Blood Sip B
Instant
Blood Sip deals 2 damage to target creature that was already dealt damage this turn. You gain 2 life.
Hobbling Fetch 2B
Creature - Imp Minion
1/1
Whenever Hobbling Fetch deals combat damage to a player, you may draw a card. B: Hobbling Fetch gains flying until end of turn.
Curseweaver BBB
Creature - Snake Shaman
2/3
:symtap:: Put target enchantment card from your graveyard into play attached to target creature an opponent controls that it could enchant.
Fortress Garrison 2W
Creature - Wall
0/5
Defender
When Fortress Garrison is put into a graveyard from play, put three 1/1 white Soldier creature tokens into play.
Sculpt in Stone 1W
Enchant Creature
Enchanted creature can't attack and its activated abilities with in their costs can't be activated.
Enchanted creature is an artifact in addition to its other types.
Transcendent Familiar W
Creature - Bird
1/1
Flying
At the beginning of your upkeep, you may exile your graveyard.
Noble Quarry 2G
Creature - Elk
3/4
Shroud
When Noble Quarry comes into play, each opponent may put a +1/+1 counter on target creature of his or her choice.
Eroding Vines 2G
Enchant Permanent
At the beginning of your upkeep, destroy enchanted permanent if it's an artifact, enchantment, or land.
Hobbling Fetch isn't a black card. Card draw in black, other than the occasional cantrip, is almost always tied to some tradeoff, be it life loss, sacrificing or weakening a creature, or some other heavy restriction. Occasionally it can also draw cards for doing what it does best. Hitting an opponent with a 1/1 jumper isn't one of those things.
Curseweaver is mechanically more white than black.
Sculpt in Stone is clever. The others are fine.
Private Mod Note
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
I like this. Reminds me of the black faerie from morningtide. This would be busted if it could hit players, but it doesn't. A good combat trick, and especially nice in a sealed 2HG format. Elegant design.
Hobbling Fetch
I agree with other criticisms. This isn't black, plus it's a major improvement over scroll thief outside of a very specific deck. Black doesn't get a lot of jump effects, and certainly no ophidian effects.
Curseweaver:
I disagree with sir aureus. This is normally a white ability, but since you're probably going to put nasty enchantments on your opponent's guy, I'm fine with it being black. Maybe add a black clause to the enchantment if the criticism seems too valid. I'd certainly like to turn 4 mind control an opponent's guy in black for free
Fortress Garrison:
I don't like this card. It almost completely locks out RDW, and white already has enough tools to crush it. 0/5 is extremely difficult to break, and when that's met with a clock or a full set of chump blockers, you're time walking red once if not twice. It may be boring in its similarity to Roc Egg, but this should probably be a 0/3 if you're going to balance it. OR, maybe put a single soldier into play.
Sculpt in Stone:
Love it. Love the flavor, the effect, everything.
Transcendent Familiar:
This is a niche card that is strictly better than suntail hawk, but I think that's fine. I'm not sure when I'd run this, but I certainly have no aversion to it. Make it an uncommon.
Noble Quarry:
I don't like the use of targeting, since the noble quarry technically does the targeting. I'd say that each opponent may put a +1/+1 counter on any number of his or her creatures. I like green splash guys who get power or toughness creep with drawbacks, and think this upholds the noble tradition. It's also a clever blue hoser without directly saying so - a key part of design that I respect.
Eroding Vines:
A "slower" creeping mold - The good news is you can drop it turn 2 to kill something on turn 3, the bad news is it's a worse topdeck late-game. I think that this may have to fight for a role in order to work, but that's fine - not all cards should be auto-fits into any deck.
Private Mod Note
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You know you have played M:TG too much when you find yourself calling shotgun "in response" to your friends calling shotgun.
You know your friends have played M:TG too much when you get it.
I love the wall! Oh yes. Break down the wall and some dudes come charging out! Whee!
Eroding Vines and Noble Quarry each get A+.
I also think Curseweaver could/should attach black auras to creatures AND give control of the aura to the controller AND exile the aura if it would leave the battlefield.
Curseweaver BBB - 1BB - 2B
Creature - Snake Shaman {Assassin?} T: Return target {black?} Aura card in your graveyard attached to target creature an opponent controls if able. That creature's controller gains control of that Aura. If that Aura would leave the battlefield, exile it instead.
2/3
This prevents it from being too much of a "T: Destroy target creature" ability if you've got a single Quag Sickness in your graveyard or another single Aura that just kills creatures outright. As that is the most likely use of the card, Assassin could be a valid creature type. The gain control of clause expands it into the realm of combo, and makes cards like Demonic Appetite worthwhile to consider.
Hobbling Fetch 2B
Creature - Imp Minion
1/1
Whenever Hobbling Fetch deals combat damage to a player, you may draw a card.
B: Hobbling Fetch gains flying until end of turn.
Curseweaver BBB
Creature - Snake Shaman
2/3
T: Put target enchantment card from your graveyard into play attached to target creature an opponent controls that it could enchant.
Sculpt in Stone 1W
Enchant Creature
Enchanted creature can't attack and its activated abilities with T in their costs can't be activated.
Enchanted creature is an artifact in addition to its other types.
Transcendent Familiar W
Creature - Bird
1/1
Flying
At the beginning of your upkeep, you may exile your graveyard.
Eroding Vines 2G
Enchant Permanent
At the beginning of your upkeep, destroy enchanted permanent if it's an artifact, enchantment, or land.
I think people are missing how Curseweaver and Eroding Vines work together. And Transcendent Familiar helps foil the combo. Sculpt in Stone works with Curseweaver too but requires a kill mechanism. I like the design space all these cards are occupying.
As it is, Hobbling Fetch doesn't feel very Black at all. Have you thought of tweaking it to feel more black by changing what triggers the card draw? Here's a suggestion that feels more black.
Hobbling Fetch 2B
Creature - Imp Minion
2/2
Whenever Hobbling Fetch deals combat damage to a creature, you may draw a card.
Hobbling Fetch can't block.
I don't know if black's card draw feels right triggering off damage at all, but at least this is a different spin than what blue and green already do.
I think people are missing how Curseweaver and Eroding Vines work together. And Transcendent Familiar helps foil the combo. Sculpt in Stone works with Curseweaver too but requires a kill mechanism. I like the design space all these cards are occupying.
I don't see it. Curseweaver can only return enchantments from your own graveyard, so Transcendent Familiar doesn't stop it unless you control both, and then why would you want to? Also, Curseweaver can only attach auras to creatures, while Eroding Vines can only destroys artifacts, enchantments, and lands. Curseweaver, Eroding Vines, and Sculpt in Stone all together would work, but otherwise your combo would only work against artifact creatures (or the occasional enchantment creature or land creature).
I don't see it. Curseweaver can only return enchantments from your own graveyard, so Transcendent Familiar doesn't stop it unless you control both, and then why would you want to? Also, Curseweaver can only attach auras to creatures, while Eroding Vines can only destroys artifacts, enchantments, and lands. Curseweaver, Eroding Vines, and Sculpt in Stone all together would work, but otherwise your combo would only work against artifact creatures (or the occasional enchantment creature or land creature).
Ugh! You're right: Chalk it up to me seeing what I wanted to see.
Instant
Blood Sip deals 2 damage to target creature that was already dealt damage this turn. You gain 2 life.
Hobbling Fetch 2B
Creature - Imp Minion
1/1
Whenever Hobbling Fetch deals combat damage to a player, you may draw a card.
B: Hobbling Fetch gains flying until end of turn.
Curseweaver BBB
Creature - Snake Shaman
2/3
:symtap:: Put target enchantment card from your graveyard into play attached to target creature an opponent controls that it could enchant.
Fortress Garrison 2W
Creature - Wall
0/5
Defender
When Fortress Garrison is put into a graveyard from play, put three 1/1 white Soldier creature tokens into play.
Sculpt in Stone 1W
Enchant Creature
Enchanted creature can't attack and its activated abilities with in their costs can't be activated.
Enchanted creature is an artifact in addition to its other types.
Transcendent Familiar W
Creature - Bird
1/1
Flying
At the beginning of your upkeep, you may exile your graveyard.
Noble Quarry 2G
Creature - Elk
3/4
Shroud
When Noble Quarry comes into play, each opponent may put a +1/+1 counter on target creature of his or her choice.
Eroding Vines 2G
Enchant Permanent
At the beginning of your upkeep, destroy enchanted permanent if it's an artifact, enchantment, or land.
• Recent Card Ideas • My Drawings at DeviantArt
Curseweaver is mechanically more white than black.
Sculpt in Stone is clever. The others are fine.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Curseweaver is my favorite. I would love if black had a greater embrace of "hexing" enchantments.
R Citizen Cane (Feldon of the Third Path)
I like this. Reminds me of the black faerie from morningtide. This would be busted if it could hit players, but it doesn't. A good combat trick, and especially nice in a sealed 2HG format. Elegant design.
Hobbling Fetch
I agree with other criticisms. This isn't black, plus it's a major improvement over scroll thief outside of a very specific deck. Black doesn't get a lot of jump effects, and certainly no ophidian effects.
Curseweaver:
I disagree with sir aureus. This is normally a white ability, but since you're probably going to put nasty enchantments on your opponent's guy, I'm fine with it being black. Maybe add a black clause to the enchantment if the criticism seems too valid. I'd certainly like to turn 4 mind control an opponent's guy in black for free
Fortress Garrison:
I don't like this card. It almost completely locks out RDW, and white already has enough tools to crush it. 0/5 is extremely difficult to break, and when that's met with a clock or a full set of chump blockers, you're time walking red once if not twice. It may be boring in its similarity to Roc Egg, but this should probably be a 0/3 if you're going to balance it. OR, maybe put a single soldier into play.
Sculpt in Stone:
Love it. Love the flavor, the effect, everything.
Transcendent Familiar:
This is a niche card that is strictly better than suntail hawk, but I think that's fine. I'm not sure when I'd run this, but I certainly have no aversion to it. Make it an uncommon.
Noble Quarry:
I don't like the use of targeting, since the noble quarry technically does the targeting. I'd say that each opponent may put a +1/+1 counter on any number of his or her creatures. I like green splash guys who get power or toughness creep with drawbacks, and think this upholds the noble tradition. It's also a clever blue hoser without directly saying so - a key part of design that I respect.
Eroding Vines:
A "slower" creeping mold - The good news is you can drop it turn 2 to kill something on turn 3, the bad news is it's a worse topdeck late-game. I think that this may have to fight for a role in order to work, but that's fine - not all cards should be auto-fits into any deck.
You know your friends have played M:TG too much when you get it.
.
Eroding Vines and Noble Quarry each get A+.
I also think Curseweaver could/should attach black auras to creatures AND give control of the aura to the controller AND exile the aura if it would leave the battlefield.
Curseweaver BBB - 1BB - 2B
Creature - Snake Shaman {Assassin?}
T: Return target {black?} Aura card in your graveyard attached to target creature an opponent controls if able. That creature's controller gains control of that Aura. If that Aura would leave the battlefield, exile it instead.
2/3
This prevents it from being too much of a "T: Destroy target creature" ability if you've got a single Quag Sickness in your graveyard or another single Aura that just kills creatures outright. As that is the most likely use of the card, Assassin could be a valid creature type. The gain control of clause expands it into the realm of combo, and makes cards like Demonic Appetite worthwhile to consider.
Banner by Topher!
I think people are missing how Curseweaver and Eroding Vines work together. And Transcendent Familiar helps foil the combo. Sculpt in Stone works with Curseweaver too but requires a kill mechanism. I like the design space all these cards are occupying.
As it is, Hobbling Fetch doesn't feel very Black at all. Have you thought of tweaking it to feel more black by changing what triggers the card draw? Here's a suggestion that feels more black.
Hobbling Fetch 2B
Creature - Imp Minion
2/2
Whenever Hobbling Fetch deals combat damage to a creature, you may draw a card.
Hobbling Fetch can't block.
I don't know if black's card draw feels right triggering off damage at all, but at least this is a different spin than what blue and green already do.
I don't see it. Curseweaver can only return enchantments from your own graveyard, so Transcendent Familiar doesn't stop it unless you control both, and then why would you want to? Also, Curseweaver can only attach auras to creatures, while Eroding Vines can only destroys artifacts, enchantments, and lands. Curseweaver, Eroding Vines, and Sculpt in Stone all together would work, but otherwise your combo would only work against artifact creatures (or the occasional enchantment creature or land creature).
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Ugh! You're right: Chalk it up to me seeing what I wanted to see.