I read on another site at some point (I think it was the magic lampoon) a fake article talking about Dorothy dropping an 8/8 house on a witch. This got me thinking about "dropping a house" on enemy creatures. I have the card templated to work within flavor, but the text is too long and clunky. I was wondering if somebody could help clean it up.
Crush Wall - 1UU
Creature - Wall (0/5)
CARDNAME enters the battlefield with a levitation counter on it.
CARDNAME has flying as long as it has a levitation counter on it.
1R, T, Remove a levitation counter from CARDNAME: CARDNAME deals X damage to target attacking creature without flying, where X is CARDNAME's toughness.
1U: If CARDNAME has no levitation counters on it, put a levitation counter on CARDNAME.
The flavor, of course, should be of some sort of wall that can splat attackers.
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You know you have played M:TG too much when you find yourself calling shotgun "in response" to your friends calling shotgun.
You know your friends have played M:TG too much when you get it.
Flying House - 1RR
Creature - Wall
Flying, defender X: Flying House loses flying until end of turn and deals X damage to target attacking creature without flying.
0/5 CRUNCH!
This makes me think of what I wanted Teetering Peaks to do at first.
Teetering Peaks
Land
~ comes into play tapped with a Teetering counter on it. T: add W to your mana pool. 2W, T, remove a Teetering counter from ~: Destroy target attacking creature.
I read on another site at some point (I think it was the magic lampoon) a fake article talking about Dorothy dropping an 8/8 house on a witch. This got me thinking about "dropping a house" on enemy creatures. I have the card templated to work within flavor, but the text is too long and clunky. I was wondering if somebody could help clean it up.
Crush Wall - 1UU
Creature - Wall (0/5)
CARDNAME enters the battlefield with a levitation counter on it.
CARDNAME has flying as long as it has a levitation counter on it.
1R, T, Remove a levitation counter from CARDNAME: CARDNAME deals X damage to target attacking creature without flying, where X is CARDNAME's toughness.
1U: If CARDNAME has no levitation counters on it, put a levitation counter on CARDNAME.
The flavor, of course, should be of some sort of wall that can splat attackers.
You know your friends have played M:TG too much when you get it.
Creature - Wall
Flying, defender
X: Flying House loses flying until end of turn and deals X damage to target attacking creature without flying.
0/5
CRUNCH!
.
You know your friends have played M:TG too much when you get it.
Teetering Peaks
Land
~ comes into play tapped with a Teetering counter on it.
T: add W to your mana pool.
2W, T, remove a Teetering counter from ~: Destroy target attacking creature.
Mighty Wall 1W
Creature - Wall (C)
Defender
Whenever Mighty Wall blocks, it deals damage equal to its toughness to the creature it is blocking.
0/3
Yes, these things that lose flying to hit something on the ground always strike me as being humorous.
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Hey no prob, glad it was useful. Sorry I turned it red. Just couldn't imagine a blue creature dealing damage that way.
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