Okay, so I got inspired by WOTC's over-use of Indestructible creatures. I mean, indestructible is better than regeneration, but it doesn't really make much sense on a primative beast, does it?
Anyways, this is yet another in a long line of "make creatures not die as easily" keywords, in the tradition of Regeneration, Shroud, Persist, etc.
Blink - Whenever ~ is the target of a spell or ability you may remove it from the game. If you do, return it to play at the end of turn.
As you can surely guess, this ability is primarily white and blue.
Cosmic Astrologer :1mana::symu:
Creature - Human Wizard (R)
Whenever a creature comes into play under your control, if you didn't play that creature, draw a card, then discard a card.
1/3
I can break everyone of these cards with Pandemonium, and one of the white with a 0 cost activation ability (along the lines of The next 1 damage that would be dealt to target creature is dealt to this instead). After those get into play, loop to get infinite damage and win. It curves out at 4, and only needs two colors to win.
I like the concept of a the psuedo avoidance, but it doesn't with these.
I can break everyone of these cards with Pandemonium, and one of the white with a 0 cost activation ability (along the lines of The next 1 damage that would be dealt to target creature is dealt to this instead). After those get into play, loop to get infinite damage and win. It curves out at 4, and only needs two colors to win.
I like the concept of a the psuedo avoidance, but it doesn't with these.
It returns to play at end of turn. You can't loop it as you have described.
However, some of these cards _are_ overpowered. Cosmic astrologer is nearly unkillable except by mass effects (and even then it can be saved), then pair it up with something like an en-kor and you've got a draw a card each turn. Not a ZOMG combo, but the individual pieces are somewhat useful on their own, devastating in the long run, and extremely, extremely hard to deal with if you can't wrath.
Cosmic Astrologer :1mana::symu:
Creature - Human Wizard (R)
Whenever a creature comes into play under your control, if you didn't play that creature, draw a card, then discard a card.
1/3
This is a very cool idea, and considering that it itself lacks blink is well designed as a keyword "lord". I could almost see this being less narrowly made into a GU card...
Prophet of Life1GU
Creature - Vedalken Druid (R)
Whenever a creature comes into play under your control, discard a card, then draw a card.
1/3
Though that is likely a bit more overpowered than your take...
I can't say I'm happy with a 3/3 for 4 flyer in white, but white can afford it, and this isn't broken - so sure, I guess. WOTC might want to make it a Serra Angel-like rare (3WW for 4/4 flying, blink), but I think that just makes it marginal.
This is a very cool idea, and considering that it itself lacks blink is well designed as a keyword "lord". I could almost see this being less narrowly made into a GU card...
Prophet of Life1GU
Creature - Vedalken Druid (R)
Whenever a creature comes into play under your control, discard a card, then draw a card.
1/3
Not bad, but I'd push it to be a 2/2 for GU. And really, it's just a looter ability you have to jump through hoops for, so it's not broken.
It returns to play at end of turn. You can't loop it as you have described.
However, some of these cards _are_ overpowered. Cosmic astrologer is nearly unkillable except by mass effects (and even then it can be saved), then pair it up with something like an en-kor and you've got a draw a card each turn. Not a ZOMG combo, but the individual pieces are somewhat useful on their own, devastating in the long run, and extremely, extremely hard to deal with if you can't wrath.
Eh, Blink certainly is a powerful mechanic, but it doesn't actually work like momentary blink does in Time Spiral. You have to wait until end of turn to get the creature back, so no going infinite with these.
These creatures are impossible to kill with targeted removal, even split-second, so as long as there is no really high power blinking creatures and few evasive blinking creatures, this custom set should be fine. I only wish the ability is mandatory, so it could totally backfire on you if an opponent had some repeatable targeted effect, like Pendelhaven or something.
Props to you cheek for creating an innovative mechanic.
Making it mandatory would make it a drawback - I toyed with what you suggest Guerilla, but it turns out that if it was manditory, effectively anything that lets you trigger yours lets your opponent trigger them as well. It stops benificial spells from working at all. But at the end of the day I imagine you having 2 or 3 Blink creatures out and your opponent doing a 0 point fireball that reads "2 or 3 creatures can't block this turn." and that scares me.
If it was manditory, it must be treated as more of a drawback than Shroud is, and thus the costs go down too much IMO. It's hard to get them playable and yet not too good.
Like this, an all upside ability, it's easy to compare it to other similar abilities.
It needs to be limited in some way. This could work by either adding a cost or bouncing it to hand so that it needs to be replayed...
Blink [cost] (When this creature becomes the target of a spell or ability, you may pay [cost]. If you do, remove it from the game and return it to play under its owner's control at end of turn.)
Bounce (When this creature becomes the target of a spell or ability, you may return it to its owner's hand.)
Wow...I was toying with the same ability, and also having the same name (which is iconic nevertheless...). Happy to see comments here. My take: Would this be too much?
Feral Iconoclast1GG
Creature - Human Barbarian Druid
When Feral Iconoclast comes into play, destroy target enchantment or artifact.
Blink.
2/2
Seems far too good for 2 reasons, (1) it's nearly a functionally better Viridian shaman, and (2) it's a repeatable naturalize. And I don't see much reason to make this a green mechanic (outside of the obvious cycle). I'd make it a 1/1 for 1GG that naturalizes - that way it's still really good, but sideboard material. I'd run this guy main. Oh, and should probably be an elf shaman.
Venerable Guy1WW
Creature - Humank Monk
When Venerable Guy comes into play, you gain 2 life.
Blink.
2/2
Seems generic and dull - pretty good. The effect is relatively weak, so I suppose 2/2 is okay, but I think a 1/3 might be fairer. Oh, and should be a monk cleric.
Nausea SpreaderBB
Creature - Zombie
When Nausea Spreader comes into play, target creature gets -1/-1 until end of turn.
Blink.
1/1
1) For cycle's sake, make it 1BB.
2) Discard would be best. Make it random discard and you've got a 1/1 rat for 1BB that is very hard to kill and very rewarding when he comes back into play.
Scroll RobberBU or :symub::symub: (¿?)
Creature - Merfolk Rogue
When Scroll Robber comes into play, remove the top three cards of target player's library.
Blink.
2/1
Grandmother of RunesWW
Creature - Human Cleric
When Grandmother of Runes comes into play, target creature you control gains protection from the color of your choice until end of turn.
Flash, Blink.
1/1
Since (my) Blink returns them at the end of the turn, the Grandmother doens't exactly do much. As for the Scroll Robber, I'm pretty sure this could cost 1UU if not UU. And it should probably mill cards, sybergy w/ black reanimation stuffs.
How about: Steelhand4
Artifact Creature - Juggernaut (Rare)
Blink
When ~ comes into play, draw a card.
When ~ leaves play, discard a card.
4/3
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Anyways, this is yet another in a long line of "make creatures not die as easily" keywords, in the tradition of Regeneration, Shroud, Persist, etc.
Blink - Whenever ~ is the target of a spell or ability you may remove it from the game. If you do, return it to play at the end of turn.
As you can surely guess, this ability is primarily white and blue.
Wandering Illusion :1mana::symu:
Creature - Illusion (C)
Blink
2/1
Shifting Soldier
Creature - Human Soldier (C)
Blink
1/2
Cosmic Knight :symw::symw:
Creature - Human Knight (U)
Blink, First Strike
2/2
Cosmic Angel :2mana::symw::symw:
Creature - Angel Warrior (U)
Flyiung, Blink
3/3
Cosmic Astrologer :1mana::symu:
Creature - Human Wizard (R)
Whenever a creature comes into play under your control, if you didn't play that creature, draw a card, then discard a card.
1/3
Streemrider :1mana::symu::symu:
Creature - Illusion (C)
Flying, Blink
2/2
I like the concept of a the psuedo avoidance, but it doesn't with these.
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It returns to play at end of turn. You can't loop it as you have described.
However, some of these cards _are_ overpowered. Cosmic astrologer is nearly unkillable except by mass effects (and even then it can be saved), then pair it up with something like an en-kor and you've got a draw a card each turn. Not a ZOMG combo, but the individual pieces are somewhat useful on their own, devastating in the long run, and extremely, extremely hard to deal with if you can't wrath.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
ehh, 1/2 with ability for W, feels like its pushing the curve...
2 keyword knight, works well.
Might be pushing the curve a bit, but looks fine.
This is a very cool idea, and considering that it itself lacks blink is well designed as a keyword "lord". I could almost see this being less narrowly made into a GU card...
Prophet of Life 1GU
Creature - Vedalken Druid (R)
Whenever a creature comes into play under your control, discard a card, then draw a card.
1/3
Though that is likely a bit more overpowered than your take...
Pushes the curve for a common, evasion creatures with a passive evasion ability are dicey imo...
All in all a cool keyword idea with some well done applications/expansions; awesome work! ^^
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White's gotten it before, although at uncommon. But the ability was uncommon-level anyways.
Thanks.
I can't say I'm happy with a 3/3 for 4 flyer in white, but white can afford it, and this isn't broken - so sure, I guess. WOTC might want to make it a Serra Angel-like rare (3WW for 4/4 flying, blink), but I think that just makes it marginal.
Not bad, but I'd push it to be a 2/2 for GU. And really, it's just a looter ability you have to jump through hoops for, so it's not broken.
Thanks!
uh... Cosmic Astrologer lacks Blink...
I take back what I said about it then.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
These creatures are impossible to kill with targeted removal, even split-second, so as long as there is no really high power blinking creatures and few evasive blinking creatures, this custom set should be fine. I only wish the ability is mandatory, so it could totally backfire on you if an opponent had some repeatable targeted effect, like Pendelhaven or something.
Props to you cheek for creating an innovative mechanic.
If it was manditory, it must be treated as more of a drawback than Shroud is, and thus the costs go down too much IMO. It's hard to get them playable and yet not too good.
Like this, an all upside ability, it's easy to compare it to other similar abilities.
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First card revealed.
Blink [cost] (When this creature becomes the target of a spell or ability, you may pay [cost]. If you do, remove it from the game and return it to play under its owner's control at end of turn.)
Bounce (When this creature becomes the target of a spell or ability, you may return it to its owner's hand.)
Seems far too good for 2 reasons, (1) it's nearly a functionally better Viridian shaman, and (2) it's a repeatable naturalize. And I don't see much reason to make this a green mechanic (outside of the obvious cycle). I'd make it a 1/1 for 1GG that naturalizes - that way it's still really good, but sideboard material. I'd run this guy main. Oh, and should probably be an elf shaman.
Again, blink seems W/U. Anyways, if it shocked creatures/players and was 1/1 it'd be solid. As is, it's too much work for too little payoff.
Seems generic and dull - pretty good. The effect is relatively weak, so I suppose 2/2 is okay, but I think a 1/3 might be fairer. Oh, and should be a monk cleric.
See, this one screams 1/3. It's a 3 drop looter. I could see a common verison of this that's 1/1 for 1U, but as is - it's too good.
1) For cycle's sake, make it 1BB.
2) Discard would be best. Make it random discard and you've got a 1/1 rat for 1BB that is very hard to kill and very rewarding when he comes back into play.
Seems decent. But can you make some rare-level blinkers that aren't just "more of the same"?
Since (my) Blink returns them at the end of the turn, the Grandmother doens't exactly do much. As for the Scroll Robber, I'm pretty sure this could cost 1UU if not UU. And it should probably mill cards, sybergy w/ black reanimation stuffs.
How about:
Steelhand 4
Artifact Creature - Juggernaut (Rare)
Blink
When ~ comes into play, draw a card.
When ~ leaves play, discard a card.
4/3