Wall of Decay 3B
Creature - Wall Spirit
Defender, Deathtouch, Flying
At the end of your turn, you lose life equal to the toughness of target creature you control.
1/6
Dark Smothering B
Instant
Destroy target creature. It's controller may search your library for X cards and remove them from the game, where X is that creatures toughness.
Draw a card.
Memory Slash xB
Instant
Search target player's library for X cards and remove them from the game.
Maniacal Tutor x1BB
Sorcery
Search your library for X cards and put them into your hand. Shuffle your library.
Diabolical Omen BBB
Instant
As an additional cost to play CARDNAME, sacrifice all creautes you control.
Add X black mana to your mana pool, where X is the total power of the creatures sacrificed in this way.
Flashback B, pay 6 life.
Yawgmouth, Planeswalker BBBBB
Planeswalker - Yawgmouth
+3: Each player loses life equal to the number of loyalty counters on CARDNAME.
-1: Target player sacrifices a permanent.
-19: You win the game.
{5}
Yawgmouth's Invocation BB
Sorcery
Target player sacrifices a permanent.
Decree of the Void 7BB
Sorcery
Split Second
Remove all libraries and permanents from the game.
Wall of Decay is significantly worse than the white original. The original gives you life over time... this one threatens to beat you for 6 points a turn.
There is no way that Maniacal Tutor could see print.
White is the one color for equality. So how do you get advantage when you're unwilling to give yourself a leg up? You find a way to turn equality into a weapon. Make it active and offensive. Wrath of God answers this call. Evening the playing field is quite aggressive when you're the one behind. Or you're the one that knew such an event was coming and planned ahead. Wrath of God gives the most defensive color some teeth. - MaRo http://www.wizards.com/default.asp?x=mtgcom/daily/mr164
Maniacal Tutor would break Vintage wide open. By extension, it would take Extended and Standard and proceed to systematically smash them into thousands of tiny pieces.
I fixed the card link - it's Crack the Earth. Red gets forced sacrifice-a-permanent effects.
The planeswalker seems unnecessarily difficult to use, given its casting cast. Its only really useful ability is the -1; in order to hit the ultimate with just this card, both players would have to have already lost at least 7+10+13+16+19=65 life. In what crazy circumstance is this any good? I suppose you could use some kind of Doubling Season/Clockspinning type effects, but that's a lot of work, especially since the philosophy for planeswalker design is that each planeswalker should be able to win the game on its own. Suffice it to say, this guy doesn't seem likely to do that, or does it too easily, if your opponent is at 8 life or less and you're not.
Also, in limited, Memory Slash and Dark Smothering both seem profoundly unfun. Memory Slash for 5 would be intensely demoralizing against many decks--guess who has no hope of drawing a good card ever again, or maybe of ever hitting their splash color? HINT: the victim of this spell. Dark Smothering is actually probably a pretty decent spell, but every time I played it and didn't instantly win would make me sad. This is not a good effect for a card to have.
Decree of Void {}
Sorcery
Split second
Remove all cards in all libraries from the game, then each player puts the cards from his or her hand on top of his or her library in any order.
Suspend 2 - 7BB
The template for talking about zones holistically was explicitly slated to work in terms of cards at the latest Rules update by Gottlieb. It's a shame, but that handful of noobs, somewhere, that think these cards erase zones, force his hand.
Memory Slash is too good. It also makes Cranials less cool. Extracts should never become blunt X spells.
Dark Smothering needs to lose the cantrip. It's a really good spell otherwise, but that just breaks it. You know how good Annihilate is?
Private Mod Note
():
Rollback Post to RevisionRollBack
Epic banner by Erasmus of æтђєг.
Awesome avatar provided by Krashbot @ [Epic Graphics].
The +3 ability isn't good? let's say in any situation where you have more than 8 life and your opponent has not?
Yeah, I mentioned that later, but didn't edit that sentence. Suffice it to say, the card is either too good or not good enough for its mana cost, and also has a huge tendency to turn games into draws: "I'm losing a race? Not anymore!"
Wall of Decay 3B
Creature - Wall Spirit
Defender, Deathtouch, Flying
At the end of your turn, you lose life equal to the toughness of target creature you control.
1/6
Design, ok, however it plays pretty bad.
I mean why should you play it? even in Limited you will not as it will cost you significant more life than it gives you back, and Walls are for preventing damage, this wall will simply cost you 6 life as your opponent will simply kill your other creatures (or just dont do anything so you bleed to death).
Its only good if your opponent has big creatures (like 4/4) and you have something with 1 thoughness to reduce the life loss to a minimum, but still than you are not really in a nice position as your opponent can pretty easy kill the 1 thoughness creature.
All in all it sucks to play with it, would be better if you make the effect both sided, which makes it an actual threat.
Idea:
Wall of Decay 3B
Creature - Wall Spirit
Defender, Deathtouch
At the end of your turn, each player loses life equal to the thoughness of the creature with the highest power they controll.
1/6
This is an idea of a wall that makes a "build around me", it will be a 1/6 death touch blocker (no flying as it seems odd for black, white has much flying walls and makes more sence for white).
However, the effect will let you lose life like the other, but its way better for you to potentially kill your opponent, and it gives the choice that they will "sacrifice" their strongest creature to lose less life.
So all in all it fits better in black as you can have a good "bleed" for your opponent and as you have the removal to kill the small guys you have more controll about the life lose and so it is a win option.
Dark Smothering B
Instant
Destroy target creature. It's controller may search your library for X cards and remove them from the game, where X is that creatures toughness.
Draw a card.
Pretty powerfull removal, i would even say its better than Path to Exile as the Removal can be pretty meaningless if you are aggressive anyway and you can play it "very late" possible on yourself just to remove the last lands out of your library to make sure you just draw spells (say you are black/red with burn spells, so it might be the right move, like you can Path to Exile your creatures to manafix, is rare but possible).
And this card even cantrips, so its just powerfull and instant ofcourse, all in all strong.
However its not that "insane" that it cant see print, but its a card of high power and so it should be a power card in a set it is in (like the Path to Exile).
Memory Slash xB
Instant
Search target player's library for X cards and remove them from the game.
Insane powerfull "mill" as its extrem strong in Limited if its not rare (as you can simply remove all lands in the opponents library, your library, or just to kill him).
So this card should cost XUB as the blue/black theme is better than "only" black and with the extra mana its a little more balanced, but still a powerhouse for Limited and even strong in "slower" constructed formats, so i would bet this card would simply own in the old days of Tooth And Nail or any other controll deck with less Win Options or Combo with less Combo Pieces (so remove the 4 Bogardan Hellkites).
Maniacal Tutor x1BB
Sorcery
Search your library for X cards and put them into your hand. Shuffle your library.
Extrem powerfull source for combo decks, as you just need to fuel it with all your mana and leave 1 mana back to play all the Rituals you fetched you, than storm kill, sounds so easy and unfun.
Tutoring X cards is allways insane powerfull, especially as a low cost.
If you really want a X tutor, i dislike to use just a manacost, it might work better as a "Pseudo" Storm card with a cooler storm like "Gravestorm" or a Storm Version that gives you a copy for each "opponent" spell, anything is better than a card on this vanilla "you win" value.
Diabolical Omen BBB
Instant
As an additional cost to play CARDNAME, sacrifice all creautes you control.
Add X black mana to your mana pool, where X is the total power of the creatures sacrificed in this way.
Flashback B, pay 6 life.
Ok, this is more or less a pretty random Ritual, and the only real broken use is in decks that are broken anyway, namely with Ichorid and the like, so its Overkill for them, other combo decks make to less mana with it to actually have a real use, simply because if they have like 5 power of creatures, they might win with them easier than to combo with the Mana and possible fizzle into death, and the Flashback has no real meaning with the card, its just important for Ichorid like "self" mill which is boring anyway.
Yawgmouth, Planeswalker BBBBB
Planeswalker - Yawgmouth
+3: Each player loses life equal to the number of loyalty counters on CARDNAME.
-1: Target player sacrifices a permanent.
-19: You win the game.
{5}
Yawgi is a guy like Nicol Bolas, and yes its insane, but "you win" is more or less nice to read, but its just junk on a card, make the effect more "boom" like the Nicol Bolas Finisher, it allmost reads "you win" but it is still possible for your opponent to beat you if they have some tricks to surive the blow out (like tricks with Astral Slide effects and the like).
So ok, planeswalkers are a design themself, but its pretty though to have a design that fits the character.
For Yawgi i would look more into the character, more or less it was the ruler of "phyrexia" so it should somehow do a Reanimation controll, controlling the dead is something that fits it, and the Phitisis is a powerfull black magic, and has connecting to Yawgi. As a final part i would go for the power of Yawgi Will and Bargain, Liliana has the Living Death, so it must be "even" more black and evil, unlike "you win" which is just to vanilla and unoriginal.
So we go with something like:
Yawgmouth, Planeswalker BBBBBBB
Planeswalker - Yawgmouth
+5: Destroy target creature. Its controller loses life equal to its power and thoughness.
-5: Search target players library for a creature card and put it into play under your controll or gain controll of target creature. This creature is a black minion in addition to its other types and colors.
-20: Draw all cards in your library and return all cards from your graveyard to your hand. For the rest of the game you can pay 1 life to add B to your manapool.
{5}
Thats something that combines the flavour i see in Yawgi, it has the Phitisis flavour to become stronger and it can just "controll" any creature or summon it as a "black minion" to Yawgis side, so it covers the controlling and "evil" part of it which nothing can withstand (just some prot black creatures).
The final part is a combination of Bargain and Will, and than you can Channel black mana, so its the "pure" black power that will either consume your life or win you the game, but at least you have to do something else to win with the effect.
The "winning part" is ofcourse combo out with the final one, or simply kill with the Phitisis, "or" you summon any number or gain controll, you can win with this card in any way you imagine, and it is full of pure black power and to show this i think it should have a "extrem" cost of black, and cost at least 7 as the Phitisis alone can be deadly enough to win instantly for controll decks.
Yawgmouth's Invocation BB
Sorcery
Target player sacrifices a permanent.
Seems bad i think red has an equal effect for less mana, bad thing si that in 99% the permanent is a land, and late game it will have no effect at all.
So it needs more power, making it a Small Pox is good and better design.
Decree of the Void 7BB
Sorcery
Split Second
Remove all libraries and permanents from the game.
Problem is that this card actually reads "you win" and its way to easy to cast it as you have plently of "mana ramp" if you win and thats boring.
So if you want such an big effect, make it less "all" and just insane big:
Another Decree of the Void 3BBBB
Sorcery
As an additional cost to play ~ pay any number of life.
For each life paid to play ~, each opponent removes a permanent he or hse controlls and the top card of his or her library from the game.
So this way you actually get a "potentially" you win, but you will need an insane number of life to do that, so now its "just" pay like 10 and remove the opponents board, insane strong, but it might still be your dead if you dont have enough life or your opponent can still kill you with a random creature after that life payment (as you must pay enough to really kill everything or they will simply keep the big creature to kill you, and persist still owns you, and Suspended Cards and what not, so strong yes, but really needs "work around" to get full potential).
Final words:
Most cards have a good black flavour, but its pretty boring to have "you win" on a card vanilla, it can be insane powerfull but its better to avoit the words as this is more fun to play as it has a small chance of hope for the opponent and offers interaction and magic is all about interaction.
Creature - Wall Spirit
Defender, Deathtouch, Flying
At the end of your turn, you lose life equal to the toughness of target creature you control.
1/6
Dark Smothering B
Instant
Destroy target creature. It's controller may search your library for X cards and remove them from the game, where X is that creatures toughness.
Draw a card.
Memory Slash xB
Instant
Search target player's library for X cards and remove them from the game.
Maniacal Tutor x1BB
Sorcery
Search your library for X cards and put them into your hand. Shuffle your library.
Diabolical Omen BBB
Instant
As an additional cost to play CARDNAME, sacrifice all creautes you control.
Add X black mana to your mana pool, where X is the total power of the creatures sacrificed in this way.
Flashback B, pay 6 life.
Yawgmouth, Planeswalker BBBBB
Planeswalker - Yawgmouth
+3: Each player loses life equal to the number of loyalty counters on CARDNAME.
-1: Target player sacrifices a permanent.
-19: You win the game.
{5}
Yawgmouth's Invocation BB
Sorcery
Target player sacrifices a permanent.
Decree of the Void 7BB
Sorcery
Split Second
Remove all libraries and permanents from the game.
There is no way that Maniacal Tutor could see print.
Yawgmoth's Invocation is red.
Decree of the Void is an unsubtle way to say, "I win." I don't like it.
Why not?
The card didnt link through. sorry! Black has cruel edict, land destructuon and such, so why is this non in the color wheel?
DoV: Yeah unfourtnatly =( any way to fix this? maybe playyable only during opponents turn?
Also, Decree of the Void isn't black as well. Its more red.
I fixed the card link - it's Crack the Earth. Red gets forced sacrifice-a-permanent effects.
There is no way to fix Decree of the Void.
Also, in limited, Memory Slash and Dark Smothering both seem profoundly unfun. Memory Slash for 5 would be intensely demoralizing against many decks--guess who has no hope of drawing a good card ever again, or maybe of ever hitting their splash color? HINT: the victim of this spell. Dark Smothering is actually probably a pretty decent spell, but every time I played it and didn't instantly win would make me sad. This is not a good effect for a card to have.
Never say never!
(and you didn't. . . YAY!!)
Decree of Void {}
Sorcery
Split second
Remove all cards in all libraries from the game, then each player puts the cards from his or her hand on top of his or her library in any order.
Suspend 2 - 7BB
(changed the name)
The template for talking about zones holistically was explicitly slated to work in terms of cards at the latest Rules update by Gottlieb. It's a shame, but that handful of noobs, somewhere, that think these cards erase zones, force his hand.
Memory Slash is too good. It also makes Cranials less cool. Extracts should never become blunt X spells.
Dark Smothering needs to lose the cantrip. It's a really good spell otherwise, but that just breaks it. You know how good Annihilate is?
Awesome avatar provided by Krashbot @ [Epic Graphics].
Yeah, I mentioned that later, but didn't edit that sentence. Suffice it to say, the card is either too good or not good enough for its mana cost, and also has a huge tendency to turn games into draws: "I'm losing a race? Not anymore!"
Design, ok, however it plays pretty bad.
I mean why should you play it? even in Limited you will not as it will cost you significant more life than it gives you back, and Walls are for preventing damage, this wall will simply cost you 6 life as your opponent will simply kill your other creatures (or just dont do anything so you bleed to death).
Its only good if your opponent has big creatures (like 4/4) and you have something with 1 thoughness to reduce the life loss to a minimum, but still than you are not really in a nice position as your opponent can pretty easy kill the 1 thoughness creature.
All in all it sucks to play with it, would be better if you make the effect both sided, which makes it an actual threat.
Idea:
Wall of Decay 3B
Creature - Wall Spirit
Defender, Deathtouch
At the end of your turn, each player loses life equal to the thoughness of the creature with the highest power they controll.
1/6
This is an idea of a wall that makes a "build around me", it will be a 1/6 death touch blocker (no flying as it seems odd for black, white has much flying walls and makes more sence for white).
However, the effect will let you lose life like the other, but its way better for you to potentially kill your opponent, and it gives the choice that they will "sacrifice" their strongest creature to lose less life.
So all in all it fits better in black as you can have a good "bleed" for your opponent and as you have the removal to kill the small guys you have more controll about the life lose and so it is a win option.
Pretty powerfull removal, i would even say its better than Path to Exile as the Removal can be pretty meaningless if you are aggressive anyway and you can play it "very late" possible on yourself just to remove the last lands out of your library to make sure you just draw spells (say you are black/red with burn spells, so it might be the right move, like you can Path to Exile your creatures to manafix, is rare but possible).
And this card even cantrips, so its just powerfull and instant ofcourse, all in all strong.
However its not that "insane" that it cant see print, but its a card of high power and so it should be a power card in a set it is in (like the Path to Exile).
Insane powerfull "mill" as its extrem strong in Limited if its not rare (as you can simply remove all lands in the opponents library, your library, or just to kill him).
So this card should cost XUB as the blue/black theme is better than "only" black and with the extra mana its a little more balanced, but still a powerhouse for Limited and even strong in "slower" constructed formats, so i would bet this card would simply own in the old days of Tooth And Nail or any other controll deck with less Win Options or Combo with less Combo Pieces (so remove the 4 Bogardan Hellkites).
Extrem powerfull source for combo decks, as you just need to fuel it with all your mana and leave 1 mana back to play all the Rituals you fetched you, than storm kill, sounds so easy and unfun.
Tutoring X cards is allways insane powerfull, especially as a low cost.
If you really want a X tutor, i dislike to use just a manacost, it might work better as a "Pseudo" Storm card with a cooler storm like "Gravestorm" or a Storm Version that gives you a copy for each "opponent" spell, anything is better than a card on this vanilla "you win" value.
Ok, this is more or less a pretty random Ritual, and the only real broken use is in decks that are broken anyway, namely with Ichorid and the like, so its Overkill for them, other combo decks make to less mana with it to actually have a real use, simply because if they have like 5 power of creatures, they might win with them easier than to combo with the Mana and possible fizzle into death, and the Flashback has no real meaning with the card, its just important for Ichorid like "self" mill which is boring anyway.
Yawgi is a guy like Nicol Bolas, and yes its insane, but "you win" is more or less nice to read, but its just junk on a card, make the effect more "boom" like the Nicol Bolas Finisher, it allmost reads "you win" but it is still possible for your opponent to beat you if they have some tricks to surive the blow out (like tricks with Astral Slide effects and the like).
So ok, planeswalkers are a design themself, but its pretty though to have a design that fits the character.
For Yawgi i would look more into the character, more or less it was the ruler of "phyrexia" so it should somehow do a Reanimation controll, controlling the dead is something that fits it, and the Phitisis is a powerfull black magic, and has connecting to Yawgi. As a final part i would go for the power of Yawgi Will and Bargain, Liliana has the Living Death, so it must be "even" more black and evil, unlike "you win" which is just to vanilla and unoriginal.
So we go with something like:
Yawgmouth, Planeswalker BBBBBBB
Planeswalker - Yawgmouth
+5: Destroy target creature. Its controller loses life equal to its power and thoughness.
-5: Search target players library for a creature card and put it into play under your controll or gain controll of target creature. This creature is a black minion in addition to its other types and colors.
-20: Draw all cards in your library and return all cards from your graveyard to your hand. For the rest of the game you can pay 1 life to add B to your manapool.
{5}
Thats something that combines the flavour i see in Yawgi, it has the Phitisis flavour to become stronger and it can just "controll" any creature or summon it as a "black minion" to Yawgis side, so it covers the controlling and "evil" part of it which nothing can withstand (just some prot black creatures).
The final part is a combination of Bargain and Will, and than you can Channel black mana, so its the "pure" black power that will either consume your life or win you the game, but at least you have to do something else to win with the effect.
The "winning part" is ofcourse combo out with the final one, or simply kill with the Phitisis, "or" you summon any number or gain controll, you can win with this card in any way you imagine, and it is full of pure black power and to show this i think it should have a "extrem" cost of black, and cost at least 7 as the Phitisis alone can be deadly enough to win instantly for controll decks.
Seems bad i think red has an equal effect for less mana, bad thing si that in 99% the permanent is a land, and late game it will have no effect at all.
So it needs more power, making it a Small Pox is good and better design.
Problem is that this card actually reads "you win" and its way to easy to cast it as you have plently of "mana ramp" if you win and thats boring.
So if you want such an big effect, make it less "all" and just insane big:
Another Decree of the Void 3BBBB
Sorcery
As an additional cost to play ~ pay any number of life.
For each life paid to play ~, each opponent removes a permanent he or hse controlls and the top card of his or her library from the game.
So this way you actually get a "potentially" you win, but you will need an insane number of life to do that, so now its "just" pay like 10 and remove the opponents board, insane strong, but it might still be your dead if you dont have enough life or your opponent can still kill you with a random creature after that life payment (as you must pay enough to really kill everything or they will simply keep the big creature to kill you, and persist still owns you, and Suspended Cards and what not, so strong yes, but really needs "work around" to get full potential).
Final words:
Most cards have a good black flavour, but its pretty boring to have "you win" on a card vanilla, it can be insane powerfull but its better to avoit the words as this is more fun to play as it has a small chance of hope for the opponent and offers interaction and magic is all about interaction.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮