No ASA we honestly cant, at least not with your patented brand of sadism being used in this game, so yeah until we hit survivability level [4+], I will be playing this as carefully and passively as possible
Rovanam continues his meditation as he waits for everyone else to be ready for another day of survival.
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Quote from »
Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
Where's the DM's version of suggestion when you need it? Luckily the natives have these things called scouting parties.
It's not quite noon when a band of the natives combing the area over decides to check out the grotto. They haplessly spill into the caves in their search for fresh meat.
"Remember, no lethal strikes, subdue them and then we can see how to dispose of them from a safe distance" Rovanam states as he rushes towards one of the little creatures, his intent to neutralize the opponents but not kill them.
Moving to Closest little blue bastard.
Dice Roller2 D20s rolled with a +3 modifier
13 + 3
19 + 3
Damage 1:
Dice Roller1 D6 rolled with a +3 modifier
4 + 3
Damage 2:
Dice Roller1 D6 rolled with a +3 modifier
2 + 3
Non Lethal and i dont suffer the -4 penalty because monks are awesome like that
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Quote from »
Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
"I swear by the nine hells of baator that if I don't get to sl.. Oh crap." Zan says, getting up to sitting from his sleeping position. "Can't I even have a good night's sleep on this god forsaken island?" he continues, going quickly through his stuff and pulling out a glass flask full of smoke, which he then throws just behind the party of the weirdos.
"You might want to get back from there." He says, as the flask breaks and the smoke starts to spread.
Initiative:
Dice Roller1 D20 rolled with a +7 modifier
15 + 7
Sleep Smoke, 10ft-globe first round, 20-ft globe on second, harmless thereafter. DC 15 poison, 1 minute unconsciousness / 1d3 minutes unconsciousness.
Ground has AC of 10. Aiming that thing just behind the group of locals to avoid hitting my allies on the first round. Works as a grenadelike if I miss.
Attack:
Dice Roller1 D20 rolled with a +4 modifier
12 + 4
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Ventas, grumbling angrily, leaps back from the entrance. He waves his hand, and thick fog begins to form around the entrance of the cave, surrounding the little creatures. In a calm voice, he says "There. Now we can disable them as they come through the mist."
Initiative:
Dice Roller1 D20 rolled with a +6 modifier
2 + 6
Move away from the entrance, cast Obscuring Mist on the mouth of the cave.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Please post the initiative order. In fact, I will need that quite frequently, as all of my actions are dependent on the movements and actions of the enemies.
Initiative:
Dice Roller1 D20 rolled with a +13 modifier
12 + 13
Amarra quickly waved her hand, and she was once again covered in sandy stone armor. Then, she drew his kukries, and waited for the critters to come closer for her to get the drop on them.
(Sorry folks. I've been busy what with getting a new car, doing some work for friends and looking for a job)
Luna was sleeping deeply when the shout was called, but Alacar was awake, sitting near her. When the cry came, she blinked awake and groaned, sitting up quickly and grabbing for her bow. "Nonlethal strikes, huh?" She growled. "Uh-huh."
Init:
Dice Roller1 D20 rolled with a +4 modifier
17 + 4
Alacar:
Dice Roller1 D20 rolled with a +2 modifier
7 + 2
Action: Draw weapon & stand from prone. Alacar stands and stays close to guard.
You know, you guys can walk around, explore, do stuff, that sort of thing. If you wanna.
Totally don't want this to die. Giant in the Playround seems so much better for games, but I love MTGsalvation.
Rovanam continues his meditation as he waits for everyone else to be ready for another day of survival.
Aww... you guys are getting too smart now.
Where's the DM's version of suggestion when you need it? Luckily the natives have these things called scouting parties.
It's not quite noon when a band of the natives combing the area over decides to check out the grotto. They haplessly spill into the caves in their search for fresh meat.
They're all flat-footed.
Initiative:
Initiative:
Knowledge Devotion: Knowledge (Nature/Local, whichever)
EDIT: Cool, I get +2 attack and damage against them...
Booyah, initiative.
Moving back a bit and casting Mage Armor on myself.
To other people: I'm going to cast Wall of Smoke next turn, so try not to get in melee. I'll have to alter the shape for less effectiveness, but meh.
Damage 1:
Damage 2:
Non Lethal and i dont suffer the -4 penalty because monks are awesome like that
"You might want to get back from there." He says, as the flask breaks and the smoke starts to spread.
Sleep Smoke, 10ft-globe first round, 20-ft globe on second, harmless thereafter. DC 15 poison, 1 minute unconsciousness / 1d3 minutes unconsciousness.
Ground has AC of 10. Aiming that thing just behind the group of locals to avoid hitting my allies on the first round. Works as a grenadelike if I miss.
Attack:
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Move away from the entrance, cast Obscuring Mist on the mouth of the cave.
{Magic: The RPG}
Just waiting on Yukora and Alacar's actions now.
Initiative:
Ashruevul (29)
Amarra (26)
Zan (23)
Charir (16)
Native #3 (16)
Rovaram (7)
Ventas (7)
Native #4 (6)
Native #1 (4)
Native #2 (4)
Unknown: Luna
Luna was sleeping deeply when the shout was called, but Alacar was awake, sitting near her. When the cry came, she blinked awake and groaned, sitting up quickly and grabbing for her bow. "Nonlethal strikes, huh?" She growled. "Uh-huh."
Action: Draw weapon & stand from prone. Alacar stands and stays close to guard.
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Ryttare Kelasin Luna Orelinalei