At the beginning of your upkeep place a victim counter on target creature that doesn't have a victim counter on it. Wolf In Sheep Skin becomes a copy of that creature until the beginning of your next upkeep. Sacrifice Wolf In Sheep Skin if there are no creatures that can be targeted. Remove all victim counters from all creatures if Wolf In Sheep Skin leaves play.
0/1
"He's the man in the cloth, and he's coming for you."
This is my first card idea, so please help with the wording, and give your thoughts! I think it would make for an interesting creature!
When Countdown to Extinction enters the battlefield, choose a creature type. At the beginning of each player's upkeep, that player sacrifices a creature of the chosen type. Ignore this effect if you control no creatures of the chosen type.
"At the beginning of your upkeep, choose one--sacrifice CARDNAME; or put a victim counter on another target creature that doesn't have a victim counter on it, then CARDNAME becomes a copy of that creature and gains this ability."
Haste is unnecessary. Also multiples of this can interfere with each other this way, but there's no way around that if you want sane bookkeeping at all. You could remove all victim counters if it leaves the battlefield, in which case other copies of it will be able to turn into the same creature multiple times.
revised, what do you think? I want the 'target creature' to only be able to target opponents, i guess it doesnt really matter that much. And I wanted to include haste just in case a copy would be made of a creature that was just summoned
Countdown to ExtinctionBBBB
Enchantment
When Countdown to Extinction enters the battlefield, choose a creature type.
At the beginning of each player's upkeep, that player sacrifices a creature of the chosen type.
Eh, it's an okay tribal hoser. Generally worse than Tsabo's Decree and Engineered Plague, and weak against swarms. Cost could probably drop by B
If Ignis Fatuus is removed from play, return it to it's owner's hand instead.
0/1
"A small spark neglected has often kindled a mighty conflagration."
This card is inspired by Will-O'-The-Wisp, I felt that red should have an equivalent to this card. Also if you look up the definition to Will-O'-The-Wisp, Ignis Fatuus is also another term for it. Let me know what you think!
thank you, i didnt want it to be too powerful (especially against theme decks) but I wanted it to be effective, i think now its a pretty balanced card and would make for a good addition
It would need to use the slightly obnoxious "up to one target" so that the ability can be put on the stack for the sacrifice if there are no legal targets.
Wolf in Sheep SkinBBB
Creature -- Wolf
At your upkeep, put a victim counter on up to one target creature without a victim counter on it. CARDNAME becomes a copy of that creature until your next turn. If CARDNAME doesn't become a copy another creature, sacrifice it.
When CARDNAME leaves the field, remove all victim counters from all creatures.
0/1
Haste isn't an issue if you copy a creature affected by summoning sickness because being summoning sick is not a copyable attribute. All that matters is that you have controlled this creature since the beginning of your most recent turn.
If this was in a set like Shadowmoor that uses -1/-1 counters this could be simplified in a pretty cool way, plus there would be room for just a little extra.
Wolf in Sheep's Clothing1BBB
Creature -- Wolf
At your upkeep, put a -1/-1 counter on target creature without a -1/-1 counter on it. Until your next turn, Wolf in Sheep's Clothing becomes a copy of that creature, except it gets +2/+1.
2/1
That might be a little too strong, or maybe it is slow enough that it is okay. Using -1/-1 counters eliminates the need for a lot of other text. Eventually it is not going to be able to target a creature other than itself and it is going to die to its own ability.
As CARDNAME enters the field, each player chooses a creature type.
At each player's upkeep, that player sacrifices a creature of a chosen type.
The cost needs to be adjusted... Maybe it is 2BB or 3B? In multiplayer, this would be more of a memory issue, but it would be a lot more interesting and have a lot of political influence. It would encourage you to build it in a deck with very minimal shared creature types.
right, it is interesting becuase you need to choose your targets wiseley, becuase eventually you will need to takeover even their weaker creatures, so you will want to be strategic with which ones you choose first. i was thinking of adding first strike so that if the real creature ends up fighting the cloned creature, then the cloned creature would win, what do you think about that
yeah, so every turn you need to use that 1 mana to get it back out. its pretty useless except to absorb big hitting attacks, then bring it back out. i use 3 will-o-the-wisp in my black deck mainly as sponges, they just keep me safe until i can get more established
ok then, in which case we need to work out a wording that doesn't make it sound as if the creatures only fail to untap if they're attacking during the untap step somehow.
EDIT:
"Creatures that attacked this turn do not untap during their controllers next untap step."
1 Target creature gains flying until end of turn. 1 Target creature gains first strike until end of turn. 1 Target creature gains haste until end of turn.
Any player can activate any of the abilities.
(looking for feedback, as well as flavor text ideas)
Why would an artifact grant 3 different abilities (of which are slightly tied to colors)? And why on should an opponent be able to able to use this artifact?
Private Mod Note
():
Rollback Post to RevisionRollBack
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
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Creature - Wolf
At the beginning of your upkeep place a victim counter on target creature that doesn't have a victim counter on it. Wolf In Sheep Skin becomes a copy of that creature until the beginning of your next upkeep. Sacrifice Wolf In Sheep Skin if there are no creatures that can be targeted. Remove all victim counters from all creatures if Wolf In Sheep Skin leaves play.
0/1
"He's the man in the cloth, and he's coming for you."
This is my first card idea, so please help with the wording, and give your thoughts! I think it would make for an interesting creature!
edit: revised text to include "victim counters"
Enchantment
When Countdown to Extinction enters the battlefield, choose a creature type. At the beginning of each player's upkeep, that player sacrifices a creature of the chosen type. Ignore this effect if you control no creatures of the chosen type.
"A long hit list, a shorter fuse..."
edit: removed upkeep cost, and changed CC
I'm not sure you need the upkeep cost.
Haste is unnecessary. Also multiples of this can interfere with each other this way, but there's no way around that if you want sane bookkeeping at all. You could remove all victim counters if it leaves the battlefield, in which case other copies of it will be able to turn into the same creature multiple times.
Enchantment
When Countdown to Extinction enters the battlefield, choose a creature type.
At the beginning of each player's upkeep, that player sacrifices a creature of the chosen type.
Eh, it's an okay tribal hoser. Generally worse than Tsabo's Decree and Engineered Plague, and weak against swarms. Cost could probably drop by B
Creature - Wisp
Flying
If Ignis Fatuus is removed from play, return it to it's owner's hand instead.
0/1
"A small spark neglected has often kindled a mighty conflagration."
This card is inspired by Will-O'-The-Wisp, I felt that red should have an equivalent to this card. Also if you look up the definition to Will-O'-The-Wisp, Ignis Fatuus is also another term for it. Let me know what you think!
Wolf in Sheep Skin BBB
Creature -- Wolf
At your upkeep, put a victim counter on up to one target creature without a victim counter on it. CARDNAME becomes a copy of that creature until your next turn. If CARDNAME doesn't become a copy another creature, sacrifice it.
When CARDNAME leaves the field, remove all victim counters from all creatures.
0/1
Haste isn't an issue if you copy a creature affected by summoning sickness because being summoning sick is not a copyable attribute. All that matters is that you have controlled this creature since the beginning of your most recent turn.
If this was in a set like Shadowmoor that uses -1/-1 counters this could be simplified in a pretty cool way, plus there would be room for just a little extra.
Wolf in Sheep's Clothing 1BBB
Creature -- Wolf
At your upkeep, put a -1/-1 counter on target creature without a -1/-1 counter on it. Until your next turn, Wolf in Sheep's Clothing becomes a copy of that creature, except it gets +2/+1.
2/1
That might be a little too strong, or maybe it is slow enough that it is okay. Using -1/-1 counters eliminates the need for a lot of other text. Eventually it is not going to be able to target a creature other than itself and it is going to die to its own ability.
The cost needs to be adjusted... Maybe it is 2BB or 3B? In multiplayer, this would be more of a memory issue, but it would be a lot more interesting and have a lot of political influence. It would encourage you to build it in a deck with very minimal shared creature types.
meh, just an idea. Do with it what you will.
yeah that is the idea
Enchantment
Creatures that attacked this turn do not untap during their controllers next untap step.
"Move wisely, you might not make it back."
EDIT:
"Creatures that attacked this turn do not untap during their controllers next untap step."
Do you mean, "Whenever a creature attacks, it doesn't untap during its controller's next untap step."
Also, the flavor text has a type, "back it back"
nemos wording works best.
there are no issues with that wording I can see.
Artifact Enchantment
1 Target creature gains flying until end of turn.
1 Target creature gains first strike until end of turn.
1 Target creature gains haste until end of turn.
Any player can activate any of the abilities.
(looking for feedback, as well as flavor text ideas)
Instant
Choose target creature that has flying, that creature no longer has flying. Choose target creature without flying, that creature now has flying.
"The ones that we used to look up to are now looking up to us."
It also doesn't feel black/white. Granting flying is the domain of blue, while green takes away/penalizes flying.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Why would an artifact grant 3 different abilities (of which are slightly tied to colors)? And why on should an opponent be able to able to use this artifact?
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn