Some new blue cards, mostly looking ahead towards where blue could be going.
Imperious Thoughtskimmer2U
Creature-Illusion (U)
Shroud
Whenever Imperious Thoughtskimmer attacks and isn’t blocked, defending player puts the top X cards of his or her library into his or her graveyard, where X is Imperious Thoughtskimmer’s toughness.
0/5
Yielding Thoughtskimmer 2U
Creature-Illusion (U)
Shroud
Whenever Yielding Thoughtskimmer is dealt damage, the controller of that source of damage puts the top X cards of his or her library into his or her graveyard.
0/5
Lethargy1U
Enchantment-Aura (C)
Enchant creature
Whenever enchanted creature taps or untaps, put a daze counter on Lethargy.
Enchanted creature gets -2/-0 for each daze counter on it.
When enchanted creature’s power is 0 or less, destroy it and return Lethargy to its owner’s hand.
Envelop in DreamsU
Enchantment-Aura (C)
Enchant permanent
When Envelop in Dreams enters the battlefield, draw a card.
When enchanted permanent leaves the battlefield, put it on top of its owner’s library.
Wash UpU
Instant (C)
Put target nonland permanent on top of its owner’s library. Then that player reveals the top 3 cards of his or her library, may put one of them into his or her hand and the rest into his or her graveyard.
Discerning Conception2U
Instant (C)
Target player draws three cards. Then that player discards two cards unless he or she discards a creature card.
Soporific Aven2UU
Creature-Bird Wizard (R)
Flying
Whenever Soporific Aven or a creature you control becomes the target of a spell or ability, you may counter that spell or ability. If you do, tap target creature that spell or ability’s controller controls. It doesn’t untap during its controller’s next untap step.
2/1
Tidal SuppressionUU
Instant (U)
Counter target spell unless its controller pays 1 for each island you control.
Mindwracking Feedback3U
Enchantment (R)
Whenever a permanent leaves the battlefield, target player puts the top X cards of his or library into his or her graveyard, where X is that permanent’s converted mana cost.
I actually made a card identical to Tidal Supression (called it Wavebreak), but I think it can cost 1U. The Island requirement pushs towards monoblue enough (same reason why Honor of the Pure can cost 1Winstead of WW)
imperial thoughtskimmer -- milling is double edged sword. A 0/5 3cc creature that you have to pump in order to be useful, can't be pumped with a lot of effects because it has shroud, has to be unblocked, and potentially can kill you because your opponent is graveyard based? Might as well give this a higher power or lower cost. Otherwise, its unplayably bad. Either that or change its ability to "exile to top x cards".
Lethargy -- much too strong for a 2cc enchantment that can destroy a 6 power creature, with it only being able to attack once for 2 damage. One is enough to neuter most weenie strategies. Imagine this in multiples.
Discenring conception -- is every bit as strong as the restriction worthy thirst for knowledge. On a personal level, I'd hate to see this card in print since it would resurrect an archetype I detest (oath of druids), but I'd imagine it would be considered a fair card outside vintage.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
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Imperious Thoughtskimmer 2U
Creature-Illusion (U)
Shroud
Whenever Imperious Thoughtskimmer attacks and isn’t blocked, defending player puts the top X cards of his or her library into his or her graveyard, where X is Imperious Thoughtskimmer’s toughness.
0/5
Yielding Thoughtskimmer 2U
Creature-Illusion (U)
Shroud
Whenever Yielding Thoughtskimmer is dealt damage, the controller of that source of damage puts the top X cards of his or her library into his or her graveyard.
0/5
Lethargy 1U
Enchantment-Aura (C)
Enchant creature
Whenever enchanted creature taps or untaps, put a daze counter on Lethargy.
Enchanted creature gets -2/-0 for each daze counter on it.
When enchanted creature’s power is 0 or less, destroy it and return Lethargy to its owner’s hand.
Envelop in Dreams U
Enchantment-Aura (C)
Enchant permanent
When Envelop in Dreams enters the battlefield, draw a card.
When enchanted permanent leaves the battlefield, put it on top of its owner’s library.
Wash Up U
Instant (C)
Put target nonland permanent on top of its owner’s library. Then that player reveals the top 3 cards of his or her library, may put one of them into his or her hand and the rest into his or her graveyard.
Discerning Conception 2U
Instant (C)
Target player draws three cards. Then that player discards two cards unless he or she discards a creature card.
Soporific Aven 2UU
Creature-Bird Wizard (R)
Flying
Whenever Soporific Aven or a creature you control becomes the target of a spell or ability, you may counter that spell or ability. If you do, tap target creature that spell or ability’s controller controls. It doesn’t untap during its controller’s next untap step.
2/1
Tidal Suppression UU
Instant (U)
Counter target spell unless its controller pays 1 for each island you control.
Mindwracking Feedback 3U
Enchantment (R)
Whenever a permanent leaves the battlefield, target player puts the top X cards of his or library into his or her graveyard, where X is that permanent’s converted mana cost.
thanks!
• Recent Card Ideas • My Drawings at DeviantArt
Lethargy -- much too strong for a 2cc enchantment that can destroy a 6 power creature, with it only being able to attack once for 2 damage. One is enough to neuter most weenie strategies. Imagine this in multiples.
Discenring conception -- is every bit as strong as the restriction worthy thirst for knowledge. On a personal level, I'd hate to see this card in print since it would resurrect an archetype I detest (oath of druids), but I'd imagine it would be considered a fair card outside vintage.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn