Add 5 more, why not.
502.76 Conduct
502.76a Conduct is an activated ability that functions while in a player's hand. "Conduct <cost> - <effect>" means "Discard this card: You may play a copy of a sorcery spell, that has the same name as this card, with mana cost <cost> and '<effect>.' Play this ability only any time you could play a sorcery."
Isn't Juzzam Jungle an uncounterable Juzzam Djinn that produces mana? Granted, I think Juzzam is mediocre, but this is a bit much. I'd play this over Juzzam, grinning demon, or the sliver variant, especially against control, any time.
Isn't pool of knowledge a split-second tidings that produces mana? Sure, it draws 3 cards compared to tiding 4, but I'd play this over tidings anytime.
The rest I like, if powerful.
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"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Isn't Juzzam Jungle an uncounterable Juzzam Djinn that produces mana? Granted, I think Juzzam is mediocre, but this is a bit much. I'd play this over Juzzam, grinning demon, or the sliver variant, especially against control, any time.
Isn't pool of knowledge a split-second tidings that produces mana? Sure, it draws 3 cards compared to tiding 4, but I'd play this over tidings anytime.
The rest I like, if powerful.
I admit, the set nerfs blue counter magic. You got me.
The type templating seems weird. It feels like the land type should be first. Such as Dryad Arbor.
It should go "Land Enchantment - Island Aura" and its ilk.
Unless this was a design reason. If so, disavow my post and this looks preety freaking awesome. After I saw our little Land Creature in future sight I wanted to make a Land Set.
I agree about the type templating. Land should probably be first. The set is on a higher power level. I do not know if you could make a set of 104 lands that would not be, since lands are so vital to how the game works. This set would have to be a Cold Snap type set, as in not one you would want to draft alone, but would help out all the other blocks in type two. The set is more or less all 5 card cycles. Any card you see here that has colored mana in it is part of a cycle.
I have finished all 165 cards, you can see them over in the set area.
But since no one really goes there, here is 5 more cards.
The duals of friendly colors deal one damage to you, the enemy duals come into play tapped. As shown above.
I honestly like Marsh, which is strictly worse than a Rav dual land. I like the idea of giving basic land types to cards like Coastal Tower so you can do fun things with them, like landcycling etc.
I want to say that I don't think magic is ready for land enchantments, especialy land enchantment - island aura. I mean, if you wanted to make the ultimate Melvin set (and it makes me feel unclean to reference the infernal Timmy/Johny/Spike/Vorthos/Melvin crap) the card might actually be fair, but you know that 99.99% of people would play the card incorrectly. It would practically need a Faq itself. Just because the rules allow for something doesn't necessarily mean it should be done. I could cite arguments in printed cards to back me up, but I think that point is evident to anybody who remembers Future Sight.
I do like the idea of having cards with cheaper landcycling, especially on worse cards than the existing landcyclers. I would suggest a slightly better base effect to the card and make the landcycling ability cost W. That way it'd be comperable to Drifting Meadow v Secluded Steppe, but hey they're your cards.
Yeah I do like the marsh cycle more than most other cards in the set.
I do not think that the Aura land would not be that bad.
The set was more made because I said some where on the forums I would do it over the vacation. It was more just to see if I COULD make a set of almost all lands.
Also here is small sampling of the set:
502.76 Conduct
502.76a Conduct is an activated ability that functions while in a player's hand. "Conduct <cost> - <effect>" means "Discard this card: You may play a copy of a sorcery spell, that has the same name as this card, with mana cost <cost> and '<effect>.' Play this ability only any time you could play a sorcery."
Isn't pool of knowledge a split-second tidings that produces mana? Sure, it draws 3 cards compared to tiding 4, but I'd play this over tidings anytime.
The rest I like, if powerful.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
The type templating seems weird. It feels like the land type should be first. Such as Dryad Arbor.
It should go "Land Enchantment - Island Aura" and its ilk.
Unless this was a design reason. If so, disavow my post and this looks preety freaking awesome. After I saw our little Land Creature in future sight I wanted to make a Land Set.
I have finished all 165 cards, you can see them over in the set area.
But since no one really goes there, here is 5 more cards.
The duals of friendly colors deal one damage to you, the enemy duals come into play tapped. As shown above.
I want to say that I don't think magic is ready for land enchantments, especialy land enchantment - island aura. I mean, if you wanted to make the ultimate Melvin set (and it makes me feel unclean to reference the infernal Timmy/Johny/Spike/Vorthos/Melvin crap) the card might actually be fair, but you know that 99.99% of people would play the card incorrectly. It would practically need a Faq itself. Just because the rules allow for something doesn't necessarily mean it should be done. I could cite arguments in printed cards to back me up, but I think that point is evident to anybody who remembers Future Sight.
I do like the idea of having cards with cheaper landcycling, especially on worse cards than the existing landcyclers. I would suggest a slightly better base effect to the card and make the landcycling ability cost W. That way it'd be comperable to Drifting Meadow v Secluded Steppe, but hey they're your cards.
I do not think that the Aura land would not be that bad.
The set was more made because I said some where on the forums I would do it over the vacation. It was more just to see if I COULD make a set of almost all lands.