"Because a Demon is never appeased and I will not allow you to throw him towards one while i am present" Neishu answers immediately "Besides those wretched things deserve nothing other than a quick and painful dismissal or death"
Neishu adopts a stance then one seeming ready to strike at any moment and from any angle, his face a stern visage as if daring anyone to overlook him.
Martial Lore on Ti'rin to determine stance and effects:
Dice Roller1 D20 rolled with a +32 modifier
3 + 32
Dual Stancing Island of Blades and Iron Guard's Glare
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Quote from »
Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
Considering it's a custom stance, I'm not sure how we're going to handle it. If it's "common knowledge", then I will supply the link to the post where I created it. If it's only known to my character (ASA's call), then I'm not sure what your Martial Lore check will do.
Rath'Tallynfein grins tightly. "On the contrary, Neishu. The demons are appeased each time they are summoned by the Church of Lolth. I don't worship the spider queen, but I do recall that fact from my childhood in the Underdark. Seems that you're making a generalization again. Besides, how do we know we can trust this one?" He indicates the halfling. "He arrives out of nowhere and brings danger with him. If he attracted this trouble by wandering through the abyss, then I say, if you play with fire, you will get burned. He brought this on himself."
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Never forget: there's always someone bigger, better and stronger than you.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God?
Quote from Me »
Stupidity cannot be tolerated. Idiots thrive on the indulgence of society's "understanding."
Quote from Fenris »
PUPPIES AND BUNNIES!!
A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Quote from Me »
Everything I say is fully substantiated by my own opinion.
Normal identification rules, with a penalty appropriate by the DM's opinion, is the way my playgroup usually goes with custom spells/maneuvers. The penalty is usually -5, or -10 for higher level ability, assuming at least some people have used it. Bardic lore if it's just a few individuals.
Even if it is only known to you, martial lore can be used to interpret the meaning of the stance, determine if it is offensive, defensive or what. I mean it is a stance after all. You don't just stand still and get the benefits.
"I got SUMMONED to abyss. Calling magic, some variant of planar binding to be precise." The halfling responds, not letting hold of his preparations. "Who the hell would tresspass in abyss anyways?"
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
"It is true that we do not know what the little one was doing or how much truth his explanation holds, your kind is known for their evil and as such i am more wary, Halflings are known for being the bane of dinner tables so i will fight this battle, which is against beings whose very existence is the propagation of evil, and after that's done i will ask him to explain himself in better detail" Neishu says calmly as he probes the Halfling magically for the taint of Evil or Chaos like he did the drow, noting in the process Rath's taint is no longer showing and finding it most curious but something to better ask about afterward.
So yeah Detect Chaos and Evil on Amadi and hope he doesnt mind to much
Edit: So thats it? Just some kinda swagger? not even an idea on the Discipline or anything else? i suppose that will have to do then.
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Quote from »
Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
Sir! I display a general garment and you act as though it were custom-tailored to your frame. Yes, I was frustrated with you for not noticing the item. But I was more frustrated with Halinn for continuing the vein of conversation after we had determined that an edit needed to be made. And until I can see that a player who I have previously seen metagame (and use metagame logic) is not metagaming, I will make the assumption that the player will metagame in the future. Sepiriel and I have had discussions regarding a situation where he has admitted he wouldn't have acted as he did had he known how I would react in turn. That's metagaming.
(emphasis mine)
So, given your track record of yelling at anyone and everyone who you perceive to be metagaming (which you readily admit to doing), you're basically saying that once you see someone metagame once (even accidentally), you will never give them the benefit of the doubt in the future and will therefore start yelling at them for things that very well may be just fine. That, good sir, is extremely nasty of you.
If you want to act that way, there's nothing I can do to stop you. However, I think it would be better for everyone if you were a little more understanding of your fellow players. Otherwise you will likely find one of us is not in the game for very much longer.
Lyrillon's head snaps toward the halfling at the mention of abyssal hoards. "You're bringing hoards of abyssal creatures on us?! You better get rid of them just as fast," he says, readying himself for a somewhat different fight.
The half celestial effortlessly casts a spell that brings an invisible shield in front of him and readies himself to respond appropriately to anything that may appear.
Ready an action to cast a spell if something shows up. Likely Arcane Spellsurge if there are actually piles of creatures around.
The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
"Harahel, you don't think I know that demons are the first priority?" Lyrillon asks, half in jest (or as close as one could be given the situation). "I am simply telling our new friend here that I will treat him as one of the demons unless he does as much as the rest of us to get rid of them."
As they talk (assuming there is time before the demons appear), the elf casts another spell, continuing to ready himself.
This time I'm casting Duelward. Next round I go back to readying an action incase anything shows up. Right now I'm sticking with the low-level (and hence low-cost) spells incase he's lying and nothing appears.
I'm not sure about the timing of this, but assuming it works, I use my readied action to cast Arcane Spellsurge and prepare to go nova. Also, I remove the bow from my back because I'm going to be using that.
I also use an immediate action to cast nerveskitter and get +5 to my initiative.
Initiative:
Dice Roller1 D20 rolled with a +17 modifier
8 + 17
Edit: You have to be kidding me.
As the portal opens, Lyrillon immediately casts the spell he was readying. His eyes glow green and spark slightly as his body infuses with arcane energy. He also speaks another quick spell, and responds somewhat more quickly to the creatures than would be expected.
My Grasping Hand goes off on the big un'. Touch attack for the hand to start grappling:
Dice Roller1 D20 rolled with a +41 modifier
13 + 41
Grapple Check:
Dice Roller1 D20 rolled with a +46 modifier
7 + 46
SR?:
Dice Roller1 D20 rolled with a +23 modifier
1 + 23
Initiative:
Dice Roller1 D20 rolled with a +23 modifier
3 + 23
As the creatures appear, the Halfling's spell goes off and creates a big, semi-transparent hand in the air, that flies at Vordakos and attempts to grap him inside itself.
"HALFLING, Dammit!"
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
"That's the problem with demons, you can never be sure how many decide to follow. You can take my word that Abyss has plenty more."
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Amarra glows with a slight blue aura when the demons appear.
In an instant, she appeared behind the nearest Balor with her blades at the ready. Harahel could see her glow with several magical auras that weren't present on her moments before. Her swords started to glow scarlet red.
A sly smile crept on Amarra's face for a brief moment before she systematically started tearing the Balor to shreds.
Nerveskitter to add +5 to initiative.
Dice Roller1 D20 rolled with a +30 modifier
5 + 30
Cast haste in a seventh level slot to use Time Stop for two rounds. During those rounds, I used a Greater Mage Armor, Shield, Energy Immunity (Fire) and Energy Immunity (Electricity). Moved behind the nearest Balor with the third round.
Burned a seventh level slot to use Improved Arcane Strike for +14 to my attack rolls, and 14d4 extra damage to any hits.
Dice Roller1 D20 rolled with a +74 modifier
1 + 74
Dice Roller1 D20 rolled with a +74 modifier
9 + 74
Dice Roller1 D20 rolled with a +69 modifier
6 + 69
Dice Roller1 D20 rolled with a +69 modifier
15 + 69
Dice Roller1 D20 rolled with a +64 modifier
8 + 64
Dice Roller1 D20 rolled with a +64 modifier
3 + 64
Dice Roller1 D20 rolled with a +59 modifier
9 + 59
Dice Roller1 D20 rolled with a +59 modifier
7 + 59
Dice Roller1 D6 rolled with a +18 modifier
4 + 18
Dice Roller2 D6s rolled
1
6
Dice Roller14 D4s rolled
2
3
3
2
1
3
2
1
4
1
4
3
2
2
Dice Roller1 D6 rolled with a +18 modifier
3 + 18
Dice Roller2 D6s rolled
2
1
Dice Roller14 D4s rolled
4
3
1
1
3
2
1
3
4
3
3
3
2
4
Dice Roller1 D6 rolled with a +18 modifier
3 + 18
Dice Roller2 D6s rolled
5
2
Dice Roller14 D4s rolled
1
4
1
1
3
2
2
3
1
4
2
4
4
2
Dice Roller1 D6 rolled with a +18 modifier
6 + 18
Dice Roller2 D6s rolled
6
3
Dice Roller14 D4s rolled
2
4
1
4
4
2
2
3
2
4
3
3
2
2
Dice Roller1 D6 rolled with a +18 modifier
3 + 18
Dice Roller2 D6s rolled
5
2
Dice Roller14 D4s rolled
1
3
1
4
1
1
3
3
3
2
4
4
1
2
Dice Roller1 D6 rolled with a +18 modifier
5 + 18
Dice Roller2 D6s rolled
5
1
Dice Roller14 D4s rolled
2
2
3
2
2
2
3
3
2
3
3
1
3
3
Dice Roller1 D6 rolled with a +18 modifier
6 + 18
Dice Roller2 D6s rolled
1
4
Dice Roller14 D4s rolled
1
2
4
2
1
3
2
1
2
1
3
3
1
3
Dice Roller1 D6 rolled with a +18 modifier
6 + 18
Dice Roller2 D6s rolled
5
3
Dice Roller14 D4s rolled
4
4
1
4
4
1
3
2
3
3
1
2
4
3
Dice Roller1 D20 rolled with a +74 modifier
20 + 74
Dice Roller1 D20 rolled with a +74 modifier
16 + 74
If those hit, I'll roll extra damage.
Do we roll extra damage in this campaign, or just multiply the existing roll?
Rath'Tallynfein grins. "A challenge worthy of a warrior." He darts towards the boss-demon and blurs out in a successively rapid series of flashes of light.
Initiative:
Dice Roller1 D20 rolled with a +31 modifier
15 + 31
As a free action, initiating Blood in the Water for 1 round (Master of the Nine ability for 2 stances simultaneously). Also as a free action, using Eternal Training to gain a bonus to attack and damage rolls to evil outsiders. Finally, if any of my attacks hit, the big-un has a -9 penalty to AC until the start of my next official turn. As a swift, dually activating Willing the Blade, sacrificing 6 HP and Inferno Blade (Swordsage ability, dual boost 3/day), using rest of action to use Time Stands Still on the big-bad.
Attacks #1:
Dice Roller1 D20 rolled with a +52 modifier
8 + 52
Dice Roller1 D20 rolled with a +52 modifier
2 + 52
Dice Roller1 D20 rolled with a +47 modifier
6 + 47
Dice Roller1 D20 rolled with a +47 modifier
6 + 47
Dice Roller1 D20 rolled with a +42 modifier
14 + 42
Dice Roller1 D20 rolled with a +37 modifier
15 + 37
Damage Series #1:
Dice Roller1 D8 rolled with a +89 modifier
3 + 89
Dice Roller3 D6s rolled
3
1
5
+22 for a total of 128
Dice Roller1 D6 rolled with a +89 modifier
2 + 89
Dice Roller3 D6s rolled
1
4
3
+22 for a total of 120
Dice Roller1 D8 rolled with a +89 modifier
1 + 89
Dice Roller3 D6s rolled
3
2
4
+22 for a total of 129
Dice Roller1 D6 rolled with a +89 modifier
4 + 89
Dice Roller3 D6s rolled
3
5
6
+22 for a total of 125
Dice Roller1 D8 rolled with a +89 modifier
7 + 89
Dice Roller3 D6s rolled
4
1
1
+22 for a total of 120
Dice Roller1 D8 rolled with a +89 modifier
5 + 89
Dice Roller3 D6s rolled
5
6
2
+22 for a total of 128
Attacks #2:
Dice Roller1 D20 rolled with a +52 modifier
8 + 52
Dice Roller1 D20 rolled with a +52 modifier
10 + 52
Dice Roller1 D20 rolled with a +47 modifier
7 + 47
Dice Roller1 D20 rolled with a +47 modifier
11 + 47
Dice Roller1 D20 rolled with a +42 modifier
14 + 42
Dice Roller1 D20 rolled with a +37 modifier
19 + 37
Damage Series #2:
Dice Roller1 D8 rolled with a +89 modifier
8 + 89
Dice Roller3 D6s rolled
3
2
4
+22 for a total of 125
Dice Roller1 D6 rolled with a +89 modifier
4 + 89
Dice Roller3 D6s rolled
4
4
4
+22 for a total of 132
Dice Roller1 D8 rolled with a +89 modifier
3 + 89
Dice Roller3 D6s rolled
1
1
1
+22 for a total of 124
Dice Roller1 D6 rolled with a +89 modifier
3 + 89
Dice Roller3 D6s rolled
5
5
3
+22 for a total of 132
Dice Roller1 D8 rolled with a +89 modifier
8 + 89
Dice Roller3 D6s rolled
4
6
3
+22 for a total of 121
Dice Roller1 D8 rolled with a +89 modifier
2 + 89
Dice Roller3 D6s rolled
5
2
5
+22 for a total of 125
I actually have more, but I need to see how this massive series of attacks affects the big bad before I continue. I will be using Island in Time to go off on Initiative Count 44 as well.
Never forget: there's always someone bigger, better and stronger than you.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God?
Quote from Me »
Stupidity cannot be tolerated. Idiots thrive on the indulgence of society's "understanding."
Quote from Fenris »
PUPPIES AND BUNNIES!!
A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Quote from Me »
Everything I say is fully substantiated by my own opinion.
Harahel has a faint scar from a conflict a thousand years ago with the very Vordakos that he sees now. He is a terrible infernal who seeks godhood and has committed countless atrocities over the millennia of his existence, thus far going unpunished for his wicked deeds. It is said that he was spawned from a shard of primordial evil which, having impaled St. Cuthbert's left hand, formed its own life and intelligence. Now a powerful lord of the Abyss, many would-be practioners of goety have attempted to siphon off his power, only to have their souls devoured in turn.
@Yukora: I would roll a number of extra times as indicated by the critical. That way the damage you deal is not strictly based on the initial hit.
Rath'Tallynfein's blows mostly miss, but the few that land seem to do great damage to Vordakos. However, he merely sneers as his wounds begin to heal.
His deadly sister Amarra, however, shreds the balor into pieces. A blast of stygian flame engulfs all sight, killing many of the island inhabitants.
The second balor reacts quickly, targeting Amarra with a deadly spell.
Rory's spell, even infused with all the wrath of the halfling race at the infernal's insult, has no effect on him.
The third balor calls upon a storm of fire on all foes and innocents under his eye.
Harahel's orb of light misses its mark, flying past Vordakos harmlessly.
Lyrillon appears to be charging up for his attack.
Arrogantly confident and smug, Vordakos finally makes his move, retaliating on Rath'Tallynfein, his claws consumed with utter blackness.
Everyone must make a DC 30 reflex save against the balor's death throes.
Yukora must make a DC 27 fortitude save or die.
Spell Resistance:
Spellcraft to recognize the spells the balors are casting:
Dice Roller2 D20s rolled with a +52 modifier
18 + 52
15 + 52
Assuming I recognize both of them (and that the first one is headed for Amarra), these are my actions. Otherwise they may change slightly.
Also, knowledge (the planes) to know as much as I can about balors and how to kill them:
Dice Roller1 D20 rolled with a +32 modifier
4 + 32
@ASA: I think Fire Storm is an area spell, so Yukora's miss chance shouldn't apply anyway.
@Yukora: Sorry, but Lyrillon doesn't trust Amarra enough yet to counter a death spell pointed at your head. Especially since he figures you'll probably survive if you were telling the truth before about who you are and why you're here.
As the third balor begins casting his spell, a slight grin comes across Lyrillon's face as he quickly moves to undo the magic. Modifying a Polar Ray, he undoes the fiery evocation, thereby expending the duelward he just cast.
After Harahel lets his orb fly, the half-celestial replenishes his Duelward, speeding the magic with the spell he cast as the demons arrive. As soon as he finishes that, he wastes no time casting a slightly slower (and much modified) spell.
I haven't decide which spell to cast, largely because it depends on the answer to the following question. If I use Imbue Arrow and care about it hitting something/a specific creature physically even if it doesn't do any damage (so, for example, it hits their armor or shield, bounces off natural armor, etc), can I make a regular attack roll with my bow and then have the spell work if it hits their touch AC and the arrow do damage if it hits their regular AC?
Maneuvers Readied:
1.Strike of Righteous Vitality
2.Strike of Righteous Vitality
3.Clarion Call
4.Greater Divine Surge
5.Greater Divine Surge
6. Cloak of Deception
7. Death in the Dark
Maneuvers Available:
Dice Roller2 D7s rolled
3
3
Knowledge Planes to see how much i gain from knowledge devotion:
Dice Roller1 D20 rolled with a +14 modifier
8 + 14
Edit:
Maneuvers:
Strike of Righteous Vitality
Cloak of Deception
Bonus from Knowledge Devotion: +2 Insight on Attack and Damage against Outsiders
Reflex Save for no damage (have Evasion Ability):
Dice Roller1 D20 rolled with a +37 modifier
19 + 37
Since you guys didnt give me chance before the battle started let it be known in the readying time I commanded my Shield to Animate, also im assuming i can attack the boss man if so...
Neishu readies himself as he moves towards Vordakos his blade alight with Holy Power.
Everyone gets Flanking from Island of Blades btw just in case Ti'rins attacks missed by 1-2
Free action, using Divine Fury for +4 Sacred Bonus to Attack then Power Attack for -4, repeat 10 times (consuming 10 turn attempts for a total of +80 damage since im wielding the Longsword two-handed)
Strike of Righteous Vitality:
Dice Roller1 D20 rolled with a +49 modifier
9 + 49
(Lets hope he doesnt have AC 51+ or else i dont auto pass even with a 1 :p)
Damage:
Dice Roller1 D8 rolled with a +100 modifier
7 + 100
Hol Touch:
Dice Roller1 D8 rolled
6
If hit Use Heal (CL 22) on Ti'rin so he can heal whatever damage Vordakos dealt to him... i think that's all
OMFG! Crit!
Confirm:
Dice Roller1 D20 rolled with a +49 modifier
13 + 49
Question Do I roll Individually Each roll with a +100 to Damage? please say yes to that I will add the Damage roll once im given an answer to that
Quote from SRD »
A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together... Exception: Extra damage dice over and above a weapon’s normal damage is not multiplied when you score a critical hit.
Since the Bonus granted by power attack is a usual Bonus it would seem it would apply, the only exception is from extra damage dice not extra bonus to damage
So....
Damage:
Dice Roller4 D8s rolled with a +100 modifier
8 + 100
8 + 100
6 + 100
2 + 100
Weapon is considered Good and Lawful for purposes of DR.
@Krash: That sounds exceptionally unorthodox. But, I'll allow it. Lyrillon knows what spells they both are, and knows that good and cold iron weapons will fair best against them.
@Yukora: Congrats, you're not dead. This round.
@Sepiriel: Well, at least you're dead last in initiative anyway. I believe your critical hit will only multiply normal weapon damage, it doesn't multiply extra damage such as that from sneak attacks or power attack. So go ahead and roll for damage from your weapon normally.
Swift action SM IX, Imbued Summoning for Haste.
Snake's Swiftness, Mass. Everyone in our group gets a bonus attack.
Attack Rolls (From snake's swiftness): Both on different normal balors.
Dice Roller2 D20s rolled with a +39 modifier
18 + 39
9 + 39
Damage: 6d6+26+Poison, save DC 34,
Dice Roller12 D6s rolled
4
5
6
1
3
5
6
5
3
2
1
4
strength damage 2d8.
Dice Roller4 D8s rolled
7
5
1
8
+If they hit, grab. If the one that was going to spray web succeeds, it will just hump 'n' pump too.
Dice Roller2 D20s rolled with a +59 modifier
20 + 59
12 + 59
Ranged Touch Attack for the Web:
Dice Roller1 D20 rolled with a +33 modifier
3 + 33
STR check DC: 36, Escape Artist DC: 32.
Or Jumpin' and Humpin'
Dice Roller4 D8s rolled
2
5
4
2
+21
Jumpin' and Humpin' damage:
Dice Roller4 D8s rolled
6
5
5
1
+21
+Reflex Save DC 42 or grappled+pinned.
"Fine, FINE. If you decide to be impervious to magic you leave me no choice." Rory, unaffected by the storm, yells at the demon, as he weaves his arms in a practiced series of movements, almost casually. "I may be a wizard, but these are not." He says, as two colossal monoliths of legs appear around him, forming just a minor piece of the real creature, which is a gigantic black spider. Another one forms small distance away from the first one. Both of the spiders also were augmented by something in the spell's casting, speeding them up. "Go, fiends. Do what you've always done best!" Rory yells at the spiders, fairly certain that they don't even understand him. The spiders move to position and quickly hit their opponents, after which one of them sprays web on Vordakos, while the other spends it's time jumping and pouncing on top of the remaining creatures. (Or as many of them as possible, while avoiding jumpin' and humpin' the party.)
The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
I have edited my critical damage into my previous post... Unless Vardakos had more than 400 HP i pretty much killed him
One thing that wasnt clear to me whether it was Ti'rin or Yukora who got hit by Vardakos... I though it was Ti'rin but if its Yukora I would appreciate a chance to edit that mistake since my aim was to heal whoever got hit by Vardakos
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Quote from »
Call me old fashioned, but an evil ascension to power just isn't the same without someone chanting faux Latin in the background.
Oreo, Glazing people better than Dunkin' Donuts since 2009
That is not dead which can eternal lie. And with strange eons even death may die.
Remember that use of Island in Time? Here it is . . .
To everyone's perception, time slows down just a bit and Rath'Tallynfein snaps back to regular motion as he glows slightly with inner light. He lashes out with his blade in a single, swift strike.
This time, only one strike with one weapon this time. It's Emerald Razor to hit the big-'un with a touch attack.
Attack:
Dice Roller1 D20 rolled with a +53 modifier
5 + 53
Damage:
Dice Roller1 D8 rolled with a +35 modifier
6 + 35
So it's a standard to attack and saving two swifts to do something else, potentially. Also, remember that the thing must roll a Will Save for each potential attack.
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Never forget: there's always someone bigger, better and stronger than you.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God?
Quote from Me »
Stupidity cannot be tolerated. Idiots thrive on the indulgence of society's "understanding."
Quote from Fenris »
PUPPIES AND BUNNIES!!
A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Quote from Me »
Everything I say is fully substantiated by my own opinion.
The infernal staggers from Neishu's blows, but nevertheless remains standing.
Rory's spiders attack and confound the remaining balors.
Con saves:
Dice Roller1 D20 rolled with a +22 modifier
13 + 22
Dice Roller1 D20 rolled with a +22 modifier
15 + 22
Strength checks:
Dice Roller1 D20 rolled with a +12 modifier
19 + 12
Dice Roller1 D20 rolled with a +12 modifier
8 + 12
Reflex Saves:
Dice Roller1 D20 rolled with a +19 modifier
10 + 19
Dice Roller1 D20 rolled with a +19 modifier
15 + 19
Vordakos's will save:
Dice Roller1 D20 rolled with a +30 modifier
10 + 30
If he is unable to attack Rath'Tallynfein, he instead attacks Neishu. Incidentally, Sepiriel, heal doesn't remove ability drain or negative levels, so whoever you heal will only cure about 22 points of hit point damage if memory serves.
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Neishu adopts a stance then one seeming ready to strike at any moment and from any angle, his face a stern visage as if daring anyone to overlook him.
Dual Stancing Island of Blades and Iron Guard's Glare
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God? A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Even if it is only known to you, martial lore can be used to interpret the meaning of the stance, determine if it is offensive, defensive or what. I mean it is a stance after all. You don't just stand still and get the benefits.
"I got SUMMONED to abyss. Calling magic, some variant of planar binding to be precise." The halfling responds, not letting hold of his preparations. "Who the hell would tresspass in abyss anyways?"
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
It's not common knowledge, but it's not known to just one person, either.
Neishu has a vague idea of the principle behind the stance. It appears to be a kind of swagger in a way.
Edit: So thats it? Just some kinda swagger? not even an idea on the Discipline or anything else? i suppose that will have to do then.
So, given your track record of yelling at anyone and everyone who you perceive to be metagaming (which you readily admit to doing), you're basically saying that once you see someone metagame once (even accidentally), you will never give them the benefit of the doubt in the future and will therefore start yelling at them for things that very well may be just fine. That, good sir, is extremely nasty of you.
If you want to act that way, there's nothing I can do to stop you. However, I think it would be better for everyone if you were a little more understanding of your fellow players. Otherwise you will likely find one of us is not in the game for very much longer.
The half celestial effortlessly casts a spell that brings an invisible shield in front of him and readies himself to respond appropriately to anything that may appear.
Winner of the Weekly Signature & Avatar Contest Weeks 51, 59, 78, & 118.
I don't care if I was framed for murder if I only got a warning I would let it go.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
As they talk (assuming there is time before the demons appear), the elf casts another spell, continuing to ready himself.
Winner of the Weekly Signature & Avatar Contest Weeks 51, 59, 78, & 118.
I don't care if I was framed for murder if I only got a warning I would let it go.
I suppose that's been long enough for you guys to prepare.
A black, fiery rift opens in the sky above the tiny isle. People scream in terror and run as the grinning visage of a terrible fiend emerges.
"You thought you could escape me, gnome? You are foolish to have trifled with the mighty Vordakos." It roars in abyssal.
The creature opens leathery wings and hovers, along with three balors, while the portal closes behind him.
"Die."
Initiative:
I also use an immediate action to cast nerveskitter and get +5 to my initiative.
Initiative:
Edit: You have to be kidding me.
Winner of the Weekly Signature & Avatar Contest Weeks 51, 59, 78, & 118.
I don't care if I was framed for murder if I only got a warning I would let it go.
Grapple Check:
SR?:
Initiative:
As the creatures appear, the Halfling's spell goes off and creates a big, semi-transparent hand in the air, that flies at Vordakos and attempts to grap him inside itself.
"HALFLING, Dammit!"
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
In an instant, she appeared behind the nearest Balor with her blades at the ready. Harahel could see her glow with several magical auras that weren't present on her moments before. Her swords started to glow scarlet red.
A sly smile crept on Amarra's face for a brief moment before she systematically started tearing the Balor to shreds.
Cast haste in a seventh level slot to use Time Stop for two rounds. During those rounds, I used a Greater Mage Armor, Shield, Energy Immunity (Fire) and Energy Immunity (Electricity). Moved behind the nearest Balor with the third round.
Burned a seventh level slot to use Improved Arcane Strike for +14 to my attack rolls, and 14d4 extra damage to any hits.
If those hit, I'll roll extra damage.
Do we roll extra damage in this campaign, or just multiply the existing roll?
Attacks #1:
Damage Series #1:
Damage Series #2:
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God? A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Initiative Order:
1. Ti'rin
2. Yukora
3. Balor 2
4. Amadi
5. Balor 1
6. Halinn
7. Balor 3
8. Krash
9. Vordakos
Harahel has a faint scar from a conflict a thousand years ago with the very Vordakos that he sees now. He is a terrible infernal who seeks godhood and has committed countless atrocities over the millennia of his existence, thus far going unpunished for his wicked deeds. It is said that he was spawned from a shard of primordial evil which, having impaled St. Cuthbert's left hand, formed its own life and intelligence. Now a powerful lord of the Abyss, many would-be practioners of goety have attempted to siphon off his power, only to have their souls devoured in turn.
@Yukora: I would roll a number of extra times as indicated by the critical. That way the damage you deal is not strictly based on the initial hit.
Rath'Tallynfein's blows mostly miss, but the few that land seem to do great damage to Vordakos. However, he merely sneers as his wounds begin to heal.
His deadly sister Amarra, however, shreds the balor into pieces. A blast of stygian flame engulfs all sight, killing many of the island inhabitants.
The second balor reacts quickly, targeting Amarra with a deadly spell.
Rory's spell, even infused with all the wrath of the halfling race at the infernal's insult, has no effect on him.
The third balor calls upon a storm of fire on all foes and innocents under his eye.
Harahel's orb of light misses its mark, flying past Vordakos harmlessly.
Lyrillon appears to be charging up for his attack.
Arrogantly confident and smug, Vordakos finally makes his move, retaliating on Rath'Tallynfein, his claws consumed with utter blackness.
Everyone must make a DC 30 reflex save against the balor's death throes.
Yukora must make a DC 27 fortitude save or die.
Spell Resistance:
***
Fire storm (DC 26)
Spell Resistance (Amadi):
Spell Resistance (Halinn):
Spell Resistance (Krashbot):
Spell Resistance (Sepiriel):
Spell Resistance (Ti'rin):
Spell Resistance (Yukora):
Damage (Fire):
***
Vordakos' attacks:
Attack Roll:
Damage (Slashing):
Energy Drain:
Strength Drain:
Dexterity Drain:
Constitution Drain:
Intelligence Drain:
Wisdom Drain:
Charisma Drain:
With evasive celerity, all spells cast against Amarra have a 50% chance to fail.
Spellcraft to determine the spell flying at Amarra:
Reflex Save:
Treating 51-100 as success.
The spell was implosion.
Also, for fire storm:
Assuming I recognize both of them (and that the first one is headed for Amarra), these are my actions. Otherwise they may change slightly.
Also, knowledge (the planes) to know as much as I can about balors and how to kill them:
@ASA: I think Fire Storm is an area spell, so Yukora's miss chance shouldn't apply anyway.
@Yukora: Sorry, but Lyrillon doesn't trust Amarra enough yet to counter a death spell pointed at your head. Especially since he figures you'll probably survive if you were telling the truth before about who you are and why you're here.
After Harahel lets his orb fly, the half-celestial replenishes his Duelward, speeding the magic with the spell he cast as the demons arrive. As soon as he finishes that, he wastes no time casting a slightly slower (and much modified) spell.
Winner of the Weekly Signature & Avatar Contest Weeks 51, 59, 78, & 118.
I don't care if I was framed for murder if I only got a warning I would let it go.
Initiative:
Maneuvers Readied:
1.Strike of Righteous Vitality
2.Strike of Righteous Vitality
3.Clarion Call
4.Greater Divine Surge
5.Greater Divine Surge
6. Cloak of Deception
7. Death in the Dark
Maneuvers Available:
Knowledge Planes to see how much i gain from knowledge devotion:
Edit:
Maneuvers:
Strike of Righteous Vitality
Cloak of Deception
Bonus from Knowledge Devotion: +2 Insight on Attack and Damage against Outsiders
Reflex Save for no damage (have Evasion Ability):
Since you guys didnt give me chance before the battle started let it be known in the readying time I commanded my Shield to Animate, also im assuming i can attack the boss man if so...
Neishu readies himself as he moves towards Vordakos his blade alight with Holy Power.
Free action, using Divine Fury for +4 Sacred Bonus to Attack then Power Attack for -4, repeat 10 times (consuming 10 turn attempts for a total of +80 damage since im wielding the Longsword two-handed)
Strike of Righteous Vitality:
Damage:
Hol Touch:
If hit Use Heal (CL 22) on Ti'rin so he can heal whatever damage Vordakos dealt to him... i think that's all
OMFG! Crit!
Confirm:
Question Do I roll Individually Each roll with a +100 to Damage? please say yes to that I will add the Damage roll once im given an answer to that
Since the Bonus granted by power attack is a usual Bonus it would seem it would apply, the only exception is from extra damage dice not extra bonus to damage
So....
Damage:
Weapon is considered Good and Lawful for purposes of DR.
@Krash: That sounds exceptionally unorthodox. But, I'll allow it. Lyrillon knows what spells they both are, and knows that good and cold iron weapons will fair best against them.
@Yukora: Congrats, you're not dead. This round.
@Sepiriel: Well, at least you're dead last in initiative anyway. I believe your critical hit will only multiply normal weapon damage, it doesn't multiply extra damage such as that from sneak attacks or power attack. So go ahead and roll for damage from your weapon normally.
Reflex Save:
Stats for the summons.
Swift action SM IX, Imbued Summoning for Haste.
Snake's Swiftness, Mass. Everyone in our group gets a bonus attack.
Attack Rolls (From snake's swiftness): Both on different normal balors.
Damage: 6d6+26+Poison, save DC 34,
strength damage 2d8.
+If they hit, grab. If the one that was going to spray web succeeds, it will just hump 'n' pump too.
Ranged Touch Attack for the Web:
STR check DC: 36, Escape Artist DC: 32.
Or Jumpin' and Humpin'
+21
Jumpin' and Humpin' damage:
+21
+Reflex Save DC 42 or grappled+pinned.
"Fine, FINE. If you decide to be impervious to magic you leave me no choice." Rory, unaffected by the storm, yells at the demon, as he weaves his arms in a practiced series of movements, almost casually. "I may be a wizard, but these are not." He says, as two colossal monoliths of legs appear around him, forming just a minor piece of the real creature, which is a gigantic black spider. Another one forms small distance away from the first one. Both of the spiders also were augmented by something in the spell's casting, speeding them up. "Go, fiends. Do what you've always done best!" Rory yells at the spiders, fairly certain that they don't even understand him. The spiders move to position and quickly hit their opponents, after which one of them sprays web on Vordakos, while the other spends it's time jumping and pouncing on top of the remaining creatures. (Or as many of them as possible, while avoiding jumpin' and humpin' the party.)
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
One thing that wasnt clear to me whether it was Ti'rin or Yukora who got hit by Vardakos... I though it was Ti'rin but if its Yukora I would appreciate a chance to edit that mistake since my aim was to heal whoever got hit by Vardakos
Attack:
So it's a standard to attack and saving two swifts to do something else, potentially. Also, remember that the thing must roll a Will Save for each potential attack.
Someone once asked me why, when I talk about House Dimir, I don't put the word "the" in front of it.
At the time, I had no answer, but it just came to me.
Do we put the word "the" in front of God? A Storyteller is not a GM. A GM is God. God is one of the Storyteller's little minions.
Rory's spiders attack and confound the remaining balors.
Con saves:
Strength checks:
Reflex Saves:
Vordakos's will save:
If he is unable to attack Rath'Tallynfein, he instead attacks Neishu. Incidentally, Sepiriel, heal doesn't remove ability drain or negative levels, so whoever you heal will only cure about 22 points of hit point damage if memory serves.