Mechanics Gods (Pseudomechanic)- Gods are legendary enchantments that are indestructible and untargetable. Under certain conditions, if you have thier favor, they bless you with powerful effects. But if you incur their wrath... Beware!
White- Commons 0/23, Uncommons 0/18, Rares 2/9
Fellarius, Lightfane Revered 5WW Legendary Enchantment- God R Fellarius, Lightfane Revered is indestructible and can't be the target of spells or abilities. At the beginning of your upkeep,if you have 25 or more life, put a favor counter on Fellarius. At the beginning of your upkeep, if you have 10 or less life, put an ire counter on Fellarius. As long as there are more favor counters than ire counters on Fellarius, creatures you control get +3/+3 and have protection from black. As long as there are more ire counters than favor counters on Fellarius, creatures your opponents control have protection from white.
Aniel, Herald of Light 3WW Legendary Creature- Angel Advisor R Flying. WWW, T: Choose target God. If there are more favor counters than ire counters on that God, then you gain 2 life for each favor counter on it. If there are more ire counters than favor counters on it, then destroy target attacking red or black creature with converted mana cost X or less, where X is the amount of ire counters on that God. 2/4
Blue: Commons 0/21, Uncommons 2/17, Rares 1/10
Æther Abstraction 3U Enchantment U All creature cards in all players’ hands are sorcery spells reading “Put a token copy of this creature into play.”
Sortiliginous Sorting 1UU Instant R Separate all spells on the stack into 2 piles. Target opponent chooses a pile. Put all spells in that pile on the stack. He or she may choose new targets for those spells. Then put all spells in the other pile on the stack. You may choose new targets for those spells.
Thelai Scribe 1UU Creature- Eleth Advisor U T, Counter target spell you control: Draw a card. 1/3
Black: Commons 1/23, Uncommons 2/16, Rares 1/11
Blood Offering BB Instant C As an additional cost to play Blood Offerings, sacrifice a creature. Put X favor counters on target God, where X is the sacrificed creature’s toughness.
Contagious Plague 2B Enchantment- Aura U Enchant creature. Enchanted creature has “Cumulative upkeep- put a -1/-1 counter on this creature.” Whenever enchanted creature blocks or becomes blocked by a creature, put a token copy of Contagious Plague on that creature.
Nergalth 4B Creature- Demon Horror R Fear. BBB, Sacrifice Nergalth: All players who control a God discard 3 cards. Divinity drives it to madness. 4/2
Psycho Killer 2BB Creature- Assassin Mutant U T, Discard X cards: Destroy target creature with toughness X. It can’t be regenerated. 2/1
Red: Commons 0/25, Uncommons 1/15, Rares 1/8
Divine War 3RR Instant R Choose 2 target Gods. The controller of the first chosen God chooses a creature he or she controls, then chooses a creature the second chosen god’s controller controls. The first chosen creature deals damage equal to its power to the second chosen creature. He or she repeats this process for each creature he or she controls. Creatures may not be chosen more than once in this way. The second chosen god’s controller repeats this process.
Mana Reap 2R Instant U Sacrifice all lands you control. Add R to your mana pool for each land sacrificed in this way.
Green: Commons 0/24, Uncommons 0/17, Rares 0/9
Gold: Commons 0/10, Uncommons 0/30,
Thelai Blasphemer UB Creature- Eleth Rogue U Thelai Blasphemer is unblockable. Whenever Thelai Blasphemer deals combat damage to a player who controls a God, that player loses 3 life. 1/1
The God Mechanic has great flavor in enchantment form! I feel that the white god could be cheaper and still be balenced due to the rather nasty draw back.
The Killer should cost even discarding one card for killing a 1/1 repeatedly isnt worth 4 mana and another turn to activate.
Nargrith is a nice hosing beatstick, perhaps making the discard random? Mabey adding flying to the demon? The concepts are just stunning! I anticipate your next post!
Private Mod Note
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Rollback Post to RevisionRollBack
Sets in Progress:
Genesis Complete!!! 306/306
(Land centered mechanics Affinity for lands; Synergy with lands (Affinity for activated abilities)
(Extended-ish Power level) PM me if you are interested
Awakening ?/180: Features Domain, with more land comes more mastery over the elements. Channel and Growth are expanded making landcasting more interesting.
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350 cards
White- 23 common, 18 uncommon, 9 rare (total= 50)
Blue- 21 common, 17 uncommon, 10 rare (total= 48)
Black- 23 common, 16 uncommon, 11 rare (total= 50)
Red- 25 common, 15 uncommon, 8 rare (total= 48)
Green- 24 common, 17 uncommon, 9 rare (total=50)
Gold- 10 common, 30 uncommon, 11 rare (total=51)
Artifact/ Land- 30 common, 16 uncommon, 7 rare (Total= 53)
Basic Land- 4 versions (total=20)
Mechanics
Gods (Pseudomechanic)- Gods are legendary enchantments that are indestructible and untargetable. Under certain conditions, if you have thier favor, they bless you with powerful effects. But if you incur their wrath... Beware!
White- Commons 0/23, Uncommons 0/18, Rares 2/9
Fellarius, Lightfane Revered 5WW
Legendary Enchantment- God R
Fellarius, Lightfane Revered is indestructible and can't be the target of spells or abilities.
At the beginning of your upkeep,if you have 25 or more life, put a favor counter on Fellarius.
At the beginning of your upkeep, if you have 10 or less life, put an ire counter on Fellarius.
As long as there are more favor counters than ire counters on Fellarius, creatures you control get +3/+3 and have protection from black.
As long as there are more ire counters than favor counters on Fellarius, creatures your opponents control have protection from white.
Aniel, Herald of Light 3WW
Legendary Creature- Angel Advisor R
Flying.
WWW, T: Choose target God. If there are more favor counters than ire counters on that God, then you gain 2 life for each favor counter on it. If there are more ire counters than favor counters on it, then destroy target attacking red or black creature with converted mana cost X or less, where X is the amount of ire counters on that God.
2/4
Blue: Commons 0/21, Uncommons 2/17, Rares 1/10
Æther Abstraction 3U
Enchantment U
All creature cards in all players’ hands are sorcery spells reading “Put a token copy of this creature into play.”
Sortiliginous Sorting 1UU
Instant R
Separate all spells on the stack into 2 piles. Target opponent chooses a pile. Put all spells in that pile on the stack. He or she may choose new targets for those spells. Then put all spells in the other pile on the stack. You may choose new targets for those spells.
Thelai Scribe 1UU
Creature- Eleth Advisor U
T, Counter target spell you control: Draw a card.
1/3
Black: Commons 1/23, Uncommons 2/16, Rares 1/11
Blood Offering BB
Instant C
As an additional cost to play Blood Offerings, sacrifice a creature.
Put X favor counters on target God, where X is the sacrificed creature’s toughness.
Contagious Plague 2B
Enchantment- Aura U
Enchant creature.
Enchanted creature has “Cumulative upkeep- put a -1/-1 counter on this creature.”
Whenever enchanted creature blocks or becomes blocked by a creature, put a token copy of Contagious Plague on that creature.
Nergalth 4B
Creature- Demon Horror R
Fear.
BBB, Sacrifice Nergalth: All players who control a God discard 3 cards.
Divinity drives it to madness.
4/2
Psycho Killer 2BB
Creature- Assassin Mutant U
T, Discard X cards: Destroy target creature with toughness X. It can’t be regenerated.
2/1
Red: Commons 0/25, Uncommons 1/15, Rares 1/8
Divine War 3RR
Instant R
Choose 2 target Gods. The controller of the first chosen God chooses a creature he or she controls, then chooses a creature the second chosen god’s controller controls. The first chosen creature deals damage equal to its power to the second chosen creature. He or she repeats this process for each creature he or she controls. Creatures may not be chosen more than once in this way. The second chosen god’s controller repeats this process.
Mana Reap 2R
Instant U
Sacrifice all lands you control. Add R to your mana pool for each land sacrificed in this way.
Green: Commons 0/24, Uncommons 0/17, Rares 0/9
Gold: Commons 0/10, Uncommons 0/30,
Thelai Blasphemer UB
Creature- Eleth Rogue U
Thelai Blasphemer is unblockable.
Whenever Thelai Blasphemer deals combat damage to a player who controls a God, that player loses 3 life.
1/1
Artifacts/ Lands: 0/30 commons, 0/16 uncommons, 0/7 rares.
Story details, creature types, and other mechanics to come (in addtion to new cards) in preview #2!
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
The Killer should cost even discarding one card for killing a 1/1 repeatedly isnt worth 4 mana and another turn to activate.
Nargrith is a nice hosing beatstick, perhaps making the discard random? Mabey adding flying to the demon? The concepts are just stunning! I anticipate your next post!
Genesis Complete!!! 306/306
(Land centered mechanics Affinity for lands; Synergy with lands (Affinity for activated abilities)
(Extended-ish Power level) PM me if you are interested
Awakening ?/180: Features Domain, with more land comes more mastery over the elements. Channel and Growth are expanded making landcasting more interesting.