I'm working with my friends to design a fun Egypt-related set, and I'm anxious for opinion on some of the ideas we've come up with. Please feel free to post opinions and suggestions!
Horus 1WW (R)
Legendary Creature--Bird Spirit
Flying, Lifelink
You play with your hand revealed. As long as you have 3 or more white cards in your hand, Horus is indestructible.
2/1
Isis 4WU (R)
Legendary Creature--Spirit
When Isis enters the battlefield, gain control of target creature of an opponent's choice that he or she controls. UW;t: Exile Isis. You gain 2 life. 2WU: If Isis is exiled, return Isis to the battlefield tapped. You may play this ability only during your turn.
2/2
Ra 3WWW (M)
Legendary Creature--Spirit Lord
Vigilance, Flying
You play with your hand revealed. As long as you have 5 or more white cards in your hand, Ra is indestructible. 2W;t: Target spell's owner shuffles that spell into his or her library and then draws 2 cards. [or target spell's OR nonland permanent's owner shuffles that spell or permanent into his or her library and then draws 2 cards]
5/5
Anubis 2BBB(M)
Legendary Creature--Spirit Hound Jackal
Intimidate Jackal Creatures you control get +1/+1
At the beginning of your upkeep, search target player's library for a creature card and exile it. That player shuffles his or her library. x: Put target exiled creature card with converted mana cost X onto the battlefield.
4/5
Pharoah's Tomb(R)
Legendary Land
Pharoah's Tomb enters the battlfield tapped. t: add Bto your mana pool.
At the beginning of your end step, if Pharoah's tomb is untapped, you may put a 2/1 1/1 black zombie warrior creature token into play.
Sealed Sarcophagus 6(R)
Artifact
If Sealed Sarcophagus becomes the target of a spell or ability, that spell or ability's controller loses 7 life.
When Sealed Sarcophagus is put into the graveyard from the battlefield, you lose 7 life, then you may search your library, hand, and graveyard for a legendary creature card and put it onto the battlefield tapped. If you do, shuffle your library.
"I don't believe in curses."
"I don't think that matters..."
~last words of two treasure hunters
[2/16/10]
A demonic egyptian god said to battle the sun itself. Like a viper Apep (or Apophis) lies in wait just beyond the horizon as the sun sets waiting to devour it whole...
Apep, The Devourer :4mana::symb::symb::symb::symb:
Legendary Creature--Demon Snake Spirit
divinity--you play with your hand revealed. As long as you have 5 black cards in hand, ~ is indestructible.
When ~ enters the battlefield, if you cast ~ from your hand, reveal any number of black cards from your hand. For every black card revealed this way Exile target permanent and you gain 3 life.
7/4
A nile-related card that would assist in the 'divinity' mechanic...
Blessings Of The Nile :1mana::symu::symu::symu:
Enchantment
At the beginning of each player's end step, that player draws cards until he or she has seven cards in his or her hand.
2/18/10
Jackal Chieftain 1BB
Creature--Jackal Warrior
First strike
When Jackal Cheiftain enters the battlefield, search your library for up to 2 Jackal creature cards and put them into your hand. Shuffle your library.
2/1
Anubis High Guard 1BBB
Creature--Jackal Warrior
First Strike, Deathtouch, Lifelink
4/3
Emerald Scarabs GG
Creature--Insect
Deathtouch G,Sacrifice a land: Return Emerald Scarabs to your hand. Play this ability only if Emerald Scarabs is in your graveyard.
2/3
Curse of Locusts 3GG
Sorcery
Destroy target non-creature permanent then put X 1/1 green locust creature tokens into play where X is the destroyed permanent's converted mana cost.
I'm working with my friends to design a fun Egypt-related set, and I'm anxious for opinion on some of the ideas we've come up with. Please feel free to post opinions and suggestions!
Horus 1WW (R)
Legendary Creature--Bird Spirit
Flying, Lifelink
You play with your hand revealed. As long as you have 3 or more white cards in your hand, Horus is indestructible.
2/1
Ra 3WWW (M)
Legendary Creature--Spirit Lord
Vigilance, Flying
You play with your hand revealed. As long as you have 5 or more white cards in your hand, Ra is indestructible. 2W;t: Target spell's owner shuffles that spell into his or her library and then draws 2 cards. [or target spell's OR nonland permanent's owner shuffles that spell or permanent into his or her library and then draws 2 cards]
5/5
I like this mechanic. It really fits with the idea of them being "Gods" while not being completely immune to removal. (Now if they had shroud...)
I'm not familiar with the Ra myth - is there a flavor behind "Arcane Denial on a stick"?
Isis 4WU (R)
Legendary Creature--Spirit
When Isis enters the battlefield, gain control of target creature of an opponent's choice that he or she controls. UW;t: Exile Isis. You gain 2 life. 2WU: If Isis is exiled, return Isis to the battlefield tapped. You may play this ability only during your turn.
2/2
Isis, while I want to like her and her synergy, just seems too slow and weak. Sure, there are going to be times when you nab their only Baneslayer, but I'll trade my random 2/2 and a Shock for your 6 mana rare legend any day.
Her third ability is too slow as written and too unfun if the sorcery speed is removed.
Anubis 2BBB(M)
Legendary Creature--Spirit Hound(?)
Intimidate
At the beginning of your upkeep, search target player's library for a creature card and exile it. That player shuffles his or her library. x: Put target exiled creature card with converted mana cost X onto the battlefield.
4/5
A powerful effect over time for a high cost. Feels right for a Mythic. Should it interact with the exile zone instead of the graveyard? (Lord of the dead after all...) Should specify "under your control" imo.
This also means that for 6 mana, you can steal Isis and your opponent's worst creature. When you play her ability you can't use her own self-recursion though.
Pharoah's Tomb(R)
Legendary Land
Pharoah's Tomb enters the battlfield tapped. t: add Bto your mana pool.
At the beginning of your end step, if Pharoah's tomb is untapped, you may put a 2/1 black zombie warrior creature token into play.
This is basically "Tap: get a free 2/1", except that you can still use it for mana during your opponent's turn! I think a 1/1 would be more appropriate.
Sealed Sarcophagus 6(R)
Artifact
If Sealed Sarcophagus becomes the target of a spell or ability, that spell or ability's controller loses 7 life.
When Sealed Sarcophagus is put into the graveyard from the battlefield, you lose 7 life, then you may search your library, hand, and graveyard for a legendary creature card and put it onto the battlefield tapped. If you do, shuffle your library.
"I don't believe in curses."
"I don't think that matters..."
~last words of two treasure hunters
More to come later!
6 mana, 7 life, and another card to sac the Sarcophagus, to tutor up Progenitus? That's quite a hefty price. At least it won't be breaking any formats, but I wonder how much fun it is to play. I'm sure you could knock off both "loses 7 life" abilities and it would still be plenty interesting, especially as it doesn't have any way to get itself into the GY.
Also, you should only shuffle your library if you searched it. Saves time.
Don't forget to make cards for Osiris, the Pyramids, and the Sphinx.
I'm not familiar with the Ra myth - is there a flavor behind "Arcane Denial on a stick"?
The logic we're using here is that as a god-king he should have some degree of control over the magics around him, but as a Sun god he should represent some degree of balance in doing so. Also we thought he should have some compacity to feed his first ability...though the ability could have easily have gained the controller life instead of card draw.
Isis, while I want to like her and her synergy, just seems too slow and weak. Sure, there are going to be times when you nab their only Baneslayer, but I'll trade my random 2/2 and a Shock for your 6 mana rare legend any day.
Her third ability is too slow as written and too unfun if the sorcery speed is removed.
There's always the ability to add shroud here OR to let the first ability target the creature you want...I'm not too sure she's terribly over powered either way. She avoids removal by being able to exile herself anyways, so I'm more apt to think her targeting the creature would be more balanced....but repeatidly doing so? reminds me of Memnarch...but I still think more balanced.
A powerful effect over time for a high cost. Feels right for a Mythic. Should it interact with the exile zone instead of the graveyard? (Lord of the dead after all...) Should specify "under your control" imo.
you made a great point. The thought was that as the god of the dead it could 'bury' creatures without other spells/creatures interacting them. Almost like creating his own 'pocket' to put the dead in where lesser black magic couldn't interfere. Though with some thought I'm leaning more towards agreeing with you. I will errata it soon enough.
6 mana, 7 life, and another card to sac the Sarcophagus, to tutor up Progenitus? That's quite a hefty price. At least it won't be breaking any formats, but I wonder how much fun it is to play. I'm sure you could knock off both "loses 7 life" abilities and it would still be plenty interesting, especially as it doesn't have any way to get itself into the GY.
The thought here was exactly for powerful legendary creatures like P'genitus and the life loss was in flavor with a pharoah's tomb being cursed and causing those who mess with it (or in a worse case, open it) to face misfortune. In casual games, or edh this card could very easily get busted thanks to enablers like goblin welder...though that's probably where it would see the most play.
This is basically "Tap: get a free 2/1", except that you can still use it for mana during your opponent's turn! I think a 1/1 would be more appropriate.
Agreed
Don't forget to make cards for Osiris, the Pyramids, and the Sphinx.
We were thinking of a fat creature for the sphinx. Possibly an artifact or blue/white with lifelink and/or vigilance. One idea for the ability it would have is something along the lines of "whenever a creature [an opponent controls] attacks you, shuffle your library then reveal the top card of your library. If the revealed card's converted mana cost is greater than or equal to the attacking creature's converted mana cost, return the attacking creature to its owner's hand."
Anubis isn't lord of the dead, Osiris is. Anubis is simply a judge. Perhaps some sort of enters the graveyard effect...
The Sphinx4UU
Legendary Creature - Sphinx (R)
Flying, Defender
Whenever a creature becomes blocked by CARD, put a -1/-1 counter on that creature.
As long as an opponent controls a creature with a -1/-1 counter on it, CARD may attack that player as though it didn't have defender.
Whenever CARD attacks, it gets +6/+0 until end of turn. 3/6
Anubis isn't lord of the dead, Osiris is. Anubis is simply a judge. Perhaps some sort of enters the graveyard effect...
According to my sources, Anubis was originally the Egyptian god most associated with death and mummification prior to Osiris' ascent. Afterwards, his function was mostly to weigh the hearts of the deceased before they passed into Osiris' presence.
If this is true I'd like to stick with the current Anubis template, though it makes the question of Osiris' eventual design much more interesting...I'm already thinking White Black...
A demonic egyptian god said to battle the sun itself. Like a viper Apep lies in wait just beyond the horizon as the sun sets waiting to devour it whole...
Apep, The Devourer 4BBBB
Legendary Creature--Demon Snake Spirit
divinity--you play with your hand revealed. As long as you have 5 black cards in hand, ~ is indestructible.
When ~ enters the battlefield, if you cast ~ from your hand, reveal any number of black cards from your hand. Exile target permanent for every black card revealed this way.
7/4
A nile-related card that would assist in the 'divinity' mechanic...
Blessings Of The Nile 1UUU
Enchantment
At the beginning of each player's end step, that player draws cards until he or she has seven cards in his or her hand.
Being that Ra is the sun god, I'd make him red and white. I'm not the authority here, but I've always associated sun-like things with red/white (such as the Boros guild).
But that's just my opinion. In the mythology set that I'm working on, Ra is red/white.
Being that Ra is the sun god, I'd make him red and white. I'm not the authority here, but I've always associated sun-like things with red/white (such as the Boros guild).
But that's just my opinion. In the mythology set that I'm working on, Ra is red/white.
I'd say white is a rather safe decision. But then again, Culling Sun is B/W...
May i suggest something that has something to do with the wonderfull substance Sand. Which I figure has something mountains and plains in it
Like
Sand Sphinx 1WWRR
Creature - Sphinx
Flying, haste.
5/5 Or something like that...
I really like where you're going with that idea, though I'm not quite sure I see where the -sand- part goes exactly...there are cards like sandskin and viashino sandscout that we can draw thoughts from....haha, hey why not combine them!?
Sand Sphinx 1WWRR
Creature - Sphinx
Flying, haste. Prevent all combat damage that would be dealt to ~.
At the beginning of the end step, return ~ to its owner's hand. (Return it only if it's on the battlefield.)
5/5
Whatcha think? Quite an aggressive sphinx whose sand-hide keeps it from getting hurt in battle.
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Horus 1WW (R)
Legendary Creature--Bird Spirit
Flying, Lifelink
You play with your hand revealed. As long as you have 3 or more white cards in your hand, Horus is indestructible.
2/1
Isis 4WU (R)
Legendary Creature--Spirit
When Isis enters the battlefield, gain control of target creature of an opponent's choice that he or she controls.
UW;t: Exile Isis. You gain 2 life.
2WU: If Isis is exiled, return Isis to the battlefield tapped. You may play this ability only during your turn.
2/2
Ra 3WWW (M)
Legendary Creature--Spirit Lord
Vigilance, Flying
You play with your hand revealed. As long as you have 5 or more white cards in your hand, Ra is indestructible.
2W;t: Target spell's owner shuffles that spell into his or her library and then draws 2 cards. [or target spell's OR nonland permanent's owner shuffles that spell or permanent into his or her library and then draws 2 cards]
5/5
Anubis 2BBB(M)
Legendary Creature--Spirit
HoundJackalIntimidate
Jackal Creatures you control get +1/+1
At the beginning of your upkeep, search target player's library for a creature card and exile it. That player shuffles his or her library.
x: Put target exiled creature card with converted mana cost X onto the battlefield.
4/5
Pharoah's Tomb(R)
Legendary Land
Pharoah's Tomb enters the battlfield tapped.
t: add Bto your mana pool.
At the beginning of your end step, if Pharoah's tomb is untapped, you may put a
2/11/1 black zombie warrior creature token into play.Sealed Sarcophagus 6(R)
Artifact
If Sealed Sarcophagus becomes the target of a spell or ability, that spell or ability's controller loses 7 life.
When Sealed Sarcophagus is put into the graveyard from the battlefield, you lose 7 life, then you may search your library, hand, and graveyard for a legendary creature card and put it onto the battlefield tapped. If you do, shuffle your library.
"I don't believe in curses."
"I don't think that matters..."
~last words of two treasure hunters
[2/16/10]
A demonic egyptian god said to battle the sun itself. Like a viper Apep (or Apophis) lies in wait just beyond the horizon as the sun sets waiting to devour it whole...
Apep, The Devourer :4mana::symb::symb::symb::symb:
Legendary Creature--Demon Snake Spirit
divinity--you play with your hand revealed. As long as you have 5 black cards in hand, ~ is indestructible.
When ~ enters the battlefield, if you cast ~ from your hand, reveal any number of black cards from your hand. For every black card revealed this way Exile target permanent and you gain 3 life.
7/4
A nile-related card that would assist in the 'divinity' mechanic...
Blessings Of The Nile :1mana::symu::symu::symu:
Enchantment
At the beginning of each player's end step, that player draws cards until he or she has seven cards in his or her hand.
2/18/10
Jackal Chieftain 1BB
Creature--Jackal Warrior
First strike
When Jackal Cheiftain enters the battlefield, search your library for up to 2 Jackal creature cards and put them into your hand. Shuffle your library.
2/1
Anubis High Guard 1BBB
Creature--Jackal Warrior
First Strike, Deathtouch, Lifelink
4/3
Emerald Scarabs GG
Creature--Insect
Deathtouch
G,Sacrifice a land: Return Emerald Scarabs to your hand. Play this ability only if Emerald Scarabs is in your graveyard.
2/3
Curse of Locusts 3GG
Sorcery
Destroy target non-creature permanent then put X 1/1 green locust creature tokens into play where X is the destroyed permanent's converted mana cost.
More to come later!
I like this mechanic. It really fits with the idea of them being "Gods" while not being completely immune to removal. (Now if they had shroud...)
I'm not familiar with the Ra myth - is there a flavor behind "Arcane Denial on a stick"?
Isis, while I want to like her and her synergy, just seems too slow and weak. Sure, there are going to be times when you nab their only Baneslayer, but I'll trade my random 2/2 and a Shock for your 6 mana rare legend any day.
Her third ability is too slow as written and too unfun if the sorcery speed is removed.
A powerful effect over time for a high cost. Feels right for a Mythic. Should it interact with the exile zone instead of the graveyard? (Lord of the dead after all...) Should specify "under your control" imo.
This also means that for 6 mana, you can steal Isis and your opponent's worst creature. When you play her ability you can't use her own self-recursion though.
This is basically "Tap: get a free 2/1", except that you can still use it for mana during your opponent's turn! I think a 1/1 would be more appropriate.
6 mana, 7 life, and another card to sac the Sarcophagus, to tutor up Progenitus? That's quite a hefty price. At least it won't be breaking any formats, but I wonder how much fun it is to play. I'm sure you could knock off both "loses 7 life" abilities and it would still be plenty interesting, especially as it doesn't have any way to get itself into the GY.
Also, you should only shuffle your library if you searched it. Saves time.
Don't forget to make cards for Osiris, the Pyramids, and the Sphinx.
Avatar by Numotflame96 of Maelstrom Graphics
Sig banner thanks to DarkNightCavalier of Heroes of the Plane Studios!
There's always the ability to add shroud here OR to let the first ability target the creature you want...I'm not too sure she's terribly over powered either way. She avoids removal by being able to exile herself anyways, so I'm more apt to think her targeting the creature would be more balanced....but repeatidly doing so? reminds me of Memnarch...but I still think more balanced.
you made a great point. The thought was that as the god of the dead it could 'bury' creatures without other spells/creatures interacting them. Almost like creating his own 'pocket' to put the dead in where lesser black magic couldn't interfere. Though with some thought I'm leaning more towards agreeing with you. I will errata it soon enough.
The thought here was exactly for powerful legendary creatures like P'genitus and the life loss was in flavor with a pharoah's tomb being cursed and causing those who mess with it (or in a worse case, open it) to face misfortune. In casual games, or edh this card could very easily get busted thanks to enablers like goblin welder...though that's probably where it would see the most play.
Agreed
We were thinking of a fat creature for the sphinx. Possibly an artifact or blue/white with lifelink and/or vigilance. One idea for the ability it would have is something along the lines of "whenever a creature [an opponent controls] attacks you, shuffle your library then reveal the top card of your library. If the revealed card's converted mana cost is greater than or equal to the attacking creature's converted mana cost, return the attacking creature to its owner's hand."
The Sphinx 4UU
Legendary Creature - Sphinx (R)
Flying, Defender
Whenever a creature becomes blocked by CARD, put a -1/-1 counter on that creature.
As long as an opponent controls a creature with a -1/-1 counter on it, CARD may attack that player as though it didn't have defender.
Whenever CARD attacks, it gets +6/+0 until end of turn.
3/6
GWU Rafiq
RWB Zurgo
WBG Ghave
WUB Oloro
WBR Kaalia (Archived)
My Blog, currently working on series about my custom set Cazia.
Steam Trades - I play Dota 2, CS:GO, TF2, and trade cards heavily. Add me if you like.
If this is true I'd like to stick with the current Anubis template, though it makes the question of Osiris' eventual design much more interesting...I'm already thinking White Black...
A demonic egyptian god said to battle the sun itself. Like a viper Apep lies in wait just beyond the horizon as the sun sets waiting to devour it whole...
Apep, The Devourer 4BBBB
Legendary Creature--Demon Snake Spirit
divinity--you play with your hand revealed. As long as you have 5 black cards in hand, ~ is indestructible.
When ~ enters the battlefield, if you cast ~ from your hand, reveal any number of black cards from your hand. Exile target permanent for every black card revealed this way.
7/4
A nile-related card that would assist in the 'divinity' mechanic...
Blessings Of The Nile 1UUU
Enchantment
At the beginning of each player's end step, that player draws cards until he or she has seven cards in his or her hand.
But that's just my opinion. In the mythology set that I'm working on, Ra is red/white.
▲
▲ ▲
I'd say white is a rather safe decision. But then again, Culling Sun is B/W...
Sand Sphinx 1WWRR
Creature - Sphinx
Flying, haste.
Prevent all combat damage that would be dealt to ~.
At the beginning of the end step, return ~ to its owner's hand. (Return it only if it's on the battlefield.)
5/5
Whatcha think? Quite an aggressive sphinx whose sand-hide keeps it from getting hurt in battle.