Overpowered? Maybe. I always thought a card like this would be cool to have anyway:
RBGUW
Vigilance, Lifelink, trample, flying, deathtouch, Bushido 1, Exalted, Landwalk, Indestructible, "When this card would be removed from the game, put it on the bottom of it's owners library"
It's not overpowered. After the fluff, you're basically getting an indestructable, unblockable 1/1 for 5; hardly anything to write home about. It's a 5-color card that's not going to win you the game when played; something is wrong.
Overpowered? Maybe. I always thought a card like this would be cool to have anyway:
RBGUW
Vigilance, Lifelink, trample, flying, deathtouch, Bushido 1, Exalted, Landwalk, Indestructible, "When this card would be removed from the game, put it on the bottom of it's owners library"
Edit: and its a 1/1
Not overpowered, maybe has a little too much redundancies though. I don't think it needs Flying, Trample, Deathtouch or Bushido when you have Landwalk. Giving it Landwalk is pretty much making it unblockable, so those gifts you give it won't help in 99% of the games it would be played in. Maybe Bushido would help if you blocked with it...but anyway. 5 mana for an indestructable, vigilant, lifelink, returning 1/1 (2/1 if attacking alone) creature isn't overpowered at all. I would add Haste and make it a 2/2. Just my opinions.
Question is better if you go to the point where the card starts to get broken and than step by step go down till its "ok".
So Start with:
WUBRG
Creature - Avatar
8/8
This is Fusion Elemental and its not really "broken" at all, especially in a world with some prot color creatures or just Bitterblossom or things that will punish it for not having trample.
So lets upgrade it:
WUBRG
Creature - Avatar
Trample
8/8
Just this little add will make it pretty much stronger against the things that at first stopped it from having any impact, that is even true if you ever played with the Fusion Elemental in Limited, every prot color creature will ruin your day if you cant remove it and it can even be a pain to have a token block your monster each turn for no damage at all.
Trample will fight that points and makes the card a lot stronger in total.
However, lets say its still not bogo enough, as it is 8/8 we want something more resistent, as for constructed a five color deck might have trouble enough to put it in play and it will just be killed, bounced or even worse peops will steal it with Sarkhan Vol and the like.
So it for sure might need something to avoid this cards, the most simpel is Shroud, other options are protection, but protection adds much more that can be a problem.
And as I mentioned Bounce, you will have Cryptic Command and so Counters are annoying too, so we need a way around that too ofcourse, especially if we want this guy to have an impact in formats with a lot of counterspells, especially Legacy with Force, Daze, COunterbalance and even the Elemental Blasts, all in all our big spoiler cant die to such a thing if we have the trouble to cast it.
Solution for that would be simply make it uncounterable.
WUBRG
Creature - Avatar
Trample, Shroud
~ can't be countered by spells or abilities.
8/8
I would call this thing strong enough to really see play its something that can compare itself to Tarmagoyf, its more resistent against command removal and it can be a five-color card worth playing that will not just run into a Path to Exile or a Counterspell.
For Type2 its big enough to hit for more than other Beaters on a similiar level, Broodmate Dragon is something played by some 5-color controll decks, simply because its 8 power and 2 blockers (beside being efficient).
However, for my taste Lifelink is a very powerfull ability on creatures of that size, see Phantom Nishoba or any creature with a Loxodon Warhammer or Armadillo Cloak, its a hard time to survive against that and you are unable to win a damage race, together with Vigilance this will even become harder, if the creature has Shroud you are even unable to kill it that easy, so its a true nightmare to fight against, no matter what other abilities it has.
Oh, well I was going more for the powering up of the creature with other cards in order to make a sizable dent. Although i do agree it should get haste and maybe: "when this card becomes the target of a spell or ability, put a +1/+1 counter on it."
How about that to make it better fit my concept?
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RBGUW
Vigilance, Lifelink, trample, flying, deathtouch, Bushido 1, Exalted, Landwalk, Indestructible, "When this card would be removed from the game, put it on the bottom of it's owners library"
Edit: and its a 1/1
Not overpowered, maybe has a little too much redundancies though. I don't think it needs Flying, Trample, Deathtouch or Bushido when you have Landwalk. Giving it Landwalk is pretty much making it unblockable, so those gifts you give it won't help in 99% of the games it would be played in. Maybe Bushido would help if you blocked with it...but anyway. 5 mana for an indestructable, vigilant, lifelink, returning 1/1 (2/1 if attacking alone) creature isn't overpowered at all. I would add Haste and make it a 2/2. Just my opinions.
So Start with:
WUBRG
Creature - Avatar
8/8
This is Fusion Elemental and its not really "broken" at all, especially in a world with some prot color creatures or just Bitterblossom or things that will punish it for not having trample.
So lets upgrade it:
WUBRG
Creature - Avatar
Trample
8/8
Just this little add will make it pretty much stronger against the things that at first stopped it from having any impact, that is even true if you ever played with the Fusion Elemental in Limited, every prot color creature will ruin your day if you cant remove it and it can even be a pain to have a token block your monster each turn for no damage at all.
Trample will fight that points and makes the card a lot stronger in total.
However, lets say its still not bogo enough, as it is 8/8 we want something more resistent, as for constructed a five color deck might have trouble enough to put it in play and it will just be killed, bounced or even worse peops will steal it with Sarkhan Vol and the like.
So it for sure might need something to avoid this cards, the most simpel is Shroud, other options are protection, but protection adds much more that can be a problem.
And as I mentioned Bounce, you will have Cryptic Command and so Counters are annoying too, so we need a way around that too ofcourse, especially if we want this guy to have an impact in formats with a lot of counterspells, especially Legacy with Force, Daze, COunterbalance and even the Elemental Blasts, all in all our big spoiler cant die to such a thing if we have the trouble to cast it.
Solution for that would be simply make it uncounterable.
WUBRG
Creature - Avatar
Trample, Shroud
~ can't be countered by spells or abilities.
8/8
I would call this thing strong enough to really see play its something that can compare itself to Tarmagoyf, its more resistent against command removal and it can be a five-color card worth playing that will not just run into a Path to Exile or a Counterspell.
For Type2 its big enough to hit for more than other Beaters on a similiar level, Broodmate Dragon is something played by some 5-color controll decks, simply because its 8 power and 2 blockers (beside being efficient).
However, for my taste Lifelink is a very powerfull ability on creatures of that size, see Phantom Nishoba or any creature with a Loxodon Warhammer or Armadillo Cloak, its a hard time to survive against that and you are unable to win a damage race, together with Vigilance this will even become harder, if the creature has Shroud you are even unable to kill it that easy, so its a true nightmare to fight against, no matter what other abilities it has.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
How about that to make it better fit my concept?