I felt like trying my hand at making Guild champions that incorporate as much flavor from their respective guilds as I could make work. They're probably not very balanced but it was just for fun. What do you guys think?
EDIT- Added text versions.
Azorius Champion WWUU
Legendary Creature- Archon
Flying
When Azorius Champion enters the battlefield, detain up to 3 target permanents an opponent controls.
Forecast—WU, Reveal Azorius Champion from your hand: Put a 2/2 white and blue griffin creature token with flying into play.
3/3
Boros Champion RRWW
Legendary Creature- Minotaur Knight
Radiance—Whenever an opponent is dealt damage, you may have Azorius Champion deal damage equal to its power to target creature that player controls.
Battalion—Whenever Boros Champion and at least two other creatures you control attack, creatures you control gain doublestrike and lifelink until end of turn.
4/4
Dimir Champion UUBB
Legendary Creature- Vampire Wizard
Creatures you control have intimidate.
You may play instant and sorcery spells as though they had transmute UB.
Whenever a creature you control deals combat damage to a player, that player puts that many cards from the top of his or library into his or her graveyard.
1/1
Golgari Champion GGBB
Legendary Creature- Zombie Troll
Dredge 2
Creature cards in your graveyard have dredge 2 and scavenge GB.
4/4
Gruul Champion RRGG
Legendary Creature- Elemental
Trample, haste, bloodthirst 4
Bloodrush—RG, Discard Gruul Champion: Target attacking creature gets +3/+1 and gains trample until end of turn.
3/1
Izzet Champion RRUU
Legendary Creature- Human Wizard
Instant and sorcery spells you control have replicate RU. RUU: Counter target noncreature spell. RRUU: Creatures you control gain flying and haste until end of turn.
1 /2
Orzhov Champion WWBB
Legendary Creature- Human Cleric
Creatures you control have haunt.
Whenever a creature you control or a creature effected by haunt is put into a graveyard from play, target player loses 2 life and you gain 2 life.
Extort
2/2
Rakdos Champion BBRR
Legendary Creature- Demon Berserker
Flying, unleash 3
Hellbent—Creatures you control get +2/+0 and have intimidate as long you have no cards in your hands.
3/1
Selesnya Champion GGWW
Legendary Creature- Centaur Soldier
At the beginning of each end phase, populate.
T: Put a 2/2 green wolf creature token onto the battlefield
2/3
Simic Champion UUGG
Legendary Creature- Elf Battlemage
Evolve, hexproof, graft 3
T, Remove a +1/+1 counter from Simic Champion: Gain control of target creature with a +1/+1 counter.
0/1
None of the old abilities are going to appear in these block.
Like I said, I was just trying to incorporate as much flavor from the guilds as possible, not predict what they're actually going to be in Dragon's Maze.
EDIT--I reworked the Azorius Champion because the second activated ability felt wonky on further review.
Azorius Champion WWUU
Legendary Creature- Archon
Flying
When Azorius Champion enters the battlefield, detain up to 3 target permanents an opponent controls.
Forecast—WU, Reveal Azorius Champion from your hand: Put a 2/2 white and blue griffin creature token with flying into play.
3/3
Boros Champion RRWW
Legendary Creature- Minotaur Knight
Radiance—Whenever an opponent is dealt damage, you may have Azorius Champion deal damage equal to its power to target creature that player controls.
Battalion—Whenever Boros Champion and at least two other creatures you control attack, creatures you control gain doublestrike and lifelink until end of turn.
4/4
Dimir Champion UUBB
Legendary Creature- Vampire Wizard
Creatures you control have intimidate.
You may play instant and sorcery spells as though they had transmute UB.
Whenever a creature you control deals combat damage to a player, that player puts that many cards from the top of his or library into his or her graveyard.
1/1
Golgari Champion GGBB
Legendary Creature- Zombie Troll
Dredge 2
Creature cards in your graveyard have dredge 2 and scavenge GB.
4/4
Gruul Champion RRGG
Legendary Creature- Elemental
Trample, haste, bloodthirst 4
Bloodrush—RG, Discard Gruul Champion: Target attacking creature gets +3/+1 and gains trample until end of turn.
3/1
Izzet Champion RRUU
Legendary Creature- Human Wizard
Instant and sorcery spells you control have replicate RU. RUU: Counter target noncreature spell. RRUU: Creatures you control gain flying and haste until end of turn.
1 /2
Orzhov Champion WWBB
Legendary Creature- Human Cleric
Creatures you control have haunt.
Whenever a creature you control or a creature effected by haunt is put into a graveyard from play, target player loses 2 life and you gain 2 life.
Extort
2/2
Rakdos Champion BBRR
Legendary Creature- Demon Berserker
Flying, unleash 3
Hellbent—Creatures you control get +2/+0 and have intimidate as long you have no cards in your hands.
3/1
Selesnya Champion GGWW
Legendary Creature- Centaur Soldier
At the beginning of each end phase, populate.
T: Put a 2/2 green wolf creature token onto the battlefield
2/3
Simic Champion UUGG
Legendary Creature- Elf Battlemage
Evolve, hexproof, graft 3
T, Remove a +1/+1 counter from Simic Champion: Gain control of target creature with a +1/+1 counter.
0/1
EDIT- Added text versions.
Azorius Champion WWUU
Legendary Creature- Archon
Flying
When Azorius Champion enters the battlefield, detain up to 3 target permanents an opponent controls.
Forecast—WU, Reveal Azorius Champion from your hand: Put a 2/2 white and blue griffin creature token with flying into play.
3/3
Boros Champion RRWW
Legendary Creature- Minotaur Knight
Radiance—Whenever an opponent is dealt damage, you may have Azorius Champion deal damage equal to its power to target creature that player controls.
Battalion—Whenever Boros Champion and at least two other creatures you control attack, creatures you control gain doublestrike and lifelink until end of turn.
4/4
Dimir Champion UUBB
Legendary Creature- Vampire Wizard
Creatures you control have intimidate.
You may play instant and sorcery spells as though they had transmute UB.
Whenever a creature you control deals combat damage to a player, that player puts that many cards from the top of his or library into his or her graveyard.
1/1
Golgari Champion GGBB
Legendary Creature- Zombie Troll
Dredge 2
Creature cards in your graveyard have dredge 2 and scavenge GB.
4/4
Gruul Champion RRGG
Legendary Creature- Elemental
Trample, haste, bloodthirst 4
Bloodrush—RG, Discard Gruul Champion: Target attacking creature gets +3/+1 and gains trample until end of turn.
3/1
Izzet Champion RRUU
Legendary Creature- Human Wizard
Instant and sorcery spells you control have replicate RU.
RUU: Counter target noncreature spell.
RRUU: Creatures you control gain flying and haste until end of turn.
1 /2
Orzhov Champion WWBB
Legendary Creature- Human Cleric
Creatures you control have haunt.
Whenever a creature you control or a creature effected by haunt is put into a graveyard from play, target player loses 2 life and you gain 2 life.
Extort
2/2
Rakdos Champion BBRR
Legendary Creature- Demon Berserker
Flying, unleash 3
Hellbent—Creatures you control get +2/+0 and have intimidate as long you have no cards in your hands.
3/1
Selesnya Champion GGWW
Legendary Creature- Centaur Soldier
At the beginning of each end phase, populate.
T: Put a 2/2 green wolf creature token onto the battlefield
2/3
Simic Champion UUGG
Legendary Creature- Elf Battlemage
Evolve, hexproof, graft 3
T, Remove a +1/+1 counter from Simic Champion: Gain control of target creature with a +1/+1 counter.
0/1
None of the old abilities are going to appear in these block.
Some of them need rewording anyways.
Bruna, Light of Alabaster
Tasigur, the Golden Fang
Alesha, Who Smiles at Death
Yasova Dragonclaw
Like I said, I was just trying to incorporate as much flavor from the guilds as possible, not predict what they're actually going to be in Dragon's Maze.
EDIT--I reworked the Azorius Champion because the second activated ability felt wonky on further review.
Art is life itself.
Art is life itself.
Azorius Champion WWUU
Legendary Creature- Archon
Flying
When Azorius Champion enters the battlefield, detain up to 3 target permanents an opponent controls.
Forecast—WU, Reveal Azorius Champion from your hand: Put a 2/2 white and blue griffin creature token with flying into play.
3/3
Boros Champion RRWW
Legendary Creature- Minotaur Knight
Radiance—Whenever an opponent is dealt damage, you may have Azorius Champion deal damage equal to its power to target creature that player controls.
Battalion—Whenever Boros Champion and at least two other creatures you control attack, creatures you control gain doublestrike and lifelink until end of turn.
4/4
Dimir Champion UUBB
Legendary Creature- Vampire Wizard
Creatures you control have intimidate.
You may play instant and sorcery spells as though they had transmute UB.
Whenever a creature you control deals combat damage to a player, that player puts that many cards from the top of his or library into his or her graveyard.
1/1
Golgari Champion GGBB
Legendary Creature- Zombie Troll
Dredge 2
Creature cards in your graveyard have dredge 2 and scavenge GB.
4/4
Gruul Champion RRGG
Legendary Creature- Elemental
Trample, haste, bloodthirst 4
Bloodrush—RG, Discard Gruul Champion: Target attacking creature gets +3/+1 and gains trample until end of turn.
3/1
Izzet Champion RRUU
Legendary Creature- Human Wizard
Instant and sorcery spells you control have replicate RU.
RUU: Counter target noncreature spell.
RRUU: Creatures you control gain flying and haste until end of turn.
1 /2
Orzhov Champion WWBB
Legendary Creature- Human Cleric
Creatures you control have haunt.
Whenever a creature you control or a creature effected by haunt is put into a graveyard from play, target player loses 2 life and you gain 2 life.
Extort
2/2
Rakdos Champion BBRR
Legendary Creature- Demon Berserker
Flying, unleash 3
Hellbent—Creatures you control get +2/+0 and have intimidate as long you have no cards in your hands.
3/1
Selesnya Champion GGWW
Legendary Creature- Centaur Soldier
At the beginning of each end phase, populate.
T: Put a 2/2 green wolf creature token onto the battlefield
2/3
Simic Champion UUGG
Legendary Creature- Elf Battlemage
Evolve, hexproof, graft 3
T, Remove a +1/+1 counter from Simic Champion: Gain control of target creature with a +1/+1 counter.
0/1