Proof of Heresy :3mana::symw:
Sorcery (U)
You and target opponent reveal your hands. Then if that player has more nonwhite cards in hand than you, untap all creatures you control and they get +2/+2 until end of turn.
" cycle cards">Proof of Poverty :3mana::symu:
Sorcery (U)
You and target opponent each reveal your hands. Then if the total converted mana cost of cards in that player’s hand is less than the total converted mana cost of cards in your hand, you draw three cards.
Proof of Decadence :3mana::symr:
Sorcery (U)
You and target opponent each reveal your hands. Then if that player has more cards in hand than you, Proof of Decadence deals 5 damage to him or her.
Proof of Weakness :3mana::symg:
Sorcery (U)
You and target opponent each reveal your hands. Then if that player has fewer creature cards in hand than you, you may put a creature card from your hand into play.
Haggling Match :symu::symu:
Instant (R)
As you play this spell, clash with an opponent until that player reveals a land card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
The next spell you play this turn costs less to play, minus an additional for each clash you won.
Salt Marsh Harridan :1mana::symb::symb:
Creature -- Bird Shaman (U)
2/2
Flying
When Salt Marsh Harridan comes into play, clash with an opponent. Each clashing player loses life equal to the converted mana cost of the card he or she revealed this way. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom.)
Draconian Sell-Sword :3mana::symr:
Creature -- Dragon Mercenary (R)
5/3
Flying, haste
At end of turn, if CARDNAME came under your control this turn, clash with an opponent. Sacrifice CARDNAME if you didn’t win. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
[Yeah, it's Skizzik with clash instead of kicker. I designed a few more cards like that.]
And finally, because I haven't made any feature-worthy green cards (aside from Proof of Weakness), here's another black card:
Finish Him! :5mana::symb::symb:
Sorcery (R)
As an additional cost to play Finish Him!, pay half your life total, rounded up.
If target player has less life than you, clash with that player. If you win, that player loses the game. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Is that fairly costed? Is the effect balanced enough?
Hmm, good cards. I like the idea of Haggling Match, but honestly, it can be easily broken. For instance, anyone could use a variety of cards to place, oh say, Draco on top of his or her library. Then, they can make any artifacts cost 0 mana to play. Why? Because of this phrase in clash: "puts that card on the top or bottom". See, you can leave Draco on top each time you clash and ALWAYS win, making stuff like Darksteel Colossus easy to play. Very easy.
Finish Him is honestly not fun. I would not want to play against a card where it call comes down to luck if you lose or not. It sounds neat on paper, but not so much in real life methinks.
The proof cards are interesting, but in the case of the blue one I think its overcosted. 3U to draw 3 cards is only a bit better than concentrate, which is an assured draw. How about increasing the draw to 4, or lowering the cost to 3?
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"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Hmm, good cards. I like the idea of Haggling Match, but honestly, it can be easily broken. For instance, anyone could use a variety of cards to place, oh say, Draco on top of his or her library. Then, they can make any artifacts cost 0 mana to play. Why? Because of this phrase in clash: "puts that card on the top or bottom". See, you can leave Draco on top each time you clash and ALWAYS win, making stuff like Darksteel Colossus easy to play. Very easy.
Finish Him is honestly not fun. I would not want to play against a card where it call comes down to luck if you lose or not. It sounds neat on paper, but not so much in real life methinks.
I never expected Haggling Match not to be a combo card, and said combo is still at least fourcardsbig, including the Match. And it requires at least two colors (green and blue, probably tutoring for a plains or dual land early)...?
Maybe I should make it "nonpermanent spell"? Or "instant, sorcery, or enchantment spell"?
And Finish Him!, while probably unfun if you get hit by it, also requires these things:
- You must have at least twice your opponent's life total, plus 2 life.
- You must have a card of significant CMC on the top of your library.
- The opponent must lack lifegain (or countermagic, but that is usually a requirement of any combo)
- The opponent must lack a card of significant CMC on the top of his or her library.
Granted, black (and blue) can guarantee a lot of that, but it needs a good supporting cast. And in the set that I'm putting this in, every color has some access to clash-based or scry-based action, and library manipulation is pretty common.
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Do I Contradict Myself? Very Well Then I Contradict Myself.
And Finish Him!, while probably unfun if you get hit by it, also requires these things:
- You must have at least twice your opponent's life total, plus 2 life.
- You must have a card of significant CMC on the top of your library.
- The opponent must lack lifegain (or countermagic, but that is usually a requirement of any combo)
- The opponent must lack a card of significant CMC on the top of his or her library.
Granted, black (and blue) can guarantee a lot of that, but it needs a good supporting cast. And in the set that I'm putting this in, every color has some access to clash-based or scry-based action, and library manipulation is pretty common.
It doesn't matter if a card is balanced if it isn't fun. Requiring a bunch of things to go off with it does not change the fact that people will randomly lose the game to it. =/
Also, I don't much like Proof of Heresy. The number of times you won't win that one in the deck it would be played in would be...?
Also, what's the point in revealing your hand for Proof of Decadence? All you're doing is counting cards. You're not even looking for cards of a specific quality.
Proof of Heresy - At first I had the same sentiments as Destrius about this card, but after thinking about it for a while, even though you'll be winning all the time, it's does feel quite white in flavor (Not my friend? DIE.) and +2/+2 is quite an OK effect for :3mana::symw:, my only question is that if they should do something if the conditions are not met.
Proof of Decadence - Technically you don't have to reveal hands here, but I know that this is just fitting with the rest of the cycle
Haggling Match - Looks more like an uncommon to me. You can get an average of a :4mana:-:6mana: discount, but you already paid a :symu::symu: advance, and most cards aren't that expensive anyway. Fair enough, and very interesting design.
Salt Marsh Harridan - Technically that isn't clashing, but it's the easiest way or wording it I guess.
Draconian Sell-Sword - Very nice.
Finish Him! - HEART OF THE CARDS. Nice design, but not practical in print. It's not really in the spirit of the mechanic to have such swingy effects.
It doesn't matter if a card is balanced if it isn't fun. Requiring a bunch of things to go off with it does not change the fact that people will randomly lose the game to it. =/
Also, I don't much like Proof of Heresy. The number of times you won't win that one in the deck it would be played in would be...?
Also, what's the point in revealing your hand for Proof of Decadence? All you're doing is counting cards. You're not even looking for cards of a specific quality.
That proof wasn't about balance. It was about how ordered the conditions have to be to go off with that card, because whoever puts Finish Him! in a deck will definitely not want randomness. They will want a win. You could say the same thing about Coalition Victory... "I don't care if you have to search for a bunch of things, it's still an instant win and that's not fun for the other player."
As for the Proofs, maybe Heresy is a little more guaranteed than the others (and Poverty probably a little less), but it also has a weaker effect. It's not Overrun. Also Decadence needs a reveal because that's part of the cycle.
Maybe some suggestions, though...? I need a black Proof effect and maybe a replacement for Heresy and Decadence if that's necessary.
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Do I Contradict Myself? Very Well Then I Contradict Myself.
I like the red proof basing on lands, although it would be more red to focus on nonbasics. The main issue with that is that the proofs cost four mana, and people tend not to be holding too many lands at that point outside of Limited. (Although nonbasics would at least make "Decadence" a fitting name). I dunno, I'm just opposed to making a card do something to match a cycle when it doesn't have to. If you need to force a line of text onto a card to make it fit your cycle, you should probably evaluate if it should be in the cycle.
Black: Black does have some options, I suppose. You could aim for a mirror to white:
Proof of Corruption :3mana::symb:
Sorcery (U)
You and target opponent reveal your hands. Then if that player has more black cards in hand than you...
The issue with that would be that it will almost never work, making it really rather narrow in usage. Of course, most of my other immediate ideas are even more narrow, so...
Haggling Match is risky; Since the card goes either on top, if you have a HUGE Cmc (like 7, or maybe even 6) on top, odds are you can win a ungodly number of times, while also forcing your opponent to put cards on the bottom of their deck; It might create an infinite loop, say, if you have 6 and the peak of their deck is 5. In the right deck, this card can make anything cost infinitely colorless less, which is kind of silly, especially if you say, Blaze. Or just drop something huge, really fast. It's kind of nuts.
I really like Finish Him! though. I don't understand people's complaint, it's not any less fun than say, Door to Nothingness. If anything, it's less viable than Door to Nothingness, so it could maybe stand to cost a little less mana. Possibly.
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Never ever create a card without taking the extra minute to double check it.
Great cards, some of them are really creative. There are some wording problems... (Haggling match, for example, should say "minus" not "plus,"
since the latter gives the impression that my next spell's cost is reduced by 2, then increased by 2 thereafter.)
The dragon probably should say "At end of turn, If Draconian Sell-Sword came into play this turn, clash with an opponent. If you lose, sacrifice Draconian Sell-Sword." That way, you wouldn't have to clash at every single end of turn. Clashing every turn in an aggro deck (presumably where you would most likely run DSS) in most curves means you lose more than 40% of the time. If you're facing that kind of odds every end of turn, then you're likely to regret playing what now amounts to a very expensive and inefficient burn spell. Additionally, I believe it should say "if you lose" to force the sacrifice, since in the original, you would have a approximately 60% chance of sacrificing him, since a tie is not a win.
Proof of Heresy is a Sorcery. Why does it untap and give +2/+2? If you're playing it to untap, you've already attacked and you waste the +2/+2. If you're playing it to pump, it's not going to untap many creatures. I suggest you change untap to gains vigilance or make it a instant, possibly with a combat only clause.
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Sorcery (U)
You and target opponent reveal your hands. Then if that player has more nonwhite cards in hand than you, untap all creatures you control and they get +2/+2 until end of turn.
Sorcery (U)
You and target opponent each reveal your hands. Then if the total converted mana cost of cards in that player’s hand is less than the total converted mana cost of cards in your hand, you draw three cards.
Proof of Decadence :3mana::symr:
Sorcery (U)
You and target opponent each reveal your hands. Then if that player has more cards in hand than you, Proof of Decadence deals 5 damage to him or her.
Proof of Weakness :3mana::symg:
Sorcery (U)
You and target opponent each reveal your hands. Then if that player has fewer creature cards in hand than you, you may put a creature card from your hand into play.
Haggling Match :symu::symu:
Instant (R)
As you play this spell, clash with an opponent until that player reveals a land card. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
The next spell you play this turn costs less to play, minus an additional for each clash you won.
Salt Marsh Harridan :1mana::symb::symb:
Creature -- Bird Shaman (U)
2/2
Flying
When Salt Marsh Harridan comes into play, clash with an opponent. Each clashing player loses life equal to the converted mana cost of the card he or she revealed this way. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom.)
Draconian Sell-Sword :3mana::symr:
Creature -- Dragon Mercenary (R)
5/3
Flying, haste
At end of turn, if CARDNAME came under your control this turn, clash with an opponent. Sacrifice CARDNAME if you didn’t win. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
[Yeah, it's Skizzik with clash instead of kicker. I designed a few more cards like that.]
And finally, because I haven't made any feature-worthy green cards (aside from Proof of Weakness), here's another black card:
Finish Him! :5mana::symb::symb:
Sorcery (R)
As an additional cost to play Finish Him!, pay half your life total, rounded up.
If target player has less life than you, clash with that player. If you win, that player loses the game. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Is that fairly costed? Is the effect balanced enough?
Very Well Then I Contradict Myself.
Finish Him is honestly not fun. I would not want to play against a card where it call comes down to luck if you lose or not. It sounds neat on paper, but not so much in real life methinks.
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"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Also,
I never expected Haggling Match not to be a combo card, and said combo is still at least four cards big, including the Match. And it requires at least two colors (green and blue, probably tutoring for a plains or dual land early)...?
Maybe I should make it "nonpermanent spell"? Or "instant, sorcery, or enchantment spell"?
And Finish Him!, while probably unfun if you get hit by it, also requires these things:
- You must have at least twice your opponent's life total, plus 2 life.
- You must have a card of significant CMC on the top of your library.
- The opponent must lack lifegain (or countermagic, but that is usually a requirement of any combo)
- The opponent must lack a card of significant CMC on the top of his or her library.
Granted, black (and blue) can guarantee a lot of that, but it needs a good supporting cast. And in the set that I'm putting this in, every color has some access to clash-based or scry-based action, and library manipulation is pretty common.
Very Well Then I Contradict Myself.
It doesn't matter if a card is balanced if it isn't fun. Requiring a bunch of things to go off with it does not change the fact that people will randomly lose the game to it. =/
Also, I don't much like Proof of Heresy. The number of times you won't win that one in the deck it would be played in would be...?
Also, what's the point in revealing your hand for Proof of Decadence? All you're doing is counting cards. You're not even looking for cards of a specific quality.
Proof of Decadence - Technically you don't have to reveal hands here, but I know that this is just fitting with the rest of the cycle
Haggling Match - Looks more like an uncommon to me. You can get an average of a :4mana:-:6mana: discount, but you already paid a :symu::symu: advance, and most cards aren't that expensive anyway. Fair enough, and very interesting design.
Salt Marsh Harridan - Technically that isn't clashing, but it's the easiest way or wording it I guess.
Draconian Sell-Sword - Very nice.
Finish Him! - HEART OF THE CARDS. Nice design, but not practical in print. It's not really in the spirit of the mechanic to have such swingy effects.
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That proof wasn't about balance. It was about how ordered the conditions have to be to go off with that card, because whoever puts Finish Him! in a deck will definitely not want randomness. They will want a win. You could say the same thing about Coalition Victory... "I don't care if you have to search for a bunch of things, it's still an instant win and that's not fun for the other player."
As for the Proofs, maybe Heresy is a little more guaranteed than the others (and Poverty probably a little less), but it also has a weaker effect. It's not Overrun. Also Decadence needs a reveal because that's part of the cycle.
Maybe some suggestions, though...? I need a black Proof effect and maybe a replacement for Heresy and Decadence if that's necessary.
Very Well Then I Contradict Myself.
Black: Black does have some options, I suppose. You could aim for a mirror to white:
Proof of Corruption :3mana::symb:
Sorcery (U)
You and target opponent reveal your hands. Then if that player has more black cards in hand than you...
The issue with that would be that it will almost never work, making it really rather narrow in usage. Of course, most of my other immediate ideas are even more narrow, so...
I really like Finish Him! though. I don't understand people's complaint, it's not any less fun than say, Door to Nothingness. If anything, it's less viable than Door to Nothingness, so it could maybe stand to cost a little less mana. Possibly.
since the latter gives the impression that my next spell's cost is reduced by 2, then increased by 2 thereafter.)
The dragon probably should say "At end of turn, If Draconian Sell-Sword came into play this turn, clash with an opponent. If you lose, sacrifice Draconian Sell-Sword." That way, you wouldn't have to clash at every single end of turn. Clashing every turn in an aggro deck (presumably where you would most likely run DSS) in most curves means you lose more than 40% of the time. If you're facing that kind of odds every end of turn, then you're likely to regret playing what now amounts to a very expensive and inefficient burn spell. Additionally, I believe it should say "if you lose" to force the sacrifice, since in the original, you would have a approximately 60% chance of sacrificing him, since a tie is not a win.
Just my 2 cents.
Very Well Then I Contradict Myself.
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