Flamekin Berserker -
Creature -- Elemental Soldier (R)
Haste
:symr:: Flamekin Berserker gets +1/+0 until end of turn.
1/1
Celebrated Cremation -
Sorcery (U)
Remove target creature card in a graveyard from the game. You gain life equal to that card's power.
Explosive Zombie - :1mana::symb:
Creature -- Zombie Warrior (C)
Whenever a red spell or ability deals damage to Explosive Zombie, sacrifice it. If you do, it deals 2 damage to each creature.
2/1
Flamekin Berserker -
Creature -- Elemental Soldier (R)
Haste
:symr:: Flamekin Berserker gets +1/+0 until end of turn.
1/1
Celebrated Cremation -
Sorcery (U)
Remove target creature card in a graveyard from the game. You gain life equal to that card's power.
Explosive Zombie - :1mana::symb:
Creature -- Zombie Warrior (C)
Whenever a red spell or ability deals damage to Explosive Zombie, sacrifice it. If you do, it deals 2 damage to each creature.
2/1
Berserker is WAYYY too mad. Look at Raging Goblin, and look at Brawler. Cremation is kind of weak, but maybe s/b for reanimator decks against aggro. Explosive Zombie is a weird s/b card, as it would only be useful in an aggro against aggro mirror, and this against red would damage your own creatures too, so maybe aggro-control?
Explosive Zombie - :1mana::symb:
Creature -- Zombie Warrior (C)
Whenever a red spell or ability deals damage to Explosive Zombie, sacrifice it. If you do, it deals 2 damage to each creature.
2/1
i like this card, it's interesting. however i think it's far too narrow. maybe change it to being targetted by a red spell or ability? i think it still fits with the flavor while making a neat pyroclasm variation. anyways, great flavor, i can just imagine a zombie bloated with combustive swamp gases...
Flamekin Berserker is just too close to Pyre Charger for me, and I don't think it can be made to work. Also, it should be the "Berserker" creature type. Soldiers aren't very red.
The zombie is a fun card but the corpse explosion thing has been done. The name on the white card doesn't do it for me at all but as an instant it's a good niche card.
Here's my fixed wording for Explosive Zombie that I put into the archive. Yes, I said archive.
Explosive Zombie - 1B
Creature -- Zombie Warrior
Whenever a red spell or ability deals damage to Explosive Zombie, if it was put into a graveyard, it deals 2 damage to each creature.
2/1
Explosive Zombie :1mana::symb:
Creature -- Zombie (C)
2/1
Whenever CARDNAME becomes the target of a red spell or ability, sacrifice it. If you do, CARDNAME deals 2 damage to each creature.
Or, for different flavor...
Gunpowder Shade :2mana::symb:
Creature -- Shade
1/1
Whenever CARDNAME becomes the target of a red spell or ability, sacrifice it. If you do, CARDNAME deals 2 damage to each creature.
:symb:: CARDNAME gets +1/+1 until end of turn.
Private Mod Note
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Do I Contradict Myself? Very Well Then I Contradict Myself.
... or, to continue the list of different wording possibilities, it could be worded something like Burning-Eye Zubera.
Explosive Zombie1B
Creature -- Zombie Warrior (C)
When CARDNAME is put into a graveyard from play, if a red source dealt damage to it this turn, it deals 2 damage to each creature.
2/1
you could change "red source" to "red spell or ability" if you don't want it to trigger off of combat with red creatures, but it seems like it should to me.
I have to echo silvercut on the wording for the last one, in terms of intention. In a vacuum, if it's dealt damage, it's going to die since it has 1 toughness. It's a cute concept, for sure, but to those above: using a clause like "If this would happen, do BLAH. If you do, blah." doesn't really work. The "if you do" part is redundant since the "If this would happen" clause is already insuring it happens. Even adding "may" doesn't really work, since what happens if you don't? The implication is 'nothing', since there's no "otherwise".
Creature -- Elemental Soldier (R)
Haste
:symr:: Flamekin Berserker gets +1/+0 until end of turn.
1/1
Celebrated Cremation -
Sorcery (U)
Remove target creature card in a graveyard from the game. You gain life equal to that card's power.
Explosive Zombie - :1mana::symb:
Creature -- Zombie Warrior (C)
Whenever a red spell or ability deals damage to Explosive Zombie, sacrifice it. If you do, it deals 2 damage to each creature.
2/1
Berserker is WAYYY too mad. Look at Raging Goblin, and look at Brawler. Cremation is kind of weak, but maybe s/b for reanimator decks against aggro. Explosive Zombie is a weird s/b card, as it would only be useful in an aggro against aggro mirror, and this against red would damage your own creatures too, so maybe aggro-control?
CC is nice. It should probably be an instant though, which would make it actually useful.
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i like this card, it's interesting. however i think it's far too narrow. maybe change it to being targetted by a red spell or ability? i think it still fits with the flavor while making a neat pyroclasm variation. anyways, great flavor, i can just imagine a zombie bloated with combustive swamp gases...
.
The zombie is a fun card but the corpse explosion thing has been done. The name on the white card doesn't do it for me at all but as an instant it's a good niche card.
"...a talisman against all evil, so long as you obey me."
Here's my fixed wording for Explosive Zombie that I put into the archive. Yes, I said archive.
Explosive Zombie - 1B
Creature -- Zombie Warrior
Whenever a red spell or ability deals damage to Explosive Zombie, if it was put into a graveyard, it deals 2 damage to each creature.
2/1
Explosive Zombie :1mana::symb:
Creature -- Zombie (C)
2/1
Whenever CARDNAME becomes the target of a red spell or ability, sacrifice it. If you do, CARDNAME deals 2 damage to each creature.
Or, for different flavor...
Gunpowder Shade :2mana::symb:
Creature -- Shade
1/1
Whenever CARDNAME becomes the target of a red spell or ability, sacrifice it. If you do, CARDNAME deals 2 damage to each creature.
:symb:: CARDNAME gets +1/+1 until end of turn.
Very Well Then I Contradict Myself.
Explosive Zombie 1B
Creature -- Zombie Warrior (C)
When CARDNAME is put into a graveyard from play, if a red source dealt damage to it this turn, it deals 2 damage to each creature.
2/1
you could change "red source" to "red spell or ability" if you don't want it to trigger off of combat with red creatures, but it seems like it should to me.
Past Ruminations
Links are broken, will fix in near future.
- Kaladesh
- Zendikar
- Rise of the Eldrazi
- Alara Reborn
- Innistrad <- Personal Favorite
- Dark Ascension
- Avacyn Restored
- Theros
- Return to Ravnica
- Tarkir