Insurrection sets the standard for this spell. That cost :5mana::symr::symr::symr: and affects everyone (important for multiplayer). this swaps out and switches a for a :symb:, targets a single opponent and also acts as a Nausea. I would actually swap another for a and cost it up one more (:4mana::symr::symb::symb:), and would expect to see it in the next commander deck cycles.
Spellbane, The Seeker :5mana::symw::symr::symu:
Legendary Creature- Angel Elemental
Flying, lifelink.
If a spell or ability an opponent controls would target ~, counter that spell or ability unless it's controller has ~ deal 4 damage to him or her.
Whenever ~ deals damage to a player you may draw a card.
5/6
speaking of commanders?
Private Mod Note
():
Rollback Post to RevisionRollBack
Teroza Veg'Ra, Druidic Archmage :4mana::symg::symu::symug:
Planeswalker- Teroza
{+2}: Reveal the top card of your Library. If a Land card is revealed this way put it into the Battlefield. Otherwise put it into your hand.
{-3}: Put a 1/1 Blue-Green Frog token into the Battlefield for each card in your Hand.
{-11}: For each opponent choose a creature that player controls. Put three +1/+1 counters on and gain control of each creature choosen this way.
{7}
Well.... for a 8-cc legend, this seems fine. A little hard to kill, powerful, and useful. No more comments here.
Something to counter phyrexian mana. Maybe.
Blood ScavengerG
Creature - Insect (U)
Whenever an opponent pays life, you gain that much life. "These creatures have learned that those cultists are more than willing to waste blood, and they don't tolerate waste."
1/1
So, opponents who screw around with (P/W)(P/U)(P/B)(P/R)(P/G) will help you. Is 1 mana too much for this sort of effect?
EDIT:
Blood Scavenger1G
Creature - Insect (U)
Whenever an opponent pays life, you gain that much life. "These creatures have learned that those cultists are more than willing to waste blood, and they don't tolerate waste."
1/1
It is a (kind of) reverse Sanguine Bond, on a stick, for a severe discount. I would cost it at maybe 1WG, make it a 1/2, and feel okay about it.
(Cursed Necromancy? Please suggest a better name if you have one) 2BBB
Enchantment-Rare
When ~ enters the battlefield, you may exile all creature cards in all graveyards. You lose 1 lose one life and put a 2/2 black zombie creature token onto the battlefield for each card exiled this way.
Whenever a creature card is put into a graveyard from anywhere, you may pay 1 life. If you do, exile that card and put a 2/2 black zombie creature onto the battlefield.
This is my idea of a cursed Necromancer, forced to give a bit of his life so that his minions can have life. It might be to wordy to fit on a card. What do you think?
Countermagic is the smell before rain, the sun on the horizon and the chocolate chips in my mint chocolate chip ice cream. It's the first time I saw a woman naked and the first time I smelled perfume. It's that feeling you get when you know you're right.
But most of all; it's the feeling of playing Magic
It is similar to Bitterblossom, but it give's 2/2 without Flying, and it's conditional. I would reduce the cost by 1 or 2, because even though it is very swingy, there are some situations were it will outright kill you if you attempt to use it's ETB trigger, and there are some situations where it will do next to nothing.
Vampire's Wake B
Enchantment
At the beginning of your Upkeep, if your opponent has 10 or less life, draw a card. Always clear the mind after a blood bath.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
I think he's a tad too powerful. He has a nice combat body, and once he deals damage, he just needs to sit back and relax while the opponent is being screwed. But then again, he only affects nonbasics, so perhaps in the current meta, it's doable. Or maybe 3/3?
Next:
Lore Mastery3U
Enchantment - Aura (U)
Enchant creature you control
At the beginning of your upkeep, Scry X, where X is enchanted creature's converted mana cost.
Lore Mastery3U
Enchantment - Aura (U)
Enchant creature you control
At the beginning of your upkeep, Scry X, where X is enchanted creature's converted mana cost.
What say you?
I think it's awesome. I kinda wish it did something else as well, such as give hexproof to protect your investment, but it's definately fine as is.
My Card:
Savage Prelate RG
Creature - Human Barbarian Shaman
Each spell costs 3 more to cast except during it's controller's turn.
2/2
Vexing Shusher failed to make a mark in legacy, so lets take it a step further! This is basically Defense Grid stuck onto a grizzly bear, and is designed with legacy in mind. It wouldn't be much of an issue in standard thanks to the slower speed and more wrath of gods.
Savage Prelate RG
Creature - Human Barbarian Shaman
Each spell costs 3 more to cast except during it's controller's turn.
2/2
Vexing Shusher failed to make a mark in legacy, so lets take it a step further! This is basically Defense Grid stuck onto a grizzly bear, and is designed with legacy in mind. It wouldn't be much of an issue in standard thanks to the slower speed and more wrath of gods.
I would add at least 1, as well as taking one of the creature types out just to make it read better. Other than that, this looks fine.
Death Shatter 2BB
Sorcery-Uncommon
~ deals damage equal to the number of creature cards in target opponents graveyard to target creature that player controls.
Should there be an additional cost for this, such as lose life/sacrifice/discard, or should the mana cost be increased?
Countermagic is the smell before rain, the sun on the horizon and the chocolate chips in my mint chocolate chip ice cream. It's the first time I saw a woman naked and the first time I smelled perfume. It's that feeling you get when you know you're right.
But most of all; it's the feeling of playing Magic
Death Shatter 2BB
Sorcery-Uncommon
~ deals damage equal to the number of creature cards in target opponents graveyard to target creature that player controls.
I'd actually say drop it by B. Compare it to Tendrils of Corruption or even Doom Blade and I think you'll see it's not overpriced at all, especially considering that it is conditionally useful; if it's working, it says "Destroy Target Creature", if not it says "Poke target creature with a stick".
If you went up 1 in cost, I'd even say it should hit all of target opponents creatures.
Pack Alpha 1GG
Creature - Wolf
If ~ deals combat damage to a creature, you may tap any number of wolf creatures you control; each wolf you tap this way Fights that creature.
3/3 Hunt the leader and you risk facing the pack.
It is basically Master of the Wild Hunt, without the token factory ability, and a changed method of wolf-ganking. I might almost change it to give all your wolves an activated fight ability, but still interesting and fair, at least.
Last Man Standing2R
Enchantment
At the beginning of each player's end step, that player chooses a creature he or she controls, and another creature. The chosen creatures fight each other.
If a there are less than two creatures on the battlefield, sacrifice ~.
Hm, this is interesting But I do worry if allowing to cast two 3cc spells is fair for just 4 mana, although of course you need to worry about randomness. I think this can stay as it is. Very brilliant job
Next:
Aria of Divine Purge3WW
Enchantment (M)
At the beginning of your upkeep, if no creature card is exiled by Aria of Divine Purge, exile a creature you control. Otherwise, destroy all creatures, then return a creature card exiled by Aria of Divine Purge onto the battlefield under its owner's control.
So what it does is this: On the turn after this, you lose one creature from this. If that creature is a nontoke, on the next turn, you kill everyone, then return the exiled creature back to field. I'm actually wary of costing this 5cc, but what say you?
EDIT:
Aria of Divine Purge4WW
Enchantment (M)
At the beginning of your upkeep, if no creature card is exiled by Aria of Divine Purge, exile a creature you control. Otherwise, destroy all creatures, then return a creature card exiled by Aria of Divine Purge onto the battlefield under its owner's control.
Seems doable as an uncommon, as this one card can set off ally triggers twice. Anyways, as a creature, he's nothing too special but something that allies could have used.
Survival Expert :3mana::symw::symw:
Creature - Human Scout {R}
Whenever an Ally creature enters the battlefield under your control, you may put a +1/+1 counter onto Survival Expert. If you do, you gain life equal to the number of Allies you control.
Allies you control have Lifelink.
3/3 "Endurance is the ability to sustain over time, to call from ourselves renewed commitment and effort when we are confronted with challenges or hardship."
Hmm i think this card is a bit too strong, allies already have the lifegain and lifelink effects, even more lifegain whould be a bit much imo
my first attempt, tell my what you guys think!
_________________________________
Teferi the Cursed2BUU
Legendary Creature - Zombie Wizard
Flash
Instant and sorcery cards in your graveyard have flashback, the flashback cost is equal to their mana cost.
Sorcery cards in your graveyard have flash.
You cannot cast spells from your hand.
If ~ or another card whould be put into your graveyard from anywhere exile it instead.
Uh.... wow. I don't know what to say about this. This basically prevents you from playing anything other than Instants and Sorceries, but the fact that now you can play them as Instants can be a bit bonkers. Still, since you are forced to Flashback everything, this probably is fine. P/T? 3/4 at least like the original, but I think more seems doable.
Next
Unsung Anthem2WW
Enchantment (R)
When Unsung Anthem enters the battlefield or at the beginning of each player's upkeep, creatures you control get +1/+1 until end of turn.
When Unsung Anthem leaves the battlefield, creatures you control get +1/+1 until end of turn.
Sacrifice Unsung Anthem: Creatures you control get +1/+1 until end of turn.
Recurring Dream 2U
Enchantment
Discard a Sorcery card, Return Recurring Dream to it's owner's hand: Return target Sorcery card from your Graveyard to your hand. Activate this ability only anytime you could activate a Sorcery. I am released by sleep and unraveled by dreams.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
hmm i think it should say instant or sorcery, else you are leaving out a lot of good cards. other than that it seems fine
spirit of vengeance W
creature - spirit
flying
Anytime ~ whould leave the battlefield through anything other than an effect you control instead exile it. At the beginning of the next end step return it to the battlefield with X +1/+1 counters on it, where X is 1 plus the amount of +1/+1 counters it had on it before it was exiled.
0/1
Uh, no. A creature that flies, causes memory issues, and becomes huge should not cost 1. Or have a relevant creature type.
Part of a Cycle.
Embodiment of Perseverance :2mana::symg::symg:
Enchantment Creature - Elemental Incarnation {U}
At the beginning of your upkeep, if your life total is lower than your opponent's, you may put a +1/+1 counter onto Embodiment of Perseverance.
2/2 True strength isn't found in being the strongest. True strength is found in admitting your weaknesses and working to overcome them.
hmm, i whould take away the enchantment here, and make it "~ gets +3/+3 as long as an opponent has more life than you", because like this it will only get big against slow decks, against aggro it shouldnt get any bigger than 4/4, wich isnt all that special for 4 mana.
Oversoul of Ingenuity :2mana::symu::symu:
Creature - Elemental {U}
At the beginning of your upkeep, if you have less cards in hand than an opponent, you may draw a card.
3/3
Oversoul of Ingenuity :2mana::symu::symu:
Creature - Elemental {U}
At the beginning of your upkeep, if you have less cards in hand than an opponent, you may draw a card.
3/3
This seems alright. It'll be quite good against discard, bit blue isn't the color to empty it's hand that fast, so it should be fine.
Chains of Despair 1BB
Enchantment- Aura (U)
Enchanted creature can't attack or block.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
Countermagic is the smell before rain, the sun on the horizon and the chocolate chips in my mint chocolate chip ice cream. It's the first time I saw a woman naked and the first time I smelled perfume. It's that feeling you get when you know you're right.
But most of all; it's the feeling of playing Magic
i kinda like this one, it is a black version of pascifism that slowly kills the creature. although the second effect isnt as usefull when it can't attack or block, so i whould make it can't attack or use activated abbilities.
Natural Might 1G
Enchantment
~ can't be countered
Hexproof
Whenever an opponent plays a blue spell put a 1/1 green sapprolling creature token into play.
Put this ability onto a creature. Because now, color hosers tend to be exclusively on creatures.
Rite of Replication for Spells :symr::symr:
Instant
Kicker
Copy target instant or sorcery spell. If Rite of Replication for Spells was kicked, copy that spell 5 times instead.
Flesh of the Weak 1BG
Instant
Put three -1/-1 counters on target creature. Put three +1/+1 counters on a creature you control. Even the weakest still have strength to reap.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If you don't wear your seatbelt, the police will shoot you in the head."
- To my youngest sister when she was 6.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
Really awesome card, removal and buff in an odd color combination. Mimeoplasm EDH would eat this up, and standard wouldn't shy away from it.
Aeonic Grime 1WUB {M}
Whenever Celestial Grime would be put into the graveyard from anywhere, instead put it onto the battlefield.
The power and toughness of Celestial Grime cannot change. (It can still have abilities and counters placed on it, though they have no effect.)
0/1 Such as time is beyond death, so are its wastes.
Everyone knows that good luck and good game are such insincere terms that any man who does not connect his right hook with the offender's jaw on the very utterance of such a phrase is no man I would consider as such.
Erm.... I kinda worry that this as enchantment will be a tad unfair if you spam your field with Wall of Omen and the like. Other than that, since we have Captivating Vampire, this shouln't be too bad.
Next
Contagious Fatigue2U
Enchantment (U)
Whenever a creature you control becomes tapped, put a charge counter on Contagious Fatigue.
Remove three charge counters from Contagious Fatigue: Tap target creature. Yawning can be really contagious.
Spellbane, The Seeker :5mana::symw::symr::symu:
Legendary Creature- Angel Elemental
Flying, lifelink.
If a spell or ability an opponent controls would target ~, counter that spell or ability unless it's controller has ~ deal 4 damage to him or her.
Whenever ~ deals damage to a player you may draw a card.
5/6
speaking of commanders?
Planeswalker- Teroza
{+2}: Reveal the top card of your Library. If a Land card is revealed this way put it into the Battlefield. Otherwise put it into your hand.
{-3}: Put a 1/1 Blue-Green Frog token into the Battlefield for each card in your Hand.
{-11}: For each opponent choose a creature that player controls. Put three +1/+1 counters on and gain control of each creature choosen this way.
{7}
Something to counter phyrexian mana. Maybe.
Blood Scavenger G
Creature - Insect (U)
Whenever an opponent pays life, you gain that much life.
"These creatures have learned that those cultists are more than willing to waste blood, and they don't tolerate waste."
1/1
So, opponents who screw around with (P/W)(P/U)(P/B)(P/R)(P/G) will help you. Is 1 mana too much for this sort of effect?
EDIT:
Blood Scavenger 1G
Creature - Insect (U)
Whenever an opponent pays life, you gain that much life.
"These creatures have learned that those cultists are more than willing to waste blood, and they don't tolerate waste."
1/1
(Cursed Necromancy? Please suggest a better name if you have one) 2BBB
Enchantment-Rare
When ~ enters the battlefield, you may exile all creature cards in all graveyards. You lose 1 lose one life and put a 2/2 black zombie creature token onto the battlefield for each card exiled this way.
Whenever a creature card is put into a graveyard from anywhere, you may pay 1 life. If you do, exile that card and put a 2/2 black zombie creature onto the battlefield.
This is my idea of a cursed Necromancer, forced to give a bit of his life so that his minions can have life. It might be to wordy to fit on a card. What do you think?
Vampire's Wake B
Enchantment
At the beginning of your Upkeep, if your opponent has 10 or less life, draw a card.
Always clear the mind after a blood bath.
- To my youngest sister when she was 6.
Next:
Lore Mastery 3U
Enchantment - Aura (U)
Enchant creature you control
At the beginning of your upkeep, Scry X, where X is enchanted creature's converted mana cost.
What say you?
I think it's awesome. I kinda wish it did something else as well, such as give hexproof to protect your investment, but it's definately fine as is.
My Card:
Savage Prelate RG
Creature - Human Barbarian Shaman
Each spell costs 3 more to cast except during it's controller's turn.
2/2
Vexing Shusher failed to make a mark in legacy, so lets take it a step further! This is basically Defense Grid stuck onto a grizzly bear, and is designed with legacy in mind. It wouldn't be much of an issue in standard thanks to the slower speed and more wrath of gods.
Currently 62/265 cards.
I would add at least 1, as well as taking one of the creature types out just to make it read better. Other than that, this looks fine.
Death Shatter 2BB
Sorcery-Uncommon
~ deals damage equal to the number of creature cards in target opponents graveyard to target creature that player controls.
Should there be an additional cost for this, such as lose life/sacrifice/discard, or should the mana cost be increased?
I'd actually say drop it by B. Compare it to Tendrils of Corruption or even Doom Blade and I think you'll see it's not overpriced at all, especially considering that it is conditionally useful; if it's working, it says "Destroy Target Creature", if not it says "Poke target creature with a stick".
If you went up 1 in cost, I'd even say it should hit all of target opponents creatures.
Pack Alpha 1GG
Creature - Wolf
If ~ deals combat damage to a creature, you may tap any number of wolf creatures you control; each wolf you tap this way Fights that creature.
3/3
Hunt the leader and you risk facing the pack.
Last Man Standing 2R
Enchantment
At the beginning of each player's end step, that player chooses a creature he or she controls, and another creature. The chosen creatures fight each other.
If a there are less than two creatures on the battlefield, sacrifice ~.
Next:
Aria of Divine Purge 3WW
Enchantment (M)
At the beginning of your upkeep, if no creature card is exiled by Aria of Divine Purge, exile a creature you control. Otherwise, destroy all creatures, then return a creature card exiled by Aria of Divine Purge onto the battlefield under its owner's control.
So what it does is this: On the turn after this, you lose one creature from this. If that creature is a nontoke, on the next turn, you kill everyone, then return the exiled creature back to field. I'm actually wary of costing this 5cc, but what say you?
EDIT:
Aria of Divine Purge 4WW
Enchantment (M)
At the beginning of your upkeep, if no creature card is exiled by Aria of Divine Purge, exile a creature you control. Otherwise, destroy all creatures, then return a creature card exiled by Aria of Divine Purge onto the battlefield under its owner's control.
Survival Expert :3mana::symw::symw:
Creature - Human Scout {R}
Whenever an Ally creature enters the battlefield under your control, you may put a +1/+1 counter onto Survival Expert. If you do, you gain life equal to the number of Allies you control.
Allies you control have Lifelink.
3/3
"Endurance is the ability to sustain over time, to call from ourselves renewed commitment and effort when we are confronted with challenges or hardship."
Credit to Maelstrom Graphics for the sig.
my first attempt, tell my what you guys think!
_________________________________
Teferi the Cursed 2BUU
Legendary Creature - Zombie Wizard
Flash
Instant and sorcery cards in your graveyard have flashback, the flashback cost is equal to their mana cost.
Sorcery cards in your graveyard have flash.
You cannot cast spells from your hand.
If ~ or another card whould be put into your graveyard from anywhere exile it instead.
_________________________________
Next
Unsung Anthem 2WW
Enchantment (R)
When Unsung Anthem enters the battlefield or at the beginning of each player's upkeep, creatures you control get +1/+1 until end of turn.
When Unsung Anthem leaves the battlefield, creatures you control get +1/+1 until end of turn.
Sacrifice Unsung Anthem: Creatures you control get +1/+1 until end of turn.
Comments?
A Recurring Nightmare for Sorcery.
Recurring Dream 2U
Enchantment
Discard a Sorcery card, Return Recurring Dream to it's owner's hand: Return target Sorcery card from your Graveyard to your hand. Activate this ability only anytime you could activate a Sorcery.
I am released by sleep and unraveled by dreams.
- To my youngest sister when she was 6.
spirit of vengeance W
creature - spirit
flying
Anytime ~ whould leave the battlefield through anything other than an effect you control instead exile it. At the beginning of the next end step return it to the battlefield with X +1/+1 counters on it, where X is 1 plus the amount of +1/+1 counters it had on it before it was exiled.
0/1
Part of a Cycle.
Embodiment of Perseverance :2mana::symg::symg:
Enchantment Creature - Elemental Incarnation {U}
At the beginning of your upkeep, if your life total is lower than your opponent's, you may put a +1/+1 counter onto Embodiment of Perseverance.
2/2
True strength isn't found in being the strongest. True strength is found in admitting your weaknesses and working to overcome them.
Credit to Maelstrom Graphics for the sig.
spectral abbomination 4WWUU
creature - spirit horror
hexproof
trample
8/8
Oversoul of Ingenuity :2mana::symu::symu:
Creature - Elemental {U}
At the beginning of your upkeep, if you have less cards in hand than an opponent, you may draw a card.
3/3
Credit to Maelstrom Graphics for the sig.
This seems alright. It'll be quite good against discard, bit blue isn't the color to empty it's hand that fast, so it should be fine.
Chains of Despair 1BB
Enchantment- Aura (U)
Enchanted creature can't attack or block.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
Natural Might 1G
Enchantment
~ can't be countered
Hexproof
Whenever an opponent plays a blue spell put a 1/1 green sapprolling creature token into play.
Rite of Replication for Spells :symr::symr:
Instant
Kicker
Copy target instant or sorcery spell. If Rite of Replication for Spells was kicked, copy that spell 5 times instead.
Credit to Maelstrom Graphics for the sig.
Flesh of the Weak 1BG
Instant
Put three -1/-1 counters on target creature. Put three +1/+1 counters on a creature you control.
Even the weakest still have strength to reap.
- To my youngest sister when she was 6.
Aeonic Grime 1WUB {M}
Whenever Celestial Grime would be put into the graveyard from anywhere, instead put it onto the battlefield.
The power and toughness of Celestial Grime cannot change. (It can still have abilities and counters placed on it, though they have no effect.)
0/1
Such as time is beyond death, so are its wastes.
The Meek Shall Inherit 1WW
Enchantment
Tap 5 creatures with one or less power: Gain control of target creature.
- To my youngest sister when she was 6.
Next
Contagious Fatigue 2U
Enchantment (U)
Whenever a creature you control becomes tapped, put a charge counter on Contagious Fatigue.
Remove three charge counters from Contagious Fatigue: Tap target creature.
Yawning can be really contagious.
What say you?