The title explains it all and bonus points to anyone who can name the Anime inspiration for these cards.
Jusenkyo Springs
Land
:symtap:: Add one mana of any color to your mana pool that shares a color with a card in your graveyard.
Pep Support :2mana::symw:
Enchantment
Creatures you control gain absorb 1. (If a source would deal damage to a creature you control, prevent 1 of that damage.)
Fast Break
Instant
Remove a blocking creature you control from combat.
Wanderer's Journery :2mana::symg:
Sorcery
Search your library for a land card and put it into play tapped.
Suspend 2 -
Fist of the White Swan :3mana::symw:
Instant
Target creature gets +2/+0 and gains first strike until end of turn.
Flashback :1mana::symr:
Happo-Fire Burst :1mana::symr:
Sorcery
Happo-Fire Burst deals 1 damage to target creature.
Happo-Fire Burst deals 1 damage to target creature.
Happo-Fire Burst deals 1 damage to target creature.
I am making a deck, not a set, with these cards for casual play against a friend.
It seems sort of silly to ridicule a company for marketing efforts. Of course they are going to hype upcoming products, every company on the face of the planet does it, and it works, thats why they do it. There isn't really any sense complaining about it. If you don't like the marketing, ignore it.
Jusenkyo Springs = Nice one. I like it.
Pep Support = You could kick this up a notch. Compare to Lashknife Barrier.
Fast Break = Seems a bit weak compared to other one-mana instants like Smite and Indestructible Aura. Maybe "Remove any number of blocking creatures you control from combat."
Wanderer's Journey = Very similar to Search for Tomorrow, but looks pretty good.
Fist of the White Swan = Probably could go 2W.
Happo Fire-Burst = Sure. Looks good.
Wanderer's Journey is designed to fetch non-basics as well. To balance, I compared to Reap and Sow. I know it is similar to Search for Tomorrow but I wanted a design that shows somthing different. I see now it still hits to close so I'll take it back to the drawing board.
It seems sort of silly to ridicule a company for marketing efforts. Of course they are going to hype upcoming products, every company on the face of the planet does it, and it works, thats why they do it. There isn't really any sense complaining about it. If you don't like the marketing, ignore it.
I'm really not sure if white should get land-search... much less unrestricted land search. Also, if it was a choice between this and Reap and Sow, I'd take this every time.
Fist of the White Swan is good as is, I think.
Private Mod Note
():
Rollback Post to RevisionRollBack
Level 1 Judge
Hey, you! Yeah, you behind the computer screen! You're unconstitutional.
I was thinking Jusenkyo springs should have a polymorph-like ability. That works too, but isn't very reflective of what the Cursed Springs does.
If I remember correctly, Pep support is a damaging ability (something like deal 1 damage to target attacking or blocking creature). Anyway, absorb also works, although I'd cost it W.
Fast Break is perfect thematically. I'd put a cantrip in there, though, as the effect is pretty weak for a 1cc spell. Heh, how about calling it "Final Attack?"
Fist should probably cost lower (2W). Alternatively, making it an equipment with flash also works.
Agreed with Sutherlands on unrestricted land search being too powerful.
Happofireburst seems fine, but might be slightly undercosted. Being a sorcery limits its use, but it can still go 3-for-1.
At a certain point in time, I have to cut flavor for function. I agree on the Jusenkyo Springs but I think the concept of drawing power from those that have already drowned there is a great concept.
Pep Support was used to both defeat rivals from the sidelines and make your team feel unbeatable.
Here's the revised
Fast Break
Instant
Remove an attacking or blocking creature you control from combat. The Saotome Final Attack is based in the concepts of motion, contemplation, and opposition.
And
Wanderer's Journey :2mana::symg:
Sorcery
Search your library for two land cards and reveal them. An opponent chooses one of the cards. Put the chosen card into your graveyard and the rest into play. Then shuffle your library.
I like the idea on thematically with a Flash Equipment for Fist of the White Swan, but it was only a surprise a few times.
Fist of the White Swan :1mana::symw:
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Flashback
And I will be changing Happo-Fire Burst to instant.
Now for some new cards:
Temporary Restraints
Enchantment - Aura
Enchant creature
Vanishing 2.
Enchanted creature cannot attack, block, or use activated abilities.
Frog Hermit :2mana::symu:
Legendary Creature - Frog Wizard
Frog Hermit has shroud as long as it is untapped.
Morph
2/3
It seems sort of silly to ridicule a company for marketing efforts. Of course they are going to hype upcoming products, every company on the face of the planet does it, and it works, thats why they do it. There isn't really any sense complaining about it. If you don't like the marketing, ignore it.
Unless there's a good reason, I don't think morph should be different color from casting cost. That said, Frog Hermit wouldn't be unfair with hybrid mana cost, or hybrid flip cost.
Time Traveling Mirror
Artifact
:xmana:, :symtap:: Remove target non-land permanent with a converted mana cost X or less from the game. Put two time counters on it and it gains suspend.
It seems sort of silly to ridicule a company for marketing efforts. Of course they are going to hype upcoming products, every company on the face of the planet does it, and it works, thats why they do it. There isn't really any sense complaining about it. If you don't like the marketing, ignore it.
To post a comment, please login or register a new account.
Jusenkyo Springs
Land
:symtap:: Add one mana of any color to your mana pool that shares a color with a card in your graveyard.
Pep Support :2mana::symw:
Enchantment
Creatures you control gain absorb 1. (If a source would deal damage to a creature you control, prevent 1 of that damage.)
Fast Break
Instant
Remove a blocking creature you control from combat.
Wanderer's Journery :2mana::symg:
Sorcery
Search your library for a land card and put it into play tapped.
Suspend 2 -
Fist of the White Swan :3mana::symw:
Instant
Target creature gets +2/+0 and gains first strike until end of turn.
Flashback :1mana::symr:
Happo-Fire Burst :1mana::symr:
Sorcery
Happo-Fire Burst deals 1 damage to target creature.
Happo-Fire Burst deals 1 damage to target creature.
Happo-Fire Burst deals 1 damage to target creature.
I am making a deck, not a set, with these cards for casual play against a friend.
Pep Support = You could kick this up a notch. Compare to Lashknife Barrier.
Fast Break = Seems a bit weak compared to other one-mana instants like Smite and Indestructible Aura. Maybe "Remove any number of blocking creatures you control from combat."
Wanderer's Journey = Very similar to Search for Tomorrow, but looks pretty good.
Fist of the White Swan = Probably could go 2W.
Happo Fire-Burst = Sure. Looks good.
• Recent Card Ideas • My Drawings at DeviantArt
Fist of the White Swan is good as is, I think.
Hey, you! Yeah, you behind the computer screen! You're unconstitutional.
America == Velociraptor
Play IRC mafia. (/join #mafia)
If I remember correctly, Pep support is a damaging ability (something like deal 1 damage to target attacking or blocking creature). Anyway, absorb also works, although I'd cost it W.
Fast Break is perfect thematically. I'd put a cantrip in there, though, as the effect is pretty weak for a 1cc spell. Heh, how about calling it "Final Attack?"
Fist should probably cost lower (2W). Alternatively, making it an equipment with flash also works.
Agreed with Sutherlands on unrestricted land search being too powerful.
Happofireburst seems fine, but might be slightly undercosted. Being a sorcery limits its use, but it can still go 3-for-1.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Pep Support was used to both defeat rivals from the sidelines and make your team feel unbeatable.
Here's the revised
Fast Break
Instant
Remove an attacking or blocking creature you control from combat.
The Saotome Final Attack is based in the concepts of motion, contemplation, and opposition.
And
Wanderer's Journey :2mana::symg:
Sorcery
Search your library for two land cards and reveal them. An opponent chooses one of the cards. Put the chosen card into your graveyard and the rest into play. Then shuffle your library.
I like the idea on thematically with a Flash Equipment for Fist of the White Swan, but it was only a surprise a few times.
Fist of the White Swan :1mana::symw:
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Flashback
And I will be changing Happo-Fire Burst to instant.
Now for some new cards:
Temporary Restraints
Enchantment - Aura
Enchant creature
Vanishing 2.
Enchanted creature cannot attack, block, or use activated abilities.
Frog Hermit :2mana::symu:
Legendary Creature - Frog Wizard
Frog Hermit has shroud as long as it is untapped.
Morph
2/3
Let me know what you think and any balance issue.
• Recent Card Ideas • My Drawings at DeviantArt
Time Traveling Mirror
Artifact
:xmana:, :symtap:: Remove target non-land permanent with a converted mana cost X or less from the game. Put two time counters on it and it gains suspend.