Sacrifice X creatures <this> deals damage to each creature and each player equal to the number of creatures sacrificed.
Molten Timber(R/G)RG
Sorcery
Destroy target land
Nature's Swiftness (U/G) Instant
The next spell you cast gains "Flash". If that spell was an instant or sorcery it can't be countered by spells or abilities.
Temple of the Kor Land
Temple of the Kor enteres the battlefield tapped. t: add W to your mana pool WW,T: Creatures you control gets +1/+2
level up is absolute garbage. yes somebody feel free to quote me on this in their sig. NONE OF THE LEVEL UP CARDS SHOWN TODAY WILL SEE COMPETITIVE PLAY OUTSIDE OF LIKE ROE ONLY CONSTRUCTED OR SOME GARBAGE.
Demonic Desecration:symbr::symbr: Sorcery
Sacrifice any number of creatures.
~ deals damage to each creature and each player equal to the number of creatures sacrificed this way.
Well works, but its more a finisher to blow out 4-5 creatures, wrath the board and deal damage. Its never really awesome as you lose a lot aswell.
For example i see Devastating Dreams, which takes a discard cost, but has a very brutal effect.
It got really abuseable with life from the loam and Terravore, but at least it had a real point to be able to become abused.
Fazit:
The card is not intresting to play as you pretty much allways need to sacrifice 3+ creatures for a reasonable effect, and in that case i would run simply Flamebreak and have a lot better result.
Molten Timber :symgr::symr::symg:
Sorcery
Destroy target land
Its actual just a Stone rain with a much worser manacost.
So i don't really get the point why this is multicolor, uses hybrid mana and still costs like Stone rain.
Nature's Swiftness Instant Split Second.
Draw a card.
You can cast your next spell as it would have flash. If that spell is an instant or sorcery it gains split second.
Problem here is that it makes nothing if you give an allready casted spell flash. Flash makes only sence "before" you cast the spell and not after that.
So you need to simply say that your next spell can be played whenever you can cast an instant, or like i "would" have flash, but you can't give the spell flash you see.
Instead of your "can't be countered" i would use Split second, especially as the spell itself becomes more usefull if it has split second aswell.
This means i can cast this one, and than my "protected" spell.
As the effect is weak and comparable to "Overmaster" give it a cantrip to be really fair and make it good to fight reactive spells (otherwise you trade 2:1 allready, which sucks).
Keep in mind that Overmaster and its friends are really really "bad" so the big push for this one might make it actual usefull.
Temple of the Kor Land
Temple of the Kor enteres the battlefield tapped.
: Add to your mana pool
:symw::symw:, : Creatures you control gets +1/+1 until end of turn.
Sounds actual fair for the land.
However for my taste a +1/+1 is more in theme for the "anthemn" effect, as a +1/+2 is not common among white effects.
Its actual just a Stone rain with a much worser manacost.
So i don't really get the point why this is multicolor, uses hybrid mana and still costs like Stone rain.
The point is they aren't going to reprint Stone Rain anytime soon and people ***** about cheap LD and than if you make it too slow like a 4 CMC it isn't play able. I originally had this a 1RG
Nature's Swiftness Instant Split Second.
Draw a card.
You can cast your next spell as it would have flash. If that spell is an instant or sorcery it gains split second.
I really wasn't sure how to make that work cause I couldn't find anything that would help me.
Temple of the Kor Land
Temple of the Kor enteres the battlefield tapped.
: Add to your mana pool
:symw::symw:, : Creatures you control gets +1/+1 until end of turn.
Sounds actual fair for the land.
However for my taste a +1/+1 is more in theme for the "anthemn" effect, as a +1/+2 is not common among white effects.
Holy Strength came to my mind when I was doing this card
level up is absolute garbage. yes somebody feel free to quote me on this in their sig. NONE OF THE LEVEL UP CARDS SHOWN TODAY WILL SEE COMPETITIVE PLAY OUTSIDE OF LIKE ROE ONLY CONSTRUCTED OR SOME GARBAGE.
Sorcery
Sacrifice X creatures <this> deals damage to each creature and each player equal to the number of creatures sacrificed.
Molten Timber(R/G)RG
Sorcery
Destroy target land
Nature's Swiftness (U/G)
Instant
The next spell you cast gains "Flash". If that spell was an instant or sorcery it can't be countered by spells or abilities.
Temple of the Kor
Land
Temple of the Kor enteres the battlefield tapped.
t: add W to your mana pool
WW,T: Creatures you control gets +1/+2
BUWRG--->> Here to view my stuff <<---GRWUB
Sorcery
Sacrifice any number of creatures.
~ deals damage to each creature and each player equal to the number of creatures sacrificed this way.
Well works, but its more a finisher to blow out 4-5 creatures, wrath the board and deal damage. Its never really awesome as you lose a lot aswell.
For example i see Devastating Dreams, which takes a discard cost, but has a very brutal effect.
It got really abuseable with life from the loam and Terravore, but at least it had a real point to be able to become abused.
Fazit:
The card is not intresting to play as you pretty much allways need to sacrifice 3+ creatures for a reasonable effect, and in that case i would run simply Flamebreak and have a lot better result.
Molten Timber :symgr::symr::symg:
Sorcery
Destroy target land
Its actual just a Stone rain with a much worser manacost.
So i don't really get the point why this is multicolor, uses hybrid mana and still costs like Stone rain.
Nature's Swiftness
Instant
Split Second.
Draw a card.
You can cast your next spell as it would have flash. If that spell is an instant or sorcery it gains split second.
Problem here is that it makes nothing if you give an allready casted spell flash. Flash makes only sence "before" you cast the spell and not after that.
So you need to simply say that your next spell can be played whenever you can cast an instant, or like i "would" have flash, but you can't give the spell flash you see.
Instead of your "can't be countered" i would use Split second, especially as the spell itself becomes more usefull if it has split second aswell.
This means i can cast this one, and than my "protected" spell.
As the effect is weak and comparable to "Overmaster" give it a cantrip to be really fair and make it good to fight reactive spells (otherwise you trade 2:1 allready, which sucks).
Keep in mind that Overmaster and its friends are really really "bad" so the big push for this one might make it actual usefull.
Temple of the Kor
Land
Temple of the Kor enteres the battlefield tapped.
: Add to your mana pool
:symw::symw:, : Creatures you control gets +1/+1 until end of turn.
Sounds actual fair for the land.
However for my taste a +1/+1 is more in theme for the "anthemn" effect, as a +1/+2 is not common among white effects.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
The point is they aren't going to reprint Stone Rain anytime soon and people ***** about cheap LD and than if you make it too slow like a 4 CMC it isn't play able. I originally had this a 1RG
Holy Strength came to my mind when I was doing this card
BUWRG--->> Here to view my stuff <<---GRWUB