Just had a fun idea for a Planeswalker and thought I would share.
Moengroth, Fungusaur Ascendant 1GG
Planeswalker - Moengroth
If combat damage would be dealt to Moengroth on your turn, prevent that damage and put that many loyalty counters on it.
[0]: This turn, creatures you control can attack Moengroth as though an opponent controls it.
[-X]: Put X 1/1 green Saproling creature tokens onto the battlefield.
[2]
So, there might be some rules issues with attacking your own Planeswalkers (especially if you block your own creatures), but I thought it's at least a cool idea. The Fungusaur flavor more or less requires that you beat him up in order for him to grow, and it has synergy with his -X ability. I think actual attacking is necessary for the flavor to work, since "Tap an untapped creature you control" just wouldn't make it clear that he works like a normal Fungusaur. Also, this doesn't require a mountain of text, so I think it's elegant, provided that the rules could be made to accomodate it.
Maybe there's a better way to do this? Discuss.
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Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
This guy scales off himself in a scary fashion.
Say you can put just 3 counters on him on turn 3 due to your turn 2 Garruk's Companion, and your opponent hasn't managed any useful attackers yet. Turn 4 you can make 4 tokens. Now you have to sacrifice one to keep Moengroth alive, but even though you cast no creatures turn 4, you still get to put 6 counters on Moengroth come turn 5.
Maybe if there were a way that your opponents could block your creatures attacking him it could be OK. Otherwise I would cosider costing him at :2mana::symg::symg:.
If I started with the static ability defining a replacement effect that you suggest, my first idea would be to go with Gideon Jura's first ability:
"During target opponent's next turn, creatures that player controls attack ~ if able."
Seems a lot smoother than your suggestion.
Indeed it is smoother, but it also removes the opponent's ability to deal with it through combat like they would with other Planeswalkers, which isn't what I wanted. It also means he can "fog" for you, improving his functionality quite a bit. I really just want him to make tokens when you beat him up, and not do much else. I also don't want him to be insanely hard to kill against non-red opponents.
I could go with something like "[0]: On target opponent's next turn, creatures he or she controls attack ~ this turn if able. Until your next turn, if co damage would be dealt to ~, put that many loyalty counters on it instead." but that's quite a lot of text.
Balance issues aside, I feel like he could be done without warping the rules in strange and possibly undefined ways by just making it "[0]: Tap any number of untapped creatures you control. Put a number of loyalty counters on ~ equal to their total power." It's not exactly the same (vigilance, haste, double strike etc.), but it's much, much simpler.
If you really want to push the flavor, keep the static ability and go with "[0]: Tap any number of untapped creatures you control. Those creatures deal damage equal to their power to ~."
While your suggestions are good, I don't think they're really what I was trying to do.
Here's another try:
Moengroth, Fungusaur Ascendant 1GG
Planeswalker - Moengroth
If combat damage would be dealt to Moengroth and you don't own it, prevent that damage and put that many loyalty counters on it.
[0]: Until end of turn, target opponent gains control of Moengroth and creatures that attack it are unblockable.
[-X]: Put X 1/1 green Saproling creature tokens onto the battlefield.
[2]
This solves the rules issues but the flavor is weird since the opponent gets to control it. I really want to attack my own guy.
Oh, also, note that I am deliberately using "it" to contrast the use of "him" on Gideon. Maybe this isn't a good idea, though, since flavor text would seem to indicate that Fungusaurs do have a gender.
This guy scales off himself in a scary fashion.
Say you can put just 3 counters on him on turn 3 due to your turn 2 Garruk's Companion, and your opponent hasn't managed any useful attackers yet. Turn 4 you can make 4 tokens. Now you have to sacrifice one to keep Moengroth alive, but even though you cast no creatures turn 4, you still get to put 6 counters on Moengroth come turn 5.
Maybe if there were a way that your opponents could block your creatures attacking him it could be OK. Otherwise I would cosider costing him at :2mana::symg::symg:.
I'm open to arguments that he's undercosted, but I honestly don't think the scenario you've posed is all that scary. If you're able to have a 3 power creature on the board and a Planeswalker without getting either of them killed, and you're willing to use your creatures for this, rather than for just killing the opponent, then I'm perfectly okay with you getting four tokens out of it. That doesn't sound any scarier to me than Garruk's Companion plus Leatherback Baloth against an opponent who isn't doing much of anything.
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
They might be doing plenty, just not specifically attacking with creatures.
The thing is it's not just 4 tokens, next turn it's 7 tokens.
And that was a very tame example - try turn 1 Wild Nacatl turn 2 any random 3-power guy, now he's making 7 tokens, and like 11 the following turn. He just feels like 4 mana to me.
Seriously. I know the CCC community wants everything to be a planeswalker, but can anyone explain why this single function permanent wouldn't/shouldn't be printed as a more commonplace type?
Note: I'm not claiming either of these are functionally identical. Just can't see why you'd ever go planeswalker for the concept. I can see more mechanical/flavor advantages for pretty much any other type.
Moangrowth, Inexplicable Saproling-spawning Fungusaur2GG
Legendary Creature - Fungus (R)
Whenever a creature deals damage to Moengroth, put that many +1/+1 counters on Moangrowth.
Tap a creature you control: That creature fights Moangrowth.
Remove X +1/+1 counters from Moangrowth, T: Put X 1/1 green Saproling creature tokens onto the battlefield.
0/4
OR
Growthmoaner2GG
Tribal Artifact - Fungus (R)
Tap a creature you control: Put X charge counters on Growthmoaner, where X is that creature's power.
Sacrifice Growthmoaner: Put a 1/1 green Saproling creature token onto the battlefield for each charge counter on Growthmoaner.
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"My will is my own. I won't bow to fate." - Volrath, Null Profusion
Plot of Dragon's Maze:
Niv-Mizzet plays Realmwright, chooses "Gate". Then a dramatic retelling of the ensuing argument.
Just had a fun idea for a Planeswalker and thought I would share.
Moengroth, Fungusaur Ascendant 1GG
Planeswalker - Moengroth
If combat damage would be dealt to Moengroth on your turn, prevent that damage and put that many loyalty counters on it.
[0]: This turn, creatures you control can attack Moengroth as though an opponent controls it.
[-X]: Put X 1/1 green Saproling creature tokens onto the battlefield.
[2]
So, there might be some rules issues with attacking your own Planeswalkers (especially if you block your own creatures),
One issue is that you would become a defending player on your own turn. That's a player that's always your opponent. Without looking, I am near to certain that completely breaks something.
This has gratuitous spark syndrome.
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Moengroth, Fungusaur Ascendant 1GG
Planeswalker - Moengroth
If combat damage would be dealt to Moengroth on your turn, prevent that damage and put that many loyalty counters on it.
[0]: This turn, creatures you control can attack Moengroth as though an opponent controls it.
[-X]: Put X 1/1 green Saproling creature tokens onto the battlefield.
[2]
So, there might be some rules issues with attacking your own Planeswalkers (especially if you block your own creatures), but I thought it's at least a cool idea. The Fungusaur flavor more or less requires that you beat him up in order for him to grow, and it has synergy with his -X ability. I think actual attacking is necessary for the flavor to work, since "Tap an untapped creature you control" just wouldn't make it clear that he works like a normal Fungusaur. Also, this doesn't require a mountain of text, so I think it's elegant, provided that the rules could be made to accomodate it.
Maybe there's a better way to do this? Discuss.
About Nykthos, Shrine to Nyx:
Seems a lot smoother than your suggestion.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
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Read up on Red Flags & NWO
Say you can put just 3 counters on him on turn 3 due to your turn 2 Garruk's Companion, and your opponent hasn't managed any useful attackers yet. Turn 4 you can make 4 tokens. Now you have to sacrifice one to keep Moengroth alive, but even though you cast no creatures turn 4, you still get to put 6 counters on Moengroth come turn 5.
Maybe if there were a way that your opponents could block your creatures attacking him it could be OK. Otherwise I would cosider costing him at :2mana::symg::symg:.
http://forums.mtgsalvation.com/showthread.php?t=504072
Indeed it is smoother, but it also removes the opponent's ability to deal with it through combat like they would with other Planeswalkers, which isn't what I wanted. It also means he can "fog" for you, improving his functionality quite a bit. I really just want him to make tokens when you beat him up, and not do much else. I also don't want him to be insanely hard to kill against non-red opponents.
I could go with something like "[0]: On target opponent's next turn, creatures he or she controls attack ~ this turn if able. Until your next turn, if co damage would be dealt to ~, put that many loyalty counters on it instead." but that's quite a lot of text.
While your suggestions are good, I don't think they're really what I was trying to do.
Here's another try:
Moengroth, Fungusaur Ascendant 1GG
Planeswalker - Moengroth
If combat damage would be dealt to Moengroth and you don't own it, prevent that damage and put that many loyalty counters on it.
[0]: Until end of turn, target opponent gains control of Moengroth and creatures that attack it are unblockable.
[-X]: Put X 1/1 green Saproling creature tokens onto the battlefield.
[2]
This solves the rules issues but the flavor is weird since the opponent gets to control it. I really want to attack my own guy.
Oh, also, note that I am deliberately using "it" to contrast the use of "him" on Gideon. Maybe this isn't a good idea, though, since flavor text would seem to indicate that Fungusaurs do have a gender.
*shrug*
I'm open to arguments that he's undercosted, but I honestly don't think the scenario you've posed is all that scary. If you're able to have a 3 power creature on the board and a Planeswalker without getting either of them killed, and you're willing to use your creatures for this, rather than for just killing the opponent, then I'm perfectly okay with you getting four tokens out of it. That doesn't sound any scarier to me than Garruk's Companion plus Leatherback Baloth against an opponent who isn't doing much of anything.
About Nykthos, Shrine to Nyx:
The thing is it's not just 4 tokens, next turn it's 7 tokens.
And that was a very tame example - try turn 1 Wild Nacatl turn 2 any random 3-power guy, now he's making 7 tokens, and like 11 the following turn. He just feels like 4 mana to me.
http://forums.mtgsalvation.com/showthread.php?t=504072
Note: I'm not claiming either of these are functionally identical. Just can't see why you'd ever go planeswalker for the concept. I can see more mechanical/flavor advantages for pretty much any other type.
Moangrowth, Inexplicable Saproling-spawning Fungusaur 2GG
Legendary Creature - Fungus (R)
Whenever a creature deals damage to Moengroth, put that many +1/+1 counters on Moangrowth.
Tap a creature you control: That creature fights Moangrowth.
Remove X +1/+1 counters from Moangrowth, T: Put X 1/1 green Saproling creature tokens onto the battlefield.
0/4
OR
Growthmoaner 2GG
Tribal Artifact - Fungus (R)
Tap a creature you control: Put X charge counters on Growthmoaner, where X is that creature's power.
Sacrifice Growthmoaner: Put a 1/1 green Saproling creature token onto the battlefield for each charge counter on Growthmoaner.
Plot of Dragon's Maze:
Niv-Mizzet plays Realmwright, chooses "Gate". Then a dramatic retelling of the ensuing argument.
One issue is that you would become a defending player on your own turn. That's a player that's always your opponent. Without looking, I am near to certain that completely breaks something.
This has gratuitous spark syndrome.
Awesome avatar provided by Krashbot @ [Epic Graphics].