So I was thinking of some cards that could be in the next set. I have a feeling the exile cards could play a role in the up coming set. With the hell vault braking open and "exiled" demons coming back.
So here is a card I came up with...
Call From Beyond- :symu::symw::3mana:
Sorcery
When you play Call From Beyond choose target card from your exiled zone and play it as though it had no mana cost. Cards played this way cant be countered.
I know I probably don’t have the wording correct but I did my best.
Mark Rosewater has said on multiple occasions that the exile zone is *not* to be used as a second graveyard. I'm uncomfortable enough with cards like Karn and Runic Repetition, I'd much rather they didn't add any more.
That said, if Wizards ever wanted to break the "exiled means removed forever" rule, the Helvault storyline would probably the time to do it.
Mark Rosewater has said on multiple occasions that the exile zone is *not* to be used as a second graveyard. I'm uncomfortable enough with cards like Karn and Runic Repetition, I'd much rather they didn't add any more.
That said, if Wizards ever wanted to break the "exiled means removed forever" rule, the Helvault storyline would probably the time to do it.
Oh, sorry I must of missed that. Well that kind of shoots my card down. lol
When you make the exile zone yet another resource, soon we're going to need the "really gone from the game for freaking ever" zone.
Maybe it is something they do just for this next set. With demons exiled to the hell vault coming back if feels like something with the exiled zone might happen.
Symbols in mana costs go Numbers first, then color symbols in WUBRG order. (Just a tip).
I actually think this card is fine ala Pull from Eternity. However, you must be careful when you do this sort of thing. IMO it shouldn't appear with any regularity. However, as a one-of I think it's fine, just so long as it doesn't start appearing at common and stuff. (Runic Repetition being an exception.)
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It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
The point was that cards like Runic Repetition are the exception because they interact only with a specific exile mechanic, not exile in general. All other cards (i.e. "not exceptions") should follow the rules and not interact with exile most of the time.
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"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
The point was that cards like Runic Repetition are the exception because they interact only with a specific exile mechanic, not exile in general. All other cards (i.e. "not exceptions") should follow the rules and not interact with exile most of the time.
And i so loved the design of the "wishes" ; they added so much to magic its incredible.
All the formats changed with the possibility of a wish ; they gave the game a new dimension in the sideboard and even gave you an option if your key combo card got exiled.
If exiled means its gone, it simply sucks to be a combo deck, you should at least have a way to get it back, at least a little bit of "hope".
Exile as it stands has so much interaction its fine, many mechanics use the exile allready, suspend for example is a good example, cards really come from another "existence" back in our world.
An exile mechanic could easily use "spirits" and other worldy beings like Elements that pop out of the Aether, why not ?
From a design point that could easily make sence if a set has "delve" and other mechanics that give an easy way to exile cards.
Whats correct is the question if thats necessary ; do you really need the exile for that mechanics ? Can you do it with graveyard ?
If the exile is just used as "another" graveyard, i totally agree, than avoid it, use the graveyard if its just a graveyard mechanic.
BUT cards that interact with the exile are important, just for the feeling i had when they printed the wishes, it gives you at least a little bit of options to interact with the exile, and if their is something magic needs, its "possiblities" to do allmost anything (at least somehow with some special cards).
No rule should say "This CANT be done." it should simply be "It can be done, just not often and/or not easily."
And i so loved the design of the "wishes" ; they added so much to magic its incredible.
All the formats changed with the possibility of a wish ; they gave the game a new dimension in the sideboard and even gave you an option if your key combo card got exiled.
If exiled means its gone, it simply sucks to be a combo deck, you should at least have a way to get it back, at least a little bit of "hope".
Technically once "Exile" became a thing, the wishes stopped working with it.
I don't really have a much of a problem with the cost or the mechanic, as it's fine to interact with exile very sparingly and at high rarities (Mirror of Fate). But why can't the exiled spell be countered? There are zero white spells and only one and a half blue spells (Determined) that even have that text on them.
You do have some wording issues though:
Call From Beyond3WU
Sorcery
Choose target face-up exiled card you own. You may cast that card without paying its mana cost.
If exiled means its gone, it simply sucks to be a combo deck
The appropriate response to this is for designers to make it harder to exile combo pieces in the first place, not to make it easier to bring them back once exiled.
Exile as it stands has so much interaction its fine, many mechanics use the exile allready, suspend for example is a good example, cards really come from another "existence" back in our world.
An exile mechanic could easily use "spirits" and other worldy beings like Elements that pop out of the Aether, why not ?
you should at least have a way to get it back, at least a little bit of "hope".
From a design point that could easily make sence if a set has "delve" and other mechanics that give an easy way to exile cards.
do you really need the exile for that mechanics ? Can you do it with graveyard ?
No you don't and yes you can. Disentomb covers the "way to get it back", and Dredge covers the "Easy way to fill up the pile".
I knew as soon as they announced labeling 'removed from the game' as 'exile' that we'd be having this discussion at some point. It's just too tempting to make the card the OP posted, because people see exile as just another zone of the game instead of a pile of cards that have been removed from the game.
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So here is a card I came up with...
Call From Beyond- :symu::symw::3mana:
Sorcery
When you play Call From Beyond choose target card from your exiled zone and play it as though it had no mana cost. Cards played this way cant be countered.
I know I probably don’t have the wording correct but I did my best.
I think it has a good feel to it.
What you guys think?
Sig. created by http://forums.mtgsalvation.com/showthread.php?t=182339
That said, if Wizards ever wanted to break the "exiled means removed forever" rule, the Helvault storyline would probably the time to do it.
No.
Exile is exile.
When you make the exile zone yet another resource, soon we're going to need the "really gone from the game for freaking ever" zone.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Oh, sorry I must of missed that. Well that kind of shoots my card down. lol
Thanks for the information.
Sig. created by http://forums.mtgsalvation.com/showthread.php?t=182339
Maybe it is something they do just for this next set. With demons exiled to the hell vault coming back if feels like something with the exiled zone might happen.
Just a thought.
Sig. created by http://forums.mtgsalvation.com/showthread.php?t=182339
I actually think this card is fine ala Pull from Eternity. However, you must be careful when you do this sort of thing. IMO it shouldn't appear with any regularity. However, as a one-of I think it's fine, just so long as it doesn't start appearing at common and stuff. (Runic Repetition being an exception.)
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
The point was that cards like Runic Repetition are the exception because they interact only with a specific exile mechanic, not exile in general. All other cards (i.e. "not exceptions") should follow the rules and not interact with exile most of the time.
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
And i so loved the design of the "wishes" ; they added so much to magic its incredible.
All the formats changed with the possibility of a wish ; they gave the game a new dimension in the sideboard and even gave you an option if your key combo card got exiled.
If exiled means its gone, it simply sucks to be a combo deck, you should at least have a way to get it back, at least a little bit of "hope".
Exile as it stands has so much interaction its fine, many mechanics use the exile allready, suspend for example is a good example, cards really come from another "existence" back in our world.
An exile mechanic could easily use "spirits" and other worldy beings like Elements that pop out of the Aether, why not ?
From a design point that could easily make sence if a set has "delve" and other mechanics that give an easy way to exile cards.
Whats correct is the question if thats necessary ; do you really need the exile for that mechanics ? Can you do it with graveyard ?
If the exile is just used as "another" graveyard, i totally agree, than avoid it, use the graveyard if its just a graveyard mechanic.
BUT cards that interact with the exile are important, just for the feeling i had when they printed the wishes, it gives you at least a little bit of options to interact with the exile, and if their is something magic needs, its "possiblities" to do allmost anything (at least somehow with some special cards).
No rule should say "This CANT be done." it should simply be "It can be done, just not often and/or not easily."
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
Technically once "Exile" became a thing, the wishes stopped working with it.
Keyword - Tear
(Tear up target opposing card. Good luck getting removed from THAT zone!)
Club Flamingo Wins: 1!
You do have some wording issues though:
Call From Beyond 3WU
Sorcery
Choose target face-up exiled card you own. You may cast that card without paying its mana cost.
Lyzolda, the Blood Witch | Maga, Traitor to Mortals | Mayael the Anima | Rafiq of the Many | Rhys the Redeemed
Sasaya, Oorochi Ascendant | Sygg, River Cutthroat | Thada Adel, Acquisitor | Ulamog, the Infinite Gyre
The appropriate response to this is for designers to make it harder to exile combo pieces in the first place, not to make it easier to bring them back once exiled.
Exile as it stands has so much interaction its fine, many mechanics use the exile allready, suspend for example is a good example, cards really come from another "existence" back in our world.
An exile mechanic could easily use "spirits" and other worldy beings like Elements that pop out of the Aether, why not ?
No you don't and yes you can. Disentomb covers the "way to get it back", and Dredge covers the "Easy way to fill up the pile".
I knew as soon as they announced labeling 'removed from the game' as 'exile' that we'd be having this discussion at some point. It's just too tempting to make the card the OP posted, because people see exile as just another zone of the game instead of a pile of cards that have been removed from the game.