Do (R) 3RR
Instant
You may put a creature card from your hand into play. It gains haste. Sacrifice it at the beginning of the next end step.
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Die (R) 3W
Instant
Destroy target nonwhite creature. If it's destroyed this way, exile it.
Real (R) 1G
Instant
Search your library for two basic land cards and put them into play tapped, then sacrifice a land.
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Fake (R) 2U
Instant
Target creature's controller exiles it, then puts a token into play that's a copy of it.
All (R) 1WW
Sorcery
Choose target creature you control. Search your library for as many creature cards with the same name as that card and put them into your hand. Shuffle your library afterwards.
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Nothing (R) 3B
Sorcery
Target player exiles his or her graveyard, then exiles a card from the top of his or her library for each card exiled this way.
Ebb (R) 2UU
Instant
Return target instant or sorcery from your graveyard to your hand.
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Flow (R) 2RR
Instant
Each creature must attack this turn if possible.
Haves (R) 3B
Sorcery
Reveal the top three cards of your library. Put all nonland cards into your hand and all other cards into your graveyard.
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Needs (R) 2GG
Sorcery
Search your library for a creature card, reveal it, and put it into your hand. Shuffle your library afterwards.
Dahammer4
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature." t: Equipped creature gains flying until end of turn.
Equip 3
Well, I'm not saying it does nothing, I'm saying it does almost nothing. In most cases it'll just kill a dude and make the same dude show up, unless you had some method of reanimating the first creature or the ETB effect was really good I wouldn't want to spend 5 mana to use this ability. Also, thinking from a versatility stand point, I probably wouldn't want to use this on an opponents creature since it wouldn't really solve any problems (at least Polymorph changed the game state most of the time). But that could just be me. I think if you want this card to be somewhat more useful, I'd make it cost 3U or maybe even 1UU.
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I haven't changed by signature since Mirrodin Besieged spoilers started!
There are a lot of other things that it can do. It nerfs kill spells.
It stops equipping. It gives the guy summoning sickness. It removes all his Auras.
It untaps him. There are a lot of things that effect does.
There are a lot of other things that it can do. It nerfs kill spells.
It stops equipping. It gives the guy summoning sickness. It removes all his Auras.
It untaps him. There are a lot of things that effect does.
Look, if putting a token flat-out is four mana, no matter how much stuff that does, it's completely overcosted at 5 for an instant.
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If you're having creature problems I feel bad for you son
You got 99 attackers but I'm blocking with 1.
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My biggest problem with these, with maybe an exception for Real//Fake, is that they're all so color intensive. None of them have singular costs in them, while wanting to be cast fairly early/mid game.
Split card names must be in "This and That" format. Hence
Assault and Battery
Boom and Bust
Bound and Determined
Order and Chaos
Crime and Punishment
Night and Day
Dead and Gone
Life and Death
Stand and Deliver
Supply and Demand
Research and Development
Odds and Ends
Trial and Error
Rise and Fall
Hide and Seek
Hit and Run
Fire and Ice
Illusion and Reality
Life and Death
Spite and Malice
Pain and Suffering
Pure and Simple
Rough and Tumble
Wax and Wane
Further, each half of the card must not have been used as a Magic card's name. So there can't be a "Terror and Fright" because Terror is already a card.
I bring this up because all but one of your card names are allusions to well know "This OR That" phrases. But this too was a partial cycle in Invasion, and they weren't split cards but divvy cards.
Bend or Break Death or Glory Do or Die Fact or Fiction
Note that "Do or Die" has been done.
Ebb and Flow is the only name you gave that is on target for this sort of card.
You guys aren't getting the point. You're comparing a card that I made to a card with a different effect and wonder why it's not the same. The effect is different, and the cost is fair. If you want me to change it, prove to me that it's overcosted besides comparing it to similar cards.
You guys aren't getting the point. You're comparing a card that I made to a card with a different effect and wonder why it's not the same. The effect is different, and the cost is fair. If you want me to change it, prove to me that it's overcosted besides comparing it to similar cards.
Turn to Mist and friends is the closest comparison you'll get to that card. Here's a list of differences:
- Fake sets off dies triggers and leaves the card in the graveyard. This can be just as much a benefit as a hindrance.
- Fake leaves nontoken creatures vulnerable to bouncing/flickering etc, but doesn't do anything to tokens. Turn to Mist does the opposite.
There's absolutely no way this effect costs twice as much as a common that will almost always do the same thing, and if not, is just as versatile.
This is more an observation, but I don't think WOTC has ever made split cards where one side is an instant and the other is a sorcery. Is there rules baggage that explains this or is it just a coincidence?
Also on Do, the wording needs to be "Sacrifice it at the beginning of the next end step." not "at end of turn" (see Through the Breach) Other than that, I like these a lot and agree that Fake could be reduced by 1 (but doesn't need to be). Flow could also be also be reduced by 1 if you use siren's call as an example.
EDH is like French fries: some people like waffle cut, crinkle cut, or plain old straight cut, and while there's slight flavor difference and personal preference, at the end of the day they're still fries.
This is more an observation, but I don't think WOTC has ever made split cards where one side is an instant and the other is a sorcery. Is there rules baggage that explains this or is it just a coincidence?
Yes, there are rules baggage.
For example, a spell says "return target sorcery in a graveyard into your hand". Such a spell would be able to return a sorcery//instant into hand.
And then there are things like isochron scepter. You can imprint a 2cc instant, but if there were an 2cc instant//sorcery that would mean you could cast the sorcery with the scepter.
These issues aren't insurmountable and are relatively minor (the isochron scepter example just means that you can't activate the scepter and play the sorcery side when you normally can't play sorceries), but its better nip the thing in the bud and avoid questions in the future
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"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Instant
You may put a creature card from your hand into play. It gains haste. Sacrifice it at the beginning of the next end step.
////
Die (R) 3W
Instant
Destroy target nonwhite creature. If it's destroyed this way, exile it.
Real (R) 1G
Instant
Search your library for two basic land cards and put them into play tapped, then sacrifice a land.
////
Fake (R) 2U
Instant
Target creature's controller exiles it, then puts a token into play that's a copy of it.
All (R) 1WW
Sorcery
Choose target creature you control. Search your library for as many creature cards with the same name as that card and put them into your hand. Shuffle your library afterwards.
////
Nothing (R) 3B
Sorcery
Target player exiles his or her graveyard, then exiles a card from the top of his or her library for each card exiled this way.
Ebb (R) 2UU
Instant
Return target instant or sorcery from your graveyard to your hand.
////
Flow (R) 2RR
Instant
Each creature must attack this turn if possible.
Haves (R) 3B
Sorcery
Reveal the top three cards of your library. Put all nonland cards into your hand and all other cards into your graveyard.
////
Needs (R) 2GG
Sorcery
Search your library for a creature card, reveal it, and put it into your hand. Shuffle your library afterwards.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
It's also overcosted for killing one of your own creatures. Just make it say 'Destroy target creature.'
Sigpic by Rivenor
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature."
t: Equipped creature gains flying until end of turn.
Equip 3
Courtesy of Crepes
[OMC] Omerium's Collapse
Real is pretty solid, but can I asked what is the point to fake? I doesn't really do anything on its own.
Do is pretty cool, me likey.
It stops equipping. It gives the guy summoning sickness. It removes all his Auras.
It untaps him. There are a lot of things that effect does.
Look, if putting a token flat-out is four mana, no matter how much stuff that does, it's completely overcosted at 5 for an instant.
You got 99 attackers but I'm blocking with 1.
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Also, for reference on Do, Through the Breach.
So in your opinion, what should Turn to Mist cost?
Seriously, 1U is fine.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
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---------------------------------------------------------------
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Assault and Battery
Boom and Bust
Bound and Determined
Order and Chaos
Crime and Punishment
Night and Day
Dead and Gone
Life and Death
Stand and Deliver
Supply and Demand
Research and Development
Odds and Ends
Trial and Error
Rise and Fall
Hide and Seek
Hit and Run
Fire and Ice
Illusion and Reality
Life and Death
Spite and Malice
Pain and Suffering
Pure and Simple
Rough and Tumble
Wax and Wane
Further, each half of the card must not have been used as a Magic card's name. So there can't be a "Terror and Fright" because Terror is already a card.
I bring this up because all but one of your card names are allusions to well know "This OR That" phrases. But this too was a partial cycle in Invasion, and they weren't split cards but divvy cards.
Bend or Break
Death or Glory
Do or Die
Fact or Fiction
Note that "Do or Die" has been done.
Ebb and Flow is the only name you gave that is on target for this sort of card.
Turn to Mist and friends is the closest comparison you'll get to that card. Here's a list of differences:
- Fake sets off dies triggers and leaves the card in the graveyard. This can be just as much a benefit as a hindrance.
- Fake leaves nontoken creatures vulnerable to bouncing/flickering etc, but doesn't do anything to tokens. Turn to Mist does the opposite.
There's absolutely no way this effect costs twice as much as a common that will almost always do the same thing, and if not, is just as versatile.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Also on Do, the wording needs to be "Sacrifice it at the beginning of the next end step." not "at end of turn" (see Through the Breach) Other than that, I like these a lot and agree that Fake could be reduced by 1 (but doesn't need to be). Flow could also be also be reduced by 1 if you use siren's call as an example.
Yes, there are rules baggage.
For example, a spell says "return target sorcery in a graveyard into your hand". Such a spell would be able to return a sorcery//instant into hand.
And then there are things like isochron scepter. You can imprint a 2cc instant, but if there were an 2cc instant//sorcery that would mean you could cast the sorcery with the scepter.
These issues aren't insurmountable and are relatively minor (the isochron scepter example just means that you can't activate the scepter and play the sorcery side when you normally can't play sorceries), but its better nip the thing in the bud and avoid questions in the future
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
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Club Flamingo | Lots