Box of Lies2
Artifact (R)
"Can" effects always win. The impossible is that you can do things that you normally can't. The box takes it to the next level.
Yeah, the effect is quite minoric, but it's a nice jhonny card IMO.
BTW, here's a list of some of the things it changes:
*A creature with regenerate can always be regenerated, even if a "can't be regenerated" effect targets him.
*You/your opponent have a Platinum Angel in play? well that's too bad because you/your opponent can still lose the game as normal.
*Some creature/player can't be the target of spells or abilities? well now it can.
*Some spell can't be coutntered? well it can be now.
And I'm sure there are alot more.
If a rule or effect says something can happen and another effect says it can't, the "can" rule or effect wins.
This is word-for-word with 103.2 (The Golden Rule you are rewriting). By 103.1, (The Golden Rule that says cards beat rules), this is a direct contradiction, so you ignore 103.2 as long as this ability is active. However, please note that 103.1 cannot be defeated by anything other than 103.1 - By reversing 103.2, you will not reverse golden rule 103.1, so you may not change the game the way you think.
For example, consider creatures in combat. one has flying, one does not.
Flying creature attacks. The rules state "A creature with flying can't be blocked by creatures without flying." The rules state this. The rules are saying that something can't happen. However, look at 103.2. Nothing about "rules saying something can't happen" is there. No matter what you do, nothing is going to change that "a creature with flying can't be blocked by creatures without flying." (Note thatWebuses the template "as though" which uses a loophole in the "can't" system. Its treated as having flying, so it doesn't actually break this rule)
What you're basically saying is that effects which say something can't happen are ignored. So... rewriting....
"Ignore effects which say something can't happen. (This doesn't ignore rules)"
Now we're not using 103.2, or 103.1. We're more using the "as though" loophole. It says "ignore" and you just do it - ignore. If you ignore the effect, it's not there to say "can't" and make 103.2 apply, is it? And 103.1 doesn't apply either.
Rules aren't effects, except for the state-based effects, but none of them say anything can't happen. They just do things. Some of them reverse things that "Shouldn't happen" (like having an Aura on a protected permanent), but the SBEs don't say can't. They just act. There's always a separate rule that says those things can't happen - and this card leaves those rules be.
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Agreed. It's a complete rules headache, and although it could be done per se, it's too complicated. Time Stop was about the most complicated thing they would allow in a normal Magic set, and this breaks this. Check Staying Power for another potential effect that ended up in Unhinged.
Agreed. It's a complete rules headache, and although it could be done per se, it's too complicated. Time Stop was about the most complicated thing they would allow in a normal Magic set, and this breaks this. Check Staying Power for another potential effect that ended up in Unhinged.
You sure 'bout that? Mindslaver is pretty sick too.
And I personally believe Time Stop is quite simple if you stop telling yourself it's so complicated and read about it (Section 509, "Ending the Turn," I think).
It should also be true that, if the phrase "an effect says something can't happen" appears in the official rules document, written in that document to reduce ambiguity to the fullest extent possible, then it is necessarily valid for this language to appear on a card. If people can't decide what it means on a card, obviously the same phrase wouldn't make more sense in the rules - which would mean the rules make no sense. We've been successfully applying 103.2 since... the beginnning.
The wording above is guaranteed to be just as successful in avoiding rules headaches as the rule 103.2 actually is. Think about it - how often do you see something say "can't"? Or are unsure when its saying something "can't" happen?
Actually, that reminds me..... let me make this the reminder text:
(Don't ignore rules. Some "can only" effects are actually "can't" effects. A "can only" counts as a "can't" if and only if what "can only" happen was already allowable by default in the rules. Effects which similarly disallow actions with exceptions, if the exceptions are options players already had, are also "can't" effects)
We have plenty of room, because the rules text is so short. Might as well make it another Time Stop.
What I'm trying to say with the above is that, an effect like "can only block or become blocked by white creatures" is actually a "can't" effect for blocking (you can't block nonwhite creatures), and for becoming blocked (this can't be blocked except by white creatures).
However, sometimes "can only" is meant to be an allowance. Can't think of an example.
... gtg
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():
Rollback Post to RevisionRollBack
Epic banner by Erasmus of æтђєг.
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Artifact (R)
"Can" effects always win.
The impossible is that you can do things that you normally can't. The box takes it to the next level.
Yeah, the effect is quite minoric, but it's a nice jhonny card IMO.
BTW, here's a list of some of the things it changes:
*A creature with regenerate can always be regenerated, even if a "can't be regenerated" effect targets him.
*You/your opponent have a Platinum Angel in play? well that's too bad because you/your opponent can still lose the game as normal.
*Some creature/player can't be the target of spells or abilities? well now it can.
*Some spell can't be coutntered? well it can be now.
And I'm sure there are alot more.
Avatar & banner made by myself
Avatar & banner made by myself
This is word-for-word with 103.2 (The Golden Rule you are rewriting). By 103.1, (The Golden Rule that says cards beat rules), this is a direct contradiction, so you ignore 103.2 as long as this ability is active. However, please note that 103.1 cannot be defeated by anything other than 103.1 - By reversing 103.2, you will not reverse golden rule 103.1, so you may not change the game the way you think.
For example, consider creatures in combat. one has flying, one does not.
Flying creature attacks. The rules state "A creature with flying can't be blocked by creatures without flying." The rules state this. The rules are saying that something can't happen. However, look at 103.2. Nothing about "rules saying something can't happen" is there. No matter what you do, nothing is going to change that "a creature with flying can't be blocked by creatures without flying."
(Note that Web uses the template "as though" which uses a loophole in the "can't" system. Its treated as having flying, so it doesn't actually break this rule)
What you're basically saying is that effects which say something can't happen are ignored. So... rewriting....
"Ignore effects which say something can't happen. (This doesn't ignore rules)"
Now we're not using 103.2, or 103.1. We're more using the "as though" loophole. It says "ignore" and you just do it - ignore. If you ignore the effect, it's not there to say "can't" and make 103.2 apply, is it? And 103.1 doesn't apply either.
Rules aren't effects, except for the state-based effects, but none of them say anything can't happen. They just do things. Some of them reverse things that "Shouldn't happen" (like having an Aura on a protected permanent), but the SBEs don't say can't. They just act. There's always a separate rule that says those things can't happen - and this card leaves those rules be.
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You sure 'bout that? Mindslaver is pretty sick too.
And I personally believe Time Stop is quite simple if you stop telling yourself it's so complicated and read about it (Section 509, "Ending the Turn," I think).
It should also be true that, if the phrase "an effect says something can't happen" appears in the official rules document, written in that document to reduce ambiguity to the fullest extent possible, then it is necessarily valid for this language to appear on a card. If people can't decide what it means on a card, obviously the same phrase wouldn't make more sense in the rules - which would mean the rules make no sense. We've been successfully applying 103.2 since... the beginnning.
The wording above is guaranteed to be just as successful in avoiding rules headaches as the rule 103.2 actually is. Think about it - how often do you see something say "can't"? Or are unsure when its saying something "can't" happen?
Actually, that reminds me..... let me make this the reminder text:
(Don't ignore rules. Some "can only" effects are actually "can't" effects. A "can only" counts as a "can't" if and only if what "can only" happen was already allowable by default in the rules. Effects which similarly disallow actions with exceptions, if the exceptions are options players already had, are also "can't" effects)
We have plenty of room, because the rules text is so short. Might as well make it another Time Stop.
What I'm trying to say with the above is that, an effect like "can only block or become blocked by white creatures" is actually a "can't" effect for blocking (you can't block nonwhite creatures), and for becoming blocked (this can't be blocked except by white creatures).
However, sometimes "can only" is meant to be an allowance. Can't think of an example.
... gtg
Awesome avatar provided by Krashbot @ [Epic Graphics].