Steam Factory
Land (R)
When Steam Factory comes into play, target opponent gains control of it.
At the begining of your upkeep, Steam Factory deals 1 damage to you. T: Add 1 to your mana pool. "The steam factory is basically a modern Trojan horse." -Libraries of the new age
Why broken- It's not legendary, meaning that if you manage to get even two of those to the opponent, he will suffer a massive life loss of 2 damage per turn. More than 2? all the better.
Why underpowered- First you lose a land drop, second you give your opponent a free mana-producing land, and if that not enough this card is usualy one that you would perfer not to have in your opening hand.
I like it, actually. I don't think it's broken in the sense that it's an auto-include in every deck; it isn't. It may be an auto-sideboard against certain decks, but there's nothing wrong with that.
My initial impression is that it's not even all that great - giving your opponent a two-land swing may not be worth one damage a turn. But it really depends on what kind of deck they're running, obviously, to see how much their mana & life are worth to them.
I think it's OK. When it's good, it's very good, but when it's bad it's horrid.
It's a lot cheaper than Darksteel Reactor versus many decks. Control decks can't counter it... they'd have to rely on lifegain and winning before it clocks them. How many decks in T2 can get rid of a land without being an LD deck?
This isn't really a land. It's more like a colorless spell.
Not broken. While most decks cannot deal with it, its effect is hardly so potent that that's even an issue. The fact that it costs you a land drop and gives your opponant mana only makes it more balanced.
A land drop on the 6th-10th turn is a bit insignificant, which is when I expect this to be played. A control deck only has to drop 1 or 2 of these and counterwall you for a while (or Mortify wall, etc). 4x of these takes away the need to devote a lot of slots to Angels, Zombifies, etc since this win condition is essentially uncounterable.
Aggro decks can use this as a colorless spell after their 3rd/4th turn development, when land doesn't matter much to them anymore. It's slow, sure, but it's immune to most removals.
Imho, this card varies in power level between balanced-and-very-good to broken, and I don't know which.
Not broken. Heck, I like it. A similar enchantment already exist (adds GG to mana pool, can't remember the name). This seems like a similar effect, and being colorless makes it even more limited. Finally, the wording on it means that its a triggered ability, meaning you can squeeze one colorless mana from it before it goes over to the other side.
A land drop on the 6th-10th turn is a bit insignificant, which is when I expect this to be played. A control deck only has to drop 1 or 2 of these and counterwall you for a while (or Mortify wall, etc). 4x of these takes away the need to devote a lot of slots to Angels, Zombifies, etc since this win condition is essentially uncounterable.
Aggro decks can use this as a colorless spell after their 3rd/4th turn development, when land doesn't matter much to them anymore. It's slow, sure, but it's immune to most removals.
Imho, this card varies in power level between balanced-and-very-good to broken, and I don't know which.
Morsetlis speaks my mind.
A land that is a Sleeper Agent. It is an awesome finisher for a control deck. Use lots of counters and sweeps like Oblivion Stones/Plague Boilers. It is similar to slowly winning with Stalking Stones. There are some ways around it with ld or anything that will let you sacrifice permanents.
It also can be used to give aggro decks a little more reach. You can even tap it and use it once for mana before your opponent gains control of it, so it doesn't hurt your tempo too baddly.
Not broken. Heck, I like it. A similar enchantment already exist (adds GG to mana pool, can't remember the name). This seems like a similar effect, and being colorless makes it even more limited. Finally, the wording on it means that its a triggered ability, meaning you can squeeze one colorless mana from it before it goes over to the other side.
Tnx for the replies. What do you think about version 2 of the card?
Steam Factory
Legendary Land (R)
Steam Factory comes into play under target opponent's control.
At the begining of your upkeep, Steam Factory deals 2 damage to you.
: Add one mana of any color to your mana pool. "The steam factory is basically a modern Trojan horse." -Libraries of the new age
The second version is significantly more powerful. I really like the idea. I'd say go all out and raise the stakes:
Steam Factory Legendary Land (R)
Steam Factory comes into play under target opponent's control.
At the begining of your upkeep, Steam Factory deals 2 damage to you.
: Add to your mana pool. "The steam factory is basically a modern Trojan horse." -Libraries of the new age
Land (R)
When Steam Factory comes into play, target opponent gains control of it.
At the begining of your upkeep, Steam Factory deals 1 damage to you.
T: Add 1 to your mana pool.
"The steam factory is basically a modern Trojan horse." -Libraries of the new age
Why broken- It's not legendary, meaning that if you manage to get even two of those to the opponent, he will suffer a massive life loss of 2 damage per turn. More than 2? all the better.
Why underpowered- First you lose a land drop, second you give your opponent a free mana-producing land, and if that not enough this card is usualy one that you would perfer not to have in your opening hand.
Suggestions? thougts?
Avatar & banner made by myself
My initial impression is that it's not even all that great - giving your opponent a two-land swing may not be worth one damage a turn. But it really depends on what kind of deck they're running, obviously, to see how much their mana & life are worth to them.
I think it's OK. When it's good, it's very good, but when it's bad it's horrid.
Good idea.
candidus inperti; si nil, his utere mecum.
This isn't really a land. It's more like a colorless spell.
Aggro decks can use this as a colorless spell after their 3rd/4th turn development, when land doesn't matter much to them anymore. It's slow, sure, but it's immune to most removals.
Imho, this card varies in power level between balanced-and-very-good to broken, and I don't know which.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Morsetlis speaks my mind.
A land that is a Sleeper Agent. It is an awesome finisher for a control deck. Use lots of counters and sweeps like Oblivion Stones/Plague Boilers. It is similar to slowly winning with Stalking Stones. There are some ways around it with ld or anything that will let you sacrifice permanents.
It also can be used to give aggro decks a little more reach. You can even tap it and use it once for mana before your opponent gains control of it, so it doesn't hurt your tempo too baddly.
The card you speak of is Eladamri's Vineyard.
Steam Factory
Legendary Land (R)
Steam Factory comes into play under target opponent's control.
At the begining of your upkeep, Steam Factory deals 2 damage to you.
: Add one mana of any color to your mana pool.
"The steam factory is basically a modern Trojan horse." -Libraries of the new age
Avatar & banner made by myself
Steam Factory
Legendary Land (R)
Steam Factory comes into play under target opponent's control.
At the begining of your upkeep, Steam Factory deals 2 damage to you.
: Add to your mana pool.
"The steam factory is basically a modern Trojan horse." -Libraries of the new age
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ricklongo and RicardoLongo on MTGO
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