Cultist of Spirits1UU
Human Wizard U,T Sacrifice a creature: Look at the top 3 cards of your library, then put them back in any order. Morbid - At the end of the turn, if a creature died this turn, you may draw a card.
1/2 "The spirits mourn. Their torment eternal. The answer to end their suffering will only appear once more have fallen into the abyss.."
Great synergistic design and a creative use of the morbid mechanic.
The only problem I have is that it might be too powerful, since you can keep drawing cards on your opponent's turn too, but I guess you have to build around that to use it to your greatest advantage.
Great synergistic design and a creative use of the morbid mechanic.
The only problem I have is that it might be too powerful, since you can keep drawing cards on your opponent's turn too, but I guess you have to build around that to use it to your greatest advantage.
Perhaps change it to a loot effect? (Draw a card, then discard a card?)
I don't like the Morbid part, but I like the first ability just fine. I don't think it should be this easy or obvious to turn on your morbid triggers; I'm fine with having these two effects on separate cards but putting them together just feels slightly too easy (I know that putting a sac outlet and morbid spell together is very easy too, but there's a difference between obvious synergy between two cards and obvious synergy on the same card).
I don't like the Morbid part, but I like the first ability just fine. I don't think it should be this easy or obvious to turn on your morbid triggers; I'm fine with having these two effects on separate cards but putting them together just feels slightly too easy (I know that putting a sac outlet and morbid spell together is very easy too, but there's a difference between obvious synergy between two cards and obvious synergy on the same card).
Suggestions for changes? or just dump the 2nd part entirely? =o
Nah I really like it at the moment! Its not overpowered as you can't look through more than 3 cards and even in 5 creatures die, you only draw one card. The most anyone can draw is 1 card per turn, including your opponent's turn, but this requires one player to play a creature. Because it relies on creatures dying, I would say its not too powerful due to the fact, that when creatures die, they tend to die in a bunch.
Sure you can kill one of your creatures a turn for this guy, but this means your already spending the bonus this card gave you.
What if you changed the first ability to "U, T: Put a -1/-1 counter on target creature, then look at the top 3 cards of you library and put them back in any order."
This would make the Morbid a little more of a challenge to trigger, increase the Johnny allure by allowing for counter manipulation and give the card some interactivity. Best of all, it allows for "Eureka!" moments when newer players (or experienced players who just weren't thinking) realize that the two seemingly unrelated abilities have synergy.
Human Wizard
U,T Sacrifice a creature: Look at the top 3 cards of your library, then put them back in any order.
Morbid - At the end of the turn, if a creature died this turn, you may draw a card.
1/2
"The spirits mourn. Their torment eternal. The answer to end their suffering will only appear once more have fallen into the abyss.."
changed it up from original concept.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Consider it searching through less cards and doing something else as well?
Pretty much sums up why I like green so much
On the internet, everywhere is Soviet Russia[/QUOTE]
The only problem I have is that it might be too powerful, since you can keep drawing cards on your opponent's turn too, but I guess you have to build around that to use it to your greatest advantage.
Thanks to Syndarion of Aeternal Studios for my sig!
Perhaps change it to a loot effect? (Draw a card, then discard a card?)
R Citizen Cane (Feldon of the Third Path)
Suggestions for changes? or just dump the 2nd part entirely? =o
R Citizen Cane (Feldon of the Third Path)
Sure you can kill one of your creatures a turn for this guy, but this means your already spending the bonus this card gave you.
Pretty much sums up why I like green so much
On the internet, everywhere is Soviet Russia[/QUOTE]
This would make the Morbid a little more of a challenge to trigger, increase the Johnny allure by allowing for counter manipulation and give the card some interactivity. Best of all, it allows for "Eureka!" moments when newer players (or experienced players who just weren't thinking) realize that the two seemingly unrelated abilities have synergy.