So this is probably just because I'm kinda a wreck but uneven costs on multicolour cards always gross me out and I tend to be really critical of them unless they are super justified. So, know you are starting off at a bit of a bad position. Why do they have defender? What facitity did you imagine this card fulfilling? What sort of deck wants this card? Do you think this card would be fun to play with or against? Is infect all that different from wither on a defender? This card seems like it's really really awful to play against in limited. Did you ever play against the guy with two loxodon warhammers in mirrodin? I love talking about impact and the thinking behind design instead of just blurting precedence ASAP.
That's a whole lot of jabbing questions, so I feel I should answer. Costs don't need to be even between colors. The spider is mostly green, because Magic spiders tend to be mostly green. It's a green creature that's been tainted with a bit of black. The "creatures" that it spawns have defender because they are web, hence why I called them that, and cannot move. Infect was chosen over wither because I don't want to include both in the set this goes with, and because "creatures with infect" will matter to me. It's a big, mean spider that spins a poisonous web. Does that cover everything for you?
-----
As for your alter, only the first and last abilities make any sense to me. Artifacts making mana is fine, and a black alter that sacs creatures is exactly what I would expect. Discard to draw tends to be the "looter" ability that goes better with rummaging creatures and frantic searching. I don't get the flavor of it for the alter. Third ability is even more confusing. Why would someone destroy their own sacrificial alter?
-----
Here's something I was toying with in the back of my head, and could be part of a cycle of cards: _____'s Wager (no mana cost)
(:symbw:) Sorcery (rare)
Suspend 5 -- Pay half your life, rounded up
Your life total becomes your starting life total. "Survive the coming battle, and I will give you a second chance."
Suspend 5 is still too fast for this card, especially since this card can be suspended in turn 1. Suspend 10 or 12 should be fair enough for that suspend cost. And maybe you may also want to give something black/white to make this card not playable everywhere.
Next
PhantaskiersU
Enchantment Creature - Illusion (R)
Bestow 2UU
Enchanted creature gets +2/+2.
At the beginning of your end step, if Phantaskiers is an Aura, return enchanted creature to its owner's hand. Otherwise, return Phantaskiers to its owner's hand.
2/2
Yes, in a way, this guy is a repeatable bounce: Enchant an opponent's creature on second main phase, then bounce it. Comments?
Well I mean it doesn't have flash so it's a 1 drop 2/2 and that's...pretty good in blue but it never stays in play. So enchanted creature gets +2/+2 and then at the end of your turn it bounces to your hand and you get a 2/2. Then on your next end step you bounce this. Then you can cast it again. So this possibly could attack if you cast it for 4. Mind effing but ok lol
Next:
Nullstone Bombardier - 1W
Creature - Human Soldier
Whenever this creature deals combat damage to another creature put a Null counter on that creature. Creatures with null counters on them lose all abilities and can't gain abilities.
2/2
That's a whole lot of jabbing questions, so I feel I should answer. Costs don't need to be even between colors. The spider is mostly green, because Magic spiders tend to be mostly green. It's a green creature that's been tainted with a bit of black. The "creatures" that it spawns have defender because they are web, hence why I called them that, and cannot move. Infect was chosen over wither because I don't want to include both in the set this goes with, and because "creatures with infect" will matter to me. It's a big, mean spider that spins a poisonous web. Does that cover everything for you?
Yeah sorry, I didn't realize they were web tokens I assumed it would make 1/1 spiders. I'm not entirely sure web is a creature type, I guess that can change!
I'll tell you what though I like searching and shuffling a lot more than infinite tokens and counter management. Especially on an uncommon. Can you imagine how unfun this thing is to play against in limited?
Ultiman:
How many counters does the other side start with? Is 2WB enough for 2 cards that make this much impact?
I also noticed, when a PW dies it always has exactly 0 counters as it never goes into negative counters etc.
Reclusive Djinn3UU
Creature - Djinn (R)
Flying, flash
Discard a card from your hand: Return Reclusive Djinn to it's owner's hand.
Discard a card from your hand: Reclusive Djinn gains shroud until end of turn.
3/3
Reclusive Djinn3UU
Creature - Djinn (R)
Flying, flash
Discard a card from your hand: Return Reclusive Djinn to it's owner's hand.
Discard a card from your hand: Reclusive Djinn gains shroud until end of turn.
3/3
The feel of this card reminds me of the good ol' days of Magic, where Blinking Spirit was a serious threat, and control decks won by actual slow attrition instead of just burying your opponent under Sphinx dung. The body and the cost seem fine, but both abilities are essentially doing the same thing, which is avoiding removal of some form. It's sort of redundant, like putting intimidate on a flier, even though there are some times where you'd want that.
Cards like this are tempered by the fact that you can no longer stack damage, but then again, it also sort of makes me wish I still could stack damage.
I think bestow had a lot of potential, but WotC kept things fairly simple because the mechanic tries to do quite a bit. I was thinking of ways to use bestow more aggressively.
Harassing Demon :2mana::symb::symb:
Enchantment Creature - Demon
Bestow :1mana::symb:
At the beginning of enchanted creature's controller's upkeep, that player sacrifices enchanted creature unless he or she discards a card.
As long as Harassing Demon is a creature, at the beginning of your upkeep, sacrifice it unless you discard a card.
5/5
Hmmm..... I admit this is interesting. If you did deliberately miss out the +5/+5 effect, the guy is pretty fair for the bestow cost, otherwise, need more cost since you can give your creature +5/+5 for one full turn before having to start discarding.
Next
Baneseer Priest2W
Creature - Human Cleric (C)
When Baneseer Priest enters the battlefield, you gain 7 life if an opponent's devotion to black and/or red is five or greater. "Darkness is coming. I canot help you with my hands, but I can help with my prayers."
2/3
Baneseer Priest 2W
Creature - Human Cleric (C)
When Baneseer Priest enters the battlefield, you gain 7 life if an opponent's devotion to black and/or red is five or greater.
"Darkness is coming. I canot help you with my hands, but I can help with my prayers."
2/3
Very good common I love it 3.2/5 though the devotion could be four to make it a little more easier to good.
Banisher of Hopes and Dreams 2WWBB
Legendary Creature - Angel Demon (M)
Flying Lifelink Protection from Red and Blue 1WB Return target creature from a graveyard to the battlefield. "And you thought you won and I came alone, foolish! I will raise up the men, women and child of long forgotten, to wreak havoc upon your soul. Now sleep for eternity!"
4/6
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Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
VERY powerful trample to me is not needed so I would add in Haste so it can punish when it hits with haste it is a
4.1/5 Amazing I would never hard cast like you know mono black demon decks never really do.
Queen of Sorrow and Horror 2UUBB
Legendary Creature - Angel Specter (M)
Unblockable Hexproof
Whenever ~ attacks the defending player puts the top 6 cards of their library into their graveyard, you may put a copy of a nonland permanent put into the graveyard this way onto the battlefield with haste, if you do the defending player also puts a copy of that card on the battlefield tapped.
4/3
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Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Queen of Sorrow and Horror 2UUBB
Legendary Creature - Angel Specter (M)
Unblockable Hexproof
Whenever ~ attacks the defending player puts the top 6 cards of their library into their graveyard, you may put a copy of a nonland permanent put into the graveyard this way onto the battlefield with haste, if you do the defending player also puts a copy of that card on the battlefield tapped.
4/3
The wording is a little off here, but nevertheless an interesting card. I don't really agree with a black/blue creature giving haste, although I understand that the mechanic is far worse, if the creature doesn't have haste. Maybe use something like 3URB?
Here is a card from my 400 card custom cube. It's one of the stronger removal spells but really fun to play because it also works against removal.
___
Apocalypse Now BBB
Instant (R)
Choose one — All creatures get -3/-3 until end of turn; or all creatures gain undying until end of turn.
hehe I've been getting into cube cards and I like it. -3/-3 is a great number for removal, can function as a fog even if it doesn't kill, and is super powerful with the undying ability. I almost wish it cost 4 to be an anti-wrath card and a wrath card (2BB same effect as a wrath a lot of times)
But then I'd say -4/-4 because in a cube -3/-3 is killing what? You'd almost always cast the undying part instead.
Next:
Chandra Pyromancer Adept - 1RR
Legendary Creature - Human Wizard
Red instant and sorcery spells you cast have Buyback RRR
Spark - Chandra (Whenever this creature dies you may pay its casting cost. If you do search your library for a Chandra planeswalker card and put it onto the battlefield then shuffle your library)
3/1
Chandra Pyromancer Adept - 1RR
Legendary Creature - Human Wizard
Red instant and sorcery spells you cast have Buyback RRR
Spark - Chandra (Whenever this creature dies you may pay its casting cost. If you do search your library for a Chandra planeswalker card and put it onto the battlefield then shuffle your library)
3/1
Oh I love that ability but I feel this is far too aggressively costed considering how much extra fuel it gives red burn decks as well as allowing planeswalker searching. Consider increasing the cost a bit or making the buyback be only activatable once per turn either by changing it to a tap ability or stating it explicitly. Hits the flavour perfectly but numbers need some tweaking.
I'm currently doing lots of commons with nice flavour so here is one: Irridan Highborn1GG
Creature - Elf Warrior {C}
Flash (You may cast this spell any time you could cast an instant.)
Glorious 1 (At the end of each turn, if this creature attacked or blocked this turn, put a +1/+1 counter on it.) He seems to fly among the canopy, with a grace unimaginable to those who live so briefly.
2/2
Since you're talking about flavor the only part I don't like is the fly above the canopy, highborn, etc. The references make me wonder why he doesn't have reach. Glorious seems pretty good on a Vigilance creature. (I'd like to see a 0/3 for ww with glorious and vigilance.)
I think you're right. I wanted something that felt like an extremely powerful pyromancer on the cusp of planeswalkerdom might have the capacity to do. Maybe the buyback should be a little more expensive or change to a tap like you said. I'll mull it over
Next:
Jace Mind Reader - 2UU
Legendary Creature - Human Wizard
Whenever you cast a blue spell you may look at target opponent's hand.
Spark - Jace (Whenever this creature dies you may pay its casting cost. If you do search your library for a Jace Planeswalker card and put it onto the battlefield then shuffle your library)
2/4
Hmm. Spark is quite an interesting ability, and the only thing interesting about this card. I think I like it. Nothing to change.
Some weird Theros card.
Abandon Faith1B
Instant (R)
Until end of turn, treat all players' devotions to all colors as zero. (For example, if a spell says "You gain life equal to your devotion to white", that spell causes that player to gain 0 life. This spell's effect has no effect to the mana cost of permanents on the battlefield.)
Draw a card. "Forget the gods. They are too busy being drunk with worship."
But then I'd say -4/-4 because in a cube -3/-3 is killing what? You'd almost always cast the undying part instead.
It's strong vs. the aggro deck nevertheless, also vs tokens. I think it is okay for 3 mana as it is. Both effects are great in some but not all situations.
I think this would be better as an uncommon, but Neo Opticon
Land - Locus (u)
:symtap:: add 1 to your mana pool. 3, :symtap:: Choose one - Scry X, or Fateseal X, where X is thew number of Locus you control.
I think it is okay even tough its quite powerful, becauses it uses a lot of mana each round.
Another card from the cube:
Alter Ego - 2UB
Sorcery (U)
Return target permanent to its owners hand. Then return another target permanent of the same type from a graveyard onto the battlefield under your control.
Magac: Hehe I wanted to make a Jace that didn't do much until he got his spark and I wanted him to cost at least 4. And I really hate control, but in a mirror match having this out when you counter a spell can be awesome because you know when you're going to win a counter war.
Hmm. Spark is quite an interesting ability, and the only thing interesting about this card. I think I like it. Nothing to change.
Some weird Theros card.
Abandon Faith1B
Instant (R)
Until end of turn, treat all players' devotions to all colors as zero. (For example, if a spell says "You gain life equal to your devotion to white", that spell causes that player to gain 0 life. This spell's effect has no effect to the mana cost of permanents on the battlefield.)
Draw a card. "Forget the gods. They are too busy being drunk with worship."
It's strong vs. the aggro deck nevertheless, also vs tokens. I think it is okay for 3 mana as it is. Both effects are great in some but not all situations.
Undying for everything at 3 mana feels like a 4 cost thing. The only thing I could really compare it to is Faith's Reward/Second Sunrise. I know those typically go off with non creature permanents, but there is abuse potential for giving all your stuff undying when you're set up to make use of it. On top of that you're getting a +1/+1 counter on all those creatures. and sure 3 is a good number for a 3 cost card (Anger of the Gods is going to see massive amounts of play), but I was saying since I think the undying part should cost 4 anyway, -4/-4 would feel even spicier.
I think it is okay even tough its quite powerful, becauses it uses a lot of mana each round.
Another card from the cube:
Alter Ego - 2UB
Sorcery (U)
Return target permanent to its owners hand. Then return another target permanent of the same type from a graveyard onto the battlefield under your control.
I feel this is more rare than uncommon. Bouncing a permanent can get something out of the way. Getting a permanent back is the part that makes it rare though. Bouncing a land and getting a land is a strange black blue land accel. But bouncing a planeswalker and getting one back, bouncing an enchantment and getting omniscience, bouncing a token and getting back a Griselbrand (maybe that's not in your cube but some big fat creature like tidespout tyrant might be). And it has the feel of Polymorph which is certainly a rare effect.
Next:
Karn Riftwatcher - 5
Legendary Artifact Creature - Golem
Defender t: Exile Karn Riftwatcher and another target permanent. Return the exiled cards to the battlefield at any time you choose.
Spark - Karn (Whenever this creature dies you may pay its casting cost. If you do search your library for a Karn Planeswalker card and put it onto the battlefield then shuffle your library) Urza created the silver golem as a way to examine the temporal rifts of Tolaria. Eventually Karn became the body for Urza's Spark and traveled through space and time seeking out all its perfection and finding all its horrors.
0/7
Hmm it's a cute flavorful mechanic. I wonder if successive copies should legend rule with Karn. This just as a card stands out as a way to use cheaty artifact or pay for abilities only type enablers with Karn. It sounds pretty convoluted.
I guess it's pretty sweet with that vintage land that pays 3 for artifacts. It also seems really dorky with welder. I like Karn as a guy, but if rather not see more of it.
New bad idea!
Manic Looter1R
Creature - Human Rogue (U)
Manic Looter attacks each turn if able.
When Manic Looter leaves the battlefield look at the top card of your library, then you may discard a card from your hand, if you do, put the top card of your library into your hand.
2/1
He might drop something sweet once you've caught this brigand or when he makes his getaway! Wording help?
Manic Looter1R
Creature - Human Rogue (U)
Manic Looter attacks each turn if able.
When Manic Looter leaves the battlefield look at the top card of your library, then you may discard a card from your hand, if you do, put the top card of your library into your hand.
2/1
I think red's most exemplary form of looting is still the "reckless looting" style; as in, the looter doesn't care what's being looted, as long as it's being looted. In other words, it seems slightly more blue than red that you look at the thing you're looting before you actually loot it.
I love how the aggressiveness of the card ties into the LTB ability. Overall a fantastic card.
Wording help?
A slight change:
"When ~ leaves the battlefield, look at the top card of your library. Then you may discard a card. If you do, put the top card of your library into your hand."
Also, why doesn't this just say "draw a card" afterward?
---
Some color hate that I thought of.
Vision Deficiency Potion1(U/B) Artifact {C} 1(U/B), Sacrifice ~: Creatures your opponents control gain reachvoid until end of turn. (As long as a creature has reachvoid, it can't have reach.)
So that spider has reach? Just give it reachvoid, and it'll never be able to gain reach again for as long as it has reachvoid, even if something else would give it reach after reachvoid has applied.
Private Mod Note
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How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Yeah, I thought it was about time red cards started being a little less awful! Thanks for your help! My looter only pick up the good stuff thank you! Blue doesn't deserve this card, it has enough good cards.
Vision Deficiency Potion1(U/B) Artifact {C} 1(U/B), Sacrifice ~: Creatures your opponents control gain reachvoid until end of turn. (As long as a creature has reachvoid, it can't have reach.)
So that spider has reach? Just give it reachvoid, and it'll never be able to gain reach again for as long as it has reachvoid, even if something else would give it reach after reachvoid has applied.
Kind of an awkward sounding name for the keyword, and a very narrow ability. Doesn't even do anything about flyers. I understand that's basically color-hate against green, but the narrowness is a major downfall. Within blue, there are plenty of ways to get the same effect without resorting to odd ability-removal, least of which is just making your flyers unblockable.
And since it's almost 3 in the morning and I'm barely awake, here's this:
Spring HareG
Creature - Rabbit (common)
Tap two untapped rabbits you control: Put a 1/1 green rabbit creature token onto the battlefield. It gains this ability.
(1/1)
Spring HareG
Creature - Rabbit (common)
Tap two untapped rabbits you control: Put a 1/1 green rabbit creature token onto the battlefield. It gains this ability.
(1/1)
Instead of giving the new rabbit the ability (causes memory issues) my suggestion would be to instead change this to behave like a sliver and passively give the ability to all rabbits you control.
An aggressive uncommon with a major drawback if unable to die in combat. Battlelust IngusRR
Creature - Elemental {U}
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Battlelust Ingus is put into a graveyard from play, if it had no time counters on it, place it onto the battlefield under target opponent's control.
3/1
Hmmm... I think no need for haste, since when it vanishes it will show up on the other side of the board anyway, where Haste would be moot. Interesting creature. It somehow just can't die, but unless you have Brooding Saurian, it won't stay long on your side.
Inspired by the new Elsie.
Shrine of Pleas
Land (U) T: Add 1 to your mana pool. T: Add X mana of any color combination to your mana pool, where X is the number of creatures with power 4 or greater opponents control. No matter where, when times are dire, prayers become more commonplace.
Not very reliable on making lots of mana, and if you really do allow people to have so many fatties just so that you can make many mana, you'll probably be screwed anyway. Comments?
Minor wording fix: "Add X mana of any combination of colors..." Probably a Rare under the NWO, as it's a rainbow land that produces more than one mana.
Toy Soldier1
Artifact Creature - Soldier (u)
A deck can have any number of Toy Soldiers.
:symtap:, tap two untapped Soldiers you control: Search your library for a Soldier card with converted mana X or less and put that card onto the battlefield, where X is the number of Soldiers you control. That creature gains haste until end of turn. Shuffle your library.
1/1
lol @ this, pretty nice.
<Random Creature Name>2UUB
Creature — Demon Illusion (MR)
Flying
While you're searching your library, you may cast ~ from your library.
Whenever a player cast a spell, put four -1/-1 counters on ~.
13/13
<Random Creature Name>2UUB
Creature — Demon Illusion (MR)
Flying
While you're searching your library, you may cast ~ from your library.
Whenever a player cast a spell, put four -1/-1 counters on ~.
13/13
Argh, asymmetrical mana costs! Eh, nah, it doesn't bother me.
Somehow I feel this should only give three -1/-1 counters every trigger. The trigger condition isn't that hard to fulfill, so it's pretty easy for this mythic to be underwhelming if the opponent has a deck that spams spells.
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Tanzir Kross3BR Legendary Creature - Human Berserker {M}
Haste, deathtouch
Whenever ~ deals combat damage to a player, put two +1/+1 counters on him. Then you may transform him. 1BR: Put a +1/+1 counter on @.
3/3
/// Tanzir, Born of Chaos
(BR) Legendary Creature - Dragon {M}
Flying, deathtouch
When this creature transforms into ~, each opponent sacrifices permanents equal to the number of +1/+1 counters on him.
Revert BR(You may pay BR any time you could cast an instant. If you do, transform this creature.)
3/3
Private Mod Note
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Rollback Post to RevisionRollBack
How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Tanzir Kross3BR Legendary Creature - Human Berserker {M}
Haste, deathtouch
Whenever ~ deals combat damage to a player, put two +1/+1 counters on him. Then you may transform him. 1BR: Put a +1/+1 counter on @.
3/3
/// Tanzir, Born of Chaos
(BR) Legendary Creature - Dragon {M}
Flying, deathtouch
When this creature transforms into ~, each opponent sacrifices permanents equal to the number of +1/+1 counters on him.
Revert BR(You may pay BR any time you could cast an instant. If you do, transform this creature.)
3/3
This guy would be an absolutely terrifying EDH general if you casted it on turn 3 or 4. Like, on par with Braids if nobody has an answer to him that turn. And if they can't stop him the first time around, he'll just snowball the table into oblivion.
But besides the very real possibility of it being banned as a commander, I think it's a pretty cool card. Much more manageable in normal gameplay, but still a powerhouse if unopposed.
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Gitaxian Shredder - 5 Creature - Drake Horror (R)
Flying
Whenever Gitaxian Shredder deals combat damage to a player, put a shred counter on it, then proliferate.
Each opponent's maximum hand size is reduced by 1 for each shred counter on Gitaxian Shredder. 4/3
Gitaxian Shredder - 5 Creature - Drake Horror (R)
Flying
Whenever Gitaxian Shredder deals combat damage to a player, put a shred counter on it, then proliferate.
Each opponent's maximum hand size is reduced by 1 for each shred counter on Gitaxian Shredder. 4/3
Potentially terrifying and fast. Since you technically aren't restricted by color, you could pop this guy out extremely quickly with ramping colorless lands. Supposing you got normal lands and this guy dropped in on a normal turn five, your opponent probably wouldn't be effected much by the first attack and proliferate, but after that they would have to try and topdeck some removal quickly.
Inkslug InfestationBG Enchantment - Aura (uncommon)
Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature, then put a 0/1 black and green ooze creature token onto the battlefield.
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That's a whole lot of jabbing questions, so I feel I should answer. Costs don't need to be even between colors. The spider is mostly green, because Magic spiders tend to be mostly green. It's a green creature that's been tainted with a bit of black. The "creatures" that it spawns have defender because they are web, hence why I called them that, and cannot move. Infect was chosen over wither because I don't want to include both in the set this goes with, and because "creatures with infect" will matter to me. It's a big, mean spider that spins a poisonous web. Does that cover everything for you?
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As for your alter, only the first and last abilities make any sense to me. Artifacts making mana is fine, and a black alter that sacs creatures is exactly what I would expect. Discard to draw tends to be the "looter" ability that goes better with rummaging creatures and frantic searching. I don't get the flavor of it for the alter. Third ability is even more confusing. Why would someone destroy their own sacrificial alter?
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Here's something I was toying with in the back of my head, and could be part of a cycle of cards:
_____'s Wager (no mana cost)
(:symbw:) Sorcery (rare)
Suspend 5 -- Pay half your life, rounded up
Your life total becomes your starting life total.
"Survive the coming battle, and I will give you a second chance."
Next
Phantaskiers U
Enchantment Creature - Illusion (R)
Bestow 2UU
Enchanted creature gets +2/+2.
At the beginning of your end step, if Phantaskiers is an Aura, return enchanted creature to its owner's hand. Otherwise, return Phantaskiers to its owner's hand.
2/2
Yes, in a way, this guy is a repeatable bounce: Enchant an opponent's creature on second main phase, then bounce it. Comments?
Next:
Nullstone Bombardier - 1W
Creature - Human Soldier
Whenever this creature deals combat damage to another creature put a Null counter on that creature. Creatures with null counters on them lose all abilities and can't gain abilities.
2/2
Yeah sorry, I didn't realize they were web tokens I assumed it would make 1/1 spiders. I'm not entirely sure web is a creature type, I guess that can change!
I'll tell you what though I like searching and shuffling a lot more than infinite tokens and counter management. Especially on an uncommon. Can you imagine how unfun this thing is to play against in limited?
Ultiman:
How many counters does the other side start with? Is 2WB enough for 2 cards that make this much impact?
I also noticed, when a PW dies it always has exactly 0 counters as it never goes into negative counters etc.
Reclusive Djinn 3UU
Creature - Djinn (R)
Flying, flash
Discard a card from your hand: Return Reclusive Djinn to it's owner's hand.
Discard a card from your hand: Reclusive Djinn gains shroud until end of turn.
3/3
Cube talk, design community and much much more!
The feel of this card reminds me of the good ol' days of Magic, where Blinking Spirit was a serious threat, and control decks won by actual slow attrition instead of just burying your opponent under Sphinx dung. The body and the cost seem fine, but both abilities are essentially doing the same thing, which is avoiding removal of some form. It's sort of redundant, like putting intimidate on a flier, even though there are some times where you'd want that.
Cards like this are tempered by the fact that you can no longer stack damage, but then again, it also sort of makes me wish I still could stack damage.
I think bestow had a lot of potential, but WotC kept things fairly simple because the mechanic tries to do quite a bit. I was thinking of ways to use bestow more aggressively.
Harassing Demon :2mana::symb::symb:
Enchantment Creature - Demon
Bestow :1mana::symb:
At the beginning of enchanted creature's controller's upkeep, that player sacrifices enchanted creature unless he or she discards a card.
As long as Harassing Demon is a creature, at the beginning of your upkeep, sacrifice it unless you discard a card.
5/5
Memento Mori, if the nineth lion ate the sun.
Next
Baneseer Priest 2W
Creature - Human Cleric (C)
When Baneseer Priest enters the battlefield, you gain 7 life if an opponent's devotion to black and/or red is five or greater.
"Darkness is coming. I canot help you with my hands, but I can help with my prayers."
2/3
Comments?
Creature - Human Cleric (C)
When Baneseer Priest enters the battlefield, you gain 7 life if an opponent's devotion to black and/or red is five or greater.
"Darkness is coming. I canot help you with my hands, but I can help with my prayers."
2/3
Very good common I love it 3.2/5 though the devotion could be four to make it a little more easier to good.
Banisher of Hopes and Dreams 2WWBB
Legendary Creature - Angel Demon (M)
Flying Lifelink Protection from Red and Blue
1WB Return target creature from a graveyard to the battlefield.
"And you thought you won and I came alone, foolish! I will raise up the men, women and child of long forgotten, to wreak havoc upon your soul. Now sleep for eternity!"
4/6
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
4.1/5 Amazing I would never hard cast like you know mono black demon decks never really do.
Queen of Sorrow and Horror 2UUBB
Legendary Creature - Angel Specter (M)
Unblockable Hexproof
Whenever ~ attacks the defending player puts the top 6 cards of their library into their graveyard, you may put a copy of a nonland permanent put into the graveyard this way onto the battlefield with haste, if you do the defending player also puts a copy of that card on the battlefield tapped.
4/3
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
The wording is a little off here, but nevertheless an interesting card. I don't really agree with a black/blue creature giving haste, although I understand that the mechanic is far worse, if the creature doesn't have haste. Maybe use something like 3URB?
Here is a card from my 400 card custom cube. It's one of the stronger removal spells but really fun to play because it also works against removal.
___
Apocalypse Now BBB
Instant (R)
Choose one — All creatures get -3/-3 until end of turn; or all creatures gain undying until end of turn.
But then I'd say -4/-4 because in a cube -3/-3 is killing what? You'd almost always cast the undying part instead.
Next:
Chandra Pyromancer Adept - 1RR
Legendary Creature - Human Wizard
Red instant and sorcery spells you cast have Buyback RRR
Spark - Chandra (Whenever this creature dies you may pay its casting cost. If you do search your library for a Chandra planeswalker card and put it onto the battlefield then shuffle your library)
3/1
Oh I love that ability but I feel this is far too aggressively costed considering how much extra fuel it gives red burn decks as well as allowing planeswalker searching. Consider increasing the cost a bit or making the buyback be only activatable once per turn either by changing it to a tap ability or stating it explicitly. Hits the flavour perfectly but numbers need some tweaking.
I'm currently doing lots of commons with nice flavour so here is one:
Irridan Highborn 1GG
Creature - Elf Warrior {C}
Flash (You may cast this spell any time you could cast an instant.)
Glorious 1 (At the end of each turn, if this creature attacked or blocked this turn, put a +1/+1 counter on it.)
He seems to fly among the canopy, with a grace unimaginable to those who live so briefly.
2/2
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
I think you're right. I wanted something that felt like an extremely powerful pyromancer on the cusp of planeswalkerdom might have the capacity to do. Maybe the buyback should be a little more expensive or change to a tap like you said. I'll mull it over
Next:
Jace Mind Reader - 2UU
Legendary Creature - Human Wizard
Whenever you cast a blue spell you may look at target opponent's hand.
Spark - Jace (Whenever this creature dies you may pay its casting cost. If you do search your library for a Jace Planeswalker card and put it onto the battlefield then shuffle your library)
2/4
Some weird Theros card.
Abandon Faith 1B
Instant (R)
Until end of turn, treat all players' devotions to all colors as zero. (For example, if a spell says "You gain life equal to your devotion to white", that spell causes that player to gain 0 life. This spell's effect has no effect to the mana cost of permanents on the battlefield.)
Draw a card.
"Forget the gods. They are too busy being drunk with worship."
Comments?
It's strong vs. the aggro deck nevertheless, also vs tokens. I think it is okay for 3 mana as it is. Both effects are great in some but not all situations.
I think it is okay even tough its quite powerful, becauses it uses a lot of mana each round.
Another card from the cube:
Alter Ego - 2UB
Sorcery (U)
Return target permanent to its owners hand. Then return another target permanent of the same type from a graveyard onto the battlefield under your control.
Undying for everything at 3 mana feels like a 4 cost thing. The only thing I could really compare it to is Faith's Reward/Second Sunrise. I know those typically go off with non creature permanents, but there is abuse potential for giving all your stuff undying when you're set up to make use of it. On top of that you're getting a +1/+1 counter on all those creatures. and sure 3 is a good number for a 3 cost card (Anger of the Gods is going to see massive amounts of play), but I was saying since I think the undying part should cost 4 anyway, -4/-4 would feel even spicier.
I feel this is more rare than uncommon. Bouncing a permanent can get something out of the way. Getting a permanent back is the part that makes it rare though. Bouncing a land and getting a land is a strange black blue land accel. But bouncing a planeswalker and getting one back, bouncing an enchantment and getting omniscience, bouncing a token and getting back a Griselbrand (maybe that's not in your cube but some big fat creature like tidespout tyrant might be). And it has the feel of Polymorph which is certainly a rare effect.
Next:
Karn Riftwatcher - 5
Legendary Artifact Creature - Golem
Defender
t: Exile Karn Riftwatcher and another target permanent. Return the exiled cards to the battlefield at any time you choose.
Spark - Karn (Whenever this creature dies you may pay its casting cost. If you do search your library for a Karn Planeswalker card and put it onto the battlefield then shuffle your library)
Urza created the silver golem as a way to examine the temporal rifts of Tolaria. Eventually Karn became the body for Urza's Spark and traveled through space and time seeking out all its perfection and finding all its horrors.
0/7
I guess it's pretty sweet with that vintage land that pays 3 for artifacts. It also seems really dorky with welder. I like Karn as a guy, but if rather not see more of it.
New bad idea!
Manic Looter 1R
Creature - Human Rogue (U)
Manic Looter attacks each turn if able.
When Manic Looter leaves the battlefield look at the top card of your library, then you may discard a card from your hand, if you do, put the top card of your library into your hand.
2/1
He might drop something sweet once you've caught this brigand or when he makes his getaway! Wording help?
Cube talk, design community and much much more!
I think red's most exemplary form of looting is still the "reckless looting" style; as in, the looter doesn't care what's being looted, as long as it's being looted. In other words, it seems slightly more blue than red that you look at the thing you're looting before you actually loot it.
I love how the aggressiveness of the card ties into the LTB ability. Overall a fantastic card.
A slight change:
"When ~ leaves the battlefield, look at the top card of your library. Then you may discard a card. If you do, put the top card of your library into your hand."
Also, why doesn't this just say "draw a card" afterward?
---
Some color hate that I thought of.
Vision Deficiency Potion 1(U/B)
Artifact {C}
1(U/B), Sacrifice ~: Creatures your opponents control gain reachvoid until end of turn. (As long as a creature has reachvoid, it can't have reach.)
So that spider has reach? Just give it reachvoid, and it'll never be able to gain reach again for as long as it has reachvoid, even if something else would give it reach after reachvoid has applied.
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Cube talk, design community and much much more!
Kind of an awkward sounding name for the keyword, and a very narrow ability. Doesn't even do anything about flyers. I understand that's basically color-hate against green, but the narrowness is a major downfall. Within blue, there are plenty of ways to get the same effect without resorting to odd ability-removal, least of which is just making your flyers unblockable.
And since it's almost 3 in the morning and I'm barely awake, here's this:
Spring Hare G
Creature - Rabbit (common)
Tap two untapped rabbits you control: Put a 1/1 green rabbit creature token onto the battlefield. It gains this ability.
(1/1)
Instead of giving the new rabbit the ability (causes memory issues) my suggestion would be to instead change this to behave like a sliver and passively give the ability to all rabbits you control.
An aggressive uncommon with a major drawback if unable to die in combat.
Battlelust Ingus RR
Creature - Elemental {U}
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Battlelust Ingus is put into a graveyard from play, if it had no time counters on it, place it onto the battlefield under target opponent's control.
3/1
the question is do I give it haste?
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Inspired by the new Elsie.
Shrine of Pleas
Land (U)
T: Add 1 to your mana pool.
T: Add X mana of any color combination to your mana pool, where X is the number of creatures with power 4 or greater opponents control.
No matter where, when times are dire, prayers become more commonplace.
Not very reliable on making lots of mana, and if you really do allow people to have so many fatties just so that you can make many mana, you'll probably be screwed anyway. Comments?
lol @ this, pretty nice.
<Random Creature Name> 2UUB
Creature — Demon Illusion (MR)
Flying
While you're searching your library, you may cast ~ from your library.
Whenever a player cast a spell, put four -1/-1 counters on ~.
13/13
Argh, asymmetrical mana costs! Eh, nah, it doesn't bother me.
Somehow I feel this should only give three -1/-1 counters every trigger. The trigger condition isn't that hard to fulfill, so it's pretty easy for this mythic to be underwhelming if the opponent has a deck that spams spells.
---
Tanzir Kross 3BR
Legendary Creature - Human Berserker {M}
Haste, deathtouch
Whenever ~ deals combat damage to a player, put two +1/+1 counters on him. Then you may transform him.
1BR: Put a +1/+1 counter on @.
3/3
///
Tanzir, Born of Chaos
(BR) Legendary Creature - Dragon {M}
Flying, deathtouch
When this creature transforms into ~, each opponent sacrifices permanents equal to the number of +1/+1 counters on him.
Revert BR (You may pay BR any time you could cast an instant. If you do, transform this creature.)
3/3
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
This guy would be an absolutely terrifying EDH general if you casted it on turn 3 or 4. Like, on par with Braids if nobody has an answer to him that turn. And if they can't stop him the first time around, he'll just snowball the table into oblivion.
But besides the very real possibility of it being banned as a commander, I think it's a pretty cool card. Much more manageable in normal gameplay, but still a powerhouse if unopposed.
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Gitaxian Shredder - 5
Creature - Drake Horror (R)
Flying
Whenever Gitaxian Shredder deals combat damage to a player, put a shred counter on it, then proliferate.
Each opponent's maximum hand size is reduced by 1 for each shred counter on Gitaxian Shredder.
4/3
Potentially terrifying and fast. Since you technically aren't restricted by color, you could pop this guy out extremely quickly with ramping colorless lands. Supposing you got normal lands and this guy dropped in on a normal turn five, your opponent probably wouldn't be effected much by the first attack and proliferate, but after that they would have to try and topdeck some removal quickly.
Inkslug Infestation BG
Enchantment - Aura (uncommon)
Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature, then put a 0/1 black and green ooze creature token onto the battlefield.