard (R)
Echo 1U
1U, Put a card from your hand on top of your library: Return Time Traveler to its owner's hand.
1U, Reveal Time Traveler from your hand: Draw a card, then put Time Traveler on top of your library.
2/2
I wonder if the 4 different mana costs could be played with
I really, really like this card. It has two white mana symbols to account for both attacking and blocking creatures, and has a tinge of green to make it care about flying creatures. The only thing I would probably change is to make this a rare rather than an uncommon, since this will probably end in a next-turn win if your opponent decides to be overzealous and attack with all their creatures.
Dreamsong Cheriss 1WW
Creature - Cheriss {R}
Flying
At the beginning of your upkeep, you gain life equal to your starting life total.
-3/-3
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Lonely Mountain
Land (R)
T: Add RR to your mana pool. Spend this mana only if Lonely Mountain is the only land you control.
Ever since mana bursts shifted from black into reds color pie, this is a long time coming. By keeping it from being spent rather than activated with one land, it prevents having 3 mana on turn 2. Mind, it would still work if your other lands sacrificed themselves. Now, given the power of this card, should it have any of these tacked on?
or keep it as is?
Heaven Concealed 4BBB
Sorcery - (M)
Sacrifice half the permanents you control rounded up.
Target Opponent discards their hand and sacrifices all permanents they control.
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
I'm not much a fan of cards that essentially read "this resolves, I win the game". With your ability to sacrifice lands and keep your beaters/engines while your opponent is on a totally empty board, its nigh impossible to lose once you resolve a spell like that. And the sacrificing permanents, even if it was an additional cost instead of effect, wouldn't be a significant loss here since its almost always going to be lands lost anyway. So even at 4BBB, besides being a rather unfun uninteractive effects, its probably going to be way too strong too. I mean its ten times more crippling than plague wind and a lower cost
Repress B
Sorcery (U)
Target player discards a card. Then you may put a card from that players graveyard on top of his or her library.
Should that be a 'may' or not, and can it target and still nab the same card?
Next
Archbiter Svedial 3RW
Legendary Creature - Human Advisor (M)
Vigilance
At the beginning of your upkeep, reveal the top card of your library, then destroy each other creature with the same converted mana cost as the revealed card.
"Someone must be judged today."
3/3
Should he include himself in the boom?
Liliana, Necromancer :2mana::symb::symb:
Planeswalker- Liliana
+1: Search your library for a card and put it into your graveyard. Shuffle your library.
-2: Each player returns a creature card from their graveyard to the battlefield.
-6: Exile each player's graveyard. You may cast those cards with mana of any color for the rest of the game.
{3}
-2 is okay as is
-6 is powerful but not really broken but I will tell you that the +1 will more than likely win you the game since that ability is better than any draw because it grants you the card you need no matter what it is. That is too powerful an ability to get every single turn. D tutor is still pretty good so heck no but I like the theme but if I did a mono black PW it would be something like this.
Cassandra, Mistress of the Blood1BBB
Planeswalker - Cassandra (M)
+2: Target player loses 2 life and you gain 2 life.
-4: Target player loses X life where X equals to the number of life gained this turn.
-8: You get an emblem, "Whenever you gain life or an opponent lose life then triple the number of life gained and life loss."
4
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
Cassandra seems a little too good compared to Sorin Markov. I feel like the problem with it is it doesn't do anything to protect itself. The second ability could be, Until the end of your next turn whenever you or another player would gain life, your opponents lose that much life. Its not that much stronger.
I like this counter I made earlier...
Intellect Deluge :symu::symu::symu::symu::symu:
Instant
~ costs less equal to your devotion to blue.
Counter target spell, activated or triggered ability.