Landfall abilities only trigger when a land enters the battlefield under your control. I assume that's what you meant because that card would be absolutely terrible otherwise. Given this assumption, this is overpowered. It can easily go it in an aggro deck with a low mana curve that only needs 3-4 lands to completely function.
Landfall abilities only trigger when a land enters the battlefield under your control.
Note that the ability on this card isn't called Landfall.
I assume that's what you meant because that card would be absolutely terrible otherwise. Given this assumption, this is overpowered. It can easily go it in an aggro deck with a low mana curve that only needs 3-4 lands to completely function.
I'm pretty sure it was posted as a joke.
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Beside the joke its actual a really reasonable card as it is.
You get a very big discount for a 5/5 if you can manage to stop each player from playing lands, maybe "Limited Ressources" or something along this for hard lock, otherwise you have to make sure with some other things, even if thats just discard.
I could really imagine such an card printed, just without "Landfail" as the ability, simpel trigger.
Its a long history of black creatures with significant drawbacks but potentially big bodies (which are mostly unplayable as theirs too less to fight the drawback, but thats just a matter of time to get a keycard to make it possible).
Some final tuning could be to upgrade it with Trample and such that it really can wreck a board :
Despondent Horror -
Creature -- Horror (R)
Trample
Whenever a land enters the battlefield, sacrifice ~.
7/7
So this means that you can wreck a player if they miss a land drop (which is bad anyway) , you don't have to play this turn 1 as thats pretty stupid anyway, but turn 3+ if you see they don't have land, its a gamble if they topdeck one, but can really be worth it.
With some library manipulation might really be a viable thing.
Just imagine:
Stripmind B
Sorcery
Retrace
Target player puts a card from his or her hand on top of his or her library.
This could help to use your own lands to keep your opponent from drawing them and "lock" the hand down, stronger than Ravens Crime in that meaning, but less good at really discarding the cards in case they simply play them.
Or some cards that punish a player if they play lands for a short time:
Acid Ground 2B
Instant
Until end of turn, whenever a land enters the battlefield, that lands controller discards a card, sacrifices a creature and loses 3 life.
Could be a little abused with effects that push lands in play for an opponent without "may".
So yes i really could see this card printed, even if it only really shines if you can make the game for your opponent as "unfun" as possible (drawing no lands is ugly), but potential a really strong card.
Creature -- Horror (R)
Landfail -- Whenever a land enters the battlefield, sacrifice Despondent Horror.
5/5
Note that the ability on this card isn't called Landfall.
I'm pretty sure it was posted as a joke.
You get a very big discount for a 5/5 if you can manage to stop each player from playing lands, maybe "Limited Ressources" or something along this for hard lock, otherwise you have to make sure with some other things, even if thats just discard.
I could really imagine such an card printed, just without "Landfail" as the ability, simpel trigger.
Its a long history of black creatures with significant drawbacks but potentially big bodies (which are mostly unplayable as theirs too less to fight the drawback, but thats just a matter of time to get a keycard to make it possible).
Some final tuning could be to upgrade it with Trample and such that it really can wreck a board :
Despondent Horror -
Creature -- Horror (R)
Trample
Whenever a land enters the battlefield, sacrifice ~.
7/7
So this means that you can wreck a player if they miss a land drop (which is bad anyway) , you don't have to play this turn 1 as thats pretty stupid anyway, but turn 3+ if you see they don't have land, its a gamble if they topdeck one, but can really be worth it.
With some library manipulation might really be a viable thing.
Just imagine:
Stripmind B
Sorcery
Retrace
Target player puts a card from his or her hand on top of his or her library.
This could help to use your own lands to keep your opponent from drawing them and "lock" the hand down, stronger than Ravens Crime in that meaning, but less good at really discarding the cards in case they simply play them.
Or some cards that punish a player if they play lands for a short time:
Acid Ground 2B
Instant
Until end of turn, whenever a land enters the battlefield, that lands controller discards a card, sacrifices a creature and loses 3 life.
Could be a little abused with effects that push lands in play for an opponent without "may".
So yes i really could see this card printed, even if it only really shines if you can make the game for your opponent as "unfun" as possible (drawing no lands is ugly), but potential a really strong card.
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