Brea, Sky's Armor :3mana::symw::symw:
Legendary Creature - Angel
Flying
Creatures you control have protection from noncreature.
4/5
Useless Princess
Oria Enchantress :1mana::symw:
Creature - Human Druid
Whenever you cast an enchantment spell, gain 2 life.
0/2
Mage
Leonin Expeller :1mana::symw::symw:
Creature - Cat Wizard
When ~ enters the battlefield, exile target creature.
When ~ leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/2
Healer
Aven Healer :symw::symw:
Creature - Bird Cleric
Flying, vigilance
:symtap:: Prevent the next 1 damage that would be dealt to target creature or player.
1/1
Knight
Benalish Paladin :2mana::symw::symw:
Creature - Human Knight
Double strike
2/3
Fighter
Dwarven Commander :2mana::symw:
Creature - Dwarf Soldier
:symw:, Tap an untapped creature you control: ~ gets +1/+2 until end of turn.
1/2
Support
Kinsbaile Loreweaver :2mana::symw:
Creature - Kithkin Mystic
:xmana::symw:, :symtap:: Choose target creature you control. You may return an Aura card that could enchant that creature from your graveyard to the battlefield attached to it.
1/2
Rogue
Kor Trapper :3mana::symw:
Creature - Kor Rogue
:1mana::symw::symw:, Sacrifice a Plains: Destroy target attacking creature.
2/3
Most of these seem balanced. There's a mistake on the Kinsbaile Loreweaver though; it has an X in the ability cost, but doesn't mention the X in the ability. Is it supposed to target an Aura with CMC X in the graveyard?
Kinsbaile Loreweaver :2mana::symw:
Creature - Kithkin Mystic
:xmana::symw:, :symtap:: Choose target creature you control. You may return an Aura card with converted mana cost X or less that could enchant that creature from your graveyard to the battlefield attached to it.
1/2
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
You will note that of these, only the Slivers affect themselves. You might also note that all the rest of these are enchantments that do nothing on their own. Even the strongest of them, Privileged Position, can' attack or block.
Not only is Brea protected by her own ability, but she's a massive beatstick that wins the game alone. In Standard, the only things that can kill her are All is Dust and Day of Judgment, aside from a few very large flyers, most of which are rarely played; the only one worth noting is Sphinx of Jwar Isle, because all the others die to spot removal.
She would perhaps be realistic if she only protected other creatures you control, or only herself, or was a 7- or 8-mana 1/1. But as is, she's stupidly good.
Legendary Creature - Angel
Flying
Creatures you control have protection from noncreature.
4/5
Creature - Human Druid
Whenever you cast an enchantment spell, gain 2 life.
0/2
Creature - Cat Wizard
When ~ enters the battlefield, exile target creature.
When ~ leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/2
Creature - Bird Cleric
Flying, vigilance
:symtap:: Prevent the next 1 damage that would be dealt to target creature or player.
1/1
Creature - Human Knight
Double strike
2/3
Creature - Dwarf Soldier
:symw:, Tap an untapped creature you control: ~ gets +1/+2 until end of turn.
1/2
Kinsbaile Loreweaver :2mana::symw:Creature - Kithkin Mystic
:xmana::symw:, :symtap:: Choose target creature you control. You may return an Aura card that could enchant that creature from your graveyard to the battlefield attached to it.
1/2
Rogue
Creature - Kor Rogue
:1mana::symw::symw:, Sacrifice a Plains: Destroy target attacking creature.
2/3
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
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Creature - Kithkin Mystic
:xmana::symw:, :symtap:: Choose target creature you control. You may return an Aura card with converted mana cost X or less that could enchant that creature from your graveyard to the battlefield attached to it.
1/2
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Brea just screams to be played in some Wildfire/Destructive Force-type build.
Benalish Paladin would be a great uncommon, even core set material.
R Citizen Cane (Feldon of the Third Path)
Absolute Grace
Absolute Law
Spiritual Asylum
Ward Sliver
Crystalline Sliver
Dense Foliage
Steely Resolve
Privileged Position
You will note that of these, only the Slivers affect themselves. You might also note that all the rest of these are enchantments that do nothing on their own. Even the strongest of them, Privileged Position, can' attack or block.
Not only is Brea protected by her own ability, but she's a massive beatstick that wins the game alone. In Standard, the only things that can kill her are All is Dust and Day of Judgment, aside from a few very large flyers, most of which are rarely played; the only one worth noting is Sphinx of Jwar Isle, because all the others die to spot removal.
She would perhaps be realistic if she only protected other creatures you control, or only herself, or was a 7- or 8-mana 1/1. But as is, she's stupidly good.