Ancient Cries and Ancient Laughter can both deadlock a game vs. weenie decks. Past a certain point, they all become quite insane, but(!) the blue one is strongest, because it can actually win the game for you by milling your opponents out of cards, especially if you can recur a Mnemonic Nexus or something for yourself. U/g would find it quite easy: Ancient Knowledge + Mnemonic Nexus + Regrowth, or U/b/r (more milling!) Ancient Knowledge + creature cards + Anarchist + Footbottom Feast.
My suggestion? Keep to the creature-oriented abilities of the other four and make it bounce them. "Each player returns X creatures to his or her hand, where X..." etc.
Anyway, they should be worded this way:
Ancient [Something] :xmana:CCC
Enchantment (R)
CARDNAME comes into play with X age counters on it.
At the beginning of each players upkeep, [X effect], where X is the number of age counters on CARDNAME.
Or, you could go with Wizards' phase-out-the-X policy...
At the beginning of each player's upkeep, [effect] for each age counter on CARDNAME.
Example:
Ancient Growth :xmana::symg::symg::symg:
Enchantment (R)
CARDNAME comes into play with X age counters on it.
At the beginning of each player's upkeep, all creatures get +1/+1 until end of turn for each age counter on CARDNAME.
Private Mod Note
():
Rollback Post to RevisionRollBack
Do I Contradict Myself? Very Well Then I Contradict Myself.
Ancient Growth needs EOT and a retype of cardname in its text box.
Other than that, it seems like a somewhat decent cycle, albeit sometime can be ludicrously strong, imo.
My suggestion? Keep to the creature-oriented abilities of the other four and make it bounce them. "Each player returns X creatures to his or her hand, where X..." etc.
Anyway, they should be worded this way:
Ancient [Something] :xmana:CCC
Enchantment (R)
CARDNAME comes into play with X age counters on it.
At the beginning of each players upkeep, [X effect], where X is the number of age counters on CARDNAME.
Or, you could go with Wizards' phase-out-the-X policy...
At the beginning of each player's upkeep, [effect] for each age counter on CARDNAME.
Example:
Ancient Growth :xmana::symg::symg::symg:
Enchantment (R)
CARDNAME comes into play with X age counters on it.
At the beginning of each player's upkeep, all creatures get +1/+1 until end of turn for each age counter on CARDNAME.
Very Well Then I Contradict Myself.
Since it's effect doesn't affect the board so much after the first time.