Shatterspell 1U
Instant
Counter target spell. That spell deals damage equal to its converted mana cost divided as you choose among yourself and any creatures you control.
Siege of Terror 1BB
Enchantment
Whenever one or more creatures attack you, destroy target nonattacking creature controlled by the attacking player.
EDIT: Reworded slightly.
Angel of Serenity 2WW
Creature - Angel
4/4
Flying, Vigilance
At the end of your turn, if you control another nonland permanent, sacrifice Angel of Serenity.
Slith Intimidator RG
Creature - Slith
2/2
Whenever Slith Intimidator deals combat damage to a player, put a +1/+1 counter on each creature you control that dealt combat damage to a player this turn.
EDIT: 2R --> RG.
Liquidian Infiltrator 1UU
Creature - Elemental
2/2
Shroud U: Liquidian Infiltrator is unblockable this turn. It loses shroud until end of turn.
Shatterspell :1mana::symu:
Instant
Counter target spell. That spell deals damage equal to its converted mana cost divided as you choose among yourself and any creatures you control.
Its still undercosted.
Its a hard counter for 2 mana with just a single blue, and the damage is normally low, and if it gets high you can still divide the damage so none of your creatures die, and ofcourse you can have an advantage of the damage, theirs Stuffy doll and the like.
I would avoid that the player can choose the targets, this makes the drawback pretty meaningless in "normal" plays.
Shatterspell URR
Instant
Counter target spell. That spell deals damage equal to its converted manacost to each creature and player.
A lot more expensive but does the idea in the correct colors with a more explosive effect.
You counter something big and it will shatter the ground.
Siege of Terror :1mana::symb::symb:
Enchantment
Whenever a creature attacks you, destroy target nonattacking creature controlled by that creatures controller.
To be true, the cards effect is pretty low, it will normally never kill something unless they "somehow" dont attack with it, it prevents the player from playing creatures before combat, but normally you dont anyway.
A real effect comes only from Exalted, but they have plenty of ways to work around this anyway, and you get to kill just 1 creature for each attacker, and if they attack with just 1 you kill 1 other.
All in all ok, but its not a card i would want to have in normal games.
Angel of Serenity :2mana::symw::symw:
Creature - Angel
Flying, Vigilance
At the end of your turn, if you control another nonland permanent, sacrifice Angel of Serenity.
4/4
Black has this kind of drawback a lot, in white its offcolor and not really good, especially because white gets fast weenies, not so fast "fatties" with a drawback.
Slith Intimidator :2mana::symr:
Creature - Slith
Whenever Slith Intimidator deals combat damage to a player, put a +1/+1 counter on each creature you control that dealt combat damage to a player this turn.
2/2
I see this card as Red/green multicolor, as it gives bloodthirst counters. Powerwise a solid Limited card, but your opponent will block it when they can which makes the effect useless.
Liquidian Infiltrator :1mana::symu::symu:
Creature - Elemental
Shroud
:symu:: Liquidian Infiltrator is unblockable this turn. It loses shroud until end of turn.
2/2
Sounds ok, but you will use the unblockable each turn to get the damage in, and in that case the Shroud will be lost, which somehow works against itself, and if they have removal for it its dead, and without unblockable you will never get in for real damage.
This way its worser than Phantom Warrior, and worser than it would just have "unblockable".
Shatterspell URR
Instant
Counter target spell. That spell deals damage equal to its converted manacost to each creature and player.
A lot more expensive but does the idea in the correct colors with a more explosive effect. You counter something big and it will shatter the ground.
That's cool, too. I think actually did this one a while back.
I see this card as Red/green multicolor, as it gives bloodthirst counters. Powerwise a solid Limited card, but your opponent will block it when they can which makes the effect useless.
Instant
Counter target spell. That spell deals damage equal to its converted mana cost divided as you choose among yourself and any creatures you control.
Siege of Terror 1BB
Enchantment
Whenever one or more creatures attack you, destroy target nonattacking creature controlled by the attacking player.
EDIT: Reworded slightly.
Angel of Serenity 2WW
Creature - Angel
4/4
Flying, Vigilance
At the end of your turn, if you control another nonland permanent, sacrifice Angel of Serenity.
Slith Intimidator RG
Creature - Slith
2/2
Whenever Slith Intimidator deals combat damage to a player, put a +1/+1 counter on each creature you control that dealt combat damage to a player this turn.
EDIT: 2R --> RG.
Liquidian Infiltrator 1UU
Creature - Elemental
2/2
Shroud
U: Liquidian Infiltrator is unblockable this turn. It loses shroud until end of turn.
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Good with Wall of Air?
.
Instant
Counter target spell. That spell deals damage equal to its converted mana cost divided as you choose among yourself and any creatures you control.
Its still undercosted.
Its a hard counter for 2 mana with just a single blue, and the damage is normally low, and if it gets high you can still divide the damage so none of your creatures die, and ofcourse you can have an advantage of the damage, theirs Stuffy doll and the like.
I would avoid that the player can choose the targets, this makes the drawback pretty meaningless in "normal" plays.
Shatterspell URR
Instant
Counter target spell. That spell deals damage equal to its converted manacost to each creature and player.
A lot more expensive but does the idea in the correct colors with a more explosive effect.
You counter something big and it will shatter the ground.
Siege of Terror :1mana::symb::symb:
Enchantment
Whenever a creature attacks you, destroy target nonattacking creature controlled by that creatures controller.
To be true, the cards effect is pretty low, it will normally never kill something unless they "somehow" dont attack with it, it prevents the player from playing creatures before combat, but normally you dont anyway.
A real effect comes only from Exalted, but they have plenty of ways to work around this anyway, and you get to kill just 1 creature for each attacker, and if they attack with just 1 you kill 1 other.
All in all ok, but its not a card i would want to have in normal games.
Angel of Serenity :2mana::symw::symw:
Creature - Angel
Flying, Vigilance
At the end of your turn, if you control another nonland permanent, sacrifice Angel of Serenity.
4/4
Black has this kind of drawback a lot, in white its offcolor and not really good, especially because white gets fast weenies, not so fast "fatties" with a drawback.
Slith Intimidator :2mana::symr:
Creature - Slith
Whenever Slith Intimidator deals combat damage to a player, put a +1/+1 counter on each creature you control that dealt combat damage to a player this turn.
2/2
I see this card as Red/green multicolor, as it gives bloodthirst counters. Powerwise a solid Limited card, but your opponent will block it when they can which makes the effect useless.
Liquidian Infiltrator :1mana::symu::symu:
Creature - Elemental
Shroud
:symu:: Liquidian Infiltrator is unblockable this turn. It loses shroud until end of turn.
2/2
Sounds ok, but you will use the unblockable each turn to get the damage in, and in that case the Shroud will be lost, which somehow works against itself, and if they have removal for it its dead, and without unblockable you will never get in for real damage.
This way its worser than Phantom Warrior, and worser than it would just have "unblockable".
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👮👮👮 #BlueLivesMatter 👮👮👮
That's cool, too. I think actually did this one a while back.
Hmm... RG sound good?
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