Warrior Of Light WWW
Legendary Creature- Human Warrior W: Put a +1/+1 counter on ~
As long as ~ has 1 or more counters it has Vigilance
As long as ~ has 3 or more counters it has Life link
As long as ~ has 5 or more counters it has Protection from Black
As long as ~ has 7 or more counters it has Double Strike
1/1
Garland the Fallen Knight3BB
Legendary Creature- Demon Knight
~ gets +1/+1 for each other Demon you control
As long as you control four other demons ~ has Flying, Hexproof, Undying and Trample
Intemadate, First Strike
5/5
“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
Both of these cards have a lot of abilities, but which ones are really worth it? Also, lots of abilities clouds the actual power of these cards. Warrior or Light is a super-Shade, which in itself is a bit too strong - 1W per counter would be nicer. Similarly, Garland is a 3BB 5/5 intimidate/first striker. That's pretty darn awesome, but intimidate and first strike don't really work that well together.
Work out what abilities these cards actually need and what you want to showcase with them, then cut anything unnecessary.
Private Mod Note
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Gaymer
Custom Card / Set Reviewer
When reviewing custom cards / sets, I look for (a) flavour, (b) function, and (c) cohesiveness, generally through a risk focus.
I like the subtle addition with the four demons...
Hmmm...
Firion, WeaponmasterWWW
Legendary Creature - Human Rebel
~ gets +1/+1 for each equipment attached to him.
Equipment attached to ~ is indestructible.
1/2
Basically, weapons are Firion's thing. So it stands to reason:
a.) More weapons bring out his abilities more, and
b.) He'd take damn good care of them, protecting them.
Warrior Of Light 1WWW
Legendary Creature- Human Warrior 1W: Put a +1/+1 counter on ~
Vigilance, First Strike, Protection from Black.
1/1
Garland the Fallen Knight3BB
Legendary Creature- Demon Knight
~ gets +1/+1 for each other Demon you control
As long as you control four other demons ~ has Flying, Hexproof, Intimidate and Trample
Undying, First Strike
5/5
Firion of the Wild Roses 2W
Legendary Creature- Human Rebel
~ gets +1/+1 for each equipment attach to him
Equipment you control have Hexproof and are indestructible
2/2
@GigaGuess- i swear I didn't steal yours we just happen to be on the same wave length.
Mateus the Dark Emperor 2UU
Legendary Creature- Human
You may cast non-land cards as if they had flash.
When ~ dies put into play a 6/6 black demon legendary creature token named Emperor of Hell with X onto the battlefield.
2/3
Need a good idea for X
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“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
Mateus the Dark Emperor 2UU
Legendary Creature- Human
You may cast non-land cards as if they had flash.
When ~ dies put into play a 6/6 black demon legendary creature token named Emperor of Hell with flying onto the battlefield.
2/3
Luneth the Onion Knight1(U/R)(U/R)
Legendary Creature- Human Knight
Whenever you cast a spell put a +1/+1 counter on ~
Whenever you cast a creature spell ~ gains double strike until the end of the turn.
Whenever you cast a non-creature spell ~ gains Hexproof until the end of the turn.
3/3
The Cloud of Darkness2(W/B)(W/B)(W/B)
Legendary Creature- Demon Avatar
Flying
If you control more creatures then an a opponent creatures you control get +2/+2
If an a opponent controls more creatures then you creatures your opponents control get -2/-2.
2/2
Cecil the Dark Knight 1B
Legendary Creature- Human Lunarian Knight
You may pay instead 1W of ~ mana cost to cast him.
First Strike Lifelink 3(W/B): Transform ~
1/2
//
Cecil Holy Paladin W Legendary Creature- Human Lunarian Knight
DoubleStrike Lifelink
If a card named Cecil the Dark Knight enters the battlefield transform ~.
4/5
“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
Luneth is absurdly strong. A 3/3 with all those abilities, I'd say 5, bare minimum, and even that may be running a little powerful.
Cloud of Darkness...explain your logic behind it, please...
Cecil just feels odd. I think the "1W" is unnecessary. And Cecil transforms back and forth freely. Seems odd that he's locked in Paladin form, only able to transform back in time to Legend-Die.
Luneth is absurdly strong. A 3/3 with all those abilities, I'd say 5, bare minimum, and even that may be running a little powerful.
Cloud of Darkness...explain your logic behind it, please...
Cecil just feels odd. I think the "1W" is unnecessary. And Cecil transforms back and forth freely. Seems odd that he's locked in Paladin form, only able to transform back in time to Legend-Die.
For cloud of darkness she appeared cause of an imbalance of light and darkness so i wanted this reflected in her abilities. For Cecil I was going with the FF4 story where the transformation is permeant. The 1W is cause i wanted him to be able to be in both pure white and pure black decks to reflect his dual nature.
Luneth the Onion Knight3(U/R)(U/R)
Legendary Creature- Human Knight
Whenever you cast a spell put a +1/+1 counter on ~
Whenever you cast a creature spell ~ gains double strike until the end of the turn.
Whenever you cast a non-creature spell ~ gains Hexproof until the end of the turn.
1/1
New cards;
Golbez the Torn 2BBB
Legendary Creature-Human Lunarian Shaman
Whenever ~ attacks you may put a Dragon, Shaman, Zombie or octopus creature onto the battlefield. Whenever a creature enter the battlefield ~ gets +2/+2 until the end of the turn.
2/2
Kain Dragoon of the Blue Planet2U
Legendary Creature-Human Dragoon
First Strike
~ can't be block expect by creatures with Flying or Reach. U: ~ deal 1 damage to target creature or player.
3/3
Bartz the Mime 5
Legendary Creature-Human Mime
If a creature on the battlefield has Flying so dose ~. The same is true for Intimidate, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, hexproof, and vigilance.
3/3
Exdeath of the Void 3GB
Legendary Creature- Plant Spirt
First Strike
Whenever ~ deals damage to a creature exile that creature.
2/4
Edite; FF6-
Terra Brandford 3WUR
Legendary Creature- Human Summon
Whenever you cast a spell creatures you control get +2/+2 until the end of the turn.
If you have 10 or less life ~ has Flying, First Strike, Hexproof and has "creatures you control get +2/+2"
4/4
Kefka Palazzo UR
Legendary Creature- Human Wizard
Whenever you cast a spell take control of target creature until the end of the turn. If you control five or creatures transform ~.
2/2
//
God of Magic UWBLegendary Creature- Demon Avatar
Flying Hexproof
Whenever you cast a spell destroy target land and non-land permanent.
6/6
Cloud the Fake Solider BB
Legendary Creature- Human Solider
First Strike
4/2
Tifa Student of Zangan RG
Legendary Creature- Human Monk
Double Strike (G/R)(R/G): Put a +1/+1 counter on ~. Activate this only once per turn.
1/1
Sephiroth Son of Jenova4BBB
Legendary Creature- Human Mutant Solider
Flying First strike 3BBBB: Each other player sacrifices five creature and loses 5 life.
7/7
Cosmos Goddess of Harmany 3WBG
Legendary Creature- Avatar
Whenever a creature attackes it gains a +1/+1 counter and you gain a life.
If ~ would die, exile ~ and put ten +1/+1 counters on all creatures you control.
5/5
“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
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Legendary Creature- Human Warrior
W: Put a +1/+1 counter on ~
As long as ~ has 1 or more counters it has Vigilance
As long as ~ has 3 or more counters it has Life link
As long as ~ has 5 or more counters it has Protection from Black
As long as ~ has 7 or more counters it has Double Strike
1/1
Garland the Fallen Knight3BB
Legendary Creature- Demon Knight
~ gets +1/+1 for each other Demon you control
As long as you control four other demons ~ has Flying, Hexproof, Undying and Trample
Intemadate, First Strike
5/5
"You can tell how dumb someone is by how they use Mary Sue"
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Work out what abilities these cards actually need and what you want to showcase with them, then cut anything unnecessary.
Custom Card / Set Reviewer
When reviewing custom cards / sets, I look for (a) flavour, (b) function, and (c) cohesiveness, generally through a risk focus.
Hmmm...
Firion, Weaponmaster WWW
Legendary Creature - Human Rebel
~ gets +1/+1 for each equipment attached to him.
Equipment attached to ~ is indestructible.
1/2
Basically, weapons are Firion's thing. So it stands to reason:
a.) More weapons bring out his abilities more, and
b.) He'd take damn good care of them, protecting them.
Might be a bit of a stretch, but...yeah.
The creator of Maro's Magic 8-Ball!
Warrior Of Light 1WWW
Legendary Creature- Human Warrior
1W: Put a +1/+1 counter on ~
Vigilance, First Strike, Protection from Black.
1/1
Garland the Fallen Knight3BB
Legendary Creature- Demon Knight
~ gets +1/+1 for each other Demon you control
As long as you control four other demons ~ has Flying, Hexproof, Intimidate and Trample
Undying, First Strike
5/5
Firion of the Wild Roses 2W
Legendary Creature- Human Rebel
~ gets +1/+1 for each equipment attach to him
Equipment you control have Hexproof and are indestructible
2/2
@GigaGuess- i swear I didn't steal yours we just happen to be on the same wave length.
Mateus the Dark Emperor 2UU
Legendary Creature- Human
You may cast non-land cards as if they had flash.
When ~ dies put into play a 6/6 black demon legendary creature token named Emperor of Hell with X onto the battlefield.
2/3
Need a good idea for X
"You can tell how dumb someone is by how they use Mary Sue"
Legendary Creature- Human
You may cast non-land cards as if they had flash.
When ~ dies put into play a 6/6 black demon legendary creature token named Emperor of Hell with flying onto the battlefield.
2/3
Luneth the Onion Knight1(U/R)(U/R)
Legendary Creature- Human Knight
Whenever you cast a spell put a +1/+1 counter on ~
Whenever you cast a creature spell ~ gains double strike until the end of the turn.
Whenever you cast a non-creature spell ~ gains Hexproof until the end of the turn.
3/3
The Cloud of Darkness2(W/B)(W/B)(W/B)
Legendary Creature- Demon Avatar
Flying
If you control more creatures then an a opponent creatures you control get +2/+2
If an a opponent controls more creatures then you creatures your opponents control get -2/-2.
2/2
Cecil the Dark Knight 1B
Legendary Creature- Human Lunarian Knight
You may pay instead 1W of ~ mana cost to cast him.
First Strike Lifelink
3(W/B): Transform ~
1/2
//
Cecil Holy Paladin
W Legendary Creature- Human Lunarian Knight
DoubleStrike Lifelink
If a card named Cecil the Dark Knight enters the battlefield transform ~.
4/5
"You can tell how dumb someone is by how they use Mary Sue"
Cloud of Darkness...explain your logic behind it, please...
Cecil just feels odd. I think the "1W" is unnecessary. And Cecil transforms back and forth freely. Seems odd that he's locked in Paladin form, only able to transform back in time to Legend-Die.
The creator of Maro's Magic 8-Ball!
For cloud of darkness she appeared cause of an imbalance of light and darkness so i wanted this reflected in her abilities. For Cecil I was going with the FF4 story where the transformation is permeant. The 1W is cause i wanted him to be able to be in both pure white and pure black decks to reflect his dual nature.
Luneth the Onion Knight3(U/R)(U/R)
Legendary Creature- Human Knight
Whenever you cast a spell put a +1/+1 counter on ~
Whenever you cast a creature spell ~ gains double strike until the end of the turn.
Whenever you cast a non-creature spell ~ gains Hexproof until the end of the turn.
1/1
New cards;
Golbez the Torn 2BBB
Legendary Creature-Human Lunarian Shaman
Whenever ~ attacks you may put a Dragon, Shaman, Zombie or octopus creature onto the battlefield. Whenever a creature enter the battlefield ~ gets +2/+2 until the end of the turn.
2/2
Kain Dragoon of the Blue Planet2U
Legendary Creature-Human Dragoon
First Strike
~ can't be block expect by creatures with Flying or Reach.
U: ~ deal 1 damage to target creature or player.
3/3
Bartz the Mime 5
Legendary Creature-Human Mime
If a creature on the battlefield has Flying so dose ~. The same is true for Intimidate, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, hexproof, and vigilance.
3/3
Exdeath of the Void 3GB
Legendary Creature- Plant Spirt
First Strike
Whenever ~ deals damage to a creature exile that creature.
2/4
Edite; FF6-
Terra Brandford 3WUR
Legendary Creature- Human Summon
Whenever you cast a spell creatures you control get +2/+2 until the end of the turn.
If you have 10 or less life ~ has Flying, First Strike, Hexproof and has "creatures you control get +2/+2"
4/4
Kefka Palazzo UR
Legendary Creature- Human Wizard
Whenever you cast a spell take control of target creature until the end of the turn. If you control five or creatures transform ~.
2/2
//
God of Magic
UWBLegendary Creature- Demon Avatar
Flying Hexproof
Whenever you cast a spell destroy target land and non-land permanent.
6/6
Cloud the Fake Solider BB
Legendary Creature- Human Solider
First Strike
4/2
Tifa Student of Zangan RG
Legendary Creature- Human Monk
Double Strike
(G/R)(R/G): Put a +1/+1 counter on ~. Activate this only once per turn.
1/1
Sephiroth Son of Jenova4BBB
Legendary Creature- Human Mutant Solider
Flying First strike
3BBBB: Each other player sacrifices five creature and loses 5 life.
7/7
Cosmos Goddess of Harmany 3WBG
Legendary Creature- Avatar
Whenever a creature attackes it gains a +1/+1 counter and you gain a life.
If ~ would die, exile ~ and put ten +1/+1 counters on all creatures you control.
5/5
"You can tell how dumb someone is by how they use Mary Sue"