Hey all, back on the News, I started a set on my clan's page (ATHF by the way), but things never really got off the ground with it. But I have been inspired to start it up again. So what I'm posting is all of the cards from the old page, plus the set's basic outline (the attachment). Obviously, some things definitely need to be fleshed out, but that will happen soon. Otherwise, enjoy what I have so far, and any critiques, questions, etc... would be appreciated.
The Cards
AK-47 '5'
Artifact-Equipment-Weapon
Equipped creature has 'XX', 'TAP': This creature deals three times X damage to target creature.Equipped creature does not untap during your untap step unless you pay '4'
Equip '5'
Rare
***/306
BlackHawk Helicopter '7'
Artifact-Machine
Flying
If damage would be dealt to target soldier you control, that damage is halved (rounded down) and dealt to BlackHawk Helicopter instead. This ability works only if you control 3 or less soldiers.
'2', 'TAP': BlackHawk Helicopter deals 2 damage to target creature.
0/6
Rare
***/306
Mounted MiniGun '4'
Artifact-Equipment
You may equip Mounted MiniGun only to a Machine you control.
Equipped artifact has, 'TAP': <THIS> deals 10 damage divided amongst any number of target creatures that you chose. Skip your next turn.
Rare
***/306
<Super-Thick Iron Sheeting> '3'
Artifact-Equipment
You can equip <CARD> only to a machine you control.
Equipped machine gets +0/+5
Equip '2'
Uncommon
***/306
<Lexan> '4'
Artifact-Equipment
You can equip <Lexan> only to a machine that you control.
Equipped machine cannot be targeted or damaged by Weapons with a converted mana cost of 2 or less.
Equip '5'
Rare
***/306
Water Bill '4'
Artifact-Document
At the beginning of each player's upkeep, unless he or she pays 'UUU', that player taps all Islands he or she controls.
Rare
***/306
Heat Bill '4'
Artifact-Document
At the beginning of each player's upkeep, unless he or she pays 'RRR', that player taps all Mountains he or she controls.
Rare
***/306
Sanitation Bill '4'
Artifact-Document
At the beginning of each player's upkeep, unless he or she pays 'BBB', that player taps all Swamps he or she controls.
Rare
***/306
<Air Purification Bill> '4'
Artifact-Document
At the beginning of each player's upkeep, unless he or she pays 'WWW', that player taps all Plains he or she controls.
Rare
***/306
<Wildlife Preservation Bill> '4'
Artifact-Document
At the beginning of each player's upkeep, unless he or she pays 'GGG', that player taps all Forests he or she controls.
Rare
***/306
Pistol Whip 'R'
Sorcery
Choose target equipped creature that you control. Pistol Whip does X damage to target creature or player, where X is that equipment's converted mana cost. The equipment's abilities and effects are ignored this turn.
Rare
***/306
EDIT: NEW CARDS!!
Sawn-Off Shotgun '4'
Artifact-Equipment-Weapon
Equipped creature has "'4', 'TAP': This creature deals 5 damage to target player.
Equipped creature does not untap unless you pay '5'
Equip '3'
Uncommon
***/306
Bulletproof Vest '2'
Artifact-Equipment
Equipped creature gets +0/+3.
All damage dealt by weapons to equipped creature is reduced by one-half, rounded up.
Equip 4
Uncommon
***/306
Army Private 'W'
Creature-Human Soldier He fights for his land's honor, and for nothing else at all.
1/1
Common
***/306
<Cool Counter> 'UUU'
Instant
Counter target spell. If it's countered this way, draw a card.
Uncommon
***/306
<Politican 1> '1BB'
Creature-Human Politician
Pay 4 life: Put any Human with a converted mana cost of 3 or less from your hand into play. That creature gains haste and fear until end of turn. Sacrifice it at the end of your turn.
2/2
Rare
***/306
The Numbers and Letters in ' ' are mana costs, since there were too many vB codes in use.
Right now, I have an ability slot open, so that'll probably the next order of business for me to address.
Oh, the rules for the new card types are in the attachment.
Please LMK what you think of them.
<Barretta Pistol> '2'
Artifact-Equipment-Weapon
Equipped creature has "'2', 'TAP': This creature deals 2 damage to target creature"
Equipped Creature does not untap during your untap step unless you pay '1'
Equip '2'
Uncommon
***/306
<Exposer of Truth> '3UU'
Legendary Creature- Human Leader
Protection from White and Black
'UU', 'TAP': Gain control of target creature until end of turn
'UUUU','TAP: Gain control of target creature (this effect does not end at the end of turn)
3/2
Rare
***/306
<Army Sergeant> 'WW'
Creature- Human Soldier
First Strike
2/2
Common
***/306
<Fanatical Leader> 'WWWWWWW'
Legendary Creature- Human Clergyman Leader
Protection from all colors
'WW': Gain control of target creature (This effect does not end at the end of turn).
Sacrifice A Creature: Choose one: Gain 3 life, or target opponent discards a card.
At the beginning of your upkeep, sacrifice a creature. If you do not, sacrifice <CARD>
4/4
Rare
***/306
Might as well show some new cards while I'm posting...
<Really Screwed Up Blue Spell> 'UUUUUU'
Sorcery
You and target opponent switch decks (Exchange hands, graveyards, decks, and any active cards on the field with target opponent. Your life totals stay the same)
Rare
***/306
<Sherman Tank> '6'
Artifact-Machine
Sherman Tank is unblockable if you have 1 or more soldiers in play.
All soldiers that you control get +0/+2
'3', 'TAP': Sherman tank deals 3 damage to target creature.
3/7
Rare
***/306
AH-64 Apache '5'
Artifact-Machine
Flying
If damage would be dealt to target soldier you control, that damage is halved (rounded down) and dealt to AH-64 Apache instead. This ability works only if you control 2 or less soldiers.
'5', 'TAP': AH-64 Apache deals 6 damage to target creature.
0/4
Rare
***/306
M-16 Assault Rifle '4'
Artifact-Equipment-Weapon
Equipped Creature has 'X','TAP': This creature deals X damage to target creature. Damage dealt this way cannot be redirected or re-targeted to another creature or player.
Equipped creature does not untap unles you pay '3'.
Equip '4'
Rare
***/306
Disarm 'U' **(yes, I know it's a Mirrodin reprint)
Instant
Unattach all Equipment from target creature.
Common
***/306
Overheat '1RR'
Instant
Destroy target weapon equipped to a creature. Overheat deals damage equal to the converted mana cost of the destoryed weapon to that creature. It can't be regenerated.
Uncommon
***/306
Grizzly Bears '1G'
Creature- Beast
2/2
Common
***/306
Komodo Dragon '1GG'
Creature- Reptile
<CARD> gets +1/+1 for each other card named Komodo Dragon in play.
Whenever <CARD> deals combat damage to a player, that player gets a poison counter (A player with 10 or more poison counters loses the game).
1/2
Common
***/306
<Bugs That Act Just Like Killer Bees Do But Aren't> '2GG'
Legendary Creature- Insect
Flying
Whenever <CARD> attacks, it gets +2/+2 for each other attacking insect.
Whenever <CARD> deal combat damage to a player, choose one: that player gets two poison counters, or you may search your library for a card named Killer Bees and put it into play.
If there are 2 or more permanents named Killer Bees in play, the “legend rule” doesn’t apply to them.
1/2
Rare
***/306
<Freeze Frame> '2U'
Enchantment
Players can’t untap more than two permanents during their untap steps.
Rare
***/306
<Burn Spell 1> 'RR'
Instant
<CARD> deals 1 damage to target creature. If that creature is put into a graveyard from play as a result, return <CARD> to your hand and untap up to 2 lands.
Uncommon
***/306
Yes, my final set ability is Poison Counters :D. Plus, I've decided to reprint some older cards for the set (some exactly identical, some functionally identical).
Hope everyone likes the new stuff!
I'm editting a few cards due to name issues, or for some power fixes or add-ons. Y'know, basic card draft stuff :D.
Anyway, I might have some new cards up soon (Either today or tomorrow). Just letting everyone reading (that would be me and maybe 1 other person :p) know.
And please, for the love of God, somebody give me FEEDBACK!!!
Killer Bees aren't poisonous... They're simply deadly because they come in swarms and have a hive mentality and are relentless... Oh, and there's already a card by that name...
Rather than using specific gun names, you should generalize more or at least not put symbols into the name...
AK-47 could become:
"Kalashnikov Model 47"
"Automatic Rifle"
etc...
I don't understand why the M16 does so much damage whereas the AK47 deals less... The AK-47 uses a higher caliber and is a higher quality weapon overall, just less accurate...
Sherman Tank, according to the current Magic format, is broken beyond belief... And don't bring out the excuse that it's higher technology, etc... I'm pretty sure that it shouldn't take a power as strong as Urza's Rage to pop a single tank... On turn six...
Where are the basic soldiers? The grunts? I see Fanatical Leaders (Bush) and Sergents... but no soldiers...
Killer Bees aren't poisonous... They're simply deadly because they come in swarms and have a hive mentality and are relentless... Oh, and there's already a card by that name...
Those are the name issues I mentioned before :D. And I actually researched Killer Bees online to see what abilities I'd give them in card form. This shows in the fact that it can search for others, and why the legend rule doesn't apply to them. And about the Legendary status of the "Bees", that stems from the mystique surrounding them. Just listen to their nickname: "Killer" Bees. If it's common knowledge that they swarm, why are they called killer? It's a bit of artistic license there, and I gave them poison counters to power them up a bit. After all, they DO sting. And, even though the cards aren't done yet, I am currently planning to add a bunch of "Legendary" creatures to the set, such as Bigfoot (he'll be red obviously) and the Loch Ness Monster (Blue, duh ;)). The name conflict stems from my lack of Arabian Nights card names. So what I'll do for now is to just have them nameless for now (like I've done with any card name in "< >") and give them a new name soon.
Rather than using specific gun names, you should generalize more or at least not put symbols into the name...
AK-47 could become:
"Kalashnikov Model 47"
"Automatic Rifle"
etc...
I was thinking of that, but decide to just leave the gun names alone for now. I did incorporate that idea into the helicopters so far though.
I don't understand why the M16 does so much damage whereas the AK47 deals less... The AK-47 uses a higher caliber and is a higher quality weapon overall, just less accurate...
I tried adding in the accuracy to the flavor by making the damage non-redirectable. And about the power level, I had to add a difference SOMEWHERE, if you see what I mean. Otherwise, the two would be the same card with different names. I might reduce the M-16's power a bit, but I'm still not entirely sure about that yet...
Sherman Tank, according to the current Magic format, is broken beyond belief... And don't bring out the excuse that it's higher technology, etc... I'm pretty sure that it shouldn't take a power as strong as Urza's Rage to pop a single tank... On turn six...
I'm not going to say it's higher technology, just thickly armored :D. Seriously, I'm probably gonna reduce the tank's toughness a bit, or possibly its attack power and that second ability's damage level (BTW, the second ability represents the mounted gun on the tank's top). Oh, and there are cards that will be able to get rid of machines as well, just like Overheat can get rid of weapons
Where are the basic soldiers? The grunts? I see Fanatical Leaders (Bush) and Sergents... but no soldiers...
My friend said the EXACT same thing when he saw the cards. So I'll answer the same way: They're coming. I'm not entirely done yet, plus, I'm planning on designing a lot more than 286 non basic land cards. There needs to be a weeding-out process after all of the card design is done, so not everything will make it in. But again, I'm making a bunch of soldiers, as they're most likely going to be white's big class in the set. In case you didn't realize, I have two levels there already (Army Private and Army Sergeant), and the others are still just ideas in my head for now. BTW, Bush isn't fanatical leader, but Exposer of Truth is Michael Moore :p. Think of the Fanatical Leader as someone who believes so much in his religion, he seems to be a cult-ish fanatic.
With that being said, thanks for the criticism, as it is concerns like yours that will help me make this a better bunch of cards, and a better overall set.
Just a suggestion, but rather than having "Mounted Minigun" only attachable to artifacts, say it's only attachable to creature type "Machine"...
That way Tanks and Helicopters can equip one... or sixteen...
Good call! I'm gonna change that right away. The only thing is, Machine isn't a creature type. Check the attachment at the bottom to see what I mean.
Interrogation Squad '2B'
Creature- Sorcerer
'TAP': Target opponent reveals his or her hand. You may choose and discard a card from it. Play this ability only when you could normally play a sorcery. "We have ways of making you talk..."
1/2
Uncommon
***/306
Master Interrogator '2BBB'
Legendary Creature- Vampire Sorceress
Pay 4 life, 'TAP': Target opponent discards cards equal to the number of Swamps you control.
3/4
Rare
***/306
There's a mini-cycle of cards with no common version. I'm too tired right now to add on the batch I have here now, so I'll just fix up the Mounted Machine Gun, and call it a night.
Sorry I haven't posted here in a while, I've had the flu, and now I broke my ankle :(.
Anyways, here are a few cards:
<Terrorist Attack> '2RRR'
Instant
You may only play <CARD> during an opponent's turn.
Sacrifice X soldiers you control, destroy X lands an opponent controls. You lose 1 life for each soldier sacrificed this way.
Rare
***/306
<Cool Enchantment> 'WUBRG'
Enchantment
Sacrifice a Plains: Target creature you control gets protection from the color of your choice until the end of turn.
Sacrifice an Island: Counter target spell unless its controller pays '2'
Sacrifice a Swamp: Target creature gets -2/-2 until end of turn
Sacrifice a Mountain: Deal 2 damage to target creature or player.
Sacrifice a Forest: Target creature gets +3/+3 until end of turn.
If you sacrificed any lands this turn, you lose 1 life for each land sacrificed this way.
Rare
***/306
<Sarin Gas> 'BBBBBBB'
Instant
Put two poison counters on target opponent and put a -2/-2 counter on each creature he or she controls.
Rare
***/306
That's all for now. Hopefully I can have some more up later today.
<Terrorist Attack> '2RRR'
Instant
You may only play <CARD> during an opponent's turn.
Sacrifice X soldiers you control, destroy X lands an opponent controls. You lose 1 life for each soldier sacrificed this way.
Rare
***/306 Why only soldiers? I'd like to see some suicide squirrels... or suicide townsfolk... And why does it deal damage to you?
<Cool Enchantment> 'WUBRG'
Enchantment
Sacrifice a Plains: Target creature you control gets protection from the color of your choice until the end of turn.
Sacrifice an Island: Counter target spell unless its controller pays '2'
Sacrifice a Swamp: Target creature gets -2/-2 until end of turn
Sacrifice a Mountain: Deal 2 damage to target creature or player.
Sacrifice a Forest: Target creature gets +3/+3 until end of turn.
If you sacrificed any lands this turn, you lose 1 life for each land sacrificed this way.
Rare
***/306 Sorry, supercool enchantments are a bit cliche...
<Sarin Gas> 'BBBBBBB'
Instant
Put two poison counters on target opponent and put a -2/-2 counter on each creature he or she controls.
Rare
***/306 The casting cost is unbearable, but a curious idea... By the way, WotC doesn't use -2/-2 counters...
Surplus Ammunition (5)
Artifact
Sacrifice ~:untap all equipped creatures and machines you control. Surplus ammunition deals 2 damage to a target.
Suicide Bomber (BB)
Creature - Terrorist
Sacrifice ~: ~ deals two damage to all untapped creatures target opponent controls.
1/1
Handgun (1)
Equip (1)
Equipped creature gets +1/+0 and first strike.
And since green was gonna pretty much get screwed this set, I came up with -
Enviromentalist Fanatic (G)
Creature - Human Enviromentalist
Sac ~: Destroy target artifact.
1/1
Enviromentalist Coordinator (GGG)
Creature - Human Enviromentlist
GGGG - Destroy target artifact
Sac an Enviromentalist: Destroy target artifact
1/2
Saboteur (G)
Creature - Human Enviromentalist
GG:Tap target Artifact
1/1
Enviroment Protection Agency (GGG)
Enchantment
Whenever an artifact comes into play, put a 1/0 Enviromentalist Token into play. Whenever a forest you control is destroyed by an opponent, put two 1/0 Enviromentalist tokens into play
Enviromentalists you control get +0/+1
And shouldn't machines be Artifact Creature - Machine ?
Anyway, feel free to use my cards or not.:-)
Surplus Ammunition (5)
Artifact
Sacrifice ~:untap all equipped creatures and machines you control. Surplus ammunition deals 2 damage to a target.
Suicide Bomber (BB)
Creature - Terrorist
Sacrifice ~: ~ deals two damage to all untapped creatures target opponent controls.
1/1
Handgun (1)
Equip (1)
Equipped creature gets +1/+0 and first strike.
And since green was gonna pretty much get screwed this set, I came up with -
Enviromentalist Fanatic (G)
Creature - Human Enviromentalist
Sac ~: Destroy target artifact.
1/1
Enviromentalist Coordinator (GGG)
Creature - Human Enviromentlist
GGGG - Destroy target artifact
Sac an Enviromentalist: Destroy target artifact
1/2
Saboteur (G)
Creature - Human Enviromentalist
GG:Tap target Artifact
1/1
Enviroment Protection Agency (GGG)
Enchantment
Whenever an artifact comes into play, put a 1/0 Enviromentalist Token into play. Whenever a forest you control is destroyed by an opponent, put two 1/0 Enviromentalist tokens into play
Enviromentalists you control get +0/+1
And shouldn't machines be Artifact Creature - Machine ?
Anyway, feel free to use my cards or not.:-)
I like the cards, but I'll probably change the creature types due to political things, and the fact that it's too complicated with Environmentalist, etc...Plus, green won't be getting screwed in the set. Trust me...;).
As for the question, a machine is a force, but it is not alive. A creature is another word for biological organism, and a machine is mechanical. So there was the need to create a new subtype in the set.
@Absolutionis:
-I made it only soldiers because in real life, a band of squirrels won't cause an attack like 9/11. But soldiers, on the other hand, will. And I added life loss because the spell needed a drawback particularly since you can waste away your opponent with it. I didn't want to add yet another huge casting cost spell to the set, since I have quite a few already.
-My idea with the set is to make it a new era of Magic where both old and new meet in one set. So of course the set is going to need some "cliche" cards, and that card specifically is pretty out of flavor. But it's pretty strong, so I posted it :D.
-Harking back to my above response, this is supposed to be a new era. So now, Wizards is using -2/-2 counters. And the color pie is based on flavor besides color abilities as well (which is the reason for a few legends I created to possess abilities "outside of their color"). And honestly, with such a powerful effect, I had to put a restrictive casting cost on it. I could probably lower it by a 'B' or 2, but I still haven't decided. Honestly, I had it at 'BBBBBB' when I first thought of it. But I had reservations of it being monstrously overpowered, so I upped the CC by a Swamp.
*********************************************************
As a bonus, here are the updated versions of JaegerOjanen's cards:
Surplus Ammunition '5'
Artifact
Sacrifice ~:Untap all machines and creatures equipped with weapons that you control. They get +3/+0 until the end of the third turn that <CARD> was sacrificed.
Rare
***/306
<Suicide Bomber> 'BB'
Creature - Human Rebel
'TAP', Sacrifice <CARD>: <CARD> deals two damage to all creatures.
1/1
Uncommon
***/306
I'm going to create a cycle of "Terrorists", and this one ^^^^ is the Black one. White, Blue, Red, and Green are coming soon.
As for the handgun, my own creation is coming soon as well!
<White Terrorist> 'WW'
Creature- Human Rebel
'TAP', Sacrifice <CARD>: Tap two creatures target opponent controls. They don't untap until two turns after <CARD> was sacrificed.
1/1
Uncommon
***/306
<Blue Terrorist> 'UU'
Creature-Human Rebel
'TAP', Sacrifice <CARD>: Return two permanents target opponent controls to either the top or bottom of his or her library.
1/1
Uncommon
***/306
<Red Terrorist> 'RR'
Creature- Human Rebel
'TAP', Sacrifice <CARD>: Destroy a land target opponent controls.
1/1
Uncommon
***/306
<Green Terrorist> 'GG'
Creature- Human Rebel
'TAP', Sacrifice <CARD>: Destroy two artifacts that target opponent controls.
1/1
Uncommon
***/306
Obviously, since the term "Terrorist" seems a bit "Un-PC" I will definitely change their names if they make it into the final draft.
And, here is the "Basic Handgun" that I mentioned yesterday:
.357 Magnum Pistol '2'
Artifact-Equipment-Weapon
Equipped creature has "'TAP': This creature deals 1 damage to target creature"
If a creature dealt damage by equipped creature goes into the graveyard from play this turn, untap equipped creature.
Equip '1'
Uncommon
***/306
OK, here's another promise of mine fulfilled: Color-specific legends! (well, one of them at least :D)
Here's Nessie:
Loch-Ness Monster '1UUUU'
Legendary Creature- Serpent
<CARD> cannot be countered, is unblockable, and cannot be the target of spells or abilities.
Whenever <CARD> attacks, you may draw a card.
If <CARD> is dealt damage, you may negate it and remove <CARD> from the game until the end of turn.
3/3
Rare
***/306
Overpowered, no? LMK what you think!!!
Soon to come: Bigfoot, The Boogeyman, and the White Legendary creature (which I still have no clue is yet :D)!!
Mortar
3
Artifact-Equipment-Weapon
Equip 4
Mortar comes into play with 2 grenade counters on it.
Equipped creature has "T, remove a grenade counter from rocket launcher: deal 4 damage to target creature or player"
sacrifce equipped creature: put a grenade counter on rocket launcher
Hi all, I'm back after a bit of a delay. Here's a new card, then I have an announcement regarding the set ;).
<Famed Army General> '2WW'
Legendary Creature- Human Leader
Vigilance, First Strike
All soldiers you control get +1/+1.
'TAP': Destroy target attacking creature
2/5
Rare
***/306
After much debating, I've decided to add a new ability to the set. It will appear in all five colors, since every color really has its own "theme" anyway. Without further ado, I present:
Immolation Immolation is a keyword that gives you the opportunity to get back a spell played, but at a certain price. The rules basically read: <Immolation "Cost">, return <CARD> to your hand instead of it going to your graveyard (pay Immolation cost as the spell resolves). There will be various types of Immolation "Costs", such as:
Creature Immolation (followed by a number): Sacrifice <Number> creatures, return <CARD> to your hand. Land Immolation (followed by a number): Sacrifice <Number> Lands, return <CARD> to your hand Permanent Immolation (followed by a number): Sacrifice <Number> Permanents, return <CARD> to your hand Life Immolation (followed by a number): Pay <Number> Life, return <CARD> to your hand. Hand Immolation (followed by a number): Discard <Number> cards, return <CARD> to your hand.
********************************************************* [Aside] The rules wording here is a but off, I know. I'm going to have an official write-up on Immolation and its rules in the near future. And this is NOT a rip-off of Buyback, as I have quite a few different ideas for what to do, including a few wacky ones which might make it into the set. I know it's similar, but before I see any harsh criticism, please bear with me.
*********************************************************
Now, while these Immolation costs are "basic" I already have a few twists to put on this ability, but they can't be revealed just yet ;).
Anyway, I'll present a few "demo" cards for Immolation, then I might be able to post more later on tonight, or tomorrow afternoon.
Here ya go:
<Immolation Burn Spell 1> 'R'
Instant
<CARD> deals 2 damage to target creature or player.
Life Immolation 1 (You may pay 1 point of life as this spell resolves. If you do, return this card to your hand instead of placing it in your graveyard) Common
***/306
<Immolation Counter 1> 'UU'
Instant
Counter target creature spell.
Hand Immolation 1 (You may discard a card from your hand as this spell resolves. If you do, return this card to your hand instead of placing it your graveyard.)
Common
***/306
<Immolation Land Fetch> 'GG'
Sorcery
Search your library for up to two basic land cards and put them into play tapped.
Hand Immolation 2 (You may discard 2 cards from you hand as this spell resolves. If you do, return this card to your hand instead of placing into your graveyard.)
Uncommon
***/306
That'll be all for now. More to come soon!
BTW, I'm sorry I haven't been able to post new stuff. This past week has proved to be difficult, what with big exams, inclimate weather, and a broken ankle hindering me. Hopefully, my leg will heal up, and life will return to normal, as will my posting schedule here :D.
The immolation seems interesting. In reference to 'Nessie', as it were, why does it have islandwalk if it's unblockable, pray tell? It seems slightly pointless.
The immolation seems interesting. In reference to 'Nessie', as it were, why does it have islandwalk if it's unblockable, pray tell? It seems slightly pointless.
Nice call, thanks for catching my stupidity! I guess I got caught up in making a really flavorful card, and added Islandwalk without even thinking. I'll change it right away, thanks again!
-MV2 :fingers:
EDIT: I fixed up Nessie, and added a new ability instead:
Loch-Ness Monster '1UUUU'
Legendary Creature- Serpent
<CARD> cannot be countered, is unblockable, and cannot be the target of spells or abilities.
Whenever <CARD> attacks, you may draw a card.
If <CARD> is dealt damage, you may negate it and remove <CARD> from the game until the end of turn.
3/3
Rare
***/306
It's last ability keeps in flavor with its elusiveness :D.
Woah, this has way too many abilities, many of which have nothing to do with each other. I would change it to:
Loch ness Monster UUUU
Creature- Serpent
Loch Ness Monster cannot be countered and has protection from all colors and artifacts.
Whenever Loch Ness Monster attacks, draw a card.
3/3
While this seems way broken, it's almost the exact copy of your version in a smaller format.
Private Mod Note
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The Cards
AK-47 '5'
Artifact-Equipment-Weapon
Equipped creature has 'XX', 'TAP': This creature deals three times X damage to target creature.Equipped creature does not untap during your untap step unless you pay '4'
Equip '5'
Rare
***/306
BlackHawk Helicopter '7'
Artifact-Machine
Flying
If damage would be dealt to target soldier you control, that damage is halved (rounded down) and dealt to BlackHawk Helicopter instead. This ability works only if you control 3 or less soldiers.
'2', 'TAP': BlackHawk Helicopter deals 2 damage to target creature.
0/6
Rare
***/306
Mounted MiniGun '4'
Artifact-Equipment
You may equip Mounted MiniGun only to a Machine you control.
Equipped artifact has, 'TAP': <THIS> deals 10 damage divided amongst any number of target creatures that you chose. Skip your next turn.
Rare
***/306
<Super-Thick Iron Sheeting> '3'
Artifact-Equipment
You can equip <CARD> only to a machine you control.
Equipped machine gets +0/+5
Equip '2'
Uncommon
***/306
<Lexan> '4'
Artifact-Equipment
You can equip <Lexan> only to a machine that you control.
Equipped machine cannot be targeted or damaged by Weapons with a converted mana cost of 2 or less.
Equip '5'
Rare
***/306
Water Bill '4'
Artifact-Document
At the beginning of each player's upkeep, unless he or she pays 'UUU', that player taps all Islands he or she controls.
Rare
***/306
Heat Bill '4'
Artifact-Document
At the beginning of each player's upkeep, unless he or she pays 'RRR', that player taps all Mountains he or she controls.
Rare
***/306
Sanitation Bill '4'
Artifact-Document
At the beginning of each player's upkeep, unless he or she pays 'BBB', that player taps all Swamps he or she controls.
Rare
***/306
<Air Purification Bill> '4'
Artifact-Document
At the beginning of each player's upkeep, unless he or she pays 'WWW', that player taps all Plains he or she controls.
Rare
***/306
<Wildlife Preservation Bill> '4'
Artifact-Document
At the beginning of each player's upkeep, unless he or she pays 'GGG', that player taps all Forests he or she controls.
Rare
***/306
Pistol Whip 'R'
Sorcery
Choose target equipped creature that you control. Pistol Whip does X damage to target creature or player, where X is that equipment's converted mana cost. The equipment's abilities and effects are ignored this turn.
Rare
***/306
EDIT: NEW CARDS!!
Sawn-Off Shotgun '4'
Artifact-Equipment-Weapon
Equipped creature has "'4', 'TAP': This creature deals 5 damage to target player.
Equipped creature does not untap unless you pay '5'
Equip '3'
Uncommon
***/306
Bulletproof Vest '2'
Artifact-Equipment
Equipped creature gets +0/+3.
All damage dealt by weapons to equipped creature is reduced by one-half, rounded up.
Equip 4
Uncommon
***/306
Army Private 'W'
Creature-Human Soldier
He fights for his land's honor, and for nothing else at all.
1/1
Common
***/306
<Cool Counter> 'UUU'
Instant
Counter target spell. If it's countered this way, draw a card.
Uncommon
***/306
<Politican 1> '1BB'
Creature-Human Politician
Pay 4 life: Put any Human with a converted mana cost of 3 or less from your hand into play. That creature gains haste and fear until end of turn. Sacrifice it at the end of your turn.
2/2
Rare
***/306
The Numbers and Letters in ' ' are mana costs, since there were too many vB codes in use.
Right now, I have an ability slot open, so that'll probably the next order of business for me to address.
Oh, the rules for the new card types are in the attachment.
Please LMK what you think of them.
-MV2
<Barretta Pistol> '2'
Artifact-Equipment-Weapon
Equipped creature has "'2', 'TAP': This creature deals 2 damage to target creature"
Equipped Creature does not untap during your untap step unless you pay '1'
Equip '2'
Uncommon
***/306
<Exposer of Truth> '3UU'
Legendary Creature- Human Leader
Protection from White and Black
'UU', 'TAP': Gain control of target creature until end of turn
'UUUU','TAP: Gain control of target creature (this effect does not end at the end of turn)
3/2
Rare
***/306
<Army Sergeant> 'WW'
Creature- Human Soldier
First Strike
2/2
Common
***/306
<Fanatical Leader> 'WWWWWWW'
Legendary Creature- Human Clergyman Leader
Protection from all colors
'WW': Gain control of target creature (This effect does not end at the end of turn).
Sacrifice A Creature: Choose one: Gain 3 life, or target opponent discards a card.
At the beginning of your upkeep, sacrifice a creature. If you do not, sacrifice <CARD>
4/4
Rare
***/306
More to come soon...
-MV2 :fingers:
Sorcery
Destroy target land and target creature without flying.
:rocket:
Don't worry, they're coming...:skull1:;)
Might as well show some new cards while I'm posting...
<Really Screwed Up Blue Spell> 'UUUUUU'
Sorcery
You and target opponent switch decks (Exchange hands, graveyards, decks, and any active cards on the field with target opponent. Your life totals stay the same)
Rare
***/306
<Sherman Tank> '6'
Artifact-Machine
Sherman Tank is unblockable if you have 1 or more soldiers in play.
All soldiers that you control get +0/+2
'3', 'TAP': Sherman tank deals 3 damage to target creature.
3/7
Rare
***/306
AH-64 Apache '5'
Artifact-Machine
Flying
If damage would be dealt to target soldier you control, that damage is halved (rounded down) and dealt to AH-64 Apache instead. This ability works only if you control 2 or less soldiers.
'5', 'TAP': AH-64 Apache deals 6 damage to target creature.
0/4
Rare
***/306
M-16 Assault Rifle '4'
Artifact-Equipment-Weapon
Equipped Creature has 'X','TAP': This creature deals X damage to target creature. Damage dealt this way cannot be redirected or re-targeted to another creature or player.
Equipped creature does not untap unles you pay '3'.
Equip '4'
Rare
***/306
Disarm 'U' **(yes, I know it's a Mirrodin reprint)
Instant
Unattach all Equipment from target creature.
Common
***/306
Overheat '1RR'
Instant
Destroy target weapon equipped to a creature. Overheat deals damage equal to the converted mana cost of the destoryed weapon to that creature. It can't be regenerated.
Uncommon
***/306
Grizzly Bears '1G'
Creature- Beast
2/2
Common
***/306
Komodo Dragon '1GG'
Creature- Reptile
<CARD> gets +1/+1 for each other card named Komodo Dragon in play.
Whenever <CARD> deals combat damage to a player, that player gets a poison counter (A player with 10 or more poison counters loses the game).
1/2
Common
***/306
<Bugs That Act Just Like Killer Bees Do But Aren't> '2GG'
Legendary Creature- Insect
Flying
Whenever <CARD> attacks, it gets +2/+2 for each other attacking insect.
Whenever <CARD> deal combat damage to a player, choose one: that player gets two poison counters, or you may search your library for a card named Killer Bees and put it into play.
If there are 2 or more permanents named Killer Bees in play, the “legend rule” doesn’t apply to them.
1/2
Rare
***/306
<Freeze Frame> '2U'
Enchantment
Players can’t untap more than two permanents during their untap steps.
Rare
***/306
<Burn Spell 1> 'RR'
Instant
<CARD> deals 1 damage to target creature. If that creature is put into a graveyard from play as a result, return <CARD> to your hand and untap up to 2 lands.
Uncommon
***/306
Yes, my final set ability is Poison Counters :D. Plus, I've decided to reprint some older cards for the set (some exactly identical, some functionally identical).
Hope everyone likes the new stuff!
-MV2 :fingers
I'm editting a few cards due to name issues, or for some power fixes or add-ons. Y'know, basic card draft stuff :D.
Anyway, I might have some new cards up soon (Either today or tomorrow). Just letting everyone reading (that would be me and maybe 1 other person :p) know.
And please, for the love of God, somebody give me FEEDBACK!!!
-MV2
Rather than using specific gun names, you should generalize more or at least not put symbols into the name...
AK-47 could become:
"Kalashnikov Model 47"
"Automatic Rifle"
etc...
I don't understand why the M16 does so much damage whereas the AK47 deals less... The AK-47 uses a higher caliber and is a higher quality weapon overall, just less accurate...
Sherman Tank, according to the current Magic format, is broken beyond belief... And don't bring out the excuse that it's higher technology, etc... I'm pretty sure that it shouldn't take a power as strong as Urza's Rage to pop a single tank... On turn six...
Where are the basic soldiers? The grunts? I see Fanatical Leaders (Bush) and Sergents... but no soldiers...
Those are the name issues I mentioned before :D. And I actually researched Killer Bees online to see what abilities I'd give them in card form. This shows in the fact that it can search for others, and why the legend rule doesn't apply to them. And about the Legendary status of the "Bees", that stems from the mystique surrounding them. Just listen to their nickname: "Killer" Bees. If it's common knowledge that they swarm, why are they called killer? It's a bit of artistic license there, and I gave them poison counters to power them up a bit. After all, they DO sting. And, even though the cards aren't done yet, I am currently planning to add a bunch of "Legendary" creatures to the set, such as Bigfoot (he'll be red obviously) and the Loch Ness Monster (Blue, duh ;)). The name conflict stems from my lack of Arabian Nights card names. So what I'll do for now is to just have them nameless for now (like I've done with any card name in "< >") and give them a new name soon.
I was thinking of that, but decide to just leave the gun names alone for now. I did incorporate that idea into the helicopters so far though.
I tried adding in the accuracy to the flavor by making the damage non-redirectable. And about the power level, I had to add a difference SOMEWHERE, if you see what I mean. Otherwise, the two would be the same card with different names. I might reduce the M-16's power a bit, but I'm still not entirely sure about that yet...
I'm not going to say it's higher technology, just thickly armored :D. Seriously, I'm probably gonna reduce the tank's toughness a bit, or possibly its attack power and that second ability's damage level (BTW, the second ability represents the mounted gun on the tank's top). Oh, and there are cards that will be able to get rid of machines as well, just like Overheat can get rid of weapons
My friend said the EXACT same thing when he saw the cards. So I'll answer the same way: They're coming. I'm not entirely done yet, plus, I'm planning on designing a lot more than 286 non basic land cards. There needs to be a weeding-out process after all of the card design is done, so not everything will make it in. But again, I'm making a bunch of soldiers, as they're most likely going to be white's big class in the set. In case you didn't realize, I have two levels there already (Army Private and Army Sergeant), and the others are still just ideas in my head for now. BTW, Bush isn't fanatical leader, but Exposer of Truth is Michael Moore :p. Think of the Fanatical Leader as someone who believes so much in his religion, he seems to be a cult-ish fanatic.
With that being said, thanks for the criticism, as it is concerns like yours that will help me make this a better bunch of cards, and a better overall set.
Thanks again!
-MV2 :fingers:
Fixed it up, don't worry . Its power and toughness have both been reduced, and if I make a more modern tank, they'll proably be reduced again.
I also fixed up both M-16 and AK-47 based on Absolutionis' knowledge of the two weapons.
Oh, "The Card Formerly Known As Killer Bees" has also been given a temporary name.
Edited Cards So Far:
"Killer Bees"
Sherman Tank
AK-47
M-16 Assault Rifle
-MV2 :fingers:
That way Tanks and Helicopters can equip one... or sixteen...
Good call! I'm gonna change that right away. The only thing is, Machine isn't a creature type. Check the attachment at the bottom to see what I mean.
Interrogation Squad '2B'
Creature- Sorcerer
'TAP': Target opponent reveals his or her hand. You may choose and discard a card from it. Play this ability only when you could normally play a sorcery.
"We have ways of making you talk..."
1/2
Uncommon
***/306
Master Interrogator '2BBB'
Legendary Creature- Vampire Sorceress
Pay 4 life, 'TAP': Target opponent discards cards equal to the number of Swamps you control.
3/4
Rare
***/306
There's a mini-cycle of cards with no common version. I'm too tired right now to add on the batch I have here now, so I'll just fix up the Mounted Machine Gun, and call it a night.
Remember: :feedback:
-MV2
Anyways, here are a few cards:
<Terrorist Attack> '2RRR'
Instant
You may only play <CARD> during an opponent's turn.
Sacrifice X soldiers you control, destroy X lands an opponent controls. You lose 1 life for each soldier sacrificed this way.
Rare
***/306
<Cool Enchantment> 'WUBRG'
Enchantment
Sacrifice a Plains: Target creature you control gets protection from the color of your choice until the end of turn.
Sacrifice an Island: Counter target spell unless its controller pays '2'
Sacrifice a Swamp: Target creature gets -2/-2 until end of turn
Sacrifice a Mountain: Deal 2 damage to target creature or player.
Sacrifice a Forest: Target creature gets +3/+3 until end of turn.
If you sacrificed any lands this turn, you lose 1 life for each land sacrificed this way.
Rare
***/306
<Sarin Gas> 'BBBBBBB'
Instant
Put two poison counters on target opponent and put a -2/-2 counter on each creature he or she controls.
Rare
***/306
That's all for now. Hopefully I can have some more up later today.
Feedback is greatly appreciated!!
-MV2 :fingers:
PS: We need an "Injured Smilie" here :D.
Instant
You may only play <CARD> during an opponent's turn.
Sacrifice X soldiers you control, destroy X lands an opponent controls. You lose 1 life for each soldier sacrificed this way.
Rare
***/306
Why only soldiers? I'd like to see some suicide squirrels... or suicide townsfolk... And why does it deal damage to you?
<Cool Enchantment> 'WUBRG'
Enchantment
Sacrifice a Plains: Target creature you control gets protection from the color of your choice until the end of turn.
Sacrifice an Island: Counter target spell unless its controller pays '2'
Sacrifice a Swamp: Target creature gets -2/-2 until end of turn
Sacrifice a Mountain: Deal 2 damage to target creature or player.
Sacrifice a Forest: Target creature gets +3/+3 until end of turn.
If you sacrificed any lands this turn, you lose 1 life for each land sacrificed this way.
Rare
***/306
Sorry, supercool enchantments are a bit cliche...
<Sarin Gas> 'BBBBBBB'
Instant
Put two poison counters on target opponent and put a -2/-2 counter on each creature he or she controls.
Rare
***/306
The casting cost is unbearable, but a curious idea... By the way, WotC doesn't use -2/-2 counters...
Surplus Ammunition (5)
Artifact
Sacrifice ~:untap all equipped creatures and machines you control. Surplus ammunition deals 2 damage to a target.
Suicide Bomber (BB)
Creature - Terrorist
Sacrifice ~: ~ deals two damage to all untapped creatures target opponent controls.
1/1
Handgun (1)
Equip (1)
Equipped creature gets +1/+0 and first strike.
And since green was gonna pretty much get screwed this set, I came up with -
Enviromentalist Fanatic (G)
Creature - Human Enviromentalist
Sac ~: Destroy target artifact.
1/1
Enviromentalist Coordinator (GGG)
Creature - Human Enviromentlist
GGGG - Destroy target artifact
Sac an Enviromentalist: Destroy target artifact
1/2
Saboteur (G)
Creature - Human Enviromentalist
GG:Tap target Artifact
1/1
Enviroment Protection Agency (GGG)
Enchantment
Whenever an artifact comes into play, put a 1/0 Enviromentalist Token into play. Whenever a forest you control is destroyed by an opponent, put two 1/0 Enviromentalist tokens into play
Enviromentalists you control get +0/+1
And shouldn't machines be Artifact Creature - Machine ?
Anyway, feel free to use my cards or not.:-)
Burn and Die
T2 Sligh
Saturday Night Magic-weekly on MWS! Sealed boosters sent as prizes weekly!
My Auction Ebay - Buy it Now - Foil Cranial Extraction - $10.00
I REFUSE TO PLAY THE "IT" GAME. DO NOT TRUST SUSPICIOUS LINKS.
I like the cards, but I'll probably change the creature types due to political things, and the fact that it's too complicated with Environmentalist, etc...Plus, green won't be getting screwed in the set. Trust me...;).
As for the question, a machine is a force, but it is not alive. A creature is another word for biological organism, and a machine is mechanical. So there was the need to create a new subtype in the set.
@Absolutionis:
-I made it only soldiers because in real life, a band of squirrels won't cause an attack like 9/11. But soldiers, on the other hand, will. And I added life loss because the spell needed a drawback particularly since you can waste away your opponent with it. I didn't want to add yet another huge casting cost spell to the set, since I have quite a few already.
-My idea with the set is to make it a new era of Magic where both old and new meet in one set. So of course the set is going to need some "cliche" cards, and that card specifically is pretty out of flavor. But it's pretty strong, so I posted it :D.
-Harking back to my above response, this is supposed to be a new era. So now, Wizards is using -2/-2 counters. And the color pie is based on flavor besides color abilities as well (which is the reason for a few legends I created to possess abilities "outside of their color"). And honestly, with such a powerful effect, I had to put a restrictive casting cost on it. I could probably lower it by a 'B' or 2, but I still haven't decided. Honestly, I had it at 'BBBBBB' when I first thought of it. But I had reservations of it being monstrously overpowered, so I upped the CC by a Swamp.
*********************************************************
As a bonus, here are the updated versions of JaegerOjanen's cards:
Surplus Ammunition '5'
Artifact
Sacrifice ~:Untap all machines and creatures equipped with weapons that you control. They get +3/+0 until the end of the third turn that <CARD> was sacrificed.
Rare
***/306
<Suicide Bomber> 'BB'
Creature - Human Rebel
'TAP', Sacrifice <CARD>: <CARD> deals two damage to all creatures.
1/1
Uncommon
***/306
I'm going to create a cycle of "Terrorists", and this one ^^^^ is the Black one. White, Blue, Red, and Green are coming soon.
As for the handgun, my own creation is coming soon as well!
Thanks to JaegerOjanen for the ideas!
Keep the feedback coming!!
-MV2 :fingers:
<White Terrorist> 'WW'
Creature- Human Rebel
'TAP', Sacrifice <CARD>: Tap two creatures target opponent controls. They don't untap until two turns after <CARD> was sacrificed.
1/1
Uncommon
***/306
<Blue Terrorist> 'UU'
Creature-Human Rebel
'TAP', Sacrifice <CARD>: Return two permanents target opponent controls to either the top or bottom of his or her library.
1/1
Uncommon
***/306
<Red Terrorist> 'RR'
Creature- Human Rebel
'TAP', Sacrifice <CARD>: Destroy a land target opponent controls.
1/1
Uncommon
***/306
<Green Terrorist> 'GG'
Creature- Human Rebel
'TAP', Sacrifice <CARD>: Destroy two artifacts that target opponent controls.
1/1
Uncommon
***/306
Obviously, since the term "Terrorist" seems a bit "Un-PC" I will definitely change their names if they make it into the final draft.
And, here is the "Basic Handgun" that I mentioned yesterday:
.357 Magnum Pistol '2'
Artifact-Equipment-Weapon
Equipped creature has "'TAP': This creature deals 1 damage to target creature"
If a creature dealt damage by equipped creature goes into the graveyard from play this turn, untap equipped creature.
Equip '1'
Uncommon
***/306
OK, here's another promise of mine fulfilled: Color-specific legends! (well, one of them at least :D)
Here's Nessie:
Loch-Ness Monster '1UUUU'
Legendary Creature- Serpent
<CARD> cannot be countered, is unblockable, and cannot be the target of spells or abilities.
Whenever <CARD> attacks, you may draw a card.
If <CARD> is dealt damage, you may negate it and remove <CARD> from the game until the end of turn.
3/3
Rare
***/306
Overpowered, no? LMK what you think!!!
Soon to come: Bigfoot, The Boogeyman, and the White Legendary creature (which I still have no clue is yet :D)!!
-MV2 :fingers:
PS: Feedback people, feedback!!!
Mortar
3
Artifact-Equipment-Weapon
Equip 4
Mortar comes into play with 2 grenade counters on it.
Equipped creature has "T, remove a grenade counter from rocket launcher: deal 4 damage to target creature or player"
sacrifce equipped creature: put a grenade counter on rocket launcher
you dont have to use it if u dont want to
<Famed Army General> '2WW'
Legendary Creature- Human Leader
Vigilance, First Strike
All soldiers you control get +1/+1.
'TAP': Destroy target attacking creature
2/5
Rare
***/306
After much debating, I've decided to add a new ability to the set. It will appear in all five colors, since every color really has its own "theme" anyway. Without further ado, I present:
Immolation
Immolation is a keyword that gives you the opportunity to get back a spell played, but at a certain price. The rules basically read: <Immolation "Cost">, return <CARD> to your hand instead of it going to your graveyard (pay Immolation cost as the spell resolves). There will be various types of Immolation "Costs", such as:
Creature Immolation (followed by a number): Sacrifice <Number> creatures, return <CARD> to your hand.
Land Immolation (followed by a number): Sacrifice <Number> Lands, return <CARD> to your hand
Permanent Immolation (followed by a number): Sacrifice <Number> Permanents, return <CARD> to your hand
Life Immolation (followed by a number): Pay <Number> Life, return <CARD> to your hand.
Hand Immolation (followed by a number): Discard <Number> cards, return <CARD> to your hand.
*********************************************************
[Aside] The rules wording here is a but off, I know. I'm going to have an official write-up on Immolation and its rules in the near future. And this is NOT a rip-off of Buyback, as I have quite a few different ideas for what to do, including a few wacky ones which might make it into the set. I know it's similar, but before I see any harsh criticism, please bear with me.
*********************************************************
Now, while these Immolation costs are "basic" I already have a few twists to put on this ability, but they can't be revealed just yet ;).
Anyway, I'll present a few "demo" cards for Immolation, then I might be able to post more later on tonight, or tomorrow afternoon.
Here ya go:
<Immolation Burn Spell 1> 'R'
Instant
<CARD> deals 2 damage to target creature or player.
Life Immolation 1 (You may pay 1 point of life as this spell resolves. If you do, return this card to your hand instead of placing it in your graveyard)
Common
***/306
<Immolation Counter 1> 'UU'
Instant
Counter target creature spell.
Hand Immolation 1 (You may discard a card from your hand as this spell resolves. If you do, return this card to your hand instead of placing it your graveyard.)
Common
***/306
<Immolation Land Fetch> 'GG'
Sorcery
Search your library for up to two basic land cards and put them into play tapped.
Hand Immolation 2 (You may discard 2 cards from you hand as this spell resolves. If you do, return this card to your hand instead of placing into your graveyard.)
Uncommon
***/306
That'll be all for now. More to come soon!
BTW, I'm sorry I haven't been able to post new stuff. This past week has proved to be difficult, what with big exams, inclimate weather, and a broken ankle hindering me. Hopefully, my leg will heal up, and life will return to normal, as will my posting schedule here :D.
Feedback is greatly appreciated!
-MV2 :fingers:
Nice call, thanks for catching my stupidity! I guess I got caught up in making a really flavorful card, and added Islandwalk without even thinking. I'll change it right away, thanks again!
-MV2 :fingers:
EDIT: I fixed up Nessie, and added a new ability instead:
Loch-Ness Monster '1UUUU'
Legendary Creature- Serpent
<CARD> cannot be countered, is unblockable, and cannot be the target of spells or abilities.
Whenever <CARD> attacks, you may draw a card.
If <CARD> is dealt damage, you may negate it and remove <CARD> from the game until the end of turn.
3/3
Rare
***/306
It's last ability keeps in flavor with its elusiveness :D.
Thanks again, Chin_Yisou!
Loch ness Monster UUUU
Creature- Serpent
Loch Ness Monster cannot be countered and has protection from all colors and artifacts.
Whenever Loch Ness Monster attacks, draw a card.
3/3
While this seems way broken, it's almost the exact copy of your version in a smaller format.