Sword of Sight and Sound3
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from blue and from white.
Whenever equipped creature deals combat damage to a player, you look at the top three cards of target player’s library and put them back in any order and you name a card. Until your next turn, the named card can’t be played.
Equip
Sword of Depth and Emptiness3
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from blue.
Whenever equipped creature deals combat damage to a player, you may search your library for a card, then shuffle your library and put that card on top of it and tap all lands defending player controls and empty his or her mana pool.
Equip
"Sword of Truth and Beauty" or "Sword of Theory and Practice", perhaps?
EDIT: Another one I thought of:
Sword of Death and Destruction 3
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from Red and Black.
When equipped creature deals damage to a player, destroy target artifact that player controls and he or she loses 3 life.
Equip 2
"Sword of Sight and Sound" Seems like a fair name, the sound referring the "silence" mechanic as silence is a variant of sound.
Here's the blue//black one I was toying around with.
Sword of Time and Space3
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from blue.
Whenever equipped creature deals combat damage to a player, you may shuffle your graveyard into your library and exile defending player's graveyard.
Equip
Sword of Depth and Emptiness3
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from blue.
Whenever equipped creature deals combat damage to a player, you may search your library for a card, then shuffle your library and put that card on top of it and tap all lands defending player controls and empty his or her mana pool.
Equip
"Depth and Emptiness" are opposite things, which would seem to fit a sword that's of an enemy pair.
Well, the first ability is prreeeeetty good, but the second one is... subpar at best. If they had instants to cast, they'd have cast them by now. I guess it stops counterspells if you cast your stuff postcombat main, but eh. :| That's really limited. Bounce, maybe? It's also funny because the "deep" ability seems to be the black one and the "empty" ability seems to be the blue one, but I'm pretty sure the colours associated with the words themselves are the other way around.
Private Mod Note
():
Rollback Post to RevisionRollBack
If you're having creature problems I feel bad for you son
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Sword of Secrets and Lies 3
Artifact - Equipment
Equipped creature has protection from blue and from black.
Whenever equipped creature deals damage to a player, return target creature that player controls to its owner's hand, then search that player's library for two cards and exile them.
Equip 2
Sword of Sight and Sound3
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from blue and from white.
Whenever equipped creature deals combat damage to a player, you look at the top three cards of target player’s library and put them back in any order and you name a card. Until your next turn, the named card can’t be played.
Equip
This is pretty ridiculously powerful. Which, to be fair, is right where it should be. I like how the two abilities have synergy with each other, but I feel that the other swords don't, so maybe this one shouldn't either.
Sword of Depth and Emptiness3
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from blue.
Whenever equipped creature deals combat damage to a player, you may search your library for a card, then shuffle your library and put that card on top of it and tap all lands defending player controls and empty his or her mana pool.
Equip
I don't like tapping an opponent's lands right before his or her turn, it seems kind of pointless. Perhaps make that person's lands not untap during their next turn?
I am kind of amazed at [...] the fact that somebody on this thread called Mind's Eye, Mirari's Wake, Decree of Pain, Desertion, AND Scroll Rack, all before they were officially spoiled. I will edit this post VERY shortly with the username of this user who deserves at least all of the cookies. Probably more cookies than that.
"Sword of Truth and Beauty" or "Sword of Theory and Practice", perhaps?
EDIT: Another one I thought of:
Sword of Death and Destruction 3
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from Red and Black.
When equipped creature deals damage to a player, destroy target artifact that player controls and he or she loses 3 life.
Equip 2
Sword of Truth and Beauty should be a GW sword, and should keep its name.
Truth and Beauty are alternate names for Top and Bottom quarks to differentiate them more from Up and Down.
Private Mod Note
():
Rollback Post to RevisionRollBack
L-1 Judge
It's kind of another moment when we throw our hands up and go "DAMMIT universe, why you gotta always make me look bad in front of everyone?".
Sword of Depth and Emptiness
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, search that player's library for up to three cards and exile them and look at the top three cards of your library and put them back in any order. You may shuffle your library.
Equip
Sword of Sound and Silence
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from blue
Whenever equipped creature deals combat damage to a player, you may return target permanent you control to its owner's hand and you name a card. Until your next turn, the named card can't be played.
Equip
Sword of Freedom and Prosperity
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from green
Whenever equipped creature deals combat damage to a player, that player discards his or her hand and draws that many cards and you may double the number of each type of counter on target permanent you control.
Equip
Good lord that black ability of Depth and Emptiness is ridiculous maybe even too powerful (Is that possible on a color sword?)
It is really cool though and would be a nice sword for control.
Sound and Silence is golden, I think it is powerful enough without being to ridiculous.
Freedom and Prosperity... To put it bluntly kill Prosperity's ability somehow. That is way too good with planeswalkers. Maybe make it add one or not affect loyalty counters but do something to it.
Sword of Sound and Silence
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from blue
Whenever equipped creature deals combat damage to a player, you may return target permanent you control to its owner's hand and you name a card. Until your next turn, the named card can't be played.
Equip
Sword of Depth and Emptiness
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, search that player's library for a card and exile it and look at the top three cards of your library and put them back in any order. You may shuffle your library.
Equip
Sword of Pain and Suffering
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from red.
Whenever equipped creature deals combat damage to a player, that player sacrifices a permanent and ~ deals 1 damage to each creature and each player.
Equip
Sword of Freedom and Prosperity
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from green
Whenever equipped creature deals combat damage to a player, that player discards his or her hand and draws that many cards and you put a +1/+1 counter on each creature you control.
Equip
Sword of Heaven and Earth
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from green
Whenever equipped creature deals combat damage to a player, you put a 1/1 white Spirit creature token with flying onto the battlefield and you may search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
Equip
Sword of Depth and Emptiness3
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from blue.
Whenever equipped creature deals combat damage to a player, you may search your library for a card, then shuffle your library and put that card on top of it and tap all lands defending player controls and empty his or her mana pool.
Equip
Amazing for one reason: Main Phase 2. This is an amazing ability. Period.
Dahammer4
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature." t: Equipped creature gains flying until end of turn.
Equip 3
Id like others to jump in on the thread and come up with some ideas of their own for the Ally Swords. They've proven to be pretty difficult for me gauge the power level for each of the triggers. Would love to see what others come up with. (Red is proven the most difficult for me to find abilities for. Its made me think that red could benefit from having a new set of abilities added to its slice of the pice.)
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, search your library for a basic land card and put it onto the battlefield. You gain life equal to the number of lands you own.
Sword of Faith and Family 3
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from white.
When equipped creature deals damage to a player, untap all creatures you control, then search your library for a card with the same name as equipped creature, reveal it, and put it in your hand, then shuffle your library.
Equip 2
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from blue and from white.
Whenever equipped creature deals combat damage to a player, you look at the top three cards of target player’s library and put them back in any order and you name a card. Until your next turn, the named card can’t be played.
Equip
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from blue.
Whenever equipped creature deals combat damage to a player, you may search your library for a card, then shuffle your library and put that card on top of it and tap all lands defending player controls and empty his or her mana pool.
Equip
Standard: :symu::symb: Control
EDIT: Another one I thought of:
Sword of Death and Destruction 3
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from Red and Black.
When equipped creature deals damage to a player, destroy target artifact that player controls and he or she loses 3 life.
Equip 2
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Magic Wars: DaesseclusMagic Wars Reboot Race:Emesmaa
Orammis Bhasir
Asirri Rokhane
Ursinus Koliel
Here's the blue//black one I was toying around with.
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from blue.
Whenever equipped creature deals combat damage to a player, you may shuffle your graveyard into your library and exile defending player's graveyard.
Equip
Standard: :symu::symb: Control
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from blue.
Whenever equipped creature deals combat damage to a player, you may search your library for a card, then shuffle your library and put that card on top of it and tap all lands defending player controls and empty his or her mana pool.
Equip
Standard: :symu::symb: Control
Well, the first ability is prreeeeetty good, but the second one is... subpar at best. If they had instants to cast, they'd have cast them by now. I guess it stops counterspells if you cast your stuff postcombat main, but eh. :| That's really limited. Bounce, maybe? It's also funny because the "deep" ability seems to be the black one and the "empty" ability seems to be the blue one, but I'm pretty sure the colours associated with the words themselves are the other way around.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Artifact - Equipment
Equipped creature has protection from blue and from black.
Whenever equipped creature deals damage to a player, return target creature that player controls to its owner's hand, then search that player's library for two cards and exile them.
Equip 2
This is pretty ridiculously powerful. Which, to be fair, is right where it should be. I like how the two abilities have synergy with each other, but I feel that the other swords don't, so maybe this one shouldn't either.
I don't like tapping an opponent's lands right before his or her turn, it seems kind of pointless. Perhaps make that person's lands not untap during their next turn?
Commanders:
Basandra, Battle Seraph | Diaochan, Artful Beauty | Mayael the Anima | Nath of the Gilt Leaf | Oona, Queen of the Fae | Raksha Golden Cub | Rayne, Academy Chancellor | Roon of the Hidden Realm
Sword of Truth and Beauty should be a GW sword, and should keep its name.
Sword of Depth and Emptiness
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, search that player's library for up to three cards and exile them and look at the top three cards of your library and put them back in any order. You may shuffle your library.
Equip
Sword of Sound and Silence
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from blue
Whenever equipped creature deals combat damage to a player, you may return target permanent you control to its owner's hand and you name a card. Until your next turn, the named card can't be played.
Equip
Sword of Freedom and Prosperity
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from green
Whenever equipped creature deals combat damage to a player, that player discards his or her hand and draws that many cards and you may double the number of each type of counter on target permanent you control.
Equip
Standard: :symu::symb: Control
It is really cool though and would be a nice sword for control.
Sound and Silence is golden, I think it is powerful enough without being to ridiculous.
Freedom and Prosperity... To put it bluntly kill Prosperity's ability somehow. That is way too good with planeswalkers. Maybe make it add one or not affect loyalty counters but do something to it.
Thanks to Ace5301 for the sig =]
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from blue
Whenever equipped creature deals combat damage to a player, you may return target permanent you control to its owner's hand and you name a card. Until your next turn, the named card can't be played.
Equip
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from blue and from black.
Whenever equipped creature deals combat damage to a player, search that player's library for a card and exile it and look at the top three cards of your library and put them back in any order. You may shuffle your library.
Equip
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from red.
Whenever equipped creature deals combat damage to a player, that player sacrifices a permanent and ~ deals 1 damage to each creature and each player.
Equip
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from green
Whenever equipped creature deals combat damage to a player, that player discards his or her hand and draws that many cards and you put a +1/+1 counter on each creature you control.
Equip
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from green
Whenever equipped creature deals combat damage to a player, you put a 1/1 white Spirit creature token with flying onto the battlefield and you may search your library for a land card and put it onto the battlefield tapped, then shuffle your library.
Equip
Standard: :symu::symb: Control
Amazing for one reason: Main Phase 2. This is an amazing ability. Period.
Sigpic by Rivenor
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature."
t: Equipped creature gains flying until end of turn.
Equip 3
Courtesy of Crepes
[OMC] Omerium's Collapse
Standard: :symu::symb: Control
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, search your library for a basic land card and put it onto the battlefield. You gain life equal to the number of lands you own.
Equip
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from white.
When equipped creature deals damage to a player, untap all creatures you control, then search your library for a card with the same name as equipped creature, reveal it, and put it in your hand, then shuffle your library.
Equip 2