Time Lost Paradise
Land (R)
When you play Time Lost Paradise, exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, put it onto the battlefield under your control. T: Add one mana of any color to your mana pool.
UPDATED VERSION:
Temporal Rift
Land (R)
If Temporal Rift would enter the battlefield, if you played it from your hand, exile it with a time counter on it.
At the beginning of your upkeep, if Temporal Rift is exiled, remove a time counter from it. When the last is removed, put it onto the battlefield. 1: Exile Temporal Rift with a time counter on it. T: Add one mana of any color to your mana pool.
Working on building a Time Manipulation Themed EDH deck. My play group is allowing for custom cards and this one I was considering adding to my 100.
You would need to work the words 'It gains Suspend.' after the number of counters. I think... I'm almost wondering if you can get away with it being printed as 'Suspend 3' and not have a mana cost (since it is a land we're talking about). Hmm. Nonetheless, probably a solid enough idea to work.
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Master Biomancer's flavor text should read 'My DNA - I put that ---- in everything'.
You would need to work the words 'It gains Suspend.' after the number of counters.
well technically he's just transplanted the Suspend rules text onto that, so not really necessary.
this is probably weak and okay at suspend 2 or maybe even 1. It doesn't accelerate your mana and produces some major disadvantage the turn you 'suspend' it.
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If you're having creature problems I feel bad for you son
You got 99 attackers but I'm blocking with 1.
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You can tap it for mana the turn it comes into play, intentional?
If it was printed as suspend 3 it would count as your land for turn the turn it comes off suspend.
This could be much better and still be fine aka tapping for multiple mana.
Time Lost Paradise
Land (R)
Time Paradise cones into play tapped.
When you play Time Lost Paradise, exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, put it onto the battlefield under your control and untap it. T: Add two mana of one any color to your mana pool.
That seems to make up for the drawback and makes hte card more risk/reward.
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I'm not sure on the "When you play" wording. My assumption was that it would be exiled before it ETB's, leaving no window to tap before its exiled. Here's a pushed version to compensate for the extended Suspend 3.
Time Lost Paradise
Land (R)
When you play Time Lost Paradise, exile it with three time counters on it. It gains suspend. (At the beginning of your upkeep, remove a counter from it. When the last is removed put it onto the battlefield.)
Whenever a time counter is remove from Time Lost Paradise while its exiled, add 1 to your mana pool. T: Add one mana of any color to your mana pool.
I'll work with the wording and try to make some other time counter lands but here's another:
Time Lost Paradise
Land (R) T: Add 1 to your mana pool. T: Add one mana of any color to your mana pool. Then, exile Time Lost Paradise with three time counters on it. It gains suspend.
EDIT: I actually like this version as a Moxen better.
No it wouldn't because this is modified suspend where it just slams it right onto the battlefield.
Exactly, but if the word "suspend" was added, it would count as the land for turn. Look up Delay/Zoetic Cavern.
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Ximbad the CipT effect is really pointless. If when you play it it gets suspended anyway and then comes in untapped.
Any ability that starts with the word "When" is a triggered ability. When a triggered ability "goes off" it can be responded to, for example by tapping a land for mana. This is meant to be a land with suspend, so the intent is that it can't be used except after it have been suspended.
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So it would look like this: Time Lost Paradise
Land (R)
If ~ would enter the battlefield, exile it with three time counters on it instead. If you do, ~ gains suspend. If you don't, put it into its owner's graveyard. t: Add one mana of any color to your mana pool.
So it would look like this:
Time Lost Paradise
Land (R)
If ~ would enter the battlefield, exile it with three time counters on it instead. If you do, ~ gains suspend. If you don't, put it into its owner's graveyard. t: Add one mana of any color to your mana pool.
I feel like it shouldn't use two land drops, so suspend is out. And putting too much into the replacement ability (like spelling out dumbed down suspend) could get confusing. The card is already confusing as to when it counts as your land drop (it should count the turn you suspend it)
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"Enter the battlefield from your hand", but yes that is how I would word it. The other option is to make it into an artifact and skipped half the trouble.
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Thanks for the Sig! SpiderBoy4 at [High~Light Studios]
"Enter the battlefield from your hand", but yes that is how I would word it. The other option is to make it into an artifact and skipped half the trouble.
Time Mox
Artifact T: Add to your mana pool. Then, exile Time Mox with three time counters on it. It gains suspend.
Also:
Time Lost Paradise
Land
If Time Lost Paradise would enter the battlefield from your hand, exile it with three time counters on it instead. If you do, at the beginning of your upkeep, remove a time counter from it. When the last is removed, put it onto the battlefield under your control. T: Add one mana of any color to your mana pool.
This version covers the rules basis, and I think also will never count against your land drop since you never play it. So you can 'suspend' four from your opening hand and play them all on the third turn. I could be wrong here however.
Time Lost Paradise
Land
If Time Lost Paradise would enter the battlefield from your hand, exile it with three time counters on it instead. If you do, at the beginning of your upkeep, remove a time counter from it. When the last is removed, put it onto the battlefield under your control. T: Add one mana of any color to your mana pool.
This version covers the rules basis, and I think also will never count against your land drop since you never play it. So you can 'suspend' four from your opening hand and play them all on the third turn. I could be wrong here however.
My only question about this is, "What if you don't exile it?" I'm not a rules expert, but I reckon there was a reason why Lotus Vale (and Mox Diamond) were specific about it going to the graveyard. It may very well not need it, I don't honestly know.
Temporal Rift
Land (R)
As Temporal Rift enters the battlefield, if you played it from your hand, exile it with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, put it onto the battlefield under your control. T: Add 1 and one mana of any color to your mana pool.
Ok, so this version, plays like the Karoo lands in that it taps for 1C, it also has a three turn delay, similar to the Karoo lands, and using the As this enters clause it counts as your land drop but still doesn't ever hit the field before getting exiled.
This is getting more and more ridiculous now in wording length and confusingity.
Lol. Ok lets try version 9000..
Temporal Rift
Land (R)
If Temporal Rift would enter the battlefield, if you played it from your hand, instead exile it with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, put it onto the battlefield under your control. T: Add one mana of any color to your mana pool.
Almost the same as ETB tapped, counts as your land drop because you "played it" from your hand. Replacement effect only happens if played from hand, therefore no need to add if you don't clauses. Dropped to a single time counter and a single mana.
what i would do is have the land come into play tapped with so many whatever counters on it, and if it would be untapped while such counters are on it, a whatever counter would be removed from the land instead
Seriously, almost all suggestions so far have power levels far below Sorrow's Path. Nobody is going to wait for three turns and miss a land drop just to get colored mana. Making it tap for two colored mana just doesn't seem worth it either, since the card greatly impairs your possibilities during its suspension. Not to mention the misery of getting multiples...
Sphinx is really good. Control will play it and be able to protect him just fine, hes a much better finisher then Jwar Isle and thats saying a lot considering how good he alone is. Bazzar Trader.dec now has 16 threaten effects. Thats really, really, really,really good. Really good.
Sphinx is really good. Control will play it and be able to protect him just fine, hes a much better finisher then Jwar Isle and thats saying a lot considering how good he alone is. Bazzar Trader.dec now has 16 threaten effects. Thats really, really, really,really good. Really good.
Temporal Rift
Land (R)
If Temporal Rift would enter the battlefield, if you played it from your hand, exile it with a time counter on it and it gains suspend. 1: Exile Temporal Rift with a time counter on it and it gains suspend. T: Add one mana of any color to your mana pool.
Suspend captures a flavor that ETB tapped can't, and the additional activated ability allows for the land to avoid land destruction and be a repeatable Landfall trigger as well as help justify the first suspend ability.
"Enter the battlefield from your hand", but yes that is how I would word it. The other option is to make it into an artifact and skipped half the trouble.
This. Circa Time Spiral I had an idea for a cycle of mana artifacts with multiple suspend abilities so they could be played at different price points for different lengths of time.
Time-Worn Pearl3 Artifact (U) T: Add W to your mana pool.
Suspend 3—0(Rather than cast this card from your hand, you may pay 0 and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Suspend 2—1
Suspend 1—2
Wait three turns and it is a Mox; wait two turns and it is comparable to Search for Tomorrow; wait one turn and it is Marble Diamond. I never play-tested with them though. They might be too good with the suspend 2—1 and suspend 1—2 abilities, especially since you could play multiples of them and turn one use one suspend 3—0 and another suspend 2—1.
Temporal Rift
Land (R)
If Temporal Rift would enter the battlefield, if you played it from your hand, exile it with a time counter on it and it gains suspend. 1: Exile Temporal Rift with a time counter on it and it gains suspend. T: Add one mana of any color to your mana pool.
Suspend captures a flavor that ETB tapped can't, and the additional activated ability allows for the land to avoid land destruction and be a repeatable Landfall trigger as well as help justify the first suspend ability.
But using suspend causes you to play the card so it takes up your land play for the turn. This land would take your land play the turn that you first try to play it and your land play the turn that it comes off of suspend. That is why there are so many posts in this thread that are trying to find different ways of wording it without actually using suspend.
But using suspend causes you to play the card so it takes up your land play for the turn. This land would take your land play the turn that you first try to play it and your land play the turn that it comes off of suspend. That is why there are so many posts in this thread that are trying to find different ways of wording it without actually using suspend.
Easier solution: Use suspend, and add:
When ~ ETB, you may play an additional land this turn.
Then you don't have to re-design suspend on the card at all, you simply solve the land drop consumption problem.
Time Lost ParadiseLand (R)
When you play Time Lost Paradise, exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, put it onto the battlefield under your control.
T: Add one mana of any color to your mana pool.
UPDATED VERSION:
Temporal Rift
Land (R)
If Temporal Rift would enter the battlefield, if you played it from your hand, exile it with a time counter on it.
At the beginning of your upkeep, if Temporal Rift is exiled, remove a time counter from it. When the last is removed, put it onto the battlefield.
1: Exile Temporal Rift with a time counter on it.
T: Add one mana of any color to your mana pool.
Working on building a Time Manipulation Themed EDH deck. My play group is allowing for custom cards and this one I was considering adding to my 100.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
well technically he's just transplanted the Suspend rules text onto that, so not really necessary.
this is probably weak and okay at suspend 2 or maybe even 1. It doesn't accelerate your mana and produces some major disadvantage the turn you 'suspend' it.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
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If it was printed as suspend 3 it would count as your land for turn the turn it comes off suspend.
This could be much better and still be fine aka tapping for multiple mana.
Time Lost Paradise
Land (R)
Time Paradise cones into play tapped.
When you play Time Lost Paradise, exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, put it onto the battlefield under your control and untap it.
T: Add two mana of one any color to your mana pool.
That seems to make up for the drawback and makes hte card more risk/reward.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Time Lost Paradise
Land (R)
When you play Time Lost Paradise, exile it with three time counters on it. It gains suspend. (At the beginning of your upkeep, remove a counter from it. When the last is removed put it onto the battlefield.)
Whenever a time counter is remove from Time Lost Paradise while its exiled, add 1 to your mana pool.
T: Add one mana of any color to your mana pool.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
wait
nevermind you can only use its suspended mana during upkeep, still bad.
Also this would hit the ground before it suspends because land drops don't use the stack.
No it wouldn't because this is modified suspend where it just slams it right onto the battlefield.
Do you not know how "enters the battlefield" works. It would ETB tapped after suspend regardless of whether the ability did it already or not.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Time Lost Paradise
Land (R)
T: Add 1 to your mana pool.
T: Add one mana of any color to your mana pool. Then, exile Time Lost Paradise with three time counters on it. It gains suspend.
EDIT: I actually like this version as a Moxen better.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
Any ability that starts with the word "When" is a triggered ability. When a triggered ability "goes off" it can be responded to, for example by tapping a land for mana. This is meant to be a land with suspend, so the intent is that it can't be used except after it have been suspended. Exactly, but if the word "suspend" was added, it would count as the land for turn. Look up
So it would look like this:
Time Lost Paradise
Land (R)
If ~ would enter the battlefield, exile it with three time counters on it instead. If you do, ~ gains suspend. If you don't, put it into its owner's graveyard.
t: Add one mana of any color to your mana pool.
Agreed, it'd be way too big of a drawback to really be worth playing in that case.
I don't think it's confusing, but I could see how that might not be the case for the average player these days.
I would agree that this effect would work better on an artifact so as to not eat up land drops.
Time Mox
Artifact
T: Add to your mana pool. Then, exile Time Mox with three time counters on it. It gains suspend.
Also:
Time Lost Paradise
Land
If Time Lost Paradise would enter the battlefield from your hand, exile it with three time counters on it instead. If you do, at the beginning of your upkeep, remove a time counter from it. When the last is removed, put it onto the battlefield under your control.
T: Add one mana of any color to your mana pool.
This version covers the rules basis, and I think also will never count against your land drop since you never play it. So you can 'suspend' four from your opening hand and play them all on the third turn. I could be wrong here however.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
My only question about this is, "What if you don't exile it?" I'm not a rules expert, but I reckon there was a reason why Lotus Vale (and Mox Diamond) were specific about it going to the graveyard. It may very well not need it, I don't honestly know.
Land (R)
As Temporal Rift enters the battlefield, if you played it from your hand, exile it with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, put it onto the battlefield under your control.
T: Add 1 and one mana of any color to your mana pool.
Ok, so this version, plays like the Karoo lands in that it taps for 1C, it also has a three turn delay, similar to the Karoo lands, and using the As this enters clause it counts as your land drop but still doesn't ever hit the field before getting exiled.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Lol. Ok lets try version 9000..
Temporal Rift
Land (R)
If Temporal Rift would enter the battlefield, if you played it from your hand, instead exile it with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, put it onto the battlefield under your control.
T: Add one mana of any color to your mana pool.
Almost the same as ETB tapped, counts as your land drop because you "played it" from your hand. Replacement effect only happens if played from hand, therefore no need to add if you don't clauses. Dropped to a single time counter and a single mana.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Land (R)
If Temporal Rift would enter the battlefield, if you played it from your hand, exile it with a time counter on it and it gains suspend.
1: Exile Temporal Rift with a time counter on it and it gains suspend.
T: Add one mana of any color to your mana pool.
Suspend captures a flavor that ETB tapped can't, and the additional activated ability allows for the land to avoid land destruction and be a repeatable Landfall trigger as well as help justify the first suspend ability.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
This. Circa Time Spiral I had an idea for a cycle of mana artifacts with multiple suspend abilities so they could be played at different price points for different lengths of time.
Artifact (U)
T: Add W to your mana pool.
Suspend 3—0 (Rather than cast this card from your hand, you may pay 0 and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Suspend 2—1
Suspend 1—2
Wait three turns and it is a Mox; wait two turns and it is comparable to Search for Tomorrow; wait one turn and it is Marble Diamond. I never play-tested with them though. They might be too good with the suspend 2—1 and suspend 1—2 abilities, especially since you could play multiples of them and turn one use one suspend 3—0 and another suspend 2—1.
But using suspend causes you to play the card so it takes up your land play for the turn. This land would take your land play the turn that you first try to play it and your land play the turn that it comes off of suspend. That is why there are so many posts in this thread that are trying to find different ways of wording it without actually using suspend.
Easier solution: Use suspend, and add:
When ~ ETB, you may play an additional land this turn.
Then you don't have to re-design suspend on the card at all, you simply solve the land drop consumption problem.